Zangief Buffs Are Allowing For Some Wild Combos

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  • čas přidán 5. 09. 2024

Komentáře • 100

  • @Rio..o7..
    @Rio..o7.. Před 5 měsíci +188

    the scaling on that last combo was tragic, c'mon capcom

    • @dumpsta-divrr365
      @dumpsta-divrr365 Před 5 měsíci +24

      200 damage borscht dynamite 😨

    • @tengutribe
      @tengutribe Před 5 měsíci +7

      😂😂man that scaling was h-o-r-r-i-d

    • @GeeMannn
      @GeeMannn Před 5 měsíci +5

      The Grappler curse. None can escape 😢

    • @IndyNDYT
      @IndyNDYT Před 5 měsíci +22

      That's always been what you get when you extend combos to a silly degree. It's not about the damage at that point, it's about having fun and doing something cool. Swag combos! If scaling didn't work like it does, there would be TODs everywhere.

    • @tengutribe
      @tengutribe Před 5 měsíci +5

      @@GeeMannn Unless you're from K.O.F 😁

  • @RicardoVargasGames
    @RicardoVargasGames Před 5 měsíci +48

    They managed to make Gief more spicy 🔥🔥🔥

  • @YourLocalRussianNegro
    @YourLocalRussianNegro Před 5 měsíci +88

    Only thing they need to do now is buff lariat to hit crossups.

    • @kellifizw.8846
      @kellifizw.8846 Před 5 měsíci +11

      greedy as always huh

    • @-mazio-9440
      @-mazio-9440 Před 5 měsíci +40

      @@kellifizw.8846I mean, it should, it always has in previous games, only real consistent answer now is to meet in the air with a jump back normal (loses incredibly precious screen space), or to instant air borscht, which can be beaten out and isn’t amazing at catching above hom

    • @shaynehughes6645
      @shaynehughes6645 Před 5 měsíci +25

      ​@@kellifizw.8846how dare we ask them to fix two moves in one patch

    • @Qobp
      @Qobp Před 5 měsíci +16

      ​@@kellifizw.8846they could make it do half damage/leave gief at +0 idc. It's just weird seeing folks phase right through Gief's arms

    • @leonfrancis3418
      @leonfrancis3418 Před 5 měsíci +33

      ​@@kellifizw.8846Greedy indeed, and I say this as a Zangief main.
      Lariat is one of the easiest anti airs to reliably perform.
      It's not like a DP, where you'll see a jump, rush to perform the motion, and not get anything, or worse a fireball.
      This is why even low level Giefs can reliably anti air, even if they lack every other fundamental.
      It needs a weakness with the tools Gief currently has, and that weakness is that it does not work on cross ups.
      But wait, actually it does, with some leg work.
      If you slightly delay Lariat, against a cross up attempt, it beats it.
      Not only that, Gief has access to standing HK as an anti air, and charged Heavy Punch.
      He also has access to air to air options that lead to juggles or outright combo into his air command grab.
      People who say lariat crossed up in previous games forget that in previous games Zangief didn't have access to a powerful anti air command grab with invincibility, unless he gave up an Ultra for it in SF4.
      Now he has it for 1 bar, and doesn't have to sacrifice having his level 3.
      Aside from all of these points, there is a crucial aspect of game design that many people who are asking for lariat to hit crossups are missing.
      Zangief through the nature of his signature grabs, and how they shape his offense, already incentivizes the opponent to jump, and his toolkit is already primed to deal with that. That's why he has such an easy to perform anti air, for instance.
      Jumping against Zangief needs to be a viable option that the opponent has, and one that Zangief can punish when he reads that an opponent is trying to jump out of his offense.
      This is why Level 1 is so slow. This is why his level 1 is the only move in the game to eat double scaling in Modern. This is why Lariat does not hit crossup.
      Capcom clearly wants jumping to be a viable option against Gief.
      Putting a Lariat that automatically hits crossups without delaying it while he has all those tools at his disposal to already deal with jumping opponents would be overkill.
      You'd essentially create a grappler that's bad to jump against.
      Think about that for a moment.
      So he's unblockable on the ground, and when you take to the air, he has several options, and his easiest one, covers everything, including crossups.
      People don't stop to realize how sometimes the buffs they are asking for, will play out in reality.

  • @ekortis
    @ekortis Před 5 měsíci +4

    Zangief is sick in this game
    I'm really glad that he gets some love

  • @ninjaniknik6136
    @ninjaniknik6136 Před 5 měsíci +23

    The first and third combos were already doable pre-patch, but the rest are definitely new, cool stuff!

    • @Killerex100
      @Killerex100  Před 5 měsíci +2

      Oh fr? I coulda sworn they weren't possible

    • @splintergp
      @splintergp Před 5 měsíci +8

      @@Killerex100they were doable but i think the lvl 1 could whiff alot

    • @Killerex100
      @Killerex100  Před 5 měsíci +1

      @@splintergp yeah I remember trying the sideswitch one and it never working so ig it was just mad tight or character specific

    • @coomcharger6105
      @coomcharger6105 Před 5 měsíci

      ​@@splintergpIght, so it's more consistent

  • @ArkticDark
    @ArkticDark Před 5 měsíci +12

    Now I'm supremely disappointed that SnakeEyeZ didn't get invited to the Red Bull Kumite New York!

    • @Albertmars32
      @Albertmars32 Před 5 měsíci +2

      Speaking about snakez what are his thoughts on new gief? I havent watch his stream in a while

    • @ultrarigo6829
      @ultrarigo6829 Před 5 měsíci +1

      ​@@Albertmars32 his thoughts are Gief is bottom tier still. He's debating going Modern because the regular version is so bad, and he'll probably leave Gief as his main if they keep giving him "buffs". Most those buffs didn't do anything realistic to help him in fights, his lariat to level 3 super combo damage outputs not viable enough to replace just using level 2 and often times does a good deal less damage than just doing it solo.

    • @ultrarigo6829
      @ultrarigo6829 Před 5 měsíci

      ​@@Albertmars32 Theres honestly wayyy to much he's said to type it out lol

  • @locomojoboy2
    @locomojoboy2 Před 5 měsíci +4

    Thanks for explaining these new buffs to those of us who don’t play SF6

    • @therealhalfmind
      @therealhalfmind Před 4 měsíci

      Gief’s level one super has more range now. Because the Hitbox is bigger he can now use this anti air grab more effectively and in more combo routes than before. OD Lariat also has extended range which allows for more hits prior to canceling into it. It can also be cancelled into his level 3

  • @Un1234l
    @Un1234l Před 5 měsíci +1

    Aside from first combo that others already pointed out to you, the PC overhead combo was also already possible before. Snake Eyez did it often, IIRC.

  • @somenerd8401
    @somenerd8401 Před 5 měsíci +1

    I love how we’ve got all these cool character based combos and up until recently Zangief’s best option has still been ‘grab’

  • @jamarr27
    @jamarr27 Před 5 měsíci +2

    Is it me or does that first combo seem like it's not worth the resources used for it.

  • @Stealphie
    @Stealphie Před 5 měsíci +3

    DI>body Splash>level 1 is not new, only easier

    • @Killerex100
      @Killerex100  Před 5 měsíci +1

      Yeah ik someone already left a comment on that

  • @tubbyandtoothpick8583
    @tubbyandtoothpick8583 Před 5 měsíci +1

    that ending combo is the best waste of damage ive ever seen, honestly sick af

  • @ETG715
    @ETG715 Před 5 měsíci +3

    This was the best buff for Zangief

  • @prismshock
    @prismshock Před 5 měsíci

    I was so pissed when 0:50 didn't work pre patch, good to know its there now!

  • @heliumpai7627
    @heliumpai7627 Před 3 měsíci +1

    I hope he doesn't get nerfed back to the ground- Please I'm his loyal fan..

  • @MaoriGamerDood
    @MaoriGamerDood Před 5 měsíci +1

    Oh that is Beautiful 💪

  • @bobrovrodion225
    @bobrovrodion225 Před 5 měsíci +3

    gief deserves more love
    in that sense he is so bad even after patches
    and when u win as gief u just straight out play ur opponent , playing as a bad character
    btw do u stream?

    • @Killerex100
      @Killerex100  Před 5 měsíci +1

      Nah I don't stream

    • @ΚρανίΩ
      @ΚρανίΩ Před 5 měsíci

      Grapplers in fighting games need to be bad cause sometimes you'll steamroll people, sometimes you will get steamrolled. However if gief had like an ex dp, good conversions and oki after his spd then he'd just either steamroll or not get steamrolled, which is very bad for the game. I know it sucks sometimes to play gief but its still fun

    • @OmarVedlity
      @OmarVedlity Před 5 měsíci

      No you don’t outplay your opponent if you’re M Zangief 😂😂

  • @RobTheMechanik
    @RobTheMechanik Před 5 měsíci

    Awesome tutorial, thank you. The text in black is really hard to read tho.

  • @puchimausu
    @puchimausu Před 5 měsíci

    I’m still shocked they didn’t give his lariat anti air from behind

  • @bernardjameswilson
    @bernardjameswilson Před 5 měsíci

    What they should do is give him 1-2 more non grab specials with OD version that way his combos has real damage.

  • @rain-cq7073
    @rain-cq7073 Před 5 měsíci

    Are you kidding me the last one

  • @davidantoine6625
    @davidantoine6625 Před 5 měsíci

    I seem to be unable to get the SA2, f+HP XX SA1 to work properly (the SA1 seems to miss for me). Any tips?

    • @Killerex100
      @Killerex100  Před 5 měsíci

      You gotta do the headbutt earlier in order for the lvl1 to connect, if it helps try to match it up with how it's done in the vid

  • @TheShotgunShovel
    @TheShotgunShovel Před 5 měsíci

    If only the buff to Lv.1 hitbox was a tad bit better. Still can't combo into it after Drive Rush S.HK.

  • @kingcobra6766
    @kingcobra6766 Před 5 měsíci

    What is the trick to landing Ex Lar into Lvl 1? Like is there a specific from you need to input it or do I just mash?

    • @Killerex100
      @Killerex100  Před 5 měsíci +3

      With that you need to cancel into ex lariat at the highest point of hellstab, then you gotta do lvl1 as early as possible, and in some situations they'll also need to be crouching like in the clip shown

  • @ceno1434
    @ceno1434 Před 5 měsíci

    I wish they just would patch fix lariat and make it stop eating meter

    • @realchezboi
      @realchezboi Před 4 měsíci

      It only does for the OD version

  • @totaledauto2321
    @totaledauto2321 Před 5 měsíci

    You can cancel the first hit of lariat into My loyal fans

  • @rafdes
    @rafdes Před 5 měsíci +1

    Just wish he did all of that for less meter

  • @leandrodavid6256
    @leandrodavid6256 Před 5 měsíci

    Cool 😎😊

  • @Nebulas_World
    @Nebulas_World Před 5 měsíci +1

    The first one was possible before

    • @Killerex100
      @Killerex100  Před 5 měsíci +2

      Lol ik like 2 other people have told me this in the comments already

    • @Nebulas_World
      @Nebulas_World Před 5 měsíci +2

      @@Killerex100 now you know it again :D

  • @Necreon021
    @Necreon021 Před 5 měsíci

    "access to easy 60% combo midscreen"
    *proceeds to casual cancel the first hit of OD Lariat into a 720 SA3*
    "easy"

    • @cosmic5665
      @cosmic5665 Před 5 měsíci +1

      It's easy

    • @LakeEarth
      @LakeEarth Před 5 měsíci +2

      It's actually not that hard. I almost never miss it, and I drop shit all the time.

    • @Eidlones
      @Eidlones Před 5 měsíci +1

      @@LakeEarth I have a 20% chance of doing the motion fast enough in training, let alone during a match

  • @DonovanAenslaed
    @DonovanAenslaed Před 5 měsíci

    Am I seeing things or Zangief has become the most notorious character in SF6?

  • @ThePearlofOrient
    @ThePearlofOrient Před 5 měsíci

    no matter how good his combo become , he have no normal to get in,

    • @dodang_9147
      @dodang_9147 Před 5 měsíci +1

      his slap->slap->slap is decent normal and that down -> upper finger move.

  • @IAMBIMHOP
    @IAMBIMHOP Před 5 měsíci

    All this... but wont fix level 2 to catch jump ins?! Madness. And lariat (being the only one he has) STILL cant catch cross-ups? ....feck dat

  • @zeitlichkeit5094
    @zeitlichkeit5094 Před 5 měsíci +1

    Many Zangief players are some of the worst players out there. The game allows them to get by without learning the basics. One or two hits, and they win without knowing why. All strength…NO skill.

    • @realchezboi
      @realchezboi Před 4 měsíci

      try winning a tourney as gief!

  • @jefiroi
    @jefiroi Před 5 měsíci +1

    Why buff Gief combos? He was already incredibly threatening with very high damaging grabs and buttons. Plus he has a plethora of moves to deal with most situations, don't forget the universal tools the game provides. Completely unnecessary imo, just takes away from the indiviuality of the character.

    • @azada83
      @azada83 Před 5 měsíci

      Cope

    • @tonii557
      @tonii557 Před 4 měsíci +1

      I don't see why not, gief player been dying with the previous lv1 that has shitty hit box, they gives him so that ex lariat into lv3 is perfectly reasonable, because why would others 2 grappler could cancel into their lv3 but not gief
      All you said above is just skill issue because you're just sad that a match-up you dislike get buffed, when instead gief actually need a buff

    • @jefiroi
      @jefiroi Před 4 měsíci

      @@tonii557 I don't even dislike the match-up lol, on the contrary, it's when I play grapplers that I enjoy the limitations that come with them, makes the game more engaging. Problem with modern players is that they want to be rewarded without actually doing something difficult, just lazy imo.