Just a note, when you spend resources on lower tech why remove them? they are there and doing a job, In my current game I still have lesser tech like T2 Solar Panels, T2 Heaters etc, just leave them, yes their are the newer versions you do get more output, but just build the newer stuff and leave the old, Blue Crates as you state "Do Not Open All the Blue Crates" well in early in the game you have to do this, I would say don't "Deconstruct" all the Blue Crates, in fact I have noticed some do respawn specificity in crashed ships. "Build Plenty of Storage", I agree, my rule is build lockers 3x per ore, but further down the road you get so much better storage. Your video it's shows is 3 months ago, and your Planet looks really good man. If you have time man give a vid regarding Mining ? I have a T2 Min in the Aluminium Area, working fine, 1 in the Osmium Cave, 1 in the Super Aluminium cave but struggling to get the mine in the Blazer Quartz cave
The difference in production with higher and lower tier is huge and it almost feels like a waste of space and electricity, but I suppose there is no harm in keeping it. Thank you!👏 I've been thinking of doing a planet crafter video again. 😉👍
Clarification: Rockets do stack. They just aren't multiplicative. They are additive. So 2 Heat rockets isn't x1000 x1000 = x1,000,000%. Instead 2 rockets provide x2000% boost. Which makes sense because each rocket is giving 1000% so you have 7 rockets you'll get 7000% benefit. A simpler way to think about it is to take the % out of it. If a rocket gives 1000%, its just 10x your production BEFORE OTHER MULTIPLYERS but applied to all your production sources. Another rocket is 20x your base production. The real question is when does building a new generator source provide more benefit than just another rocket? Never. Unless its a building upgrade that gives more than 10x to your "base" production (ie production without modifiers). I think this is right. But check me on it. Lets pick a number. A device gives 423 rate. If I build 20 of those devices, my rate is 8,460. If I build only 10 rockets, my rate is 42,300. I have NOT thought about or tested the way that the modifier buildings work into all this.
Thanks for that! Yes, that does sound right😄👍 That is pretty much how I understand it also. By the time I get Multipliers the specs are so high it is hard to determine the formula for that.. would love to have the actual specs
I do have a question about tip 7 for rockets. What did you mean clearly that the bonus dosnt stack from the previous rocket? Are you talking about the same type of rocket or that it dosnt stack with other types which in that case is self explanitory. My screen to display what is orbiting does show example, 5 iridium rockets giving 5000 percent to pressure.
Lets say for example you generate 1000 units of pressure with your machinery and blast rocket it will boost to 5 000 000. Now it does NOT stack on the 5 000 000 but on the 1 000 that your machinery is producing. I hope it makes sense😊
@@LegoFortnitee oh man, that sounds bad. I haven't had a bug like that. Maybe you should give feedback. When you start the game, they give you the option to press F10 and report bugs. Maybe they can help you?
I never thought about building the broken solar panels where you find them. The Inventory boss is hard in this game.
Inventory NEVER is enough in this game😬
Good tips, thanks
Thank you😄
Just a note, when you spend resources on lower tech why remove them? they are there and doing a job, In my current game I still have lesser tech like T2 Solar Panels, T2 Heaters etc, just leave them, yes their are the newer versions you do get more output, but just build the newer stuff and leave the old, Blue Crates as you state "Do Not Open All the Blue Crates" well in early in the game you have to do this, I would say don't "Deconstruct" all the Blue Crates, in fact I have noticed some do respawn specificity in crashed ships.
"Build Plenty of Storage", I agree, my rule is build lockers 3x per ore, but further down the road you get so much better storage. Your video it's shows is 3 months ago, and your Planet looks really good man. If you have time man give a vid regarding Mining ? I have a T2 Min in the Aluminium Area, working fine, 1 in the Osmium Cave, 1 in the Super Aluminium cave but struggling to get the mine in the Blazer Quartz cave
The difference in production with higher and lower tier is huge and it almost feels like a waste of space and electricity, but I suppose there is no harm in keeping it.
Thank you!👏 I've been thinking of doing a planet crafter video again. 😉👍
@@axefield Thanks for the reply, I guess I am lazy! but I get your point, thanks for the vid. Yeh please do, the game has changed so much.
@@wembley636 Thank you! Yes it really has especially over the course of the last year
Clarification: Rockets do stack. They just aren't multiplicative. They are additive. So 2 Heat rockets isn't x1000 x1000 = x1,000,000%. Instead 2 rockets provide x2000% boost. Which makes sense because each rocket is giving 1000% so you have 7 rockets you'll get 7000% benefit. A simpler way to think about it is to take the % out of it. If a rocket gives 1000%, its just 10x your production BEFORE OTHER MULTIPLYERS but applied to all your production sources. Another rocket is 20x your base production. The real question is when does building a new generator source provide more benefit than just another rocket? Never. Unless its a building upgrade that gives more than 10x to your "base" production (ie production without modifiers).
I think this is right. But check me on it.
Lets pick a number. A device gives 423 rate. If I build 20 of those devices, my rate is 8,460. If I build only 10 rockets, my rate is 42,300.
I have NOT thought about or tested the way that the modifier buildings work into all this.
Thanks for that! Yes, that does sound right😄👍 That is pretty much how I understand it also. By the time I get Multipliers the specs are so high it is hard to determine the formula for that.. would love to have the actual specs
I do have a question about tip 7 for rockets. What did you mean clearly that the bonus dosnt stack from the previous rocket? Are you talking about the same type of rocket or that it dosnt stack with other types which in that case is self explanitory.
My screen to display what is orbiting does show example, 5 iridium rockets giving 5000 percent to pressure.
Lets say for example you generate 1000 units of pressure with your machinery and blast rocket it will boost to 5 000 000. Now it does NOT stack on the 5 000 000 but on the 1 000 that your machinery is producing. I hope it makes sense😊
@axefield yeah I figured it was additive not multiplicative
When I save from the game, after exiting the game, either the screen turns black or I fall from a height, and nothing can be done, please help me
When you fall from the sky, have you tried the unstuck button in menu?
Yes, but all the structures I built will be destroyed and I can't do anything myself, and I can only walk around on the map without doing anything.
@@LegoFortnitee oh man, that sounds bad. I haven't had a bug like that. Maybe you should give feedback. When you start the game, they give you the option to press F10 and report bugs. Maybe they can help you?