【Ver2.1】THE KING OF FIGHTERS XV デュオロン 基本 コンボ【 KOFXV DUO LON BASIC COMBOS 】
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- čas přidán 21. 08. 2024
- 【KOF15】THE KING OF FIGHTERS XV 基本 コンボ集【KOFXV BASIC COMBOS】
【 • 【KOF15】THE KING OF FIG... 】
※私はアーケードスティックの操作が上手く出来ないのでPS5の純正コントローラーを使用しています。
(I use Official Sony PlayStation 5 Controller in any fighting game because I can not use arcade sticks well.)
分からない部分がある場合はコメント欄にて答えられる範囲で返信します。
シーズン3キャラがみんなゴリラだったので控えめに見える。
214Pがスパキャンかかればもうちょっと火力伸びてくれそう…
キングオブファイターズ,KING OF FIGHTERS,15,XV,
KOFXV,KOF15,拳皇,
コンボ,combos,コンボ動画,combo movie,
基礎,基本,basic,簡単,easy,
格ゲー,fighting game,
初心者,おすすめ,Bread and Butter,BnB,beginner,
DUO LON,デュオロン,
Keisuke Komoto,河本啓佑,
You're the best Meno, I watch all of your videos on KOF. I would not be able to do half of the things I do in game without your guides. Thank you.
Congratulations on your video! It's clear that you master the intricate combos of Duo Lon. This character, with its unique aesthetics, truly stands out. However, upon analyzing the KOF XV version, I notice that Duo Lon deserves greater appreciation for his "Juon Shikon" skill, especially when integrated into successful combos. For instance, the combination of strong punch + forward + weak punch + half-circle back + strong or weak punch could be more rewarding in terms of damage and hit combo counting. I acknowledge that the combos you execute are visually impressive, but perhaps the reward relative to the invested effort could be reconsidered.
In the competitive Versus scene, I realize that executing these combos is challenging, especially against characters considered strong, such as Yashiro, Shermie, Terry Bogard, Chris, and others. I suggest that Duo Lon could benefit from an anti-air skill to deal with characters who abuse aerial attacks. Currently, he faces difficulties when opponents jump towards him with strong kicks, or when there is limited space for him to express himself on the battlefield. This not only would make the use of Duo Lon more viable but also highlight even further his unique skills and impressive combos in more challenging encounters.
Bro thanks a lot for this, saved it and watched again since I was fully focused on Guilty Strive until today. Your English is fine and we are deeply in debt with your videos, thanks a lot for the content.
BTW Duo Lon has many specific character mechanics such as how the Rekkas interact, and for instance sHK force the character to STAND if is crouching, so you can ALWAYS do 5HK -> 6LP, if you try the same with any other normal such as 2LP or 5HP on crouchers the 6LP will whiff, this same effect has EX 6LP, it hits crouchers by itself and lets you combo from 2LP or any move into Rekkas (specially EX Rekka since it is slow and can't combo from light normals).
I was kind of confused when trying again Duo Lon yesterday and after watching your video I recalled a lot of that stuff.
早い…早すぎる!
あまりにも早過ぎる…職人技です!!m(_ _)m