Architectural Modeling In Blender Part 1 - Modeling from a FLOOR PLAN

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  • čas přidán 26. 07. 2024
  • In this video, we talk about how to create a 3D model of a building from a floor plan image inside of Blender!
    ARCHITECTURAL MODELING IN BLENDER PLAYLIST
    • Architectural Modeling...
    DOWNLOAD THE EXAMPLE IMAGE
    www.thecgessentials.com/floorplan
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    TIMESTAMPS
    0:00 - Introduction
    0:33 - Enabling Images as Planes
    0:50 - Importing Your Floor Plan Image (download at link in notes)
    1:58 - Setting a reference image to scale in Blender
    5:15 - Checking your reference image scale
    6:09 - Adding walls in Blender with the plane tool
    6:40 - Enabling snapping in Blender
    6:53 - Editing walls in Blender with Edit Mode
    7:36 - Including door/window openings in your 2D editing
    9:47 - Extruding your walls to 3D in Blender
    11:14 - Creating door openings in your 3D walls
    11:48 - Creating window openings in Blender
    13:38 - Filling any openings in your walls
    14:45 - Adding interior walls in Blender
    16:27 - Extruding interior walls to 3D
    16:47 - Floor Plan download location

Komentáře • 315

  • @TheCGEssentials
    @TheCGEssentials  Před 2 lety +15

    Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !

    • @michaelwerkov3438
      @michaelwerkov3438 Před 2 lety

      do you have any experience or thoughts on photogrammetry for room scanning?
      the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space.
      any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start

    • @lucutes2936
      @lucutes2936 Před 2 lety

      thx for the vid

    • @blood.mirror
      @blood.mirror Před 2 lety +4

      Did not receive the floor plan when I signed up for emails from your website. 😕

    • @LocNgVIZ
      @LocNgVIZ Před rokem +1

      I can't received the floor plan after signed up by my emails

    • @eamonnmcbride4908
      @eamonnmcbride4908 Před rokem

      Is there a way to lock the floor plane image while using the plane edit?

  • @ChrisStevens-vv8jq
    @ChrisStevens-vv8jq Před 9 měsíci +45

    Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being

  • @stevefrazee227
    @stevefrazee227 Před 3 měsíci +10

    I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.

  • @craigritchie8470
    @craigritchie8470 Před 2 lety +318

    My image came in as a gray square (Solid). After researching I learned to press Z then pick Material Preview. I could then see the plan.

  • @damien.digital
    @damien.digital Před 2 lety +88

    Hi Justin!
    Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces

    • @Cytud
      @Cytud Před rokem +6

      ohh i need this thankyou sir

  • @melfredolf
    @melfredolf Před 2 lety +8

    You are great at explaining all the shortcuts. When you repeat saying "press E than Z" it helps so much in learning the shortcuts

  • @structurescience
    @structurescience Před 6 měsíci +2

    Thank you so much for this!
    Just finished this part.
    What a fantastically satisfying feeling, seeing all these walls take shape.
    They should do this in therapy. It's so rewarding.

  • @craigbaker6382
    @craigbaker6382 Před 2 lety +4

    Love this! I am doing some reno and have a desire to make some renders but also I am a huge fan of basics being so carefully and thoroughly demonstrated like this.

  • @fotuoh
    @fotuoh Před 2 lety +5

    Thank you Justin and CG Essentials - this is easily one of the most cohesive and easy to listen to tutorials. Extremely beginner friendly since this one of my first attempts at learning Blender and I've really enjoyed the Part 1 of this tutorial. I'm currently modelling a 3D version of my family home we're building. My father passed away a few years ago and I'd like to think he'd really enjoy seeing this. Much love and keep up the great work my friend

    • @VinMoses
      @VinMoses Před 2 měsíci

      how's learning journey so far ?

  • @valeriyay1610
    @valeriyay1610 Před 2 lety +3

    Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.

  • @ramanrafiq7888
    @ramanrafiq7888 Před 2 lety +1

    Thank you so much man seriously this has helped me alot not in just modeling floor plans but also in modeling in general, thanks alot.

  • @parseeek
    @parseeek Před rokem

    Wow, just what you need! I was just putting together a room myself yesterday in a similar way, but now thanks to your video I can see shorter and more accurate ways to recreate rooms from the blueprints faster.

    • @zhagman
      @zhagman Před rokem

      I hear that blender is open source but if you have the budget I would buy Archicad. By the time he explains how to add a line I can draw in 3D the whole plan including Furniture in Archicad.

  • @vivianwarran8804
    @vivianwarran8804 Před rokem

    Love this video - very easy to understand and follow. Thank you.

  • @MaigeTheWizard
    @MaigeTheWizard Před 2 lety +1

    oh my god its you!!!!! you taught me how to uses sketchup like years ago!!! and here you are again!!! still kicking!! what a delight

  • @tzevele7920
    @tzevele7920 Před 2 lety +1

    thank you dude, this tutorial was exactly what i was looking for.

  • @VideogameVibez
    @VideogameVibez Před 2 lety +1

    I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers

  • @celiolima604
    @celiolima604 Před 3 měsíci

    Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.

  • @Holm55
    @Holm55 Před 2 lety +30

    That's funny, this week I started modeling out my apartment in blender. But I measured out the walls by hand with a measuring tape. This seems easier.

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +6

      Well, I suppose that depends on if you have a 2D plan view of your apartment or not. If you do, definitely easier

    • @michaelwerkov3438
      @michaelwerkov3438 Před 2 lety +4

      i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(

    • @Holm55
      @Holm55 Před 2 lety +2

      @@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +3

      @@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle

    • @rinathamidulin3781
      @rinathamidulin3781 Před 2 lety +4

      @@Holm55 Use an app for scanning documents, that should help.

  • @AbductionDevlog
    @AbductionDevlog Před rokem

    Excellent tutorial. I was building the house from Signs for my alien game in unity but needed something more in depth if it was gonna look the part and this video alone will get me like 50% of the way there good job!

  • @JohnnyBobs3DDesignz
    @JohnnyBobs3DDesignz Před 6 měsíci

    I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest

  • @KhaledAhmedYounes
    @KhaledAhmedYounes Před rokem

    Sir, your channel is criminally underrated!

  • @eddeig
    @eddeig Před 2 lety

    Great video, I learned a lot. Moving on to the next part! :-)

  • @catallaxy
    @catallaxy Před 2 lety

    Excellent video. Nice to see you doing Blender, with your inimitable bed side manner!!

  • @hodgeutoo-aPoetsBlues

    Great video, saved me a lot of time! Thank you!

  • @brittney6103
    @brittney6103 Před 2 lety

    This is so amazing!!!

  • @alicemystery5332
    @alicemystery5332 Před rokem

    Nice tutorial. Keep up the good work !

  • @justawolfbunny9971
    @justawolfbunny9971 Před 2 měsíci

    Thank you for these tutorials! I'll definitely use this info on blender

  • @zeestudio3604
    @zeestudio3604 Před 2 lety

    Please also include the interior in next part. Great tutorials 😍

  • @alexandre_le_kebab9869
    @alexandre_le_kebab9869 Před 2 lety +1

    Thanks, i wanted to create a 3d map for one of my drawing and it help a lot. Also, your voice weirdly sound like health ledger joker and i loved it.

  • @blood.mirror
    @blood.mirror Před 2 lety

    This was good! Thank you!!

  • @stevesculptor1
    @stevesculptor1 Před 2 lety +6

    Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.

  • @RedzwanulHuq
    @RedzwanulHuq Před 2 lety +6

    You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot

  • @ziadlayous5118
    @ziadlayous5118 Před 2 lety +12

    Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks

    • @sulphurous2656
      @sulphurous2656 Před 2 lety

      It would also help incase you ever wanted to convert those to curves to put tiles or trims or anything of that sort along those walls.

    • @mmed4508
      @mmed4508 Před 2 lety +2

      I used to do this way but it creates problems if you want to make a lot of changes afterwards, in my experience

    • @And.r_Art
      @And.r_Art Před 2 lety

      @@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render

  • @danzarlengo7127
    @danzarlengo7127 Před rokem

    Great vid series - thanks!

  • @VinMoses
    @VinMoses Před 2 měsíci

    thanks ure the only youtuber who i find usefull and skillful in teaching.....We would love to see a full tutorial for Blender dedicated to designers and architects with all the shortcuts ofcourse 😁

  • @zeestudio3604
    @zeestudio3604 Před 2 lety +1

    I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.

  • @nougadt
    @nougadt Před 2 měsíci

    So valuable -Thank you!

  • @richardbornemann806
    @richardbornemann806 Před rokem

    Great video thank you. I've got a big project coming in and usually use Strata 3D, but I need the humans and foliage that you can get in Blender, so I'm on the learning curve. My second day with Blender and everything worked perfect in your tute. Really appreciate your work.

  • @rinneganmastery3035
    @rinneganmastery3035 Před rokem +1

    by far the best videos for beginners

  • @joefromfocuspictures5894

    I love this! Nice work

  • @kansascitycomputers
    @kansascitycomputers Před rokem

    you are coming along good with your skills

  • @hamzahshuaib4528
    @hamzahshuaib4528 Před 2 lety +3

    Wow, this is amazing

  • @multiengineer9199
    @multiengineer9199 Před rokem +1

    No one Can teach better from this great great Sir....

  • @SgtMajor82
    @SgtMajor82 Před 2 lety

    Great video... thanks!

  • @McorpGroupofCompanies
    @McorpGroupofCompanies Před měsícem

    great work thank you

  • @NancyMerlos
    @NancyMerlos Před rokem +1

    I just want to give a quick thank you for this video. So much great information and very easy to follow! I am currently trying to teach myself how to use blender and this was awesome, keep up the great work!

  • @JoseASGomez
    @JoseASGomez Před 2 lety

    Wow... men thank u a lot...😊👍🏾...it is so much nicer to follow your explication and moves while your shortcuts are readable... And the during of your vids are moderate...I think now I can concentrate me to get a blender pro...🤠👍🏾gracias compadre😎

  • @ManojKumar-fg1du
    @ManojKumar-fg1du Před 2 lety

    Great video...thanks a lot..

  • @duanehall723
    @duanehall723 Před 2 lety

    great video !

  • @testtest1art
    @testtest1art Před rokem

    that was amazing

  • @AmirkhanDagestansky
    @AmirkhanDagestansky Před 2 lety

    Very good thanks

  • @ahamedshahib8945
    @ahamedshahib8945 Před 2 lety +1

    thanks bro...as an budding architect this helps me a lot to learn blender as a beginner...and in this video its just a startup for me and i hope the next class video will be uploaded soon...and also i just start practising parametric architecture i hope soon you will teach as to make parametric designs asap....thank you soo much and keep doing lot of videos like this...

  • @jasonjamerson
    @jasonjamerson Před 2 lety +6

    I need Blender to add some line drawing tools, my work revolves around specific measurements like this.
    You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +3

      Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition

    • @MrTahref
      @MrTahref Před 2 lety +3

      snap utilities addon can do that

    • @aronbijl4109
      @aronbijl4109 Před 2 lety

      @@TheCGEssentials I agree!

  • @AlmondChocolateMilk
    @AlmondChocolateMilk Před 2 lety +6

    0:40 You don't have to do that, just do Layout > Add > Image > Reference

  • @monix373
    @monix373 Před 2 lety

    It's nice how you have your dog with you in the thumbnail. :)

  • @aerofart
    @aerofart Před 2 měsíci

    Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.

  • @grilldj
    @grilldj Před rokem +3

    For the initial ref image scaling, I recommend switching to plan view (top view, NumPad 7). This should avoid any perspective errors.
    Also, the add vert method didn't work for me on 3.3, so I used a cube and set the X length to 12 feet. After moving the ref image pivot point to a corner on the (now) box, the scaling was one and done. Thank you for the videos.

  • @DavesChaoticBrain
    @DavesChaoticBrain Před 2 lety +1

    I'm really liking the Archipack add-on. Check that out if you're looking for some good tools.

  • @levon024
    @levon024 Před rokem

    Thank You!

  • @silengeng9259
    @silengeng9259 Před 2 lety +1

    How do you make those plane opacity down so i could see the plan through it?

  • @ggauras7363
    @ggauras7363 Před rokem

    Really cool and useful video!!!!! Absolutely love it!!!!!
    ♥♥♥♥♥♥♥♥♥♥!!!!!!♥♥♥♥♥♥♥♥♥

  • @letscompose8560
    @letscompose8560 Před rokem +2

    Bridge edge loops on your windows instead of deleting or dissolve vertices. You won't have to spend time filling in faces and flipping normals.

  • @pierre-luc8400
    @pierre-luc8400 Před 2 lety +10

    for the doors and the windows, you could have used the bridge option. otherwise, great tutorial

  • @polskaprince
    @polskaprince Před 2 lety +1

    I was wondering how would you go about applying pbr materials to the external walls and different ones for the interior walls?

    • @simonixio
      @simonixio Před 2 lety +1

      I think that on edit mode, using the face selection, you can select an exterior wall and then click on the material properties tab and assign it one of the materials you’ve already made.

  • @kppunkx
    @kppunkx Před 2 lety +1

    is there any addon like sweep tool in blender? i know bewel profile but doesnt fullfil the desire results

  • @purshaq1238
    @purshaq1238 Před 2 lety

    Thank you !!!!

  • @jonhjosephperez-qm2sp

    WOW thanks very helpful VID i just understand how to use BLENDER
    best VID thanks bro more VID for blender

  • @effeeffe6281
    @effeeffe6281 Před rokem +1

    at 4:25 you can "Set Origin" (of the image) -> "Origin to 3D cursor" to avoid any other Scale adjustments

  • @thebookkeeper3508
    @thebookkeeper3508 Před 3 měsíci

    I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.

  • @luisbaja3177
    @luisbaja3177 Před 2 lety

    Lively intros. Can I ask where to download the free Boxcutter addon, not the NMS_BC which still displays the mesh even in boolean mode? Thanks in advance.

  • @Akiraruben
    @Akiraruben Před rokem

    Which is your preferred software between blender and sketchup for architecture modelling?

  • @ddddelfina
    @ddddelfina Před 25 dny

    great intro

  • @icandoit6155
    @icandoit6155 Před 2 lety +3

    Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +1

      Sounds like you might only be in shaded mode in your viewport for the first one. Switch it to material preview

  • @andeniem
    @andeniem Před rokem

    Y am just learing how to work with blender. This video's are very helpful. Thank you very mutch.

  • @ManoCraftas3
    @ManoCraftas3 Před 2 lety +1

    Hello, great tutorial, tho I think that some overlapping faces were created during the wall extrusion (when you extruded walls and then windows or doors seperately). Any idea how to avoid or fix that?

    • @zeitstudios
      @zeitstudios Před rokem

      Instead of extrude you could try creating loop cuts and bridge edges so that there will be no overlapping faces..or else you could use boolean modifier. It's way easy to apply boolean modifier with bool tool enabled from preferences.

  • @aliza6959
    @aliza6959 Před rokem

    Hi! I have a question, how do you know what corner to use in order to scale it properly. I'm following along and while I understand how to do, it's understanding what to use as a reference point? If that makes any sense.

  • @s-madegames
    @s-madegames Před 2 lety

    Hey saw your other video on this same topic using Archviz free. In your opinion, which workflow works better, archviz or default blender tools?

  • @Zoran_Zivic
    @Zoran_Zivic Před 9 měsíci

    After importing image you can just press ALT+R and it will reset image rotation, to skip process of rotating image by Z and Y axis.

  • @Z-add
    @Z-add Před 2 lety

    Do you know if their is a sketchups quantifier pro /estimator equivalent in blender.

  • @mikeholmes3203
    @mikeholmes3203 Před 2 lety

    what do you do about the roof?

  • @DMSAProductions
    @DMSAProductions Před rokem

    Perfectly explained tutorial! looking forward to see the other parts. Keep up the good work! Would recommend to anyone starting 3D modeling.
    p.s. The link for download the floor plan, didn't work on my side, not sure if it is transient issue or not, just wanted to let you know. But was able to complete the tutorial with any floor plan available on Google.

  • @jeffellis1149
    @jeffellis1149 Před 2 lety +3

    There is a much faster and simpler way to scale the drawing correctly. Draw a line on any of the dimensions - longer dimensions will be more accurate. Say the line you drew was 6 feet and the dimension on the drawing was 18 feet 4inches (or 18.333 feet). Divide 18.333 by the 6 feet and scale the drawing by the result. Done.

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +1

      Seems like this should work fine - thanks!

    • @jon_do
      @jon_do Před 2 lety +1

      I would rather create a cube, type the length to be exactly 12 feet (in the N menu > Dimensions) and then scale the floorplan to match.
      Never confusing the N menu's scale with the dimensions. 👍

  • @Birkkromann
    @Birkkromann Před 2 lety +9

    Instead of deleting the faces and creating a new face for the gap, you could bridge them instead. I think it's called bridge edge loops 😊

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +3

      Lol - I think I've even talked about this in other videos - makes sense :)

    • @Birkkromann
      @Birkkromann Před 2 lety

      @@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!

    • @Eichetheking
      @Eichetheking Před 2 lety

      Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.

  • @brettcameratraveler
    @brettcameratraveler Před 2 lety

    Would you prefer this method to Archipack? Also, if your modeling for the purposes of delivering to Revit/BIM would you instead use the BlenderBIM add on or a different method?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +1

      Kind of depends. Personally I feel like this gives me a little more control, but Archipack is faster. If I was modeling for the purposes of Revit/BIM I'd just model it in those softwares. Honestly they're built for this kind of thing and will be significantly faster if I have access to them. Blender has a lot of great functions, but it's not built for this kind of modeling like those programs are.

  • @thebookkeeper3508
    @thebookkeeper3508 Před 3 měsíci

    A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.

  • @Ola-ji3lv
    @Ola-ji3lv Před rokem

    You are amazing

  • @ExoticAnimation
    @ExoticAnimation Před 2 lety

    rly looking for more vids

  • @aguilarcesar9750
    @aguilarcesar9750 Před 2 lety +1

    Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do

  • @lanalee7175
    @lanalee7175 Před 2 lety

    Hey I was trying to put the wall down like you did at 11:00 but for some reason it isn't working. Any suggestions ? Thanks

  • @sayaato6721
    @sayaato6721 Před měsícem

    thks

  • @davidhudson3695
    @davidhudson3695 Před 11 měsíci

    I would recommend scaling to the largest dimensions, preferably in both axis by using a plane, to ensure the most accurate results and check the original plan is proportional.

  • @matiastemesio893
    @matiastemesio893 Před rokem

    well, if you do it in autocad, it will import the plane with perfect dimensions, also it makes vertices where you can snap with your 3d mesh

  • @golias1979
    @golias1979 Před 2 lety +1

    Do you prefer archipack or this method?

  • @sadicus
    @sadicus Před 2 lety

    Would BagaPie Add-On work for this style of modeling?

  • @DKP3000
    @DKP3000 Před 2 lety

    Why didn’t you use archipack wall? Is there a benefit of using plane method?

  • @rustandbleed
    @rustandbleed Před 2 lety +4

    I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.

  • @themauriciobunch2442
    @themauriciobunch2442 Před 2 lety

    Is there a part 2?

  • @MaQuGo119
    @MaQuGo119 Před rokem

    What program do you draw the plans on?

  • @razern420
    @razern420 Před 5 měsíci

    Ive just finished studying , ive come across with this blender program which i decided to learn , its really versatile but can it do whats a bim modeller can?

  • @munundam8781
    @munundam8781 Před 2 lety +1

    good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line