How To Make A Fantasy Map With Geography | Worldbuilding

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  • čas přidán 28. 07. 2022
  • Episode 8: Plate Tectonics, Wind Zones, and Ocean Currents
    In this video we discuss how to make a working map for your worldbuilding project, creating plate tectonics, wind zones, and ocean currents, turning your planet from a floating rock in space into a habitable world with continents and climates.
    ---
    WORLDBUILDING CORNER: www.worldbuildingcorner.com
    Solar System Builder: www.worldbuildingcorner.com/r...
    Experilous: experilous.com/1/project/plane...
    ---
    All music, images, and other media used in this video are available for commercial use with Creative Commons licensing, found on www.pixabay.com and www.pexels.com.
    Continental Boundaries Graphics credit to: domdomegg
    Last Glacial Maximum Vegetation Map credit to: Locoluis
    Mid Atlantic Ridge Map credit to: Koba-chan
    Red Sea Map credit to: European Space Agency
    Relief Map - Caribbean credit to: Uwe Dedering
    Relief Map - India credit to: Uwe Dedering
    Relief Map - Japan credit to: Eric Gaba
    Relief Map - USA East Coast credit to: TUBS

Komentáře • 144

  • @alexcopenhaver304
    @alexcopenhaver304 Před rokem +247

    Just to let you know, Experilous is down

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +81

      Awww that's a shame, I liked it as a resource. I'll have to find an alternative and will comment on this post again if I find one.
      Thank you for letting me know, I'll pin your comment so people can see.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +37

      @@kirkkerman I'll have to update the link in the description, thank you!

    • @ripley4118
      @ripley4118 Před rokem +2

      @@kirkkerman Link?

    • @falloutrim-ti5gk
      @falloutrim-ti5gk Před rokem +16

      @@kirkkerman Well, bad news since the link couldn't work, sucks honesty, I wanted to see what Experilous can do or see the internet archive version, but anyways, at least I have the GPlates program.

    • @kirkkerman
      @kirkkerman Před rokem +16

      @@falloutrim-ti5gk It still works for me on internet archive, I just randomly picked one of the scans from 2019 and I don't seem to see any features missing. Running Mozilla on a Dell laptop, if that's relevant.

  • @jasoncarter3182
    @jasoncarter3182 Před rokem +127

    Something I think is worth mentioning is that earth like realism is not necessary for your world depending on how you envision it working. As long as the rules you create for it remain consistent you can do some funky things while still feeling right

    • @Zaire82
      @Zaire82 Před rokem +1

      When the world has actual factual gods in it, you can usually just do whatever you want and blame it on them.
      Want a massive infinitely deep abyssal hole in the middle of the continent? Gods. Want a floating island that disobeys all known laws of physics? Gods. Want a world that isn't round? Gods.
      It's a really easy and cheap way to avoid properly explaining it, like in real life.

    • @BenLafarge
      @BenLafarge Před rokem +15

      Not necessary, but ready to use just in case. Those videos shall be seen like a supermarket of worldbuilding guides. It concentrates everyone of them, giving you an easy way to equip yourself if ever needed. Of course if you try to get everything you'll ruin yourself (as in a massive loss of time instead of writing) but choose carefuly and you're set for all your needs.

    • @jasoncarter3182
      @jasoncarter3182 Před rokem

      @@BenLafarge yeah 100% right

    • @drpigglesnuudelworte5209
      @drpigglesnuudelworte5209 Před 9 měsíci +9

      I like to know the consistent details even if they don’t show up in the story. Like, when I make a magic system, I know every single details of how it works but to the people who use it, it’s mysterious to those who use it because they don’t have the knowledge of biology and chemistry

    • @wavewithus4081
      @wavewithus4081 Před 3 měsíci

      Spent about a week seriously researching historic paper mills and paper making in the 1100-1300's specifically because one of the cities is known for it's high quality paper production.. I think I really could manage a 1100's European paper mill, I know all the jobs and tasks and materials and building requirements lol. Even where to ideally build the damn building.
      I haven't even started writing the story. I do this to myself, really.

  • @monirulislam1629
    @monirulislam1629 Před 8 měsíci +53

    This video taught me more geography than my entire school life

    • @Haexxchen
      @Haexxchen Před 5 měsíci +7

      Man, a good teacher can do so much.
      Imagine, instead of just memorizing the shape of the earth from maps you do a half year project on just designing your own planet according to all the laws of physics. And in the end you have this huge cool project folder with different map layers of tectonics, volcanic activity, eroded mountain ranges, ocean relief, climate zones and likely vegetation, influence on body size of animals, ....
      You fucking made that cool thing. I bet most pupils would be so invested and proud of themselves. They would never forget most of the material, because their memorisation of it is bound by emotion (which is proven to exponentially improve our memory).

    • @monirulislam1629
      @monirulislam1629 Před 5 měsíci

      0:50 All the Bengalies recognized this place

  • @michaelarobinson5211
    @michaelarobinson5211 Před rokem +85

    Can't believe this channel isn't more popular. Great video.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +9

      Thanks! Still starting out, stay tuned for more!

    • @belverkungol
      @belverkungol Před rokem +1

      Don't let his slick production skills fool you. The inaccuracies really let the channel down. Such as, early in the video he claims that Mars likely has plate tectonics while Venus does not. Except Mars doesn't have plate tectonics. He could have spent a few seconds verifying his own claims while writing the script. It makes no sense to me that he puts so much effort into production but so little into research... I'd much rather lower production but higher quality content.

  • @gosnooky
    @gosnooky Před 5 měsíci +8

    The issue with most fantasy maps that I see people make is having too many jagged coasts. Even in your example, the coasts of both continents are jagged and have lots of inlets and peninsulas. In reality, with continents with coastal plains on opposing sides of a mid-oceanic ridge - you see mostly smooth coastlines, such as the east coast of the US and west coast of Africa. From a full-planet view, most coasts would appear smooth, but more tectonic areas like the Mediterranean and The Philippines and Indonesia have more jagged coastlines and island groups.

  • @mosescosme8629
    @mosescosme8629 Před rokem +28

    I just read A Magical Society: Guide to Mapping yesterday and this is such an excellent review of the content covered in that free pdf.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +11

      Glad to hear the content here is consistent with other high-quality resources! Thank you for the feedback :)

  • @beddo6662
    @beddo6662 Před rokem +39

    Another banger mate. I'm pretty excited for when you get to the inhabitants of this world. Can't wait!

  • @RichardVaught
    @RichardVaught Před rokem +3

    I was not expecting Geology 101. Well done presenting a complex topic in an understandable way

  • @beanosswag488
    @beanosswag488 Před rokem +11

    I made a fantasy world Mapgame 2 months ago and even though I used the same steps as shown in this video, I still love this kind of videos! Great work

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +4

      Great minds think alike haha! Thanks for the positive feedback, glad you are enjoying the videos :)

  • @StoryGirl83
    @StoryGirl83 Před rokem +14

    This is amazing. I am so excited to go through all your videos as I have time and look at what you have for creating worlds.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +3

      Thank you for the positive feedback! Welcome to the channel, lots more to come :)

  • @PhilowenAster
    @PhilowenAster Před rokem +3

    Something I had a huge amount of fun with while I was working on a large-scale world map for an epic fantasy series I'm working on was considering how the two continents had been moved around in the past, and how previous cataclysms and catastrophes shaped the world.

  • @falloutrim-ti5gk
    @falloutrim-ti5gk Před rokem +2

    Worldbuilding Corner, ever since I discovered your channel, you have been nothing but a big help for me in deciding on what to do and make for my Worldbuilding project. Thank you for the video's anyways; cheers.

  • @helioline1532
    @helioline1532 Před 4 měsíci

    Words can't express how handy this video has been for me, the tectonics-continent connection alone is worth its words _and_ visuals in gold... and I get to learn about how ocean currents work along the way too? You're a wonderful fount of knowledge man

  • @raif4350
    @raif4350 Před 2 měsíci

    The ocean currents at the end was exactly what I wanted to know, thanks!

  • @theverdanthare
    @theverdanthare Před rokem +5

    Map To Globe is a good alternative! Both the existing and Beta are really cool (I think the Beta has options to show a moon and rings now). The existing site can also show different Map projections of your world, so you could always use that to help make a cool Map for your planet. I've used the site for years and its been my go to for mapping and fixing my planet's surface

  • @maluse227
    @maluse227 Před rokem

    god I have been looking for an easily digestible version of this info for ages, your a life saver my friend.

  • @Zaire82
    @Zaire82 Před rokem +34

    I did this once, but just to be sure it looked as realistic as possible, I mentally simulated the tectonic shift for a bit. It tore up the starter continents and build new ones that didn't have the ridiculous "fantasy" aesthetic we often end up with when going straight for the end result. It was completely unnecessary, but I chose to do it anyway.
    However, sometimes the fantasy aesthetic is suited, like in fantasy for example.

    • @Stephen-Fox
      @Stephen-Fox Před 9 měsíci +1

      Aside from the aesthetics, do you think there were benefits in taking that approach?
      I'm just wondering what the tangible benefits of simulating plate tectonics actually are, be it using GPlates or some other method. (the biggest con of 'oh my god that is so much work which unless you're specifically wanting to do a spec evo focused project - and very specific types of presenting that spec evo at that - is going to be entirely invisible to the audience, on the other hand, are obvious)

    • @Zaire82
      @Zaire82 Před 9 měsíci +4

      @@Stephen-Fox I wouldn't know. I'm just a perfectionist who really wanted nice geography. I wasn't thinking about whether I needed it or why.

    • @juliab3326
      @juliab3326 Před 8 měsíci +6

      ​@@Stephen-FoxRealistic placement of mountain ranges, knowing how tall or flat your mountains get over time, generally knowing how your plates "grow" and how the elevations would look like over time, realistic placement of islands etc. It's just fun to create a planet this way, even though it's lots of work (which is why I ended up imagining it instead of using GPlates etc.).

  • @micajahstewart9212
    @micajahstewart9212 Před 2 měsíci

    Your series is so great! I started making a map for my fantasy world of Izitho and I created its version of the “New World” already. After watching this video it’ll be easier to create the islands and mountains of Izitho and you are one of the channels that got me inspired to create worlds, so thank you very much and keep up the great job! 😊

  • @WallNutBreaker524
    @WallNutBreaker524 Před 5 měsíci

    This channel is a GOLD MINE. 😊

  • @marinomusico5768
    @marinomusico5768 Před rokem

    Amazing video, man! I just had one of the best Geography Lessons ever.

  • @richardwells5390
    @richardwells5390 Před 6 měsíci

    Great video. I've been doing research on my own, but this video summarizes it in an easy step-by-step way. Thank you.

  • @benjaminlehmann
    @benjaminlehmann Před 9 měsíci

    That was amazing. Please continue your great work!

  • @daniel_rossy_explica
    @daniel_rossy_explica Před rokem +83

    This is the exact method by which Artifexian does his maps, and thus has the exact same problem: No actual plate movement. You can't know where, for example, ore deposits are in your world if you don't know how old the parts are, or how species diversified in continents thurought the planet's history. This is because you draw all the plates, including the oceanic ones. If you only care for the continents, not the undelying plates, you could move them in Gplates (as, again, Artifexian recomends), but with the risk of producing unreal movements, but that's the issue since actually rendering all the plates with their movements would mean redrawing them at each step (one image for million year would mean at least 46 images from the planet's formation to the current era, and that is a LOT of images).
    My "solution" for this is drawing 1 set of plates, and then treating them as coveyor belts that drag the continents around. This model has the issue that the continents can't actually be dragged into an ocenic plates, but continents do move across oceans. That is a bug that I still have to fix.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +35

      I actually encountered this exact issue! My original solution was to draw 'snapshot' maps at 250, 500, 750 million years ago. This gives a reasonable amount of information for most worldbuilding projects. I decided in the end to not include that process in this video as it made things very long, and wanted to focus on how to make a workable modern map.
      I am going to cover where metals form later in the worldbuilding process, so this feedback is really helpful!

    • @daniel_rossy_explica
      @daniel_rossy_explica Před rokem +8

      @@WorldbuildingCorner The problem I find with drawing different versions of the same map is the problem with accuracy: how do you know that the mountain at 12°E -3°N is the same mountain that 20 million years ago was at 0°W 87°S? If you could move the continents then you could argue that is the same mountain, but mountains arise not when 2 continents collide, but also when oceanic plates collide with continental ones. And then you ran into the same issue I mentioned above with the oceanic plates (that fill the "background" where the continents fill the "foreground"). You can't move the pieces of a puzzle if all the pieces are there, you need empty space to move things around... or if you could change the shape of the pieces, but that is a lot of work.

    • @daniel_rossy_explica
      @daniel_rossy_explica Před rokem +4

      @@WorldbuildingCorner Another solution of the top of my head is just drawing 2 or 3 plates at the beginning of the planet's history, and the fracturing those plates over time. I don't know if the boundaries would change (and thus imply redrawing), though.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +26

      @@daniel_rossy_explica Agreed. Reality is that unfortunately many of the most accurate methods require an enormous amount of work. If every mountain on the map was individually investigated to determine whether it was the same mountain that existed X years ago, that would be painstaking!
      I think for worldbuilders, there is a line in the sand of 'good enough', and it's up to each worldbuilder to determine where that line is for their own projects.
      I do like the idea of working with the continents sliding around the plates on the map though. I'll keep that thought in mind!

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +7

      @@daniel_rossy_explica This was actually my original solution, but it was a LOT of work, and I figured it would make the process unreasonable for most people, so decided to exclude it.

  • @Tysto
    @Tysto Před 7 měsíci +2

    I like the idea of just picking a spot on a real map and modifying the coastline to be unrecognizable. Then you get realistic mountain, river, and town locations for free.

  • @littlebigcomrade
    @littlebigcomrade Před 2 měsíci

    I’m so glad I’m going to school with GIS under my belt alongside graphic design as my major.

  • @abhayrambaran718
    @abhayrambaran718 Před 5 měsíci

    This video thought me more in 17 minutes than 3 years of geography

  • @PjotrFrank
    @PjotrFrank Před rokem

    Wow, all 21 volumes of Time-Life's Enchanted World series. Very commendable!

  • @electricelf-music
    @electricelf-music Před 9 měsíci

    This is the coolest creative thing I want to do now. ... Another project to the list lol

  • @pblackcrow
    @pblackcrow Před rokem +3

    Don't forget the Ley lines

  • @cjg8763
    @cjg8763 Před 3 měsíci

    Now I want a planet simulator where you define plate types, boundaries, and movements and press play and see what happens. Something like Universe Sandbox, with graphics similar to something from Google Earth (so you're playing with an actual globe rather than a flat map, maybe there can be a way to switch back and forth between globe and flat map).
    Maybe there are advanced modes to dictate the makeup of the planet, maybe even orbital distance, axial tilt, satellites or lack thereof, whatever, but it would be an Earth twin set as the default as far as all that stuff goes. It should also take approximate general weather patterns and climate and ocean and air currents into account and all of that fun stuff.
    Once it looks the way you like you can then save it as a static state globe/map (keeping the original simulation saved separately to run forward or backward in time as you so desire) and start labeling areas, naming continents and oceans and bays and seas and mountain ranges and forests and plains and deserts and jungles and rivers and lakes and archipelagos and volcanoes and etc. etc. etc. and there's your fantasy world. Maybe add another layer for drawing in political boundaries and locations of hamlets, towns, cities, capitols, etc. Bam.
    That actually sounds like it would be a LOT of fun to play with. Probably very power intensive too hahaha.

  • @vitriolicAmaranth
    @vitriolicAmaranth Před měsícem

    Hot tip for worldbuilders: If your world rotates in the opposite direction, just rotate the map 180 degrees. Which magnetic pole you call "north" and which "south" is arbitrary and planets undergo magnetic reversal where the two flip anyway. East and west are defined by which side the sun rises on, so the sun always rises in the east. A sphere is symmetrical so there's no such thing as "rotating the other way" unless you're doing a weird AU of Earth itself where it rotates the other way.

  • @breotan
    @breotan Před rokem

    The people who make the Harn setting did this in their Kethira module. They go into detail about the plate tectonics, wind and ocean currents, and even astrology. It's a great example of how to do this.

  • @promiscuous5761
    @promiscuous5761 Před rokem +3

    Thank you.

  • @Haexxchen
    @Haexxchen Před 5 měsíci

    A helpful video, if you don't want to stray from an earthlike planet to much.
    What I was missing (in the sense, taht it would have been awesome to learn from this vid, not that it had to be iincluded) were:
    - a little more detail about how rotation (especially fast) would affect the zones
    - how sunlight plays into climate zones and how planets with different rotaional angles could be affected (This is a bastard to research from a layman's perspective, as I just found out.)

  • @rogersnick17
    @rogersnick17 Před rokem

    Thank you sir

  • @tolentarpay5464
    @tolentarpay5464 Před 9 měsíci

    I really dig your giant novelty d20...

  • @davidbrewer9030
    @davidbrewer9030 Před 8 měsíci

    When I created worlds I start with mapping the tectonic plates, their borders, directions, etc. That gives me ideas as to where the mountains, volcanoes, rift zones, island chains are. Then that gives me ideas as to climate and weather patterns as well as ocean currents.

  • @moonmorth
    @moonmorth Před rokem +1

    Hi love this video. And I think I find it useful when it comes to the continental shelves and Teutonic plates. Unfortunately everything else when it comes to whether I can head to throw out the window because my world is just so drastically weird.

  • @VelociraptorsOfSkyrim
    @VelociraptorsOfSkyrim Před rokem +2

    These videos are extremely helpful to me.
    Even though my world has Gods, and the Universe itself was created by Gods, it developed more along the Scientific Terms.
    The Gods mostly view the Galaxy like how we'd view a terrarium, something to care for and love, and maybe even change if needed, but mostly left to its own devices.

  • @blucomet5248
    @blucomet5248 Před rokem +2

    How did you make your map on Wonderdraft look that beautiful... I have been trying to get my map (also using Wonderdraft) to look just as good and realistic as yours. Do you have any techniques for land brush size or roughness when creating all of those islands or determining the rigidness and bay like areas along the main continents. Keep up the amazing content!

  • @The_Fanfic_Guy
    @The_Fanfic_Guy Před 8 měsíci

    There is also an alternative, physical version you can do with a large plastic ball - cut out some globe-based world paper templates that would fit the ball, tape them temporarily onto the ball so they all fit then draw the tectonic plates on. It allows you to get a scale that feels realistic.

  • @parkersanderson4156
    @parkersanderson4156 Před 24 dny

    Planet 4546B is completely blue and it is pretty intresting

  • @somebodycalledmerlin4786

    I didn't even think of winds, but I have ocean travel in my story, so yeah, they are gonna be important. My planet does have an axial tilt bigger than 54° though, so the poles are tropical and there is a permanent ice ring around the equator, wonder how that would affect the winds.

  • @scottpankonin1068
    @scottpankonin1068 Před rokem

    Not sure if it has been asked, but did you consider axial tilt? In the vid you used simple geometric 30-degree ands for winds and currents, which does simplify things. However it probably only works because earth's tilt (23.5 degrees) is very close to that mark. Tilt directly effects insolation (how much and how direct the sunlight is at any given point on earth) and that also effects winds and currents. Greater or lesser tilt would definityely affect climate and the more the variace from our 23.5-degrees the greate r the difference.

  • @nerdwisdomyo9563
    @nerdwisdomyo9563 Před 10 měsíci

    2:44 i point anyone who’s interested into watching atlas pros video on venue’s topography, he talks about this and its a good watch

  • @calvinwithun6512
    @calvinwithun6512 Před 9 měsíci

    If you have an island which doesn't interrupt any of the east/west ocean currents, does it have any particular ocean currents flowing around it? My world ended up with an island chain fully nested inside of the warm/cool ocean currents haha

  • @cbhills8501
    @cbhills8501 Před rokem

    I'm really loving this series! I have a question about the wind currents though - does the description of Easterlies and Westerlies indicate which direction the wind is coming FROM rather than the direction the wind is going TO? It seems like the Easterlies are all flowing TOWARDS the west. Whereas the Westerlies are all flowing TOWARDS the east. Apologies if this is a silly question...

    • @juliab3326
      @juliab3326 Před 8 měsíci +1

      Yeah, the naming is confusing (dumb, in my opinion). It refers to where the winds STEM FROM. Easterlies start in the EAST, going towards the west. Westerlies start in the WEST, going towards the east.

  • @empireofhennairnia
    @empireofhennairnia Před 4 měsíci

    How did you make the maps, like what software did you use? (I hope you dont mind my asking)

  • @elizabethrobertson8759

    how did u decide where to put ur laitude? longatuide?
    lines? ive watched all ofthe biome vids and i wann aplace my lines but dont know where?

  • @vincentcleaver1925
    @vincentcleaver1925 Před rokem +1

    That river through a mountain range is wild

  • @Lilas.Duveteux
    @Lilas.Duveteux Před rokem +1

    Exception is of the mafic and felsic type of rock is that on very old continental, shield plate, it would be basaltic, simply because they was no felsic rock at the time of it's formation.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +2

      Very true! Though I've tried to avoid needing to date every continent's emergence, as it's quite arduous. Basalt also commonly forms along divergent plate boundaries!

    • @Lilas.Duveteux
      @Lilas.Duveteux Před rokem +1

      @@WorldbuildingCorner Thanks. I come from a place where basaltic rock is dominant, and so for me, it's just normal common knowledge.

  • @kuboroshii7467
    @kuboroshii7467 Před rokem +1

    how would you go about creating the plates/choosing their direction should I just randomize it?

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +3

      I am by no means a 'tectonic expert', but my research has shown that there doesn't seem to be a consensus for how plate directionality is determined in real-life, let alone in fiction.
      For my projects, I randomise the direction the plates move in, but try to have at least one major divergence, and one major convergence, which provides at least one large ocean, and once large continent.

  • @firegoldpenguin
    @firegoldpenguin Před 6 měsíci

    what did you use to make that map

  • @kzeriar25
    @kzeriar25 Před rokem +5

    I have thought about this possibility of the planet rotating clockwise (opposite to Earth's) since Artifexian's video on the topic, and realized this makes no sense. That only depends on the point of reference. If we had our maps "upside down", we would consider that Earth spins clockwise as well.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +2

      Hmm that's true! Though at some point you have to determine a map orientation and stick with it, and the vast majority of us humans use maps that are north facing. Earth has a prograde rotation which is the same direction as the sun, as do all planets in our solar system except Venus and Uranus, and so any planet that also has a prograde rotation with north facing maps will have the wind zones and ocean currents in the same layout as earth :)

    • @kzeriar25
      @kzeriar25 Před rokem

      @@WorldbuildingCorner ​yup, but it's important to remember that's it's all a matter of perspective. The people in my world actually draw their maps with the East on top for example.
      and I believe than even drawing a mirrored map, which would be an inaccurate representation of the planet from an external 3d point of view, wouldn't be wrong from the inhabitants' point of view

    • @Ninjamanhammer
      @Ninjamanhammer Před rokem

      Rotating the other way matters because it's orbiting the sun. Venus for instance rotates the opposite way, that's why it has very long days.

    • @kzeriar25
      @kzeriar25 Před rokem

      @@Ninjamanhammer oh right, a that planet rotates around itself towards the same direction as it's rotating towards its star is different from one in which those directions are opposite. You convinced me, though still, a planet with prograde motion around itself and around its star, works the same as a planet with both retrogade motion around itself and its star, right?
      Hope I didn't sound too confusing

    • @Ninjamanhammer
      @Ninjamanhammer Před rokem

      @@kzeriar25 Yes but I would assume everything else equal, so flipping the planet's rotation doesn't mean flipping its orbit.

  • @sebo641
    @sebo641 Před rokem +2

    How to secretly teach geography

  • @cyanrhein1463
    @cyanrhein1463 Před rokem

    I really like everything described here, but I have a flat world and I don't understand how to work with it 😩

  • @Aztesticals
    @Aztesticals Před 8 měsíci

    Yo so can anyone help me figure out how a set of mountains could form at 80° angles with legit plates. I should be able to do this but im scatterbrained after detailing out a scale map of a region the size of europe and northern africa made out of 6 sheets of A12 5mm squares at 1 5x5mm = 1 25×25miles

  • @scolioscraps8612
    @scolioscraps8612 Před rokem +4

    I know this video is a little older but I’m on the “plate tectonic step”of my world building and GPlates is really unintuitive and honestly a build more in depth than I feel I need for my story. I was hoping experilous was the answer but as has been said it still doesn’t work

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +4

      I 100% agree with GPlates not being intuitive, I tried to use it following Artifexian's channel, and just haven't gotten my head around it.
      Very honestly, you can do most of the planning on a 2D plane and the results will still work for a build that isn't heavily in-depth. Someone mentioned experilous works using the wayback machine, if that helps at all!

    • @junofall
      @junofall Před 10 měsíci

      @@WorldbuildingCorner Honestly I don't think GPlates is worth the effort, depending on your setting.
      I've spent a whole 2 weeks with the damn software and got the hang of it eventually, but it's just a visualisation tool, I feel like Artifexian misrepresented what GPlates was as he called, and still calls the tool a 'simulator', but it's a visualisation tool with some neat vertex tracking.
      You could do the same thing just drawing onto a sphere in Blender to get rough boundaries and landmass shapes.😂

  • @broEye1
    @broEye1 Před rokem

    Might be interesting to have a world where there is no land particularly close to the equator. Like, if Asia and North America were a little further north and South America and Africa further south. The region between Africa and South America's southern tips and Antarctica is some of the most violent, because there's no land to stop the currents or reduce the constant buildup of waves. If there was a band right along the Easterlies that had no land, it would be a terribly dangerous journey to get between the South and North. Long journeys like that were already very treacherous and many merchants lived in a sort of limbo, uncertain whether their ships would sink, eliminating the entirety of their investment, or their ships would literally come in and make them wealthy beyond their wildest dreams. Imagine the uncertainty if those ships had to travel through an area with supersized waves even without the hurricanes.

  • @iolaosmoon5585
    @iolaosmoon5585 Před 5 měsíci

    Question. I'm pretty new at writing epic fantasy and I'm just wondering if it is truly necessary to know all this in order to create my fictional world?

    • @murkay3360
      @murkay3360 Před 5 měsíci

      Definitely not, it’s more for people who want to have these foundations. Ultimately it comes down to what rules you set. I suppose it comes down to what you want, for example what matters to you and if you’re writing for a reading/game audience and what kind of reader/gamer you want to appeal to. Most, nearly all people don’t think about the science to this extent or for example if you’re going to have gods or a magic system, the rules of the universe are up to speculation, and often an audience will suspend their disbelief.

  • @mattiOTX
    @mattiOTX Před 8 měsíci

    One thing you should remember is the speed of planet rotation. Earth use to spin much faster it was not until it slowed down that the first life started to appear. They were colored Violet as that was the color required to absorb enough sunlight to exist. We have even found those species in the great lakes in north america. So the rotation of your planet is important. Too fast and instead of green plants you would need to adjust their color. Too slow and you have to adjust. There is actually a video on youtube that gets into the science behind it and I suggest looking into it if you want that kind of realism in your story.

    • @Aerostarm
      @Aerostarm Před 8 měsíci

      earth didn't used to spin much faster, it only span about 10% slower than it does now 400 million years ago, this wouldnt make a big difference to the wind patterns

    • @mattiOTX
      @mattiOTX Před 8 měsíci

      @@Aerostarm what? Would you mind retyping that because it's confusing. I enjoy watching science shows and I'm pretty sure the earth says were incredibly short and only started to grow longer after the moon slammed into earth also I don't think I mentioned anything about wind pattens, that's a strawman argument. I'm just not sure why you are making it. Are you trying to one up me?

    • @Aerostarm
      @Aerostarm Před 8 měsíci

      @@mattiOTX this is what I meant to put. My apologies:
      earth didn't used to spin much faster, it only span about 10% faster than it does now 400 million years ago, this wouldnt make a big difference to the wind patterns

  • @nekokoishi
    @nekokoishi Před rokem

    I supposed I wanna figure out a way to make a world that is almost the same as earth but the geography has its water and land inversed. Although I think many would've tried to figure that out by now so I might just need to research for it xd
    Kinda want this type of world for a different story I had where the magic system is fueled by water.

  • @Jesse_IDG
    @Jesse_IDG Před rokem

    Seems like this planet will become an ocean planet when that ice melts :D

  • @Gregatron13
    @Gregatron13 Před rokem +1

    I can't help but wonder what 15th century exploration and colonization would have been like if the winds were reversed.

    • @WorldbuildingCorner
      @WorldbuildingCorner  Před rokem +10

      It's entirely plausible that in such a setting, the Americas would have been found by Asian explorers rather than European explorers. Also, Australia may have been found earlier. Very cool!

  • @StoryQuest920
    @StoryQuest920 Před 2 měsíci

    Experilous link 404 not found

  • @amehak1922
    @amehak1922 Před rokem

    You have the winds backwards

  • @loirigudo
    @loirigudo Před rokem

    What would be the geological consequences of plates moving really fast? Say, instead of taking 2 million years (guess) for india to move into the asian landmass it took 2 thousand only?

    • @FenrizNNN
      @FenrizNNN Před rokem

      Way too much volcanic activity, which would quickly make the planet uninhabitable.

    • @Aerostarm
      @Aerostarm Před 8 měsíci

      that is physically impossible

  • @luminecorce7578
    @luminecorce7578 Před rokem +1

    Just for me 10:34 10:35

  • @GoT_17k
    @GoT_17k Před 10 měsíci +1

    I have to ask... is that your real voice or are you enunciating perfectly for videos?
    your speech is immaculate
    if you did not identify as Australian I would have had a hard time sussing it out
    In no way is this comment meant as a criticism

  • @loganskiwyse7823
    @loganskiwyse7823 Před rokem

    I realize your trying to simplify a very complex topic for the purposes of game use. However, if your trying for serious world building it's going to get a lot more complicated very quickly.
    Plates don't actually form as you describe. You start with very thin material that isn't truly a solid first. These buckle, bend and fold onto each other as they melt from the underside. Over time they form a series of adjacent thicker material on the side of the planet that has cooled faster than the rest. Often this should be at both poles however Axis, Orbit and all other objects in orbit can affect this of both the planet and the parent system as a whole.
    Continue the cooling process at the top but now add in convection layers for the material inside the planet. Most of the heavy ores are sinking out of range far into the inner cores. For that you need material falling down onto the planet or being brought up via volcanism. And then somehow filtered into ore concentrations. Which your video on does a better job of explaining.
    Anyway, as you can see the process is far more tedious and time consuming than models can currently even simulate loosely with high end computers.
    Too keep it simple for world building backtrack instead of moving forward. We don't need the first few billion years really but only the portions that provide the most information for world building. Start where you did for the plates, define them as ocean or continental. Lay out where the oceanic rifts are currently at as well as where Oceanic subduction is occurring. Continental plates tend to move towards subduction and are pulled more than they are pushed. Reverse this to follow the idea below.
    Now move the continental plates backwards and see where they unveil older faults in the plates. Further back you go, more you can play with the world's timeline as well as place mineral deposits. It's a good idea to look into rift valley formation as well as into how hotspots actually work. As both these can be good sources for resources provide unique geological features to help inspire the world into a living realm. Once you have the basic movements figured out play it forward again but now use the interactions to guide your terrain building.

  • @nicolashansen2546
    @nicolashansen2546 Před rokem

    My planet has fewer plate boundaries, and smaller oceans. Is it true that the less water a planet has, the less plate boundaries it has?

  • @user-cx7kg6ok9b
    @user-cx7kg6ok9b Před měsícem

    They were called the "horse latitude" because in the days of sailing ships, they would hit doldrums, where no winds blow. This could last for days or even weeks. The only way to move the ship was to rig lines to the life boats and literally tow the ship. If the ship was laden with cargo, the cargo might be jettisoned. Sometimes that cargo was horses.
    As Jim Morrison so eloquently put it:
    "When the still sea сonspires an armor
    And her sullen and aborted currents
    Breed tiny monsters
    True sailing is dead
    Awkward instant
    And the first animal is jettisoned
    Legs furiously pumping
    Their stiff green gallop
    And heads bob up
    Poise
    Delicate
    Pause
    Consent
    In mute nostril agony
    Carefully refined
    And sealed over"

  • @benpetzold-kb9ik
    @benpetzold-kb9ik Před rokem

    Right of the top I love your Videos, but never actually saw one, I downloaded them to listen to them like Audiobooks during work. So when I heard you're an Aussie I imeddiately imagined you with a Crocodile Dandy Hat, so im Sortiment of disappointed now 😅😂

  • @adriennegormley9358
    @adriennegormley9358 Před 8 měsíci

    Ill.look at the earlier video later, but as someone who grew up with a geology hobbyist mother and me studying both astronomy in university, this subject is one thatcalways annoyed me about many sf or fantasy works i read. Too many ive seen draw their continents to fit their story.
    Me, I prefer my story fit my world.
    Its bc of my geography studies (back in the 70s lol), i ended up preferring maps like Goode's broken homolosine, simply bc they provide the LEAST distortion on a 2D map of what is essentially a 3D ball.
    And, yeah, im familiar plate boundaries. I live less than 10.miles from the San Andreas fault, and for a few years in the mid 70s i commuted daily from a town west of the fault to a factory in a city east of the fault.

  • @jessquinn6106
    @jessquinn6106 Před měsícem

    This is great. But there is one thing semi out of place here: This works best with a world that's geographical sciences are like our own. One rarely considers that in some worlds, the growing of land formations, water bodies and weather may be very different than our own. Mountains may form due to other forces in the earth, Rivers may run differently due to what their source may be. Different forms of air currents may differ where deserts are formed. While some people feel coming up with a whole geological science for a RP world may be too much (and I so get that) you should never feel trapped in the same earth-based geology. Instead of the whole planet crust sitting on a ball of lava, maybe the world is more solid with lava tubes laced throughout the core. Let your imagination flow free.

  • @vinx.9099
    @vinx.9099 Před 8 měsíci

    "A well accepted scientific theory" uhm, i don't think something can be a scientific theory without being well accepted.

  • @1rishpotat0
    @1rishpotat0 Před 13 dny

    Honestly what I hate about most modern fantasy maps is that people always use plate tectonics like it's science, but it's literally never been proven. Nice lookin' map though

  • @KromKrausser
    @KromKrausser Před 5 měsíci

    I get dizzy with all your head movement to pretend not to read in a screen.

  • @theperson8275
    @theperson8275 Před 7 měsíci

    Adaption not Evolution. There is no proof of mutation causing beneficial changes.

  • @G._-
    @G._- Před 9 měsíci

    You talk about theory as though it is not fact. You may want to research the differences between a scientific theory, a scientific hypothesis, and a philosophical theory. You are using the definition of a philosophical theory for a scientific application.

    • @Aerostarm
      @Aerostarm Před 8 měsíci +1

      no he isnt

    • @G._-
      @G._- Před 8 měsíci

      @@Aerostarm nice.