I'm new to this game i actually played it a little when i was young i don't remember i think 2009 but now everytime im in a game hoping it's beginners game people be 50k score and i'm still at 20 and i always play dutch when i try to rush for 9 banks they attack me and win
Everyone starts from somewhere, best way to learn is to watch my dutch videos and join my discord to ask for advice and rec's of Dutch players and good build orders cards etc.
The game is about a combination of civ knowledge and reaction to opponent action. So, if you want to play dutch and boom, then you have to play defensively: build walls, research villager HP, ship or age up with units, and apply pressure. Dutch can be very effective when they use their church cards to attack and defend or rely on their banks to put their villagers to other resources and make specific army comps that suit them best (like Reuters/falconets against heavy units or skirms when booming behind walls). Not every strat works against every civ though. If you are facing an FF civ or a rush civ, you have to go on the offensive or build units to be ready, you can't have one strat for everyone...
thats why they should have buffs to other types of units like outlaws to complement their army comp if needed (with White Pagoda since its currently worthless)
This otto build is the most toxic thing in lower elo. Almost unbeatable, otto needs to make big mistakes, like losing 3 bombards to cav raids, to lose.
Whenever Ottos are below 50% win rate at lower elo, it means that they are underpowered. Easy game play of a civ should reflect the numbers and if does. Call it toxic or otherwise but Designers know what they do.
Hello im a new player, please answer me this cuz i cant find the answer in forums or discussions on steam. What are the benefits of building multiple town centers
@@Elite_EM no but you get 10 pop and dont have to build a house. The important part ist the double villager production anyway. Apart from that depending where you place is you can get a bit of map controll with it
You double your villager production (very useful to increase your income fast, since there are very few ways to increase villager train time), you get a very strong and durable outpost (a building that your villagers can hide during raids) you can call minutemen that are one time use (so if you use them on your first tc you can use them again and are powerful units that fend off early raids). Supports 10 population space (acts as a single house). Receives home city shipments. It gives a great xp bounty when built. It can be built by your explorer after age 3( a unit that usually stays idle after exploring and collecting treasures), so you don't have to use villagers to built it. The most important thing is villager production...
He went for silk road instead, you dont collect your crates and you instead get 25% more out of crates. It is a tempo card. So when he aged with 400 wood, when he shipped 1000 wood, when he aged up with 1000 coin he got 25% more out of that!
Double tp opening with silk road; taking full advantage of the fact that ottos get more crates and the fact that they get extra wood and lower amount of vils. It works out perfectly imo
Played this game since 2005 on and off. I love to see it growing and I can’t thank people like you enough for keeping the game alive.
You sir are a 'tips hat' legend!!
Im officially a Lion Heart enjoyer😅
😘😘😘
long live lion, i love your energy
I demand a Skynet cosplay while playing the turks.
Kebab man kehehe. When he's not exploring the New World, he likes to make people happy by making them Kebabs
This is a kerimb build order with good micro 😯
I think you have to contest this, if you dont its gg
I'm new to this game i actually played it a little when i was young i don't remember i think 2009 but now everytime im in a game hoping it's beginners game people be 50k score and i'm still at 20 and i always play dutch when i try to rush for 9 banks they attack me and win
Everyone starts from somewhere, best way to learn is to watch my dutch videos and join my discord to ask for advice and rec's of Dutch players and good build orders cards etc.
The game is about a combination of civ knowledge and reaction to opponent action. So, if you want to play dutch and boom, then you have to play defensively: build walls, research villager HP, ship or age up with units, and apply pressure. Dutch can be very effective when they use their church cards to attack and defend or rely on their banks to put their villagers to other resources and make specific army comps that suit them best (like Reuters/falconets against heavy units or skirms when booming behind walls). Not every strat works against every civ though. If you are facing an FF civ or a rush civ, you have to go on the offensive or build units to be ready, you can't have one strat for everyone...
i think you must have won, lets check, also FIRST !!!
Damn man, that was crazy pro play!
I need to try this. I am trying all civs alphabetically. Currently on Germany but can't wait for Otto
Absolute weapon
china really struggles against sipahi ff
thats why they should have buffs to other types of units like outlaws to complement their army comp if needed (with White Pagoda since its currently worthless)
China struggles against any solid ff
I do love me some kebab
do you ever lose with this deck? It seems crazy op
This otto build is the most toxic thing in lower elo. Almost unbeatable, otto needs to make big mistakes, like losing 3 bombards to cav raids, to lose.
Whenever Ottos are below 50% win rate at lower elo, it means that they are underpowered. Easy game play of a civ should reflect the numbers and if does. Call it toxic or otherwise but Designers know what they do.
not if there isnt more malta content
torps op
Hello im a new player, please answer me this cuz i cant find the answer in forums or discussions on steam. What are the benefits of building multiple town centers
Clearly a troll but I'll still answer it. 😂
10 pop cap, good xp after build, most important double villagers production. XD
@@fxmorin439 no srsly i dont know dude, so if you build annother tc you get 210 pop?
@@Elite_EM no but you get 10 pop and dont have to build a house. The important part ist the double villager production anyway. Apart from that depending where you place is you can get a bit of map controll with it
@@emu15449 thank you
You double your villager production (very useful to increase your income fast, since there are very few ways to increase villager train time), you get a very strong and durable outpost (a building that your villagers can hide during raids) you can call minutemen that are one time use (so if you use them on your first tc you can use them again and are powerful units that fend off early raids). Supports 10 population space (acts as a single house). Receives home city shipments. It gives a great xp bounty when built. It can be built by your explorer after age 3( a unit that usually stays idle after exploring and collecting treasures), so you don't have to use villagers to built it.
The most important thing is villager production...
Why not 3 vils first?
He went for silk road instead, you dont collect your crates and you instead get 25% more out of crates. It is a tempo card. So when he aged with 400 wood, when he shipped 1000 wood, when he aged up with 1000 coin he got 25% more out of that!
Double tp opening with silk road; taking full advantage of the fact that ottos get more crates and the fact that they get extra wood and lower amount of vils. It works out perfectly imo
Z