3D Environment Art in Under 10 Minutes

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  • čas přidán 20. 10. 2023
  • In this video we will showcase you the main workflows used in 3D Environment Art!
    Want to learn more about environment art?
    FTT: fasttracktutorials.com/
    Artstation: www.artstation.com/a/1564751
    Gumroad: gumroad.com/fasttracktutorials
    FlippedNormals: flippednormals.com/creator/fa...
    Follow us to stay up-to-date:
    linktr.ee/fasttrackstudio
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Komentáře • 7

  • @emperorstudy
    @emperorstudy Před 2 měsíci +1

    Thank you! Very helpful and detailed summary.

  • @C_Kava
    @C_Kava Před 9 měsíci +2

    Emiel doing a good job👍

  • @Kithwood
    @Kithwood Před 9 měsíci +1

  • @harrysanders818
    @harrysanders818 Před 9 měsíci +5

    Where are Trim Sheets? Did I miss them? :) (Great Walkthrough!)

    • @FastTrackTutorials
      @FastTrackTutorials  Před 9 měsíci +2

      That is a fair point. i schould have added that to the texture stages. i do show off trimsheets in the overlapping uv parts funny enough.

  • @asterixus
    @asterixus Před 6 měsíci

    Interesting, I knew about the weighted normals modifier in blender, but now I'm wondering what would be the equivalent workflow in Maya?

    • @FastTrackTutorials
      @FastTrackTutorials  Před 6 měsíci +2

      Maya is slacking behind a bit but there are many scripts out there you can use. also sometimes just the base smoothing is enough in maya as it sort of adds it's own weighted normals automatically. but it is unreliable