I Made a Ragdoll Fighting Game | Devlog 1
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- čas přidán 15. 06. 2023
- I've been working with active ragdolls for awhile and decided to try out a fighting game with a scaling power system where you start off really weak. Let me know what else I should add in the next devlog!
I'm currently working on a lot of small games and remakes with the goal of picking one to turn into a full game. Subscribe if that sounds interesting to you!
MUSIC:
Music: Evan King -Virtually Impossible
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Music: Evan King - Everything is Okay
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Music: Evan King - Pocket Universe
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contextsensitive.bandcamp.com/ - Hry
This looks like something I'd play.
didnt expect u would be here
Whacky? nah this guy has to release it now if whacky is here
Whacky?
Can not wait for that video to come out.
no way whacky is here
I genuinely laughed when I saw the enemy ragdoll continuing to beat up your already knocked-out player character. This looks super fun, especially throwing around weaker enemies and climbing up larger enemies to knock them out! Excited to see where this goes!
it's a detail from real life sent with real love ♥
Enemies punching you after you've already gone down should be a feature, it makes for a pretty funny death screen
In the fighting scenes,
The music “IM STILL STANDING” perfectly fits with it
I love watching game dev logs like these. They fill me with inspiration and ideas to start creating my own games someday. Keep up the great work!
Yeah, someday ...
Ragdoll fighting already looked super fun, then there came the aerial combo at 6:00. Maybe you'd like to add progression tree/map to allow specialising into different play styles like aerial, ground, grapple, dashes, throwing stuff, telekinesis(pulling and launching stuff like the gravity gun) etc?
because you gain strengh with killing bigger ennemies, I wonder if it would make sens to gain abilities in the same way. Like Jump Force, or skill. (Ground stomp or other super slide kick)
But It needs to remain part of the physics creative playstyle.
Very impressive so far
stick it to the stickman
What about a giant mode where your size scales to your strength.
For something made in a single devlog, this game already looks very promising! You just gained a sub :)
2 subs!!
3 subs
4 subs!
5 subs
6 subs
Omg this looks so freaking sick, the combat is qn absolute chefs kiss, its so satisfying. Cant wait to see more!
IT'S JUST A RIPOFF OF GANG BEASTS
I need this game in my life. You did a super good job!
That final fight with the giant enemies looked way more epic than it had any right to be. So simple but soo....*emergent!*
What is the game called?
@@phoenixmearow6560 idk i'm asking in comments too
@@phoenixmearow6560attack on titan
its still on devolepment so its not available@@phoenixmearow6560
@@Hostefar oh yeah... add in some odm gear and your set
this looks insanely fun. I think the verticality at 6 minutes is really cool so enhancing that with more mechanics would be great, especially for larger and larger enemies creating a sort of David vs goliath feeling
Ragdoll shadow of the colossus?
Duuuuuude, I'm hooked! keep us updated bro. I can't wait to try this out
This has so much potential it’s insane. You can do some really cool level design with the mechanics set up here. Like boulders blocking early paths or cannons needed to open doors, that can’t be aimed until you can drag the top of them towards something
I agree, this would be amazing!
Very cool idea! The fighting looks challenging, but fun. it also looks like gaining strength is a very rewarding feeling.
Man, ragdoll Is so goofy i love it. Pls continue with this devlog and I will be cheering.
Brooo that's really cool I want to play it now! Can't wait for your next develog and i subscribed
The game looks great so far, and very interesting! The devlog was really nice too. 👍
this looks really fun can't wait to see where it goes
Dude this is fkin amazing! You packed so much into one video
excited to watch this grow. looks fun as heck already
This looks awesome! Keep up the great work!
This looks like a lot of fun! I think it would be really cool if at the end of a level/ the game you have to be strong enough to climb a cliff edge or something like that :)
This is absolutely amazing! From what I saw at 6:00, I’d love to see some verticality in this game, which would pave the way to all kinds of new mechanics!
Dude this game looks fun, can't wait to see you add more challenges, levels, campaigns, and even multiplayer.
good job the game ur working on looks very cool cant wait to play it later!
Gang beasts with the camera of human fall flat sing me up. This looks incredible and has so much potential to be an amazing game. Great job!
This looks so amazingly fun
Awesome Stuff - Can't wait to see how far you go!
this looks super fun!! i think adding tools/weapons that you can only lift and use at certain strength levels would be a great addition, like using a hammer to smash open a door or knock out a giant enemy
This looks fun as hell! Amazing job!
Thank you Floky, much appreciated!
Grabbing the giant and delivering a knockout blow looks so incredibly satisfying. Good shit man
Man, I don't usually comment on youtube videos but this lookes super promising. I felt like playing the game just from the first devlog so it must mean something. Keep up the good work, new sub here.
PLEASE KEEP WORKING ON THIS GAME, IT HAS SO MUCH POTENTIAL. LOVE YOUR CONTENT, JUST SUBBED. ❤️
This is really cool! I really want to buy the game know! Also its a nice commentary plus it being your first video its really good keep it up!😄😄
What is the game name?
This is amazing! I finally understand how I can make an active ragdoll! I hope your game becomes as famous, if not, even more famous than gang beasts and Human Fall Flat
wow. just wow. i really hope this game gets published. and seeing this is your first video and you already have 7k subs. i can feel you are going to be sucsessful.
This looks amazing!! Please keep working on it ❤
I really hope he continues this because I’d love to play this game.
Please make a full tutorial on how you made the active ragdolls that would help so much!
this looks very promising! keep up the good work!
That looks so good, keep it up man!
where to download????
Not out yet
i really hope you make this into an actual game. i would buy that shit so fast-
Wow! Amazing! I can't wait for the second devlog!
This looks really cool and fun good job👍🏻
I would love to see a tutorial on how you made the active ragdoll!
I need to remake your game
This looks so satisfying! Great project.
The game sounds fun! Can’t wait to play it.
Where can I download this
Probably on steam
This has got to be the most excited I have EVER been for a game I can't even describe it. (well I can, I've always had an Idea for something I wanted to make in a game [this] but never got much progress into learning coding. So it's exhilarating to see you just list off everything I've wanted in a game) And the pacing was amazing, I never skipped through, I'm super hyped for the future devlogs, (no pressure I'm not expecting a guaranteed release, I know what happened to Dani's game) The suggestions will be edited as I get ideas.
The suggestions:
A fix for the ragdoll spazzing - I don't know much about coding but it's possible that turning on "projection" in the joint settings could help with it.
Movement options - Something that I would love to see is more ways to move around giving the player the opportunity to do some really cool moves which would (in my opinon) go really well with the physics based movement, an example would be a slide, or climbing/swinging using the environment, going well with the use of rocks in combat.
Parry/Block - This suggestion is just me asking for other things I've seen in games that are really fun to use, a sort of parry-grab to add to the combat system maybe a block that if punched staggers the opponent and the next punch has added power to it, or if you grab a staggered enemy you can throw them farther adding another unique way to get enemies off the map (the main way to kill) If you don't have enough strength it could knock you back and you could have some fun making a trail of dirt being pushed by your feet.
Movement attacks - Adding to the movement, at 5:58 there was a sort springboard combo, it'd be super cool to see skills that allow you to jump off enemies like dying light then moves that you can only use in the air, like the kick in gang beast (you *can* use it on the ground, it's just not very good.)
Game modes - There could be a lot more game modes than the levels, something as simple as a sandbox with all of the utilities that come in per map plus an enemy spawner, for example the rocks in the map shown are a map special utility. Though they'd have to be unlocked by completing the maps.
Another one would be a rogue-like where, of course, most things are randomized and there could be shops were you buy things with strength, the shopkeep could be a strongman. It could turn into a rogue-lite where the upgrades you get from the main story stay with you into the... Dungeon?
Upgrades - If you do add a skill tree or an upgrade shop between levels or something, they should stay between levels making it feel more progressive, and maybe one of the level ups would literally be run faster or get x% more strength. Though that would probably complicate the scaling a lot, like a lot- you have been warned.
Difficulties - There could be a difficulty option when starting a level making the scaling more against you, but you'd get more whatever the currency would be.
I really want to see this game come out to the public! It’s style is humorous and I love the combat! Hope you do well with making it!
How original, a Gang Beasts knockoff
I need more of this now! IT LOOKS SO COOL PLEASE, *AAAAAAAAAAAAAAA*
Woah i love cartoony rag doll games, they look so fun btw nice game!
This is the first game I've seen in a devlog that I'm actually interested in playing. And I watch a lot of devlogs. Right on!
Then play Gang Beasts.
Really cool game concept! Subscribed
looks like the best game ever in my life so far. new sub
This game looks promising. I’ll tell my friends about you. So you just earned some subs
I honestly think that you have done very well and it will be extremely fun to play, but if I could change one thing it would be to add more maps for example; a volcano map where you have to progress to the top but apart from more maps I think that you’ve done great 👍
Holy cow this looks like a lot of fun
This looks like SUPER fun to play !
an upgraded gang beasts! i love it! keep it up!!
This is VERY cool! I am actually very impressed and inspired by your effort as a single game dev. I do have an idea, a little suggestion. ou are obviously going to make more levels so, as the Player levels up, the enemies can have weapons and other cool abilities. And the player can as well. It's just a suggestion so you don't have to consider it :-) I can't wait to see where your game goes and how it may be when it is complete!
I would definitely play this I look forward to seeing how it goes
bro when this is famous and it has multiplayer that just fighting and instant 100% im gonna beat them up yo macaroni you just gained a sub
Yo this looks like crazy fun
bro this is great maybe add some googly eyes to the character designs to make them seem more alive and add like crates as throwables
Dude, I swear you NEED to publish this! It looks very promising
Wow this looks like a lot of fun ngl
It looks great, good luck
Bros the one of the youtubers i have seen and the amount of detail in that game gotta give this one a 1000000000/100
Man, it's the funniest game I've ever seen hahaha I imagine it scaling to something like in the thumb of the video, with giant enemies and you making upgrades or getting achiviments to increase your stats. You have gold man. Try a crowding funding if this may help you!
This looks so cool!
Looks so cool!
I hope you will finish it - wanna play!
Holy cow this looks sick. I think you should add enemies that throw stuff at you or just have different attack patterns. Maybe there are these small weak enemies who run at you and hold you down while bigger dudes come in for the kill. I also think you should add seesaws or campfires or other ways around the map so you can be creative with your fights. I love the concept, and you can take my suggestions with a grain of salt cause I'm sitting on my coach with no dev experience whatsoever
I cried bcs of laughing a LOT. You did a wonderful job!!!
This is sick, I'm so hyped
Speedrunning this game looks like a lot of fun
This game looks incredibly fun, and I NEED IT
this is looking WAAY good already! i feel like you should add blocking into the game, or like some sort of dodge.
This look super fun. Maybe the enemies could at some point get helmets you need to knock off first, and then maybe they get progressively more gear like shields that can block punches or spears for longer range attacks that you need to dodge. Anyway, good job, +1 sub.
this looks like a really fun fighting game actually!
I am exited to see where this goes
This looks very fun I am very excited.
Its been a month please this is the greatest game ever we cant wait anymore
I didn't think the combat could look this badass in a ragdoll game. Wow.
Looks like fun! Maybe a progression system with certain abilities would be cool. Or even destructible bits of the map
You're very good at this. I just want to give u some ideas for other levels, I won't give like a picture of the level or anything but like how about for each level you start at zero instead of starting at 100% and try making bigger and bigger levels with stronger enemies and maybe make multiplayer and a title screen, but if you're just playing by yourself with the ragdolls, when you finish a level there will be a retry in the corner and don't kick the player out when they finish a level. The aerial combat is great, there should be no changes, but try adding a dashing ability with maybe f and e for pausing the game/menu, in the menu there will be controls, resume and other stuff. I don't know how to do it since I don't know python, or any other code types
Very cool. Very unique. Looks very fun :)
Love the "everything is physics", woud love to see more interactive with the environment. Some ideas: With high enough strength, you can rip up a tree and use as a weapon. Can add environmental challenges as well, such as a cannon shooting cannon balls, either of which you can pick up if you're strong enough. Let's face it, picking up a cannon that used to launch you off an island, could now be used as a gun, aiming that cannon you lifted at other enemies. Of course, everytime it fires it could launch you backwards as well.. Another idea might be some "power ups", giving a temporary boost to speed, strength, or jump? Could even make some puzzle elements, such as piling up bodies in order to climb up on to reach another area.
Awesome!!!!!. I love everything about this game
This game seems so fun can’t wait until I can play it
This looks like so much fun, im excited for the final product. I would recommend environmental hazards like water, ice, acid, wind, etc.
Would be cool to have different enemy behaviors, for example - a group of small guys who just hold on to you and try to drag you off the edges, enemies that can punch 2x as quickly/often but can't grab, etc...
Maybe bosses can have unique moves (smash, trip, etc) that you learn by beating them.
Gameplay looks fun! Great job!!
I bet this channel is gonig to grow VERY BIG
Great work man
ok wow i really wanna play this simply impressive!
this is the best ragdoll fighting game that i ever seen
Awesome game! It might start feel a little stagnant and repetitive after fighting the first couple enemies though. You should consider giving later enemies different attacks that require different responses to counter. For example:
- An enemy that can round house kick you, which would require you to fall to the ground or "duck" to dodge it.
- An enemy that can throw out couple of short jabs that require you to turn your back to them to block the blow.
- An enemy with a ranged attack that forces you to pick up another enemy or an object to block the attacks as you approach.
- An enemy that can only be knocked out by throwing another enemy into them.
- An enemy that will have a "sub enemy" where you can't defeat him without defeating his counterpart.
This will force players to get more creative with how they dispatch enemies, and probably make progression a bit more fun and challenging.
An enemy that can catch and hold objects or enemies that you throw at them as shields would be pretty cool too.
This looks sick!
I CANT WAIT FOR THIS TO BE RELEASED