Shipwrecked 64: The Terrifying Lost Game ARG You Can Really Play [Guide, Lore & Review]

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  • čas přidán 31. 05. 2024
  • This is one of my favorite projects--full stop. If you truly can play it, I highly encourage doing so: store.steampowered.com/app/21...
    This video is in two parts: a playguide, and a typical Night Mind dive on the lore and critical examination of the work. Please use the chapter system here on CZcams to come and go as needed.
    Squeaks D'Corgeh CZcams:
    / @squeakdcorgeh
    Squeaks D'Corgeh Twitter:
    / squeaksdcorgeh
    00:00:00 - Intro
    00:09:09 - Layer 0 (Playguide Start, Version 2023)
    00:20:25 - Layer 1 (Version 1997 Begin)
    00:24:10 -- Fail to Success
    00:24:36 -- Walter's Minigame
    00:27:00 -- Make Your Choice 1
    00:27:43 -- Olive's Minigame
    00:32:13 -- Giovanni's Minigame
    00:34:58 -- Wulf & Stumbler's Minigames
    00:38:15 -- Layer 2 (Doors Unlocked on Layer 1)
    00:38:28 -- Make Your Choice 2
    00:38:51 -- Walter's Waterway
    00:45:04 -- Olivia's Pool
    00:48:10 -- Giovanni's Diner, Gallery, Museum
    00:53:27 -- Layer 3 (Land of Darkness)
    00:54:27 -- Make Your Choice 3
    00:55:14 -- A Helping Nub (Stumbler's Guide)
    01:01:23 -- Left Gate Control (Olivia Drawing Spot)
    01:04:45 -- Right Gate Control (Maze-like Area)
    01:07:26 -- Forward Gate Control (Offices)
    01:10:28 -- Through Main Gate
    01:10:47 -- Make Your Choice 4 (A Warning)
    01:12:07 -- The Plaza Survival Guide
    01:14:42 -- Crystals Video Source
    01:15:05 -- Mini Gallery (Leftover Picasso Numbers)
    01:15:30 -- Workstation Code
    01:16:20 -- Unlock the Extension (Crystals Puzzle 1)
    01:18:03 -- Unlock the Workstation Run (Crystals Puzzle 2)
    01:19:14 -- The Workstation Run (There is a Strategy)
    01:20:38 -- Battery Collecting
    01:21:21 -- The Folder (Plaza Survived)
    01:22:04 -- Go Get the Folder, You Earned It
    01:22:15 -- The Exit
    01:24:05 -- Layer 4
    01:25:10 -- Make Your Choice 5 (Elevator Has Two Floors Down)
    01:25:52 -- Floor -1 (Blue & White)
    01:26:50 -- Floor -2 (Sewers)
    01:27:40 -- St. Mark
    01:27:42 -- The Sewers Guide
    01:29:51 -- wink wink nudge nudge hint hint
    01:31:36 -- The Sewer Switches
    01:32:25 -- Control Room Open
    01:32:55 -- Codebreaker Download
    01:34:31 -- Using Codebreaker to Progress
    01:37:23 -- The 'HOW MANY' Puzzle
    01:39:40 -- Floor -1 Gate Unlocked
    01:41:00 -- Fish Video (The Last Puzzle)
    01:42:03 -- The Tunnel
    01:45:00 -- Hide & Seek
    01:54:00 -- Layer 6 (Secrets & Mysteries)
    01:54:31 -- Cogware & Broadside: A History
    01:58:54 -- Layer 2... Why and How?
    02:01:41 -- The Broadside Drive
    02:11:50 -- Connor's Reaction
    02:13:24 -- Shipwrecked 64
    02:15:56 -- Connor & Mark: A Secret History
    02:24:47 -- Exploring the Folder
    02:29:50 -- Connor's Signature
    02:32:24 -- What About Harry?
    02:32:54 -- The Other Minigame Secrets
    02:39:16 -- Menu Waiting Secret
    02:40:34 -- Walter Minigame Controls
    02:40:51 -- The Confused Ending
    02:41:51 -- Tilt
    02:42:02 -- Rustling Sound
    02:42:40 -- Bucky Won't Look
    02:43:24 -- Layer 4 Invisible Keypad
    02:44:06 -- Dweller Bucky's Browser Surprise
    02:44:39 -- Bucky Takes the Cap Off
    02:45:42 -- The Dwellers
    02:47:48 -- The Gate Control Videos (Three Pieces)
    02:48:52 -- Gate Control Graffiti
    02:50:03 -- It's Time to Talk About Vandal
    02:52:58 -- Wait... Who is the Bear?
    02:53:16 -- Back to Vandal
    02:53:55 -- Layer 7 (A Walk on the Beach)
    02:59:02 -- Starlings: Gate Control Videos Complete
    03:14:03 -- Blot as Starling... Look Deeper
    03:14:46 -- The Origin of the Husk
    03:16:56 -- Where's the Other Half?
    03:19:00 -- Lost Horror Game Design, or: How Shipwrecked 64 Turned Out This Great
    03:26:05 -- Interlude: Puzzles, Codes & ARG (The Good, the Bad, and the Starling-Level Ugly)
    03:32:56 -- Back to Horror Game Design: Audio Brilliance & Scares Worth Screaming
    03:40:15 -- The Best Inspiration Over Imitation in the Entire Post-FNAF Game Scene
    03:41:20 -- Layer 8 (Bodies in the Sand)... a section for every aspiring creator
    03:57:10 -- Much gratitude to everyone who helped make this game!
    03:57:53 -- That's All for Tonight
    03:58:49 -- Patron Slates
    -----
    NM Twitch: / nick_nocturne
    Night Mind Index: www.nightmind.info
    NM Patreon: bit.ly/3sI1PUh
    NM Facebook: goo.gl/iPdnq9
  • Krátké a kreslené filmy

Komentáře • 1,8K

  • @NightMind
    @NightMind  Před 3 měsíci +1162

    This is one of my favorite projects--full stop. If you truly can play it, I highly encourage doing so: store.steampowered.com/app/2160220/Shipwrecked_64/
    This video is in two parts: a playguide, and a typical Night Mind dive on the lore and critical examination of the work. Please use the chapter system here on CZcams to come and go as needed. Please expand this comment for a few elements I didn't manage to fit into the video (SPOILER WARNING):
    +
    [Bucky & the Mirror]
    The mirror that shows up at random is not random--this is definitely a theme piece that I feel portrays Brandon's disgust at himself while succumbing to infection from the organic material on the island. When you see the mirror, it's some kind of clue that Brandon felt a connection to whatever was occurring in that location in the game (it shows up twice in relation to Olivia, who he tormented before fully turning). The mirror showing up in the tunnel, reflecting the heart, seems like a touch to symbolize how much the organic matter's influence had simply overtaken him in a way he was conscious of. What we really have to ask about the mirror is why is shows up in that blue room in Walter's waterway... again, there's something about that wolf on the bed that's being shared with us.
    [The Heart]
    This is a simple one--it's a sign of the life existing in the cave system of the island. Now, is it literally a giant heart inside the island belonging to one continuous organic mass? Possibly! I think, whether literal or not, it's meant to inform us in a standard playthrough that there is a huge form of life inside the island, and Bucky recognizes it because Brandon was the most conscious while suffering from infection (that we know of).
    [Subtle Writing Briliance]
    The above elements are just more examples of the sheer brilliance in subtle writing Squeaks incorporated into the design for Shipwrecked 64 to serve storytelling. These pieces are quiet, mysterious, and are presented in such a way that we're meant to think about them and piece them together. The same applies to the awesome sub-storyline of Connor's cruelty to Mark by way of Harley, and how Layer 2's existence may have much more meaning than we realize. This is one of the highest points of praise I tried to convey within the video: showing, not telling, and allowing the players to think about things and make connections that give those "aha!" moments.

    • @_jtopiaa
      @_jtopiaa Před 3 měsíci +5

      dude i love this already, thank you for covering it

    • @Skona99
      @Skona99 Před 3 měsíci +12

      Watching a few other's videos on this made me want to come back to your channel after not watching for a while, I watched Teeny Toys and Rapid Eyes, seeing this in my notif box made me feel right at home. The heathens are eating good tonight.

    • @Holy_moly___
      @Holy_moly___ Před 3 měsíci +2

      Right as I saw this video I knew I had to make some popcorn

    • @jason.larsenthedanishgreek1226
      @jason.larsenthedanishgreek1226 Před 3 měsíci +6

      "A three NIGHT-MARE-ATHON"

    • @themainkeef2093
      @themainkeef2093 Před 3 měsíci +8

      Nick, this will be the first time I will not watch your video and Indulge myself how the creators intended! I gonna make some time for this one!

  • @lithoan
    @lithoan Před 3 měsíci +6139

    hi there!! i'm the main composer for this game, it's so surreal to see you make a large video on something i helped worked on. you were such an inspiration to me all the way back when you were covering classics like marble hornets. it makes me so so so happy to hear you enjoyed it this much, i'm gonna be binging this. ❤

    • @moonkowski
      @moonkowski Před 3 měsíci +230

      as a fellow music producer im tipping my hat to you cause the score is fire emoji

    • @NightMind
      @NightMind  Před 3 měsíci +831

      And your work on this was GREAT! I was hearing this music waking up some days while working on Shipwrecked, and some of these tracks make you want to pull them up even outside the Shipwrecked train of thought. Very excellent!

    • @lithoan
      @lithoan Před 3 měsíci +203

      ​@@NightMind thank you so much!!

    • @bc1284
      @bc1284 Před 3 měsíci +30

      Amazing ost. Love the Disney channel theme in “overwul” and the title theme is such a bop.

    • @caustic1611
      @caustic1611 Před 3 měsíci +7

      Fantastic work, the OST really fits the place and time and sets the tone :)

  • @regigigaswithpants
    @regigigaswithpants Před 3 měsíci +2831

    I think the scariest part is whatever black magic cogware did to fit all this in a single N64 cartridge

    • @4zy1
      @4zy1 Před 3 měsíci +242

      The N64 can handle _some_ FMVs, but including dynamic lighting and high-poly spheres? A bit much.

    • @davidstuckey9289
      @davidstuckey9289 Před 3 měsíci +156

      @@4zy1 Suspension of disbelief is possibly needed; But recalling that last audio of the argument over the game's release, it rather underscores the fact that the 1997 game was oversold.
      And that seems to have started a ball rolling.

    • @aviumcaravan
      @aviumcaravan Před 2 měsíci

      @@davidstuckey9289 plus, going by the "we had to make our own emulator", we can assume the "black magic" was actually build-time compression tbh
      that's been a trick in the 90's, still is today.

    • @BelBelle468
      @BelBelle468 Před 2 měsíci +84

      That’s why Conner was so upset Mark didn’t like the game lol
      They were capable of so much, they just needed more time to fit all of their ideas into the cartridge lol

    • @hubguy
      @hubguy Před 2 měsíci +29

      @@4zy1 I know the 1997 version is unaltered but I feel (to at least continue suspension of disbelief), given them looking at the game notes, that there's some added files. That it's not truly the unaltered 1997 but rather the 1997 version as well as whatever else was intended to be in the game. I think it's possible that Connor put a large chunk of the game in while everything else was taken from what were in his drives and couldn't fit, so were added in with Steam making it far easier to fit such things in there

  • @FawkesLive
    @FawkesLive Před 3 měsíci +3178

    This will probably get lost in the sea of comments, but thank you so much for this. I'm the voice actor for Mark and it blows my mind to have a project I've been apart of for the last 2 years be this deeply analyzed and appreciated the way that it has. Especially from you, MatPat, and everyone else. It's made me so happy over the past month seeing the reception that this project has gotten from all these content creators I've been obsessed with since I was 13 years old. From the bottom of my heart, thank you.
    But other than that, with the part in the end where it's your PSA for creators to never give up - honestly, that's always been the most gratifying part for me. Other than Shipwrecked blowing up on CZcams and all of that: In my heart, I've been the most proud of watching Squeaks grow as a creator for the past 2-ish, years, and I'm so happy I was able to help him get here by voicing Mark. Squeaks has always been transparent and passionate with me throughout all of Broadside Beach and Shipwrecked, and I admire so deeply that this all came from a place of genuine love for horror and ARGs. I've had so many conversations with him over the years about all these game design elements he's excited to implement, what he wants to tackle next with the story, and especially all of his fears and worries about this project. It warms my heart seeing him get his flowers for something he's worked so hard for.
    I'll admit, I've been jaded on the aspect of creation over the past couple of years myself, but watching this kid that I met when he was 16 take Shipwrecked to this level has inspired me more than anything. Anyway, thank you for making this video. And thank you for helping people like Squeaks, myself, and millions who watch your videos fuel their creative passions.

    • @ShinyHunterMuck
      @ShinyHunterMuck Před 3 měsíci +63

      DUDE YOU'RE AWESOME!!!!!! Amazing voice acting!

    • @vegasu9418
      @vegasu9418 Před 3 měsíci

      this sucks balls

    • @sntjana9348
      @sntjana9348 Před 3 měsíci +70

      Your performance completely blew my mind- Mark's hysteric breakdown is absolute gold. No other voice acting in a VG has made me as uncomfortable as that moment, huddling in a corner waiting for the Bad Thing to end. Thanks for the nightmare!

    • @CircusFoxxo
      @CircusFoxxo Před 3 měsíci +3

      the voice acting in this project is MAJOR overdramatized...

    • @l1z4rdon7
      @l1z4rdon7 Před 3 měsíci +36

      You did perfect voicing Mark! I can even visualize in my head what Mark’s body language would look like as he’s talking in the game, especially in the true ending. Your voice as Mark was very memorable for me and I wanna say thank you for doing a good job!

  • @AdamGaffney96
    @AdamGaffney96 Před 3 měsíci +2443

    Honestly I love the black bar stuff. You start off like "oh well it's a remake of a game from 1997 so it's in 4:3 as a result and don't think about it. Then suddenly you think you saw something on the side but then you doubt yourself. And then it happens more and more and it really makes you feel like the game is emerging out of the screen towards you. A beautiful bit of in-game work.

    • @KaiDrawsShit03
      @KaiDrawsShit03 Před 3 měsíci +95

      I was just thinking that! Its such a unique vessel for horror that I’ve never seen so when I first played the game it got me good lol 😅

    • @caustic1611
      @caustic1611 Před 3 měsíci +12

      oh my god yes, this got me good

    • @0rbitalbag750
      @0rbitalbag750 Před 3 měsíci +25

      I saw this effect in "Submission" and I've been dying to see it in other games.

    • @colehaney8836
      @colehaney8836 Před 2 měsíci +31

      I had to step away from the game for a solid few minutes to calm down after the first time that happened. Oh my god. That was SO damn scary.

    • @DolusVulpes
      @DolusVulpes Před 2 měsíci +47

      another cool feature of this kind of scare is that depending on what kind of screen you're playing on, the black bar images can almost look like they're reflections of something behind you rather than something actually in the game

  • @hilotakenaka
    @hilotakenaka Před 3 měsíci +3147

    Shipwrecked feels like it’s an evolution to the Mascot Horror genre. Rather than the setting be “abandoned building with children’s mascots that want to kill you” it has the anthropomorphic game characters be the horrors
    Combined with the meta-horror of the live action cutscenes and you can truly see why this is _special_

    • @daltongill8677
      @daltongill8677 Před 3 měsíci +97

      you misunderstand the problem with mascot horror
      it's not the setting, it's baked into the genre itself
      it's just the Lost Episode Creepypasta archetype without the lost episodes
      it's taking your childhood nostalgia, dumping black paint on it and telling the world you scraped off the paint to find this underneath
      mind you, that last line was a paraphrasing of Nick himself

    • @quest9905
      @quest9905 Před 3 měsíci +30

      When I first saw Shipwrecked it was from a channel I follow that covers typical FNaF clones usually, and when I first saw the vid that's genuinely what I thought it was. It took me like a week to even start watching that vid because of that amd I only did cause I wanted something to listen to while strip mining in Minecraft lol.

    • @neco.667
      @neco.667 Před 3 měsíci +8

      Dahm the person who got merge with the bucky suit gotten the furry treatment

    • @Redd7206
      @Redd7206 Před 3 měsíci +1

      *you are my special*

    • @DioBrandoWRYYYYYY
      @DioBrandoWRYYYYYY Před 3 měsíci +7

      you're extremely easy to impress. mascot horror is dumb, and analog horror is just a pretentious way to relabel "found footage"

  • @fr0stytg329
    @fr0stytg329 Před 3 měsíci +1290

    I dunno if anyone has posted anything saying this yet, but the insinuation wasn’t about them using rats to fill the mascot costumes up, the insinuation was them taking the bodies of Olivia, Gary, and Nathan and using the stuff to reanimate them, with the suits becoming their new skin. The same thing happened to Brandon, he was, by all intentions and purposes, the first Starling. He died due to an overdose and Broadside decided to both cover up his death by making him the first starling, and also testing the biomass’ effects on human bodies.

    • @mintygreendays
      @mintygreendays Před 3 měsíci +72

      Night Mind needs to see this.

    • @dullicecream
      @dullicecream Před 3 měsíci +146

      THANK YOU, I feel like the rat assumption was a weird one.

    • @vincentjonesvr
      @vincentjonesvr Před 3 měsíci +204

      Yeah, I adore this video, but it feels like Nick was so disappointed by the Starlings (with very valid reason) that he missed what felt like pretty obvious implications while looking for flaws.

    • @rebelliousone6182
      @rebelliousone6182 Před 3 měsíci +154

      I'm at this part of the video now and I have no clue how he got to that conclusion. The bodies probably mutated inside the suits to fit them thanks to that material. That's the point behind them being in the game. It's how Conner is showing this shit off.

    • @Aigistoasters
      @Aigistoasters Před 3 měsíci +4

      Hoping he sees this!

  • @aaronlagarda9580
    @aaronlagarda9580 Před 3 měsíci +541

    Something i really liked about Shipwrecked 64 is that it HAS A CLEAR ENDING
    So many horror projects vague their endings and real plot elements and leave a lot of details out
    But aside from maybe one little continuity situation, this game has a full, closed ended story with some leftover mystery to keep you hooked

    • @lancesmith8298
      @lancesmith8298 Před 2 měsíci +22

      True, but the mysteries are, well, mysterious, and given how much effort went into finishing the A plot conclusively, you’d think those loose ends would be tied up. Maybe in another project, perhaps, but for now I’m left floundering at Vandal, Stumbler, the sinew cave of doom, and how unreliable of a narrator the recovery team is

  • @Jayozranger
    @Jayozranger Před 3 měsíci +890

    Theres a great irony that at 2:30:25 conner is rambling about his living breathing world while the background shows multiple unanimated wind turbines.

    • @hermescarraro3393
      @hermescarraro3393 Před 3 měsíci +28

      I kinda feel like he was a little jealous of Mark and his successfull career

    • @cdm966
      @cdm966 Před 2 měsíci +71

      ​@@hermescarraro3393I agree. I think Connor is actually really well written, because despite the fact his actions are justified, there's tons of hints that show he was very bitter, pretentious, and at times vindictive and insensitive to the people around him. It feels remarkably human to have the main protagonist of the story not be some goody-two-shoes who must rid the world of evil because they're just so gosh darn good, but instead a fairly shitty person being motivated by spite and anger to tear down an even more shitty organization because he has nothing left to lose.

    • @justice8718
      @justice8718 Před 2 měsíci +17

      @@cdm966 Connor is mad at Mark because that successful career he has is completely undermined by the horrors tied to it.

    • @Roadent1241
      @Roadent1241 Před 15 dny

      Meanwhile I'm confused, I've watched multiple versions of this game and I never register Connor until that end bit. Who is he? Did he take over from Rex? Why did he do what he did when he doesn't have the sick wife?
      I'm near two hours into the video so I guess I'll find out and end up deleting this comment since this is the longest vid on the game so far.

  • @gregvs.theworld451
    @gregvs.theworld451 Před 3 měsíci +1458

    Gotta give mad props to Corgeh for actually releasing a game. I was waiting for an unfiction ARG project to do that. Petscop, Rapid Eyes, Diminish, each time the idea was right there that you could push the audience engagement further by actually releasing a game and letting players play with it. I know, actually making a game is long, tedious, hard, and expensive, so it's not like I begrudge anyone for not going the extra extra mile, but on the other hand indie development is easier than ever before to attempt and I figured it was only a matter of time before someone actually released a video game for their project.

    • @Mr.Velvet
      @Mr.Velvet Před 3 měsíci +33

      I know right???
      I think that's what makes this game so unique, it's an actual playable ARG and that's so cool and intersting and I love every bit of it.

    • @RolandTheJabberwocky
      @RolandTheJabberwocky Před 3 měsíci +45

      I think its also just very hard to retain the mystique when you can go into it. Like a driving factor in diminish is how Apollo seems alive, same for petscop and its AI, and that would be lost if you could decompile the game or replay dialogue.

    • @gregvs.theworld451
      @gregvs.theworld451 Před 3 měsíci +12

      @@RolandTheJabberwocky I suppose I should pull back and say maybe I just want more horror games with some light ARG elements. As Nick pointed out, Shipwrecked is phenomenal, but by it's nature of committing to ARG homework it will alienate a more casual audience, not to say that isn't worth doing sometimes though, case in point Shipwrecked. I guess there's just a number of ARG stories where the hook is "this game has a story to tell", and in a case like Diminish yeah the point is it's only meant for one person, but if the hook is "the game has a story to tell", I've felt for a while now it'd be a natural given that somebody just gives the player the game and trusts them to figure out the story.

    • @casteanpreswyn7528
      @casteanpreswyn7528 Před 3 měsíci +6

      Honestly, I don't know why it's taken so long for something like this to happen. As someone who has been making games for almost 18 years(just for myself, no public releases), it baffles me that it hasn't been tried before cause it's honestly easy. Especially with things like Unity, the newer versions of RPGMaker, and similar tools.

    • @Mr.Velvet
      @Mr.Velvet Před 3 měsíci +6

      @@casteanpreswyn7528 it is interesting that no one ever actually made an game ARG before
      I mean maybe they have but not to this extent
      I think this genre of game will catch on and I’ll be very excited to see what other people will make with this type of idea

  • @nubbe8986
    @nubbe8986 Před 3 měsíci +637

    I was ignoring this one because i thought it was only a "fake lost media games" but when i watched that sidebar/black bar jumpscare it instantly hooked me.

    • @alex2drip4you
      @alex2drip4you Před 2 měsíci +30

      What's best about it is that IT'S AN ACTUAL GAME.

    • @Shythalia
      @Shythalia Před měsícem +1

      Hooked you like the way Bucky got hooked

    •  Před 23 dny +3

      What I love about that is this meant the original aspect ratio for a CRT back in 1997 wouldn't have had all that extra space... so you'd never see it playing as a kid. 😈

  • @StarDiSaF
    @StarDiSaF Před 3 měsíci +615

    Stumbler is a real one, just helped out, reassured, and they were just being a silly lil guy

    • @Smashburrogames
      @Smashburrogames Před 3 měsíci +66

      Even making puns about his condition
      "Disarmed"

    • @ShunShunOri
      @ShunShunOri Před 2 měsíci +19

      I also love that he sounds like Mickey Mouse!!

  • @TechnicolorShortie
    @TechnicolorShortie Před 3 měsíci +814

    I feel like the Starling Conversion video might have been done the way it was on purpose, and if my theory is correct, it needs to be as out of place as it feels. All throughout much of Shipwrecked you have Connor hiding pieces all over of Broadside's dark secrets, and each time they're all relative to information he knows or placed there. The way the Starling video is found isn't the same as the others. I don't think Connor made that part, I think the Vandal did.
    We saw that the Vandal addressed Mark on a personal level, especially finding the vacation home and saying Mark can't hide from him there. The Vandal has been after Mark, and I think he added his own touch to what Connor and the others produced in his own way. Separating it into three pieces gives me a suspicion that the Husk provided it, but in three pieces relative to the three dead actors. Whatever is happening, the Vandal had a bone to pick with Mark, and if he's been vandalizing places, why not the game itself?
    The video is an info dump, not as organized as everything else Connor hid inside. Everything else came together to create a story, a rug pull to reveal the beating heart of the company, except that single part. It reveals something that Connor likely had no way of knowing, but the Vandal would. Or if not the Vandal, what of the Husk, who hasn't been shown to be very direct with its information until you earn it. Like splicing three pieces together.
    Merely a theory, but with everything beforehand coming with a nuanced sense of purpose, it's hard to believe Squeaks just slipped right there that severely without a reason. The other mistakes he made were either subtle or instances of improperly conveying the key to a puzzle. It's possible, of course, but I think I just want to give him the benefit of the doubt after doing so much right.

    • @Augmentationed
      @Augmentationed Před 3 měsíci +94

      You know, I left a comment myself about how I would have liked the Starling video better if it had been made by an unreliable witness like Connor as some sort of exposure piece....but it does also strike me as purposefully out of place in the same breath.
      I'm not sure, but I do like your suggestion with the Vandal having a hand in some of it that perhaps seems out of place. It adds another layer and gives him a bit more purpose.

    • @OzTheHost
      @OzTheHost Před 2 měsíci +45

      @@Augmentationed i also relate with the sentiment, there's just something(s...?) that feel so out of place in a way that feels purpuseful, for me was that the image of one of the victims was wrong, and (if im not misremembering) it was from a completely different person we hadn't seen before, but also i didnt play the game and only saw what was showed in this video so idk,
      it makes sense to me that the vandal could be responsible for this, since its kinda implied that it is a starling, and that it has a connection, or access ( maybe thru nefarious means) to the developer tools or platforms, or maybe the vandal and connor had some form of relation or contact, perhaps due to a mutual hatred for mark.
      I would also like to comment that, although mark was kind of an ass, he didn't strike me like a "head of a secretly evil and misterious company that experiments on biological entities with a convoluted and complex front" kinda guy, so i think that the reveal of the starling conversion experiments and so were a little out of nowhere for me

    • @Redblaze27
      @Redblaze27 Před 2 měsíci +10

      I can see so many ways to make it meaningful with future content (sequels or what have you).
      Hopefully its a case where the creator does have a plan in motion.

    • @ShunShunOri
      @ShunShunOri Před 2 měsíci +27

      This is the conclusion I came to. Like the way this video is done is way too jarring compared to everything else that I am willing to believe this was made like this on purpose. Like it wouldn’t make any sense for Connor to even know this info. It makes much more sense for Vandal to know since if he was made in that lab he would know the lab exists.
      Also Vandal definitely seems to be more straightforward and simple in his confrontations. I can also buy the Husk too tho, with it being split up into 3 parts.

    • @carmina-solis
      @carmina-solis Před 2 měsíci +17

      yeah it doesn’t feel unnaturally shoehorned, but it does feel like “here’s a layer deeper, if you know how to get there.” the Vandal theory is interesting!! that totally tracks!

  • @GmodPlusWoW
    @GmodPlusWoW Před 3 měsíci +864

    The story of Squeaks also makes me think about Zeekerss, the developer of Lethal Company, who started out making stuff in Roblox when they were *12.* And Lethal Company itself launched, becoming a best-seller example of emergent horror-comedy, Zeekerss was 21.
    While some might not have much hope for future generations, art like Shipwrecked and Lethal Company prove that, with the availability and accessibility of all these tools, younger people can make compelling art, even without a college degree. And honestly, knowing what they've made so far, I'm pretty excited to see what else they've got up their sleeves.

    • @shiguriyamamo6730
      @shiguriyamamo6730 Před 3 měsíci +21

      Its definitely good when we have young indie devs making games rivaling triple A quality.
      Definitely shows us our future of games is in good hands,
      Its definitely not in the hands of triple A hopefilly

    • @leonishikino6873
      @leonishikino6873 Před 2 měsíci

      ​@shiguriyamamo6730 you're overselling indie devs tbh esp when they're in the same rut as AAA devs of following trends and not wanting to deviate from what sells. Which is why everyone big game is another generic rougelike or some multi-player game with hardly any replay value. It'd be crazy if indie devs made a game as good looking and exciting as the Final Fantasy 7 remake. Just give us something more than just another generic rougelike.

    • @gradient5319
      @gradient5319 Před 2 měsíci

      ​@@leonishikino6873But a game as big as that requires an insane amount of budget.
      That's why indie games don't even try to do insane stuff with their projects, instead they pull off something that will look good within their budget.

    • @BustyCatbot
      @BustyCatbot Před 2 měsíci +8

      @@leonishikino6873 They didn't mention any of those kinds of games, because that's not the topic of discussion, they're specifically talking about indie devs like Zeekerss and Squeaks, not the indie devs you're talking about. You're just using this as an excuse to vent your grievances with indie developers you don't like, which isn't either of the people talked about here.

    • @leonishikino6873
      @leonishikino6873 Před 2 měsíci

      @@BustyCatbot you're talking like I know who those nobodies are

  • @JET9497
    @JET9497 Před 3 měsíci +947

    Only a minute in but please PLEASE take it from a fan of yours thats been around since the beginning to take as much time as you need with videos! I personally would rather have these long deep dives even if it means technically fewer videos. I will be very happy with one video a month (or however long it takes) just to see dedication like this to a topic

    • @lzrshark617
      @lzrshark617 Před 3 měsíci +21

      Agreed; one of my favorite creators is Valefisk, and he only posts once in a blue moon or two. I'm still beyond hyped to see his stuff pop up in my feed, regardless of how long it's been since the last one, bc I love his work and style

    • @RemoWilliams1227
      @RemoWilliams1227 Před 3 měsíci +7

      Thirded, quality over quantity every time for this fan.

    • @ChandlerWithaZ
      @ChandlerWithaZ Před 3 měsíci +5

      yeah imma watch this multiple times because. well i like nicks voice :)

    • @platypusparasol9825
      @platypusparasol9825 Před 2 měsíci

      ​@@ChandlerWithaZ who doesnt honestly

    • @housemana
      @housemana Před 2 měsíci

      one video a month LMAO

  • @Wallemations
    @Wallemations Před 3 měsíci +96

    I interpreted the “rat skin” section to insinuate that the substance worked better on dead tissue rather than living, meaning that to cover up the murders they used the substance on the victims, not stuffing the costumes with rats.

    • @Goust_936
      @Goust_936 Před 3 měsíci +31

      There is material that Nick didn't find that spells out that the victims are the ones in the suits.

    • @IsaacClodfelter
      @IsaacClodfelter Před měsícem +6

      I was so confused when they said that, it makes absolutely no sense.

  • @gagbag2232
    @gagbag2232 Před 3 měsíci +155

    "im now one of those long video essay guys" all the og fans remembering the 8 hour long everyman hybrid and tribe twelve videos........

  • @SwaggyG_2102
    @SwaggyG_2102 Před 3 měsíci +709

    As someone who's friends with Squeaks and has been following the development of his story since 2021, it makes me happy to see my friend's game get covered by several youtubers.

    • @amandaalvis5958
      @amandaalvis5958 Před 3 měsíci +29

      Tell him and his crew that they did good. Kudos to them!

    • @Bulldozer0330
      @Bulldozer0330 Před 3 měsíci +21

      also tell them that if someone hides in a barrel in layer 4 for 30 minutes to an hour, the ai completely breaks.

    • @complex2live
      @complex2live Před 3 měsíci +2

      I am glad you guys had fun with it

  • @ethernasia
    @ethernasia Před 3 měsíci +997

    I remember seeing another favorite content creator of mine cover this, I'm so happy you decided to pick this up as well. Thank you so much for your continued hard work!

    • @weebsharpie6975
      @weebsharpie6975 Před 3 měsíci +65

      Luckily, nightmind did actually release petscop 2.

    • @jacktlee34
      @jacktlee34 Před 3 měsíci +27

      All without jingling petscop two like a set of keys in front of a baby

    • @NightMind
      @NightMind  Před 3 měsíci +136

      ​@@weebsharpie6975 yeah, and the comments section BEAT my ASS! That was a rough week... but hey, maybe I'll give it another, more proper go some time!

    • @tadbitgames
      @tadbitgames Před 3 měsíci +5

      @NightMind I might consider streaming this for myself, but I have never touched anything in the field of horror let alone a project like this.

    • @MANTUEFLIE2
      @MANTUEFLIE2 Před 3 měsíci +6

      Pyrocynical viewer🤮

  • @Ultima077
    @Ultima077 Před 3 měsíci +166

    Hey so, some corrections about a Few sections in the Final Layers.
    Blot IS Rex, He is a Starling.
    The corpses of Brandon, Oliva, and the other two Victims are ALSO their respective starlings.
    The rats are not the suits.
    HOWEVER, The Amputation is **Not** Starling Caused, Its Cancer caused.
    You also left out ending and death of Conner.

    • @dragondog1017
      @dragondog1017 Před 2 měsíci +52

      Yes thank you! I love this video but I am so confused on how he thought it was the rats inside the suits when the game basically shoves in your face that it’s the voice actors

  • @surpriseandterror9698
    @surpriseandterror9698 Před 3 měsíci +239

    02:01:41 -- The Broadside Drive bit doesn't need to be a plothole. He could have been meeting with any number of other people at Broadside BESIDES Mark, presuming it's a colossal animation studio and not just, like, a single guy. They could have been meeting with marketing, with lawyers to deal with copyright issues, or just some lower level accounting flunkies looking to pad out the studio's promises for Q3.

    • @iancharest7655
      @iancharest7655 Před měsícem +10

      I believe the shouting match takes place at Cogware Studios, months after Connor leaves Broadside with the drive. There must have been AT LEAST two separate meetings.

  • @MCOmegaX123
    @MCOmegaX123 Před 3 měsíci +169

    (coming back to the video after a break) Re: the 'living organism' hangup, I'm pretty sure it meant 'living' as opposed to 'non-living' (as in rock, synthetic materials like the mascot costumes, etc), rather than 'living' as opposed to 'dead'.

    • @andreaschrader3952
      @andreaschrader3952 Před 2 měsíci +25

      this bugged me SO much. night mind makes good content but can get so caught up on stuff like this… like bro they mean living as in organic lol

  • @ghostgirl7089
    @ghostgirl7089 Před 3 měsíci +802

    I was honestly a bit surprised with Shipwrecked 64 being the next project covered, but again, very pleasant surprise. This is what I wish Catastrophe Crow was ( especially since Catastrophe Crow basically just died). Its really interesting! I really loved the models in the deeper floors, and while I wasn’t interested in the demo, the full game did a great job with everything & sold me. Excited to watch this!

    • @Mr.Velvet
      @Mr.Velvet Před 3 měsíci +92

      Yeah i feel like this takes what castarophe crow should have done, basically make us the decetives and look into the game ourselves.
      Thats something I love about this game is that it feels like we are the decetives of this story

    • @patruckin
      @patruckin Před 3 měsíci +59

      catastrophe crow is probably goimg to release a playable build eventually if the current stirrings are true so dont call it dead just yet! some things just take time.

    • @moonlight2870
      @moonlight2870 Před 3 měsíci +71

      I don't think catastrophe crow died, it wasn't trying to be anything more than it is.

    • @TVindustries5000
      @TVindustries5000 Před 3 měsíci +1

      ​@@moonlight2870ye, not every bit of meta horror needs to be a full blown arg

    • @-Titan29-
      @-Titan29- Před 3 měsíci +11

      Catastrophe Crow is getting a game this April, there's been more codes and puzzles recently as well. It's not dead.

  • @GrenadeCeption
    @GrenadeCeption Před 2 měsíci +67

    That image of Olivia's corpse is absolutely terrifying. Brings a level of fear out of me that I can't quite describe

    • @Roadent1241
      @Roadent1241 Před 15 dny

      On the other end of the spectrum, the cooking/ed guy looks quite happy in my eyes and it tickles me despite knowing what happened.

  • @MisterJW
    @MisterJW Před 3 měsíci +116

    The Blot staring at your screen even as it moves when he is searching for you is so mint

    • @ForgottenFafnir
      @ForgottenFafnir Před 3 měsíci +20

      All of the Starlings stare directly at the screen during the chase.

  • @classiccustoms2010
    @classiccustoms2010 Před 3 měsíci +364

    As a fellow unfiction creator, hearing what Squeaks had to go through to see his vision through is definitely inspiring. Ironically, I've been in the process of gathering all of my old unfiction content (mostly videos) and compiling them into compilation videos and whatnot on a singular CZcams channel. My plan was to do that and then focus on making other things entirely unrelated to the whole unfiction universe I had been working on, off and on, for nearly six years at this point. I had a whole reboot in mind, but felt dissatisfied with the last two attempts at rebooting it, so I decided to just shelve it. However, I'm thinking that maybe I should give it one more try.

    • @cyberpilate
      @cyberpilate Před 3 měsíci +16

      Good for you! I can't wait to see what comes out of it!

    • @NightMind
      @NightMind  Před 3 měsíci +128

      1) Review your creative and executive lessons from all the times you've tried before.
      2) SIMPLIFY. Simplify, simplify, simplify down to the purest "this is what's true, this is foundation" level. Throw out everything that doesn't serve the core and anything that feels fluffy or came to you on a basis of what may be impressive or just cool to do. If it comes back insisting on itself during the reboot process, it belongs; if it stays gone, it wasn't meant to be there.
      3) Review the lessons from the series Angel Hare: use your time only as much as you need. Get in, get the job done well, get out.
      4) Take your time to make it ROCK, and remember that you have no deadline, no one is waiting on it in a line--you have the time you need to do it right.
      5) Make it ACCESSIBLE to an audience at the start. Give people a foothold to get in and be invested as an intro.
      Do all of that and you'll be driving a much smoother car this time. Good luck!

  • @hycalu5197
    @hycalu5197 Před 3 měsíci +555

    Hello, I'm a French guy who thanks you for inspiring a French horror CZcamsr named feldup. Thanks to you he has more than 1 million subscribers. So I would like to thank you on behalf of all Feldup fans, thank you for inspiring Feldup. I hope you get the 1 million subscribers you deserve. Sorry for my English level. Good evenings

    • @d_4635
      @d_4635 Před 3 měsíci +28

      No worries friend, your English is really good! What kind of content does feldup create?

    • @hycalu5197
      @hycalu5197 Před 3 měsíci

      @@d_4635 Thanks, it explains the mysteries of internet horror

    • @rayanessaidi1674
      @rayanessaidi1674 Před 3 měsíci +32

      ​@d_4635 He makes videos with various topics, but it's mostly related to mysteries on the internet related to horror in his "Findings" series. His latest episode of Findings (n°100 !!!) was about "This house has people in it," for example. He also makes music: he released his latest album "Stared at from a distance" not too long ago.

    • @rayanessaidi1674
      @rayanessaidi1674 Před 3 měsíci +3

      ​@@PizzaetertjeMay I ask you why ?

    • @hycalu5197
      @hycalu5197 Před 3 měsíci +1

      @@Pizzaetertje What

  • @MarlKitsune
    @MarlKitsune Před 3 měsíci +136

    The starlings feel like a hold over. They were the main "twist" the 2022 version/ARG built up to. A lot of the text in that spliced vid was verbatim from files hidden in it.

    • @XSunpawX
      @XSunpawX Před 2 měsíci +8

      that was the feeling i got while playing the game, that it was outdated from an older build of the project

    • @squedlly
      @squedlly Před 2 měsíci +7

      Yeah, the causes of death were directly from the files we get at the end.

  • @KatHarpy
    @KatHarpy Před 3 měsíci +143

    3:59:00 the only other time ive EVER seen a game use the black bars of a 4:3 ratio game was submission from the dreadxp collection, so this scare was super impressive to me

  • @nolandspring
    @nolandspring Před 3 měsíci +203

    I recently started a project and i realized that i hadn't put as much thought into it as I should've. And i felt discouraged to continue since i started it so quickly and prematurely without thinking.
    But that last section, that section changed my mind. Made me realize i was being too hard on myself and that its not too late I can still do all of this. Like you said, If you love this project you will go far. And i truly believe i can do that now. Squeaks and Shipwrecked truly is an inspiration, its sure inspired me.

    • @NightMind
      @NightMind  Před 3 měsíci +40

      If you love it, grow with it.

  • @thatamericannarrator8247
    @thatamericannarrator8247 Před 3 měsíci +56

    I love how the Starline / general haunting stuff, unlike in so many other mascot horror-esque projects, happens in the background and are not actually in the game itself. The game isn’t haunted; it’s an expose of the stuff that led to the hauntings. Especially in the lost game genre I feel like it’s a decent subversion of how these tend to go.

    • @gaiatiful
      @gaiatiful Před měsícem +6

      the fact that the "haunted game" trope was used but not actually haunted but possibly infested by puslating flesh material is a good change to the trope

  • @shingoji524
    @shingoji524 Před 3 měsíci +76

    Connor seems like the kind of guy to insert a super powerful unkillable self insert in anything he makes or does.

  • @RainWizard483
    @RainWizard483 Před 3 měsíci +73

    Loving the video so far, but I think the logical plot hole around 2:09:03 could be easily explained if there were two meetings, one at the Broadside office where the presentation was given and drives are swapped, and another meeting at Cogware's office where Mark informs them they're cutting funding. That's why Connor kicks Mark out at the end as opposed to Connor leaving, because they're at the Cogware office.

    • @carmina-solis
      @carmina-solis Před 2 měsíci +9

      yeah i agree. two meetings at two times, not one meeting.

  • @aemidaniels
    @aemidaniels Před 3 měsíci +71

    just occurred to me that the weird bits of metal stuck in the starlings might actually be bone, as it stated that bones would grow randomly

  • @backgroundchar9155
    @backgroundchar9155 Před 3 měsíci +180

    I think the Starlinks were a remnant from an earlier version of the game, specifically from one of the demos. It felt to me that the official game's story has left that concept mostly behind. It kinda feels shoehorned in. I love the direction change and how much more grounded the horror feels, and just how eerie it makes even the safest segments.

    • @fallen_star2319
      @fallen_star2319 Před 3 měsíci +55

      It honestly feels like the best way it fits into the end product is it was something Connor had created to throw into the entire project just to make an even bigger controversy, but could have been thrown in as an "I hope this makes people actually investigate those deaths more seriously"
      Less of a serious reveal like the actual stuff, and more of a way to attract attention from the controversy investigators.

    • @U.F.O
      @U.F.O Před 3 měsíci +26

      The idea of Conner creating these horrible caricatures of the characters specifically to mentally scar children is more plausible than the zombie rocks, tbh.

    • @fallen_star2319
      @fallen_star2319 Před 3 měsíci +9

      @@U.F.O It would definitely be a great way to mess with the company, wouldn't it.

    • @Sm0k3turt
      @Sm0k3turt Před 2 měsíci

      I like the idea of the starling stuff

  • @GloryInWonderland
    @GloryInWonderland Před měsícem +19

    3:07:31
    SPOILERS;
    Regarding the Starling Conversion, I intepretted the language here differently. This is how I understood it:
    1. They found the weird organisms on the island.
    2. They did a couple experiments with rats to find out what it was.
    3. The BURIED BODIES of the victims merged with the organisms in the soil and rose out of the ground. That's why 'when the three victims emerged, it was in our best interest to fix that.'
    They were SHOCKED to see the bodies come to life, it wasn't intentional. They were trying to cover up the deaths by burying the bodies, but the bodies came back on their own.

  • @t.z2359
    @t.z2359 Před 3 měsíci +104

    (Spoilers!)
    The Studio Grounds Innovation lab has such an easy fix too. Manny them parks, notably Disney, have had corporate sponsorships, and have modeled this rides to support their sponsors. Examples include, "The Monsanto House", a collection between Disney land and Monsanto to build houses of the future, and"The Land" a pavilion made in cooperation with Kraft (Of Mac and Cheese fame) to promote eating healthy and show new farming techniques including the use of GMO's. It would not be out of the question to have such a partnership in the world of the game. This wouldn't fix other problems with the twist, but it would feel more organic.

  • @JacobTheCroc
    @JacobTheCroc Před 3 měsíci +232

    The furry has blessed us with an over 3 hour long documentary on a video game. Bless you man, bless.

  • @voidastralbirth
    @voidastralbirth Před 3 měsíci +315

    Was not expecting a Night Mind video releasing on my birthday! Today just became immediately better!

    • @creepo333
      @creepo333 Před 3 měsíci +15

      Happy birthday!🎉

    • @Puzzleboy51
      @Puzzleboy51 Před 3 měsíci +8

      Happy birthday!

    • @tristianrodriguez4380
      @tristianrodriguez4380 Před 3 měsíci +8

      Bro it’s your god damn b day wooooo🎉

    • @sortasour2964
      @sortasour2964 Před 3 měsíci +8

      HAPPY BIRTHDAY!!!!! ENJOY CAKE!!! OR PIE!!! OR ICE CREAM! Enjoy today. HAPPY BIRTH!! ENJOY THE FOOD AND PIZA AND CAKR. DO YOU EAT PIZA? TODAY IS PIZZA? DO YOU SCHOOL OR WORK FOR BIRTHDAY? OR ARE YOU NO SCHOOL OR WORK FOR BIRTHDAY? WHAT ARE YOU EAT? HAPPY BIRTHDAY!! PAPA IS HOME BIRTHDAY! HAPPY BIRTHDAY!!! ENJOY SOME CAKE! AND PEZ!!! ENJOY THE CAKES AND THE CAKES AND PEZ!!! ENJOY THE CAKES AND THE CAKES AND PEZ!!! PAPA IS HOME HAPPY BIRTHDAY!!!! ENJOY CAKE! Enjoy the day. It is limited. It will end. Enjoy your birthday day because it is not forever. HAPPY BIRTHDAY! ENJOY YOUR BIRTHDAY!!! ENJOY YOUR BIRTHDAY!!!!!! ENJOY PAPA IS HOME AND CAME HOME WITH YOUR NEW CONVENTIONAL KITCHEN KNIFE. ALL YOU NEED TO KNOW, YOUR PRECIOUS KNIFE, GETS YOU CAKE. CELEBRATE!! HAPPY BIRTHDAY! ENJOY THE CAKE AND FRIENDS AND ENJOY EVERYTHING!! ENJOY!! HAPPY BIRTHDAY!! ENJOY SOME CAKE! PAPA IS HOME AND CAME HOME WITH YOUR NEW CONVENTIONAL KITCHEN KNIFE, YOU NEED IT FOR CAKE. THE CAKE IS YELLOW. WHEN YOU EAT THE CAKE, YOU WILL RECEIVE PSYCHIC MESSAGING. IT WILL DELIVER 4 NOTES. REMEMBER THE NOTES. YOU WILL NEED THEM! HAPPY BIRTHDAY! ENJOY SOME CAKE! ENJOY CAKE! ENJOY CAKE! ENJOY YOUR BIRTHDAY AND ENJOY EVERYTHING!! ENJOY! HAPPY BIRTHDAY! SOME HUMANS BELIEVE IN SPIRITS, BUT WHAT IF THERE WERE A REAL ONE? THIS POSSIBLE EXISTENCE OF AN ABSOLUTELY REAL CREATURE HAS TO BE REVEALED. PLEASE READ AND UNDERSTAND THAT ENJOYING THIS MOMENT IS ABSOLUTELY NECESSARY TO SAFELY EXIST, THANK YOU FOR YOUR NOTICE. ONE OF THE RENAMED GREAT GREEN ANTS IS BECOMING JOYOUS FROM THE ABUNDANCE OF THE ENERGY IN THE AIR AND WANTS YOU TO ASK QUESTIONS ABOUT YOUR PERSONAL DEPTH. A BODY. THE BASIC BASE OF HUMAN SYSTEM. ENJOY THE WORK WITH US. These are the notes given to you during your body ceremony. Happy Birthday.

    • @Gunker1104
      @Gunker1104 Před 3 měsíci +8

      Happy birthday

  • @elizadearest6877
    @elizadearest6877 Před 3 měsíci +53

    I didn’t think too hard regarding the drive situation. I just thought it went like this: Mark calls Connor in for a progress presentation or a pitch for the game’s mini games. That progress check is on a hard drive. Presentation goes okay. Connor leaves, but takes the wrong drive, finds the logs and the evidence, and doesn’t speak to Mark for months. Connor finds the log somehow with Mark ranting about the funding. Mark calls an emergency meeting. Game is cancelled. The only issue is regarding Mark’s audio log. That, or Connor got that audio log later after the meeting, and his comment about the medical bills was simply a spot on guess.

  • @TheCursedJudge
    @TheCursedJudge Před 3 měsíci +80

    The end of this video started making me really emotional, jeez. I've been watching you for like 7 years now and hearing you praise something so openly was cathartic, and I wasn't even the one being praised.

    • @NightMind
      @NightMind  Před 3 měsíci +20

      Hey, thank you! Cool to see you here, too. ::3 I was a little emotional, myself.

    • @carmina-solis
      @carmina-solis Před 2 měsíci +1

      hey it’s another of my favorite YT peeps 🩷

  • @silverflight01
    @silverflight01 Před 3 měsíci +224

    Interesting. I'll go give it a shot and come back when I complete it. Thanks for introducing me to this ARG

    • @NightMind
      @NightMind  Před 3 měsíci +77

      THAT'S the spirit! Enjoy your journey!

  • @synthhound
    @synthhound Před 3 měsíci +163

    I know you went over your opinion on the "body horror" section of this project, but that was the origin of it. I don't know if you've seen it, but Squeaks D'corgeh's video on Broadside Beach talked all about Starlings before Shipwrecked 64 was a thing. I think it might also answer a few of the questions you still had toward the end of the video. I loved your coverage of this project though.

    • @kravmaga4093
      @kravmaga4093 Před 3 měsíci +34

      What night mind said about the starlings really disappointed me saying they are body horror is untrue and really strange I hope he makes a follow up covering the og arg and the demo version of the game as I think they could provide the context for night mind to change views on the starlings

    • @milkmatcha3698
      @milkmatcha3698 Před 3 měsíci +65

      i think its more-so, as a standalone narative, it appeared out of nowhere in Shipwreck64 and it can break immersion.
      not to mention even if you remove that aspect, it changes little to nothing.
      knowing its found in an obscure way leads me to believe this is a nod to old fans of the creator who've been following him since Broadside Beach.

    • @synthhound
      @synthhound Před 3 měsíci +24

      @@milkmatcha3698 If Shipwrecked 64 was a standalone narrative then I would agree it popped up out of nowhere, but I think it's still connected to the original ARG unless it's been mentioned that they're separate things.

    • @Sm0k3turt
      @Sm0k3turt Před 2 měsíci +6

      I like the body horror stuff. I think the reveal within 64 is weak but the idea is cool. Reminds me of outlast, how murkoff takes advantage of the skinner man/walrider

    • @luminaryPerfectionist
      @luminaryPerfectionist Před 2 měsíci +6

      Yeah, I agree that the execution is weak and, like Nightmind said, should have used via lab reports, recordings, etc. like how the other plot details were revealed in the game. However, I do like the whole "company cover-up" aspect since that is pretty realistic and goes along with the themes of the game. From what I've seen, it was part of the OG ARG and probably was just transferred over.

  • @floramew
    @floramew Před 3 měsíci +70

    As a creator myself, I really love that you give the overview and teaser etc etc, and then ask the viewer to go to the original project, every time, consistently enough that you're making a joke about "you're gd right I'm predictable, go look" lmao.
    As someone who likes horror but doesn't have the skills, patience, or energy to delve deep into wikis etc just to understand the story being presented, I also really appreciate that you make these stories accessible to me.

    • @carmina-solis
      @carmina-solis Před 2 měsíci +3

      same! i’m console only atm so i can’t play a lot of these :c i really love people like NM and Nexpo who bring me the lore so i know what the full context is when i do watch a playthrough

  • @Sammytheflaaffyfan
    @Sammytheflaaffyfan Před 3 měsíci +90

    The layer 8 section was so heartwarming, coming from an artist with extremely low self-esteem and faith in his work. Seeing Squeaks never give up and making it to his goal was genuinely so encouraging to see, I'm very proud of how far he has come as somebody who's seen his work all the way back in 2021. Seriously Squeaks, if you somehow see this message, just know, you're a huge inspiration to artists and game designers everywhere with your enthusiasm and your will. You should be proud of yourself, really. Ride on my guy.

  • @sabrinadespain9512
    @sabrinadespain9512 Před 3 měsíci +111

    Something that I’m not sure what this means for the overall story, if anything, but Blot’s story is the exact thing that happened to Oswald the lucky rabbit, down to the same animal

    • @BelBelle468
      @BelBelle468 Před 3 měsíci +9

      Perfectly in time for Epic Mickey’s remake lol

    • @yuibunoy705
      @yuibunoy705 Před 3 měsíci +27

      I'm pretty sure the whole thing is a nod to the Mickey mouse and that company cause a lot of the lore of the creator of Bucky connect with the creator of Mickey mouse (not to mention there was a photo of Bucky as Mickey in the museum)

    • @rebelliousone6182
      @rebelliousone6182 Před 3 měsíci +10

      Most likely was the point. They even have a Steamboat Willie reference in the museum.

  • @hellonokay1925
    @hellonokay1925 Před 3 měsíci +45

    What's more terrifying to me is that in some were sense, You can get the impression that the starlings maybe be implied to be of dubiously conscious/Sentient. While we knw that the re-animated or revieved person believe they are the character they plays as, you get the feeling that maybe, just maybe. They still remember who they where, albeit small and maybe fleeting.

    • @hellonokay1925
      @hellonokay1925 Před 3 měsíci +9

      And I'm going to assu,e that the only possible 2 Ex-devs who helped restore the 1997 version are liz and harry, but why would they ever possibly do that? well, like connor did in 1997, they probably got curious (instead of trying to dig as much dirty shit mark did & likely got firously mortified finding out all the things the company did. ) to the shady actions of broadside beach and by extension, mark's.
      Or likely more as a tribute to him. But too me, that feels like a excuse.

    • @hellonokay1925
      @hellonokay1925 Před 3 měsíci +2

      Why mark, Why..

    • @luminaryPerfectionist
      @luminaryPerfectionist Před 2 měsíci +10

      @@hellonokay1925Actually, it seems like Harry wanted nothing to do with the game and it was Liz and Connor's son, Patrick, that helped with the recreation.

    • @hellonokay1925
      @hellonokay1925 Před 2 měsíci +6

      @@luminaryPerfectionist We don't really know what happened to harry though, we just know that there's a implication that harry had a talk with connor and for a lack of better terms to describe it, had a falling off. (btw that comment or more-so this entire comment section was written before fully watching the video.)
      on the subhect of this, considering that broadside animation is supposed to be a parody of disney, like a more desperate & reckless version of them. It would make sense as to why Squeaks made the starlings, to poke out the harsh conditions of disney mascot suits actor have to do while unable to actually speak out the gruelling conditions of it. (since they have to be in character 24/7 until their shift is over.)
      not sure if they are as harsh or more lineant now-a-days.

  • @MintyCoolness
    @MintyCoolness Před 3 měsíci +57

    Someone else mentioned this on another video on Shipwrecked 64, so I can't claim this observation as my own, but the Starlings really do look like they're trying to render at a higher quality than what you would expect in a N64 game. Like, almost PS2 level, tbh. It gives the starlings an Uncanny Valley effect that just make them even more creepy. And I'mma sucker for any piece of horror media that uses the Uncanny Valley effect~

    • @carmina-solis
      @carmina-solis Před 2 měsíci +2

      TOTALLY. that’s a great way to put it.

  • @SKrecreat
    @SKrecreat Před 3 měsíci +24

    My take on the Broadside Drive is that Connor simply dropped by the office the night before the meeting to test out his presentation and his equipment (playable test build of the game). I figure that until he was fired, he was probably welcome to come and go at the office.
    So the timeline is:
    * Mark's final log planning the meeting
    * Mark notifies Cogworks they need to meet
    * Before the meeting, Connor drops by Broadside offices to make sure they have powerpoint downloaded on the computer in the meeting room, etc.
    * Connor accidentally picks up Mark's thumb drive which is just laying around, instead of his own
    * Connor reads the files and types up the 15-part note, and records himself getting upset
    * On the day of the meeting, Mark fires Cogworks and presumably Connor is recording this final meeting.

  • @plainjane8758
    @plainjane8758 Před 3 měsíci +88

    Wow… such fantastic coverage. My jaw dropped to find out an 18 year old spearheaded this project. Truly, huge congratulations to everyone who worked on this. You created something so special 🎉

  • @HypnoSpec
    @HypnoSpec Před 3 měsíci +118

    I really appreciated that final section, my brain is crammed with so many ideas and I get new ones so often but never really do anything with them. I appreciate how encouraging you are to everyone interested in creating at all. I’m hoping to make something really amazing one day.

  • @EJaDav
    @EJaDav Před 3 měsíci +21

    2:22:37 My personal headcanon is that Harley is Connors Ex, that remarried Mark. With what we’ve seen I fully believe Connor wouldn’t say shit and use this opportunity to get back at not only the Ex that left him, but the new man he was replaced with.

  • @diva2k15
    @diva2k15 Před 3 měsíci +19

    After getting inspired by your video, a friend and I decided to play through the game. We noticed that when looking through the true vision, Horns is just wearing a mask and looks like J.D. He walks the same too!

    • @NightMind
      @NightMind  Před 3 měsíci +9

      Ooooh... now that's a discovery! Well done!

  • @asciibites
    @asciibites Před 3 měsíci +132

    watching this video honest to god made me tear up. as a highschool student wanting to try my hand at args or something in the realm of unfiction, its so so inspiring to watch someone in my age range actually manage to make it big by doing something they love doing. doing something theyve done through trial and error and stuck through to the end to see their creation flourish. the true passion put into shipwrecked as a concept will never cease to amaze me.
    props to squeaks for making it this far

  • @ishikawadarklore5328
    @ishikawadarklore5328 Před 3 měsíci +95

    Them:the code is 1997
    Me: cool,the year I was born
    Them: the year it all went wrong
    me:...ouch X'D

  • @djphoenix279
    @djphoenix279 Před 2 měsíci +20

    “… past the horror of the ‘Live, Laugh, Love’ sign” I FUCKING LOVE THIS GUY LMAO 🤣
    1:07:46

  • @J0hnzie
    @J0hnzie Před 3 měsíci +37

    The 1997 game gives me massive Amnesia: The Dark Descent vibes. The long, *relatively* calm opening. The classic audio-cue-focused monsters and run-and-hide gameplay surrounding them. The puzzle progression, continuous dark delve, and they even have those moments of reprieve and calm immediately following the most dangerous, scary areas.
    While I'm not too big on that kind of gameplay these days and cryptographic puzzles have never been my strongsuits, this game earned my respect.

  • @faunswagmaster2679
    @faunswagmaster2679 Před 3 měsíci +140

    my friends friend actually developed this game !!! i was SO excited when i heard youd be making a video about it, this feels so surreal !! i actually introduced them to your work a while back, it all comes full circle ! youve outdid yourself, mr. nocturne !!!

  • @C3lestial_Rav3n
    @C3lestial_Rav3n Před 3 měsíci +99

    I absolutely love this game! Currently still stuck at the golden computer countdown in Layer 3. As of typing this, I haven’t finished the video (yet). I had the pleasure of talking to Squeaks about their game and how much I loved it (including how much it scared me bc I’ll be honest Layer 3 scares me so much that I’m afraid to play the game). Squeaks did an OUTSTANDING job with this game. Genuinely the most terrifying and intriguing fake N64 arg / game.

  • @gradient5319
    @gradient5319 Před 2 měsíci +10

    Something I really like about bucky's design is that when he's facing the camera he has a cute face. But his silhouette when facing the other way, plus the way he moves is not as cute, it reads like a big man instead of a small beaver.

  • @squidgirl0413
    @squidgirl0413 Před 3 měsíci +70

    in the past i've disagreed with some of your takes on horror, but hearing your opinions about the starling video really put it into perspective and i think i get it. i've also felt that way about a lot of stuff outside of unfiction and horror, where sometimes i find a trope acceptable where in other places i'd find it boring. why do i like monster classification stories and hidden governments in Control and SCP but not with backrooms content? why do i find ultrakill and limbus company very fun when i normally roll my eyes at a dante's inferno reference in other games? it's all about context and execution. in order for a work to have a truly unique take on a trope, it needs to feature that trope as part of its style. the backrooms isn't about monsters, so putting monsters in it feels cheap. ultrakill and limbus are both adaptations of dante's inferno rather than just games set in hell that reference it. in order to do something truly unique, you need to make the thing you're trying to do the main focus, which is why shipwrecked felt so much more natural as a slasher story rather than a body horror one; because the body horror wasn't relevant until the end.

    • @squidgirl0413
      @squidgirl0413 Před 3 měsíci +14

      if nothing else, though, the starling conversion video did confirm my suspicion; the 'duck and cover' song that plays during one of the starling animations was almost definitely a nod to Trinity Desk Project, another unfiction video that was recently added to Monument Mythos's latest season. the 'duck and cover' song plays during an infographic section of the video, describing a 'natural nuclear reactor' that turns people invisible.

    • @complex2live
      @complex2live Před 2 měsíci +8

      I will agree with this. As an amateur writer myself, I see this done quite a bit and it does get boring at times, but it depends on the context and inclusion is also important. The reason I say inclusion is because so many stories manage to make certain plot lines and it changes/adds nothing to the story.
      For example, let's take the trope at question: Zombies. Zombies have been done many ways, but not all of them are good. However, for the sake of this argument let's look at 4 points: Good Exposition (also works as Context), Bad Exposition, Good Inclusion, Bad Inclusion.
      For Exposition (Both Good and Bad) we have Walking Dead and the Last of Us which do a virus story about a zombie infection. Now where this can get bad is if you just say, "oh yeah it was from a simple virus" that will not leave viewers satisfied and is kind of a let down. If you do something along the lines of Zombies, make it interesting.
      Then we get to Inclusion where it isn't the main plot but there is something to do with it. In Bad cases, it would be Shipwrecked, because there is no reason for it and adds nothing. But then one of my personal favorites, Emesis Blue, takes a new approach. Instead, while the whole movie is like a timeloop/jumbled story, we see some of the corpse come up as Zombies. This makes sense because we are told numerous times that the respawn machine is not stable and many bad things can tend to happen to it and the corpses.
      As you can see, it is all about being unique, and when to include something liek that where it fits

    • @carmina-solis
      @carmina-solis Před 2 měsíci +5

      @@complex2livetotally!! tropes are JUST storytelling devices, like bricks for lego. HOW they are put together it’s what’s important, but you kinda have to use them. (ofc, oversaturation and all that affects the perception as well but it’s a complicated discussion)

    • @complex2live
      @complex2live Před 2 měsíci +2

      @carmensinclair9272 when talking about tropes, what I have learned is that is all falls down to Inspiration vs Copycat. Now there are clever loopholes behind Copycatting, with one of the msot famous uses of this being FNAF. Simply because most mascot horror now has to do with killer animatronics. So let's use this as an indepth example, using killer animatronics (FNAF Fangames approach) what games count as copycats, and which ones draw from inspiration.
      Personally, I would recommend watching some of uhyeah's video on this matter but there are main examples of good and bad. Let's start off with copycat examples:
      Muzy, and Five Nights at Candy's. These games basically do nothing to stand out besides design. That's it.
      Then there is inspiration.
      Games such as Tyke and Son's Lumber Company, which in the day makes kind of like Scott's old game Chip's Lumber Company (I think that's what it was called), and you have to do tasks. But then at night, the creations YOU made come to life to stalk you. Then there are the obvious ones like Oblitus Casa and Joy of Creation.
      It's all about Inspiration vs. Copycatting

  • @Yuripocalypse
    @Yuripocalypse Před 3 měsíci +65

    I've watched at least five different videos analyzing Shipwrecked 64, and I cannot get enough !!

    • @quest9905
      @quest9905 Před 3 měsíci

      I've intentionally stayed away from analysis vids, only watching a few live playthroughs from creators that I'm a fan of like Phisnom.

  • @pontiusthepilot
    @pontiusthepilot Před 3 měsíci +97

    i was having a pretty lousy tuesday overall, so gotta hand it to you, a 4 hour NM video really was just what i needed. Thanks for that

  • @MrLank-jb8lb
    @MrLank-jb8lb Před 3 měsíci +18

    Word of advice for those going throught layer 3:
    Do NOT exit before finding the files. Upon exiting to level 4, anytime you reenter the plaza you will just fall infinitely in a black void. I exited before getting the files, and now I won't be able to get them unless I restart the game from scratch, and personally I'd rather not go through the hell that is level 3 again.

    • @maudley
      @maudley Před 2 měsíci

      I made this mistake, and the falling into a black void isn't guaranteed. First time it happened, second time it didn't, third it did.

  • @MamaNileVT
    @MamaNileVT Před 3 měsíci +32

    Upon seeing the length of this video, I have to admit I was STUNNED, and audibly went "NICK HOLY HELL!" And then I watched it all. And I understand. Holy hell this is a stunning project, the chase sequence with the faces on the sides is unironically my favourite part honestly. The way they just slide into frame and seem to be in spaces they SHOULDN'T BE as game characters??? Just wow. Thanks for this amazing coverage on it too, always a delight to see more gold from you and creators I am introduced to. In the words of Palpatine, I'll be watching this one's career with great interest.

  • @dollarinthewoods8850
    @dollarinthewoods8850 Před 3 měsíci +34

    the labyrinth and death of brandon were explained in the old demo for the game. Labyrinth was the old version of Hornz's level and brandon died of a fentanyl overdose, becoming the first starling, while blot was the second

  • @jinglemybells
    @jinglemybells Před 3 měsíci +69

    What a birthday gift!! A four-hour Night Mind video!! Hope you're all having a wonderful day, and thank you for this video Night Mind!! Take care, everyone.

  • @GlowBug2324
    @GlowBug2324 Před 2 měsíci +7

    The layer eight section legit pushed me to tears. As someone who's got their own projects that have been in development for years, and continue to evolve, and as someone who always worries that the work is never good enough...
    Your words meant a lot.

  • @AdorApocalypse
    @AdorApocalypse Před 3 měsíci +16

    I had this crazy rush of familiarity seeing this game being covered and then seeing that it was only released this year sent me SPIRALING for a minute because i couldn't remember where i saw it, just that it was really familiar. Its a crazy feeling to remember a 'lost media' game that was only released this year.
    Turns out manlybaddasshero played a version of it a year ago, I guess a demo or v.1 type of thing. Idk if this was done on purpose, releasing a version a year ago and then a real version after so people would 'remember' it, but it really worked to instill those unsettling nostalgia vibes

  • @FreshDecimate12
    @FreshDecimate12 Před 3 měsíci +47

    Hearing you say my name gave me goosebumps. Thank you Nightmind. I've watched you for years and to think I helped my friend make something so monumental is still unbelievable to me
    Thank you Nick, we love you :)

  • @Syndicate_LS
    @Syndicate_LS Před 3 měsíci +29

    Shipwrecked is such a fantastic experience from start to end. The hook to get you to finish the first play through, the ease of the mini games which makes it easy to understand to fail, and then it hits you with the reality of what you have gotten yourself into and by that point it's too late to back out

  • @lactosetheintolerant4104
    @lactosetheintolerant4104 Před 3 měsíci +25

    Nathan’s autopsy photo looks like he’s getting the best head known to humanity’s knowledge

  • @ululeDliL
    @ululeDliL Před 2 měsíci +7

    You hear people say "don't give up" all the time, but it's never enough to be encouraging. It's just empty words.
    But the timeline of Shipwrecked 64's development takes that and shows rather than tells what it means to not give up, and I have never been more encouraged and inspired in my life.
    I have now found myself going back to projects of my own that I had long abandoned. If I start to lose that spark, I can remind myself of Shipwrecked 64.
    Amazing job Squeaks, thank you for persevering and releasing such a masterpiece. Thank you too Night Mind for making this video.
    Is this corny? Don't care. Thank you :)

  • @HDeDeDe
    @HDeDeDe Před 3 měsíci +63

    2:13:24 This entire section reminds me of the theory that PT was not a teaser for Silent Hills but instead a really convoluted way for Kojima to tell the world that the Konami we once knew is dead and gone.
    Edit: 3:35:56 I went to the stream archives to see this, it's amazing I hope you upload it to youtube.

    • @hachijospaniard5643
      @hachijospaniard5643 Před 3 měsíci

      Yes, from being animals in your past lives to currently being human, you believe yourselves being masters; stop the circus now for your own good.

    • @bc1284
      @bc1284 Před 3 měsíci +1

      I watched the “first play-through” in the livestream then came to this and am watching it to take the edge off the scares hopefully before I watch the scary part of the playthrough.

    • @GoodGirlPeruru
      @GoodGirlPeruru Před 2 měsíci

      You can't just drop that PT lore bomb and NOT drop a source too!

    • @HDeDeDe
      @HDeDeDe Před 2 měsíci +1

      @@GoodGirlPeruru P.T's Hidden Meaning by TheGreatDebate

  • @viperguru2547
    @viperguru2547 Před 3 měsíci +64

    I was JUST looking for an ARG to get lost into last night, and then you upload this today! Thank you for covering these passion projects that I and many others would have never seen.🙌💕

  • @nadjaforster6893
    @nadjaforster6893 Před 3 měsíci +24

    This is gonna be one hell of an awesome 4 hour drawing session to restore mental peace after a horrible midterm exam.

    • @fusrosandvich3738
      @fusrosandvich3738 Před 3 měsíci +2

      I can only imagine how hard that last message about the game's road to creation and about not giving up must have hit, given that context

  • @sharpwater4804
    @sharpwater4804 Před 3 měsíci +12

    The start of plaza survival guide was giving me chills, hearing you explain how to hide in the barrels with such urgency

  • @insertjokeh3r3
    @insertjokeh3r3 Před 3 měsíci +18

    Not sure if you know or were just being vague but turning on the online function makes it so its possible for squeaks to join your game as stumbler cause he voices the character. If you ever do an interview with him doing it inside shipwrecked 64 through the multiplayer would be so cool.

  • @B33TR00TKV4SS
    @B33TR00TKV4SS Před 3 měsíci +15

    I opened up the game and then left it on the title screen while I went to the bathroom. I guess I took too long because I started hearing screaming through my earbuds after a while on the toilet and I had no idea what was going on lmao

  • @Poyopaan
    @Poyopaan Před 3 měsíci +14

    I comment this while not being fully finished with the video, but just hitting Layer 7 and I likely might be a bit rambly
    Watching this video makes me feel like Night Mind is taking my hands and gently leading me along this journey I otherwise wouldn't have taken on my own due to my own issues with horror games and the stress they cause me, and it's so nice. Horror as a genre can be so many things, make you feel emotions more than just fear or anxiety, and when it's done right it's done RIGHT. I started following this channel ages ago because I do love getting to witness new projects I would never seek out on my own, things that I feel have influenced me as an artist as well!
    All in all- thank you so much Nick Nocturne and all who worked on Shipwrecked 64!! Phenomenal video and phenomenal experience

    • @grayhatjen5924
      @grayhatjen5924 Před 3 měsíci

      Well, now I HAVE to play it because it sounds like you and me feel the same way about horror games.
      This is gonna be a wild adventure.

    • @Poyopaan
      @Poyopaan Před 3 měsíci

      @@grayhatjen5924 You are far braver than I, I wish you luck!

  • @xanderkirkland3420
    @xanderkirkland3420 Před 3 měsíci +30

    This man is incredible. The sheer quality and dedication in five minutes of this video rivals some TV shows

  • @kyleh3227
    @kyleh3227 Před 3 měsíci +45

    I actually already watched a video on this one, and while it was informative there were a few things missing and I have to admit I couldn't get past wishing I was hearing it all in the oh-so-delicious voice of the OG. At least know I know enough to know that I've REALLY been looking forward to this one! And apparently I'm in for QUITE the ride, jeez. Can't wait!

  • @HereticSeraphim
    @HereticSeraphim Před 3 měsíci +12

    I think Vandal forgot to ask us to like and subscribe after the house tour

  • @TheStrangestLad
    @TheStrangestLad Před 3 měsíci +46

    After watching the section about the starlings and hearing your thoughts, I'd just like to point out that the original Broadside Beach series was almost entirely focused on the starlings. If they weren't mentioned in the story of the game, it wouldn't be a complete story.

    • @kravmaga4093
      @kravmaga4093 Před 3 měsíci +19

      This was exactly what I was thinking when watching that section it really caught me by surprise that he would have a problem with the starlings.

    • @twindrill2852
      @twindrill2852 Před 3 měsíci +18

      Yeah...that really gave me the impression that Nick hadn't seen the original Broadside Beach YT series beforehand, which is a damn shame considering how much effort was put into those videos.

  • @CokeClown
    @CokeClown Před 3 měsíci +39

    i finished shipwrecked around 2-3 weeks ago and i’ve been obsessed with it ever since
    it’s undoubtedly my favorite game i’ve ever played (at least until DELTARUNE is finished) so i’m really glad to see bigger creators playing the game recently

    • @BelBelle468
      @BelBelle468 Před 3 měsíci +2

      Seeing a pattern with the games you like (games that destroy the fourth wall and use game mechanics as an integral part of the story)

  • @complex2live
    @complex2live Před 3 měsíci +25

    Well Mr. Nocturne, what a good hyped up project. I know many have already tackled Shipwrecked 64, but it will be rather interesting to see what you bring to the table. I unfortunately can't watch it at the moment, but I hope to stumble into the dark with you soon. Have a good night, and a well deserved rest.

  • @DeathAngel-ft8oz
    @DeathAngel-ft8oz Před 3 měsíci +14

    Tip: The game doesn't allow you to jump while holding an item.
    But you can jump BEFORE you pick up the item.
    So jump near the item and while jumping, press the button to pick up the item.

  • @cadoized
    @cadoized Před 2 měsíci +7

    *note: not finished with the video yet* if the starling conversion *is* meant to be taken seriously as an integral story element, its incredibly out of place and the delivery is about as smooth as being slapped in the face with fish. but it feels more like a big jab at fnaf's 'remnant' plot bs honestly, which tbf would be incredibly funny if it was

  • @SlasherFilmLabMouse
    @SlasherFilmLabMouse Před 3 měsíci +18

    Been following broadside on the index since 2022. Happy to see what it’s become 2 years later. Squeaks outdid himself.

  • @PrattlingPyre
    @PrattlingPyre Před 3 měsíci +24

    Shipwrecked feels like Genuine ultimate conclusion of both mascot horror and "check out this game I found"

  • @PrinceApollo117
    @PrinceApollo117 Před 3 měsíci +7

    This guy’s voice is so soothing I would literally listen to a multi hour video of him talking about random history

  • @sliceofvie2381
    @sliceofvie2381 Před 3 měsíci +8

    I love how inspiring this is. I’ve written so many stories and reworked things so many times and it never pans out, this shows it can and will given enough dedication and trial and error

  • @senaruryuin2773
    @senaruryuin2773 Před 3 měsíci +23

    I hope to see more projects as authentic and detailed as Shipwrecked in the future, getting a new spin on arg and horror, creepy-pasta esque games has been a long time coming!

  • @birchwwolf
    @birchwwolf Před 2 měsíci +6

    you made me do something i thought i'd never do: play a horror video game. i have been cursing your name ever since i made it to The Plaza. 17 hrs total, 16/16 achievements. and this was such a fascinating and engaging ride. but i'm still spritzing you with a spray bottle full of water. oh and also i found a cosplay of Stumbler at a con last weekend and that made me so happy

  • @phalamy9180
    @phalamy9180 Před 2 měsíci +32

    I believe the starling twist could have been far better if the company didn't make them deliberately.
    Imagine if they just stuffed the bodies into costumes and dumped them into the caves to cover up the deaths, and then eventually they just got back up.

  • @chaincat33
    @chaincat33 Před 3 měsíci +6

    I just want to say, thank you. Sincerely, thank you, for those parting words. You're right. You really are right. If this was made by a senior in highschool, what's stopping people from making that art they want? So often, we're scared of failing. Feeling like we have to get it right on the first go. Feeling like we can't do it justice. But we can throw it out. We can disavow the past. We can make that art better.
    If you've watched Extra Credits, a youtube channel on game design, there was a concept, a mantra really, that your words really expanded the meaning of it to me. Fail Faster. You will fail. You will fail a lot. And you will learn from it. You need to be willing to pick yourself up off the ground and see what went wrong. And as a creative, you owe it to yourself to keep failing, and fail faster. Because failure is the ultimate teacher. And the more you fail, the closer you will come to creating that work of art as you truly envisioned it, without major blemishes, without those pain points.
    So you know what? You're right. I will go make that game. I will start working on it. And when it's awful, I'll keep at it. I'll see where I can do better, and I *will* do better. And again. And again. It's not a matter of getting it right the first time, it's a matter of getting it right in the end. Sadly this won't be something to submit to the nightmind index, unfiction simply isn't where my passion calls to me, but it will be something I'll keep working at.

  • @AFarmerCalledChicken
    @AFarmerCalledChicken Před 3 měsíci +12

    I do agree that the “Starling Conversion” was something that should have been handled differently.
    It could have been more like “Splinter”, some bizarre substance or entity that just contorts the body. Maybe a body in a suit would be less likely to cause damage? It could be taught and Broadside studio could have payed a company that had this to “make perfect character actor”.
    This isn’t to say that the story is bad, far beyond that, actually. It’s very cool and I love the idea, but that “mineral animating bodies and causing bone growth” really doesn’t fit.
    I hope Squeaks doesn’t take any of this too hard. It’s a breath of fresh air to have something that isn’t animatronics or ghosts or demons.

    • @SqueakDCorgeh
      @SqueakDCorgeh Před 3 měsíci +15

      I will admit, I have drafts of the Starling Conversion stuff that go way more in depth, but I left it purposely vague seeing as this is a reboot, I wanted to expand on it over time. That being said though, it would’ve been a lot wiser to leave it out for now, or at least find a better way of presenting it

    • @AFarmerCalledChicken
      @AFarmerCalledChicken Před 3 měsíci +4

      @@SqueakDCorgeh hey, the implications were creepy enough! It just didn’t feel like it fit with what you had going, maybe a sequel story?

    • @Goust_936
      @Goust_936 Před 3 měsíci +1

      ​@@SqueakDCorgeh Maybe if the only concrete starling info came from those application forms that it seems Nick didn't find, it would have been more satisfying because of the digging you have to do to get to that point. Idk, I think the game is great anyway and I hope you continue to make great things.

    • @BelBelle468
      @BelBelle468 Před 3 měsíci +2

      @@SqueakDCorgeh I imagine the starling stuff will be better once that expansion happens. It’s a bit premature to criticize the stuff that’s clearly meant to be expanded on in later entries (since it’s literally an ARG).
      But I can also see why including too much can cause issues. Either way, I’m excited to see where this goes. Even tho I can barely stomach horror.

  • @SkylerCrouse
    @SkylerCrouse Před 3 měsíci +8

    My theory is that the starling conversion video was made difficult to find because its hinting at a next installment of the ARG focusing on the lab, like maybe the animation studio and the beach are a front for the labs activities on the island and we will find out whats going there next. But i agree that it doesnt really fit and the monsters were scarier when they werent explained

  • @furmewolfy
    @furmewolfy Před 2 měsíci +17

    I like that, with the Starlings reveal, it implies that Connor is just kinda really not that surprised by the whole thing?? Like wydm u are more pissed at Mark for cancelling ur game over his dying wife than his company turning people into fursuit zombies

  • @lavender_angel8213
    @lavender_angel8213 Před 3 měsíci +7

    FINALLY! if anything deserves a three hour long video, it's definitely shipwrecked. This game gave me the unquenchable thirst to make something just as amazing as the game and I couldn't be happier.
    And yes, me and my cousin watched all three hours of this at night during a thunderstorm. Sure, I'm still up at 4:AM because I'm kinda scared, but this video was so good that I don't regret it.
    Thanks for giving this game the three hour deep dive it deserved!