A Deep Dive into CS2's Pool Day

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  • čas přidán 29. 06. 2024
  • After more than 20 years, Pool Day has been remastered for Source 2 🏊
    Join me as I dive deep into the beauty and inner workings of this remarkable CS2 map!
    0:00 Workshop Maps
    0:45 History
    1:25 Models
    2:22 Fast Texturing Tool
    3:04 Meshes
    3:32 Normals
    4:14 Diving Board
    5:10 Slides
    6:00 Pool Floaties
    6:55 Tiles
    8:28 Roof
    8:51 Pool
    9:44 Reflections
    10:16 Easter Egg
    11:22 Outro
    ▶ leplubodeslapin's tutorial: • Source 2 Tutorial - Ma...
    ▶ ESCalation's video: • Cut Content of CS:GO -...
    ▶ Link to map: steamcommunity.com/sharedfile...
    🎨 Etienne Bednarz www.artstation.com/wenceslas
    Special thanks to:
    • leplubodeslapin for sharing fy_pool_day's assets with me for the purpose of creating this video
    👉 Get 25% OFF your first server: shockbyte.com/partner/LED
    ▶ My other CS2 stuff: • CS2
    ▶ My Socials: linktr.ee/LEDs_YT
    💬 Discord: / discord
    #cs2 #counterstrike2
  • Hry

Komentáře • 262

  • @vectormanforever
    @vectormanforever Před 7 měsíci +752

    I didn't know source 2 could do all this. Holy shit that quite a huge step up from the hammer I used to use like a decade ago.

    • @loco4loco
      @loco4loco Před 7 měsíci +18

      The power of not making games for years and loving your job

    • @Hooktail
      @Hooktail Před 7 měsíci +16

      I haven't touched hammer since 2013 and did nothing else game-dev related since then. Going back into Source 2 Hammer is amazing, you can make layouts that aren't just blocks and squares so easily and like 15x faster now thanks to the ability to just drag in the 3d camera itself + reconfigure your grid relative to a workplane (i.e. if you have something "off-grid" and angled weirdly, you can select a workplane that makes that weird place now perfectly matching on a new grid to work on, and of course you can toggle it off). Complex architectures feel accessible, and no more having to deal with those really complicated areaportals hints and skips and stuff lol
      I am teaching myself Blender still because I see it as kind of a necessity for props and assets. But man, everything is much more accessible than it was a decade ago

    • @vectormanforever
      @vectormanforever Před 7 měsíci +9

      @@Hooktail if l4d2 and source 2 comes together, I'm 100% coming back~

    • @Spartan_Tanner
      @Spartan_Tanner Před 7 měsíci +1

      Same, I have not used hammer for more than four years. This stuff is revolutionary

    • @Splarkszter
      @Splarkszter Před 6 měsíci

      Yup. And "Eagle One Development Team" has AWESOME tutorials, now truly anyone can easlily make maps.

  • @herotroll1
    @herotroll1 Před 7 měsíci +600

    S2's Hammer is honestly more of a modelling software than a traditional level editor.

    • @damsen978
      @damsen978 Před 7 měsíci +114

      It's both, and that's the beauty of it. I hope they will allow for more interactivity for players.

    • @bluvsred9266
      @bluvsred9266 Před 7 měsíci +50

      Makes sense as Source 2 maps are essentially big models with collision unlike Source 1 maps.

    • @herotroll1
      @herotroll1 Před 7 měsíci

      @@damsen978I've heard from a few well-versed folks that S2 currently has some of the best level geometry tools on the market.

    • @kreuner11
      @kreuner11 Před 7 měsíci

      That's what's needed to make such maps

    • @jess648
      @jess648 Před 7 měsíci +7

      ⁠@@bluvsred9266Source 2 definitely still doesn’t shed its BSP roots despite this

  • @r.g.thesecond
    @r.g.thesecond Před 7 měsíci +266

    Hammer2 is Blender now?
    I'm happy that Source2 is making the line between objects and map geometry ever more blurry, but for me personally it is yet another 3D tool I have to learn (Gladly, mostly)

    • @LEDs
      @LEDs  Před 7 měsíci +51

      It’s definitely worth learning!

    • @b4ttlemast0r
      @b4ttlemast0r Před 7 měsíci +9

      yeah it's a giant step up from the Source 1 Hammer lol. Unreal Engine is also pushing to enable stuff like modelling directly in the editor

    • @McMessenger
      @McMessenger Před 6 měsíci +3

      I honestly think people working on linear, self-contained levels like this for their Unreal or Unity games should figure out a workflow to create levels primarily and S2, export assets from there as .fbx files, and convert them to their respective engines. There's similar 3rd party tools for Unreal and Unity that are extremely basic compared to S2 Hammer. It's kinda baffling that those engines don't have a mesh editing system as robust as S2 does - given how much longer they've been around for.

    • @V-95K
      @V-95K Před 2 měsíci

      Feels like blender, I bet when they were making Source2, their main inspiration was Blender, because some functions of source 2 like Ui, modeling etc are very similar to blender

    • @AccountRemoved101
      @AccountRemoved101 Před 3 dny

      @@V-95K More like Maya. It's UI resembles Maya, and 3DS Max more than Blender. Most game studios use Maya really so Blender wouldn't necessarily be the primary inspiration.

  • @GilliganTF2
    @GilliganTF2 Před 7 měsíci +116

    I dunno why but seeing a remake of one of my all time favourite maps in CS 1.6 inside CS 2 is just beautiful i remember playing with my friends at school on our free time, saying "counter?" And everyone booting their laptops just to play pools
    A total dream

    • @MrNosounder
      @MrNosounder Před 6 měsíci +2

      Im crying bro

    • @somerandomchannel382
      @somerandomchannel382 Před 5 měsíci

      also... mention tiny easter-egg at end. IS actually entire 1.6 version of map playable with everyone if you pull a secret level! NOW THATS COMMITMENT!

  • @demogaming8895
    @demogaming8895 Před 7 měsíci +154

    Damn creating props straight from Hammer? This feature is so incredibly useful, I wish Source 1 had something like this. Even with propper the geometry can't be too complicated and it has to be on the grid. Cylinders, or any other complicated shapes are out of the question

    • @MyOldNameWasTaken
      @MyOldNameWasTaken Před 6 měsíci

      You can do this with the old hammer. The props were limited to basic geometrical shapes, though.

    • @Argoon1981
      @Argoon1981 Před 5 měsíci +1

      Never used hammer but cylinders are very easy to do in Radiant based editors, like the one for Doom 3, Quake 4, Prey and DarkMod that I used, those are not done using brush's at all, like they were in the Quake 1 and 2 days, since at lest Quake 3, cylinders in Radiant editors are done using something called "patch's", is essentially a special kind of geometry (bunch quads in a grid) that you can bend and tweak to form complex shapes like cylinders, make terrain etc, with patch's, you can create very smooth cylinders has complex has those seen in this video from Source 2.

    • @demogaming8895
      @demogaming8895 Před 5 měsíci

      @@Argoon1981 Making cylinders isn't the problem, exporting them as models is. Propper is a tool that can turn brushes into models, and it works fine as long as there are no complicated shapes involved, like cylinders. That's not good because the entire point of models is that they are more complex than brushes

    • @Argoon1981
      @Argoon1981 Před 5 měsíci

      @@demogaming8895 Again don't know about hammer but in Radiant exporting patch cylinders to triangle mesh's for other tools, is very easy, just select them and export as .obj file format and afaik they can be as complex as you want.

  • @Uprank
    @Uprank Před 7 měsíci +67

    S2 Hammer actually feels alot more like an actual game engine editor akin to the likes of unity and unreal VS just being a map editor. Glad to see how much control valve is giving us!

    • @LEDs
      @LEDs  Před 7 měsíci +10

      Welcome to the future

    • @DanielC-pj5bh
      @DanielC-pj5bh Před 2 měsíci

      I mean, sorta? It's more like a modeling tool at this point

  • @user-ot8wl7oh9s
    @user-ot8wl7oh9s Před 2 měsíci +8

    I fucking love source 2, it isnt obnoxiously realistic like UE. It has that sweetspot on subtle realism that isn't overly demanding which I just love so much

    • @LEDs
      @LEDs  Před 2 měsíci +2

      Yup, it's nice that it isn't just a bunch of props/foliage scattered everywhere. Instead, it uses with carefully-constructed meshes that are textured in the most optimized way possible.

  • @ItzaLukkeri
    @ItzaLukkeri Před 7 měsíci +58

    You do have to wonder why some Source 2 features were removed from CS2. The part about the water slide just made me wish tile meshes were in this game, and also weird how parallax textures don't work considering bullet holes are parallax mapped and I think so are some of the windows on Italy.

    • @LEDs
      @LEDs  Před 7 měsíci +29

      Yeah, very bizarre. Maybe Valve had trouble figuring out how to optimize them or something

    • @PDJazzHands
      @PDJazzHands Před 6 měsíci +11

      ​@@LEDs parallax materials are in the game, they're used on some windows in a few of the remade maps, it's just not present as an option in hammer but you're able to decompile them and edit them yourself into the floor if need be

  • @kobrutalityplays
    @kobrutalityplays Před 5 měsíci +6

    i didnt think i would scream WHAT YOU CAN DO THAT NOW???? at 2am to a fucking source video but my god valve this editor

  • @pux0rb
    @pux0rb Před 7 měsíci +16

    This map maker did a great job of using/showcasing a lot of source 2's features. I'm really impressed with the knowledge on display here.

  • @TheScaryBox123
    @TheScaryBox123 Před 7 měsíci +14

    Wow, those grates kinda blew my mind. Whether anyone classifies any of this as simple or not it is all remarkable how far the tech has come.

  • @ginger4103
    @ginger4103 Před 6 měsíci +5

    "this is LED switching off" is such a cool way to end the video i subscribed instantly

    • @LEDs
      @LEDs  Před 6 měsíci +1

      Thank you 😜

  • @Calibree
    @Calibree Před 7 měsíci +14

    i did not know S2 hammer can do all of this. this is such a big big step up

  • @Pigness7
    @Pigness7 Před 7 měsíci +7

    I remember playing pool day on a minecraft gun server way back in the day, should show how much community impact this map has

    • @DemsW
      @DemsW Před 7 měsíci +5

      I've seen pool days in so many different games it's truly amazing.

    • @z_monty
      @z_monty Před 25 dny +1

      10 years ago my favourite map in this one old pixel gun game was pool day 😅

  • @adolox
    @adolox Před 7 měsíci +15

    the most popular pg3d map

  • @misterk7_-
    @misterk7_- Před 6 měsíci +1

    A very cool introspective into a Source 2 map. It's great to see one broken down like this because it gives me more confidence if I ever decided to make one :D

  • @Goomey
    @Goomey Před 7 měsíci +14

    Damn this is pretty impressive. I'm currently working on making cs2's first hns server whilst my friend is porting maps. The porting is such a struggle since you basically end up manually rebuilding a solid chunk of the map and even then there's some functionality that flat out doesn't exist in cs2. Resulting in some very jank, sometimes very genius, fixes

    • @MrRobotrax
      @MrRobotrax Před 7 měsíci +2

      Lmk when you get it up, I used to love playing hns back in go

    • @Goomey
      @Goomey Před 7 měsíci +1

      @@MrRobotrax I'll try to remember!

    • @444fx
      @444fx Před 6 měsíci

      chase mode?

    • @Goomey
      @Goomey Před 6 měsíci

      @@444fx yeah

  • @puzzlepuddles6712
    @puzzlepuddles6712 Před 7 měsíci +5

    we're slowly moving away from func_brush mapping and into modelling an entire map. people think cs2 is laggier than csgo, but really it's not the graphics, it's the entire overhaul of the hammer workflow with the long-overdue hammer update finally allowing us to map like modern mappers

    • @LEDs
      @LEDs  Před 7 měsíci +1

      As some one who only started learning about this stuff a couple of years ago, I was hesitant to learn or do anything "modern" because of how overwhelming it all was; I was dependent on pasting and transforming a bunch of blocks and using flat textures/simple pre-made models. But I decided to give it a chance and it's beautiful

  • @markflakezCG
    @markflakezCG Před 4 měsíci

    Wow, really fascinating how the cs map making has changed for the better. I remember tinkering with the old hammer editor and struggle a lot. I love your detailed analysis.

  • @leplubodeslapin
    @leplubodeslapin Před 7 měsíci +15

    Thank you very much for this awesome video, I really hope it gives motivation for people to maybe start toying with Source 2, and I wish someday we get a Team Fortress 2 on Source 2 in a way (by valve of S&Box) so that the map making communities would be able to move onto S2 !

    • @AVI-lh6rm
      @AVI-lh6rm Před 6 měsíci +2

      this video convinced me to download CS2 and once that's done i'm gonna download this pool day map, to see if i can play deathmatch with some bots. this map rocks lol

  • @clay2889
    @clay2889 Před 6 měsíci

    This is amazing! CS2 maps are going to be so cool in like 5 years

  • @Gitarra_Siema
    @Gitarra_Siema Před 5 měsíci +1

    Great video man!

  • @nolram
    @nolram Před 7 měsíci +2

    Great video! More like this please.

  • @GeneralZimmer
    @GeneralZimmer Před 6 měsíci +1

    I fucking love this tribute. This makes me quite happy and real excited for playing it again. It was one of my favourite maps in cs 1.6 and even tho I didn't like the look of it in csgo, I still played it a fair bit before the whole esport thing, matchmaking, and skins.

    • @LEDs
      @LEDs  Před 6 měsíci +1

      It's nice to know that you can make some very nice-looking maps now with more modern tools

  • @microsoftpowerpoint4731
    @microsoftpowerpoint4731 Před 7 měsíci +1

    Love this video idea would love to see more like it

  • @XxguaxinimxX.
    @XxguaxinimxX. Před 7 měsíci +2

    I've never played or saw the original map, but this updated version looks great! There's a lot of technical stuff in it, too!

  • @Sahil_Bhandari
    @Sahil_Bhandari Před 6 měsíci

    Genius Work dude, well done!

    • @LEDs
      @LEDs  Před 6 měsíci +1

      Thank you!

  • @Povilaz
    @Povilaz Před 7 měsíci +4

    Very interesting!

  • @aceofspace8180
    @aceofspace8180 Před 7 měsíci +1

    Great video, I had no clue source 2 could be that advanced

  • @snabela9732
    @snabela9732 Před 6 měsíci +1

    Nice that someone is giving some light to the dev tools valve produce.
    I have played so many source mods, this was really interesting

  • @keanurives8724
    @keanurives8724 Před 5 měsíci +1

    i missed this map, glad its back

  • @RedFactionMaps
    @RedFactionMaps Před 7 měsíci +2

    Gorgeous maps

  • @KalkuehlGaming
    @KalkuehlGaming Před 7 měsíci +2

    Being able to teleport relative to position and momentum is wild.
    There are so many possibilities to have fun with this.

    • @vibaj16
      @vibaj16 Před 7 měsíci +1

      portal in CS2

    • @lollol5263
      @lollol5263 Před 6 měsíci +8

      Info_landmarks were already used for this in source 1. They had been used for level transitions in both source 1 and goldsource.

  • @wolf7115
    @wolf7115 Před 6 měsíci +2

    Damn. Source 2 is amazing, and this is an amazing map!

  • @FFox98
    @FFox98 Před 7 měsíci +5

    to avoid getting stuck on the bottom of the pool which I struggled a lot with my port of resortmadness to source2 I found out the solution was to avoid turning it into func_water but tthis leads to a second problem, for a single mesh it is okay, but for multiple water meshes it'll cause the player to walk in the edges or more like when the meshes meet or juctions with each other... so for now, this is another issue we have to deal with as it is until fixed.

  • @wifelessyt
    @wifelessyt Před 6 měsíci +2

    didnt even know about the grenade vents, this is nuts man

  • @Ilov534
    @Ilov534 Před 6 měsíci

    amazing video

  • @Xale007
    @Xale007 Před 5 měsíci

    OMG AMAZING MAP

  • @toiletfx5679
    @toiletfx5679 Před 7 měsíci +4

    pool day goes back all the way to halflife 1 where community servers still use it to this day as a deathmatch map

  • @diezl187
    @diezl187 Před 5 měsíci +1

    I loved pool day! Used to no life ice world and snow!

  • @TSLlol
    @TSLlol Před 5 měsíci

    what an amazing map

  • @L3G514
    @L3G514 Před 4 měsíci

    Wow. Hammer with Source2 is just, beautiful

  • @TuriGamer
    @TuriGamer Před 6 měsíci +2

    So this is just him explaining how source2 has basic tools now
    Great

  • @RomWatt
    @RomWatt Před 5 měsíci

    Damn! These tools are so cool, I wish we would use these to recreate the charm of Source 1 maps.

  • @puzzlepuddles6712
    @puzzlepuddles6712 Před 7 měsíci +3

    i can never get enough of how much indirect lighting valve put into cs2 compared to csgo in the comparison shots

  • @AccountRemoved101
    @AccountRemoved101 Před 3 dny

    Dude Hammer is so much better than a lot of 3D modelling softwares out there. Holy god it's awesome.

  • @Macelroy
    @Macelroy Před 7 měsíci +3

    This looks amazing, I'm so glad i can (hopefully) stop working with software from 1996
    I think source 2 hammer will be a good bridge for me to transfer my map making skills into 3d modeling as I've never been able to wrap my head around blender

    • @LEDs
      @LEDs  Před 7 měsíci

      In my opinion, it's a fantastic bridge to modeling (for those who have never modeled before). For those who have, it'll be convenient, but still limited

  • @lumalumii
    @lumalumii Před 2 měsíci

    i REAALLY hope that s&box comes out for everyone soon, i really love the source 2 development flow and can't wait to move to a different engine.

  • @rachelwindsor850
    @rachelwindsor850 Před měsícem +1

    I love the original map so much I made a 1 to 1 remake of it for GZDoom! :)

  • @0Blueaura
    @0Blueaura Před měsícem

    used to play the old map back in 2004-2006, man... good times

  • @MirelRC
    @MirelRC Před 5 měsíci

    And this is the beginning of a new era of Community Maps.

  • @ZYZZinVR
    @ZYZZinVR Před 5 měsíci

    i played this map in VR a few times on pavlov and remember it very vividly for some reason.. didnt even know it was a CS map

  • @666okano
    @666okano Před 5 měsíci +1

    pool day wow, my old man brain can just about remember it. And what a day it was, can someone pass my slipers?

  • @savetf2
    @savetf2 Před 7 měsíci +1

    9:35 that was the ladder texture i was talking about but for tf2 it is just and invisible block

  • @SealZebra
    @SealZebra Před 6 měsíci

    I love pool day. Played it on CSS and HLDM

  • @Iau99h
    @Iau99h Před 7 měsíci

    That's an amazing work from Leplubodeslapins
    Also a nice video from your part, just discovered your channel !

    • @LEDs
      @LEDs  Před 7 měsíci

      Thanks for tuning in! I appreciate you being here 😊

  • @TheSUPERWIND2023
    @TheSUPERWIND2023 Před 5 měsíci

    Probably the definitive Pool_Day, hasn't been this good since 1.6

  • @spinnirack3645
    @spinnirack3645 Před 5 měsíci

    I have decided considering how many of your videos i have watched i should stop procrastinating and subscribe

  • @griefyn
    @griefyn Před 6 měsíci

    I was discouraged about creating maps with this new engine, but after this video it left me speechless, a mapmaker now has everything in just one tool, this is fantastic besides, I think that source 2 is competing with other engines like with unreal with these tools

  • @entothechesnautknight1762
    @entothechesnautknight1762 Před 6 měsíci

    Man. Hammer in source 2 is such a massive improvement. Back in source one, when I watched videos on mapping, I was definitely nodding along getting the gist of what you or them were saying, but my understanding was surface level at best and the engine was still far too intimidating and arcane for me to even think about giving any aspect a shot.
    But this?
    I've barely ever touched modeling programs and I feel like I not only could understand the basics, but make something with it.
    Probably wouldn't be good, but it feels... Approachable. Even the texture mapping, something that normally straight up freaks me out in other engines looks... Fuckin' doable here.
    I'm probably not gonna become a proper mapper or anything, but if I'm gonna be honest, I think it'll be easier than ever for multiple people to work on one map together here, between how you can just make models in the program now and how easy it is to move things around and try out different layouts, textures and looks.

    • @LEDs
      @LEDs  Před 6 měsíci

      Speaking of collaboration, I don't know if you noticed, but many things, from the water fountain to the indoor water park, are instances, meaning some people can work on certain parts of the map and compile them without affecting other parts, making collaboration easier than in Source 1.

  • @MRdeLaat
    @MRdeLaat Před 5 měsíci +1

    i used to play a lot of poolday in 1,6
    they were so hectic

  • @maxemore
    @maxemore Před 5 měsíci

    Source 2 is so amazing

  • @KregleNaJajach
    @KregleNaJajach Před 6 měsíci +1

    My favorite parts of that level were the out of bounds. Especially the bigger pool area... Get up on top and there you see a nice view

  • @Campbloxxer
    @Campbloxxer Před 6 měsíci +1

    I wish the source 2 hammer loading icon would be like aperture laboratories logo because that would make a cool reference

  • @0Blueaura
    @0Blueaura Před měsícem

    Actually, you can make func_door constantly open and close underwater, with invisible texture and high enough speed, so that the player model doesn't touch the ground and can swim back up

  • @blechdose
    @blechdose Před 5 měsíci +1

    thank you for this bomb of information video. i will try some technics in my own map surf_evo.
    Great, do more of this stuff!
    How are these lightbulbs ropes on inferno made?

  • @therealvbw
    @therealvbw Před 6 měsíci +2

    I have played pool day in Half-life Deathmatch, didn't know it was a CS map!
    On what goes into a Source 2 map, if you're using Linux, there is no source/source2 SDK, because despite what their marketing would have you believe, Valve game devs do not care about Linux.

  • @ScamSafeShiba
    @ScamSafeShiba Před 7 měsíci +6

    but workshop maps are currently only available to play with bots. it's broken.

  • @scantyer
    @scantyer Před 7 měsíci

    holy shit source 2 is amazing

  • @avroo
    @avroo Před 7 měsíci

    Hammer got way easier now. I remember doing a cube test and taking 2 hours to know it how to compile. that's good actually.

  • @thumbsuckerjoe
    @thumbsuckerjoe Před 5 měsíci +2

    fy_pool_day and fy_iceworld were some of my fondest gaming memories as a kid on 1.6

  • @mels_hell
    @mels_hell Před 7 měsíci +1

    Holy shit; I didn't expect a tool like Source 2 to have the functionality similar to Blender.

    • @LEDs
      @LEDs  Před 7 měsíci

      It still lacks all of the cool features Blender has like subdivision surface, solidify, and Boolean, but being able to make more simple shapes from within Hammer is still a huge plus

    • @XRAY81
      @XRAY81 Před 7 měsíci

      ​@@LEDsEspecially boolean

  • @humanharddrive1
    @humanharddrive1 Před 7 měsíci +1

    more people need to know about the power of s2 hammer

  • @ScoffGuy
    @ScoffGuy Před 7 měsíci +5

    at this point using source2 is better than using unity

  • @tintouinseul6870
    @tintouinseul6870 Před 7 měsíci +1

    Ok so now im actually very hyped by any form of TF2s2

  • @SkeelyZ
    @SkeelyZ Před 7 měsíci +3

    When i see this map i can't stop thinking of Pixel Gun 3D.

    • @LukeMaster12-ITA
      @LukeMaster12-ITA Před 7 měsíci +2

      That's the same thing i thought! Guess the devs REALLY liked CS to recreate some of the maps in their game

    • @jocaleb0236
      @jocaleb0236 Před 7 měsíci

      God I misss that game, I actually haven’t played it in like 3 years out of fear of what it’s become but man. It was amazing. Upgrading my weapons with coins, using the old weapons that were clearly Minecraft items, like the cactus flail, ender wand or the ruby sword.
      What a game

    • @LukeMaster12-ITA
      @LukeMaster12-ITA Před 7 měsíci

      @@jocaleb0236 and now it's a money mule full of unbalanced weapons and players ruined everything with the 3-cat-spam...

    • @jocaleb0236
      @jocaleb0236 Před 7 měsíci

      @@LukeMaster12-ITA yeah that’s why I stopped. I remember the ender wand being “removed” for being op since it shot through walls and exploded with a lot of damage. Then like they added giant projectile weapons that insta killed no matter what and were impossible to dodge and went through walls. That ender want that was always a 2 shot seems great in comparison with its tiny projectile huh

  • @SeazonHDx
    @SeazonHDx Před 6 měsíci +1

    leplubodeslapins is the legend who also made aim_map also why not use a trigger_push for the diving board?

  • @dkskcjfjswwwwwws413
    @dkskcjfjswwwwwws413 Před 7 měsíci +1

    source 2 nipper maps are gonna go crazy im telling you

  • @Internetbetoxic
    @Internetbetoxic Před 7 měsíci +1

    5 minutes ago? neat

  • @NotSoMelancholy
    @NotSoMelancholy Před 7 měsíci +1

    Bruh the fact that pool day actually has the floors sloped for drainage lol

  • @gubdud
    @gubdud Před měsícem +2

    Pixelgun3d look crazyyyyyyyy

  • @tiled_
    @tiled_ Před 5 měsíci

    9:44 I'm pretty sure the water is using screen space reflections in these shots? It turns to a cubemap if you look directly down at it

  • @nano7586
    @nano7586 Před 6 měsíci +2

    Please revive the hype around fun maps :00 (and *cough* fuk the competitive scene)

  • @CR4T3Z
    @CR4T3Z Před 6 měsíci +1

    cs_Workout, best map change my mind
    also video related, this map was made in 2001, so that means pixel gun ripped this guy off since I know this map at "that one pixel gun map"

    • @LEDs
      @LEDs  Před 6 měsíci +1

      Yeah, I’ve seen a lot of comments about that

  • @Cellu1053
    @Cellu1053 Před 6 měsíci

    S2 is cool

  • @bshap495
    @bshap495 Před 7 měsíci +2

    9:53 That's not actually true. The cubemaps don't update in any way, it's just that they now have an adjustable volume that defines their shape and size. Source 1 cubemaps had no bounding volume, so they would project as if they were infinitely large, like a skybox.

  • @snapphanen
    @snapphanen Před 6 měsíci

    I've played the original map for soooo many hours, but I've never realised that there's HE in the pool!!!

  • @ckay11002
    @ckay11002 Před 7 měsíci

    Holy fuck Source 2 Hammer is insane

  • @mahuba2553
    @mahuba2553 Před 6 měsíci

    holy shit.. my simple old hammer editor trained brain is absolutely shitting it self the moment it saw you can MODEL INSIDE THE DAMN SOURCE 2 HAMMER

    • @LEDs
      @LEDs  Před 6 měsíci

      And you can make giant meshes with concave bits instead of separating an area into a million different blocks

  • @EveBatStudios
    @EveBatStudios Před 6 měsíci

    Can you imagine if we had these kind of modeling tools back in 2012 even how different the landscape of gaming would look right now

    • @LEDs
      @LEDs  Před 6 měsíci +1

      Imagine what TF2 would look like. Or maybe we would’ve seen TF2 S2

  • @itstommymate
    @itstommymate Před 6 měsíci

    Wish you talked about the PBR shaders more. Some source modders might not know about it

    • @LEDs
      @LEDs  Před 6 měsíci

      There are still some more things I need to learn about them since CS2 has some interesting shaders to choose from

    • @itstommymate
      @itstommymate Před 6 měsíci

      @@LEDs I see

  • @AtPlume
    @AtPlume Před 6 měsíci

    I never touched Hammer and I don't know anything about mapping. But I've seen 3kliksphilip make his map de_sparity and I have to say: These new tools look sooooo much easier to use. It looks really user friendly and it looks like a lot of the tedium from making a map has been wiped out of the process. I feel like mappers are going to have a lot of fun with this engine.

    • @LEDs
      @LEDs  Před 6 měsíci

      I wouldn’t say it’s easier since there’s a lot more to learn and work with now, but they have made it very easy to use these new features, so it shouldn’t be an issue for new users

  • @AmaroqStarwind
    @AmaroqStarwind Před 5 měsíci

    Now we just need to figure out how to backport all of these Source 2 features onto a Source 1 map. #savetf2

  • @oklol681
    @oklol681 Před 7 měsíci +1

    the original source engine was really moddable, source 2 is a whole other level. i realllly love how valve mad bot source 1 and 2 super moddable so you can mess with them as much as you want

  • @socks7545
    @socks7545 Před 6 měsíci

    so I'm officially an old timer, didn't expect to find out this way

    • @LEDs
      @LEDs  Před 6 měsíci

      congrats on becoming old!

  • @ShadowMar_CZ
    @ShadowMar_CZ Před 7 měsíci

    i hope Valve some day in future release S2FM with hammer 2 with official public workshop and support of tf2 on source 2. Maybe i don't want Valve to do port multiplayer tf2 on source 2 like csgo but if they made official source 2 pack from tf2 to S2FM it would be great

  • @RedGoldDolfin-ez9iy
    @RedGoldDolfin-ez9iy Před 3 dny +1

    Valve added it to the game

    • @LEDs
      @LEDs  Před 2 dny +2

      They did! Valve W

  • @CoolSs
    @CoolSs Před 7 měsíci

    i normally really hate Source 2 lighting but those maps actually look really good, what give me hope that if one day we got tf2 ported (never) it will not lose it charm.

    • @thefriendd6506
      @thefriendd6506 Před 7 měsíci

      Why do you hate source 2 lighting?

    • @CoolSs
      @CoolSs Před 7 měsíci

      @@thefriendd6506 It's hard to say but it feel kinda flat. Tho probably it just need some work to be good.

    • @LEDs
      @LEDs  Před 7 měsíci +2

      It is 100% possible, despite any unofficial adaptations you may have seen, and I'll prove it

    • @CoolSs
      @CoolSs Před 7 měsíci +2

      @@LEDs i mean we will not see tf2 s2 officially (i still hope one day). but the work of Amper Software of porting/rebuilding tf2 in source 2 is actually impressive. tho my opinion on source 2 lighting when come to tf2 is mixed. in some areas, it's definitely an improvement (in door it's especially good imo). in others. it's too strong and harsh (outer areas feel "too sunny"). it still need some time to adapt tf2, lighting is such important aspect of tf2 in terms of design.

  • @ruzgar1372
    @ruzgar1372 Před 7 měsíci +1

    Ahh nothing like getting blueballed by seeing all the innovations of Source 2 and realizing that not only do you map for TF2, you also don't have raytracing supported GPU.

  • @Wierie_
    @Wierie_ Před 6 měsíci +1

    would love to try these if the game wasn;t running rampant with cheaters