Great video ARD. Watched all the way and had my fair share of devilish giggles too. Regardless, onto a few things I want to state: - I changed most of the cheap and gimmicky crate placements as possible. The old levels had parts I eventually wasn't satisfied with and Crash 4's 2020 release, made me reevalutate those with time. As such, stuff like hidden crates are minimal for gameplay flow or now having their set of subtle hints. (I still try to improve though :P). - There are a few cases where you need to use Crate activations from the Bonus round to get everything or get somewhere on a few levels (for instance you need to have activated the exclamation crate on The Great Gate's bonus to access the finish line on it's gem path or to access the remaining few crates and blow those Nitros safely in Up the Creek). These were intentional and the only certain way not to lose them, is if you hit a checkpoint crate after you finished the bonus round (because as ARD pointed out here also, this game is bizarrely odd). Thus, think of Great Gate's as a Death Route equivalent for Crash 1. - Updating the old versions mostly took less time when I had everything ready to reedit, than gathering the coordinates and editing them to begin with. Only exceptions were Boulders due to the backwards camera, Rolling Stones for most stuff and slightly Native Fortress (The Great Gate's gem route also). - Level limitations can sometimes affect how I structure a level, so I'm mostly working on the boundaries of what I have still. (Unless a level has empty igzs files that can be replaced, without breaking the game or giving you a black screen.) In any case, I'll keep trying to deliver however possible. Sincerely, thanks. BlaZeMaN
@@ljproductions4026 Creating a 3d level is much, much harder to create than a 2d level, esp if the creator wants the editor to be accessible to a larger audience.
#OwNuow haha Love how the accent adds so much anxiety to the way it sounds when you say "Oh No" and im not trying to be obnoxious when I say that, I promise lol
Your acting is very painful. ah😟x72 omg 😟x40 Its ok man... Don't act scared. Its ok if you stay silent, if you don't have anything to say as a reaction.
With Crash 2 movements (i suppose that you modded your game to have Crash 2 movements) My little buddy crash jumps a little bit higher, soo... dont use Crash 2 movements xddd
Now if you only would release the editor you are working on. I get it, you see it as some sort of baby and it has to be perfect and idiot proof etc etc, but it has been years dude. Just rip of the bandaid, let any possible inferiority complexes about feedback/criticism go, and let the community engage in the creativity it would unlock. If people whine and have the technical knowledge of a cucumber, simply send their e-mail to the trash unless it's legitimate criticism/bug reports. So far from what I have seen of your editor, the user friendliness isn't even that bad. Besides, 1 person testing and debugging on their own are not going to find severe bugs that might occur. Creators are also biased towards their own creation no matter how hard they try to not be, something as simple as doing things one way when building a level in your editor could immediately break shit if someone does it another way. Because you do intend to release it as far as I've understood, then offloading the bug chasing onto someone else is a huge relief, and I'm not even talking about releasing source code. Another way of saying it is the feeling when you play something you have made or created as part of a team yourself, you know what to do to make it work. This is why companies and even small programming hobby teams has beta testers etc, it's because they need someone who do not know what will happen to test shit. Someone who isn't biased. Someone who might do a 180 and try to do things you have not even considered. And really, if there is a particular thing that must be done in order or the level might crash, just say so and be done with it so people know that's it's something you have not figured out yet how to prevent. It's not like you are working in a mega corporation where one little fuck up can cost someone else millions of dollars and get you fired. It's for all intents and purposes from what I've observed is a hobby project. So relax, get those doubts out of your head. And let it out. Besides I want it. Pls with a cherry ontop?
Great video ARD. Watched all the way and had my fair share of devilish giggles too.
Regardless, onto a few things I want to state:
- I changed most of the cheap and gimmicky crate placements as possible. The old levels had parts I eventually wasn't satisfied with and Crash 4's 2020 release, made me reevalutate those with time. As such, stuff like hidden crates are minimal for gameplay flow or now having their set of subtle hints. (I still try to improve though :P).
- There are a few cases where you need to use Crate activations from the Bonus round to get everything or get somewhere on a few levels (for instance you need to have activated the exclamation crate on The Great Gate's bonus to access the finish line on it's gem path or to access the remaining few crates and blow those Nitros safely in Up the Creek). These were intentional and the only certain way not to lose them, is if you hit a checkpoint crate after you finished the bonus round (because as ARD pointed out here also, this game is bizarrely odd). Thus, think of Great Gate's as a Death Route equivalent for Crash 1.
- Updating the old versions mostly took less time when I had everything ready to reedit, than gathering the coordinates and editing them to begin with. Only exceptions were Boulders due to the backwards camera, Rolling Stones for most stuff and slightly Native Fortress (The Great Gate's gem route also).
- Level limitations can sometimes affect how I structure a level, so I'm mostly working on the boundaries of what I have still. (Unless a level has empty igzs files that can be replaced, without breaking the game or giving you a black screen.)
In any case, I'll keep trying to deliver however possible. Sincerely, thanks.
BlaZeMaN
Spending so much time typing this out and it seems ARD didn't even read it. No comment, no heart no pin. That sucks
@@horizonbumpy2828 He doesn't seem to reply/pin/heart comments much, if at all. But I'm sure he's read them.
An official Crash Level Maker game would be incredible, but somehow I don't expect it to ever happen.
I think it will happen
what would they use for the actual layout of the levels or would it be like this where it's pre existing level backgrounds
@@TKize777 ai generated maybe? Could also be randomized.
@@ljproductions4026 Creating a 3d level is much, much harder to create than a 2d level, esp if the creator wants the editor to be accessible to a larger audience.
It won't happen unless they can monetize it I reckon.
This video was hilarious, I wouldn't mind more content like this
Drinking game: Take a shot every time he says "Oh my god".
Mr Perfect would have gotten through all these levels on the first go.
If there was a Crash Bandicoot level maker, it would've been called "Crash Bandicoot's N-Sanity Maker".
Take a shot every time ARD says oh my god!
I've been doing Max% runs with your Nitro mod, and I can confirm that the Gems for N. Sanity Beach, Boulders and Castle Machinery are all possible.
If crash bandicoot 1 was crash bandicoot 4 difficulty
I can't wait for the Bridge to have boxes outside the bridge like the prototype version.
I love watching his lvl mods thay are soo badass
Legends says fake crash still a goofy silly dancing master
Take a shot everytime you hear "AAAAHHHH" "okay" "Oh god"
#OwNuow haha Love how the accent adds so much anxiety to the way it sounds when you say "Oh No" and im not trying to be obnoxious when I say that, I promise lol
Literally: every minute is an "OWWW NOOOO!". Are you Joseph Joestar?? *laugh*
Your acting is very painful.
ah😟x72
omg 😟x40
Its ok man...
Don't act scared.
Its ok if you stay silent, if you don't have anything to say as a reaction.
if i had a nickel everytime ARD said "argh" i wouldnt know becuase i'm too lazy to count.
2:33 [69 comedy moment]
I want to remix maps, and make brand new ones. Always wanted to as a kid
I want road to nowhere moded to be incredibly easy.
Ok this mods levels are very creative and Skill full
Request:What if you did if every crate was a tnt crate only!?
Cackling at the "look over there" comment. Lol.
With Crash 2 movements (i suppose that you modded your game to have Crash 2 movements) My little buddy crash jumps a little bit higher, soo... dont use Crash 2 movements xddd
If we need a new video it is a mod of:Can you beat crash bandicoot if every crate was a TNT
Why Crash 4 sound? 🤔
because yes
@@DamageMaximo Keep calm bro
Hey ard,why you don't make a modcrate to crash: WOC,to play as dingodile or crunch?
I'm still waiting for crash bandicoot 4 nitro fueled
We need a Crah Bandicoot mod if evert crate was a TNT plz bro
Can you Crash Bandicoot if every crate was a TNT plz bro
Is there a camera mod to freely move around the camera in NST?
how can i access these??
RIP ARD and level editor
Sick!
aeugh naeughhh
So... about your level editor, any updates?
All
😊😮
Är
That IAT joke sucked almost as bad as the game. That game will forever be trash.
Now if you only would release the editor you are working on.
I get it, you see it as some sort of baby and it has to be perfect and idiot proof etc etc, but it has been years dude. Just rip of the bandaid, let any possible inferiority complexes about feedback/criticism go, and let the community engage in the creativity it would unlock. If people whine and have the technical knowledge of a cucumber, simply send their e-mail to the trash unless it's legitimate criticism/bug reports. So far from what I have seen of your editor, the user friendliness isn't even that bad.
Besides, 1 person testing and debugging on their own are not going to find severe bugs that might occur. Creators are also biased towards their own creation no matter how hard they try to not be, something as simple as doing things one way when building a level in your editor could immediately break shit if someone does it another way. Because you do intend to release it as far as I've understood, then offloading the bug chasing onto someone else is a huge relief, and I'm not even talking about releasing source code.
Another way of saying it is the feeling when you play something you have made or created as part of a team yourself, you know what to do to make it work. This is why companies and even small programming hobby teams has beta testers etc, it's because they need someone who do not know what will happen to test shit. Someone who isn't biased. Someone who might do a 180 and try to do things you have not even considered.
And really, if there is a particular thing that must be done in order or the level might crash, just say so and be done with it so people know that's it's something you have not figured out yet how to prevent. It's not like you are working in a mega corporation where one little fuck up can cost someone else millions of dollars and get you fired. It's for all intents and purposes from what I've observed is a hobby project. So relax, get those doubts out of your head. And let it out.
Besides I want it. Pls with a cherry ontop?
Hi Ard . Can i email you . I have a problem