I'm going to assume that this is some old school grenade launcher physics. (look up: M1 garand grenade launcher) You need to shoot a bullet that propels the actual rocket.
Love that it shoots the very end of the slide backward while the rest goes blasting forward... an awesome little touch that I wouldn't have noticed without going frame by frame
Hyper really has the potential to change a games personality with just animations. imagine if a company just said do goofy shit for the reloads and he was like "okay" and then they made a game with the weapons
@@steelrain714 it would stay in the chamber because the whole barrel gets launched as he shoots, so it kinda gets pushed along with the whole slide. ( i think)
You're one of the reasons why I play the video games you animate for. They just feel so good to play. Titanfall, Modern Warfare, and now Modern Warfare II... I hope you don't leave Infinity Ward because playing another Modern Warfare without your animations will feel very awkward.
@@jebalitabb8228 you gotta consider other games that were released in the same year. Remember the praise battlefield 1 got, no wonder titanfall 2 was overlooked
@@jebalitabb8228 modern warfare 2 is performing terribly right now lmfao, they just lost a massive amount of players oh and you're comparing a smaller game to a franchise that's been around for years that everyone knows not the sharpest tool in the shed are you
@@jebalitabb8228only reason it failed because EA were being dumb at the time and released the game around the same time when 7 days prior, Battlefield 1 came out and the CoD game at the time: Infinite Warfare, also released the following month(November)
We desperately need a FPS that specifically utilizes all of Hyper's custom guns. My personal favorite would be the shotgun with barrel length shells. When fired, they pierce through any wall or surface, and travel across the entire map until they either hit someone or de-spawn.
Hyper applies the Twelve Principles of Animation to firearms, which is something that gun animators typically don't have the balls to do (something about a misplaced respect for guns and seeing it as heresy to cartoon-ify them or something). If you go frame-by-frame, you can see that the models deform and stretch in ways that real guns can't in order to add snappiness and impact. Animation is exaggeration :)
Glocket launcher: A glock shaped armament that shoots a micro explosive. Low area damage but high damage on direct impact. 18 projectile rounds and 18(6 mags) primer rounds. Possible attachments: underbarrel laser, larger primers, smaller primers(less distance but now works like a grenade launcher), frag projectiles, bigger projectiles (moar boom), larger mag. A year since the glocket launcher dropped and we have some new stats: increased explosion radius by 12% and decreased damage by 8% which is still enough to kill on direct hit but not on any splash damage, removed damage falloff within the explosions radius to improve consistency in indoor engagements but added a 3 degree projectile deviation to decrease its sniper-like qualities. New attachments: shaped charges that penetrate walls with the explosion and guarantee kills on any armor level with a direct hit, increases explosion range but changes it from a radius into a large cone in front of the impact point and a smaller cone behind the impact point. Damage is greatly reduced when penetrating walls but it’s still enough to kill un-armored enemies. Napalm rounds: on contact deploys napalm that sticks to surfaces and enemies and ignites after .65 seconds, up from .45 to allow for potential diving out of the ignition zone. Railroad rounds: it’s just a giant railroad spike. Removes projectile deviation, removes explosives, increases velocity, kills up to medium armor on body shot and heavy armor on headshot. Proximity rounds: drills into any surface it’s shot at and waits for a player to get close. -35% radius, - 15% damage, .55 second detonation time. Double primers: a special primer that not only fires the projectile but also causes it to detonate at a certain distance (mid-range) Double chamber: allows for the pre-loading of a second projectile for a faster second firing at the cost of a longer reload. Under barrel taser: what’s funnier than tasing someone? Blowing both of you up afterwards! And finally my favorite attachment, the whirlybird chamber. Has different effects with each projectile but makes all of them spin. High velocity primers turn it into a discus shooter, low velocity primers turn it into a game of Russian roulette.
*"Mind telling us what are you doing?"* *"Sir, using the glock to shoot... The whole glock to shoot"* Seeing the reload animation just makes me happy, it's so nice
I just ordered 4 long slides so I can build a Glock in 10mm, 9×25 Dillion, 40 Super, and 460 Rowland, all in 6" barrels. Those are getting into 44 Magnum power, it's gonna be like this.
After a year later, looking back at this I can't believe so many people didn't notice the geo stretching to emphasize some movements. That's something I've never seen before in animations, and something that adds so much more. Great stuff!
The detail of internal modelling and animation of the assembly mechanics is absolutely pristine. And with that classic hyper wacky just makes it so worth it to watch 8 times on repeat at 2:47 in the morning
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear ooo
I... want a game with deceiving weapons like this, I honestly think a game with wacky and strange, not expected weapons like this would be hilarious XD!
This man made reload shitposts on CZcams, got hired in the Industry as a professional animator, and is now back making more wacky reloads. THE RETURN OF THE KING
Watching you go from fan to developer has been wild af. Can’t wait to see your work in MW2 (here’s hoping they let you model something iconic like the ACR)
Ignore the CZcams link in the other replied comment, it's just another "religious book quotes with music in the background" video. This is what happens when we lose the ability to see downvote numbers, these borderline spammy videos show up everywhere unchecked.
@@Giviero would not help tho. downvote numbers on comments have been hidden for like 10 years and you can't see video dislikes til you click through. i mean if comments could get disliked then it would help
@@ghastdude589 That is a close second. Also, in DooM (1993), one of the first designs for the super shotgun was that. A pump action double barrel shotgun.
It’s so cool to know you worked on animations in COD, I can really tell a ton of emotes are made by you. You have a certain style thats really noticible
Yeah I can totally see it. Didn't he work on the New Modern Warfare ? I know people like to shit on COD but MW reboot was a good game and I played it a lot and then my friend convinced me to get cold War which I played the campaign and maybe 5 rounds of online and never played again.
Incredible animation work as always. I didn't think there would even be much room left for improvement by this point, yet this animation somehow seems even more impressive than usual. Hyper has mastered the art of first person character movement, balancing fluidity with impact. The movements are exaggerated while still feeling grounded, and punchy without looking stiff. I know that guns are his thing, but I'd absolutely love to see Hyper try his hand at animating a first person interaction with something that isn't directly tied to the player model. Honestly, I've just been freaking the heck out at how awesome it would be if Hyper could do the movement animations in a first-person parkour/platformer game like Mirror's Edge.
He did some of the cutscenes as well as pilot executions for Titanfall. I think that qualifies for the types of animations you were describing, unless I'm misunderstanding.
I CANNOT wait to see the animations you do for the MW2022 weapons. MW2019 still has the best looking, sounding, moving, hell, everything of all the AAA games out there and I am just so hype to see it again on the next gen!
I’d love a video game that has normal guns that only fire in the most wacky way possible. Like the glock shoots like this and revolvers are miniguns, etc etc.
This one would actually work really well in a game. Depending on how much damage it does and the impact of the explosion it would feel great to use, while also having a fun animation.
This is beautiful. The glock's mechanisms are so detailed, the sound design fits ever so nicely, but my GOD, that animation Is the stuff of perfection! It's so fluid, and feels almost cartoons, but not too much, especially compared to the call of duty reload of today. My sir, this is beautiful. I would love to see more!
I saw this for the first time today in my recommended, and after watching the first couple animations I have just started dying laughing at how amazingly creative these are
can I review this?
Of course!
nice
noice
Wtf he doing here
dad you found the wrong side of CZcams.
Truly, a weapon to surpass Metal Gear.
"Colonial, my gun keeps alerting the guards and blowing shit up by accident"
"CP this is Dimitri 3, a glock slide just hit my back, please advise. Over"
CP: " CP copies, schedule a pysch. Over"
Dimitri 3: "I know what I saw..."
@i told u can you stop
Technically the truth as Metal Gears are usually destroyed by rocket launchers in the games
Metal gear?!
reloading the gun AND the mag? that's what we call innovation
Well of course. It still shoots bullets, they just act as the firing pin for the rockets
+10 Plus Damage
That's some *extra* tactical shit right there.
@@williammcghie3443 firing pin?
I'm going to assume that this is some old school grenade launcher physics.
(look up: M1 garand grenade launcher)
You need to shoot a bullet that propels the actual rocket.
I can't imagine the cost of each slide and bullet if this was a real invention.
"It costs four hundred thousand dollars to fire this weapon..."
@@MagnusPeccatori for 12 seconds
@@stormstudios1 “Oh my god who touched Sasha?”
@@stormstudios1 “WHO TOUCHED MY GUN”
@@bracelety some people think they can outsmart me, maybe *sniff* maybe
Love that it shoots the very end of the slide backward while the rest goes blasting forward... an awesome little touch that I wouldn't have noticed without going frame by frame
damn that was way too much attention to detail lmao. just goes to show how amazing this guy is
The video froze as I was watching it in the perfect location for me to have seen this
ow
0:16 pause then use "." to go forward frame by frame to see it
Yeah that's the slins. Slide fins for optimal glocket stability
The aggresiveness with which the character reloads the slide is awesome!
The music makes it look like they're enjoying it
scandal: this girl completely undresses on the football field during the match czcams.com/video/ucyllVcBAAQ/video.html:
I was expecting him to eventually smash the gun into pieces xD
@@romanjustroman7445 "ah, not again!"
Ayyyeeee
Hyper really has the potential to change a games personality with just animations. imagine if a company just said do goofy shit for the reloads and he was like "okay" and then they made a game with the weapons
I love how bouncy yet snapy the animation is, its really impressive.
I love that it ejects a casing even though that would probably be completely impossible mechanically. Really adds to the overal stupidness of the gun
Would it be impossible? The slide still goes back so I don't see why it wouldn't
@@steelrain714 it would stay in the chamber because the whole barrel gets launched as he shoots, so it kinda gets pushed along with the whole slide. ( i think)
Ah yes, the ejected case, THAT’S what’s mechanically impossible about this
it’s because it’s built off of a template and he probably forgot to take off that part
@@drewsworthh your face is built off of a template
The man doesn't miss!
Jedi in the wiiiiiild
He just doesn't
its a glocket launcher
i dont think you need to aim
Ur the guy who does the reloads right?
Oh hey Jedit. Long time no see. Gotta get back to your streams soon.
You're one of the reasons why I play the video games you animate for. They just feel so good to play. Titanfall, Modern Warfare, and now Modern Warfare II... I hope you don't leave Infinity Ward because playing another Modern Warfare without your animations will feel very awkward.
its just a shame he hasnt animated for a game thats actually good since titanfall 2 lol
@@kouriier6112if titanfall 2 is such a good game why did it perform so terribly compared to the other games he worked on? 🧐
@@jebalitabb8228 you gotta consider other games that were released in the same year. Remember the praise battlefield 1 got, no wonder titanfall 2 was overlooked
@@jebalitabb8228 modern warfare 2 is performing terribly right now lmfao, they just lost a massive amount of players
oh and you're comparing a smaller game to a franchise that's been around for years that everyone knows
not the sharpest tool in the shed are you
@@jebalitabb8228only reason it failed because EA were being dumb at the time and released the game around the same time when 7 days prior, Battlefield 1 came out and the CoD game at the time: Infinite Warfare, also released the following month(November)
It is truly amazing how hyper has been able to do these animations in SMB2 all this time.
A very versatile platform indeed
"Game of the Year" for a reason!
We desperately need a FPS that specifically utilizes all of Hyper's custom guns.
My personal favorite would be the shotgun with barrel length shells. When fired, they pierce through any wall or surface, and travel across the entire map until they either hit someone or de-spawn.
TABG isn't too far off. You should check out the glockinator.
@@SpartanNnja This is a free game on Steam for anybody wondering (Totally Accurate Battlegrounds)
@The Doom Trainer I would love to see such silly game someday :D
So pretty much gauss cannon from HL1, but OP?
I imagine the amount of buckshot and the gunpowder inside the shells are the same and there's just a long plastic tube
You can tell Hyper's gotten the real game dev experience with how quality these animations are.
they were good before, but there is a marked improvement after he got to work on TF|2
@@MK.5198 what'd he do for TF2? There hasn't been a new weapon for countless years as far as I know
@@drumboarder1 titanfall, currently the only relevant TF2 abandoned by its devs
@@drumboarder1 titian fall 2
He was always good
Using Sonic 3's Prototype music, I respect that
I was looking for this
average glock functioning as intended
Not only is the animation stellar. My god man, the sound design is ON POINT as well.
yes insurgency and escape from tarkov put a lot of work into it
@@SiluTsu no
He did work on MW
@@SiluTsu tf?
@@SiluTsu No he doesnt
the way your art combines the realistic graphics and movement with the cartoonish ideas and exageratted motions is truly amazing
The exaggerated motion of a…
@@pjjae5269 wookie
@@ls200076 black wookie
Hyper applies the Twelve Principles of Animation to firearms, which is something that gun animators typically don't have the balls to do (something about a misplaced respect for guns and seeing it as heresy to cartoon-ify them or something). If you go frame-by-frame, you can see that the models deform and stretch in ways that real guns can't in order to add snappiness and impact. Animation is exaggeration :)
@@Sparkz1607To be honest, I think the animations are too floppy.
Imagine getting nailed in the face by an entire gun slide mid firefight
I like the prototype Launch Base Act 2 music.
Dear Lord, Hyper is probably the best of the best when it comes to reload animations. Realistic or wacky, it’s always great.
@Atom WTF is this bull crap. Keep these things to yourself asshole
@@MrSagarcool14 it's a spam bot, just report and ignore it
@@MrSagarcool14 What was it tho?
@@grizzlyowlbear3538 religion propaganda
@@MrSagarcool14 Huh. That's a weird thing to program a spambot for.
Glocket launcher:
A glock shaped armament that shoots a micro explosive. Low area damage but high damage on direct impact.
18 projectile rounds and 18(6 mags) primer rounds. Possible attachments: underbarrel laser, larger primers, smaller primers(less distance but now works like a grenade launcher), frag projectiles, bigger projectiles (moar boom), larger mag.
A year since the glocket launcher dropped and we have some new stats: increased explosion radius by 12% and decreased damage by 8% which is still enough to kill on direct hit but not on any splash damage, removed damage falloff within the explosions radius to improve consistency in indoor engagements but added a 3 degree projectile deviation to decrease its sniper-like qualities.
New attachments: shaped charges that penetrate walls with the explosion and guarantee kills on any armor level with a direct hit, increases explosion range but changes it from a radius into a large cone in front of the impact point and a smaller cone behind the impact point. Damage is greatly reduced when penetrating walls but it’s still enough to kill un-armored enemies.
Napalm rounds: on contact deploys napalm that sticks to surfaces and enemies and ignites after .65 seconds, up from .45 to allow for potential diving out of the ignition zone.
Railroad rounds: it’s just a giant railroad spike. Removes projectile deviation, removes explosives, increases velocity, kills up to medium armor on body shot and heavy armor on headshot.
Proximity rounds: drills into any surface it’s shot at and waits for a player to get close. -35% radius, - 15% damage, .55 second detonation time.
Double primers: a special primer that not only fires the projectile but also causes it to detonate at a certain distance (mid-range)
Double chamber: allows for the pre-loading of a second projectile for a faster second firing at the cost of a longer reload.
Under barrel taser: what’s funnier than tasing someone? Blowing both of you up afterwards!
And finally my favorite attachment, the whirlybird chamber. Has different effects with each projectile but makes all of them spin. High velocity primers turn it into a discus shooter, low velocity primers turn it into a game of Russian roulette.
dont forget a red dot sight to be even more precise
I can only imagine the frag projectiles just being like 30 pistols taped onto the glocket launcher.
@@thewonderfulltoast1387 extra damage
Add a bayonet for even more impact damage and a silencer for a controlled and canalised front explosion
@@JestarPhoenix extend the barrel length for ultimate ass penetration
The quality of this animation is outstanding. Good job man!
the Glock, brought to you by Torgue
Was searching for the borderlands mention.
*"Mind telling us what are you doing?"*
*"Sir, using the glock to shoot... The whole glock to shoot"*
Seeing the reload animation just makes me happy, it's so nice
~Halo 2
Hi
He is shooting the slide on the Glock
I think the algorithm is set to "just show him videos raylight has commented on" for me
Forget firing the whole bullet, now we're firing the whole barrel.
I just ordered 4 long slides so I can build a Glock in 10mm, 9×25 Dillion, 40 Super, and 460 Rowland, all in 6" barrels.
Those are getting into 44 Magnum power, it's gonna be like this.
*cries in canadian*
Yo I remember you bro you made Steve Videos back in the day.
@@ashton5401 holy shit i just remembered that.
@@user-mi1nw5wi1z The border is never too far away, friend. Get your ass down here to a range :)
how about 7.5 BRNO? like the 9x25 Dillion its a necked down 10mm
the enthusiasm in which he reloads makes the whole thing better
After a year later, looking back at this I can't believe so many people didn't notice the geo stretching to emphasize some movements. That's something I've never seen before in animations, and something that adds so much more. Great stuff!
This would make for a cool "modern" version of the Gyrojet Pistol. Cool to see your stuff as always, Hyper!
@mind relaxing your jesus won't be proud of you because of your spamming
@mind relaxing people like you are why I say Hail Satan
@mind relaxing enjoy heaven without us, loser
The detail of internal modelling and animation of the assembly mechanics is absolutely pristine. And with that classic hyper wacky just makes it so worth it to watch 8 times on repeat at 2:47 in the morning
Well, the model is from Escape from Tarkov, so that explains the internal modelling
2:29am in this case. So yeah...
It is 3:57 here, still worth it.
It's 4:53 for me rn, still 100% worth
Did hyper make the animations in MW 2019?
not only i absolutely love these animations. it's the fact that Super Mario Bros 2 is on every gun tests.
so snappy and fluid! these animations look great!
“Here at aperture science we shoot the whole gun, that’s 65% more gun per gun”
Engineer: And if that Dont work.
Use More Gun.
Animation is top tier as always.
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear ooo
scandal: this girl completely undresses on the football field during the match czcams.com/video/ucyllVcBAAQ/video.html:
The sounds are so well done…
It’s so satisfying to watch idk why
i cant believe he manage to spin the gun irl
fr
Are you being serious?
@@Tftmt yes
@@Tftmt you can't, theres not enough weight
But maybe, most of the weight is in the magazine
Someone needs to include this in a game, that looks like itd be fun as hell to use
Can honestly see this being a teidore gun in Borderlands.
@@Yee-Haw_Bird sameee
Bad reload speed so it better has good dmg.
@@Yee-Haw_Bird Tediore Rocket repeater
Trepang 2
what! This looks sooooo EpIc! OMG LOVE IT!
Great work on those MW:II animations man 🖤
I... want a game with deceiving weapons like this, I honestly think a game with wacky and strange, not expected weapons like this would be hilarious XD!
That already exists
It's basically a doom wad
Look up doom project brutality and Russian overkill
@@scorpiomelancholia1559 i suggest extreme weapons pack or russian overkill.
Totally accurate battles grounds :D
TABG*
@@bradendahlke197 totally accudrip battle drown
When a .45 acp isnt enough to delete even the enemy's soul
They’re soulless bastards, hence the need to launch the slide too
"9 mm kill the body, .45 acp kill the soul"
- badger
@@kingnull2697 thnx for tip for fighting demons lol
@@antoniogaravo9289 wooss
scandal: this girl completely undresses on the football field during the match czcams.com/video/ucyllVcBAAQ/video.html:
This animation is so fluid and slick I love it
I could watch this all day
This man made reload shitposts on CZcams, got hired in the Industry as a professional animator, and is now back making more wacky reloads.
THE RETURN OF THE KING
He needs to make more videos
@@officialkirbyfan6899 these sorta videos take alotta time, have some patience.
Who hired him?
@@chip2508 he did the animations for Modern Warfare
@@chip2508 I’m pretty sure respawn, I knoe 100% he did the gun animations on titanfall 2
Watching you go from fan to developer has been wild af. Can’t wait to see your work in MW2 (here’s hoping they let you model something iconic like the ACR)
Ignore the CZcams link in the other replied comment, it's just another "religious book quotes with music in the background" video.
This is what happens when we lose the ability to see downvote numbers, these borderline spammy videos show up everywhere unchecked.
@@Giviero Thank ye pardner
@@Giviero would not help tho. downvote numbers on comments have been hidden for like 10 years and you can't see video dislikes til you click through. i mean if comments could get disliked then it would help
Just report them as Spam
This animation looks so fun and snappy. Would love to see this in a game
I hope you get the chance to put this masterpiece into a game someday
You gave stretch frames... TO A SPINNING GUN???
The speed at which he spin that thang? It warped the space around it.
is that what the warping on the gun was when he did the spin?
@@theogknight2292 yeah if you play the video back in slow motion you can see the gun itself is warped when it's getting spun.
Thats something I never expected to need
No idea what this comment means
I want to see a game with animations like this where every gun does something completely different from what you would expect
Same here. Bolt action, but it is an incredibly long bolt, so long that it's 90% the length of the barrel, and it's mag-fed.
I wish I was cool enough to do this.
A pump-action double-barrel shotgun
@@ghastdude589 That is a close second. Also, in DooM (1993), one of the first designs for the super shotgun was that. A pump action double barrel shotgun.
@@snailboi6902 That's actually a really interesting Doom fact
This is beyond satisfying.
I like how it still has the courtesy of ejecting the casing.
I like how dramatic all his movements are, there’s so much unnecessary force between the reload the slide and chambering a new round
you do need quite a bit of strength to load up a gun like that
A round? that's the whole damn slide.
@@sheilaolfieway1885 but when he put a new slide on he also pulled it all the way back chambering a new round
@@michaeljcabose7286 But the gun shoots the slide off.
@@sheilaolfieway1885 yup and it shoots the bullet to do that, otherwise you wouldn’t hear a gunshot
I love going back to your old stuff from the OG wacky revolver reload to the Titanfall 2 reels and seeing how far you've come it's actually nuts
NGL that animation is pretty well done
I can’t stop watching this
It’s so cool to know you worked on animations in COD, I can really tell a ton of emotes are made by you. You have a certain style thats really noticible
Yeah I can totally see it. Didn't he work on the New Modern Warfare ? I know people like to shit on COD but MW reboot was a good game and I played it a lot and then my friend convinced me to get cold War which I played the campaign and maybe 5 rounds of online and never played again.
@@Gatorade69 he even worked on some animations in titanfall 2
@@asimplepie2279 Ooh. Another awesome game.
You mean rubber? The style is that the character is made of rubber.
Did he work on MW 2022 too?
Incredible animation work as always. I didn't think there would even be much room left for improvement by this point, yet this animation somehow seems even more impressive than usual. Hyper has mastered the art of first person character movement, balancing fluidity with impact. The movements are exaggerated while still feeling grounded, and punchy without looking stiff. I know that guns are his thing, but I'd absolutely love to see Hyper try his hand at animating a first person interaction with something that isn't directly tied to the player model. Honestly, I've just been freaking the heck out at how awesome it would be if Hyper could do the movement animations in a first-person parkour/platformer game like Mirror's Edge.
and its the sound that gets you
He did some of the cutscenes as well as pilot executions for Titanfall. I think that qualifies for the types of animations you were describing, unless I'm misunderstanding.
@@Cattagus rip titanfall you will be missed
Take a look at his cutscene animations for titanfall
Such smooth animation!
ANOTHER UPLOAD???? Hyper is literally the best animator in history
OH MY GOD HYPER
Btw what game is this?
@@mug7692 ur mom
@@mug7692 its not a game..
@@mug7692 super mario bros 2
@@mug7692 super mario bros 2
Man this animation is so smooth
my satisfaction is immeasurable, and my day is made
Beautiful animation as always
I like how he's able to make the gun do huge amounts of spins from nothing
I love the swagger in the hands
This soldier seems so happy like he is in a Mario game
I used to do it with a broken airsoft gun. The slide would just fly off almost like that. Great work as always!
The Glock Launcher
(+) Range is incressed and the "bullet" drop is non existent
(+) 15% Bonus Headshot Damage
(-) Long reload time
(-) No random crits
Soldier secondary
But I thought random crits were fair and balanced
bolt-action
(+) projectile size increased
(-) takes longer to travel
Very smooth, wow!
This channel was ahead of it's time
It’s all fun and games until the glocket becomes *automatic*
Two hyper uploads in less than a month? It’s a miracle!
Fantastic work as always!
Was just going to say. Let's just hope it continue
This comment is going to age great I'm sure
@@nanashi2146 I definitely don't have a bad feeling about this
oh my god that animation is amazing
everyones talking about the slide and the bounciness of the animations but like oml those smear frames are so good
I CANNOT wait to see the animations you do for the MW2022 weapons. MW2019 still has the best looking, sounding, moving, hell, everything of all the AAA games out there and I am just so hype to see it again on the next gen!
Did he work on MW 2022 too?
@@zzxzz-666-thedevil9 Pretty sure he does
He's not allowed, I think they fired him
@@officialkirbyfan6899 No way, do you have a source on that, maybe an article?
@@sbanicgregurek Have you noticed how bad the Cold War and Vanguard guns are? There's your answer.
I always loved this idea of weapons that launched entire components of themselves
i like how you can see the back of the slide fly of when it fires
Best animation of the year, has to be
I'm looking foward to see what you've animated in MW2. It will certainly look amazing from what we are seeing right now.
It's new glock attachement from mw2
I’d love a video game that has normal guns that only fire in the most wacky way possible. Like the glock shoots like this and revolvers are miniguns, etc etc.
Or fire every shot in the cylinder at once like a shotgun
TABG is your game
The animation is so playful and smooth
That gun spin is so sick!
Just when we think he’s gone, he makes his return to our lives.
Hyper: Makes gun animation.
CZcams: So he's playing Super Mario bros 2 again.
God this is so good
the sound effects have a really good feel to them
This one would actually work really well in a game. Depending on how much damage it does and the impact of the explosion it would feel great to use, while also having a fun animation.
This is beautiful.
The glock's mechanisms are so detailed, the sound design fits ever so nicely, but my GOD, that animation Is the stuff of perfection! It's so fluid, and feels almost cartoons, but not too much, especially compared to the call of duty reload of today. My sir, this is beautiful. I would love to see more!
I fell out of call of duty and fps games in general when CoD Advanced Warfare came out, but I’d hella play a shooter with these animations
I mean, hyper did work on the "call of duty reload of today"
He literally did the 2019 Modern Warfare animations lmao he’s a god at animation
Feels very Halo rocket launcher in that respect, nice touch using the in-flight sound from Reach
This is wretched. I love it
Animation is glorious, models are stellar, and the internals look just right. A masterpiece.
I love how bouncy the animation is. Makes it feel playful.
Holy crap this animation is SPICY!!! The arm actually stretches and warps as it moves faster!
Introducing the all new, modern hand gun of America, the glauncher
I use to love watching this guy's animations. So happy to see he improved. Love and respect!!!
I saw this for the first time today in my recommended, and after watching the first couple animations I have just started dying laughing at how amazingly creative these are
NOT REALISTIC U DUMP
He looks so happy
i hold a deep, instinctual love and hatred for this
well done
I am amazed by the animation and horrified by the concept as a CCW holder. Bravo, and now I think I'll double check that my slide is on properly lol.