Great run! I just beat this game again after years and watching your speedruns makes me realize how I was way too cautious in my games lol. Love watching these!
I was scared as hell in the archve tunnel running from the water monster. Im closing doors behind me white knuckling my controller. Meanwhile you are casually hopping along lol
@@Dominique9325play amnesia the bunker, there’s a glitch to have infinite light and it balances out the game pretty good from being scary and enjoyable
At 20:38, I saw another player open that door without the acid, just placing a chair in front of the door, having a servant bang on it, and opening the door.
This is crazy! I'm curious if during earlier runs you felt tense having to run past monsters. Thought your actions made light of the danger, at least seemingly since you still dodged them with skill, I felt like covering my face at a few points xD Reaching the door out of storage and the ladder in the sewers were the scariest bits. Great run!
Storage is never scary in runs. After practicing it you realize that the monsters can't catch up to you unless you get super stuck somewhere which is hard to do. The sewers chases on the other hand are pretty scary. There's a new strat for the 1st brute that makes it impossible for him to catch up which wasn't discovered at the time this run was done. The 2nd brute chase really gets your heart going. You have to turn all corners super well, keep jumping to increase movement speed and just pray the brute get slightly confused along the way. Chancel 2 (before entering inner sanctum) is also spooky as the monster can sometimes kill you. You have to really pay attention.
It's only works if the map is loaded with "slippery physics", and slippery physics has a low chance of happening everytime you load into a map You can make slippery physics happen 100% of the time now by doing the following: Right click on the .exe and go into properties, then compatibility, and enable compatibility mode for Windows 7
I really consider if should speedrun this game once more as my PB (verified) one is 50:55 and i didn't back then even implement most strats that i see you use. I did do offline runs and implemented most but due to OBS messing everything up, the video file was lost, which is shame. i can't remember the exact time but recall it was like 2-3 minutes ahead. PS for the wine cellar: Put chair or something else like barrel to the door to block it from going shut when rocks fall, you can save few seconds that way (its very risky strat to pull BUT if done correctly, worth it).
You should for sure give it another go! The reason I don't use a prop to block the door is because I use the method of slightly adjusting the plank that is over the door before I go grab the calamine. In this video I failed the strat and I had to move the rock, but if the strat goes well there will be nothing infront of the door. I don't want to lose time grabing a prop and setting it up
@@cakeri well I got back to speedrunning last night and despite bit of rusty feeling, most strats are still in. just Sewers is my weakness (brutes are pain in the ass for me). Other than that, I would say just need bit of polishing. i think around 49min time is in cards if would get everything perfectly. or even 47 if truly push it. beyond that times like ones you've done seem so ??? level for me XD
@@Cynderfan35 Lucky you there's actually a new discovery for glitchless and NMG that makes the first Brute encounter in sewers 100% free! czcams.com/video/A537eF6zDjg/video.html
If this was the actual speed daniel was going, I don't think the shadow would've even had time to catch up in the actual story of the game. Whereas other players take hours to complete it and it's speed more realistic there?
this is so funny bcs lore wise this just looks like daniel woke up out of nowhere and suddenly he's on a goddamn mission
3:25 "Fragile, but not breakable by hand" *breaks with entire body*
13 years later and Amnesia: The Dark Descent is still an incredible game that's aged like wine.
15:00 i like how the speedruners do this part :D
Speed runs turn this game from a horror game to a badass revenge flick
Great run! I just beat this game again after years and watching your speedruns makes me realize how I was way too cautious in my games lol. Love watching these!
Daniel is either fearless or extremely scared lmao
I was scared as hell in the archve tunnel running from the water monster. Im closing doors behind me white knuckling my controller. Meanwhile you are casually hopping along lol
I am Japanese. Your speedrun is great. I still have 51 minutes.
That is really good! Have you improved your time?? I'm interested to know
meanwhile, here i am, too scared shitless of the game to even play through it once, let alone beat it in under an hour.
@@Dominique9325play amnesia the bunker, there’s a glitch to have infinite light and it balances out the game pretty good from being scary and enjoyable
@@Dominique9325I was scared too but just keep going it’s worth it
Holy crap. Not even 5 mim and already in the refinery
8:00 is absolutely amazing and funny
этот бро так вкусно проходит, ставлю лайк...and I never looked back....
At 20:38, I saw another player open that door without the acid, just placing a chair in front of the door, having a servant bang on it, and opening the door.
40 minutes in and i’m still crouching in a closet
Always nice to watch these runs. I'm never brave enough to do some of these skips whenever I speedrun this game. I'm happy with my 49min PB.
the sewers strats usually leave my hr at 200 bpm :)
Today I finished game for the first time. Hell no I got bad end😢
aw its ok :(
GGs mister current WR champion aka Cakeri of Sweden!
not a title I want but thanks yuos =')
Happy 500 subs!
This is crazy! I'm curious if during earlier runs you felt tense having to run past monsters. Thought your actions made light of the danger, at least seemingly since you still dodged them with skill, I felt like covering my face at a few points xD Reaching the door out of storage and the ladder in the sewers were the scariest bits. Great run!
Storage is never scary in runs. After practicing it you realize that the monsters can't catch up to you unless you get super stuck somewhere which is hard to do. The sewers chases on the other hand are pretty scary. There's a new strat for the 1st brute that makes it impossible for him to catch up which wasn't discovered at the time this run was done. The 2nd brute chase really gets your heart going. You have to turn all corners super well, keep jumping to increase movement speed and just pray the brute get slightly confused along the way. Chancel 2 (before entering inner sanctum) is also spooky as the monster can sometimes kill you. You have to really pay attention.
i'm surprised the shadows don't body block you. I was always too busy running away to test it.
I think playing the game this way takes away the fun.
Not if your playing it for the second time
Congrats! What a run!!!
Just a question though: how do you "go through" the monsters?
It's only works if the map is loaded with "slippery physics", and slippery physics has a low chance of happening everytime you load into a map
You can make slippery physics happen 100% of the time now by doing the following:
Right click on the .exe and go into properties, then compatibility, and enable compatibility mode for Windows 7
@@cakeri Thank you !
@@cakeri so it is not a glitchless speedrun?
@@Somepony Since it can happen to anyone at any time it's not being considered a glitch
@@cakeri oh, okay, thx
good video games proud of u
How did you get that cool number font?
looks like Daniel is not in amnesia
I really consider if should speedrun this game once more as my PB (verified) one is 50:55 and i didn't back then even implement most strats that i see you use. I did do offline runs and implemented most but due to OBS messing everything up, the video file was lost, which is shame. i can't remember the exact time but recall it was like 2-3 minutes ahead.
PS for the wine cellar: Put chair or something else like barrel to the door to block it from going shut when rocks fall, you can save few seconds that way (its very risky strat to pull BUT if done correctly, worth it).
You should for sure give it another go! The reason I don't use a prop to block the door is because I use the method of slightly adjusting the plank that is over the door before I go grab the calamine. In this video I failed the strat and I had to move the rock, but if the strat goes well there will be nothing infront of the door. I don't want to lose time grabing a prop and setting it up
@@cakeri well I got back to speedrunning last night and despite bit of rusty feeling, most strats are still in. just Sewers is my weakness (brutes are pain in the ass for me). Other than that, I would say just need bit of polishing. i think around 49min time is in cards if would get everything perfectly. or even 47 if truly push it. beyond that times like ones you've done seem so ??? level for me XD
@@Cynderfan35 Lucky you there's actually a new discovery for glitchless and NMG that makes the first Brute encounter in sewers 100% free! czcams.com/video/A537eF6zDjg/video.html
glitchlees but tricky.
I'm a big fun of this game and speed running it is even more impressive, well done
W Windward for being positive lmfao
Thats cool
Fauna of Hololive sent me here.
If this was the actual speed daniel was going, I don't think the shadow would've even had time to catch up in the actual story of the game. Whereas other players take hours to complete it and it's speed more realistic there?
w8 the elevator did break down , how did daniel get up ?
the shadow most likely has torn up the whole castle there should obviously be some openings which Daniel could use to escape
this is sick, nice job! :)