Never Reject The Call Of Bonk In Monster Hunter Sunbreak
Vložit
- čas přidán 20. 06. 2024
- Hey Everyone!! Never Reject The Call Of Bonk In Monster Hunter Sunbreak, In todays video i got requested to take the hammer out into some hunts. Hope You Enjoy
Support me and the channel by becoming a member:
/ @pyrac
Join the Discord Server if you want / discord
I plan on using discord quite a bit to interact with yall as youtube is quite limited ^^
Let’s connect:
--------------
TWITTER: / pyrac4
______________
♡ Subscribe! / pyrac
♡ Follow me on Twitch! / pyracyt
mhr,monster hunter rise sunbreak,monster hunter world iceborne great sword build,monster hunter rise pc,monster hunter rise pc gameplay,monster hunter rise gunlance,monster hunter world gunlance build,monster hunter rise gameplay - Hry
As the French say: le bonque
As strange as it seems I finally played rise after 1000h in world and your videos are a great inspiration, thank you.
Very nice fight! I used Hammer throughout World but haven't touched it in Rise!
Hammer is so much fun also I love the new layered I know you have been using it for a while now but it looks super cool
Sort of given up playing MHR Sunbreak due to my experience with strength hammer on primordial malzeno, shits near impossible. Can only imagine just how much worse it is later on.
Yeah I kinda jumped ship 'cause of how bad the anomaly investigations get.
Optional or logical difficulty like the hazard quests is one thing, but being forced to go up against a freakin' Wroggi that has higher HP than 4-player Fatalis from World and may as well be dropping mini-nukes with each attack for a chance to get some crafting materials that you need a literal metric boatload of for decorations and weapon augments is something else entirely.
I always wanted to play Elden Ring because it looks similar to Monster Hunter :D
It's honestly the best souls game to get your feet wet with the souls games, followed by dark souls 1 and bloodborne
Hope you get enough rest
Monster speed vs weapon speeds is the main issue with sunbreak. If monsters were just %15 slower. More playstyles would be viable.
that's not its problem though, i explained what it was, it removes too many of its own openings repeatedly coupled with next to 0 scaling with element in a game heavily focused on element