Mojang Keeps Re-Adding This AMAZING Bug
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- čas přidán 18. 12. 2023
- For some reason, Mojang keeps re-adding an amazing new redstone bug(?) that let's us detect what item the player is holding!
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If you can use this with noteblocks, and each slot. You've essentially just created a working piano in Minecraft.
Exactly what I was thinking, imma make it
convenient that the hotbar is 9 slots too, you can make one entire scale and have an extra note left
@@Speaker-BeaterIf the hotbar was 10 slots, you could make an entire scale and even have 2 extra notes left.
@@BlueHazeBurnout93 Now get this, if it was 11 slots, you could make an entire scale and even have 3 extra notes left
I think the delay is a bit too long for that, its something like half a second or less but still enough to make it really hard to play anything
Just remember to prevent the villager from ever getting back to its work station or else it will refresh its trades the following day
Most of the potential here is for custom maps with custom villagers anyway.
@@random832 custom maps wouldn't need to worry about this as they could use commands, though. I'm seeing this more as a survival thing.
I suppose that could also be used as an advantage, for something like randomized puzzles or codes.
@itskdog I can see it as both for vailla and puzzle making.
Id use it as a control panel for a factory or multiple Redstone contractions. I like the right click feature of edible items
@@Pickled_Poet custom maps can already check every inventory slot of the player with command blocks though, so it's only for SURVIVAL puzzle making ;P
So many years, and Sarc's black eye still hasn't healed.
It's actually just really avant-garde eyeshadow. 😎
He pays me to smack him with a hammer every day.
Sad, very unfortunate. 😢
💀
He gets into another alley fight for every video. Gotta respect the commitment
You could actually use that like a panic button with a rarely used item like rabbit's foot. If you set those up around your base, you could activate some emergency system any moment.
you mean rabbit's foot?
@mrsquid_ Yeah, forgot how that thing called in the english version :)
@@mrsquid_what did it originally say?
More like a raw fish.
@@Geckoreo Bunny's paw 😂
This is wild, and absolutely the kind of thing I'm watching for! Fill my brain with such delicious ideas.
This would deff be the coolest thing to show off, the only prob would be hiding the villagers.
Pause
@@waffleman574 snap out of it, you're getting tunnel vision
Ah, delicious idea filled brain is my favorite food
yeah and mojang’s gonna remove it lol
I would think it's intentional as they would have to program it specifically to give it the response number (4). To be sure, I would check the data pack modding systems and see if there is a corresponding type of entry for it. That would prove intention but sadly if absent doesn't prove it wasn't. I can't see it being a bug for sure but unintentional.... slight maybe.
maybe they accidently added it and its supposed to be added in a future "bigger" update like 1.21
maybe the 4 has to do with a specific set of mob events and villagers pulling out an item classifies under that
According to the Wiki, "Villager holds item" falls under the "Entity Action" game event.
He mentioned that it was removed and added back so I think it was intentional
@@kmb600 yeah this is definitely a bug then
Sarc's back? Looks like Christmas came early this year!
By four days!..
5 days and 8 hours for me@@ninenezumi
love ur stuff!! :D
@@perennity Thank you!
Remember when Sarc did Command block builds
I love tech like this in minecraft. almost feels like not-a-bug and I hope its here to stay!
This is such a clever idea, never really thought much of mechanics like this
This isn’t a bug! It’s an unintended new FEATURE!
You can use them as door guards in a map! And if you unalive them then the doors will remain locked, like a doom map with security cards
bro unalive 💀
@@bitonic589scared he won’t get ads on his comment
@@morrison1292 certain words make your comment not appear to others, so bypassing sensitive words like this is rather normal
@@satgurs not sure “kill” is one of them though
@@satgurs not on youtube
This feels like a return to the old school Sarc content I subbed for. I honestly do enjoy the suggestion and opinion style pieces, but your mechanical videos are the best of their kind on all of CZcams. This one especially is phenomenal, and I hope this ends up being an accidental feature that stays in the game, and not a bug that gets patched out.
i agree but i think a bug should be fixed and re-add properly as a feature as bug maybe result from consequences of something entirely different
I suspect that the reason this works is because of the entity_action event, which was added in 23w31a to be a general selector for all unique things that a particular entity can do. The wiki lists Ravagers roaring and wolves shaking as the things it replaces, but elsewhere it says that camels sitting/standing, turtles digging, and witches using potions are detectable under that event as well. It’s not hard to imagine that someone could have thought “Oh hey, villagers have a unique action that they can take, I should put that in there too.”
It seems intentional for the sculk sensors to pick up the villager equipping/unequipping vibrations. Whether the devs realized the power of that, though, I don't know, but I don't think they'll remove it. This is really cool tech! 😁
it’s a bug. of course they’ll remove it. if it doesn’t work in bedrock then they’ll definitely remove it.
Whole time I was thinking “yeah it’s weird but it kinda makes sense, you can do some stuff with it” and then I saw you activate a firework with it and my jaw dropped. You can build literal games inside Minecraft now with your scroll bar as a controller. You can do all kinds of stuff with that
This is really cool, great find! I can finally make a secret entrance that requires players to eat a potato to enter!
it is 2024, holding an item causes block updates
how did i not know about this??????? this is so cool
This reminds me of the carrot door Etho made in his LP years ago. Basically a rabbit on a lead under a wall/door and when he held the carrot, the rabbit would go hyper, tug towards the door and hit a pressure plate activating the door.
That said, I think eventually he gave up on it and just added a button to that door. The door is in his Lab leading to the brick/water/leave hallway.
The number 4 is the "mob exclusive action" frequency, so since only villager type mobs can Doo that I'm guessing it's not a bug but a feature
I'm curious if this works with renamed items. If it does. Imagine using items as keys in adventure maps with this.
I don’t actually know for sure, but I’m certain it does work, you simply set up a custom villager trade with commands. Although checking if the player is holding an item is something you can already with command blocks, which is a lot more convenient, making the villager trick kinda pointless for this purpose
@@Florian87 im pretty sure this mechanic ignores NBT data
@@osman8950yeah it does, plus using this mechanic would make the key randomly unlock if you’re near the door, rather than you actually selecting to use it (which COULD be annoying)
I mean, with adventure maps you have commands that can detect held items anyway, so it doesn't really help all too much there
@@theai_1Just wondering what command that would be because that would be very useful
I noticed each Copper Bulb had a different note. Would it be possible to get 9 villagers, give each one a different individual trade, fill up your hotbar and use your 1-9 keys as a midi keyboard?
Yea, there were some noteblocks underground :) And sure I think that's doable!
noteblock has 25 pitches. with good enough coordination, 3 players could play a wider range.
I accomplished a 9 note piano with this in my latest video, but the sculk sensor 1-second cooldown makes it pretty impractical
@michael23b add a series of sensors then :P
how is this a bug? isn't it a feature?
I knew it had to do with villagers (the only mechanic i could think of that involves held items), but it's really weird that scull picks up on that
thats amazing. I’ve stopped playing the game, but i still love to hear about little quirks like this. I love it.
Thanks mate
I hope they keep this, its such a niche feature that really has no downside
As somebody who has been Redstoning for almost 8 years now, this feels like magic.
this isn't redstone. this is magic. i hope this is not a bug and it's kept in because good lord there is so much potential from this.
This is when a bug should become a feature because this is one of the most amazing things I’ve seen done in Minecraft.
When explaining what was going to happen I had to check it wasnt uploaded on april fools
At 5:25 when you said that "there's a way to take control of the player's scroll wheel", I thought that you meant that the game would prevent the player from scrolling thru their hotbar, and that the game itself (the redstone) would be moving the selected hotbar item. I think that what you really meant was "that there's a way for the player's scroll wheel to take control of the redstone". A minor distinction, but one which might confuse non-native English speakers. This is an awesome and amazing discovery ! I hope this bug is a feature !
6:27 I get it now. Looking at the Sculk Sensor Minecraft article I can understand this. The 3 diffrent villager sending vibration level 4 must be detected with 3 different Skulk Sensors you have hidden. this is paired with the vibration level 8 (the eating vibration) to detect what you are eating does setting off the correct firework. Very clever.
Wow that is a powerful mechanic! Will definitely give it a try.
Btw I think you can distinguish the code item from an emerald by having 2 villagers with different trades triggering 1 isolated sculk sensor each. And plug in a comparator so when the secondary sculk gets triggered it blocks the signal from the main villager.
Also am I the only one who thought of combination locks?
Imagine you build an adventure world with this mechanic used for checkpoints for a story... and then people ruin it by just letting a wolf shake to skip everything XD
That honestly would be so cool to use in builds because you can have full-on bases with item activating doors so only those who know which items to hold can activate and open the doors in question
im hoping someone makes this a datapack to make it permanent, or better yet, mojang keeps it as a feature
Wow. I was really expecting this to be update suppression, but I never would have thought that this is what you were doing! One caveat to this is that it's limited by the refresh rate of the calibrated skulk sensor.
1s
Get me a water bucket, a dog, and a consumable item. Then call me the Minecraft Lockpicking-Lawyer
Neat. So you could recreate up to 9 note instruments with this....
8, really; you need an empty slot to switch to or else you can't do the same note twice in a row.
@@KBRoller Or just play the note when you right click the item, then you can use all 9 slots.
@@Max_Power_ just have it play a note when you select the item and then again if you right click, that would make it easier to use
Really neat, don't play Minecraft much anymore but it certainly is interesting for more wireless redstone capabilities. Even if it is a bug (ahem Copper bulbs) they should keep it as it's very interesting with a lot of potential uses for redstone builders.
Imagine a coded door where you need a certain combination of items in your hotbar and scroll through em
I'm envisioning someone making a working physically lock with pistons as tumblers and the order of items is analogous to the points of a key aligning correctly.
I'm not usually a fan of the misleading thumbnails, but I'm always excited to see a SimplySarc video in my subscription feed
I just wish youtube channels would give some sort of idea as to what the video is going to be about. When i got to the part where he pulled out the iron ingot and the door open i immediately knew what the "bug" was and how it was done, and am about to click off the video. Its annoying that he gets money off of me anyway
@@jc_art_ im not a fan of the clickbaity thumbnails either but man you sound exceptionally bitter
@@raddragons i just hate when people intentionally trick viewers
Great video as always. I would love to see some of your old moded parodies again (Assuming you have the energy/time) I really loved those. :)
This needs to be in Decked Out 3
This is incredible. Now I really want to build with this in a survival world
This is gonna revolutionize minigames and puzzles.
The convenience this tech brings is like tapping your card instead of inserting the chip! It functions the same but is cleaner and faster!
I’m so glad you resolved the melody in the end or else I would go insane waiting for that last note :)
That’s a really clever use of that mechanism!
That’s really cool. You could also theoretically chain these detectors to create a ton of possibilities
Sarc's type of guy to make banger video and disappear for 3 years
Mojang next snapshot: Removed bug regarding villagers activating skulk censors when offering a trade
Hi Sarc!
I wanted to play around with the "villager hold item" sound thing you showed off a bit ago, but I can't figure out how you did the door?
As from my testing the villager needs line of sight within 3 blocks to make the sound. But they are nowhere to be found in the door
Where did you Hide them!
SLABSSSS!!! YOUR STANDING ON STONE SLABS! SNEAKY!!! AHAHAHAHA I GOT YOU!
@@_gerghi
THIS IS THE COOLEST THING I HAVE EVER SEEN
Just thinking of all the amazing vault combinations one can make with this! Maybe even simple farm triggers for on/off/type depending on the item you are holding, or wireless switches for turning redstone on, or different reactions from redstone depending on what item you are holding e.g doors/actions in mazes.
U could fire snowball or arrow when holding item to trigger it too
Or eat (from offhand) while holding the other item like emerald or iron
And advanced selector
This is a feature, also super cool, though it does suck that it's a super slow speed bc sculk has speed limits, so highly interactive minigames maybe not
One potential interesting thing you could do is to make a hidden combination lock by holding specific items in a specific order.
This is insane, I freaking love it! I can think of several uses for this
Definitely going to add this to my worlds! Would love to see how my friends react
You can set up railways so it swaps directions if you hold a certain item
This is so cool, you could make secret base entrences requiring specific items to go in.
This is a cry for help. Help.
No
lol@@pilot778spartan3
Help yourself
whats the problem?
Preform the orange justice
oh wow, this is actually REALLY smart, great job finding it!!!
Oh, yeah. The old style of Simply Sarc video I like:
- Shows up.
- Revolutionizes Minecraft.
- Refuses to elaborate.
- Goes away.
Wow amazing! Well now I really want to use this for something. Thanks!
So happy to see you uploading again
This doesn't quite work for me; it seems the villager needs line of sight to the player in order to show the trade offer, so it only works if the villagers are visible and can look at the player.
i never knew that would trigger sculk sensors. thats a really neat feature, im surprised i havent seen anybody use it yet. thanks for exposing it :)
Hmm you could possibly make a remote detonator using this when trap making, right click the potato and then boom, assuming ur standing close to the villager >:)
Hey I remember this guy! He made that one video fixing an old base on a server!
Oh man this opens up some interesting possibilites. Nice find! :D
4:41 GLORY TO ARSTOTZKA
considering all the custom stuff hermitcraft used jn season 9 i can totally see them using this in season 10 with a retextured item and a custom villager
I knew from the moment you showed the doors it was about villagers... very smart!
awesome stuff! cant wait to implement
Im already imagining some sort of map where there is a iron ingot as a keycard to get through teir 1 doors amd gold will be teir 2 and the diamind will be teir 3. also emerald will be like a masterkey for all doors.
Glad to see you upload :)
This could be useful for a dynamic railroad junction system, then the cart rider wouldn't have to to till soil, throw switches or buttons, but just hold an item to select a destination.
Add some item frames to signify where the turn goes, and it'll be quite elegant, imho. Thanks for showing this off.
That doesn't sound like a bug but an unintended feature that was actually useful.
bro this could be a great like keycard system in some adventure map, thats really cool
This should be in the game forever.
well my only concern is how close you have to be for this to work, for the door system that works well, but for the controls not so much
Hello! At the beginning with the piston doors there weren't any villagers to be seen, and I've been trying to recreate those doors. How do you get the villager to detect what you're holding through a block? I've been having issues with it haha
can you please show us how you built the door though
This is actually really cool, I didn't know this!
Better than exhausting the other trades to to deactivate the emerald reaction you could have 2 villagers that respond to different items. So if they both react, you're holding an emerald and the door doesn't open but if you hold just the right item, then it opens.
this has a lot of potential in puzzles and escape rooms as something like a key that you dont have to throw away
command blocks are wayy easier to do. They are able to this just fine. overall mapmaking does't use features like this. but survival 100%
This isn't a bug or glitch of any kind. This is a minecrafter getting crafty with the game mechanics. Good job
Doc needs to get on this
This is a really neat mechanic! Thanks for sharing :)
This reminds me of the stairs collision detection bug that could do the same thing. Basically by having an item on top of a stair that was pushed up and down by a piston the behavior of the item was different depending on if you had the item held in your hands or not.
I can't remember it clearly but I think the item normally floated above the stair as if it was a full block but once you held it then the item fell down onto the lower stair which you could detect with a nearby pressure plate.
The biggest difference is that the item was not really important so you could use anything rather than being limited to villager trade.
Do not think the bug still works sadly.
minecraft in minecraft could actually become much easier to run with this, pressing buttons to do stuff, heck you could even add a whole system to control it for you that takes inputs and transfers them to item slot positions. Either way for survival it is going to be hard to make sure only one thing is active at a time
Now this is what the community probably have wish for
A real wireless redstone contraption that is wireless
This is pretty interesting. I might have to try playing around with it.
New redstone component aquired: Villager.
This only work in the day-time noon I've found since that's when villagers are "actively" trading
babe wake up, simplysarc uploaded
This is really cool and I feel like there's a way to make some trap to "steal" items from your friends.
Sculk Sensor WOW never heard of those before. Interesting.
I’m at the beginning where he shows it off with redstone doors and I’m gonna guess he detects what you’re holding with allays
Perfect for trapping friends bases, eat a food to trigger whatever trap you've prepared