Hiya i have an issue when importing a asset from Poly Haven, it gives me the alpha,diffuse, normal and rough and whatever i do the asset colours show the parts that should be transparrent
Texture packing. It's technically more optimized. If you need to use a roughness map, use an Autodesk Interactive shader (comes premade with Unity). There are something like two Autodesk Interactive shaders but only one works on the render pipeline you're using. So if you get pink/magenta or shader errors, just try the other shader variant.
Hi, tutrial is exactly what I was looking for, however, when I export the col_alpha the parts that are to be glossy are transparent. When I add the col_alpha to albedo in unity, and change the source to albedo alpha, everything is glossy, except for where I want gloss. I tried inverting the alpha color in gimp, but then it shows a mostly transparent image when I recompose except for where the gloss is to be. And then in unity, it shows my mesh to be mostly black except where gloss is to be.
For anyone still running into this, what fixed it for me was: when you export you need to be sure "save color values from transparent pixels" is checked on the "Export Image as PNG" dialog window as shown at 5:23. For me it was unchecked by default. Also, not sure if it matters but the tutorial "composes" rather than "recomposes" the image fwiw.
Still doesn't work for me :( So I added the roughness map to the alpha channel as you said, I then inverted the map but when I compose and export it, drag it over to the albedo layer it makes my model mostly transparent :/ Cool ghost effect I wasn't expecting but not the effect I was looking for.
Hi everyone! Let me know if you have any questions about gloss/roughness maps in the comments below! :)
Nice vid! Can you make a tutorial on how to do this same thing inside photoshop?
Hiya i have an issue when importing a asset from Poly Haven, it gives me the alpha,diffuse, normal and rough and whatever i do the asset colours show the parts that should be transparrent
I don't understand why to this day there is no slot for roughness map.
Texture packing. It's technically more optimized. If you need to use a roughness map, use an Autodesk Interactive shader (comes premade with Unity). There are something like two Autodesk Interactive shaders but only one works on the render pipeline you're using. So if you get pink/magenta or shader errors, just try the other shader variant.
Wow, hello! Good to have you in Unity ecosystem!
Thanks! Glad to be here! :)
Dude I have been looking for this answer for months. You are a life saver thank you!
This answered all the questions I wasn't gleaning from other tutorials, thanks.
The best video about this topic on CZcams, love it!
You are simply the best, better than all the rest. XD
Thanks man, Now I have my unevenly glossy tiles in Unity thanks to you.
Hi, tutrial is exactly what I was looking for, however, when I export the col_alpha the parts that are to be glossy are transparent. When I add the col_alpha to albedo in unity, and change the source to albedo alpha, everything is glossy, except for where I want gloss. I tried inverting the alpha color in gimp, but then it shows a mostly transparent image when I recompose except for where the gloss is to be. And then in unity, it shows my mesh to be mostly black except where gloss is to be.
For anyone still running into this, what fixed it for me was: when you export you need to be sure "save color values from transparent pixels" is checked on the "Export Image as PNG" dialog window as shown at 5:23. For me it was unchecked by default. Also, not sure if it matters but the tutorial "composes" rather than "recomposes" the image fwiw.
cannot believe unity make us suffer THAT much
Can't click compose in GIMP why?
Thanks buddy it helped me a lot.
Still doesn't work for me :(
So I added the roughness map to the alpha channel as you said, I then inverted the map but when I compose and export it, drag it over to the albedo layer it makes my model mostly transparent :/ Cool ghost effect I wasn't expecting but not the effect I was looking for.
This is very useful! Thanks :D
Anyway you could do this on photoshop?
Excuse me mr, my model is too glossy overall what should I do?
Png can carry alpha channel?
Nice.. thanks 👍
No problem 👍