King's Field 2 Remade WIP-03 [ Enemies ]
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- čas přidán 27. 08. 2024
- King's Field 2 Remade WIP-03 [ Enemies ] #devlog #developer #wip
All opponents of the first location are presented here. During the New Year's holiday I managed to almost complete work on them. They can fly, swim, attack me, defend themselves, run away, search, catch up. But there is still a lot of work ahead) Finally, we can move on to RPG mechanics, etc. Thank you for your support and let's move on, towards the goal, towards the final!)
~ This is a fan project in which I tried to completely recreate the first location and all the gameplay of King's Field (USA) or King's Field 2 (Japan). All assets are taken from the original. ~
Well, I wonder where this adventure will take me)
Twitter: / lazygaming20355
#devlog#developer#wipunrealengine5#kingsfield#squidgame#kraken#skeleton#flower#slime#battail#snail
#King'sfield #kingsfield #armoredcore #darksouls #kingsfieldremake #darksoulsremake #fromsoftwaregames #fromsoftware #games #dungeoncrawler #gamedev #gamedevelopment #fanremake #King'sFieldII #King'sfield2 #ps1 #psx #retrogames #lunacid #squidgame #kraken #enemyai #unrealengineai #ue5ai
Recorded and rendered in 2k. Should look better now)
The King's Field games on the PS1 always did seem like it was meant to be dark, but the PS1 just couldn't handle fancy lighting. Looks nice.
Based dev
This looks amazing! Looking forward to see this finished. King's Field deserves more attention!
the perfect remaster doesn't exi-
Honestly, great freaking job dude! I'm honestly looking forward to this!
Man, you're getting really close here!
Я в верю в ваши силы
Здоровья вам
Спасибо! Процесс идет. Я уже почти)) И вам здоровья)
this is so coooool
Holy fuck... this is just awesome. You made me cry. Thank you very much and good developing!
I'll try my best! Thank you!
this looks amazing. is there a demo or alpha build you may need testers for?
The demo is not ready yet. I'm currently at the UI stage. In addition to it, i need to make the mechanics of level up hero, weapon animations, magic, make the characteristics/resistances of enemies/ weapons and effects from consumables work. (and also dialogues with NPCs) Thank you!)
AMAZING! Thanks for your hard work!
Fuck yes daddy give me more king's field pls
XD
Let me in on this!!
YES, I WILL DO IT!!) Soon.
@@rotmilldev If you want send me the textures i can at least add normal and paralex maps.
@@Hollow_Fang
I've currently finished working with the materials. Improving or adding anything further would once again increase development time (and ideally, the entire material system for characters and environments would need cleaning up and refining). In general, you can keep improving forever; I've come to understand that already)) Bringing the project to release is very challenging - what a surprise)))
This is looking great, skeletons don't usually bleed though. :P
Ahah, yep) Thank you)
amazing, can't wait to play it
Cool
Looking good. :P
I would love to be a tester.
Don't worry. You did. I've almost finished working on the demo. After some "very closed(and short)" testing with friends, I'll (fix bugs) and upload it to itch.io for open testing.
Though I hope, of course, that there won't be any bugs at all on demo release, haha.
@@rotmilldev Looking forward to it. I've played KF since the PS1 days. In fact, it was my first-ever PS1 game.
Hell, I've almost mastered it on RetroAchievements.
@@ReeseKaine It was probably awesome!). If it were my first game on the PS1 (considering it was my first experience with a 3D game ever), I would have been shocked (and thrilled). Hmm... I also want to replay everything with achievements - great motivation!
Will there be an option for classic controls?
I'll try to add key binding settings. However, with the classic layout, the game may become more challenging, as enemies move and turn faster (balancing for both keyboard and gamepad can be quite a task)