The free company’s“we kill without waaaarning” voice line really grates me, like they just finished a 12 hour shift at a target or something. But, good gameplay as always!
Great game! can't wait to watch your next match, this game is so underrated. Not many people cover it for some reason, I think its the best RTS out now.
That was the game yall were talking about in discord what an epic game I think 2 things killed you there that would have given you enough money. The late turn off on the max spice stockpile while Atreides were dying and it was 4 solari to a spice, and the spacing guild bribe was not turned off when you were max selling, so you were hemorrhaging 30 spice -> 100+ solari a day (until one day you ran out of spice and it auto turned off). Still the CHOAM power of Smugs looks so good and I was pretty impressed with their combat performance even though it looks like they have no frontline
What a game man! Dont you think if u sold some buildings in the end it could save up some money from the upkeep? I was screaming in the end “sell the buildings” 😂😂😂
Ugh yes, in retrospect there were about a million things I could have done to get 5 more shares! The heat of the moment gets to you even after a few hundred hours.
ABP. Always be pillaging. 0:27:50 yeah I get that bug all the time. You can turn 'directional alerts' off in the accessibility settings. 1:31:05 you called the worm on your assassins 😢 When contemplating your base dive vs Atreides, Smugs have the underground main base Hidden Explosives building to shred armour, plus scavs and Free Company can ignore half building armour with the Dismantling Tools armoury gear. Smugs might be the best at base diving this patch. You would've had it in the bag easy if you'd been spamming UHQs once you were done expanding. It was much more entertaining this way though.
ABP. Yeah chalk it up to my inexperience wtih Smugglers, many small tweaks could have shifted that into an easy win. They felt really good though! I like those thoughts on base killing with smugs, I was a little gun-shy because my base kill attempts have gone poorly so far this patch.
Yea militias are getting absolutely murdered by neutral raiders. I've found missile turrets to be way more essential now, they basically add 2 free units worth of damage to your army and it's AoE
42:05 why’d he probe a territory he already owns? What does it do or reveal more of? Edit: I see, it was to reveal the sietch. But that was a chance that was taken because you saw raiders were attacking that region, right? It could have been elsewhere?
Correct, you can scan any region if you suspect a sietch might be there. And you'd really only suspect that if you saw raiders pop out or walking there so it is a little gamble, but only a 50 intel one.
You keep saying your harvesters are on safe mode, but they're not! You can see which harvesters are on safe mode by the golden border on their icon, and you constantly had at least 2 harvesters not on safe mode lol
I've never liked Smugglers as a faction. The reliance on underworld headquarters means that as other people get eliminated you get exponentially weaker as you can no longer syphon their resources. If you get a game where no one dies they're almost unstoppable, but as soon as you or someone else starts assassinating the odds of them winning drop HARD.
Yah I spose you want to identify someone to murder and then focus your UHQ on the other players. I'm still scheming for them but they feel pretty solid this patch.
The free company’s“we kill without waaaarning” voice line really grates me, like they just finished a 12 hour shift at a target or something. But, good gameplay as always!
Absolutely, it’s like they are disappointed in their own abilities?
Great game! can't wait to watch your next match, this game is so underrated. Not many people cover it for some reason, I think its the best RTS out now.
That was the game yall were talking about in discord what an epic game
I think 2 things killed you there that would have given you enough money. The late turn off on the max spice stockpile while Atreides were dying and it was 4 solari to a spice, and the spacing guild bribe was not turned off when you were max selling, so you were hemorrhaging 30 spice -> 100+ solari a day (until one day you ran out of spice and it auto turned off).
Still the CHOAM power of Smugs looks so good and I was pretty impressed with their combat performance even though it looks like they have no frontline
I know, I know! So many things I could have optimized better in retrospect. Learn from my mistakes!
Can I have discord link pls?
Idle harvester notification a total nightmare. I put thopters on them immediately now…
Think you clicked on safe mode a few times while the harvester was being carried so it didn’t go through.
Just win my first game with Smugglers! This help me a lot, thanks for the content! Would love to see other Smugglers games again
Excellent! Always more to come eventually
Choam endgames are so much more satisfying than hege imo, nice game!
What a game man! Dont you think if u sold some buildings in the end it could save up some money from the upkeep? I was screaming in the end “sell the buildings” 😂😂😂
Ugh yes, in retrospect there were about a million things I could have done to get 5 more shares! The heat of the moment gets to you even after a few hundred hours.
all you needed to do is abandon a village and get 10k solari, and BOOM = win
ABP. Always be pillaging.
0:27:50 yeah I get that bug all the time. You can turn 'directional alerts' off in the accessibility settings.
1:31:05 you called the worm on your assassins 😢
When contemplating your base dive vs Atreides, Smugs have the underground main base Hidden Explosives building to shred armour, plus scavs and Free Company can ignore half building armour with the Dismantling Tools armoury gear. Smugs might be the best at base diving this patch.
You would've had it in the bag easy if you'd been spamming UHQs once you were done expanding. It was much more entertaining this way though.
ABP. Yeah chalk it up to my inexperience wtih Smugglers, many small tweaks could have shifted that into an easy win. They felt really good though! I like those thoughts on base killing with smugs, I was a little gun-shy because my base kill attempts have gone poorly so far this patch.
Ye, smugglers!
would love to see matches with all the factions on larger maps
A 6 faction game on a huge map would be WILD
Front line for new smugglers is drones!
Dune Dune Duuuuuune!!!!
Lisan al Gaib!
Awesome, nailbiting game! I don't get why developers removed notifications about idle harvesters. That screwed you up a bit.
Its gotta be a bug right? Its awful to have idle harvesters that you don't see for minutes
Hi, You are NOT putting you harvesters on safe mode most of the time. You just think you did. 52:43 31:07 31:00
Nooooo, it hurts to watch in retrospect
Oof!
@@daevohk try and get used to watching the border of the harvester icon. If it's gold, it's in safe mode. If not, you're in greed mode!
Love it
entertaining game
almost had it hihi! That was a great game to watch.
Yea militias are getting absolutely murdered by neutral raiders. I've found missile turrets to be way more essential now, they basically add 2 free units worth of damage to your army and it's AoE
New minipatch thats supposed to tone down the raiders! Fingers crossed militia have a better lifespan now.
42:05 why’d he probe a territory he already owns? What does it do or reveal more of?
Edit: I see, it was to reveal the sietch. But that was a chance that was taken because you saw raiders were attacking that region, right? It could have been elsewhere?
Correct, you can scan any region if you suspect a sietch might be there. And you'd really only suspect that if you saw raiders pop out or walking there so it is a little gamble, but only a 50 intel one.
You like the sound of the coins what Daevokh? 👀🔭🔭
You keep saying your harvesters are on safe mode, but they're not!
You can see which harvesters are on safe mode by the golden border on their icon, and you constantly had at least 2 harvesters not on safe mode lol
GG
Fuel cells are not important on vernius???
It's all just water man!
I've never liked Smugglers as a faction. The reliance on underworld headquarters means that as other people get eliminated you get exponentially weaker as you can no longer syphon their resources. If you get a game where no one dies they're almost unstoppable, but as soon as you or someone else starts assassinating the odds of them winning drop HARD.
Yah I spose you want to identify someone to murder and then focus your UHQ on the other players. I'm still scheming for them but they feel pretty solid this patch.