Intro to Graphics 15 - Shading

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  • čas přidán 1. 07. 2024
  • Introduction to Computer Graphics.
    School of Computing, University of Utah.
    Full playlist: • Introduction to Comput...
    Course website: graphics.cs.utah.edu/courses/...
  • Věda a technologie

Komentáře • 16

  • @alexandrpirogov2895
    @alexandrpirogov2895 Před 3 lety +24

    I can't express how gratefull I am for this course. I've had multiple courses on computer graphics, I've followed few tutorials on graphics API's (OpenGL, Vulkan, THREE.js), but It has always felt off, like missing important parts and giving information as "just trust me" or "here's a Blinn/Phong Shading Equation, use it and deal with it" or "here's a matrix to transform object space to screen space coordinates, learn it by heart". With your course, realtime graphics and graphics API's finally start to make sense! I'm eagerly waiting for every single episode like It's some sort of a Netflix TV series that I'm hooked on.
    Thank you, Cem!

  • @Cons-Cat
    @Cons-Cat Před 3 lety +5

    This is the most clear and helpful explanation of the Blinn Phong lighting I've seen!

  • @tianyichen6472
    @tianyichen6472 Před 2 lety +2

    i am truly grateful to your amazing lectures, Cem! Thank you!

  • @lord99gaming
    @lord99gaming Před rokem +1

    I watched other a lot of videos on Phong and lambert shaders. This one is by far the best one. This gentleman can oversimplify cg concepts and make them easy to understand. You have no idea how much u helped me dear sir.
    keep up
    much love

  • @mohedsh
    @mohedsh Před rokem

    I'm working for a very big us
    company, but I really enjoy getting this concepts & scientific information in that way, unfortunately my professor in my college wasn't event 1/10 of you
    thank u very much of this and for sure thanks Utah university for making this available publicly on youtube

  • @fatemermg7490
    @fatemermg7490 Před 2 lety

    I honestly enjoyed every minute of this lecture Thank you so much!!

  • @forms809
    @forms809 Před 3 lety +2

    Thank you for providing this content!

  • @seyferf
    @seyferf Před rokem +1

    rich content, thank you sirr!

  • @tanganke5845
    @tanganke5845 Před 3 lety +1

    that's clear and useful, thank you.

  • @dageekoftheweek
    @dageekoftheweek Před rokem +1

    Because I haven't done much math I don't understand everything, but I'm hoping to pair this with Khan academy math courses and a few textbooks and hopefully I'll eventually be able to follow along.

  • @tytrdev
    @tytrdev Před rokem +1

    Hey, Cem. Thanks for such great content. Your courses have been a great launchpad for my interest in graphics. Recently fully realized the history of UUtah and the Ivan Sutherland gang.
    I was curious. Do you have a recommend resource or set of resources for finding graphics/rendering research papers? As well generally staying up to date with research and developments across the field? I’d like to go through the history of the field and read all the most important research papers, but I’m having trouble figuring out where to actually find the right resources.

    • @cem_yuksel
      @cem_yuksel  Před rokem +3

      Here is a great resource for graphics paper: kesen.realtimerendering.com/

  • @lionelbarret539
    @lionelbarret539 Před 3 lety

    The echo is a bit unnerving but the content is so good.

  • @Max-wk7cg
    @Max-wk7cg Před 2 lety +1

    is it possible that in implementation, environment lighting will use very similar techniques to area lights? considering how an environment map is essentially an enormous circular area light.

    • @cem_yuksel
      @cem_yuksel  Před 2 lety

      Indeed. In fact, environment lights are a little bit easier, because they are infinitely far.

  • @ntumbaeliensampi6305
    @ntumbaeliensampi6305 Před 2 lety +1

    Hello Cem, where can your slides be downloaded? Thank you