Learn to Play Flesh and Blood TCG. THE BASICS!
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- čas přidán 30. 06. 2024
- 0:32 Hero card
2:04 First turn rule
2:24 Weapon cards
3:08 Equipment
5:35 Action cards
5:48 Resource Value and costs
8:37 Game Zones
10:02 Arsenal
11:50 Action point Mechanic Explained
13:18 Go Again
15:08 Combat/Chain link/Defending and Reactions
18:36 End of turn Phase
Join David as he explains the different card types in Flesh and Blood TCG, the different zones you'll use and how combat works!
Flesh and Blood is a slugfest between two heroes and who has the advantage can change at an instant!
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I've been trying to learn this game for a whole while now, and this is the best, clearest explanation I've found - especially coming from MTG where *everything* has costs to pay, here you've made really clear what costs do or don't need to be payed in FAB, and when. Thanks 👍
So cool
Just learning to play and this helps a lot. Thanks for the content man!
That's why we do what we do! Stay tuned for a more in depth video going over phases and things like reactions and the Arsenal!
Awesome tutorial! I recently received the new blitz decks (literally 10m ago) and your video helped clear up a few questions I had remaining, specifically concerning the combat chain.
It also occurs to me that whilst pitching blue cards is most attractive for generating resources you are effectively guaranteeing that your deck late-game will be entirely comprised of your weakest cards. Interesting dynamic 🤔
Exactly. As you play more you'll see the strategy of really doing the math and making sure you pitch a red and yellow over a blue in some instances. Sets you up for the future turns and gets more cards out of your hand.
Perfect !
This game looks really fun!
Awesome video. Need to get a token like this for my action point when I play at the lgs - looks professional.
A video explaining other cards and how to use them (and how they cant be used) wowbe awesome. I stumbled across mentor in my levia deck and i don't know what to do with that card. Can i defend with it? Do i put this into arsenal face down or face up? I'm lost.
Thanks for watching! Mentors are a newer card type. They do have defense values so you can defend with them. The best thing to do is to get those in the Arsenal because that’s when their effects happen. When you put it in your Arsenal it will be face down but the next turn you can turn it face up and start placing counters.
Man I want one of those mats!
Super useful! We're looking to get some to give out as prizes at tournaments!
Super hard to get as well. Currently only fabled cards are more expensive on eBay. I made my own.
Is there a video on how the damage works as in how the equipment works as defense?
It's in there! I'll be doing an updated video with some new stuff, but ultimately defense protects from power (the yellow attack symbol)
Do the equipments you pick and start with count toward your overall deck size?
They sure do. The 80 that you bring to the table has the equipment you'd like to choose from.
I read not in blitz.
So I can't just play all my attacks at once correct? for example If I play an attack, they deside if they want to block or do whatever, then I move on to my next attack.
The key is you need to not only have resources to pay for your attack, but you also need an Action Point. Any card that has "Action" in the middle bottom (like Attack Action) or when your weapon says "Once per Turn Action-Attack" then you need to use an action point. Go Again gives you an action point so as long as you continually keep attacking and resolving cards with "Go Again" you can keep going.
thx man, what i dont understand are auras!
so for auras i need also to spend AP? and when can they be played? thxe.g. when can i use GENERIC TOKEN -- QUICKEN?
The first thing to look at is the bottom middle. If it says "action" then you play it during your action phase (essentially the main phase) and it costs 1 action point. Think of Action Points as an additional cost when something is an "Action". ACTIONS can only be played during the action phase and if it's also an ATTACK then that's when you start a combat chain. Quicken says WHEN you attack, "when" and "If" indicate that it's a trigger. So when you play a card with attack in that box, or use a weapon with the bold Action ATTACK, quicken triggers and gives that attack go again.
@@UnisonGamesCafe thx so much, so i can theoretically have 3 Quicken Tokens in my Deck and also play those 3 times in a row? or once in a turn?
@@musicotaku666 so a quicken token is created by 2 cards, Coax a Commotion and Flock of the Feather walkers. Soon as a quicken token is created, since its an aura, it hangs out in the arena until its triggered. You would want to play the 2 cards I mentioned if you want to create the tokens
@@musicotaku666 that may be your confusion, as a quicken token isn't exactly a card, least not one that you'd put in your deck. Its created by cards and then trigger when you attack.
@@UnisonGamesCafe OH MAN! you really help me a lot out! :) so tokens are just outside of the arena/or available when needed but neutral and non-deck cards!!!! wow, this game is really deeper than i thought! and i start atm with WTR as i want to experience step by step and saw that ARC makes stuff even more complex ;). pretty great!
Super blurry at 1080p
I watched it back on 1080 and see things fine. Our lighting is much better now in our stream room though!
Hi
Sorry for crashing in.
Would you consider doing Genesis battle of champions content on your channel?
If so please give me your email address and I will send you details ( game producer backed)
Many thanks
Chris
unisongamescafe@gmail.com