I was telling my sister about Red-Eyes Dragoon and she's like "what are the odds you're going to have the two monsters and polymerization in your hand?" I was like LMAO read this.
@@eeveemaster8902 magicalized fusion lol. Do admit this thread was better than this long-winded video (which negates and castel stop a lot of old stuff, and albaz itself is a negateable super poly). 9:33 lol they don't learn. And yes you're right about verte as just getting 2 monsters and it bypassing Red-eyes fusion's limit make it an OP toolbox you don't need to draw. Fusion destiny is ridiculous too, but this is why we have ash and spell speed 4 stuff like super poly or forbidden droplet.
For me, Shadoll Fusion if the perfect card that uses this concept without breaking it. You can't abuse it first turn, but can help you get started by using materials from your hand. If you go second, it becomes an explosive card that can not only establish your board, but help break your opponent's board, since the Shadoll Monsters have destructive effects when sent to grave.
@@ave4622 And Red Eyes Fusion is a example of where the penalty ruined the card and said penalty is pointless to Verte's bs, which makes the penalty worse since why bother if it would end up not hindering Verte = Dragoon crap
As a Red-Eyes player, I really appreciate being able to summon my fusion dragons from the deck at any point thanks to Black Metal Dragon, Red-Eyes Insight and/or Verte Anaconda letting me activate Red-Eyes Fusion with ease...But as a Yugioh player as a whole, I see the problem with fusion summoning a 3000 (sometimes 4k) Undestructible Monster with an omni-negate and being able to pop 2 cards per turn without any sort of disadvantage
@@d2flick__tt250 ayo, you can still build red eyes without Dragoon. Black Metal Dragon let's you do some crazy combos, summoning 3 Flare Metal Dragons and a Slash Dragon with two set cards, Fang with Chain and Fogblade. 2 monster negates, a monster steal, and 1500 damage per effect
@@lupvirga the thing is that those in general arent as accessible or problematic as these are since fusions require stuff from the deck. Making it so you can just play 2 garnets and then the 3 copies of the fusion spell while for synchros and xyz your whole deck would need to be adjusted usually if its focus wasnt already on them. Also verte makes it trivially eazy to use said fusion spells. Links? Their whole point is to be splashable for most decks so id say they are fine... especially since most of the good bosses need 4 materials
Agreed....honestly Verte should just get a change to where it can only search like a predaplant fusion card/requiring prepaplant effect monsters. It would make him less splashable into decks unless you run some weird combo to search plants out. Although banning hom would be easier, it would be nice for pred users (if they exist) to have tools to bolster thier power.
@@SuperHexer123 the problem with that is that Verte (and Chimerafflesia) appears to have a lot of intended synergy with Super Poly. So limiting to Predaplant-specific cards seems highly unlikely.
I personally don't have a problem with fusing from deck due to how much of a minus a fusion summon inherently is. What I don't like is both cards that bypass the restrictions (Verte) and cards that are so generic that people can and do splash it into any deck, decks that they should have no business in.
Plenty of decks were hard activating REF for Dragoon. The problem is fuse from deck cards that arent conditional. If they aren't, restrictions either make the card abusable or unusable. It becomes flipfloppy. The card needs to be usable and treat the deck fusing part as a bonus to be balanced. Either that or restrict you for the entire turn to specific archetype.
@@ChaddyFantome define "plenty of decks" Because the only ones I saw hard activate the card were decks that didn't need strictly to summon to do their thing. Edlich, Ghostricks, and Guru. Other than this niches, hard activating REF meant you couldn't summon anything that turn except a Dragoon play. But I do agree that fusion cards that pull from deck need to be restrictive and only benefit a fusion deck. Preferably the deck it was meant to be used in.
@@blackmark2899 In the OCG decks were running 3 REF and hard activating it because Dragoon was the most powerful thing you could summon off of 1 card. Decks even ran insight to search it. Whether or not that had anything to do with thing like Maxx C is anyone's guess. Other decks woudl use muddy muddragon of the swamp to summon the thing.
@@ChaddyFantome they have to run more copies, hard commit to REF, and eat up more space in the ED just to run it without Verte. That's more a fair trade for running something the deck has no business running.
Yknow running through the games history from the point i got into it competitively reminded me of the core emotion i felt play ygo since arc-v: exhaustion.
Fusion went from being the most hands-on definitive combination summoning to essentially "Spell-facilitated Extra Deck Summoning". I love purple cards, and I love the theme and memories I have had with the mechanic. Around Arc-V I felt like there was a new boon opening up for Fusions alongside its competing mechanics. Streamlining generic materials: attribute or archetype and making spells with a bonus perk. That's a fine ceiling.
I’ve been going through these comments , and I’m happy the general consensus is that verte is the problem. But for all those say “fusion is so unfar , synchro and xyz and link have to spam a load of monsters”. Clearly you have not seen the formats in the past. I will just repeat a comment I agreed with “1 card combos aren’t the problem generic 1 card combos are”. Also verte is too generic for it’s effect and needs either a ban or errata on what it sends or is use to make or both. Thanks
This is some good stuff, I think the subject of how Yu-Gi-Oh card design has changed is criminally overlooked for how interesting it is. I do have some thoughts and suggestions though I'd like to share: - A more accurate way to view things historically is going by OCG release dates IMO (except for TCG exclusives obviously). For example if you wanted to do an overview of, say, GY effects, Foolish Burial being released in the OCG in 2003 vs 2007 in the TCG is an extraordinarily important difference. Ostinato was actually released in the OCG in late November 2016 (for reference in between Fusion Enforcers and Pendulum Evolution). - How awfully designed Verte Anaconda is and the myriad of ways it breaks the concept of deck fusing I think deserved more attention. Verte gives you not just the materials, but the spell itself all from the deck on a generic link-2 and makes Red-Eyes Fusion and Branded Fusion a generic engine when they otherwise wouldn't be. Having the free boss monster in your back pocket at all times means you don't care about the probability of drawing bricks vs drawing the spell. Although it also simultaneously makes it so you only need to play 1 brick (which can still be useful) to summon Mirrorjade because it can use itself as material. Which is why it did see generic use along with Anaconda in the OCG after they banned Fusion Destiny until they realized maybe the problem card was the one that was still super degenerate after getting the 2 things it was being used for banned. - While Red-Eyes Fusion basically taking your entire turn was an terrible idea to begin with, as it's either going to be completely useless or super overpowered depending on what you can summon with no in between, I think Fusion Destiny was an understandable accident to occur. Like a lot of people say it should have locked for the whole turn, but they wanted it to be usable with other HERO types. They would have had to do something like "you cannot Special Summon monsters, except HERO monsters, the turn you activate this card, or for the rest of the turn, except DARK monsters" and Konami VERY rarely does complex restrictions like that. And I mean come on, it's HERO, the hardest archetype locked deck in the game, what could really go wrong? - Speaking of Fusion Destiny, the most commonly summoned monster with it in HERO decks was Destiny HERO Dystopia, as it's activation condition was easily achieved with either Dread Decimator or Sunrise boosting it, or Dynatag's GY effect. The only DARK monster that was not a Destiny HERO you cared about sending was Shadow Mist, which was usually being sent by Vyon anyway. And with DPE, Celestial is straight-up the reason that makes it better than Dragoon, getting 2 free cards vs having to lose 1 for Dragoon's negate is a game changer. I have never seen someone not running Celestial as part of the engine in a competent deck. - Dinomorphia actually already have a trap that just fuses directly from deck called Dinomorphia Domain, and it's the most important card in the deck as getting both main deck monsters into the GY is integral to making it so the opponent can't just blow all their stuff up. Sorry for the wall of text, but hopefully you find some of this useful.
To add on a bit: PAK and a few others I'm blanking on (I tried searching my watch history and some of my discords) have used Mali + Denier over Celestial + Dasher due to being able to recycle and remake DPE as well as to link Climb or effectively use Fusion Destiny as a starter for other lines of play. PAK's Despia deck profile where he does this: czcams.com/video/R5UpT_h1mds/video.html I tried finding more videos and lists but they either didn't show up in my watch history or are way further back in the discords I'm in than I thought. Celestial definitely is the biggest deal but the fact you have other good options is pretty nutty.
@@ChaosSwissroIl I'm well aware that it was first printed in Structure Deck Joey, but I don't understand why that matters. Harpie's Feather Duster and Crush Card Virus were promos for their version of DDS do they not count then?
@@lulzvg Alright I'll hold the L on that one I wasn't aware that some people are actually utilizing other options. Still the point is that the bonus value you get out of the materials in the GY is the most prevalent factor in why DPE is so much better generically than Dragoon atm.
@@EurekaAce I didn't intend it like that. I was just trying to add on since you covered p.much everything else. And it's not like we're all gonna come across every interaction with the card pool this game has. In a way it's a return to form I suppose since that's what people were doing w/ Mali for link climbing/Beatrice after Denier first dropped.
I agree the primary problem is anaconda. I think red eyes fusion would only be played in red eyes/dark magician without it on top of a few other niche strategies. I honestly don’t think fusion destiny or dpe is broken considering everything and especially without anaconda
As a long term Gem-Knight player, I now hate Serephenite. I just wish Brilliant had an errata to make it limit you to special summon Gem-Knights during the turn you activate it.
2:02 that's incorrect. Future Fusion Chimeratech with Overlord Fusion into Dimensional Fusion for OTK was very stupid and existed before 2010. It was the first instance where FF was absurdly abused to mill things for easy OTKs. It was what got FF limited in the first place. You also missed the Chain Material FTK which abused fusing materials from deck with Fusion Gate. These 2 things proved fusing from the deck was never a good thing as it always led to degenerate decks abusing them.
@@user-fe8gx3ie5v I like how Fusions can't have a moment in the spot light as if synchro combos didn't start right back up after they were released from their link chains
@@dougneon9550 Synchros are okay, but they have a lot of power creep, where as most Fusions from Deck aren't that good. DPE is okay in some match-ups, and Dragoon is okay. The best one right now is Construct.
Rituals have followed similar design progression. Starting with bricky design (requiring exact ritual spell, ritual monster, and appropriate sacrifices). They then developed by adding monsters that searched either rituals or their monsters, and ritual spells became a little more generic but still requiring cards in play or hand. Then Konami developed rituals even further with Gishiki and Nekroz. Then resource generation for ritual archetypes ramped up exponentially to compensate for the initial design flaw of rituals being so resource consuming to complete. Maybe something to analyze. I'm not completely familiar with the entire history of Rituals, though I'd suspect they followed similar advancements in game design to Fusions, save a Verte Anaconda to work with.
@@Birginio420 I don't think that's a good idea, ritual monsters have usual have busted effects to compensate for their stupid summoning requirements (Ultimatness, BLSS if use the right materials etc) and giving them a way to cheat out a ritual monster would be too much of a powercreep. That being said as a causal master duel player we don't need to make ultimateness any easier to summon than it all ready is
Had to do something after Fusions became almost as generic. @@GodOfFame373 Wouldn't a Ritual Verte just copy the Spell from the deck, not replace Ritual Foregone?
Ive only ever played duel links, recently started a transition into tcg a few months ago and this video was amazing in order to help me understand what has been going on in the tcg the last while with all this noise surrounding verte, dpe and draguun. loved the video :) gj man keep experimenting
I think this overview very much missed Cyber Stein and Magical Scientist which both already proved that using 1 card to cheat out fusions was busted, very early on in Yugioh. It has always been playing with fire.
12:12 Small correction here, Lunalights after Sister of the Rose would see massive meta play, even winning YCS’s, as it abused Lunalight Tiger to spam links and build huge boards very consistently, it was just the fusion build specifically that wasnt good
Very good video . It really would be cool if somebody like mbt or farfa reacted to your videos because it would grow your channel a lot and you really deserve it because your videos are very good .
Ban Verte and a good amount of the fucky fusion interactions would be much harder to accomplish. Dragoon would definitely drop in usage, and wouldn’t be as free. Actually, I think the issue is bigger than Verte. Anything that allows you to fusion summon with materials from deck with no strong downside is going to be insane. Red-Eyes Fusion + Dragoon isn’t insane on its own, since you can only summon Dragoon on the turn you use Red-Eyes Fusion. Verte completely bypasses that, which makes it busted.
I'm just gonna say it now: i don't have a problem with fusion summoning from the deck so long as it isn't done through Verte. I can understand banning those fusion spell cards in certain archetypes if they lead to stupid FTKs (its why Brilliant Fusion is banned), but in an archetype like Red-Eyes? I have no issue with it, even if Dragoon is that good. At least there's ways to shut off Dragoon like Dark Ruler and Skill Drain, and baiting out its once-per-turn negate becomes a game in and of itself. Not to mention that once it leaves the field, it stays dead usually. Like, Dragoon is always gonna curb stomp any casual deck its pitted against, but pretty much any competitive deck is gonna do that too, lol. Hell, i'd even argue that fusion summoning from the deck isn't *_that_* toxic in Albaz when you're having to search out the fusion spell and then play it from your hand. Without being able to cheese out the fusion spell whenever, a lot more work has to be done in order to get your spell card (assuming you don't just start with Branded Fusion in hand). Although, I will admit that also giving the archetype a continuous spell card that lets you play branded fusion and your fusion summon monster effects without interruption may be kind of overkill. When we get around to banlist season, we should probably hit that card. The generic targets are also pretty good as well, the fact you can run Winda in the deck without having to commit hard to the Shaddoll strategy is kind of nuts since the garnets still have value if you draw them (it also can run Dragoon and even Tyrant Dragon, but drawing a DM is always going to be worse than drawing a shaddoll monster, so i just don't bother; i'd rather have the floodgate). Like, even without running Verte, Albaz would still be a top rogue deck due to just how versatile Branded Fusion is. But without being able to cheese out the fusion spell, there's at least room for the opponent to interrupt your combos with hand traps or (assuming they went first) other cards such as effect monsters, quickplay spells and traps. Not to mention that obtaining the card would require more work (meaning its possible for there to be games where you just don't have the resources in your hand necessary to grab your fusion spell turn 1/2). If i had to give any further suggestions for banlist season, we should probably ban Dragoon due to how oppressive that card will be in Albaz decks (Albaz really doesn't need an untargetable boss monster that stupidly strong, and Albaz players can already play Millennium-Eyes Restrict or Predaplant Dragostapelia to basically do what they would've been doing with Dragoon). I wouldn't be suggesting that we ban Dragoon otherwise, and I would only be okay with taking Dragoon off the banlist if we errata'd its summon materials to have it only be summonable using Red-Eyes Black Dragon and Dark Magician. I don't think banning DPE would be necessary if we ban Verte though since Fusion Destiny is semi-limited. That pretty much locks DPE to the HERO archetype since playing it in other decks would be way too inconsistent, which is fair since HEROs actually needs a boss monster that oppressive in order to remain relevant. It and Dark Law are THE boss monsters of the archetype. However, Verte cuts out the need for luck, effort and thought in any deck that it's in, and its why i don't run that card out of principle. Verte may as well be the fusion version of Halqifibrax, but on steroids. At least when you're playing Halqifibrax in a synchro/link deck, you have to build a considerable amount of your extra deck and a portion of your main deck around that card. In other words: it takes up a lot more real estate. With Verte, its just itself, whatever materials you want/need, the fusion spell (typically 1 copy), and whatever single copy of that fusion monster you're trying to summon. It's less committal when it comes to deckbuilding and successfully firing it off is more consistent since the entire goal is to NOT draw the materials rather than draw it (which is the case for Halqifibrax, you want to get tuners on board so you can summon it), which is why it's more egregious. And with how Verte works, its much easier to fall back onto Verte as a plan B whenever your opponent attempts to kill your deck's main combo. Granted, i've only ever used Halqifibrax in the context of a janky Impcantation Magikey build, so I might be underselling Halqi a bit (it's a pretty big bottleneck in my deck since there aren't that much other targets worth negating in an Impcantation deck, not to mention it loses out to Nibiru), but I feel as though my argument still stands otherwise. Like, you're honestly putting your deck at a disadvantage by simply not having Verte as a safety net. That'd be like running a GOAT deck without Pot of Greed or some other essential card.
The only thing that that maybe makes Verte a bit of a problem with branded fusion is the fact that mirror jade is a board wipe if it is outed. Branded paradise is not ban worthy in my opinion. You can Still respond with ash and the spell is a one of at most. You may draw it, but you wil probably be searching in red most of the time if you already have the fusion spell. And if we are going to ban that then we might as well ban magical meltdown since you can play it at 3 for the same result
@@chewdoom8415 Why wouldnt you run 2 Paradise? My deck is doing just fine playing 2 (granted, its a budget build that isnt running Verte out of principle, but still). And I didnt mean ban it, just limit it to 1. Granted, i am probably over-reacting to Paradise. I just honestly think its really OP that a deck thats already this good gets to have a card that shuts down opponent interaction during fusion summons.
@@four-en-tee You do not really want to see it much since you want to see aluber or in branded fusion more often. Hitting it does not really serve much purpose since people will probably only play 1 or two anyway. It is not like meltdown where you search a monster on activation. It's a useful card, but it isn't bad.
@@chewdoom8415 Ah. So Aluber would need to be what gets hit with a limit for a competitve Albaz deck if its too good. I didnt know that, I havent bothered using Aluber since i'm play-testing a budget build using cards that i'd get from only 2 structure decks and the dogmatika package that I already own. A copy of Aluber is over 100 bucks, so that defeats the entire purpose of my deck since i'd like to spend as little money as possible using cards i already own or am about to receive from my pre-order.
Imo, Verte is a boogeyman. In the case of REF, let's be real. Outside of Dragoon that card was dogshit and there in lies the problem. Verte isnt breaking a card. It's making an otherwise terrible card playable. The design of REF is too flipfloppy as it is. Either the monster you summon is so broken you just win, or it ism't strong enough and the card isnt worth it.
I thought so but someone made me remember there are 6 fusions requiring 1 elemental hero + 1 attribut monster. So you could Foolish Burial any monster.
19:00 giltia gearfried is actually an amazing face fusion target, being able to be summoned with another one of the generic good warriors like the level 9 god gearfried, thus getting him to gy so you can reccure it with renaud. The issue is that the poker deck doesnt support giltia gearfried properly like other warrior decks.
21:54 "Interestingly enough, [Branded Fusion] does not seem to be seeing any splash play outside of its intended archetype." Me: That statement aged poorly. [laughs in Branded Dogmatika Invoked, Branded Shaddolls, Branded Dinosaurs, Branded DPE...] The Branded engine is HELLA splashable, and DOES in fact see LOTS of splash play now. Every other deck in the meta splashes it.
Great video. Some constructive criticism: there were many instances where there was just white blank screen for a few seconds. Consider putting close up panning shots of card art to fill the screen during that time, or random geometric patterns, loke The Duellogs or Dzeef
Wow! Blown away by the deep analysis shown and I really love to see more. I was hooked the entire video and Master Duel has really made me want to learn more about the game. This is excellent and subbed
Hey law great video, I’m interested in seeing the upcoming cards and wondering what we will see in master duel. I still don’t think I’m ready to try a locals match but getting closer with people like yourself providing great info.
Here's what went wrong - 1) Fusions are often, and for a long time, intrinsically more powerful than Xyz monsters, and often are more powerful than synchros, and are typically balanced around being more difficult to summon. Fusing from the deck changes this balance. 2) Consistency cards were printed that enable easier access to these Fusions from the deck, and in the case of Verte Anaconda this also removes the restrictions put on these spells to balance them. 3) Summoning from the deck is a big deal. Dumping 2 cards from the deck is a big deal. These sorts of cards are usually balanced around being pretty engine specific - Verte and to a certain degree Branded Fusion both break that rule in a big way. 4) Power creep, combined with nostalgia, makes it pretty easy for Konami to design these cards - you'd naturally want good HERO support, and it IS cool that DPE became a staple, and it is the same deal with Dragoon. Branded is a STRUCTURE deck card, this is a budget way to play meta, or to at least get into a meta engine, that's actually amazing. I still say Ban Verte, and I think Branded Fusion could use a Limit, but I also don't think these cards ruined Yu-Gi-Oh! And if the boss monsters do, you can do what Konami is doing and banning those - I'd rather they got the balance right the first time, but a simple 1 word errata could immediately fix Branded Fusion, and Branded would still run it.
@@Wyrm7774 that’s really stupid, there are a lot of one card combos , i.e brave. The problem is generic one card combos(and generic link monsters that cheat out the boss monster, lookin at you verte)
@@EMICIME one card combos are also bad for the game. It inherently breaks how the game is meant to be played. I.e. deck fusions, swordsoul, zoodiac, brave.
@@Wyrm7774 not really. how the game is meant to be played changes every few years. 1 card combos simply mean consistent decks and as long as the meta isnt ruled by exactly 1 deck that far eclipses everything else then its gonna be healthy.
I want to see a version of this for ritual, them slowly lifting the roof of ritual but it still being garbage until drytron was released then the floodgates opened and all the op support came crashing through
@@stevencontreras84 I don't remember seeing much Nekroz stuff honestly, there was only 1 Nekroz player in high school and the extra deck negate was less relevant to us so maybe their deck was weaker in a casual setting because of that, more of a me thing though, regardless looking at the history of Ritual summons would still be cool
Neos fusion is just a fair branded fusion. Not only does your fusion monster have protection thanks to the fusion cards effects in the grave that protects the monster similar to how branded opening does, but it also only stops you from summoning monsters after the card resolves successfully. So if it gets negated you can still do your plays. The only thing holding Neos fusion back is that neos fusion monsters are really situational. But with the POTE support Neos decks can finally pull off crazy turn skips and draw 4 cards off of Neos fusion involving liquid soldier and having cross keeper in the graveyard.
Given that you mentioned Duel Links a few times, I'm surprised you didn't mention the impact Neos Fusion had on that game on release. The main combo was using it to dump A/D Changer to the grave and using it to flip Gale Lizard face-up, bouncing your opponent's monster for an easy OTK. Since it had a pretty low number of required cards, it combined extremely well with the Koa'ki Meiru archetype at the time (even if they weren't the only ones using it) along with Bandit Keith's Switcheroo skill for an incredible consistent OTK deck that took the meta by storm.
I still think the issue lies squarely on the generic-ness of Links and their use as combo extenders instead of solely being the boss monsters that most other Extra Deck types are. Without Verte Anaconda, using "fusion summon from deck" cards requires hard drawing or using up space on searchers. You'd also be potentially drawing bricks if you don't see that fusion, since you couldn't just pull the card's effect out of the deck as part of your combo. If they weren't so accessible through Verte, these cards would mostly see use only in their own decks. Considering the summon type has counters like Dimension Barrier, or just negating the fusion spell, Fusion would probably be the most balanced without it.
Except those cards like Branded Fusion and Fusion destiny would very much still see play without anaconda if they’re unlimited. There’s no real restriction on em and provide ridiculous advantage. People played 1 brilliant fusion and garnet just to get the additional normal and light in grave. 100% would still be used without Verte
@@Jhawk2711 Yes, it would definitely still see play. But, unless you are playing a bunch of searchers (not sure what searches it off the top of my head), you are locked into hard drawing that given card, and in a format that is all in on consistency, it would definitely see LESS play, and not be made in duels as often. That was the point I was making, Verte increases their consistency and splash-ability to a level that puts them off balance.
Several things went wrong: 1. Generic materials needed for the big boss fusion monsters as opposed to more specific ones 2. the fusion Spells themselves not having more restrictions placed on them such as locking the user out of summoning the rest of the turn, restricting them only summoning things from those specific archetypes or activating monster effects for the rest of the turn 3. Predaplant Verte Anaconda being yet another in the endless sea of busted-ass Link monsters with generic materials that any trained chimpanzee can use effectively and effortlessly
Actually, the most recent “from-deck” fusion card is “Magikey Maftea”, a card in the Magikey archetype that allows you to use a material for either a fusion or ritual summon from deck provided you have a normal monster on field.
After about half a year of dealing with Despia, I am coming around to Anaconda being a problem. Frankly, fusion spells that fetch from deck are and will always be inherently broken by themselves, no matter how many restrictions you stack on them.
With one soul caveat: If the fusion monsters they summon are not strong and/or abusable. For example, let's just imagine that... oh, IDK, vehicroids got a deck fusion card and no new fusion monsters, or new fusion monsters that aren't even meta-powerful. That would ironically be a balanced deck fusion.
@@MrJoeyWheeler would still be busted as a way to dump 5 Speedroids on the GY with Barbaroid (wich isn't too bad by itself, either). Painful Choice was banned for the reason, dude.
I was super into Yu-Gi-Oh when I was younger and even now I come back to Gx: Tagforce 2 on my PSP, played the absolute shit out of that game. Love it. The weird summoning after that idk it just kind of stopped making sense to me. I understood synchro to an extent and then pendulum just lost me.
Forced power creep look how laughed at old rituals are laughed at and how enough players only care for what's OP not just simple fair playable, fusion had to change to see any modern play
One thing that someone found (I stumbled upon the combo after buying the Albaz Strike deck to get back into yugioh after 10 years) was that Branded Fusion combos with The Light - Hex Sealed Fusion. In fact, that one addition to the deck makes it possible to win in one turn with just the structure deck. Branded fusion sending The Light - Hex Sealed Fusion and Fallen of Albaz to summon Albion. Albion then banishes The alight - Hex Sealed Fusion (as Fallen of Albaz) and Fallen of Albaz (as a DARK monster) to summon Lubellion. Lubellion then shuffles itself and the banished Fallen of Albaz to summon mirrorjade. You can use Branded Lost (the continuous spell that protects your fusion effects) to search for Fallen of Albaz or Albion (the effect version) from the deck to hand. Albion let’s you discard a branded spell to special summon him to the field OR Fallen of Albaz let’s you discard a card to tribute your opponent’s monster for fusion. In either case that’s at least 2500 attack in addition to the fusion Albion’s 2500 and Mirrorjade’s 3000 for potentially lethal damage. Mirrorjade can then banish an opponent’s monster if needed. If the opponent has 2 monsters at the start of your turn, using Branded Lost to get Fallen of Albaz so you can tribute one of those is an option, or if they only have one which mirrorjade can remove you can get Albion instead. That’s 8000 and one or two monster removal effects all for having Branded Lost, Branded Fusion, and any other branded spell in hand. With only a single card change to the structure deck… I was lucky enough to have 3 copies of that card when I bought 3x Albaz Strike and immediately started wiping the floor with my friend who wanted me to get back into the game, lol…
When you said that its been a big debate lately, I rushed to see the release date of this video. I'm amazed its so recent, and not from years ago, considering that Gem-Knight fusion is what really blew up the debate
As someone who always loved fusion this was a great video, tho I’d like to mention one more card that could fuse from deck that being Magikey Maftea a normal spell that came out in dawn of majesty allowing you not only to fusion but to ritual summon as well using monsters from hand, field, and deck the only caveat being you can only summon a Magikey monster and needing to control a normal monster to be able to use your deck. I know this arc type isn’t very popular but I thought it was at least worth mentioning
Not a Yugioh player myself but I've noticed alot more complex parts of the game is there for balance. I play alot of magic and the trend I've seen alot is trading life for resources or something being too broad is extremely powerful. It's good to see other games have this same issue and have there ways around it. Helps with deck building. I know different game but Yugioh has alot more engines than magic so it's cool to compare and look at things through a different lens. Nerd go brrrrrr
Imagine having a card (maybe field spell but with a hard limit per turn) that lets you fusion summon from deck, but requires you to banish or something from the deck but all material monsters must be Named in full on the fusion card listed.
Verte overshadows them but Scorpio and Cobra were already being used in other decks to get easy access to fusion spells so in some cases banning Verte probably won't be enough, although it certainly helps, since Scorpio and Cobra don't dodge Fusion spell requirements (i.e. no dumping Red-Eyes Fusion AFTER summoning them) and aren't an ED monster that literally every deck can make. Though they also grant an inherent path to a damn Scythe lock.
I actually encountered people who thought that Red Eyes Dark Dragoon was bad. And were telling others it was bad. Like... come on, just because DPE outclasses it now doesn't mean the card was NEVER good. I man, part of the reason DPE is better is better recursion, plus being able to use the materials as draw power or for other plays (and the materials actually being not as bad bricks). REDD, otherwise, has quite a few positives.
You know what’s just kinda crazy to think about: yes it locks you into specifically fusion monsters, but branded fusion is basically a normal spell version of necro fusion with extra steps for any deck that wants to use it that way. Branded fusion, go into Albion, Albion effect, make whatever you want with what you’ve got in grave.
I mean, if we’re being pedantic the most you can make are minimum require : Dragon , albaz or dark as material.(unless there’s are level component fusion monster for 4s)
@@EMICIME light as well if you’re talking about what branded fusion into Albion/Lubellion set up on their own. I was more referring to activating branded fusion when you already have cards in grave. Not the activation of the card with no setup (necro fusion inherently requires setup). Because if you’re talking about the cards they can summon that way, that’s closer to fusing from deck than fusing from grave.
I stand by my opinion of Red-Eyes Dark Dragoon reading like custom card. Yes we have ways to deal with it, but it doesn't change the fact that it was a mistake.
It wasn’t a mistake, it’s a fan card. The mistake was not banning it, or writing “Cannot be used in a duel”. Or at the very least banning/errating verte
It's because of topics like this that I tell people that ritual mechanic isn't bad, they just lack the same level of support that the fusion mechanic received (as well as all the other summoning mechanics). I promise you if all ritual decks moving forward received the shaddoll treatment, There would be a huge rise in tier one ritual decks....
I think konami just doesn't like the ritual mechanic. If they really wanted to make rituals busted (like they've done many times, example being zoodiacs) that could very easily be done (like taking that toxic djinn card off the ban list as well). The ritual mechanic again is very similar to something like shaddolls (which also happened to be my favorite fusion deck).
Great video, haven't heard for a lot of these. Only complaint I have is that Dragoon part was a bit misleading- Shaddol, Invoked and Dogmatika are the same deck and I haven't seen any decent Prank Kids or DLink list playing it. It is still a good card when 3 meta decks are/were playing it, no need to artificially increase it to 6 or 7
Eh. You have invoked mekk knights that play dragoon, but it is not as good. And shaddoll is definitely not the same deck. Having 3 Shadoll cards is not enough to call it shaddolls
@@chewdoom8415 Agree. Shaddolls are essentially side pieces to the bigger meta decks out there and are most definitely not the same as Dogmatika or Invoked just because people use some of them together. Its honestly a shame too since I like the archetype on its own well enough as I greatly enjoy using them and the playstyle they offer. But nowadays Shaddolls are only relevant due to their usefulness in other archetypes which basically just makes the original archetype meaningless to use in a lot people's eyes which saddens me as I like their art and their playstyle
i think they kinda wanted to buff the shit out of fusion cards since not only were they seen as pretty bad for quite a while but would have probably been made obsolete by synchro.
Very nice retrospective, If we're honestly speaking, fusing from deck can be balanced if the right conditions are met, usualy by making it so it's targets aren't powerful, or generic enough, printing adequate drawbacks on the card or making it's materials hard to abuse. What is even more frustrating from modern fusions is how Konami doesn't even make up it's mind with how to balance them, for example, the recently released witchcrafter cards are meant to turn them into a fusion deck, but it's fusion (conveniently named confusion to fit with the naming convention and receive support) doesn't fuse from deck or anywhere other than the hand or field, so the expectations are clearly there and the designers know it, but expect the generic fusion support to do the heavy lifting, but now verte is banned, alongside the previous limits to the other predaplant engine in the OCG, so it makes it so these new underwhelming fusion decks are left to flounder for another year or two, like Melodious.
the stupid thing about fusions was how fusion summoning was not worth it because of metamorphosis. elemental heroes had miracle fusion but also relied on garnets and could not be cheated out.
I can tell you from experimenting with it that face card fusion has more viable targets than Arcana Knight Joker. The light warrior restriction allows it to summon generic warriors like Gilti-Gearfried the magical steel knight and surprisingly, a good number of hero monsters. The latter in particular is worth noting because with elemental hero sunrise you can just mill any two hero monsters with different attributes. This allows you to mill heroes such as shadow mist and liquid soldier which have gy effects that allow you to search and draw respectively. Additionally, sunrise searches miracle fusion allowing you to extend your plays and summon other heroes such as the shining. You can also use it to summon powerful boss monsters like Rainbow Neos. I also found that through the use of fusion substitue monsters like fusion king of the swamp, you can summon monsters that would normally be very difficult such as shining flare wingman or Neos wingman. Granted the substitute can't be used from the deck, but i just thought it was a neat interaction worth noting.
Might edit this later, but my hot take for Fusions (and the various cards that enable the mechanic) is that they sorta need to be busted out of the arse and/or really generic to see play, even in decks focused around Fusion summoning. Fusion summoning itself is an inherent minus in card advantage (MOST Cases: 2 Monsters Min + Poly Spell for 1 Monsters = - 2 Card Economy), so you need to find ways to both A) Overcome that minus, and B) Make the payoff worth the investment. Early Fusions for the most part were NOT worth it unless you could outright cheat them out of the Extra Deck (Metamorph. and Magical Scientist, for example) since they needed ultra specific mats and their effects (if they even had any) were just terrible. As time went on and more successful Extra Deck summoning mechanics came into play (Synchros, XYZs, Pends, etc..) Konami _had_ to innovate upon the mechanic and change their design philosophy about it. So they changed things up. They made the materials generic. They made the Poly Spells searchable. They made busted Poly Spells. They made busted Quick Play Poly Spells/Poly Traps. They made the materials have effects that in some way plus the user from being 'fused' . They made the bosses supremely powerful and/or made them plus upon summon in of themselves. More and more they iterated upon the mechanics, creating entire archtypes centered around it (Shadolls, Prankids, Despia, Dark HEROS, etc.) and/or powerful Fusions that players would happily build around for the payoff (Nordon, Seraphknight, Dark Law, etc.), turning Fusions from a lackluster joke or Banlist bait into a legit means of winning games. Now we come to the age where Konami is making more Fusions Archtypes and Fusion Monsters/Cards that can either use mats from the Deck/Extra Deck, or profitably enable as such from Cards that already had that stipulation. Verte is probably the biggest problem card for this sort of powercreep, but the cards it enabled *already* existed and only got strong because Konami made powerful Fusions (DPE and Dragoon for prime example) . This isn't a problem that came because the execs didn't account for pre-existing variables, they _deliberately planned for this to happen_ . They _want_ to push Fusion Summoning to the next level, in response to the sort of spam and jam that Synchro/XYZ/Link Boards are capable of, or the shenanigans some archtypes can do with the Main Deck or against the Extra Deck. They _want_ to break the mechanic to keep up with the monumental powercreep they've built up over the years and draw more players and keep their existing player base happy as they go about changing the format from banlist to banlist. And it just so happens that Fusion Summoning with mats from the Deck, with powerful bosses available of said summons, and not too terrible restrictions in the way of doing as such is the most straightforward path to success for them. Does that mean this 'move' is okay and a fun, interesting way to make Fusion Summoning as great as the other mechanics, or is it straying too far from the mechanics roots and introducing problems that will have long lasting impact on Yugioh? That, mates, is an answer I shall leave to find at your own discretion.
Yeah, some examples i would like would be: why ritual are either busted or trash and no middle ground? Why they keep releasing generic xyz floodgates like calamity, azzathot, hope zexal, etc when no one likes them? Why they keep releasing generic omninegate synchros?
Powerful boss monsters are totally fine. It's when you can cheese them out turn 1 and basically lock your opponent out of the game that's the issue. Anaconda being banned would absolutely solve a good chunk of the fusion issues these days.
Verte do not need to be banned. Just like Halq, it will live through the end of time (Although, it would be good if Konami banned those two like they did with Electrumite, but what about money). The problem with it lies in the overly generic summoning requirement. For Verte, just change the summoning requirement from [2 Effect Monsters] to [2 “Predaplant” monsters], or if you can give it some slack [2 Plant monsters]. This way, it won’t hurt the archetype it supports but also not make it too splashable.
What went wrong was the same as what went wrong with Rituals with cards like Megaliths, or what went wrong with Tribute Summons with True Dracos...a fundamental disrespect of the core design of the mechanic. XYZ rank-ups that didn't require external intervention (Zoodiacs or Zeus, for example) are in the same category, as is Tzolkin for Synchros. Every time there is an interesting mechanic with inherent limiters, Konami just loves to subvert the fundamental requirements which serve to balance the mechanic...which causes stupid power creep in fundamental new ways...and disrespects the mechanic itself, diluting it and stripping it of the value of being a "unique mechanic". If every mechanic is interchangeable, what is the point of having separate mechanics? I was about to say that at least Links don't have the problem yet...then I remembered that Tri-Brigade exists.
You forgot a small detail about ostinato. When the fusion summoned monster is destroyed during the end phase, you are allowed to special summon the materials that were used to summon it back from the grave. So in essence schburta was ideally the best target since you can fetch aria and elegy from the grave and set up the aria lock, which is decks main gimmick with diva being a secondary target if you need her out on the field
I'd like to see you do a video like this but going over the entire history of fusion monsters. Like original fusion summoning, contact fusion for neos monsters, contact fusion for gladiator beasts, so on up to where we are now.
Neos fusion was always my favorite. I specifically loved my water neos deck in DL. Brave neos and gale lizard was a pretty common combo for a OTK but you could also use nightmare penguin and abyss solider. Also combos well with king of the swamp and and aqua dolphin and neos aqua dolphin. Shortly after deep sea diva came out and I was able to make room for diva, atlanteans, and excellent water syncros in brionic, dolphin, crystrons etc. and Atlanteans made perfect discard fodder for abyss soldier. Aqua dolphin, brionic, and aqua neos. Got kog with this deck at least 7x or so without really trying most formats until neos fusion was semi limited.dumping sinister serpent was also fun even with its erreta and the launch of keeper of the dragon magic brought new life into it even at semi limited for a while until they put both keeper and neos fusion on the same limit thus forcing you to chose one or the other. In master duel the deck isn’t as good in some ways and better in other ways. Can’t OTK bc the LP are 8,000 not 4,000. And less likely to draw neos fusion with 40 cards instead of 20. But we also have elemental and masked heroes not in DL like acid and absolute zero. As well as draw support like liquid soldier. Have a ton of fusion options like super poly, instant fusion and even the aleister engine if you want. Currently playing aleister neos in MD. I admit it’s less water than I’d want. But at least we get back the banned in DL invoked water fusion. I do keep a few torrential tributes and their searcher in there for some water flavor, as well as the water kaiju to break unbreakable boss monster boards. It’s power crept a little bit by top tier decks but I can still get platinum easy enough every season even as a new MD player.
I was telling my sister about Red-Eyes Dragoon and she's like "what are the odds you're going to have the two monsters and polymerization in your hand?" I was like LMAO read this.
Show her verte
And any decent modern deck
Show her all the decks that used the dragoon engine like link dragon and albaz as well as all the top modern decks of yugioh.
People are discussing Anaconda and I am just sitting here astonished that you have a sister who knows about yugioh. What sorcery did you use on her?
@Danny Anderson Is it possible to learn this power?
@@eeveemaster8902 magicalized fusion lol.
Do admit this thread was better than this long-winded video (which negates and castel stop a lot of old stuff, and albaz itself is a negateable super poly). 9:33 lol they don't learn.
And yes you're right about verte as just getting 2 monsters and it bypassing Red-eyes fusion's limit make it an OP toolbox you don't need to draw. Fusion destiny is ridiculous too, but this is why we have ash and spell speed 4 stuff like super poly or forbidden droplet.
For me, Shadoll Fusion if the perfect card that uses this concept without breaking it. You can't abuse it first turn, but can help you get started by using materials from your hand. If you go second, it becomes an explosive card that can not only establish your board, but help break your opponent's board, since the Shadoll Monsters have destructive effects when sent to grave.
If we’re going even fairer, lunalight
*looks at dinomorphia*
Those two are great example of fair deck fusion. The problem is when the condition/penalty is too weak and then there's Anaconda.
If they have restriction like branded fusion it's good too .
@@ave4622 And Red Eyes Fusion is a example of where the penalty ruined the card and said penalty is pointless to Verte's bs, which makes the penalty worse since why bother if it would end up not hindering Verte = Dragoon crap
As a Red-Eyes player, I really appreciate being able to summon my fusion dragons from the deck at any point thanks to Black Metal Dragon, Red-Eyes Insight and/or Verte Anaconda letting me activate Red-Eyes Fusion with ease...But as a Yugioh player as a whole, I see the problem with fusion summoning a 3000 (sometimes 4k) Undestructible Monster with an omni-negate and being able to pop 2 cards per turn without any sort of disadvantage
It's ok you can say his name
oh really, when where you when Xyz, link, and Syncro became a thing, they do the SAME DAMN THING.
I here trying to build a good red eyes deck smh
@@d2flick__tt250 ayo, you can still build red eyes without Dragoon. Black Metal Dragon let's you do some crazy combos, summoning 3 Flare Metal Dragons and a Slash Dragon with two set cards, Fang with Chain and Fogblade. 2 monster negates, a monster steal, and 1500 damage per effect
@@lupvirga the thing is that those in general arent as accessible or problematic as these are since fusions require stuff from the deck. Making it so you can just play 2 garnets and then the 3 copies of the fusion spell while for synchros and xyz your whole deck would need to be adjusted usually if its focus wasnt already on them. Also verte makes it trivially eazy to use said fusion spells.
Links? Their whole point is to be splashable for most decks so id say they are fine... especially since most of the good bosses need 4 materials
Moral of the story: verte was a mistake because it limits future fusion card design
Agreed....honestly Verte should just get a change to where it can only search like a predaplant fusion card/requiring prepaplant effect monsters. It would make him less splashable into decks unless you run some weird combo to search plants out. Although banning hom would be easier, it would be nice for pred users (if they exist) to have tools to bolster thier power.
@@SuperHexer123 the problem with that is that Verte (and Chimerafflesia) appears to have a lot of intended synergy with Super Poly. So limiting to Predaplant-specific cards seems highly unlikely.
@@ShiroiKiba then errata time, let’s get our felt tips
@@ShiroiKiba make it so its super poly and predaplanta
Nah don't worry, Future Fusion got an errata. 8)
I personally don't have a problem with fusing from deck due to how much of a minus a fusion summon inherently is. What I don't like is both cards that bypass the restrictions (Verte) and cards that are so generic that people can and do splash it into any deck, decks that they should have no business in.
Fusion Destiny, if that had a restriction that you can only summon Hero monsters that turn, the it wouldn't be the broken card that it's right now.
Plenty of decks were hard activating REF for Dragoon. The problem is fuse from deck cards that arent conditional. If they aren't, restrictions either make the card abusable or unusable. It becomes flipfloppy. The card needs to be usable and treat the deck fusing part as a bonus to be balanced. Either that or restrict you for the entire turn to specific archetype.
@@ChaddyFantome define "plenty of decks" Because the only ones I saw hard activate the card were decks that didn't need strictly to summon to do their thing. Edlich, Ghostricks, and Guru. Other than this niches, hard activating REF meant you couldn't summon anything that turn except a Dragoon play.
But I do agree that fusion cards that pull from deck need to be restrictive and only benefit a fusion deck. Preferably the deck it was meant to be used in.
@@blackmark2899 In the OCG decks were running 3 REF and hard activating it because Dragoon was the most powerful thing you could summon off of 1 card. Decks even ran insight to search it. Whether or not that had anything to do with thing like Maxx C is anyone's guess. Other decks woudl use muddy muddragon of the swamp to summon the thing.
@@ChaddyFantome they have to run more copies, hard commit to REF, and eat up more space in the ED just to run it without Verte. That's more a fair trade for running something the deck has no business running.
Yknow running through the games history from the point i got into it competitively reminded me of the core emotion i felt play ygo since arc-v: exhaustion.
For me it was vrains
For me it’s the adventure engine
Always remember......HEART OF THE CARDS!!!!!!! THEY WILL GUIDE YOU WHEN YOU NEED IT THE MOST!!!!!
O
Fusion went from being the most hands-on definitive combination summoning to essentially "Spell-facilitated Extra Deck Summoning". I love purple cards, and I love the theme and memories I have had with the mechanic.
Around Arc-V I felt like there was a new boon opening up for Fusions alongside its competing mechanics. Streamlining generic materials: attribute or archetype and making spells with a bonus perk. That's a fine ceiling.
"Spell-facilitated Extra Deck Summoning"
*CONTACT FUSION WOULD LIKE SEVERAL WORDS*
@@halodragonmaster Who are you still Contact Fusing? A Chimeratech? Are you a Glad Beast player? If even Neos abandoned it, we've gone too far.
@@runningoncylinders3829 Does ABC-Dragon buster count?
@@PepperPersonal That's spent so much time at a heavy limit, I'm surprised people remember it.
@@runningoncylinders3829 I am still contact fusing my Ritual Beast monsters.
I’ve been going through these comments , and I’m happy the general consensus is that verte is the problem.
But for all those say “fusion is so unfar , synchro and xyz and link have to spam a load of monsters”. Clearly you have not seen the formats in the past.
I will just repeat a comment I agreed with “1 card combos aren’t the problem generic 1 card combos are”.
Also verte is too generic for it’s effect and needs either a ban or errata on what it sends or is use to make or both.
Thanks
This is some good stuff, I think the subject of how Yu-Gi-Oh card design has changed is criminally overlooked for how interesting it is. I do have some thoughts and suggestions though I'd like to share:
- A more accurate way to view things historically is going by OCG release dates IMO (except for TCG exclusives obviously). For example if you wanted to do an overview of, say, GY effects, Foolish Burial being released in the OCG in 2003 vs 2007 in the TCG is an extraordinarily important difference. Ostinato was actually released in the OCG in late November 2016 (for reference in between Fusion Enforcers and Pendulum Evolution).
- How awfully designed Verte Anaconda is and the myriad of ways it breaks the concept of deck fusing I think deserved more attention. Verte gives you not just the materials, but the spell itself all from the deck on a generic link-2 and makes Red-Eyes Fusion and Branded Fusion a generic engine when they otherwise wouldn't be. Having the free boss monster in your back pocket at all times means you don't care about the probability of drawing bricks vs drawing the spell. Although it also simultaneously makes it so you only need to play 1 brick (which can still be useful) to summon Mirrorjade because it can use itself as material. Which is why it did see generic use along with Anaconda in the OCG after they banned Fusion Destiny until they realized maybe the problem card was the one that was still super degenerate after getting the 2 things it was being used for banned.
- While Red-Eyes Fusion basically taking your entire turn was an terrible idea to begin with, as it's either going to be completely useless or super overpowered depending on what you can summon with no in between, I think Fusion Destiny was an understandable accident to occur. Like a lot of people say it should have locked for the whole turn, but they wanted it to be usable with other HERO types. They would have had to do something like "you cannot Special Summon monsters, except HERO monsters, the turn you activate this card, or for the rest of the turn, except DARK monsters" and Konami VERY rarely does complex restrictions like that. And I mean come on, it's HERO, the hardest archetype locked deck in the game, what could really go wrong?
- Speaking of Fusion Destiny, the most commonly summoned monster with it in HERO decks was Destiny HERO Dystopia, as it's activation condition was easily achieved with either Dread Decimator or Sunrise boosting it, or Dynatag's GY effect. The only DARK monster that was not a Destiny HERO you cared about sending was Shadow Mist, which was usually being sent by Vyon anyway. And with DPE, Celestial is straight-up the reason that makes it better than Dragoon, getting 2 free cards vs having to lose 1 for Dragoon's negate is a game changer. I have never seen someone not running Celestial as part of the engine in a competent deck.
- Dinomorphia actually already have a trap that just fuses directly from deck called Dinomorphia Domain, and it's the most important card in the deck as getting both main deck monsters into the GY is integral to making it so the opponent can't just blow all their stuff up.
Sorry for the wall of text, but hopefully you find some of this useful.
To add on a bit: PAK and a few others I'm blanking on (I tried searching my watch history and some of my discords) have used Mali + Denier over Celestial + Dasher due to being able to recycle and remake DPE as well as to link Climb or effectively use Fusion Destiny as a starter for other lines of play.
PAK's Despia deck profile where he does this: czcams.com/video/R5UpT_h1mds/video.html
I tried finding more videos and lists but they either didn't show up in my watch history or are way further back in the discords I'm in than I thought. Celestial definitely is the biggest deal but the fact you have other good options is pretty nutty.
@@ChaosSwissroIl I'm well aware that it was first printed in Structure Deck Joey, but I don't understand why that matters. Harpie's Feather Duster and Crush Card Virus were promos for their version of DDS do they not count then?
@@lulzvg Alright I'll hold the L on that one I wasn't aware that some people are actually utilizing other options. Still the point is that the bonus value you get out of the materials in the GY is the most prevalent factor in why DPE is so much better generically than Dragoon atm.
@@EurekaAce I didn't intend it like that. I was just trying to add on since you covered p.much everything else. And it's not like we're all gonna come across every interaction with the card pool this game has.
In a way it's a return to form I suppose since that's what people were doing w/ Mali for link climbing/Beatrice after Denier first dropped.
I agree the primary problem is anaconda. I think red eyes fusion would only be played in red eyes/dark magician without it on top of a few other niche strategies. I honestly don’t think fusion destiny or dpe is broken considering everything and especially without anaconda
As a long term Gem-Knight player, I now hate Serephenite. I just wish Brilliant had an errata to make it limit you to special summon Gem-Knights during the turn you activate it.
2:02 that's incorrect. Future Fusion Chimeratech with Overlord Fusion into Dimensional Fusion for OTK was very stupid and existed before 2010. It was the first instance where FF was absurdly abused to mill things for easy OTKs. It was what got FF limited in the first place.
You also missed the Chain Material FTK which abused fusing materials from deck with Fusion Gate.
These 2 things proved fusing from the deck was never a good thing as it always led to degenerate decks abusing them.
Nah, it's a good mechanic, and Chain Material FTK is unreliable and bad.
@@user-fe8gx3ie5v I like how Fusions can't have a moment in the spot light as if synchro combos didn't start right back up after they were released from their link chains
@@dougneon9550 Synchros are okay, but they have a lot of power creep, where as most Fusions from Deck aren't that good. DPE is okay in some match-ups, and Dragoon is okay. The best one right now is Construct.
@@user-fe8gx3ie5v hahahahahahahaha
@@EMICIME What's so funny?
Rituals have followed similar design progression. Starting with bricky design (requiring exact ritual spell, ritual monster, and appropriate sacrifices). They then developed by adding monsters that searched either rituals or their monsters, and ritual spells became a little more generic but still requiring cards in play or hand. Then Konami developed rituals even further with Gishiki and Nekroz. Then resource generation for ritual archetypes ramped up exponentially to compensate for the initial design flaw of rituals being so resource consuming to complete. Maybe something to analyze. I'm not completely familiar with the entire history of Rituals, though I'd suspect they followed similar advancements in game design to Fusions, save a Verte Anaconda to work with.
Imagine if there was a ritual version of verte...
@@Birginio420 I don't think that's a good idea, ritual monsters have usual have busted effects to compensate for their stupid summoning requirements (Ultimatness, BLSS if use the right materials etc) and giving them a way to cheat out a ritual monster would be too much of a powercreep. That being said as a causal master duel player we don't need to make ultimateness any easier to summon than it all ready is
Had to do something after Fusions became almost as generic.
@@GodOfFame373
Wouldn't a Ritual Verte just copy the Spell from the deck, not replace Ritual Foregone?
Yeah now freaking ritual disco balls are dominating the ladder....
@@GodOfFame373 but how many busted ritual monsters are there really
Imagine taking a long ass time to make an elaborate video essay and people just waiting for a punchline because it's April 1
Very cool seeing you branch from Duel Links history to TCG history. Good stuff!
Remember kids a fusion spell is only as good as it's targets
Ive only ever played duel links, recently started a transition into tcg a few months ago and this video was amazing in order to help me understand what has been going on in the tcg the last while with all this noise surrounding verte, dpe and draguun. loved the video :) gj man keep experimenting
Good video, man. It feels right to see the type of analysis you've been doing on the DL series applied to the TCG. Keep it coming
I think this overview very much missed Cyber Stein and Magical Scientist which both already proved that using 1 card to cheat out fusions was busted, very early on in Yugioh. It has always been playing with fire.
Cyberstin you had to pay five thousand Life points and the monster was destroyed during the end phase magical scientists is bejnrd
12:12 Small correction here, Lunalights after Sister of the Rose would see massive meta play, even winning YCS’s, as it abused Lunalight Tiger to spam links and build huge boards very consistently, it was just the fusion build specifically that wasnt good
Fuck fusion summoning from deck. It’s overhyped.
The issue is ACTIVATING SPELLS FROM DECK WITHOUT AND BYPASSING THEIR RESTRICTIONS.
Yeah... that's... what he literally says in the video...
Fuck spam synchro, pendulums, one card links and one card xyz. If they can power creep so can we.
Very good video . It really would be cool if somebody like mbt or farfa reacted to your videos because it would grow your channel a lot and you really deserve it because your videos are very good .
Ban Verte and a good amount of the fucky fusion interactions would be much harder to accomplish. Dragoon would definitely drop in usage, and wouldn’t be as free. Actually, I think the issue is bigger than Verte. Anything that allows you to fusion summon with materials from deck with no strong downside is going to be insane. Red-Eyes Fusion + Dragoon isn’t insane on its own, since you can only summon Dragoon on the turn you use Red-Eyes Fusion. Verte completely bypasses that, which makes it busted.
Who’s gonna tell him about Albaz Fusion and Fusion Destiny?
@@zuzu6470 not me, albus destroy my entire field with guardian chimera have been giving me nightmares.
ban fusions when synchros and pendulums exist? thats stupid as hell
@@Gatz1993 What?
Lol Dragoon is at 3 in TCG and it's just a Rogue deck at best. Go research what DPE is, its a more powerful Dragoon essentially
I'm just gonna say it now: i don't have a problem with fusion summoning from the deck so long as it isn't done through Verte. I can understand banning those fusion spell cards in certain archetypes if they lead to stupid FTKs (its why Brilliant Fusion is banned), but in an archetype like Red-Eyes? I have no issue with it, even if Dragoon is that good. At least there's ways to shut off Dragoon like Dark Ruler and Skill Drain, and baiting out its once-per-turn negate becomes a game in and of itself. Not to mention that once it leaves the field, it stays dead usually. Like, Dragoon is always gonna curb stomp any casual deck its pitted against, but pretty much any competitive deck is gonna do that too, lol.
Hell, i'd even argue that fusion summoning from the deck isn't *_that_* toxic in Albaz when you're having to search out the fusion spell and then play it from your hand. Without being able to cheese out the fusion spell whenever, a lot more work has to be done in order to get your spell card (assuming you don't just start with Branded Fusion in hand). Although, I will admit that also giving the archetype a continuous spell card that lets you play branded fusion and your fusion summon monster effects without interruption may be kind of overkill. When we get around to banlist season, we should probably hit that card. The generic targets are also pretty good as well, the fact you can run Winda in the deck without having to commit hard to the Shaddoll strategy is kind of nuts since the garnets still have value if you draw them (it also can run Dragoon and even Tyrant Dragon, but drawing a DM is always going to be worse than drawing a shaddoll monster, so i just don't bother; i'd rather have the floodgate). Like, even without running Verte, Albaz would still be a top rogue deck due to just how versatile Branded Fusion is. But without being able to cheese out the fusion spell, there's at least room for the opponent to interrupt your combos with hand traps or (assuming they went first) other cards such as effect monsters, quickplay spells and traps. Not to mention that obtaining the card would require more work (meaning its possible for there to be games where you just don't have the resources in your hand necessary to grab your fusion spell turn 1/2).
If i had to give any further suggestions for banlist season, we should probably ban Dragoon due to how oppressive that card will be in Albaz decks (Albaz really doesn't need an untargetable boss monster that stupidly strong, and Albaz players can already play Millennium-Eyes Restrict or Predaplant Dragostapelia to basically do what they would've been doing with Dragoon). I wouldn't be suggesting that we ban Dragoon otherwise, and I would only be okay with taking Dragoon off the banlist if we errata'd its summon materials to have it only be summonable using Red-Eyes Black Dragon and Dark Magician. I don't think banning DPE would be necessary if we ban Verte though since Fusion Destiny is semi-limited. That pretty much locks DPE to the HERO archetype since playing it in other decks would be way too inconsistent, which is fair since HEROs actually needs a boss monster that oppressive in order to remain relevant. It and Dark Law are THE boss monsters of the archetype.
However, Verte cuts out the need for luck, effort and thought in any deck that it's in, and its why i don't run that card out of principle.
Verte may as well be the fusion version of Halqifibrax, but on steroids. At least when you're playing Halqifibrax in a synchro/link deck, you have to build a considerable amount of your extra deck and a portion of your main deck around that card. In other words: it takes up a lot more real estate. With Verte, its just itself, whatever materials you want/need, the fusion spell (typically 1 copy), and whatever single copy of that fusion monster you're trying to summon. It's less committal when it comes to deckbuilding and successfully firing it off is more consistent since the entire goal is to NOT draw the materials rather than draw it (which is the case for Halqifibrax, you want to get tuners on board so you can summon it), which is why it's more egregious. And with how Verte works, its much easier to fall back onto Verte as a plan B whenever your opponent attempts to kill your deck's main combo. Granted, i've only ever used Halqifibrax in the context of a janky Impcantation Magikey build, so I might be underselling Halqi a bit (it's a pretty big bottleneck in my deck since there aren't that much other targets worth negating in an Impcantation deck, not to mention it loses out to Nibiru), but I feel as though my argument still stands otherwise.
Like, you're honestly putting your deck at a disadvantage by simply not having Verte as a safety net. That'd be like running a GOAT deck without Pot of Greed or some other essential card.
The only thing that that maybe makes Verte a bit of a problem with branded fusion is the fact that mirror jade is a board wipe if it is outed.
Branded paradise is not ban worthy in my opinion. You can Still respond with ash and the spell is a one of at most. You may draw it, but you wil probably be searching in red most of the time if you already have the fusion spell. And if we are going to ban that then we might as well ban magical meltdown since you can play it at 3 for the same result
@@chewdoom8415 Why wouldnt you run 2 Paradise? My deck is doing just fine playing 2 (granted, its a budget build that isnt running Verte out of principle, but still). And I didnt mean ban it, just limit it to 1.
Granted, i am probably over-reacting to Paradise. I just honestly think its really OP that a deck thats already this good gets to have a card that shuts down opponent interaction during fusion summons.
@@four-en-tee You do not really want to see it much since you want to see aluber or in branded fusion more often. Hitting it does not really serve much purpose since people will probably only play 1 or two anyway. It is not like meltdown where you search a monster on activation.
It's a useful card, but it isn't bad.
@@chewdoom8415 Ah. So Aluber would need to be what gets hit with a limit for a competitve Albaz deck if its too good.
I didnt know that, I havent bothered using Aluber since i'm play-testing a budget build using cards that i'd get from only 2 structure decks and the dogmatika package that I already own. A copy of Aluber is over 100 bucks, so that defeats the entire purpose of my deck since i'd like to spend as little money as possible using cards i already own or am about to receive from my pre-order.
Imo, Verte is a boogeyman. In the case of REF, let's be real. Outside of Dragoon that card was dogshit and there in lies the problem. Verte isnt breaking a card. It's making an otherwise terrible card playable. The design of REF is too flipfloppy as it is. Either the monster you summon is so broken you just win, or it ism't strong enough and the card isnt worth it.
We need an Elemental HERO and Evil HERO respective form of the Red-Eyes Fusion/Fusion Destiny
We sort of have the Evil HERO version of it with Evil HERO - Adusted Gold effect to search for Dark Calling. But that’s really it.
I thought so but someone made me remember there are 6 fusions requiring 1 elemental hero + 1 attribut monster. So you could Foolish Burial any monster.
19:00 giltia gearfried is actually an amazing face fusion target, being able to be summoned with another one of the generic good warriors like the level 9 god gearfried, thus getting him to gy so you can reccure it with renaud. The issue is that the poker deck doesnt support giltia gearfried properly like other warrior decks.
Correction around 21:37 on Alba Renatus.
You can only send 1 other dragon this way since Branded Fusion only use 2 monster as material.
21:54 "Interestingly enough, [Branded Fusion] does not seem to be seeing any splash play outside of its intended archetype."
Me: That statement aged poorly. [laughs in Branded Dogmatika Invoked, Branded Shaddolls, Branded Dinosaurs, Branded DPE...]
The Branded engine is HELLA splashable, and DOES in fact see LOTS of splash play now. Every other deck in the meta splashes it.
Great video. Some constructive criticism: there were many instances where there was just white blank screen for a few seconds. Consider putting close up panning shots of card art to fill the screen during that time, or random geometric patterns, loke The Duellogs or Dzeef
that diva was a god card on duel links im glad you mentioned that
Wow! Blown away by the deep analysis shown and I really love to see more. I was hooked the entire video and Master Duel has really made me want to learn more about the game. This is excellent and subbed
Hey law great video, I’m interested in seeing the upcoming cards and wondering what we will see in master duel.
I still don’t think I’m ready to try a locals match but getting closer with people like yourself providing great info.
Guess we're gonna need a sequel video: "Fusing from the Graveyard - What Went Wrong?"
5:31 you know I wish that more cards like this were made for a benefit as powerful as fuse from deck
4:21 HOLY SHIT IS THAT IMPERFECT PARADISE?? the video was already great but the capsule monsters OST earned an instant sub
Here's what went wrong - 1) Fusions are often, and for a long time, intrinsically more powerful than Xyz monsters, and often are more powerful than synchros, and are typically balanced around being more difficult to summon. Fusing from the deck changes this balance. 2) Consistency cards were printed that enable easier access to these Fusions from the deck, and in the case of Verte Anaconda this also removes the restrictions put on these spells to balance them. 3) Summoning from the deck is a big deal. Dumping 2 cards from the deck is a big deal. These sorts of cards are usually balanced around being pretty engine specific - Verte and to a certain degree Branded Fusion both break that rule in a big way. 4) Power creep, combined with nostalgia, makes it pretty easy for Konami to design these cards - you'd naturally want good HERO support, and it IS cool that DPE became a staple, and it is the same deal with Dragoon. Branded is a STRUCTURE deck card, this is a budget way to play meta, or to at least get into a meta engine, that's actually amazing.
I still say Ban Verte, and I think Branded Fusion could use a Limit, but I also don't think these cards ruined Yu-Gi-Oh! And if the boss monsters do, you can do what Konami is doing and banning those - I'd rather they got the balance right the first time, but a simple 1 word errata could immediately fix Branded Fusion, and Branded would still run it.
Deck summoning isn’t the problem on its own, it’s the interactions it enables. I.e dpe-scythelock and all the other fucky stuff
It is a problem, one spell card shouldn't get a boss monster
@@Wyrm7774 that’s really stupid, there are a lot of one card combos , i.e brave.
The problem is generic one card combos(and generic link monsters that cheat out the boss monster, lookin at you verte)
@@EMICIME one card combos are also bad for the game. It inherently breaks how the game is meant to be played. I.e. deck fusions, swordsoul, zoodiac, brave.
@@Wyrm7774 not really. how the game is meant to be played changes every few years. 1 card combos simply mean consistent decks and as long as the meta isnt ruled by exactly 1 deck that far eclipses everything else then its gonna be healthy.
@@luminous3558 I think he means one card boss monsters in the style of Mo Ye and Zoodiac Drident, rather than 1-card combos.
It's a cool effect, and I like it.
Waiting for a fusion card that allows you to fusion summon with monsters from your opponent's deck.
Lmao
I want to see a version of this for ritual, them slowly lifting the roof of ritual but it still being garbage until drytron was released then the floodgates opened and all the op support came crashing through
Until Drytron?? Nekroz anyone??
@@stevencontreras84 yes but it was just a splash, just like demise otk which won a tournament
@@i8u2manytimes lmao Nekroz was the deck to beat all the way back in 2015-2016
@@stevencontreras84 I don't remember seeing much Nekroz stuff honestly, there was only 1 Nekroz player in high school and the extra deck negate was less relevant to us so maybe their deck was weaker in a casual setting because of that, more of a me thing though, regardless looking at the history of Ritual summons would still be cool
@@i8u2manytimes Nekroz was a powerhouse back then. So strong that many cards hit the banlist because of them. It was in the pendulum era..
This was actually way more interesting than I thought.
Subscribed.
This is a great video. I'm looking forward for the next video with the same feeling. Idk why but this feels more nice compared to your previous videos
Oh man, that pre-errata future fusion, i used to have an FTK cyber/jinzo/machina deck
Great video and such a great concept of a series that I hope you continue!
I wanna say thank you for using yugioh capsule monsters colleseum music one of my favorite yugioh games of all time
Neos fusion is just a fair branded fusion. Not only does your fusion monster have protection thanks to the fusion cards effects in the grave that protects the monster similar to how branded opening does, but it also only stops you from summoning monsters after the card resolves successfully. So if it gets negated you can still do your plays. The only thing holding Neos fusion back is that neos fusion monsters are really situational. But with the POTE support Neos decks can finally pull off crazy turn skips and draw 4 cards off of Neos fusion involving liquid soldier and having cross keeper in the graveyard.
Is this for real?
Given that you mentioned Duel Links a few times, I'm surprised you didn't mention the impact Neos Fusion had on that game on release. The main combo was using it to dump A/D Changer to the grave and using it to flip Gale Lizard face-up, bouncing your opponent's monster for an easy OTK. Since it had a pretty low number of required cards, it combined extremely well with the Koa'ki Meiru archetype at the time (even if they weren't the only ones using it) along with Bandit Keith's Switcheroo skill for an incredible consistent OTK deck that took the meta by storm.
I still think the issue lies squarely on the generic-ness of Links and their use as combo extenders instead of solely being the boss monsters that most other Extra Deck types are. Without Verte Anaconda, using "fusion summon from deck" cards requires hard drawing or using up space on searchers. You'd also be potentially drawing bricks if you don't see that fusion, since you couldn't just pull the card's effect out of the deck as part of your combo.
If they weren't so accessible through Verte, these cards would mostly see use only in their own decks. Considering the summon type has counters like Dimension Barrier, or just negating the fusion spell, Fusion would probably be the most balanced without it.
Except those cards like Branded Fusion and Fusion destiny would very much still see play without anaconda if they’re unlimited. There’s no real restriction on em and provide ridiculous advantage.
People played 1 brilliant fusion and garnet just to get the additional normal and light in grave. 100% would still be used without Verte
@@Jhawk2711 Yes, it would definitely still see play. But, unless you are playing a bunch of searchers (not sure what searches it off the top of my head), you are locked into hard drawing that given card, and in a format that is all in on consistency, it would definitely see LESS play, and not be made in duels as often. That was the point I was making, Verte increases their consistency and splash-ability to a level that puts them off balance.
Several things went wrong:
1. Generic materials needed for the big boss fusion monsters as opposed to more specific ones
2. the fusion Spells themselves not having more restrictions placed on them such as locking the user out of summoning the rest of the turn, restricting them only summoning things from those specific archetypes or activating monster effects for the rest of the turn
3. Predaplant Verte Anaconda being yet another in the endless sea of busted-ass Link monsters with generic materials that any trained chimpanzee can use effectively and effortlessly
thx i watched the video btw
Actually, the most recent “from-deck” fusion card is “Magikey Maftea”, a card in the Magikey archetype that allows you to use a material for either a fusion or ritual summon from deck provided you have a normal monster on field.
That was a good video. Wouldn't mind more content like it.
After about half a year of dealing with Despia, I am coming around to Anaconda being a problem. Frankly, fusion spells that fetch from deck are and will always be inherently broken by themselves, no matter how many restrictions you stack on them.
With one soul caveat: If the fusion monsters they summon are not strong and/or abusable. For example, let's just imagine that... oh, IDK, vehicroids got a deck fusion card and no new fusion monsters, or new fusion monsters that aren't even meta-powerful.
That would ironically be a balanced deck fusion.
@@MrJoeyWheeler would still be busted as a way to dump 5 Speedroids on the GY with Barbaroid (wich isn't too bad by itself, either). Painful Choice was banned for the reason, dude.
I was super into Yu-Gi-Oh when I was younger and even now I come back to Gx: Tagforce 2 on my PSP, played the absolute shit out of that game. Love it. The weird summoning after that idk it just kind of stopped making sense to me. I understood synchro to an extent and then pendulum just lost me.
What about XYZ? They're so easy and so strong, XYZ is awesome
Forced power creep look how laughed at old rituals are laughed at and how enough players only care for what's OP not just simple fair playable, fusion had to change to see any modern play
One thing that someone found (I stumbled upon the combo after buying the Albaz Strike deck to get back into yugioh after 10 years) was that Branded Fusion combos with The Light - Hex Sealed Fusion. In fact, that one addition to the deck makes it possible to win in one turn with just the structure deck. Branded fusion sending The Light - Hex Sealed Fusion and Fallen of Albaz to summon Albion. Albion then banishes The alight - Hex Sealed Fusion (as Fallen of Albaz) and Fallen of Albaz (as a DARK monster) to summon Lubellion. Lubellion then shuffles itself and the banished Fallen of Albaz to summon mirrorjade. You can use Branded Lost (the continuous spell that protects your fusion effects) to search for Fallen of Albaz or Albion (the effect version) from the deck to hand. Albion let’s you discard a branded spell to special summon him to the field OR Fallen of Albaz let’s you discard a card to tribute your opponent’s monster for fusion. In either case that’s at least 2500 attack in addition to the fusion Albion’s 2500 and Mirrorjade’s 3000 for potentially lethal damage. Mirrorjade can then banish an opponent’s monster if needed. If the opponent has 2 monsters at the start of your turn, using Branded Lost to get Fallen of Albaz so you can tribute one of those is an option, or if they only have one which mirrorjade can remove you can get Albion instead.
That’s 8000 and one or two monster removal effects all for having Branded Lost, Branded Fusion, and any other branded spell in hand. With only a single card change to the structure deck… I was lucky enough to have 3 copies of that card when I bought 3x Albaz Strike and immediately started wiping the floor with my friend who wanted me to get back into the game, lol…
Making a serious in dept video on April Fools Day, What a move!
As Konami moved into the Link era, Konami would take these lessons to heart when designing Predaplant Verte Anaconda.
When you said that its been a big debate lately, I rushed to see the release date of this video. I'm amazed its so recent, and not from years ago, considering that Gem-Knight fusion is what really blew up the debate
4 ads in the first 5 minutes what is this honestly.
As someone who always loved fusion this was a great video, tho I’d like to mention one more card that could fuse from deck that being Magikey Maftea a normal spell that came out in dawn of majesty allowing you not only to fusion but to ritual summon as well using monsters from hand, field, and deck the only caveat being you can only summon a Magikey monster and needing to control a normal monster to be able to use your deck. I know this arc type isn’t very popular but I thought it was at least worth mentioning
Yugioh just gave everyone what was supposed to belong to HEROS.
As a HERO player, it upsets me so to see our boss monster get so much hate and being threatened with a ban because of Verte.
Not a Yugioh player myself but I've noticed alot more complex parts of the game is there for balance. I play alot of magic and the trend I've seen alot is trading life for resources or something being too broad is extremely powerful. It's good to see other games have this same issue and have there ways around it. Helps with deck building. I know different game but Yugioh has alot more engines than magic so it's cool to compare and look at things through a different lens.
Nerd go brrrrrr
Great video and I love the music from Falsebound Kingdom!
Tearlaments is a really good way around this problem. The fusion materials activate in the gy the same way every combo deck plays.
Imagine having a card (maybe field spell but with a hard limit per turn) that lets you fusion summon from deck, but requires you to banish or something from the deck but all material monsters must be Named in full on the fusion card listed.
Verte overshadows them but Scorpio and Cobra were already being used in other decks to get easy access to fusion spells so in some cases banning Verte probably won't be enough, although it certainly helps, since Scorpio and Cobra don't dodge Fusion spell requirements (i.e. no dumping Red-Eyes Fusion AFTER summoning them) and aren't an ED monster that literally every deck can make. Though they also grant an inherent path to a damn Scythe lock.
I actually encountered people who thought that Red Eyes Dark Dragoon was bad. And were telling others it was bad.
Like... come on, just because DPE outclasses it now doesn't mean the card was NEVER good. I man, part of the reason DPE is better is better recursion, plus being able to use the materials as draw power or for other plays (and the materials actually being not as bad bricks). REDD, otherwise, has quite a few positives.
You know what’s just kinda crazy to think about: yes it locks you into specifically fusion monsters, but branded fusion is basically a normal spell version of necro fusion with extra steps for any deck that wants to use it that way. Branded fusion, go into Albion, Albion effect, make whatever you want with what you’ve got in grave.
I mean, if we’re being pedantic the most you can make are minimum require : Dragon , albaz or dark as material.(unless there’s are level component fusion monster for 4s)
@@EMICIME light as well if you’re talking about what branded fusion into Albion/Lubellion set up on their own.
I was more referring to activating branded fusion when you already have cards in grave. Not the activation of the card with no setup (necro fusion inherently requires setup). Because if you’re talking about the cards they can summon that way, that’s closer to fusing from deck than fusing from grave.
I stand by my opinion of Red-Eyes Dark Dragoon reading like custom card.
Yes we have ways to deal with it, but it doesn't change the fact that it was a mistake.
It wasn’t a mistake, it’s a fan card.
The mistake was not banning it, or writing “Cannot be used in a duel”.
Or at the very least banning/errating verte
It's because of topics like this that I tell people that ritual mechanic isn't bad, they just lack the same level of support that the fusion mechanic received (as well as all the other summoning mechanics). I promise you if all ritual decks moving forward received the shaddoll treatment, There would be a huge rise in tier one ritual decks....
I think konami just doesn't like the ritual mechanic. If they really wanted to make rituals busted (like they've done many times, example being zoodiacs) that could very easily be done (like taking that toxic djinn card off the ban list as well). The ritual mechanic again is very similar to something like shaddolls (which also happened to be my favorite fusion deck).
Summoning Chimeratech Overdragon thanks to Future Fusion + Overload Fusion back in 2006 felt so good.
Great video, haven't heard for a lot of these.
Only complaint I have is that Dragoon part was a bit misleading- Shaddol, Invoked and Dogmatika are the same deck and I haven't seen any decent Prank Kids or DLink list playing it. It is still a good card when 3 meta decks are/were playing it, no need to artificially increase it to 6 or 7
Eh. You have invoked mekk knights that play dragoon, but it is not as good. And shaddoll is definitely not the same deck. Having 3 Shadoll cards is not enough to call it shaddolls
@@chewdoom8415 Agree. Shaddolls are essentially side pieces to the bigger meta decks out there and are most definitely not the same as Dogmatika or Invoked just because people use some of them together. Its honestly a shame too since I like the archetype on its own well enough as I greatly enjoy using them and the playstyle they offer. But nowadays Shaddolls are only relevant due to their usefulness in other archetypes which basically just makes the original archetype meaningless to use in a lot people's eyes which saddens me as I like their art and their playstyle
Please do more TCG videos like this! :D
you where really good with duel links, with the tcg history you are godly
Verte: 2 effect monsters
It's your fault Konami! IT'S ALWAYS BEEN YOUR FAULT!!
i think they kinda wanted to buff the shit out of fusion cards since not only were they seen as pretty bad for quite a while but would have probably been made obsolete by synchro.
Very nice retrospective, If we're honestly speaking, fusing from deck can be balanced if the right conditions are met, usualy by making it so it's targets aren't powerful, or generic enough, printing adequate drawbacks on the card or making it's materials hard to abuse.
What is even more frustrating from modern fusions is how Konami doesn't even make up it's mind with how to balance them, for example, the recently released witchcrafter cards are meant to turn them into a fusion deck, but it's fusion (conveniently named confusion to fit with the naming convention and receive support) doesn't fuse from deck or anywhere other than the hand or field, so the expectations are clearly there and the designers know it, but expect the generic fusion support to do the heavy lifting, but now verte is banned, alongside the previous limits to the other predaplant engine in the OCG, so it makes it so these new underwhelming fusion decks are left to flounder for another year or two, like Melodious.
the stupid thing about fusions was how fusion summoning was not worth it because of metamorphosis. elemental heroes had miracle fusion but also relied on garnets and could not be cheated out.
I can tell you from experimenting with it that face card fusion has more viable targets than Arcana Knight Joker. The light warrior restriction allows it to summon generic warriors like Gilti-Gearfried the magical steel knight and surprisingly, a good number of hero monsters. The latter in particular is worth noting because with elemental hero sunrise you can just mill any two hero monsters with different attributes. This allows you to mill heroes such as shadow mist and liquid soldier which have gy effects that allow you to search and draw respectively. Additionally, sunrise searches miracle fusion allowing you to extend your plays and summon other heroes such as the shining. You can also use it to summon powerful boss monsters like Rainbow Neos. I also found that through the use of fusion substitue monsters like fusion king of the swamp, you can summon monsters that would normally be very difficult such as shining flare wingman or Neos wingman. Granted the substitute can't be used from the deck, but i just thought it was a neat interaction worth noting.
Excellent video. I love stuff like this
This video is really great to watch
Ostinato in 2024: maybe I was Brilliant Fusion all along
I didn't know much of this (history of yugioh as a whole); thank you so much! I kinda wanna play that Albaz deck now xD
Might edit this later, but my hot take for Fusions (and the various cards that enable the mechanic) is that they sorta need to be busted out of the arse and/or really generic to see play, even in decks focused around Fusion summoning. Fusion summoning itself is an inherent minus in card advantage (MOST Cases: 2 Monsters Min + Poly Spell for 1 Monsters = - 2 Card Economy), so you need to find ways to both A) Overcome that minus, and B) Make the payoff worth the investment. Early Fusions for the most part were NOT worth it unless you could outright cheat them out of the Extra Deck (Metamorph. and Magical Scientist, for example) since they needed ultra specific mats and their effects (if they even had any) were just terrible. As time went on and more successful Extra Deck summoning mechanics came into play (Synchros, XYZs, Pends, etc..) Konami _had_ to innovate upon the mechanic and change their design philosophy about it.
So they changed things up. They made the materials generic. They made the Poly Spells searchable. They made busted Poly Spells. They made busted Quick Play Poly Spells/Poly Traps. They made the materials have effects that in some way plus the user from being 'fused' . They made the bosses supremely powerful and/or made them plus upon summon in of themselves. More and more they iterated upon the mechanics, creating entire archtypes centered around it (Shadolls, Prankids, Despia, Dark HEROS, etc.) and/or powerful Fusions that players would happily build around for the payoff (Nordon, Seraphknight, Dark Law, etc.), turning Fusions from a lackluster joke or Banlist bait into a legit means of winning games.
Now we come to the age where Konami is making more Fusions Archtypes and Fusion Monsters/Cards that can either use mats from the Deck/Extra Deck, or profitably enable as such from Cards that already had that stipulation. Verte is probably the biggest problem card for this sort of powercreep, but the cards it enabled *already* existed and only got strong because Konami made powerful Fusions (DPE and Dragoon for prime example) . This isn't a problem that came because the execs didn't account for pre-existing variables, they _deliberately planned for this to happen_ . They _want_ to push Fusion Summoning to the next level, in response to the sort of spam and jam that Synchro/XYZ/Link Boards are capable of, or the shenanigans some archtypes can do with the Main Deck or against the Extra Deck. They _want_ to break the mechanic to keep up with the monumental powercreep they've built up over the years and draw more players and keep their existing player base happy as they go about changing the format from banlist to banlist. And it just so happens that Fusion Summoning with mats from the Deck, with powerful bosses available of said summons, and not too terrible restrictions in the way of doing as such is the most straightforward path to success for them.
Does that mean this 'move' is okay and a fun, interesting way to make Fusion Summoning as great as the other mechanics, or is it straying too far from the mechanics roots and introducing problems that will have long lasting impact on Yugioh? That, mates, is an answer I shall leave to find at your own discretion.
Is there going to be a version of these kinds of videos using the other summoning techniques by any chance?
Yeah, some examples i would like would be: why ritual are either busted or trash and no middle ground? Why they keep releasing generic xyz floodgates like calamity, azzathot, hope zexal, etc when no one likes them? Why they keep releasing generic omninegate synchros?
The best fusion from deck is chain material and fusion gate
Unlimited fusion
As a Face Knights player, if Face Card Fusion had the returning effect that Jokers Knight and Straight have, it would be alot better
p l e a s e
Powerful boss monsters are totally fine. It's when you can cheese them out turn 1 and basically lock your opponent out of the game that's the issue. Anaconda being banned would absolutely solve a good chunk of the fusion issues these days.
Verte do not need to be banned. Just like Halq, it will live through the end of time (Although, it would be good if Konami banned those two like they did with Electrumite, but what about money). The problem with it lies in the overly generic summoning requirement. For Verte, just change the summoning requirement from [2 Effect Monsters] to [2 “Predaplant” monsters], or if you can give it some slack [2 Plant monsters]. This way, it won’t hurt the archetype it supports but also not make it too splashable.
If you read this comment, Verte is currently banned. But not Halq.
What went wrong was the same as what went wrong with Rituals with cards like Megaliths, or what went wrong with Tribute Summons with True Dracos...a fundamental disrespect of the core design of the mechanic. XYZ rank-ups that didn't require external intervention (Zoodiacs or Zeus, for example) are in the same category, as is Tzolkin for Synchros. Every time there is an interesting mechanic with inherent limiters, Konami just loves to subvert the fundamental requirements which serve to balance the mechanic...which causes stupid power creep in fundamental new ways...and disrespects the mechanic itself, diluting it and stripping it of the value of being a "unique mechanic". If every mechanic is interchangeable, what is the point of having separate mechanics? I was about to say that at least Links don't have the problem yet...then I remembered that Tri-Brigade exists.
Yep. You're totally right. Konami always loves subverting thise mechanics that it created...
Looking forward to where things go with Dinomorphia
Branded Fusion will definitely see play in Dark Magician Decks so, they turbo the only teeth that deck has Dragoon.
i come back to these videos after leaving the game years ago to keep up with community topics. I'm glad I left the game lol
Oh wait, we are getting melodious support? Amazing
Fusion summon from the deck isn't the problem. Anaconda who gets rid of the cost is the problem.
Yes bdn or erwtw ancoda
@@koalafromtomorrow5656 ban it. I don't like erratas. Ban it and then release a retrain version.
You forgot a small detail about ostinato. When the fusion summoned monster is destroyed during the end phase, you are allowed to special summon the materials that were used to summon it back from the grave. So in essence schburta was ideally the best target since you can fetch aria and elegy from the grave and set up the aria lock, which is decks main gimmick with diva being a secondary target if you need her out on the field
TCG: this fusion card is subpar
Duel links: *Vince McMahon’s theme starts playing*
mann lunas too, the wars the endless battles ive had with them on links too
I've heard that Magic is being killed by power creep too.
I'd like to see you do a video like this but going over the entire history of fusion monsters. Like original fusion summoning, contact fusion for neos monsters, contact fusion for gladiator beasts, so on up to where we are now.
Neos fusion was always my favorite. I specifically loved my water neos deck in DL. Brave neos and gale lizard was a pretty common combo for a OTK but you could also use nightmare penguin and abyss solider. Also combos well with king of the swamp and and aqua dolphin and neos aqua dolphin.
Shortly after deep sea diva came out and I was able to make room for diva, atlanteans, and excellent water syncros in brionic, dolphin, crystrons etc. and Atlanteans made perfect discard fodder for abyss soldier. Aqua dolphin, brionic, and aqua neos. Got kog with this deck at least 7x or so without really trying most formats until neos fusion was semi limited.dumping sinister serpent was also fun even with its erreta and the launch of keeper of the dragon magic brought new life into it even at semi limited for a while until they put both keeper and neos fusion on the same limit thus forcing you to chose one or the other.
In master duel the deck isn’t as good in some ways and better in other ways. Can’t OTK bc the LP are 8,000 not 4,000. And less likely to draw neos fusion with 40 cards instead of 20. But we also have elemental and masked heroes not in DL like acid and absolute zero. As well as draw support like liquid soldier. Have a ton of fusion options like super poly, instant fusion and even the aleister engine if you want. Currently playing aleister neos in MD. I admit it’s less water than I’d want. But at least we get back the banned in DL invoked water fusion. I do keep a few torrential tributes and their searcher in there for some water flavor, as well as the water kaiju to break unbreakable boss monster boards. It’s power crept a little bit by top tier decks but I can still get platinum easy enough every season even as a new MD player.