REALISTIC REFLECTIONS in Unity with Gloss and Roughness Maps

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  • čas přidán 29. 08. 2024

Komentáře • 23

  • @TheRealTimeEssentials
    @TheRealTimeEssentials  Před 2 lety +5

    Hi everyone! Let me know if you have any questions about gloss/roughness maps in the comments below! :)

    • @Maggiethegsd
      @Maggiethegsd Před 2 lety

      Nice vid! Can you make a tutorial on how to do this same thing inside photoshop?

    • @meh.2689
      @meh.2689 Před 2 lety

      Hiya i have an issue when importing a asset from Poly Haven, it gives me the alpha,diffuse, normal and rough and whatever i do the asset colours show the parts that should be transparrent

  • @Area_GnC
    @Area_GnC Před 2 lety +24

    I don't understand why to this day there is no slot for roughness map.

    • @macksnotcool
      @macksnotcool Před 6 měsíci +2

      Texture packing. It's technically more optimized. If you need to use a roughness map, use an Autodesk Interactive shader (comes premade with Unity). There are something like two Autodesk Interactive shaders but only one works on the render pipeline you're using. So if you get pink/magenta or shader errors, just try the other shader variant.

  • @selimgonen
    @selimgonen Před 2 lety +5

    Wow, hello! Good to have you in Unity ecosystem!

  • @jamesmcknight133
    @jamesmcknight133 Před 2 lety +1

    Dude I have been looking for this answer for months. You are a life saver thank you!

  • @RedGreen1
    @RedGreen1 Před 2 lety

    This answered all the questions I wasn't gleaning from other tutorials, thanks.

  • @bynortheastnorth4053
    @bynortheastnorth4053 Před 2 lety

    The best video about this topic on CZcams, love it!

  • @maximilianogabrielvallejo7573

    You are simply the best, better than all the rest. XD
    Thanks man, Now I have my unevenly glossy tiles in Unity thanks to you.

  • @aname5449
    @aname5449 Před 2 lety +8

    Hi, tutrial is exactly what I was looking for, however, when I export the col_alpha the parts that are to be glossy are transparent. When I add the col_alpha to albedo in unity, and change the source to albedo alpha, everything is glossy, except for where I want gloss. I tried inverting the alpha color in gimp, but then it shows a mostly transparent image when I recompose except for where the gloss is to be. And then in unity, it shows my mesh to be mostly black except where gloss is to be.

    • @tabithanikolai
      @tabithanikolai Před rokem +2

      For anyone still running into this, what fixed it for me was: when you export you need to be sure "save color values from transparent pixels" is checked on the "Export Image as PNG" dialog window as shown at 5:23. For me it was unchecked by default. Also, not sure if it matters but the tutorial "composes" rather than "recomposes" the image fwiw.

  • @LordBosheit
    @LordBosheit Před rokem +4

    cannot believe unity make us suffer THAT much

  • @tufanaydin6340
    @tufanaydin6340 Před 2 měsíci +1

    Can't click compose in GIMP why?

  • @milanmayavanshi1648
    @milanmayavanshi1648 Před rokem

    Thanks buddy it helped me a lot.

  • @NewbNinjas
    @NewbNinjas Před rokem +1

    Still doesn't work for me :(
    So I added the roughness map to the alpha channel as you said, I then inverted the map but when I compose and export it, drag it over to the albedo layer it makes my model mostly transparent :/ Cool ghost effect I wasn't expecting but not the effect I was looking for.

  • @nikolazagorac8634
    @nikolazagorac8634 Před rokem

    This is very useful! Thanks :D

  • @danrod2450
    @danrod2450 Před 2 lety +2

    Anyway you could do this on photoshop?

  • @miwarin
    @miwarin Před rokem

    Excuse me mr, my model is too glossy overall what should I do?

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 Před 2 lety +1

    Png can carry alpha channel?

  • @LJ_Dev
    @LJ_Dev Před 2 lety

    Nice.. thanks 👍