The Secrets That Make Platformers Feel Good || Metroidvania Devlog

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  • čas přidán 10. 12. 2021
  • In this video I share my progress on Microvania, a mini metroidvania game. Keeper is still my main project now, but I will likely come back to this after I finish.
    Follow me on Twitter! / nextprogramyt
    Join the Discord! / discord (if link doesn't work, check newer video)
    (Next Program)
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Komentáře • 178

  • @nextProgram
    @nextProgram  Před 2 lety +66

    Hello people, if you didn't read 1:04 I'll be finishing Keeper before I do more work on this game. This video was half done like 6 months ago but I wasn't sure I wanted to finish it till now, so here ya go
    Anyways I'm trying to be more consistent with content again, so come watch me stream Keeper development at www.twitch.tv/nextprogramdev

    • @isaactrockman4417
      @isaactrockman4417 Před 2 lety

      Thanks for the update

    • @nextProgram
      @nextProgram  Před 2 lety

      @@isaactrockman4417 no prob

    • @fv4202x
      @fv4202x Před 2 lety

      @@nextProgram I think in your game spear should not get destroyed when you use it on ghost.

    • @VidaIndustries
      @VidaIndustries Před rokem

      This uses javascript right?

    • @VidaIndustries
      @VidaIndustries Před rokem

      @@TheCompendium1 idk i dont watch him but i saw another yter and some of them just go a diff path or go to jail or go bankrupt

  • @nivmiz0
    @nivmiz0 Před 2 lety +23

    Yoooo glad to see you back! This game seems awesome, and I'm also super exited for more updates on keeper!

  • @TheShelfman
    @TheShelfman Před 2 lety +58

    "2D darks"
    For some reason that got me😂
    Love this little side project video! Super simple, but very entertaining😁

  • @ven6815
    @ven6815 Před 2 lety +11

    6:03 i love how you just unchecked the global light to make it dark XD

    • @nextProgram
      @nextProgram  Před 2 lety +8

      lolll I didn’t want to break my lighting again so that was the easiest thing to do to recreate what happened when I was making the video

  • @elaqgarahulelpon1479
    @elaqgarahulelpon1479 Před 2 lety +60

    Put it in as a minigame inside Keeper, wouldn't that be good?

    • @nextProgram
      @nextProgram  Před 2 lety +15

      Haha there's an idea

    • @ziggyzoggin
      @ziggyzoggin Před 2 lety +4

      craft video game console with metal and CPU chips in order to unlock the mini game

  • @dazcarrr
    @dazcarrr Před 2 lety +17

    I like when devlog CZcamsrs start branching out to different projects than their main game, it's when the content starts getting really interesting!

  • @MegaRaja54321
    @MegaRaja54321 Před 2 lety +9

    HES BACK LETS POGGING GO!!!

  • @CodingKricket
    @CodingKricket Před 2 lety

    I have been waiting soooo long for another upload! Your videos are some of my favorite on CZcams!

  • @StressHaze
    @StressHaze Před 2 lety +4

    Hell ya ! The wizards back !
    Get comfy cozy and enjoy
    🧃😔🍿

  • @Kayotesden
    @Kayotesden Před 5 měsíci

    Great video & as someone who will be building a short game soon, there is lots here for me to learn. Thank you!

  • @isaactrockman4417
    @isaactrockman4417 Před 2 lety +2

    The legend is back

  • @SuperDutchrutter
    @SuperDutchrutter Před rokem +2

    The hat bounce/flop is great. Such a small thing but it’s fantastic for immersion.

  • @bigballman5461
    @bigballman5461 Před 2 lety

    Nice video, can't wait to see the next keeper devlog!

  • @frost8077
    @frost8077 Před rokem +2

    It's funny how I should view this as being generic, but making the character a mysterious wizard completely refreshes the experience. (My imagination tends to run wild.)

  • @cindyordog
    @cindyordog Před 2 lety

    So happy to see another one! I like what you did with the slime

  • @n_ex13
    @n_ex13 Před 2 lety +2

    Your so awesome
    I am so happy you uploaded again

  • @sslinger704
    @sslinger704 Před rokem +1

    So happy someone's using the Sprite Renderer to flip their sprites instead of local scale.

  • @OblivionEight
    @OblivionEight Před 2 lety +1

    I missed your videos, lookin good

  • @Skeffles
    @Skeffles Před 2 lety +1

    Awesome side project! I really like how slimes spawn on top of each other when the bigger one dies.

  • @AlienScribble
    @AlienScribble Před rokem

    Absolutely great/fun [more please :D ]
    (love the slime example)

  • @Tudvari
    @Tudvari Před 2 lety +2

    The aesthetics is so... consistent! :D Nice!

  • @LolLol-fk7tt
    @LolLol-fk7tt Před 2 lety

    I love the videos like always keep up the great work 👍

  • @pikkle
    @pikkle Před 2 lety +1

    glad to see you back again :D

  • @angel-ig
    @angel-ig Před 2 lety +1

    Nice to see you back!

  • @zesh4708
    @zesh4708 Před rokem

    My fav part is the jump sound :D

  • @ambercooper7596
    @ambercooper7596 Před 5 dny

    this was hilarious thank you!

  • @tiredslime4732
    @tiredslime4732 Před rokem +5

    To fix the platform bug, you could have the platform collision be disabled, instead of the player, and then toggle it back on after a bit.

    • @umapessoa6051
      @umapessoa6051 Před 11 měsíci +2

      Best way of doing it: instead of disabling colliders just ignore collisions using Physics2D.IgnoreCollision and unignore a few frames later, this way a collider can ignore another without disabling, and you can keep enemies on platforms, do local multiplayer and things like that.

  • @DeozWorld
    @DeozWorld Před rokem +4

    background elements, like the bushes and trees, shouldn't have lines, or should be less saturated, even if they are on the same layer as the ground, so they won't seem interactive objects, and will make the level design/set ups clearer! :)

  • @fatgamer919fan4
    @fatgamer919fan4 Před 2 lety +4

    Finally back after half a years

  • @NathanTheCraziest
    @NathanTheCraziest Před rokem +2

    That glitch where the player clips through the ground can be fixed easily
    Go to the Rigidbody2D and set collision detection to continuous.
    Also set the Interpolate to Interpolate.

  • @flygon3804
    @flygon3804 Před rokem +4

    Not another game dev who disappears for over 2 years :(

  • @reed6514
    @reed6514 Před 2 lety

    Those lil cannon bullets are SO cute

  • @ghoma8336
    @ghoma8336 Před 2 lety +4

    Streaming is nice to keep a core fanbase but being more consistant with youtube uploads is what's gonna grow your community in the long run

  • @xuraith
    @xuraith Před 2 lety

    I kinda sketched out the same-ish idea, it was some slime that dripped from a crystal stalactite landing on an XP (collectable, buff, boost) whatever and gained sentience and movement and goes on to find more power-ups like jump and attack. So, yes awesome idea I cannot wait to see where yours takes you!

  • @badgraphix9659
    @badgraphix9659 Před 2 lety +1

    The ground colliding issue has to do with the collider type of the tilemap. You probably have it set to "line" but there is an option to make it solid (basically a bunch of polygons). Also, you should set the collision detection of the player to continuous.

  • @magnuswootton7368
    @magnuswootton7368 Před 6 měsíci

    I love your videos VERY GOOD TEACHER/RECHEAT.

  • @user-qc1mc2ly8j
    @user-qc1mc2ly8j Před rokem +1

    4:00 I just make the camera the player character's child. Quick, easy, and effective. Adding smoothing makes things feel great too

  • @HobokerDev
    @HobokerDev Před 2 lety

    4:57 - Speedrunners: Oh Yeah! It's all coming together!

  • @dundy96
    @dundy96 Před rokem

    This is so inspiring!

  • @pixiri21
    @pixiri21 Před 2 lety

    Welcome to side project hell, we have a place for you by the fire.

  • @Force5_Eye_Dev
    @Force5_Eye_Dev Před 6 měsíci

    marvelous.

  • @Joxlol
    @Joxlol Před rokem

    Haven't learned anything new, but we'll presented. I laughed 😂

  • @mayankbhaisora2699
    @mayankbhaisora2699 Před 2 lety

    It’s good bro 🖤

  • @khiemgom
    @khiemgom Před 2 lety +1

    good movement mechanic advices dude

  • @malavidra
    @malavidra Před 2 lety

    ay, I love the idea!

  • @teddieo7647
    @teddieo7647 Před 2 lety +1

    Good one!

  • @actually-ax
    @actually-ax Před 2 lety

    Did not see this upload coming, especially so late

  • @SimonAndNatalieOriginals

    New keeper devlog!!!!!!!

  • @furushaanrasheedh913
    @furushaanrasheedh913 Před 2 lety

    love how the game is looking. would be cool if you make the character shoot fireballs

  • @luisc9791
    @luisc9791 Před 2 lety

    Thank you I thought you were done with CZcams and I love your idea

  • @erikaordog8288
    @erikaordog8288 Před 2 lety +1

    I like the slime 🐙

  • @andrebertier
    @andrebertier Před 2 lety

    Use a platform effector to achieve the jump down from a plaform. It works well.

  • @gamedevaki
    @gamedevaki Před 2 lety

    5:40 is gold 😂😂😂

  • @rakshasharma6656
    @rakshasharma6656 Před 2 lety +3

    Please add rideable horses in Keeper

  • @sarahschmautz7147
    @sarahschmautz7147 Před 6 měsíci

    You should add accelleration so it is't so sharp. Great game!

  • @StressHaze
    @StressHaze Před 2 lety +1

    Welp. I've rewatched this wayyy too many times. When is the next video coming out ? 8_8

  • @zymosan99
    @zymosan99 Před 2 lety

    check out snaliad for a metroidvania that seems similar to this.
    also, the wacky physics of the slime stacking on each other seems cool

  • @TheLemonyBard
    @TheLemonyBard Před rokem

    I almost feel like Microvania is becoming a sub-subgenre; this game, that short game for the Playdate (which I think the dev even called a “microvania”), Böbl and Nix: The Paradox Relic (both homebrews for the NES), and Finding Xavier are all recent examples of very short, bite-sized Metroidvanias that have powerups that usually boil down to being able to move slightly better than before.

  • @orangeleaf36
    @orangeleaf36 Před 2 lety

    This video will help for my 24Colors project, though my main concern is a better way to make levels.

    • @nextProgram
      @nextProgram  Před 2 lety

      Cool, let me know if I can help with anything

  • @nesraspongx58
    @nesraspongx58 Před 2 lety

    isn't disabling the collider of the PLATFORM a better way to do it in one way platforms ??? or is there some reason you aren't doing it

  • @lubu682
    @lubu682 Před 2 lety

    7:01
    *_fine... I'll do it myself._*

  • @kainaris
    @kainaris Před 6 měsíci

    I want to play this

  • @beastmase7983
    @beastmase7983 Před 2 lety

    What program do you use?

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. Před 20 dny

    support

  • @lubu682
    @lubu682 Před 2 lety

    this is a really fun game idea (along with keeper)!
    but be careful to not get sucked into side projects.
    edit: to fix the clipping into the ground issue, disable the platform's collider not the player's

    • @nextProgram
      @nextProgram  Před 2 lety

      Thanks! I won’t don’t worry. And I actually can’t disable the platform collider because there might be other things sitting on it

    • @lubu682
      @lubu682 Před 2 lety

      @@nextProgram good :) that’s true... perhaps you could have two colliders with different collision layers, or change the collision layers, idk

    • @nextProgram
      @nextProgram  Před 2 lety +1

      @@lubu682 yep, that’s exactly what I’m planning👌

    • @lubu682
      @lubu682 Před 2 lety

      ​@@nextProgram "you may have outsmarted me, but I have outsmarted your outsmarting!"

  • @vincentpresscod7531
    @vincentpresscod7531 Před rokem

    Uh, damn it. I'm making a game with this exact name.

  • @Gemukage
    @Gemukage Před 2 lety +2

    lastProgram

  • @noface7842
    @noface7842 Před 2 lety +1

    Mate, It's been 5 months

  • @michaeledwards6890
    @michaeledwards6890 Před 8 měsíci

    Appreciate your videos as im on the same skill level as you, im better at the art than i am coding though, that i struggle with for hours to get it right lol

  • @amrakarma8576
    @amrakarma8576 Před rokem

    Currently building my first Metroidvania. Right now parallax scrolling & my save system are my biggest hurdles right now. Ugh.

  • @romulusnuma116
    @romulusnuma116 Před 2 lety

    High tier enemy designs

    • @nextProgram
      @nextProgram  Před 2 lety

      I feel like this is sarcastic but I’ll take it as a compliment lol

    • @romulusnuma116
      @romulusnuma116 Před 2 lety

      @@nextProgram Nope completely sincere

  • @bbradleyjoness
    @bbradleyjoness Před rokem +4

    post a new videoooooooooooooo

  • @t-rexofmen7206
    @t-rexofmen7206 Před 2 lety

    You sound like my sophomore math teacher

  • @babasheep2828
    @babasheep2828 Před 2 lety +1

    Hey! Great video! I dont know if this is the issue, but at 5:00 you talk about the issue with the cliping, and I just wanted to know if the players Rigidbody collision type is set to Continous and not Discrete. That could be the issue. Anyways, have a nice day!

    • @nextProgram
      @nextProgram  Před 2 lety +1

      Thanks! Yep it is set to continuous, the problem was that the collider was being deactivated but I’ve actually found a solution since then

    • @babasheep2828
      @babasheep2828 Před 2 lety

      @@nextProgram yay!

  • @makeitsogames
    @makeitsogames Před 9 měsíci

    Where are you? Hope everything is ok. I love your content.

  • @ami7mina
    @ami7mina Před rokem +1

    what. a . cute. game.

  • @DevNugget
    @DevNugget Před 2 lety +1

    Soon... this totally small side project will take all your time and keeper will be left in the corner all by itself with no love

    • @nextProgram
      @nextProgram  Před 2 lety

      Nah I haven’t touched this project in months, I mostly work on Keeper. I’ll come back to this one once I finish

    • @DevNugget
      @DevNugget Před 2 lety

      @@nextProgram oke, and I was just joking :p

  • @shinkouhai919
    @shinkouhai919 Před rokem

    in 1:45 easy solution go rigibody2d set contrast rotation to be locked and done.

  • @Yokulovescake
    @Yokulovescake Před rokem +1

    Wow, is that godot

  • @DefecTec
    @DefecTec Před 2 lety +1

    Any updates for keeper?

  • @f00dgames
    @f00dgames Před rokem +2

    Guys imma go out on a limb here and say he died I think the arthritis from coding to much killed him

  • @thatboxlion
    @thatboxlion Před 4 měsíci

    If you haven’t solved the semisolid bug yet, I’d suggest having the platforms collider turn of, not the players.

  • @cooc643
    @cooc643 Před 2 lety +2

    Love these vids! Just please dont become dani with repetetive memes instead of actual developing

    • @nextProgram
      @nextProgram  Před 2 lety

      What do you mean exactly?

    • @cooc643
      @cooc643 Před 2 lety +1

      @@nextProgram Dani was great back when he made karlson, he had a personality and it was really fun and interesting watching him make the games. Nowadays he makes the same jokes about milk, thicc, communism and unity particle system while ear raping. I just hope you will keep being you and make games because it really is enough :)

    • @nextProgram
      @nextProgram  Před 2 lety +2

      @@cooc643 oh got it. Sounds good, I won’t!

  • @wiesiolak
    @wiesiolak Před 2 lety

    1:44 i suggest You to learn new input system 😁 movement will take few lines of code, and You can base on events instead of update, what is better for optimization 😉

    • @nextProgram
      @nextProgram  Před 2 lety

      Which new input system are you referring to?

    • @wiesiolak
      @wiesiolak Před 2 lety

      For example Brackeys mentioned this input system. His tutorial is little bit out of date, so I leave the link for more actual ;) good luck buddy!
      czcams.com/video/yRI44aYLDQs/video.html

  • @djlclopez128
    @djlclopez128 Před 2 lety +1

    ...did nextProgram die? No vid for 4 months.

  • @lukasbuchelpk
    @lukasbuchelpk Před 2 lety +1

    no u

  • @aboodispam
    @aboodispam Před 2 lety

    where are you!

  • @brucelee7782
    @brucelee7782 Před 10 měsíci

    where's the source code yalllllllllllll

  • @masterwolves7042
    @masterwolves7042 Před 2 lety

    yo

  • @10tenore90
    @10tenore90 Před 2 lety

    Oh no every1 knows what a "side project" does to programmers

  • @Uni1x
    @Uni1x Před 2 lety

    Its off brand terraria pretty much

  • @robloxboitallent3599
    @robloxboitallent3599 Před rokem +2

  • @AnonDev3
    @AnonDev3 Před rokem

    what happened buddy

  • @ja3ms
    @ja3ms Před rokem

    dawg what happened to the content

  • @goldencookie5456
    @goldencookie5456 Před 2 lety +59

    Please don't squash and stretch pixel art. A part of what makes pixel art appealing is that the pixel sizes remain unchanged and consistent. If you wanna add life, animate it by making a pixelated animation.

    • @notabot3236
      @notabot3236 Před 6 měsíci +33

      Or, do squash and stretch because it's cute and fun.

    • @blooTalkoes
      @blooTalkoes Před 6 měsíci

      yeah but maddy did it right@@fighthaver2136

    • @kayfall99
      @kayfall99 Před 5 měsíci +1

      Or put a pixel chaser to mask it

    • @ArunWills7
      @ArunWills7 Před 5 měsíci +1

      🤓

    • @nuggetschannelcz
      @nuggetschannelcz Před 5 měsíci

      How would you do a pixel animation with such a few pixels - > nonsense

  • @JimiCanRead
    @JimiCanRead Před rokem

    What happened to this guy

  • @TheComfy
    @TheComfy Před 2 lety

    LOL, please fix that squash & stretch. Other than that this looks quite cool!

  • @dexiedoo_octo
    @dexiedoo_octo Před 3 měsíci

    Pleeease do not squash and stretch pixel art it hurts my soul it looks so off

  • @jonaslemonkey8673
    @jonaslemonkey8673 Před rokem +1

    STOP FUCKIGN STRETCHING PIXELART IM LITTERALLY DYING IT LOOKS SO BAD