Really nice video Bruce, these are by far the easiest way to learn GDL. Your explanations are great, very clear and practical! Howerver there's a critical part that I don't understand, and that isn't explained, and that is "You need to save it to your library". Normally we create objects and they are saved in the Embedded library. When we export them as gsm files to a shared folder, we get a single gsm object. We either need to embed these images into the gsm (which is not straightforward) or create library folders for objects, put everything there, and save as an lcf - I think. So unless I've missed something - two steps forward, one step back :)
Hi Jim. You just need to make sure the image/s you've created are loaded into the project with the .gsm files. No embedding, lcf, or other complex processes required. I've got one more video in this series...I'll see if I can make this part clearer in that.
This is quite an involved topic. The help has a dedicated section under Miscellaneous > Doors and Windows. The three global variables you are looking for are SYMB_MIRRORED, SYMB_ROTANGLE, and WIDO_REVEAL_SIDE. No need to create these as they are global variables. To see what they do, just PRINT them, or TEXT2 them.
I might do a video on this. However, just try the statement PRINT WIDO_REVEAL_SIDE to see what it spits out (make sure you have Work Environment > Model Rebuild Options > Interrupt with error messages turned on). You could also try a TEXT2 WIDO_REVEAL_SIDE (no other setup required) to see what it reads.
It would be AMAZING if you could do a whole series of complex doors, windows, etc... I would like to make a rail on sliding doors, for exemple. This rail would be inside the floor, and would need a parametric ""nest"", deeper inside the floor. This would have to look nice on sections, for ex... Also it would have to have an option to turn on/off rail and nest in 2D, for ex. and the rails lenght could also be parametric... Some doors have 5+ leafs, so the rail would appear under the respective leaf
Спасибо за уроки!
Cool! I am here again. Nice tutorial!!👍
Really nice video Bruce, these are by far the easiest way to learn GDL. Your explanations are great, very clear and practical!
Howerver there's a critical part that I don't understand, and that isn't explained, and that is "You need to save it to your library".
Normally we create objects and they are saved in the Embedded library. When we export them as gsm files to a shared folder, we get a single gsm object. We either need to embed these images into the gsm (which is not straightforward) or create library folders for objects, put everything there, and save as an lcf - I think.
So unless I've missed something - two steps forward, one step back :)
Hi Jim. You just need to make sure the image/s you've created are loaded into the project with the .gsm files. No embedding, lcf, or other complex processes required. I've got one more video in this series...I'll see if I can make this part clearer in that.
lol, i was struggling with the same matter... Thx
Bruce, I have a question. How do I create a parameter like the one found on doors, where the orientation according to the opening appears?
This is quite an involved topic. The help has a dedicated section under Miscellaneous > Doors and Windows. The three global variables you are looking for are SYMB_MIRRORED, SYMB_ROTANGLE, and WIDO_REVEAL_SIDE. No need to create these as they are global variables. To see what they do, just PRINT them, or TEXT2 them.
@@BarkingDogBIM Bruce, thank you very much. What I don't understand is how I put this in the code.
I might do a video on this. However, just try the statement PRINT WIDO_REVEAL_SIDE to see what it spits out (make sure you have Work Environment > Model Rebuild Options > Interrupt with error messages turned on). You could also try a TEXT2 WIDO_REVEAL_SIDE (no other setup required) to see what it reads.
It would be AMAZING if you could do a whole series of complex doors, windows, etc...
I would like to make a rail on sliding doors, for exemple. This rail would be inside the floor, and would need a parametric ""nest"", deeper inside the floor. This would have to look nice on sections, for ex...
Also it would have to have an option to turn on/off rail and nest in 2D, for ex. and the rails lenght could also be parametric... Some doors have 5+ leafs, so the rail would appear under the respective leaf