Stationeers Faster airlocks Build and coding.
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- čas přidán 20. 05. 2023
- This is a code heavy build, mostly uneditied as I figured out how to do it, so be warned. This is for a fully custom airlock that can use multiple vents for compressing and decompressing for faster cycling. It will monitor the environment on both sides of the airlock and open both doors when the airlock is not required. It will seal the bulkhead if there problems detected on either side.
Workshop link: steamcommunity.com/sharedfile... - Hry
The Master Stationeers guru is back teaching us again and what a teacher he is which I applaud you multiple times sir.
Mick as I said before and I'll say it again you are truly amazing and you teach us so much about this game. I would be surprised if the developer hasn't hired you yet because you would be truly a huge value to them because with each video you make this game better and better.
Being a video game developer would fulfill a childhood dream. But thin I would have to learn the game engine which makes me happy to just be a beta test.
Your explanations are so clear and easy to understand. Thank you for making this video!🤝
amazing job Mick big thank you for that amazing script
Yes Another video!!!!
You should create a tandem airlock, for multiplayer ;) When one opens out, the other swaps to in and vice versa.
That would be possible. Then there is always an airlock open in the right direction.
You never cease to amaze me Mick!
He is back...
In your opinion, can/will it become a challenge if all the airlocks and harvies are running the 'new' coding?
Edit: is it an idea to lock the doors while they circle?
To prevent double button pressing?
Now you have some pins in spare.....can you add a occupancy sensor to fully automate the airlock?
Get in , cycle, get out.
When you use a batch command it has to query the whole item database to find the correct items, so if you make a lot of calls per tick or have a very large base with lots of items, it might be noticable.
The harvie code doesn't make many calls per tick and you most likely wont be running many of that scrip in a base. The airlock makes quite a few calls per tick and you might have a lot of airlocks so it could be a problem in large bases. But probably not as bad as leaving a heap of loose items on the floor.
You can use an occupancy sensor to trigger the cycle. Or you could use the wireless transmitter so that it will only trigger if you have your suit on.
Was just thinking about doing something similar to this. What i want to do is set up a door system from one room of the main base to another, and set it so in the event one room loses pressure, it starts an emergency shut-off that converts the set of doors into an emergency airlock.
Great build and so awesome that you go through the whole process. Trying to learn the MIPS programming and this helps a lot.
One thought I had, but I don't know if it would work. Would it be possible to use a pair of digital valves off of a T to outside and inside passive vents to control which way your flow is going? It might allow you to have all the active vents going one direction at a time without having to designate them inner and outer?
You will still want to vent the inside gas to the inside and outside to outside so multiple banks are still required.
What about using tanks of compressed "inside air" or "outside air" to pressurize the airlock? It could compress again after cycling or idle
you can address pins through a register, if you set r11 to 0 and then do "s dr11 Open 0" it will close the door on pin 0, if r11 is set to 1 then it will close the door on pin 1
That will work. I like to re-alias the names to make the code a little easier to read.
@@cowsareevil7514 couldn't you alias dr11?
So, now is it time for a new vulcan playthrough with the new airlock system?😁🤣
I would like to go back to that save and finish the airlock, but there have been so many changes since then it barely works.
@@cowsareevil7514 i meant a complete new start on vulcan, just for the challenge again
Can you use logic to open/close pipes? If you can you could've done something similar before maybe.
Lion did make a fast airlock using valves to repressurise his airlocks on Venus and it worked very effectivly.
Is there a way to amend this to work with say multiple hanger doors?
...it's been a while since i played this game, buy i seem to recall that the active vents have parameters for pressure sensing, is that correct? if we are ic coding the airlock, can you use those to get the pressure rather than sensors? this would free up pins for other fun stuff.
I believe those are settings to tell the vent to only move gas if the destination side is below X pressure, to prevent over pressurization. There's no way to (neatly) just get the pressure on each side of it. Would be a nice change for that to be added, as you'd think the vent would have to know the pressures in order to turn itself off at those settings.
They have pressure sensors in them but you cant read them externally.
i have the fastest airlock prove me wrong