No Man's Sky | Space Daggerfall | 2022 Review
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- čas přidán 11. 09. 2024
- No Man's Sky is an open world space exploration game by Hello Games that shocked the world by being bad and then improving for a while. NMS would end up adding multiplayer, and most of the other features that were lied/exaggerated about.
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StageDoodyVids - • Daggerfall Unity: Wand...
Internet Historian - • The Engoodening of No ...
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The game had an update (because of course it did) and I'm sure it patches every single issue mentioned in this video. The combat is good, the gathering is fun, exploration is rewarding, the story is amazing, and No Man's Sky retroactively had multiplayer all along. I was wrong and I repent NMS fans!!
oh yeah /s since most of you probably don't understand sarcasm.
so true
Im interested to see how the Switch version is later this year.
gwa gwa
By calling it Space Daggerfall you made it sound far more interesting than it probably is.
When are we getting a 400 hour review of Daggerfall?
ngl I'm waiting for the day he does a Daggerfall review/retrospective...
@@brandondanforth8342 never
@Socucius Ergalla For every step, a restrospective.
Daggerfall? I want Skyrim
@@earlofpudding7901 i believe a quote saltfactory had about skyrim was something like "bethesda made elder scrolls 5, a game the size of an ocean, but only deep as puddle" sums it up nicely
Factorio has a good solution to the in suit crafting: Whatever steps inbetween have to be made for a specific product, they are automatically made as long as you have the resources to make the end product. Even this is simplifying the crafting process, it is still a bit tedious to wait until the 1000th item of a specific product is finally crafted in factorio - and it cloggs up your in-suit production slots. But it would streamline things much more for No Man's Sky, that's true.
Factorio also has gameplay to incentivize smarter solutions.If I just need one mid-tier item I can hand craft it. Or if I am short a prerequisite I can hand craft it. However many/most players at some point automate the goods most needed and even have supply bots who make sure you are topped off on whatever essentials you need. The core gameplay of Factorio is to automate the crafting process, meanwhile...why is crafting a thing in No Man's Sky? Because you're an explorer? You need to mine and craft...to find the story? There's a disconnect there.
If you're crafting 1000's of items by hand (er, by suit?) in Factorio, you're not really playing the game as intended. The whole point is to automate and expedite those processes.
@@kw9849 Yes I know (I finished the game, and I still don't play it quite right, because I always get lost in some convoluted factory setups in Factorio; I am not a Trupen who mastered the game to perfection). I mentioned this handcrafting solution of Factorio specifically because PatricianTV said such a feature is missing in No Man's Sky - it was not meant to showcase my shitty ways of playing Factorio.
@@Pangora2 Yeah, I gotta say, Factorio's research packs just need you to automate it, or else you would spend weeks to launch the rocket into space (I still spend weeks to get the factory setups efficient, though ;) ). No Man's Sky wants to be a bit of everything as it seems. I never was annoyed by the health bars of all the different systems, but the base building isn't that great. I had to use a mod to bring some basic lighting in the otherwise extremely dark base buildings. It's no fun when you can't see jack sxxt in your own base. Also the electricity line distribution is rather tedious... it should be more automated, like hooking up automatically when two slots are chosen to be connected or something... my energy distribution tends to look like Sphagetti.
True, the obvious solution to even the length of crafting is to automate it through factories, something either lacking or tediously impractical in NMS.
You ever remember the episode of Stargate: Atlantis where the Atlantis crew plays a RTS civ-building simulation that has a technological advantage on actually controlling the lesser populace in reality?
This entire review reminded me of that.
... Holding "E" is like the game is telling you: "Are you sure of this action?"
I get that you might want to consider action and reaction, but literally considering actions of surviveability in this game should be bar-none a default choice to go with and DOESN'T NEED A GODDAMN TIMER.
It's a console thing, and you can disable this in the settings. But I actually later re-enabled it. It's not really that bad once you're used to it.
@@Irongrip62 it's a stupid design decision even for console. Thank fuck for mods.
Holy fuck, never thought I'd hear someone reference that episode unprompted.
Also yeah, 100%. In Gunhead, there's an option to disable the need to hold the interact key; only, it doesn't remove the half-second confirming the action, it just holds it for you. It's not even long enough to impact decision making in combat, and there's almost no reason to never NOT interact with items/keys. The proliferation of radial interaction prompts (confirmations?) has been god awful
Imagine having a game that crashes all the time and then refusing to give people a quicksave button 😂
re: simulation theory - i`ve always found it funny that believers in simulation theory seem to think that the idea is novel, when it`s really just theism with the furniture moved around a bit. other than the sci-fi aestheic, simulation theorists are bringing nothing to the table that hasn`t already been here for millenia.
See you in -Elysium- the real world maaaan!
There's 0 difference between God and the person running the simulation. Therefore, any God would run a simulation and simulation would be run by what humans can only consider a God in truest sense.
You don't need any sort of divinity. The OG simulation hypothesis is "what if it's all a dream", especially when paired up with "that someone else is dreaming" - and that is literally an ancient idea.
Glad to know there's other people in this galaxy who also invert their y-axis.
I used to exclusively play inverted cous retro often defaults that way, I'm ambidextrous now but have a preference for noninverted cous I play with my family
Ever since the OG halo told me to look up at the light.
I only play flight games with an inverted y-axis. Ever since I played starfox 64 as a kid that's been the most comfortable for me.
I only invert the y-axis for flight/flying sections of games, like the person above me mentioned stuff like Star Fox
My main problem with this has always been that there are effectively infinite planets but there’s nothing to do on any of them that you can’t do on the first one you find really 🤔 plus as you said the space aspects of the game are pretty under-utilised…I do think it’s an amazing achievement for a small studio, but it just isn’t very much fun - which is a problem for a video game 😂
It's plenty of like relaxed fun, which is how I've mostly been enjoying it lately.
@@Dynamo33 and it's also not fundamentally good
yeah id rather play space engineers , , problem with open world games they take dagger fall or minecraft aroach but..not add any mechanics who were essencial to the game
minecraft is great example as wolrd is technicaly (but practicly not) infinite , yet i sinked thousants of hours into it and mods , even with base mechanics there is so many ways to do , explore , build , quest , even just "mining diamomds" to be rich
NMS has nothing of that , you just "grinding diamonds"/recources , combat is still garbage , exploration is bland , there is no quivalent of dungeons , or end , or nether or ender dragon , minecraft villages have more life then NMS villages
its great exam,ple of game streched thin , there is so so so so much content but its copypasted , and there is no fun gameplay or interesting gameplay with it
@GiRayne X4: Foundations has been out for years, but the mainstream gamers only know of No Man's Sky... Shit someone in my discord try to tell me toplay No Man's Sky as they watched me play X4: Foundations.... And I was like no I'm not touching No Man Sky again. That shit wasn't fun. space sims have been around for years, and No Ma'n's Sky really pissed me off at launch and I checked it out again this year, and saw that a lot had changed, but the game is buggy AF and it is still game breaking.. MEanwhile X4: Foundations has literally been an amazing experience. building space armadas, building bases in space, production facilities, trading with other factions, starting my own faction, etc. the interactive nature of X4: Foundation literally lends itself to be a better game than No Man's Sky which is also a space sim except I guess sure yea you can land on planets.... I'm pretty sure Elite Dangerous is headed that direction and Eve Online literally let Eve players connect with gamers on another game where it was basically a FPS, and they worked to fight for resources for Eve factions. Like literal past studios have done this formula better, and Bethesda is about to do their own now.....
Freelancer is a better space sim than No Man's Sky.
Rewatching this, I greatly appreciate the bit on "so what if we are in a simulation?" I think more people and more videos need a healthy dose of optimism that comes from reality. Not something blind but something we can quantify. There is objective reality, and damn it's great.
The game has it's large ups and downs for me.
After spending like 40-60 hours in the game post launch, I stopped playing for quite awhile. Picked it back up like 2-ish years afterwards, did some of the new stuff, finished the new campaign, then stopped. However the last time I played I quite enjoyed the newer things added: the space-hub, the multiplayer missions, the glitch building for extending your base like 1k units further than it was supposed to be built (and I made an insane money making base 'cuz of it), the abandoned freighters in space, etc. I haven't played it since the abandoned freighters update as I itched the scratch I had to play it.
Everyone has their own style of play, and mine slowed down from trying to achieve things for the sake of achieving things to just enjoying the process of whatever I'm doing, and NMS was that for me.
Congrats. You are a normie.
I enjoy NMS for the same reason I enjoy minecraft survival, I like upgrading stuff by collecting resources. However when you get to the endgame, you have everything you need, a maxed out S rank ship and a multitool with all the mods you need and all of your vehicles maxed and an infinite cash source from miners, you just feel hollow knowing there's nothing interesting to do with everything you've gathered. You can build stuff, sure, but for what purpose? Anyway, as someone who has put hundreds of hours into the game I gotta say great review.
"No Man's Sky" is an interesting way of writing "The Elder Scrolls V: Skyrim", and 40 minutes is an interesting way of displaying 20 hours and 7 minutes.
We’re all waiting, impatiently
I’m wanting 48 hours, no less.
Skyrim doesn't have enough content for that much time, maybe 10 if we are lucky
@@Silath01 he said it was going to be longer than the oblivion vid
@@farawayquill3896 cool, im curious how he will fill it out
I wholeheartedly agree; the problem is that he core gameplay loop and mechanics just aren't much fun. Every other aspect of the game has been massively improved, yet the fundamentals remain stilted and frustrating.
The planet generation has improved? Lol, there are 10 kind of planets now, how is that an improvement?
@@asgoritolinasgoritolino7708 Well, there used to be only 5 or 6!
@@kw9849 And they used to be flat plains. No mountains or interesting terrain.
YES! THANK YOU!
@@kw9849 But even with those few types the planets were distict and had some variation between each of the same type, now the only difference between 2 lush planets is the color, and I still don't exactly know the difference between 2 tundra planets, lol. They completely gave up on procedural generation, which was the main idea of NMS.
I hate the "IT'S FIXED NOW(tm)" meme trend on CZcams. Devs fix one bug and suddenly dogshit is gourmet food to CZcamsrs.
People like a redemption arc
@@Patrician i like my games as advertised on release. I have 150 hours in cyberpunk 2077 pre 2.0 and i will never forgive CDPR for the state the game was in on release, let alone even now.
Good for you, i've enjoyed the shit out of cyberpunk for example, regardless of it's release state, because it is genuinely great now. Yes, it sucks and games shouldn't come out broken, but just stop buying dogshit then, or wait for it to be actually fixed, it works for me. I get games in their complete form and at a heavy discount, win/win.
@@moistraven1849 I have stopped buying dogshit. I never bought CP2077.
If you think about it, the title is actually really clever. It's called No Man's Sky because no man is in the sky, they are all on the ground farming for materials.
Showing off one of the best aspects about another currently floundering studio/game at the end of ripping this one to pieces honestly puts me on edge.
It's a tragedy that a game with such amazing animations and idealized Sci-Fi graphics was so boring. I remember when one of the selling points back in 2016 was the idea that discovering something would permanently mark you as the discoverer and you could name the species of life form, but the game was so empty and randomly generated that the multiplayer and communal aspect was basically worthless.
Dude, my Brother showed me the trailer back in the day and I got very excited for a few minutes. Then I remembered: My disappointment at Oblivion after consuming that trailer and all of the hype dropped. Furthermore Oblivion & Skyrim felt empty and lifeless due to randomly generated loot, hand placed artifacts from morrowind are what got me excited -> this whole game is randomly generated meaning nothing interesting will exist.
Later I checked what the actual gameplay was supposed to be and yeah: This is boring for me.
The art-style is absolutely fucking amazing though, if they brought that stylistic vision to gameplay that I'd somewhat enjoy I'd throw my money at them.
That, and the feature doesn't even work. I discovered a beautiful exotic planet, made multiple large bases on it and named it "The Cradle" since it was more or less my starting point. Came back one day to find it named after John Lennon. I fucking hate the beatles.
Finally somebody who points out how much of a lie that „redemption arc” narrative is. So tired of hearing that.
Yeah - on many planets the underground creatures don’t spawn properly. They require certain cave configurations to exist, but the game isn’t guaranteed to generate caves large enough to spawn. Similar for underwater creatures - deep water creatures won’t spawn if the planet’s ocean doesn’t generate large/deep enough. Effectively, if you don’t see a specific animal within a couple minutes of searching its biome, it isn’t worth your time.
37:43 Honestly, this feels like the type of story that NieR did really well. I can genuinely appreciate a game when it feels like it reaches out from the screen and touches me emotionally, but what No Man's Sky does is just endless winking and nudging, and it's not the game doing it, it's Sean Murray's giant bearded smirking face nudging me, and it's right in the kidney and I'm starting to feel queazy because he's been nudging me for about 4 hours now.
@GiRayne well if you like the melancholic vibes yes, I can see some kind of appeal, I felt them too. Otherwise it's too much on the nose. Then it's way too self-referential towards the whole company history and their, immature imho, perspective of it
@@nelunel_u You're kidding, right?
Anime voice acting with the done-to-death plot of "what if androids was human" shouldn't tug at your heartstrings above the age of 14 at this point
@@bigboysdotcom745 God, it's so cool to hate beloved things for stupid reasons... God, that's so based--I wanna be just like you when I grow up.
@TheMightyNovac God, it's so cool to love beloved things for stupid reasons. See how your pointless comment falls apart in reverse? The voices are overacted in both languages. The game only has a handful of unique enemies. The "true ending" requires 40-60 hours of repetition. The lead designer himself said he wanted it to be pointlessly open world with no other excuse for that design outside of "Witcher 3 did it". There are literally dozens of better stories that handle that exact premise exponentially better. It's not my fault your critical opinion of art begins and ends with how much of an "underrated masterpiece" it's lauded as on video essays or reddit from people who've barely stuck a toe in gaming or fiction in general. I'm totally sure everyone would love the game the moment they remove the excessive titillation via the MC. Oh wait, they did that with reincarnation. I wonder why that game isn't discussed as much as automata? Or it's prequels? Hmmmm.
Glad someone took a shot at it, people were giving it way too much credit after the IH video
I mean people still shit on it lol they developers have just shown that putting in the work and listening to the community can fix a lot, and the community responds to that by playing and enjoying the game. You'd be hard pressed to find anyone that has 0 issues with the game, even today.
No Man's Sky seems like a game I'd have liked a lot more when I was younger and had played fewer games... and was easier to please in general. >__>
@@The.One.True.B
Yeah I like the game and it'd be hard to say there's no issues.
Stability was horrible until somewhat recently (at least on PS4), though heavily populated systems will still demolish your stability and you'll still crash sometimes using portals and hyperdrives lmao.
There's a lot of minor issues that really ruin some of the gameplay for me still, as well. They put some effort into making combat more interesting now, hope is that next they'll tweak out ship combat and maybe make the world a bit more interesting by adding new races or factions.
To put it this way, there's still a lot of potential for the game but between content updates they're still trying to fix bottom line issues. Combat was never a huge part of the game which is probably why it got pushed out farther back
Everyone on the community (at least, the reasonable ones) know the problems the game has.
@@VertietRyper Space combat still needs a better revamp, for ground, it's a little more intricate but ultimately degrades to getting better stuff which again does trivialize combat.
29:43
I wish you put this bit at the beginning of the video to shut up the fan boys right from the get go, because the ones who needed to hear it definitely didn't sit and listen to this for 30 minutes.
Hard agree with every point in this video. The only caveat I'd issue is Hello Games were an actual indie developer, with a tiny team initiallly and that's why the game plays the way it plays. I remember seeing their first announcement of the game on a live stream, and there was seemingly billions of peasants pre-ordering it and salivating at the thought of playing it, when the head honcho himself admitted "yeah it's procedurally generated, we got like 5 people working on it". Just ??? how dumb are consumers when they act like they got scammed, when it was clearly always going to be this algorithmic simulation of exploring mouldy planets with goofy ass spore creatures. It was always obvious how boring it was gonna be from the very beginning and yet the way people talked about it was like it was going to be an absolute pillar in gaming that was going to change everything. When there's literally 5 dudes working on the game. 5.
The fact it got the scale of negative reviews it got in the first place is unfair, again, because people acted as though they were a Triple A company like Bethesda. It was only by sheer accident their marketing worked because they spewed out a bunch of numbers and consumers are so dumb and starved for good games, they just thought infinite planets = gud game, me preorder. Yet Hello Games at no point was using malicious business practices. Everything they said about the game was true, people were just too dumb to realize how dumb their own expectations were. And you can see how they at least tried to reinvest their money into making it a better game. God I just can't get over how stupid and gullible people are.
The whole "meta-narrative" that "ooooh, the game is a game" is like making a dish with saffron, of truffles, or any other rare/expensive ingredient:
Only an expert of the craft can utilize the subtleties of it to elevate an already magnificent dish into something truly unique and special. An amateur creates an expensive waste that's obviously trying too hard to cover up their obvious flaws.
And Sean Murray ain't no Toby Fox.
What examples do you have of it odne right?
Given he mentions Toby Fox by name, I'm assuming Undertale is the go-to example
@@AB-dm1wz Pathologic does what was described in video. A deep political story with characters and intrigue.
And then pulls out a rug with "it was all a game" AND then it gives you a "you knew that it was a game from the beginning, so why do YOU care now?" discussion with in-game developers stand-ins.
(Yeah, pathologic is amazing and you should definitely try it/
@@b_Lynx That's the part of Pathologic I actually didn't like...
I'm glad the sequel cut that and just went with a more conventional story. Made it a much better game IMO.
I think that Touhou Luna Nights is a good example of doing this well.
I think because I'd spent a good 10 years of my life writing fiction, I'm a bit more understanding of an indie developer's need to metacontextualize their narratives. They don't have the confidence more professional developers would have, so they cope with the criticisms levied at their games by either resorting to self parody or taking Hello Games' approach. It's not easy having your work criticized, and it's even harder when you're an inexperienced developer of only 2 mobile games (and a mobile quailty console/pc game) who got far too much attention way too fast.
"Sure, It's impressive that you made 18 quintillion possible planets"
It's really, really not.
2^64 is about 18.4 quintillion. Anything using a single 64 bit integer as a seed for random generation has about 18 quintillion possibilities.
I'd guess basically any roguelike in the past decade could boast "18 quintillion" possible dungeons (though some might be 32 bit instead, others likely have a seed per level and thus have more possible dungeons than No Man's Sky has planets by numerous orders of magnitude).
I'm sure Path of Exile (likely along with almost any other ARPG) has many *many* more than 18 quintillion possible items (if you consider different affix combinations and values. Affix values aren't what I would consider a particularly meaningful difference, but the same can be said of many of the features of No Man's Sky's planets...)
"18 quintillion" possibilities is the baseline standard for babby's first procedural generation algorithm. That's not to say they needed more. 18 quintillion is likely more than sufficient, but it's not *impressive* (and frankly a larger number shouldn't really be impressive either, because the quality is the only thing that matters, not the number. 1000 planets would likely be plenty. 18 quintillion is an obviously cynical marketing tactic to appeal to a technologically illiterate customer base who are easily hyped up by large numbers)
Procedural generation is only impressive if the individual results are impressive, and No Man's Sky's planets seem pretty bland.
Having written all that out, I realize you started addressing the blandness like two sentences later.
Artificially inflated numbers like that is a pet peeve of mine. Why not make a game that uses 1MB seeds just to flex that is has "over 3,000 GOOGOL worlds!" or "over a quarter million worlds for every atom in the observable universe!". It's not a technical challenge, and it doesn't make the game better. I'm not sure if it makes it better or worse that the number No Man's Sky is bragging about is just the standard word size on any modern computer.
Just wanna say I love this comment. IIRC it's generally estimated there's probably something like 18 quintillion Minecraft seeds as well, but they don't advertise that at all because it's Minecraft! The world is sort of just the set dressing to have fun on, and you're only going to see a teeny, tiny fraction of any given world.
So, great. 18 quintillion planets. With virtually zero differences between them. How fun. VERY impressive.
@@blunttongs I'd say No Man's Planets are also just a backdrop to have fun on, with the occasional surprise thrown in. People continue to expect a little too much from a team of 5-10 people.
66% through this videogame and I have the impression No Man's Sky was lots of planets, with each being as unique as an NFT, and you can just fly between the planets and look at all the NFT planets.
It's almost becoming profitable to release a busted game and then patch it up, because people will sing your praises for pulling it out of the trash while still being a derivative skinner box formula.
You know what would've been cooler? 100 really interesting planets instead of quintillions of bland ones.
Or at least a greater variety.
It doesn't matter what type of galaxy you choose in the Atlas they all look the same!
Outer Wilds, anyone?
@nikolai 1939 I do not
@nikolai 1939 Outer Wilds often gets overlooked due to the similar name. It’s an awesome game, really recommend giving it a go
@@ben6993 honestly one of the best games i ever played. go in completely blind. everything you know about it beforehand will spoil it.
I bought the game after Internet Historian's video. Found a shotgun equivalent. Decided to test it out on some Sentinels. It dispatches the small floating ones pretty easily. Pretty cool. Then the quadruped Sentinels show up. I aim and shoot. It was at this point that I find out the No Man's Sky has a hidden type of aim-assist that you can't turn off. If an enemy is in your reticle, the projectiles in your weapon don't actually hit where your reticle points, but are instead magnetically attracted to some other part of the enemy you're firing at.
What this means in practice is that if you fire the shotgun equivalent at the quadruped Sentinels, all of the projectiles pass harmlessly through their legs. No matter how well you think you are aiming, the weapon is literally useless against one of the main enemy types in the game.
Okay fine I'll just switch back to the old rifle mode.
About 20 hours later, I got bored and uninstalled.
2 years later, I decided to reinstall the game a see what changed. Start a new game, find same shotgun weapon. "Hmm, I wonder if they ever fixed it?" I find some Sentinels, and kill them until the quadruped spawns. Aim and fire. Projectiles still pass harmlessly through its legs no matter where I aim or what angle I fire from.
Immediately uninstall game again.
radials and "hold to complete input"s are pure cancer, only exist thanks to consoles, and have no place in a PC control scheme. we have enough fucking buttons for shit, let me use them and stop making me fucking hold them down. this shit drives me up the fucking wall.
What the hell does that has to do with consoles and how consoles prevent using a simple button press?
@@Devire666 because controllers lack the same amount of buttons as a keyboard. the onset of hold to confirm came about through devs finding a way to have a single button perform dual functions, and lazy pc ports would bring the entire framework over.
@@vystaz That would make sense if holding the button and just pressing the button performed different functions. Like often the case in the mobile apps. Yet I've never seen this on PC or consoles. And that is definitely not the case in No Man's Sky.
They aren't needed on console either. Games like smash bros that do it for the fucking menus piss me off the most
@@Devire666exactly, that's why it's so goddamn tedious. it *began* from when they needed to do that, but then it just became an industry trend and it seemed people didn't understand why it was done in the first place. so now everything is a hold to interact even though tapping the button would accomplish the same thing but quicker, and every interaction takes an extra two seconds than it needs to and whittles away your life one interaction at a time. fucking stupid.
That elite dangerous transition at the end was briliant.
glad that more people are talking about this without just praising hello games, no mans sky was and is still a $50+ game and people were promised a triple A game at release and years later we *still* don't have that, adding stuff and fixing bugs does not magically make the game great it just makes it alright and while i do agree that we should always give people the chance to make things right and i also believe that hello games are trying to make this game the best it can be it simply isn't there. And honestly i found internet historians video a bit disrespectfully towards every other developer out there that puts in time and effort to make sure that their game is *ready* at release not 5 years later. Game's development is very difficult and hello games shouldn't be given the spotlight just because people like redemption arcs
Yeah, I remember Totalbiscuit I think(might been Jim Sterling back before he became weird...) talking about them encouraging people to buy the game from their website for the sole reason that players wouldn't be able to refund it.
When I see people praising Hello Games, it's a bit baffling...
"and people were promised a triple A game at release and years later we still don't have that,"
Mate the original game release years ago was EXACTLY what was shown in the trailer, bar some things which you probably won't see because who the fuck is spending their lifetime searching for a planet with those specific aliens and plants.
This has been talked about for many fucking years and it's always the same thing, the game came out like it was supposed to, and it was complete. Everything they added after was an extra.
@@planescaped I also remember Totalbiscuit trying to boycott No Man's Sky and a couple other steam games. He failed at it badly
@@Riael lmao wtf is this "argument"
Stop lying like the devs did.
@@Woodsie_Lord No idea what you are talking about
Again, this was already debunked years ago when the game came out.
You can STILL find the trailer online, and it shows EXACTLY what the game was
Quick note on Ton 618, while it has as a mass of 66 billion Solar Masses, the Milky Way galaxy is estimated to be about 1.5 Trillion Solar Masses
I've tried to get into NMS multiple times over the years since its release and no matter how many content updates and patches they throw at this thing the core gameplay of 'laser a rock, stare at an alien bird and grind a bunch of minerals to blast off to the next barren procedurally generated ball' has not changed a bit. My last attempt ended with my game crashing and me losing about an hour and a half of progress because this premium AAA videogame doesn't even have any sort of autosave functionality. That Internet Historian video has done some serious damage to a lot of people's brains.
I feel exactly the same as you - no matter what they've added onto it, the core gameplay is still "hold button to make a bar go down" or collect a thing to fill up your bars. And that Internet Historian.has just helped the narrative of "they've added what they said would be in the game, it's good now" when the problem is that the foundation of the games is bad to begin with
I’ve had the same experience over the years. Planets are still ugly, the UI and gameplay still waste your time for no reason, and by now the game looks and feels incredibly dated. Here’s hoping Starfield gets it right (haha…ha…)
Starfield did not get it right
Listening to you talk about the health bars reawakened feelings of anger and dread. The whole gameplay outside of chasing the visual novel story is shooting rocks just to fill up those stupid health bars. It was like that at launch and it's like that now. Every gameplay system they added on after felt like not just a shallow imitation of systems in other games, but almost like they were designed by someone who did not understand what it was they were even imitating. What the game excels at is how committed it is to its aesthetic with the artstyle, storytelling, and music (and it pretty much had all of that on launch). For the rest, just go play Minecraft, Elite, Factorio, or the sims rather than dealing with the boring, shallow, and tedious imitations of those games featured in No Man's Sky.
edit: Oh and fuck whoever invented those radial interactions I know this isn't the only game with them so I can't fault just Hello Games, those things are fucking awful.
"Daggerfall in space", anyone remember rodina? I only saw nerd3 play it way back when and it seems to have not been updated for a while, but that was what the dev described it as
31:03 This is why I love your channel. I come to hear about games but most of the time there's a really interesting philosophical point made somewhere in the video.
Every mission in NMS is a radiant quest from a Bethesda game, because they can't be much else when you're building around a 100% procgen environment. Speak to unnamed NPC, go to prefab building on procgen planet, grab macguffin/kill enemies, return to NPC.
daggerfall unity skews my view pf the game. but as a dude born two years after it came out, who never touched it until about 3 months ago, its one of my favorite video games ever. especially with the mods that make the world feel populated and engaging. plus small dungeons option helps
Reading through the comments, seems like you can either only love daggerfall and hate NMS or hate both. Bruh I like em both, even before the Internet Historian video.
NMS isnt my cup of tea but I dont "hate" it. If someone enjoys playing it good for them, doesnt hurt me at all. I fucking LOVE Daggerfall but if someone else doesnt like it, good for them. It's just "fun", "cool" and socially acceptable to join the hate train and shit on any kind of media en masse.
I'm guessing the Skyrim video is canceled? No news or updates or even a mention.
I appreciate you going into the narrative of the game, for what exists that is. Honestly I might be very lucky in that, while the game is very buggy, it hasn’t crashed on me yet in my 30 hours or so. I find the gameplay loop and expanding my suit/tools/ship are fun enough that I can have goals while not focusing too much on it, and just absorbing the atmosphere of each world. Work has been kinda killer for me the last few months, and after burning the midnight oil in Elden Ring lately as I’m a Soulsborne fan, No Man’s Sky is perfectly described to me as a pleasant distraction. I know I’ll only be here for a time, so I want to explore, and see, and do. That kinda lines up nicely with the narrative in my opinion.
Your crashing issues aside it sounds like this game really isn’t for you. It’s a make your own fun sandbox with a few guided activities.
Also some systems do sell fuel and dear god man just use your jet pack to get up to Nada and Polo.
I hate the narrative that hello games is redeemed, or that No Man's Sky is a good game now. Sure they added a bunch of stuff. There's more ships and you can build bases and there's missions or something and multiplayer. But it's not good. The problem was never that there weren't ships. The problem was never that there weren't missions. The problem was never that I couldn't build a base. The multiplayer is actually a welcome addition, but even that wasn't the main problem. The problem was the world being empty and static and boring. A procedurally generated world can't stop after being generated. The procedure needs to continue. Think of dwarf fortress. The world is shaped by the procedural interactions between its inhabitants. The world is interesting because things happen. Nothing happens in no man's sky. You have no effect on anything. This makes the planets pointless. The only difference between them is minor cosmetics and the only thing to do on them is to collect resources to go do it again.
Procedural worlds are cool because they can create unique interactions between inhabitants. A static procedural world will never be interesting to explore on its own. That's where no man's sky failed.
Whenever people ask I tell them there’s about 8 hours of exploration gameplay before you’ve seen every variation. You aren’t saying the game is bad, because it isn’t, you’re just saying it’s space minecraft with less depth, which it is.
Usually this get’s people to understand the game better than the 800 “game just got updated it’s 10x what they promised now!” fanboy responses that flood out everywhere after every single update.
To quote a great man: "The game is fun. The game is a battle. If it's not fun, why bother? If it's not a battle, where's the fun?"
Planets being rather small isn't really an issue, I think. If anything, they should've been even smaller because there is hardly any usage for this enormous size. You as a player are limited in how big your base can be and how many bases you can own, meaning that you will rarely make more than 1 base per planet, and you really don't have any incentive to place more. Once you've landed on a planet - you've pretty much seen all of it. Planets don't have regions, or biomes, or poles. Astroneer handles planets so much better and NMS could have learned something from it, even though they are very different game... by which I mean that Astroneer is actually a GOOD game.
Very refreshing to hear someone tell the truth: "The engoodening of NMS" was the bare minimum of damage control that they had to do in order to not be permanently blacklisted from the industry.
I felt like I was going crazy when everyone on the internet suddenly decided that NMS was good now because of a few patches that added content they lied about being in the game to begin with.
@@niharsheth the power of marketing my friends
The sentenel ships, like the solar sail ships before them, manage to lower the quality of the whole by being so much better than the content that came before them. Pair that with a main quest so pretentious and 5deep it improves the feel to never start it and you have a game that is playable for a hundred hours before you realize it isn't "for" anything. It's fun until you realize how it fails at a conceptual level; an infinite unchangeable world. Maybe the multiplayer system saves it, but uh... my "demo" couldn't connect to the servers.
Comparing No Man's Sky to the timeless masterpiece that is Daggerfall? Ooooh I'm getting me mallet
Daggerfall is massively overrated. It was the Fallout 76 of its time.
@@PasserMontanus Daggerfall was great when it released, it's fairly dated nowadays however.
What people need to remember is that standards change, that doesn't mean Daggerfall was overrated though, that is just a stupid thing to say....
This video was cathartic. I got back into the game this year and got bored, now I understand why. Feel like I can put the game down without any regrets now.
Someone on Reddit said something that I think sums up this game's problems well:
"Exploration would be fun if there was actually something to explore but every planet of the same biome is exactly the same as any other planet of that biome and it doesn't take long at all to visit all the different biomes.
Base building doesn't do it for me either. There's literally no reason to build a base beyond building for the sake of it. Building a base doesn't help you survive or do anything really and I can't bring myself to spend hours building something when there's no in game benefit for me.
I really enjoy building a base in Minecraft because it makes a huge difference helping you survive and there's tons of different ways you can build your base or optimize it make survival easier."
I like no man's sky. It's quiet and contemplative, zenlike at times. It's beautiful and vast. Also, like every game ever made - not for everyone. I preordered it and enjoyed it when it came out, but I wasn't tuned into the hype surrounding it. Did they over promise and consequently under deliver? Sure. Do I think that was their intention? Absolutely not. Sony definitely deserves a non-zero amount of blame for that. The updates have been massive and consistent, further proving the labor of love this game was. I have 100+ hours in this game and have experienced only a handful of crashes, so it's possible you're having some kind of hardware conflict. I really enjoyed your video on Morrowind, it was like a love letter with no punches pulled. Now all your videos seem like boilerplate snarky CZcams hate parade. I know the algorithm likes those kinds of videos, but I find it to be continually disappointing. I miss the nuance.
lol
like this is the average reddit coping comment. Dude this wasn't a labor of love lmao, love of money maybe. "Oh YOU have issues? My game is working great! Wow You've changed since you no longer hold views that I agree with", like gtfo here.
Did you miss the point where they lied about multiplayer and encouraged people to buy the game on their website so they couldn't get refunds?
Good ol No Man's Sky, a great example of how a price and pre release hype can set expectations way too high. I remember seeing early trailers and thinking that it would be a cool 15 dollar indie game about space exploration, more of a tech demo than a whole game. But then it came out and charged 60 and it was rightly criticized for over promising. Minecraft is a great parallel because it came out with few features, but it didn't charge much and didn't over promise anything other than a building and adventuring game. If no Man's Sky was $15 or $20 it would probably be a small cult hit where word of mouth of people's own little exploration stories would have carried it, but Hello Games felt the pressure to try and make it the next huge thing, and failed.
If people want recommendations I would say Outer Wilds emphasizes the space exploration better, it has tony planets but each one is unique and there's a cool mystery to solve. If you like the resource collecting and base building the Subnautica games do that aspect well, just with an underwater theme instead of space.
Saying that it's a "moral obligation" for hello games to fix the game because otherwise they wouldn't be able to find any other studio to work at or publish any game would be like saying that Adam Sandler wouldn't be able to be casted in any movie because he starred and produced Jack and Jill.
Like bro were are you been in the last 10 years? Do I have to remind you about AAA studio games that haven't been fixed/just forgotten about or even became somehow worse with updates?:
-Godfall
-Fallout 76
-Anthem
-Cyberpunk 2077
-Mass effect Andromeda
Should I go on?
I enjoy NMS for co-op base building. NMS has one of the best base building editors for creativity, especially with the free cam. I work as engineer in a small family business/freelancer setting. After a stressful day, i just want a game to relax without dealing with complicated mechanics and not a second part-time job. Just something simple, but creative enough that it isn't boring.
I myself only experienced crashes, when i had to deal with an AMD GPU a few years ago, but the drivers were unstable in general, not just NMS, especially during the "Adrenalin" driver era. Sometimes i sat in our workshop office and played NMS on my workstation PC, burning heaps of electricity, because even the non-gaming Quadro GPU's have more stability for playing games.
The halfway point in the video makes me appreciate Elite Dangerous a lot. As someone whose first dream was to "discover a planet," having things like binary star systems with earth-like planets eclipsing each other is awesome. A shame about Odyssey, though.
I feel like the game would have twice as many hours in my library if it had a way of introducing me to the universe beyond the lore pages and audio bits.
Hold to interact is the bane of existence. Praise be Jedi: Fallen Order for a setting to disable it.
no man's sky also has a setting to disable it
Huh, didn't notice that was an option. Should honestly be enabled by default
Empyrion does a lot of the space survival stuff really well. When you finally make a CV, then you never have to be planet side again.
Those "Hold E" prompts are even more infuriating when the game thinks you want to open something that's directly behind you, instead of the thing you're staring at and standing close to. How Hello Games managed to fail at "pressing E interacts with object in center of screen, if close enough" is a mystery. Then there's also the unskippable animations, where your camera swings around to look at whatever you opened from a specific angle whenever you open refineries, storages, etc. The camera movement is disorienting and the animation is just long enough that opening the wrong thing goes from a little "oops" to "what UX design amateur made this and WHY?"
I found NMS before the marketing started, back when it was just the mysterious crystal with the red ball inside and a newsletter sign up link.
While you may say it's trendy to hate on developers, you gotta admit that Sean Murray lied consistently about the game all the way through development. I think if he told us the truth from the start nobody would have batted an eye.
I don't understand your "but" regarding the video of IH, he said pretty much the same you did.
Man I can't wait to see what you have to say about outerwilds now.
I'm going after Potion Maker as soon as I am done watching this, man. Also, 32:00 sounds like me trying to show that I am totally not deep in depression.
I've said it before, and I'll say it again. Being meta is the laziest creative decision possible, because it requires no deeper understanding of the property than its existence.
38:09 looking at Hello Games previous titles, I'm fairly confident this hypothesis is true.
There's this idea that because things have been added into the game (especially stuff that was meant to be there at launch) that the game is now redeemed when, in essence, it's just had more stuff bolted on or taped over a bad foundation. All you do is watch your levels, refill durability bars, health bars, fuel bars. The name of the game is refilling bars; always has been, and every other system that's been bolted onto NMS is a bad version of a better system that exists elsewhere. Why build a home base when the game was sold on the idea of exploration? If the game is about exploration, why have your core gameplay loop be around filling up bars? How come there's already people living on planets I ostensibly have "discovered"?
In the immediate two weeks after launch, I remember writing an immense long ass Word document where I scripted out a whole No Man's Sky essay, and it ended up being about 13000 words long. I was doing a university writing degree at the time so it was a nice break from study, and a chance to work on something I was passionate about. I remember giving it the title "Infinitely Wide, Centimeters Deep". A whole universe to explore, but one as deep as a puddle.
You know they've made an actual game with a reasonably accurately simulated universe?
Elite Dangerous Review when?
Hahahahaha he and Yamiks are gonna be parroting each other.
If only Elite got good updates. Odyssey has almost ruined the game.
Survival bring much more of a purpose to the upgrades, but you are 100% right about there being no point in the end.
When you said, "You're game isn't so immersive that I forgot about reality," I had a screw come loose and fall out somewhere. I can't think of that line without giggling like a dipshit.
This guy could be a real professor with how he explains the simulation stuff, or is he actually is one?
I've honestly not experienced many crashes on the two separate PCs I played the game pretty extensively on. I'm aware of how common stories exactly like yours are so I must be lucky I guess
Now imagine starting a new game, having to rebind every button since you use esdf while an acid rain storm is going on and you keep dying cause the starting planet has one sodium bush.
The start of the game being rng is one of the dumbest descisions hello games made. Second one would be not turning it into a factory/automation game.
I'm pretty sure the concept of ATLAS is a supercomputer simulation attempting to solve some cataclysm (this is never made clear). The 16 minutes isn't until a crash, but until the power supply is exhausted. This is hinted at ironically in your own footage at 38:10 - "A raging galaxy. The Atlas has created a simulation of it's own world, it's entire existence, in an attempt to witness it's own impending death." The power supply thing, I remember learning as a part of the story pretty early on in the game's post-release history. That may have been made less clear, changed, or straight-up removed since then.
Each Traveler is experiencing a simultaneous simulation with a different seed (think a PRNG seed, but they are literally called seeds in game too). The Sentinels are some sort of self-repair system for the simulation, and once Travelers "deviate" from the simulation they attempt to purge them. This is also why they are apparently so wanting to destroy the Anomaly, because this allows information to cross into other partitions of the process? It's all kind of murky, yes. Some of that murk is from the way this is all presented. Some of it is probably coming from a weird incorrectly-conceived way of how a supercomputer operates (think like TRON).
I love your content. So basically this sounds like 3D Starbound, except not ultimately totally abandoned in the end.
Wait, no, Starbound has actually never crashed on me.
Weirdly enough Starbound has crashed on me more than NMS. I have a laptop.
It did quite a few times. And It was while I played vanilla.
Starbound runs pretty badly on my machine and that's without Frackin Universe
Remembering Starbound makes me terribly sad. I loved it in the alpha versions, then it got released and everything fun about the game got scooped out with a burning spoon to turn my Terraria in space into a fucking scripted adventure game with indestructible areas and turned all the NPCs unkillable just to ruin my space pirate adventures.
@@notsae66 Yeah, same. I suggest playing with Frackin' Universe if you want a better experience, it fixed almost all my problems with the original game
Came for the no man sky review, stayed for the potioncraft review
23:50 "It's like the nightmare child of Daggerfall and Skyrim with a space coat of paint"
Oh yeah, now I know what Starfield will be like too... Todd Howard has already said it will be like Skyrim in space
It's funny but it sounds like Spore (which was released in 2007) made space exploration better??? The planets are much more interesting there anyway
Daggerfall still has better combat, way less mundane busywork and a story that isn't complete garbage.
any game that implements a one-death rule should not force a long introductory sequence. hell, any NG+ mode should allow the first 20 minutes or so to be skippable
32:55 The game is littered with number 16, which is the number of minutes until the simulation crashes " you should have continued with "coincidentally, that's also about the time until No Man's Sky crashes in real time, so that's peak realism"
I have adblock and I watch gaming channels, but no man sky didn't have anything but advertising. No review copies. No early gameplay. So suddenly there was this pile of shit everyone was either saying shit or defending for no apparent reason.
Anyways they apparently dropped the system that created variation in planets and had them actually orbit suns because they couldn't make it work on console in time: but I'm not sure it would have really helped.
Anyone can say any game is "boring and tedious" and no can dispute this statement in a satisfactory manner because this is an entirely subjective claim.
I've heard the same criticism levied towards Minecraft on several occasions which...okay, that's a cool opinion, the game's still massively successful and critically acclaimed, though so I don't know what to tell you.
I quite enjoyed flying through space, gathering resources, building weird bases/contraptions, roaming across planets in a dune buggy, blowing up space pirates, customizing my freighter, and unlocking crafting recipes to make expensive crap and then sell it. I'm not gonna act like all of that stuff is invalid because I can't manually travel between star systems or fly directly into the sun and die. I swear some people are never satisfied...or they've just found a way to monetize contrarianism, which is impressive.
But yeah, if my copy was crashing every ten minutes I'd be fed up with the game too. Again, not sure what to tell you.
It feels like Survival Game - Boring Edition. But I'll just chalk it up as not for me.
I had fun with No Mans Sky. Spent a bunch of time modifying my save and then gifting thousands of rare resources to random players and building a big base
Thanks for the unexpected yet convincing review of Potion Craft: Alchemist Simulator.
Wow - I never had technical issues with NMS. Pretty much it was all straightforward. But listening about "health bars" and missing fuel etc - I am AMAZED just how wrong you play this. Most of those which you have classified as "health bars" would be equivalent to mana and stamina in classic RPG. Fuel IS sold in stations it's just not one type of same fuel that you must use - fuel can be multiple things. Gathering resources is not suppose to be that difficult - I assume you came in with a different mindset and prepared to be a vacuum cleaner to collect it all. There is no need for it and fuel is really abundant. Not only that is easy to travel between planets but between star systems as well. I am really shocked that you have so much in depth understanding of game such as TES3 yet much easier and simpler game would pose such absurd obstacles to you where all of the systems are simplistic. There is no need for min maxing in NMS. I am really really amazed that you had this many issues.
I don’t think he meant they were literally health bars.
Elite Dangerous is the roleplaying experience I wanted for so long. Getting a nicely kitted Fer De Lance felt like getting something real.
I tried so hard to like that game
What the heck do you do in it?
I ended up grinding millions of moneys, but I can't find anything interesting to do at all
@@minoxs>I ended up grinding
Well there's your problem. If you focus on making number go bigger, that sucks the fun out of anything.
Pick up some challenging assassination missions. Find your own trade route that no one else knows about. Go put your name on an undiscovered Earthlike world. Join a player faction and help them conquer entire systems. Pick a Powerplay power and go win their wars. Spec out and build your dream ship. Learn to fly with flight assist off. Become a fuel rat and help people who get stuck.
I'm 2000 hours in and still haven't run out of stuff to do. It's tragic that all the "beginner guides" out there just basically tell you to minmax and speed run your way to a big ship, so everyone does that and then they have no idea what to do with it.
@@Majima_Nowhere I literally did all of that. You might find my name on a couple of systems, because I'm an explorer in most games I play. Wasn't different in Elite, I went out into the cosmos to discover uncharted systems.
The view was pleasant, but it was only "fun" because I had something else to do on the side.
I also did trade routes, boring slog.
What player faction? Conquer entire systems? what?
Powerplay is also just repeating the same shit over and over. I decked out three ships and I still have 100 million left over.
I started engineering my explorer ship but that's just another grindfest.
I'm not new to space games so flying without assist was easy peasy.
I even gave it another shot during the recent targon invasion. I tried building an AX ship but it was super obtuse, again.
Never once I opened a "beginners guide", so yeah, if there's any fun to be had in the game, the game wouldn't tell me, and with a solid 150 hours under my belt I can confidently say the game is as shallow as a puddle.
This seriously isn't the first time someone is trying to gaslight me into believing this game has actual content behind it, and I'm not kidding when I say I REALLY tried to like the game (I don't get near 100hs on most games).
@@minoxs Do what you like, but you just said you either tried or quit everything I mentioned before starting it, and that you played the game more than you generally would. So there's plenty to do, it's just that you didn't want to do it.
Which is _fine,_ by the way, it's okay to not like a game. But, objectively, you opened a fridge full of meat and veggies and said "I tried a leaf of spinach and one slice of ham, there's nothing to eat here."
@@Majima_Nowhere No I did not quit before starting (150 hours!!!). I literally tried all the content the game had to offer, and all that content revolves around grinding or just isn't there at all.
There wasn't plenty to do, it just takes dozens of hours to do anything even slightly meaningful in the game.
Objectively, the game is wide (lots of things) and shallow (they all amount to nothing). Friendly reminder that xenobiology has 21 species in the entire galaxy for you to find.
Every single player man, every single one tells me to "do this thing which is super awesome" and it's just "go to A, press two buttons, ok, now go to B". Either that or grind dozens of something to watch some bar here or there fill up, slowly.
Eventually I'll get a VR headset and give it another go. But the tl;dr of it is that Elite just doesn't respect your time. It wants you to grind even if you don't want to, because everything comes down to grinding at some point.
I think expeditions are genuinely when NMS is at its best, they completely change tech progression, and the milestones dump more resources on you then you would ever need. I just wish it was not time gates it’s such a better experience then the base game.
Well, this is something good to listen to while building my NMS solar array
You still feel the same after actually listening to it? lmao
@@pbjandahighfive Not everyone is like you, needing someone else telling you what to think
@@Korelon7 You seem pretty upset. You should probably talk to your therapist about it instead of me.
@@pbjandahighfive bruh you are the one who came out of nowhere to randomly shit on a guy enjoying himself in the comments, average Patrician fan be like "go to therapy"
I think NMS is just shooting for the wrong target audience. It has a really niche core (walking around and doing basically nothing, which I personally like), but is trying to pander to a wide audience and that is just bound to fail. Especially since people will want progress, thus, try to make money, and end up mining, which is possibly the boringest it could ever be.
And because of that, it also fails its core audience. I stopped playing because... well, I can teleport now, so what's the point of exploring? Plus, freighters have dogshit range, so my starter ship can jump further than the freighter, but I can also open a menu and summon the freighter from any point in the universe! Not only that, every system is occupied. So exploring has been pretty much axed. There's no sort of... world building elements, I cannot affect the universe in any sort of way, not even a meaningless one. There's tons of planets that have been occupied for centuries or millenia, but no cities anywhere? Now you can have a settlement, but it's fairly lackluster imo.
I almost cried when I saw a huge megastructure. It was extremely cool, because it seems to be super rare. But it didn't do much, and had nothing interesting _around_ it either.
All in all, I think NMS is an ok game, certainly better than it was at launch. They seem to be focused on community oriented stuff, which is probably a good idea, but im still really sad that the coolest exploration aspects haven't been explored at all (pun intended).
so i just stumbled across this video and got to the part where you talk about how anyone with a knowledge of astrophysics should avoid playing the game because they'd be put off -- i have a phd in astrophysics and the representation of 'space' in this game was truly one of the most disappointing aspects. it was so bad that i went and spent a few hundred hours playing elite: dangerous instead, only because it had a realistic simulation of the milky way.
I’d love to here your 12 hour review on Star Citizen lol
The most messed up thing I found in no mans sky , was when an almost entired water planet was colliding with another planet , it was cool and yet somewhat terrifying.
Just thinking about it actually gives me the heeby jeebies.
NMS is one of the best games I've ever played, so I guess opinions vary.
Outer Wilds, Freelancer and X3 are the best space games, not big or scientifically accurate, but really fun. NMS is like Starbound, bland as fuck, but frustratingly homey.
I could never get into Starbound, every time I played it I'd just want to go play Terraria. :P
I always thought of NMS like Minecraft in a way but that's an excellent way of summing it up
I think you need to capitalise “WILDS” because so many people just assume you’re talking about Outer Worlds and never play Outer Wilds, which is a shame because it’s awesome
It's reassuring that after 7 years, the bash dash is still present.
As soon as I thought "if they make the game a simulation it's a lack of confidence by the developers not having faith in the story"
And then u said it wow
I don't agree with all of Patrician's takes on all things, but the fact that he didn't get swept up in the mass autogaslight wave that the internet had about No Man's Sky is such a huge point in his favour. Yeah, the guy mostly responsible for the game's design was treated terribly. Yeah, the fact that under the unrelenting wave of abuse a lesser person would have legitimately cut their losses and ran, while he instead buckled down and actually dragged his game up from ass valley into mehtown. But the fact remains the place it got to was still mehtown, as much as that's not as good of a story as It's Actually Good Now is. The latter being a better story made it the new e-orthodoxy though, and bucking it comes with e-consequences.
the biggest problem with nms is not the crashes, but the gameplay loop. yes they are adding new content but none of it has been good enough to play nms regularly.
how to fix bases:
your base is customizable expandable mother ship you use for interstellar and separate small ship is for landing
You can warp with your freighter and build an enormous base in there. They did an expedition that relied on doing exactly the above. :)
No, the Milky Way Galaxy has at its lowest 100 billion stars - and at its most 400 billion. So Ton is a large black hole (almost 4 lightdays in diameter which is crazy!), but it has not more mass than our home galaxy. It's about half.
I absolutely love No Man's Sky. Game is legit a mess, and the fact I had it running for quite some time on a potato surprises me. 10/10, would not recommend unless you really like tedium like I do.