AMD Fluid Motion Frames | Tested in 16-Games!
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- čas přidán 10. 07. 2024
- How much lag does it add? What's watts should you use? We're testing 12W, 15W, 30W in 16-Games on the ROG Ally to see how AMD Fluid Motion Frames performs.
0:00 - Intro
2:10 - Metro Exodus
6:28 - Metro Exodus (Chart)
8:03 - Dying Light
10:07 - Dying Light (Chart)
10:58 - Skyrim
13:32 - Skyrim (Chart)
14:55 - Witcher 3
17:10 - Witcher 3 (Chart)
18:05 - Resident Evil 4
19:40 - Resident Evil 4 (Chart)
20:32 - Resident Evil 2
22:59 - Resident Evil 2 (Chart)
24:13 - Insurgency Sandstorm
26:09 - Insurgency Sandstorm (Chart)
27:04 - Horizon Zero Dawn
29:55 - Horizon Zero Dawn (Chart)
30:50 - GTA 5
33:50 - GTA 5 (Chart)
34:59 - Generation Zero
37:03 - Generation Zero (Chart)
37:42 - Forza Horizon 5
40:32 - Forza Horizon 5 (Chart)
41:23 - Cyberpunk
44:02 - Cyberpunk (Chart)
44:43 - Crysis
46:18 - Crysis (Chart)
46:59 - Ghost Recon Wildlands
50:01 - Ghost Recon Wildlands (Chart)
51:05 - ARK Survival Evolved
53:14 - ARK Survival Evolved (Chart)
54:05 - Monster Hunter World
56:18 - Monster Hunter World (Chart)
56:58 - AFMF Future
#rogally - Věda a technologie
Update: I tested the AMD 24.1.1 official driver, performance/latency is identical to the tests in this video.
Here are the timestamps broken into Gameplay and Charts:
-Gameplay-
2:10 - Metro Exodus
8:03 - Dying Light
10:58 - Skyrim
14:55 - Witcher 3
18:05 - Resident Evil 4
20:32 - Resident Evil 2
24:13 - Insurgency Sandstorm
27:04 - Horizon Zero Dawn
30:50 - GTA 5
34:59 - Generation Zero
37:42 - Forza Horizon 5
41:23 - Cyberpunk
44:43 - Crysis
46:59 - Ghost Recon Wildlands
51:05 - ARK Survival Evolved
54:05 - Monster Hunter World
-Charts-
6:28 - Metro Exodus (Chart)
10:07 - Dying Light (Chart)
13:32 - Skyrim (Chart)
17:10 - Witcher 3 (Chart)
19:40 - Resident Evil 4 (Chart)
22:59 - Resident Evil 2 (Chart)
26:09 - Insurgency Sandstorm (Chart)
29:55 - Horizon Zero Dawn (Chart)
33:50 - GTA 5 (Chart)
37:03 - Generation Zero (Chart)
40:32 - Forza Horizon 5 (Chart)
44:02 - Cyberpunk (Chart)
46:18 - Crysis (Chart)
50:01 - Ghost Recon Wildlands (Chart)
53:14 - ARK Survival Evolved (Chart)
56:18 - Monster Hunter World (Chart)
Honestly, you have to be able to run at 120FPS before enabling FMF, I've got silky smooth framerate with 16-20ms of input lag in Horizon zero dawn. FMF really only benefits the high end cards for now.
Does it affect image quality like fsr and thr others?
You are the goat. Thank you for putting the timestamps for graphs and games. I’ll watch the whole thing so it doesn’t kill your watch stats!
Fantastic, comprehensive vid here. Really helpful in determining what use cases AFMF is best suited for!
Awesome presentation,your effort in making this video deserve thousand of subs❤
Thanks for the detailed video buddy, keep up the great work 👍
Big clap for this dude doing this effort 👏👏
Thank you so much for all these videos, so helpful with all the information you give. ❤
Wow. The amount of time you spend on your videos is remarkable! I know your channel will grow and grow!
Another great work 🙌
On games that are not lag dependant the fact that you can get same fps using just 12w as 30w is great. I would prefer lower lag when home with charger at hand but for travelling it’s great option to lengthen battery life… great video Sir
Like always great detailed video thanks 👍
Great video man.
Wow. Great work!
Great work!
Good stuff. Your videos are convincing me to get an ally, but I think I'll wait for the ROG Ally 2.
I was thinking the same as you, and here I'm replying to your comment on my rog Ally
The insane amount of time and work you put in to this!! Just WOW
Wow, I'm impressed 😮
Damn nice!!! Cant wait ❤
Include 18 watt next if its not too much of asking pls, thats my sweet spot tdp :D
Great video.
You are my fav rog ally channel
They need to fix the brutal input lag in AFMF, btw great video dude
For the algorithm. Thank you for the video.
I'm content with more fps as long as I can play the games. Good job to everyone making it possible
Thanks for your video! Very nice charts and giving even more information in the commentary!
This looks very promising, especially for playing AAA games at a lower tdp -> longer battery life.
It would be very interesting, to do a comparison for e.g. playing cyberpunk @40fps with vs without frame gen and the effect it has on battery runtime / required tdp.
Just bought a used ally for ~430$, so excited for it to arrive ^^
You’re the goat fr
@filt3rless Can you make a short video on how you made the custom fps counter? It is a good indicator if fsr3 is really enabled.
Nice comparison by the way!
this is an absolute gamechanger for windows handhelds!
This is Huge!!!!!
My rx 6800 runs all my VR sim racing games, Assetto corsa, Automobilista 2 etc.. as good as my 4090 FE with fluid motion frames on. With it off all settings have to be on lowest possible setting and to have multiple cars on the track my Samsung Odyssey headset has to be turned down to 60hz from 90hz. This is the most amazing thing I have ever seen in VR graphics.
Good work as always thanks for the deep analysis 👍 BTW is the lag you're getting with AFMF with or without enabling anti-lag option?
This is with Anti-Lag on. And thanks :)
Capping the base frame rate helps with consistency and input lag. SO I have starfield capped at 30 with FSR3-FG on and it looks and feels MUCH better with a constant 60fps with dips into low 50s when in high density areas.
Mind blowing
Hey man, thanks for the effort and the Video! Amazing.
Not sure it's perfectly visible due to CZcams messing with the uploaded Video Files Though.
How are you recording the videos?
Hey thanks man :). I use OBS on a second machine to record.
@@filt3rless dito. Recording with 60/120 fps or Herz? Elgato card?
@@Hubwood Hey, yeah using an Elgato HD60X and captured at 1080p/120FPS.
@@filt3rless Alrighty!
Really Hope the Video goes through the roof. The effort must have been insane :D
Just for people curious, I have been using fluid motion frames on my 7900XTX, and the added frame gen lag is quite a bit lower than what is shown here on the Rog Ally, even at the same base framerates.
That makes me hopeful that input lag could be improved with Asus's official implementation perhaps...
I have been using frame gen for a week and I agree. Input lag is not noticeable for me, I have even used it to bring games like Sonic the Hedgehog and Super Mario world to 120fps, this would be a case where input lag would be extremely easy to notice, I don't notice it
Maybe that's because your card is significantly better at async compute? I know FSR3 benefits from async-C. but I don't know if it's the same for AFMF.
I think with the raw power it helps with input lag, even over FPS like you're saying.
This is what i call pro video about asus rog ally. !!!!!
In the blind tests, I always picked the 30W one as looking more smooth, which makes sense because the 30W was getting more FPS, I guess it would be too obvious if they were both same wattage?
Overall, I don't think the frame latency is worth the trade off on the Ally because VRR compensates well enough in the 30-40FPS range, but might be worth it on the Legion Go. Thanks for the great video.
Hey, yeah it was just a fun test. The latency is way too high to be practical. I think AFMF was built for high end GPU’s and they decided to add it to the 7840U as more a marketing thing than practical thing.
And with VRR and LFC (Low Framerate Compensation) on the Ally it isn’t really needed. But in the future it will be interesting to see where it goes 👍
subscribed !! can we get an updated version with newer games
Testing the AFMF on low fps is a good idea for people who wants to know if it can handle it or not but its not the recommended use for it. It's for single player couch games like; death stranding, elden ring, last of us etc. where you can get 60 or near 60 real fps with your gpu. It will make phenomenal results even tho its a driver based frame generation with no access to games motion vectors. Great for maxing the graphics until your fps goes down to 60 but you can still get use out of your high refresh rate (120hz - 160hz) monitor. It was a game changer for me. Improved my experience on two games i could play since it's launch. It's also still being tested on. Not a full release.
Thanks for all the hard work and analysis. Since the Ally has diminishing returns after low 20w range, wondering if you could implement a 22w or so metric to measure against, too. It would probably be very similar to 30w in most cases.
Thanks and yeah that is a great idea. I usually do test 17W and 23W, but decided to do 15W and 30W since a lot of people use it. For the next test I'll try an get a few 20W tests in.
Amazing video and very valuable effort you put in this. Could you please do a video comparing Lossless Scaling FG to AMD's FMF? Or are they literally the same?
Hey, are you referring to the lossless scaling app on steam? If so they are very different. Lossless scaling needs a locked FPS to work well. AFMF can work without any FPS cap (especially on the Ally with VRR). I do see where lossless scaling could be useful in emulation, however I found it to also have a lot of issues.
I honestly think frame generation on the 7840U (with any method) is flawed and probably not worth it. The awesome thing about the Ally is the VRR display and it makes a huge difference. So even lower FPS (40ish) still looks great. No harm in trying AFMF when it comes out, but I much prefer the normal experience with FreeSync. Hope the info helps! :)
Hey! Thanks for your Videos, i got a question tho, Whats your GPU RAM Setting in armory by now, still 4GB default for the best choice?
Hey thanks! I use 5GB of VRAM still. I found it to be the best for most titles.
If it is to save battery without losing much performance, it is very interesting. Thanks.
Thanks for this vidéo ! ;)
The Fluid motion feature is just incredible (I think I'm going to ask her to marry me XD).
I've just tested it with Ghost recoon breakpoint and reached 70 IPS at very high settings and at 900P (custom mode at 20W).
I can't wait to see what it's going to do with skull and bones.
I hope AMD can reduce frame delay and input latency on Fluid Motion and FSR 3.0 (frame generation)
It's great I got on my Lenovo go and it's so much fun
I tried to install the driver from AMD's website. It didn't work. How do you get these drivers to install on the ROG alley? Thanks.
Next Gen Gaming
Just tried the AMD fluid, I agree that given the Rog Ally VRR I just rather use that for now; not worth the lag in latency
It’s been a while since you posted…hope you’re well dude :)
Yeah the lag is pretty bad. Definitely not worth it when we have the VRR display.
Thanks, all is well :) I just got a bit burnt out making CZcams videos and I've posted everything I can think of with the Ally. If there is something else that comes up that'd really help people out, I'll probably make another video.
But the Ally is pretty well polished at this point. Thanks for stopping by man :)
@@filt3rless good to hear from you! Take good care man; you deserve a good rest
Your reviews of the Ally were the best; thanks for that! 🙏☺️
How does this work in retro games? Could retro ganes like Playstation 1 that run at 30 fps be boosted to 60 fps?
Hi,what RX card have you tested?
Would be amazing if you updated this video based on the latest AMD release. Seems to have improved the lag a bit
I’m working on a video now 👍. Lag actually seems the same or slight worse.
Finally someone actually pointed out my biggest gripe with the AFMF, that blurriness. I always notice it. Great video.👍
Just out of curiosity though, was Radeon Anti-Lag turned on for these tests?
Hey thanks! Yeah anti-lag was on for the tests.
How do you measure fps? Amd overlay doesnt work on my ally.
Great stuff! I had trouble guessing which was which.
Though the tearing was bothering me big time, too big a price to pay for fluid frame IMO.
Still... can't wait for this tech to fully mature, it will be good.
just curious, I might have missed this.. Were these tested with antilag+ on or off?
It was off. Sometimes it can cause stuttering in some games and I wanted to get the most even comparison so even RIS, Boost, etc are all turned off as well.
Hi, my son use IT on my old 6900xt. Its great, but how to get rid of Tearing? Even with stable RTSS FPS Lock WE have Tearing as hell.
What I dont get is that the ingame bench shows like 30fps but the amd adrenaline shows like 70fps with fluid motion. Is it just fake frames? When i run fluid motion on mw3 bench i have avg 340fps but the adrenaline metrics shows above 500fps. Which one should i follow?
The extra frames are generated outside of the game so that’s why the in game bench frames are showing lower. The adrenaline software is showing the correct fps.
I ve tryed installing the driver but when i did cuberpunk stops freezes and everything
This is full version or beta of fluid motion frames?
Will fluid motion work on PCVR?
how to get this amfm feature?
rog ally can use afmf?how about it?have bug?
Hove you tried Game pass Games? I mean other games than starfield and Forza , because It seems adrenalin does not detect them and then does not enable AFMF.
Hey, I have not tested gamepass games yet as I have all my games on Steam.
I don't understand what's going on with mine and it's slower when using frame generation on my Lego!
This resolution is so low you cant really see a difference but it seems without is a bit more sharpen
I think I prefer the sharpness of no frame generation in your first few clips at least.
Yea i was going to say it i guess the first few wrong based on what looked better..
how do we turn it on in ???
Which better fsr 3 or AFMF ?
How do you choose how many watts to use as maximum please? I have a 6600 XT
Hey one thing I found on dedicated GPU's is to lower the top end power using MSI Afterburner to 90% or even 80%. Sometimes I've even run 70% max power. There isn't much gain on the very top end so you can save at least 10% using MSI without seeing hardly any impact.
You can also adjust the custom fan curve to really fine tune and lock a clock speed/voltage in MSI Afterburner. However I don't have a guide on how to do it, and it's more hassle then it's worth most of the time.
any chance you could test star citizen?
Wow, your temp is only on 70s when on 30w?? Do you use custom 30w profile or the default turbo one? Because on mine if its set to default turbo mode, 30w would make the temp reach 80s to 90s. 😂
I used a locked 30W so it doesn't boost. When using the default Turbo mode it allows the chip to pull 43 watts for 2 minutes and causes it to get extremely hot. If you lock the FPS to 30 across the board in AC It'll stay a lot cooler.
I get lots of screen tearing with AMD FMF enabled. How do I solve this?
If Vsync is enabled, you may be getting artefacts because you have low FPS
If we lock to 60fps ini any watts will it lowered input lag?
It should still be about the same. But when using AFMF, you'll want to lock the FPS under 60, to something like 57. This will ensure that you stay below 120FPS when it's generating frames. I was using 50FPS cap while testing as well and found that works decently well. But same lag and too much lag for me personally.
amd recommends using the frame generator at minimum 60 fps and above to work well (and without vsync) so what's the point of these tests with such low fps?
But its work
What is that overlay?
I wonder how it performs in Dragons Dogma 2. Since it haveing big performance problems.
Whats the tradeoff?
i just hope they do something about the latency and try to work towards making it around 20ms because for me playing any game with 40-50ms latency feels horrible and sluggish
Were living in a time where a 30watt handheld can run crysis at 125fps!
Back in the day rigs couldn't hand crysis at 30fps with 4 GPUs running at 1200 watts (300 watts each)
Insane in the membrane!!!
It is nuts!! I remember my first build with an AMD GPU that I spent way more than I should have, could barley run the original Crysis.
Even the old light bulbs used to use 60 watts each, and this thing runs under that while playing games at max power.
“Which is better…?” 👓
I already visited my optometrist this year! 😩😭
Are you not using anti-lag at all? It would certainly have better latency.
Anti-lag is on. Even the new 24.1.1 driver has identical latency/performance from my tests.
Do you just enable it in adrenaline ? No settings in game need touching ?
Yes, it can just be enabled in the Adrenaline software :)
Sadly you will never ever be able to actually see the diffrrence on YT because of compression, bitrate and frame locking. Maxes out at 60, what can I say. Using it myself on my 7900XT though and FUCK dude i love it!
I think the more important question is "how responsive do they feel", and "how much impact this level of smoothness have on responsiveness"? Because, how smooth "it looks" is a moot point after a certain amount of responsiveness is sacrificed, and that will depend on the individual.
My mum always said I haven't got a filter.
🤣
How to turn it on
I've been getting lots of micro stutters finally found the cause and turned this bs off lol
I picked everyone right that was the 15 and 30 watt
I finally got this working, does wonders on star citizen haha. heads up, iv had major driver issus. downloaded 3 different 780m drivers yet they were all the same driver when extracted, so needed to extract the required driver on another PC and move the file across. I also needed to run DDU even after using radeon clean up utility..... aaaaand if i leave the sytem on for about 10min without using it, it auto updates one of the graphic drivers, and the way it does it, you may not realise its done it.... iv been chasing me tail for days with it, lost performance, CCC not working, some games reporting no driver installed. I dont know whats causing it, iv now disabled auto driver updates on windows but im still warey of it. just something to put in the back of the memory banks should you have some weird issues as you do alot of driver swaps and tests..... ;)
You got Star Citizen running on the Ally!? I did notice that the driver randomly rolled back to an October driver. I suspect windows was doing it.
@@filt3rless hell yes i have!!! hashahaahaa, stutters abit..... but its running and running well with fluid motion frames ;)
@@toweleeielite That is amazing! I'd imagine the stutters are from the lack of RAM. I noticed on a laptop I had with 16GB's I got stutters. Then after upgrading to 32GB's it helped a lot. Hopefully we'll see an Ally 2 at some point and with 32 GB's of RAM 👍
@@filt3rless Id like to see asus brin out a ram upgrade hat plugs into the GPU socket, would be well handy to have more and faster ram upgrade. FYI, i had to download the SC installer on my pc and transfer it over as the SC site was saying i was mobile hahahaha. iv just tried to record a video of it but it cuts the fluid motion and over lay so pretty pointless. it runs it as well as other Cs iv owned in the past but the world has moved on slighty now as it runs butter smooth on the rig i built for a friend ;)
Can someone explain what frame gen latency means and what is the ideal number, is it worth have amf on in ally
Hey it’s the delay. It’s like shopping for a TV or Monitor, some have higher ms delay than others. The lower the better.
As an example, a lot of gaming monitors are under 5ms of latency. Some even done to 1ms or less. Older TVs also used to have higher latency.
The ideal number would be 0ms as you want the system to feel as responsive as possible. So frame gen makes the system feel very delayed/laggy, especially at lower watts.
@@filt3rless thank you for the detailed explanation. In your opinion, is it worth having this turned on? Surely it's counterproductive having amf in place as it causes lags?
@@user-vl4ex5dr6o Hey, I don't think it's worth it right now. It's just way too much delay and you get a lot of that artifacting.
The VRR display on the Ally is great at even in the 40-50 FPS range, so there really isn't a need for fluid motion frames in it's current state.
In future updates if they're able to greatly reduce the input lag and improve the artifacting issue, then it could be worth it.
I'm planning to re-test it once the official drivers release to see if there are any improvements :)
@filt3rless I'll be waiting for that video. In the mean time, I'll hit that like and subscribe button bro! Lovely video keep posting !!!
Were these tests run with amd anti lag?
Yes
How do you enable afmf?
By having an RX series that supports it and the right driver
Just open Adrenaline, go to the game you want to use it on (or the gaming tab in general) and just enable it. You REQUIRE DX11/12 and Full-screen (usually exclusive FS) aswell as not having any sort of vsync or frame limiter on.
Did you use anti lag?
Yes Anti-Lag was on :)
Installed this yesterday and was a major let down. Frame gen can't keep up with games. lots of stuttering and frames goes all over the place making it unplayed. I followed your 780m guide. Tried games like palworld, cyberpunk, resident evil 3. It isn't smooth how it shows in the vídeo. Looks like freesync isn't activated but it is. Vsync is off in all games and in the driver settings. It's all ok if I stand still in games but when I start moving it goes all wrong. Even without making rush moves
Cyberpunk benchmark works really well but gameplay it doesn't
Yeah, I don't think it's worth it. And I don't think it'll be something that is useable with the current generation of AMD chips. The input lag and artifacting is way too much. The Ally's VRR display, which really helps smooth things out at lower FPS so there isn't much benefit to frame generation.
Frame generation seems like it's going to make these PC handhelds much more viable.
Definitely. Also, it's great for people being CPU limited in certain scenarios.
This is absolute insanitywell played AMD
You have just turned an nvidia mind controlled slave into a AMD freedom fighter
I have question is 900p is over kill for rog ally
900p is the perfect resolution IMO. It's what I use in every game.
Is there any chance AMD will launch anti lag + for this?
I think Anti-Lag+ has to be implemented in the game like with FSR3. So I do think we'll see it, but it will probably only be the newer titles that have FSR3 support that we'll be able to use it on.
@@filt3rless Uuuhh? No. It was already implemented and available in driver in any game just like AFMF now. I used it. It doesn't need FSR3 (only RDNA3). It was withdrew from drivers due to Counter-Strike engine being stupid enough to treat Anti-Lag+ as cheat. But it will be back.
@@yosar6107 You're saying Anti-Lag+ can be enabled on any game? AMD's own website says it uses the actual game code to implement it. Last time I checked BOTH FSR 3 and Anti-Lag+ have access to game level data, which is why FSR 3 looks better than AFMF, and why Anti-Lag+ is lower latency than Anti-Lag.
muddy and blurry image... how can we sell this bug, oh i know... AFMF now with motion blur feature build in
Now there is no need for motion blur in games 🤣
Does cpu boost need to be on?
For almost everything, CPU boost can be off. Since there is an option now in Armoury Crate, you can quickly toggle it on/off while in game to see if it makes a difference. Most of the time it won't and the device runs cooler/quieter with it off.