Emblematic Problems & Bad Reputations | EDHRECast 252

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  • čas přidán 23. 02. 2023
  • Is poison a problem, or just Triumph of the Hordes? Is Dockside Extortionist the issue, or are Treasures in general? This week we try to figure out which keywords & card groups deserve their bad reputations, and which are the result of just a few standout troublemakers.
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Komentáře • 455

  • @andrewpeli9019
    @andrewpeli9019 Před rokem +194

    Mechanics that make combat relevant is a good thing for the commander format. Commander damage makes the format more healthy. And poison counters do as well. Johnny is going to whine, because Timmy got a new toy. But as long as tutors are legal in the format, Johnny is in the better position.

    • @IamJoshEast
      @IamJoshEast Před rokem +24

      100% agree. Its just okes who are salty about dying out of nowhere that are whining. Infect is just not an issue, its a perfectly legitimate alternate wincon

    • @krimson459
      @krimson459 Před rokem +3

      @@IamJoshEast I personally prefer lower power commander, which often means taking out efficient combos that win on the spot. Cards like triumph of the hoards in certain decks (any go wide strategy and even some tall ones) feels like a win out of nowhere effect which is identical to combo wins. It’s not objectively better or worse for the format, just a different power level and that’s important to think about.

    • @andrewpeli9019
      @andrewpeli9019 Před rokem +11

      @@krimson459 I won't say that it's "exactly" like a combo win. It's a lot easier to stop a combat based effect than a spell based one, since you can interrupt the spell or the creature and there is also blocking. Additionally, triumph of the hordes and tainted strike tend to "just" be a card in the 99, as opposed to most combo pieces which very usually get tutored up game after game. When playing against stompy green, you should be monitoring their board state and expecting overrun effects when their board state hits critical mass. That's not out of no where at all. Similarly, when playing against voltron strategies, you should expect effects that make the commander hit for leathal, such as tainted strike. Neither of those cases are "out of nowhere" like someone vamp tutoring the other half of a combo on the end step and then winning with oracle or something like that.

    • @Ianoxen
      @Ianoxen Před rokem +5

      True, I remember before the power creep years ago that combat based winning is almost none existent when there were players who were just laying back with tutors and then combo with control to back it up. Now that there are more pieces to stop immediate wins, combat is more relevant.

    • @theodorereggiardo77
      @theodorereggiardo77 Před rokem +3

      I just dont like how its half the total that commander damage is. Feels like it invalidates commander damage, or at least diminishes it. I was commander damage to still be a format defining rule, but it seems like it hasnt been for a while.

  • @bye1551
    @bye1551 Před rokem +36

    My problem with eminence is that there is no downside. An eminence that had a downside or at least a toned down version of their on board effect would be infinitely more balanced.
    But in general, the mechanic is broken. I think companions are an inherently less broken effect than eminence because at least that forces strange deck building restrictions. What Joey described as the cool factor of eminence is actually the coolness of companion and doesn't really exist for eminence.

    • @yugioh1870
      @yugioh1870 Před 9 měsíci

      I don't agree. There is a very real cost to having a specific commander in the command zone. and this is something that more lower power tables who will regularly get blown out by time stretch and expropriate don't understand but not having one of the actual gas cards in your command zone often times doesn't do a lot. Like.sure you can play a pretty fascinating impression of fair magic by just playing big dragons, but then you get wrathed and you're sitting there with one or.two cards in hand and a commander that you can't cast for another 3 or four turns if you even get the mana for it.
      eadgar is much the same way but you have to play vampires to do it and vampires aren't good in real commander games

    • @the_r4ts
      @the_r4ts Před měsícem

      My stance has been that eminence is not an inherently broken mechanic, but the original eminence commanders (specifically Edgar and Ur-Dragon) were overtuned. Sidar Jabari of Zhalfir is an example of a balanced card with eminence. I am currently playing him in a precon league and the table (myself included) forget about the ability because it is not majorly impactful, but it helps the knights deck churn along. And that is how I think eminence is best appliod: smaller effects that are suited for niche decks.

  • @MomirsLabTech
    @MomirsLabTech Před rokem +36

    Matt discovering power creep, along with denoting it as some cards getting "more worser" was pretty funny to hear. Lol

  • @janmelantu7490
    @janmelantu7490 Před rokem +60

    Eminence has a huge mark against it that Experience Counters and Companions don’t: it always works. Like yeah, you can’t interact with experience counters, but they don’t do anything on their own. The creatures that interact with them can be removed. Companions don’t effect the game until you pay for them (twice) and get them onto the battlefield, then they act like every other creature.

    • @chriswarner8906
      @chriswarner8906 Před rokem +13

      Exactly this. Companions and experience counters have nothing on eminence.
      Eminence is the worst idea ever. It's either toned to the point of useless, or it's busted.
      I literally gave away the Ur Dragon because I couldn't stand how it invalidated all other dragon options.

    • @Sivarias
      @Sivarias Před 11 měsíci +2

      The problem with eminence is that they already printed the weakest possible version of eminence and it's still broken. "At the beginning of your upkeep, you gain 2 life". Oloro had eminence before eminence was a thing, and Oloro to this day has a reputation of being an unfun commander to play against because it gets so oppressive.

    • @Garl_Vinland
      @Garl_Vinland Před 10 měsíci +2

      I literally would play the Ur dragon, and only use red mana in my mono red dragon deck. Just having a constant cost reduction was enough.

  • @TheCoopman35
    @TheCoopman35 Před rokem +125

    Edgar markov biggest issue for me is he just invalidates other vampire tribal commanders

    • @mr.joesterr5359
      @mr.joesterr5359 Před rokem +7

      That isnt a problem since you can always brew with other vampire commanders. Anowon is still a monstrously strong deck. Evelyn is also stronger than edgar just flat out as a vamp commander.

    • @janmelantu7490
      @janmelantu7490 Před rokem +27

      Edgar Markov is truly the Golos of Vampires. Before Golos was banned, it was starting to become “why would you play any other commander when you can just play Golos”

    • @dcrappa1
      @dcrappa1 Před rokem +11

      My issue with Edgar Markov is the one person in our playgroup who runs him will get board wiped 3-4 times and rebuild it next turn like nothing ever happened

    • @rara2ra2yrra3racjj2
      @rara2ra2yrra3racjj2 Před rokem +7

      @@dcrappa1 I'm that Edgar player, and let me tell you, that's not exactly how that goes. It's safe to say that it's relatively simple to rebuild after the first board wipe, however, anything more than that is just exaggeration. Sure, you can probably put more bodies on the battlefield, but those are still just 1/1s with no abilities, and even if you have eight of them, that's not threatening in the slightest, which means they can just be ignored. You can rebuild the quantity, but you can't rebuild the quality.
      This is why I run a good amount of card draw, as well as protection spells, sacrificing even the precious land slots for it, knowing that it's gonna bite me in the butt sometimes, just so that I have some sort of contingency plan, in case my opponents deploy more than one board wipe. Four board wipes almost always means lights out for me.

    • @dcrappa1
      @dcrappa1 Před rokem +4

      @@rara2ra2yrra3racjj2 not really. All he plays is one drops and ways to get the cards back. We would wipe out 10-12 vamps also clearing our own boards in the process just to have him next turn make 6 more vamps and start snow balling again. It's death by a thousand papercuts

  • @deifiedtitan
    @deifiedtitan Před rokem +43

    As long as combo is still a thing I don’t see how any ‘out of the blue’ infect/poison strategy can be considered problematic. At worst, it’s a board based combo that took far longer and required more to go correctly than most other combos do.

    • @Playingwithproxies
      @Playingwithproxies Před rokem

      100% agree combo players want to tutor a card on turn one and two and win on turn three with force and pact backup i don’t see how anything else could be a problem.

    • @andrewsparkes6275
      @andrewsparkes6275 Před rokem +2

      I think that's a false dichotomy. The real comparison is between "Three/four-piece combos, or dealing a normal amount of damage" vs "Two-piece combos where your commander is one of them and loads of tutors to get the second, or dealing 1/4 of the amount of life all at once out of nowhere". I don't think anyone has any problems with the type of combo in the first category, whereas easy "1 card combos" usually DO make people just as salty as infect.
      As an aside, the middle ground of "Voltron damage, or slow infect genuinely built up over turns" probably also has that middle ground of creating some feel-bads but not as much as a quick combo/Triumph win.

    • @adamrobinson6951
      @adamrobinson6951 Před 10 měsíci +1

      The only Infect card I'd ban is Tainted Strike. It's too easy to target an unblocked or trampling creature and take someone out of the game with no setup or synergy.
      As long as they don't continue to print loads of ways to give poison counters, I don't see an issue. If we reach the point where more people are losing to poison than to commander damage, mill or normal life loss then the target may need reassessed.

    • @rocker1296
      @rocker1296 Před 8 měsíci

      One turn/out of the blue infect/poison doesn't bother me, I don't like the infect/poison into proliferate strat. I can't exactly explain why, but there's just an anxiety about it that I don't like, I'd say that part of it is that it's such a broad strat, so there is no one thing I can do to take care of it, and there's just enough different ways to give people infect counters that I can't reasonably stop it from happening without just outright killing the infect player.

  • @rafaelribeiro1871
    @rafaelribeiro1871 Před rokem +9

    When you were talking about deck building restrictions I was immediately reminded of the emblematic problem of 5 color commanders and how easy and prevalent it is to just put the best cards of each color in the deck.
    I was reminded of Go-Shintai of Life's Origin and how it can easily go down as a good stuff deck, but with enchantments instead of a shrine tribal deck.

  • @flamingrock9978
    @flamingrock9978 Před rokem +34

    as an inalla player with 2 ur-dragon players in my LGS playgroup, inalla is MUCH stronger than edgar or the ur dragon.
    the value from copying ETB's is ridiculous, and inalla is an amazing value and combo deck

    • @saulofernandes4949
      @saulofernandes4949 Před rokem

      Same here and i have to say that half of the time i just win before the ur dragon players puts any dragon in play. Inalla Spellseeker is the most broken combo in the format

  • @simonkuccera8399
    @simonkuccera8399 Před rokem +28

    I want Eminence to come back actually... but not as upside, instead as fun deckbuilding restriction or downside. Like 5c commander that says "Eminence - you can't cast spells with 2 or less colors" or something like that.

    • @Playingwithproxies
      @Playingwithproxies Před rokem +2

      That would be interesting just as long as the upside is strong enough but not too strong to counteract it.

    • @jordangroblewsky2087
      @jordangroblewsky2087 Před rokem +10

      That's basically just companion, which was trying to emulate commander anyway so I guess there's precedent for it.

    • @aklepatzky
      @aklepatzky Před 5 měsíci

      So companion 😂

  • @jernmon
    @jernmon Před rokem +18

    I think Hamza might be a good example of a "fixed" Eminence, in that it is a limited effect when in the command zone (cost reduction just for him; and in this case, even in effect when in hand) which is then upgraded when in the battlefield (cost reduction for all your creature spells). Eminence would have a better reputation if it cared about where the commander was instead of just being "this effect is active while in the command zone"

    • @andrewsparkes6275
      @andrewsparkes6275 Před rokem +1

      I wouldn't even really count cost reduction for itself as Eminence. A better use of Eminence would be to have a NEGATIVE use for you in the command zone, paired with a second slightly better than usual ability on the battlefield. This would actually force you to you to get the Commander out on the battlefield ASAP, where while it'll still have the drawback of the Eminence ability as that applies both to CZ and the battlefield (say "Whenever an opponent plays a land, you lose 1 life"), it'll be outmatched by an amazing battlefield ability (say "Whenever a land enters the battlefield under your control, each opponent loses 2 life and you scry 2.").

  • @PraetorGix
    @PraetorGix Před rokem +17

    LOL this was the second best segway of the season (after the "creator of the segway" segway ofc), well played Matt XD

  • @Helixcards
    @Helixcards Před rokem +5

    i think that the hornet nest question the stats is off cause if you have fight spells in the deck, it generates an army at 2 mana and instant speed. ive used it to great effect to end the game by having it fight an opponent's absurdly large creature then kill them with fynn triggers on my turn.

  • @drpepper998
    @drpepper998 Před rokem +2

    The problem with posion counters in commander is when more than one player plays a posion deck. Last week between the two people playing a posion decks in the pod, the two non-posions player were dead in four turns (I was one of them). We had no chance to do anything when two players put on counters. I took my turn and then when it was back to me I had 5 counters on me. By my next turn i was dead. So much fun....

  • @cronchable
    @cronchable Před rokem +3

    Don't know that I agree to the point about the restrictions making Eminence less bad, because those restrictions aren't exclusive to Eminence. Many commanders give you a restrictive theme you have to stick to if you want to use them effectively.

  • @illusivespecter8124
    @illusivespecter8124 Před rokem +2

    Matt you hit the nail on the head combat damage based infect/toxic is whatever the issue is the metric ton of cards that are now saying put poison counters for no reason and giving g a benefit at the same time like give each opponent a poison counter then draw or proliferate or stuff like that I have literally lost games to poison counters and never got hit once by combat poison damage. This leads me to just play my stronger combo oriented decks but then it's just a meh game overall because odds are besides all the poison that deck probably isn't matching up

  • @MTG0001
    @MTG0001 Před rokem +5

    For hornets nest, the post mentioned the decks source of direct damage was fight spells that target opponent's creatures meaning you couldn't fight your hornet nest. I'd like to argue that you could use those fight spells to have hornet nest fight the largest creature an opponent controls for a large amount of bees. Though this strategy does require you to play fight over bite spells so that might be too much of a cost.

    • @jlbrooks74
      @jlbrooks74 Před rokem

      Agreed. Make the nest fight a huge opponent creature to make yourself a ton of deadly flyers. Still a keep imo

    • @Playingwithproxies
      @Playingwithproxies Před rokem

      There is a fight spell that gives your creature indestructible but only one I can think of.

    • @PhakeJake
      @PhakeJake Před rokem

      Yea when I was listening to this I was like "umm yea you don't want to punch your own nest, you make someone else do it."

  • @CROW_lsaw
    @CROW_lsaw Před rokem +3

    I've taught a lot of kids to play magic (my kids, nieces and nephews, students - I run a club) and in defense of semic, it's a fantastic starter color. Because new players are unfamiliar with the game, giving them extra resources to help balance their inexperience can help level the playing field. It helps them feel like they can keep up and like they have the opportunity to do things in a game of commander. I also feel like many of them "grow out of it". By the time they're building their own commander deck they want to sample other colors and mechanics because semic has given them a foundational confidence in their understanding of the game.

    • @jinxed7915
      @jinxed7915 Před rokem +3

      Fantastic starter color is a hilarious if unintended backhanded compliment for Simic* decks

  • @maggiek8616
    @maggiek8616 Před rokem +2

    For Luttri I do still wish he was legal in the 99. He's a strictly worse Dualcaster Mage.
    I think MaRo himself has said companions are unlikely to ever return, in part because the design space is so small with how many restrictions you can have in ways that is easy for your opponents to track. I disagree about the natural deck building challenge eminence poses vs companions. If you're playing Edgar, you're going to cram your deck full of vampires. If you were already playing Elementals, you're going to add Kaheera. I enjoyed looking at the options available as alternatives to Azusa or Solemn Sim that fit within the creature types.
    Simic really has earned itself a bad reputation, likely because we had things like Oko, Uro, Aesi. Experiment Kraj needs some more love honestly with all the counter synergies people are playing nowadays

  • @Strung0ut79
    @Strung0ut79 Před rokem +4

    I have a Muldrotha with Gyruda companion deck. It's one of my favorites, even if I can't run sol ring. 😀 We even joke around the table making sure each card is even mana cost. But I can see the hate for having gyruda as an extra card that you get in hand on turn 3. Even though you know it's coming.

    • @maggiek8616
      @maggiek8616 Před rokem +1

      I play Morophon with Kaheera as the companion. Honestly it's there because 9/10 times I never want to draw it haha. But the amount of times I've been questioned about Regal Behemoth because it's one printing says "lizard"

  • @felipeguidolin1055
    @felipeguidolin1055 Před rokem +2

    Players dislike not being able to interact with stuff. Eminence is something that happens from outside the game, Emblems cannot be touched, Poison counters cannot be removed... People used to complain a lot about planeswalkers, but that stopped after we got a few removals.

  • @wananana15
    @wananana15 Před rokem +3

    Dang. I usually agree with Joey but i highly disagree about the eminence vs companion situation. I don’t see building a tribal deck as a deck building restriction. It’s a whole archetype. It’s the fact that it’s an ever present thing that you can’t interact with which makes it just that much better than any other commander of that build. The number of times I’m building or upgrading a vampire deck and I think “just build Edgar cause it’s literally free value and better than every other option”. At least companion is an actual deck building restriction that doesn’t change the game at all. If I’m playing an Arahbo deck with kahera as a companion, arahbo is doing 10xs more work from the command zone than kahera could ever do. Especially if she’s removed.

  • @EpicGamerz01
    @EpicGamerz01 Před rokem +8

    Some people might watch this show for their vernacular, I watch to see Joey squirm whenever someone steals a segue

  • @Acecrafter99
    @Acecrafter99 Před rokem +4

    My issue with poison is proliferate as a mechanic. It can get to the point where you die to poison without ever even being attacked and the proliferate player just pillow forts and counterspells to victory.

    • @andrewpeli9019
      @andrewpeli9019 Před rokem +3

      If a player is somehow getting a poison counter on you and then controlling the board, casting counter spells, and prolifering 9 times... that person worked hard and earned that win lmao. That sounds like an absolutely exhausting way to try to win a commander game.

    • @SamuelKacerik
      @SamuelKacerik Před rokem +1

      @@andrewpeli9019 It's much easier than you think.

    • @Acecrafter99
      @Acecrafter99 Před rokem

      @@andrewpeli9019 You can proliferate 9 times in like 2 turns. The counterspells are like 1 or 2 mana. Sometimes free. It's not that hard especially with attack taxes on board.

    • @murphyspell7125
      @murphyspell7125 Před rokem

      Hmmm, the new stax.

  • @Will_Morand
    @Will_Morand Před rokem +3

    “All 8-drops win the game.”
    Show me the game where you took over and won with Charging Binox.

  • @ryandavidson3610
    @ryandavidson3610 Před rokem +5

    Considering Jace got compleated and we’re imo VERY likely to get an infect reset button I don’t see this being a problem for long, but the problem I’ve always seen people have with infect is that if you get a poison counter, you realistically have no playable meaningful interaction to that, like there is no PLAYABLE card that interacts with poison counters meaningfully, as in removing them I mean

    • @MaleusMaleficarum
      @MaleusMaleficarum Před rokem +2

      This has been my issue since Poison was introduced in THE DARK. 😆

  • @redbirdriot
    @redbirdriot Před rokem +1

    So I'm going to watch the whole thing, but skipped ahead just to catch the segue joke. Was not disappointed. Keep the streak alive!

  • @techpriest8965
    @techpriest8965 Před rokem +2

    My first commander build (I got a Vrondiss, rage of Ancients precon to start my commander journey) is Volo, guide to monsters. And I fell in love with the deckbuilding restrictions and of course, valueeee. But I don't see Volo as problematic. Deck is quite parasitic in a sense that it relies heavily on Volo and not many cards can carry the deck to victory without Volo.

  • @applebird1218
    @applebird1218 Před rokem +4

    I think infect and toxic as a mechanic are good but i do think with how much more proliferate cards there are with all will be one it makes it seem like a bigger deal and more annoying. Knowing they only need 9 cards to kill someone. I feel we should atleast make it 15 for commander or change it so proliferating cant target players or permanents

  • @jefftaylor8077
    @jefftaylor8077 Před rokem +2

    I have a Nethroi, Apex of Death deck with Umori as a companion that my play group really likes. I know that’s a fringe case, but it’s just to say that companions aren’t always an issue.

  • @Level_1_Frog
    @Level_1_Frog Před rokem +3

    People are way too hard on companions. In other formats, I absolutely understand the misery that having an extra card in the hand can have, especially when they're as strong as Lurris or whatever, but I think companion in EDH are much more fair. I absolutely love Keruga, Gyruda and Obosh, and to counterpoint the criticism that you might build a deck with illegal cards- just run your deck through moxfield or archidekt and it will tell you if you're using illegal cards. It's like a non-issue. Eminence is a lot more problematic because you're getting so much power without doing anything, as opposed to the harsh deck building restrictions imposed by companions.

  • @ingolf82
    @ingolf82 Před rokem +5

    I lend my friend my Esix Fractal bloom deck and he managed to kill all the players at the table with triumph of the hordes, not all at once, one by one. he kept getting it back from the grave by making a copy of eternal witness so he killed everyone with infect one by one with the same card. I have never done that myself lol.
    Gavin Verhey has openly admitted that the Eminance commanders were a mistake. He designed them and it is one of his biggest regrets
    I own a Edgar Markov deck. I actually cast Edgar quite regularly there, his ability when he comes out is very relevant. he has haste and first strike so he rarely dies in the chosen attack and he buffs all your attacks permanently. Ur-dragon is 9 mana. if you can't get a hold on instant speed removal by the time the ur-dragon is cast, you might be losing the game regardless. I think that secretly, Inalla is the biggest problem of these 4 commanders. I have seen cEDH players go off turn 1 and win with Inalla. none of the others can do that.
    I agree that the Simic value train is a problem. I have an Esix Fractal bloom deck that goes nutty with budget cards like Avenger of Zendikar. but is a very late game deck, it is not fast, despite being in Simic. have lots of ramp, it's just, not very fast and that is on purpose.

    • @Jerhevon
      @Jerhevon Před rokem

      I have a bant populate deck myself, and Eternal Witness is certainly my favorite token creature.

  • @BadDrummerCarl
    @BadDrummerCarl Před rokem +23

    Eminence as an effect in general is strong and could be balanced but Inalla and Edgar really are overpowering. I can't say I've ever had a fun time against those decks regardless of what the player says their power level is

    • @donvielenio8956
      @donvielenio8956 Před rokem +3

      There's no way, an always active Panharmonicon effect in Command Zone could be overpowered.

    • @theodorereggiardo77
      @theodorereggiardo77 Před rokem +2

      @@donvielenio8956 What if we made it cost 1 life in addition to 1 mana? Every commander player knows that life is a resource that must be hoarded in commander and there is little room to spend any!

    • @donvielenio8956
      @donvielenio8956 Před rokem +1

      @@theodorereggiardo77 True that. Noone would pay 2 life to cast a Mental Misstep, that card is borderline unplayable and needs a buff, like creating a treasure, too.

  • @martinheraud1744
    @martinheraud1744 Před rokem +2

    What about vert powerfull commander with punishing Eminence? Like Eminence : you lose 4 life a turn

  • @lightfut
    @lightfut Před rokem +3

    I wonder if eminence could be better served if it could be interacted with like an enchantment. Get one for free at start of game, then force them to cast the commander to refresh the effect? Idk just a thought

    • @jmanwild87
      @jmanwild87 Před rokem

      Like Eminence: You start the game with a legendary enchantment token named Eminence with *insert Eminence effect here.* when you cast *insert commander here.* create Eminence (if you really wanted to future proof it. Have it say if you don't control Eminence, create it.)

    • @lightfut
      @lightfut Před rokem

      @@jmanwild87 yeah, something like that. I'd even go so far as to want it to not be an actual enchantment so it doesn't interact with constellation, etc. But that's the idea

    • @jmanwild87
      @jmanwild87 Před rokem +1

      @@lightfut it has to be a token permanent of some kind. Enchantment is probably the least abusable

    • @lightfut
      @lightfut Před rokem

      @@jmanwild87 right, probably, unless a new permanent type was created with associated errata to allow targeting.

  • @DrLizaroj
    @DrLizaroj Před rokem +3

    “8 drops win the game!” I play a mono u eldrazi deck and I can drop one of the titans pretty consistently turns 2-4. Let me tell you, they don’t just win the game even with their cast triggers. I rarely get one attack with them, even the non-annihilator ones. And then when people see the first eldrazi, they will go out of their way to destroy my board state absolutely. Meanwhile, the simic deck starts going off and everyone gets mad I don’t have any counterspells left since they even countered my card draw spells and destroyed my mana rocks 🙃🙃🙃 when an large creature hits the field, suddenly 12 damage to one player becomes larger than infinite damage to everyone in people’s minds

  • @tailradishtcg5256
    @tailradishtcg5256 Před rokem +1

    Love the episode as always! To be honest I'm just happy that my boy Kenessos got mentioned as a positive example for Simic decks. It's wonderful, I hope we get to see some interesting designs like it in the future!

  • @nickel_n_dime719
    @nickel_n_dime719 Před rokem +6

    Saying Edgar Markovs or the Ur-Dragons Eminence ability is a deck building "restriction" is really odd to me. Would you say that Wilhelt specifying zombies instead of any creature a restriction, or would you just say, "Wow, what a great zombies commander!"?

  • @Buchaus
    @Buchaus Před rokem +3

    I would absolutely buy an "if they play an 8 drop, play a 9 drop" T-shirt or playmat

  • @jovismarshall
    @jovismarshall Před rokem +6

    32:50 Eminence is not a deck build restriction, there is no down side to running non vampire cards only upside to running vampire cards, that is the opposite to a restriction, the companion mechanic is an example of a deck building restriction, where the deck is only legal if it meets requirements. i do actually think both machanics could be revisited, but companion cant be reprinted into modern and needs both harsher color and deck requirements. and eminence is a knife edge where if its too good it gona to be way too good and if its bad (or has actual down sides) it would be unplayable or worse unfun to play.

  • @lapinrouge8876
    @lapinrouge8876 Před rokem

    Muchas gracias por su trabajo y contenido para todos nosotros muchachos.
    Thank you for your work guys

  • @shondralyon-brown1603
    @shondralyon-brown1603 Před rokem +4

    Just got to the section on whether or not Simic is just the good stuff color pair and I tend to agree in some cases and disagree in the case of Lonis, Cryptozoologist isn't necessarily "easy mode". She wants specific cards and specific lines of play, but I absolutely love the deck!!

    • @jinxed7915
      @jinxed7915 Před rokem +4

      To add to your comment, the Simic criticism mostly arises out of the fact that until about a year or two ago, a lot of generic-ly good Simic commanders *were* being released, and players were frustrated with that. In fact, the criticism extended to Simic's design space as a whole, which was all over the place and only seemed coherent when it came to being good in a generic way.
      For what it is worth, the design for Simic commanders has certainly improved as of late, and to paint the criticism in a fair light, players aren't saying *every* Simic deck is generic goodstuff easy mode, but rather they are rolling their eyes at specific Simic commanders like Aesi or Tatyova that are just plain uninspired

  • @uphillwalrus5164
    @uphillwalrus5164 Před rokem +16

    Inalla’s eminence ability is by far the strongest

  • @AdoreHorror
    @AdoreHorror Před rokem

    I really like the 1:1 converstaions when someone is missing, no matter who is missing. Two hosts always get in the weeds a bit more than usual, I would love more 1:1 discussion content!!

  • @melephs_cap
    @melephs_cap Před rokem +1

    I recently saw someone aggregate some EDHREC color combo data and found that Simic is in 5th place in popularity, behind rainbow (far in first place), Dimir, Golgari, Gruul, and Izzet. (Boros and mono-black are not far behind.) It does seem to have the biggest proportion of pushed value engines for mana and card draw, especially recently, but it's not a dominating force. I also feel like the amount of clever Simic commanders is obscured by the recent and more popular value engines.

  • @willvmurdaugh
    @willvmurdaugh Před rokem +3

    The threat of toxic absolutely lies in proliferating. It's more mana efficient than ever to proliferate. All the poison player has to do is get one counter on each opponent and start slinging proliferate spells.

    • @andrewpeli9019
      @andrewpeli9019 Před rokem

      Proliferate support definitely helps poison counter decks close out games. Having just built Ixhel, proliferate has finished some games but it's still more common to see players taken out through combat based effects. Planewide Celebration is a card though!

    • @jayjayhooksch1
      @jayjayhooksch1 Před rokem

      ​@@andrewpeli9019 proliferate is very strong. I run a Venser Corpse Puppet deck with only 1 infect/toxic creature and it's still easy to poison all my opponents out by turn 7-8. It could be even sooner, but I build all my decks to go off turns 7-9 for power level and my playgroups fun in mind.

    • @murphyspell7125
      @murphyspell7125 Před rokem

      So, storm isn't good to have either?

  • @kurtmooreca
    @kurtmooreca Před rokem +1

    Biggest problem with Companion is that it was changed post Ikoria, used to be it started in exile (or outside game technically) and you could just add it to your hand at any time, so if you built decks around it right you could just pull this card to your hand at any time, then cast it and get its benefits when ever you could make use of them and protect the cast or it when it sticks. Yorion really pops to mind for Commander because you already covering the 80 card cost by playing with a 100 card deck. Build a deck that likes to flicker stuff and poof Yorion comes down from outside the game and just takes it over. Or like setting up a board for an Obash, you could bring it in when you could just dome people and protect it for free.
    However they did change its ruling and now it costs 3 Generic to bring to your hand from exile, which greatly limited the timing and opportunity to set up these "I Win" situations with certain companions due to a more restrictive mana demands (and essentially costing you your same turn protection mana just to add it to your hand and delaying you a turn at least). Problem is, none of the Ikoria Cards say this, so unless people follow magic closely or play in a community that knows that ruling changes exist, it is really impossible for them to know how the mechanic now functions because 0 of the Ikoria Companions have printed text saying : Pay 3 to put this in your hand. Only the recently released alt art companions in Multiverse Legends posses that text. Even the etched foil original art MUL cards do not state : Pay 3 to put this in your hand.
    So not only are some Companions really powerful and can win games when they enter play, none of the cards most people have come across have the proper wording on them, and without people who know the change around to teach them, it can lead to some drama when they learn at the table on a Friday Night (although my LGS is pretty casual and we typically ignore the companion cost if the person wasn't aware of it...because it doesn't say it on the card how could they be).
    (WOTCs second attempt at this type of interaction went way better, Foretell from Kaldheim I believe was brilliant).

    • @carloscasas3381
      @carloscasas3381 Před 2 měsíci

      I completely agree with everything you've said and I don't want to be that guy but yorion doesn't work as a companion in commander.
      Yorion wants a deck to have at least 20 over the minimum deck size and in commander the minimum deck size is 100 so that'll require a 120 card commander deck.
      The issue is that commander also has a maximum size of 100 so it's impossible outside of rule 0 to run a yorion companion in commander.

  • @normative
    @normative Před rokem +1

    Eminence could open up interesting space if it always came with a downside (or at least a downside that remains in effect while the card’s in the command zone). Both in terms of checking the power and in terms of creating an interesting puzzle for opponents-how do we maximally exploit this bespoke disadvantage?

  • @TheRDRipley
    @TheRDRipley Před rokem +1

    Love the show and this is just my two cents.
    My inherent problem with poison counters is similar to experience counters, emblems, etc. Once I'm poisoned I cant interact in any meaningful way to remove them. Outside of removing the poison player from the game.
    This creates an imbalance where I have to overcompensate to ensure I live. This wasnt as big of an issue until proliferate and ways to give opponents poison counters became a more viable strategy. Its similar to mill (a strategy I do enjoy) where unless someone has a way to put their graveyard back in to their library, they are incentivized to remove the mill player from the game.
    Does that mean poison or mill are unfair mechanics? No. Both are average to ok at best (where they should stay). However if wizards was to introduce a way to remove poison counters then I think more people would play infect. It would create more interesting gameplay and less feelbads.
    I also want to point out an inherent flaw with using the absence of poison decks on edhrec to support the "clearly these decks arent a problem" point. In fact, I would argue that it makes it that much harder to draw any conclusion. In those situations, outside data is necessary to be able to draw any concrete conclusion.
    Good lord thats far too many words for a youtube comment. Im a huge nerd and love statistics and statistical analysis so I couldn't help myself.
    Keep up the awesome show!

  • @gianniniolu2218
    @gianniniolu2218 Před rokem +6

    There exists a through line with the problematic mechanics that were discussed in this video and it is inability to interact with one thing or the other. Interaction is one of the cornerstones of magic. Outside of leeches, there is no way to remove poison counters and is generally a waste of a slot in any deck unless you are purposefully meta gaming against your pod. Poison counters, experience counters, and eminence truly fall into a realm which has typically been reserved for the most difficult thing to do, ulting a planeswalker (though this has become much easier as of late). If there were ways to interact with these then I think there would be much less discussion of them being too broken

    • @empurress77
      @empurress77 Před rokem +1

      Well said!!!

    • @davidtuffelli-rail2214
      @davidtuffelli-rail2214 Před rokem +3

      This lacks of possible interaction makes it that you have to kill the infect players as quick as possible. Then these player whines...

  • @pre-usedphantom7397
    @pre-usedphantom7397 Před rokem +9

    Infect and toxic creatures aren’t the problem since most are easily susceptible to removal or intervention. I think you guys are right about how the most threatening aspect of infect are the cards which can give other creatures which are already balanced for non-infect mechanics are given the keyword. The only exception that comes to mind is Blightsteel Colossus. I have a Fynn the fangbearer deck and getting to 20 poison counters on each player in a game of commander when people have superfriends and combo decks is improbable at best.

  • @colinlynch6491
    @colinlynch6491 Před rokem +4

    Biggest issues with companion in edh, why can we play cards from outside the game, but not find cards that are outside the game? A companion should work more like the conspiracy draft cards that you reveal from your deck and put it in the command zone if your deck meets the restriction

    • @Spike-hl2mw
      @Spike-hl2mw Před rokem +1

      You can't play cards from outside the game in EDH. There are no sideboards/lessonboards, and things like "wish" cards or Spawnsire of Ulamog 's second activated ability don't work in EDH.

    • @jmanwild87
      @jmanwild87 Před rokem +1

      @user-cv4sl5to4b Companion has been ruled that it does work, though making it the outlier

    • @colinlynch6491
      @colinlynch6491 Před rokem +1

      I'm aware of how the wish cards and companion actually work. I don't agree with the rules reasoning they gave for why wish style cards don't work but companions do.

    • @jinxed7915
      @jinxed7915 Před rokem +2

      I think the reasoning is that part of commander is having to limit yourself to 100 cards, and Wish effects violate that by allowing you to effectively play with any stupid large number of cards you own and have nearby. Even if we just restrict it to a proper 15 card sideboard, that's still abusing the 100 card rule.
      I'm a bit ambivalent about the rule, but EDH is probably better for it, especially since it is ripe for abuse with cards like Karn, The Great Creator.
      I'm more frustrated over the fact that the Rules Committee was willing to go out of their way to change the rules to allow Companions to work, but apparently not willing to just add a rule that would restrict Lutri from being your companion, and instead felt the need to ban them outright.

    • @colinlynch6491
      @colinlynch6491 Před rokem +1

      @Jinxed I agree, I just don't think companion should work, unless it counts as one of the 99. Because as you said we have no side board for the card to be from.
      Canadian highlander literally looked at the companion mechanic and said, sorry, we don't have sideboard, go play them in commander

  • @Dragonsliver
    @Dragonsliver Před rokem +2

    Adrix & Nev have an interesting gimick, it ties in well with the fractals, however fractals have to little support.....sadly

  • @AzkuulaKtaktu
    @AzkuulaKtaktu Před rokem +2

    8 drops end the game is a parroted gem of wisdom from Josh Lee Kwai, a famously creative and open-minded flavor fiend.

    • @Jerhevon
      @Jerhevon Před rokem +2

      I feel people use it as an excuse to play certain things. As in 8-drops should end the game. That gets a hard disagree from me. I agree they should be game warping and rewarding. But there should be room for counterplay and responses. I admit this gets tricky with any spells-matter deck especially. Though getting up the mana for any good Devil's Play or Crackle of Power is a feat in and of itself.

    • @Garl_Vinland
      @Garl_Vinland Před 10 měsíci

      8 drops effect the game flow* they should turn a losing fight into a threat, but they shouldn’t end the game on the spot

  • @garagavia
    @garagavia Před rokem +2

    If you want a cool simic commander I've been enjoying Tanazir Quandrix. He puts on the beats, which is always a fun and fair gameplan.

  • @philippniemann8842
    @philippniemann8842 Před rokem +2

    29:04 I Love my Queza deck.
    As an alternative and addition to "peer into the abbyss" I highly recomment "necrologia" - 3bb : you pay x live and draw x cards

    • @murphyspell7125
      @murphyspell7125 Před rokem +1

      Especially if you stick a Reliquary Tower and cast a wheel that draws the highest amount discarded next turn.😏

  • @loozerid
    @loozerid Před rokem +1

    The problem with poison, is not even poison it is proliferate. This set has made proliferate so much easier and you can power out 9 poison counters in one turn on each opponent.

  • @chrishiggins2651
    @chrishiggins2651 Před rokem +2

    I think that all 8 drops SHOULD win the game, or at least put you in a position to do so, but not necessarily all of them do.

    • @murphyspell7125
      @murphyspell7125 Před rokem

      If that were true, everyone would be trying to just ramp to 8 mana to win.

  • @jeffe2267
    @jeffe2267 Před rokem +1

    I think Eminence could be tuned by making it require you to cast your Commander X times (e.g. 2).

  • @the_names_rob
    @the_names_rob Před rokem +1

    I made a mono red edgar markov deck. Ie no black or white mana sources. And it is pretty powerful. This was even before the most recent innistrad

  • @jaredwonnacott9732
    @jaredwonnacott9732 Před rokem +1

    Considering I just decided to overhaul my Adrix and Nev deck to include a few more treasure cards and the first time I ever drew one, I immediately was able to empty my hand and win by the next turn, yeah, treasures are busted. Prosperous Innkeeper should not be that good.
    Eminence is a great mechanic, but it needs to be really janky, not all-stars. A commander that has "Eminence: Beast creatures you control with mana value 6 or more have trample" would be perfectly fine.

  • @Sicacast
    @Sicacast Před rokem +1

    My main gripe in the past with Commander is the general sense of "Play stuff you like! Except that thing..."
    There are far less fair strategies than having to connect with someone with a creature, that you then have to resolve a spell onto, to grant infect to. Staring at the multitude of two card, beat the entire table strategies that exist in the format, such as Tainted Pact + Thassa's Oracle, it seems like a strange thing to have salt over strategies that more or less still involve combat. Especially when interactive defenses such as countermagic or removal exist.

    • @jmanwild87
      @jmanwild87 Před rokem +1

      I suppose the difference is. With infect that player is killing you and then will probably die because infect is incredibly easy to kill one player with but is incredibly hard to kill a table with. At least with 2 card combos (something people also find incredibly frustrating in casual), the game is over. GG, shuffle up and go next. Whereas infect can effectively nuke a player from orbit, then struggle to kill everyone else.

  • @drakko95
    @drakko95 Před rokem +1

    I feel like Simic got the reputation that it did, because if you add blue to anything, a large portion of the player base will hate it, regardless of what it actually does.

  • @matthewollar9842
    @matthewollar9842 Před rokem +1

    29:34 Day’s Undoing showing up in those decks is most likely a misunderstanding of how the stack works. Make a video about that 😉

  • @ACertainGuy0
    @ACertainGuy0 Před rokem +5

    Weird take about treasures/dockside: I think both are an individual problem in their own right. I think treasures being everywhere is an issue, but dockside itself is its own special case. If they never made a single treasure/gold generating card in all of magic and ONLY made dockside, the card would STILL be insane, probably more so because nothing else would do something like this. Dockside in a vacuum is a problem itself, it just happens to share a niche with something else that is also a problem.

    • @Jerhevon
      @Jerhevon Před rokem

      Treasure on little things is interesting. A treasure here, a treasure there. But it feels like the line is about 3-4 treasures. 3 treasures off a single effect feels dangerous, no matter how much mana wa spent, and 4+ feels downright broken. Having Gnawbone and Ancient Copper dragon giving 7-10 in the most basic case is downright ridiculous. Seeing Dragonspark Reactor jump to lethal levels in a single action... and having the ability to be activated off the same treasures that powered it up? Just ludicrous.
      Even Brass's Bounty feels ridiculous and terrible to see resolve. Sadly only tried it one deck, and multiple other people proceeded to cast it, so I cut it. So mostly only ever seen it resolve for other people.

  • @TalenLee
    @TalenLee Před rokem +1

    I think the implication that the simic commanders that aren't pointedly niche 'don't have heart put into them' kinda sucks, honestly. Considering how much the new player experience is considered important, extremely basic, accessible commanders that let players do the things they want to do in those colours doesn't strike me as a bad thing.

    • @Lilbru123
      @Lilbru123 Před 10 měsíci +1

      thank you, this is how I feel exactly. coming from other games, the more accessible commanders from simic is the only reason I ever got into this game. I needed the decks focusing on lands and draw to actually learn the game and experience what else is possible

  • @bladetb3934
    @bladetb3934 Před rokem +1

    There should be a threshold of mana cost that causes you to win the game. Just like there are enough combo-able small cards that once you hit a certain number you probably combo some how and win. Most decks that have any level of combo ability once they get 5 to 7 pieces on the board for a turn they win, and that's low power. High power they only need one or two cards out before they can win.

  • @epicosity1224
    @epicosity1224 Před rokem +1

    "... but listeners we definitely want to hear from you!" Alright, you'll hear from me then!
    1. Infect is scary for sure but not problematic I think. If people _really_ want to raise the poison counter limit, I think 15 would be a fair compromise. Play interaction and you're probably fine against normal infect, toxic/proliferate should be a viable win condition.
    2. Chaos just seems annoying. Viable strategy? Sure. Fun? Eh... probably not for most people. I don't mind doing weird janky effects but I totally get other people not liking it.
    3. Treasures... have only become a real problem since these recent sets like Capenna. Dockside Extortionist (in the right group), Old Gnawbone, and Smothering Tithe are absurdly strong and Matt is right on with it. I personally believe these "banner cards" are the biggest issue, Smothering Tithe most of all. I'm cool with treasures being in colors other than green, I like having some ramp there, but when it comes to those huge generators it's really game warping. Also no, Professional Face-Breaker is not game transforming. Compare it to something like Dockside or Tithe that either immediately do their damage or linger too long, Face-Breaker might make a treasure the turn it comes down or the turn after. Past that, further treasures tend to be incidental.
    4. I like effects like Arahbo! Plus he's a big cat and come on, we all love big cats. But yes, while focusing an Eminence ability over a specific area instead of a general one is neat, it seems like a huge challenge to balance. It provides a good direction for deckbuilding but if they revisit it I hope they tone it down.
    5. Errata the word "companion." Just... remove it completely. Like, sorry, it's cool in concept but oh my goodness it was executed so poorly and should've been completely redesigned or scratched out entirely.
    6. Hey, there are cool Simic commanders that don't reward basic gameplay, like Lonis, Ivy, Esix, uh... Grolnok? Self-mill in Simic... well I guess the point stands that I won't ever see anyone _actually playing_ some of these commanders. Simic _can_ be easy mode, but that feels unfair to Simic; so can other colors. There are more interesting things out there that I think we just don't see enough of.
    7. Big spells command a game, agreed. They should. They usually don't win outright, but they demand attention. Again, playing interaction helps these things not kill you!

  • @shogun452
    @shogun452 Před rokem +17

    I can’t disagree more with the companion vs eminence discussion. While I understand the new player argument, that’s just magic; there’s so much nonsensical rules garbage a new person needs to learn, I don’t think companion is too outside the norm. I think companions can be very fun if used as a unique deck building challenge for a stale commander. Sure they can be broken, if you have combos built around them, but that’s no different than a normal legendary with a combo deck built around them. Eminence on the other hand is inherently broken because it does not require real deck building restrictions (any more than other tribal commanders) to get the benefit. A vampire or wizards deck with an eminence commander at the helm is instantly more powerful than one without, and that’s a problem.

  • @Tuss36
    @Tuss36 Před 7 měsíci

    I think for treasure the idea is that it's an extra bonus that's a bit stronger than scry but not as good as drawing a card. Comparing them to drawing cards is a good way of thinking about it as well. If someone has a grip of 20 cards, they're about as intimidating as someone with 20 treasures. But if someone has drawn two extra cards, it's about as threatening as two extra treasures. Consecrated Sphinx is to Old Gnawbone as Elvish Visionary is to Wily Goblin.
    There is debate on which itself might be stronger, but it can be a general rule of thumb that if the treasure-making card drew you cards instead, whether that'd be crazy or not, though be sure to compare it to established cards. Making a treasure for each creature you control might sound crazy, but few would say Shamanic Revelation is OP. Details apply of course (creature flicker vs sorcery, etc.)

  • @claygillman9351
    @claygillman9351 Před rokem

    Matt, I wasn't listening to you 2 years ago. So thanks for the challenge Joey. I just ordered Day's Undoing, because I didn't even know about that card. I have a couple of decks i want it in.

  • @xaviersandoval1765
    @xaviersandoval1765 Před rokem +4

    If anyone actually wants a deck that Day's Undoing fits perfectly into, Najal the Storm Runner. He lets you cast sorceries as though they had flash. Use Days Undoing to refill hands and then end your opponent's turn before they get to make use of anything, and you get to untap with a fresh hand.

    • @3OOM9
      @3OOM9 Před rokem

      Days Undoing just ends the turn if it was yours. You can't end you opponents turn with it

    • @xaviersandoval1765
      @xaviersandoval1765 Před rokem

      ​@@3OOM9 Ah shit, you're right. Reading the card explains the card.

  • @thegarunixking1101
    @thegarunixking1101 Před rokem +3

    I will push back on the Companion discussion because of a single card: Umori is fine. It doesn't have any wonky interactions, it's easy to track and make sure a deck with it is legal, and it's just a perfectly alright card that has an actual downside to playing it.

    • @RuudAwakening
      @RuudAwakening Před rokem

      Done it twice!
      Glissa the traitor oops all artifacts and Henzie Toolbox “only beatfacers allowed”

    • @jmanwild87
      @jmanwild87 Před rokem +1

      Keruga also works as do the ones that interact with mana cost. Only having even or odd mana costs is a legitimate downside, and lurrus may be busted in 60 card formats, but he and Keruga I've never seen. Hell, the only one that is debatably an issue power wise is Zirda because of the shenanigans.

    • @RBGolbat
      @RBGolbat Před rokem

      @@jmanwild87 Lurus is busted because it’s effect is active every turn. If it was only the turn it was cast, then it would be much more manageable.

    • @jmanwild87
      @jmanwild87 Před rokem +1

      @RBGolbat Lurrus is busted because it is an 8th card in your opener that people can just run in the majority of 60 card formats with basically no downside to then repeatedly use cards like lotus petal. If it wasn't a free 8th card it's not a problem. And it's not a problem in commander because you're just going to get outscaled by your opponents

    • @RBGolbat
      @RBGolbat Před rokem

      @@jmanwild87 50% of companions weren’t busted because their deck building requirement wasn’t worth the effect. Being an 8th card alone isn’t an issue. The issue was both it wasn’t a significant enough requirement to meet, and it’s effect would’ve been great even if it wasn’t a companion.

  • @Rouricht
    @Rouricht Před rokem

    xD Red and White are my favourite Commander colors. Those decks always are the most fun to play since they dont do the classic boring goodstuff things. :D

  • @greenscalekingdom3143

    So I have recently built a Garth One Eye deck that I have dubbed: Garth Seige Master. I believe we all know where this is going right? I put 30 of the 30+ battles in it. After a few games I realized not all battles were needed. But as I play there were certain battles I felt are 100% more one-sided vs others. I just wanted to add that maybe battles will be under this discussion in the future, and I just wanted to be the first lol. 23:47

  • @dustinchang5089
    @dustinchang5089 Před rokem +5

    IMHO infect isn’t the issue, it’s the proliferate mechanic that’s so so easy and cheap, and also attached to the most popular commander of all time. And there’s no(?) way to remove the poison counters.

    • @jacc1854
      @jacc1854 Před rokem +3

      Yup. It advances your win on so many angles. You tick up poison counters without doing damage. You make your infect creatures deal more damage with +1 counters, also making them harder to kill. You kill your opponent's creatures with -1 counters, and you shorten your opponent's clocks with planeswalkers. All with one trigger alone. And proliferate decks are never getting just one trigger.
      I think infect still earns scrutiny but it's proliferate that makes it miserable.

    • @vanessaeve925
      @vanessaeve925 Před rokem +3

      There's an old card called Leeches from Homelands which removes poison counters or Melira, Sylvok Outcast which prevents counters from being put on you, but I think that's it...

    • @blakefarber3718
      @blakefarber3718 Před rokem +1

      There are a couple ways, but not for every deck.

    • @andrewpeli9019
      @andrewpeli9019 Před rokem

      proliferating adds one counter at a time. That's the equivalent of dealing a player 4 damage (or 2.1 commander damage). It's fine...

    • @dustinchang5089
      @dustinchang5089 Před rokem

      @@andrewpeli9019 there’s lots of cards that can proliferate. And very little ways to remove them.

  • @Gshadewolf14
    @Gshadewolf14 Před rokem +1

    One starts to realize how good treasure tokens are if you replace “make a treasure” with “make a Lotus Petal”. Really gives some perspective lol

    • @cablefeed3738
      @cablefeed3738 Před rokem

      Yes, they are good but not a mistake. I love fast mana of every kind. The problem is when you pare it up with powerful cards.

  • @bryceduyvewaardt8136
    @bryceduyvewaardt8136 Před rokem

    I’ve built and played 6 different companion decks at my locals for a year now and everyone’s been cool about it, both with longtime players and new ones. I explain briefly at the start how I’ll need to pay 3 to get it in my hand, what the restriction is and if the creature dies or is exiled, I can’t re-play it so it’s less resilient than a commander. When explained this way, I think it reduces confusion for players unfamiliar with the mechanic.
    If it’s revisited in the future, I just hope the cards are exclusive to commander formats somehow so other formats aren’t disrupted again.
    I’d love to see G/R, U/R and U/W companions made that are compatible with commander decks without needing to rule 0 ones in that can’t legally be played with.

  • @gavinforbes5645
    @gavinforbes5645 Před rokem +1

    Disagree on Hornet’s Nest in Fynn. If no one’s attacking into it then great, you’re not being attacked. But also one of Fynn’s primary forms of removal is fight spells, so if you can fight something huge with your Hornet’s Nest at the end step before your turn you come out with a horde of flying deathtouchers. I think Hornet’s Nest deserves its spot in that deck.

  • @DUES_EX
    @DUES_EX Před rokem +2

    We need combat ways of winning in commander because commander is harder to win on with a aggro deck commander.
    It’s a lot easier to win commander durdling into a combo win

  • @SeeToTheLemson
    @SeeToTheLemson Před rokem +4

    Matt’s Kafka reference alone deserves a like. I didn’t expect a stompy spellslinger to be that sophisticated. I certainly have some egg on my face.

  • @iTzZJaSoNxX
    @iTzZJaSoNxX Před rokem

    Eminence having an additional requirement like casting it once makes sense to me. Otherwise, it's free, can't be interacted with, and deincentivizes casting your commander. To justify eminence by noting the cost to build around does not suffice. What are your thoughts?

  • @nathanieldewalt1707
    @nathanieldewalt1707 Před rokem +1

    Poison and Experience counters as well as energy all have a similar problem... Lack of interaction. Simple solution make more interaction of counters on players

  • @adamhenwood1114
    @adamhenwood1114 Před rokem +16

    “Eminence is good because it forces people to build around their commander” is a really bad take for so many reasons

    • @maggiek8616
      @maggiek8616 Před rokem +4

      And the argument that companion is bad for unnaturally warping your deck building is also a pretty awful take.

    • @adamhenwood1114
      @adamhenwood1114 Před rokem +8

      ​@@maggiek8616 yeah that was insane to me. Like if you really want to compare companion vs eminence... just look at the EDHrec stats? Way more Edgar/Ur-dragon decks etc than there are companion decks that is for sure.
      And it's ironic these guys are so anti-companion because the one format companions did not ever come close to breaking was EDH (apart from Lutri I suppose, but that was banned straight away, and I'm not sure it would have broken the format in the way e.g. Lurrus broke modern), precisely because the restrictions on them were severe enough that you were actually powering down your decks if you ran like Lurrus or Obosh or Gyruda as companion. Like you were literally being encouraged to look for alternate cards to put in your deck to meet the restrictions, instead of just staples, which is a positive thing for the format. By contrast you get a free urza's incubator on turn 0 for Ur Dragon, free young pyromancer for edgar and inalla, free lifegain triggers with Oloro. And all you have to do is play cards you were going to play anyway? How is that not just absurdly broken? I don't see how you could ever power down eminence enough that it's "fair" without making the commander unplayable. Even Arahbo is actually pretty strong - a free giant growth every turn is actually pretty good.
      So I personally don't think they should ever print companions again, but I do think these guys were going after the companion mechanic for what it did in other formats, not commander - they just wouldn't say so, and it's weird that the fairness of companion (in commander) was criticised whereas the distinct unfairness of eminence was held up as a positive?

    • @Playingwithproxies
      @Playingwithproxies Před rokem +2

      @@adamhenwood1114 agree eminence is equivalent to starting the game with a emblem. No one can stop it the only requirement was that it only helped a single tribe.

  • @kenga_9700
    @kenga_9700 Před rokem

    I think companion could be saved by making the restriction be based on your commander. By using a specific card name is your commander as the requirement to be a companion, you could basically print a partners with card for an existing legend that doesnt have partner or partners with.

  • @schadenfreude4846
    @schadenfreude4846 Před rokem

    Days Undoing is gonna do so much work in decks around the new Heliod

  • @jonathanjimenez6548
    @jonathanjimenez6548 Před rokem +5

    I like most play styles. I think there are just some bad reputations out there. The most important thing to keep in mind is to have a pregame talk about what is to be expected.

  • @davidhowell1415
    @davidhowell1415 Před rokem

    11:09 this is me and I’m about to buy some new chai didn’t know existed. All of these cards were printed when I was on a break from the game

  • @patstevenswhohatesbuttermi5861

    Agree on Hornet Nest. I run it in my Neyith of the Dire Hunt deck. Perfect deck for it.

  • @alexchorel-campanozzi8275

    I have a Inalla eminence deck, normally I dont like tribal decks for its lack of interactions and strategy between cards imo tribals easily become goodstuff deck of a tribe but inalla was different it forced me to restrict myself so much that i enjoyed, I've made a ETB wizard tribal with burn dmg as wincon. Inalla profits the most from ETB, activated abilies and attack triggers due to the copy and haste - I had to look to almost all wizards one by one to see wich ones to add to my deck

  • @simeongrays4155
    @simeongrays4155 Před rokem

    I think Days undoing will do great with the new helios I think this week's challenge the stats worked backwards for me 😅

  • @Playingwithproxies
    @Playingwithproxies Před rokem

    Wrong about days undoing the neckusar draw triggers won’t be placed on the stack until after the days undoing is resolved. If I am correct they will all be placed on the stack at the end step. Great card keep running it.

  • @TaIathar
    @TaIathar Před 11 měsíci

    Day's Undoing still works in decks that can give it "Flash", so the Queza decks in particular don't have a problem running it because of cards like Teferi, Time Raveler and Flash. Additionally, even if the card nonbo's with the commander effects, you still get a reset on the graveyards of players playing recursion stuff. Even without gaining the effects of those commanders, the impact the card still has on the politics of the game is there. If there's another blue player at the table, they might be inclined to counter it. It's also just a good way to refill your hand when your hand is low. I don't think the 1-off nonbo is a reason to stop running the card entirely. It has relative use in the decks that play it.

  • @sunstrid3r44
    @sunstrid3r44 Před rokem +1

    i think poison before ONE is ok (even i dont liking infect or poison in general), the issue was that some infect card where leagues above the rest, i dont have a opinion about poison after ONE because never played against poison after the set and hadnt see enough games where it is at the table yet.
    Maybe treasures are a issue when we have a lot of cards that makes a lot of treasures in one shot or cards that makes a lot of treasures during the game. i dont mind "etb create a treasure token". but i think we're aproaching the threshold for the "do a thing get a treasure" situation.
    Chaos cards are a logistic mess and can invalidate the whole game, creating feelsbad situations. I think they're nice if you play one of them once in a full moon, but i wouldnt like to play against warp world every other game.
    I think Eminence is fine both in design space and in cards already printed. the issue with edgar markov is that by the time he was printed you hadnt (and i think you still dont have) a better vampire commander, and the effect of the card was really powerful back then (i still think it is tho). Ur Dragon is just fine, when it was printed you had a lot of "ok" dragons and powerful dragons that no one would play because they cost 7 or 8 mana, the commander made a home for those cards. the issue is the cheap and more powerful the dragons get, the more powerful The Ur Dragon's eminence becomes. Arahbo is Arahbo. Inalla is funny, i think her eminence is the strongest by a mile. but maybe i'm wrong or the types of deck she creates arent as popular.
    For me simic is tainted by years of commanders that do the same thing with different words, and that thing is "card advantage + mana acceleration" (thrasios, aesi, tatyova, gretchen, zimone. kinnan, etc), what is bad because simic have a lot of interesting commanders like alaundo, tanazir, vorel, the fractal thing and so on. I have a friend with a "simic simic" deck (a deck with the simic guild theme), and sometimes when we play with someone new and he tells what the deck is about the person says something like "so, it is ramp, draw and combo, ok" and he is like "no, no! it is just +1/+1 counters and sharktocrabs!", but people take time to believe him because they are strange to the fact a simic deck and a simic commander can be different from aesi and tatyova.
    7+ mv spells should impact the game, but i dont think the mana vaule is a excuse to make cards that end the game just because "this spell costs 9 mana, so it is fine for it to screw the entire game until now and just win on the spot without much/any setup". But this is just my opinion based on the types of games i like to play so idk, i dont like cards like torment of hailfire because the games i play are usually more slow paced so cards like this feels like a doomsday clock. I feel like i'm being punished for not ending the game in 7 turns and that leaves a bad taste in my mouth, because i dont wanna playy games where i must win quick or be punished.

  • @caedmonr112
    @caedmonr112 Před rokem

    I appreciate Matt's final comments about companion. Companion introduces a lot of cool deckbuilding restrictions and I think there should be more printed into a commander focused supplemental set to create new types of decks.
    I don't think there's a ton of design space available for companions, but I want it to be explored fully. My favorite decks I've made have been companion decks, and I think they're very interesting and fun to play against.
    Other formats have given companion a bad rap where they're not really bad at all in commander, and even create new unique decks even within specific commanders.
    Companion is great. More companion please

  • @Bigtasty63
    @Bigtasty63 Před 8 měsíci

    Hornet’s Nest could still be good in a Fynn deck if you’re running cards that let your creatures fight another creature. Which I do in my Fynn deck (helps with some removal in sticky situations), and is probably the only reason I am defending the nest here 😂

  • @joeribaars5481
    @joeribaars5481 Před rokem +1

    poison could be raised to 15 without losing its power and would make it harder for that instant win, 20 might be to high and might hurt.

  • @micahhonig1575
    @micahhonig1575 Před rokem

    I think Hornet Nest is fine because Fangbearer decks already run a bunch of fight spells as removal because they’re playing deathtouchers and it all synergises

  • @vincent-antoinesoucy1872

    Companion could have been like exile X card from your hand, place this card from outside the game into your hand. Exemple Keruga exile a cmc 3 permanent from your hand, add it to your hand. Influence deckbuilding without new rule without card advantage.

  • @dapperghastmeowregard
    @dapperghastmeowregard Před 11 měsíci

    On the subject of Simic and companions, I actually built an Imoti / Keruga deck recently. I think so far it's 3-0 and I literally haven't even put Keruga into my hand yet (although in fairness I was prolly going to on the first game but everyone scooped to the Time Stretch).

  • @shadowmyst9661
    @shadowmyst9661 Před 20 dny

    Yeah when it comes to the topic of Treasures I really think that everyone that wants to Ban Dockside Extortionist in Commander they really should consider the nature and existence of Treasures itself in the game, and how they interact with other game mechanics. I like putting Blind Obedience in most of my White decks for a good reason (especially in my own Treasure deck with Vihaan, Goldwaker as Commander).