Particle Advection with Pyro in Cinema 4D

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  • čas přidán 21. 11. 2022
  • Instagram: / lukas.thorup
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Komentáře • 127

  • @kickheavy8982
    @kickheavy8982 Před 9 měsíci +1

    Such a brilliant tutorial! The way you were able to solve each problem you encountered is really impressive. Even after using C4D for years, I still have so much more to learn because I wouldn't have thought of half of these solutions😭

  • @okjaak
    @okjaak Před rokem +11

    love this! could you please make a tutorial on the material/lighting setup used in the render with the blue/red particles? much appreciated 🙏🙏

  • @MirkoMancini
    @MirkoMancini Před rokem +1

    Absolutely brilliant, I'm gonna try this technique, thank you Lukas, keep going!

  • @jaykats
    @jaykats Před rokem +1

    That's amazing man! Thanks so much for sharing, this is next level!!!

  • @revocolor
    @revocolor Před rokem +1

    Again another great tutorial. Thank you Lukas ♥

  • @abinari
    @abinari Před rokem +1

    ok now this is amazing!!!
    i think to force the per-frame cloner update you need to rearrange the order of some of the objects in your hierarchy as c4d processes tasks from bottom-to-top in that order.
    im not talking about child-parent hierarchy, im talking about order of appearance in the object manager.
    move the target effector under the cloner and maybe the VDB cache (not as a child, just under but at the same hierarchical level as before), and it will start updating every frame.

  • @kratos_1335
    @kratos_1335 Před 6 měsíci +1

    Why haven't i encountered this channel before?
    Top quality stuff! Thanks man! You're one talented artist!

  • @christianmatts_bk
    @christianmatts_bk Před 2 měsíci +1

    great tutorial. thank you.
    If you are looking at this using later pyro versions - it seems a bunch of the settings moved to the - pyro output object - pyro or partials tab.

  • @geoffalbores
    @geoffalbores Před rokem

    Thanks you Lukas! Amazing tutorial!! One thing I would love to know, do you have any ideas about how to bake this?

  • @adsinga
    @adsinga Před rokem +1

    Awesome tutorial. Thank you for sharing!

  • @paintfulvision
    @paintfulvision Před rokem

    Thank You! Such a great idea!

  • @kirandev
    @kirandev Před rokem +9

    Houdini making me go bald at age 29 , i hope cinema 4d will do something up coming days

    • @lukasthorup
      @lukasthorup  Před rokem +2

      Yeah I get it. But cinema need to fix their engine, so it can handle way more polys and points. So I think it's gonna be a long wait before that happens

  • @tiorimas
    @tiorimas Před rokem

    Great content as always Lukas! Thank you.

  • @edwardhoare7617
    @edwardhoare7617 Před rokem +1

    Isn't Lukas a legend!
    Thanks very much!!!!

  • @toxibeet
    @toxibeet Před rokem +1

    Great tutorial! Thank you for sharing!

  • @StepanHKA
    @StepanHKA Před rokem +2

    Lukas!!! This awesome videooooooo🎉❤

  • @davidkerman1732
    @davidkerman1732 Před rokem

    Awesome tutorial. Thank you!

  • @ArgoBeats
    @ArgoBeats Před rokem +4

    Fantastic tutorial, man, keep it up! One question: can we render out the colors at 20:25?

  • @Bandikot06
    @Bandikot06 Před rokem

    Thanks!! Awesome tutorial, but lacking the rendering part :)) idea of impulse lighting is so rad, would like to know how to do that :)

  • @mikviz007
    @mikviz007 Před rokem +1

    Amazing !! Thanks a ton !!

  • @scrydedoria2435
    @scrydedoria2435 Před 10 měsíci

    thank you

  • @J3DMG
    @J3DMG Před 3 měsíci +1

    You're C4D magician! 🧙‍♂

  • @kesmeby
    @kesmeby Před rokem +14

    That tracer trick to only show only moving particles was absolute genius!

    • @lukasthorup
      @lukasthorup  Před rokem +1

      Thanks dude🙏

    • @everythingsfine3064
      @everythingsfine3064 Před rokem

      @@lukasthorup Is the only way to render that tracer in Refshift using a RS Hair Material btw?

    • @lukasthorup
      @lukasthorup  Před rokem +2

      No you can also use a redshift tag, or a standard sweep

  • @eddierobbertse8957
    @eddierobbertse8957 Před 10 měsíci +1

    Wow, this is one smart tutorial brother!

  • @grundvater
    @grundvater Před rokem +1

    Great Tutorial. Klasse.

  • @traegami
    @traegami Před rokem +1

    Thanks Lucas

  • @TobiasSchoenke
    @TobiasSchoenke Před 15 dny

    awesome Tutorial - THX

  • @adeledavis7369
    @adeledavis7369 Před rokem

    Impressed. I don’t know, it takes my soul ...

  • @kerrhisng123
    @kerrhisng123 Před rokem

    This is awesome!

  • @shriyashborhade4155
    @shriyashborhade4155 Před rokem +3

    Can you please make tutorial on how to render this out with material in redshift

  • @mister13sud
    @mister13sud Před rokem

    thank you for this great video

  • @cristianmezavenegas5124

    Lukas!, this is amazing men! work very fine with a piece I'm working on! thank you so much! 🤝🤝🍀🍀🙌🙌💎💎

  • @joelpitrel3186
    @joelpitrel3186 Před rokem +2

    jaw dropping

  • @prajwalkumar5973
    @prajwalkumar5973 Před rokem +1

    Amazing!!

  • @rohanmistry9592
    @rohanmistry9592 Před rokem +1

    Hi,
    this is very good as we doing in X-particles only. but now its possible.
    Also can you give an idea how to apply this advection in C4D HAIR system?? ))

  • @ilia4832
    @ilia4832 Před rokem

    Dope Bro! rlly awesome!

  • @JanneWolterbeek
    @JanneWolterbeek Před rokem +1

    Super tut! I subbed.

  • @DanielLuzster
    @DanielLuzster Před rokem +1

    Amazing!

  • @wasser_667
    @wasser_667 Před rokem +2

    Thanks! very usefull

  • @MUDHD
    @MUDHD Před rokem

    Very nice, thank you

  • @Smajdumir
    @Smajdumir Před měsícem +1

    Can you make tutorial about 3D surface advection?

  • @user-bc3nc7lk5h
    @user-bc3nc7lk5h Před rokem

    I want to know how the post-rendering achieves the effect shown in your video? I tried many times without success

  • @christianbudde9460
    @christianbudde9460 Před rokem

    Sehr COOL!! Danke!

  • @sobolevstanislav6774
    @sobolevstanislav6774 Před 9 měsíci +1

    totally awesome! super smart approach!
    is there a chance you can help with recreating this Tutorial in the new C4D 2024? Pyro has changed and I cant find the check surface emission.
    thanks!

    • @christianmatts_bk
      @christianmatts_bk Před 2 měsíci

      looks like its under - pyro tag -> tag ->emission type.?

  • @bharat5194
    @bharat5194 Před rokem

    Fantastic 🔥

  • @joesphjacobs8017
    @joesphjacobs8017 Před rokem

    Unusual video

  • @zanella_zaniz
    @zanella_zaniz Před rokem

    many thanks

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 4 měsíci

    Super!

  • @JS-bu3wq
    @JS-bu3wq Před 2 dny

    There isnt an surface emmiter keyframe option for c4d 2024. Any workaround or am I missing it? Great tut.

  • @user-zx9ri1wf3i
    @user-zx9ri1wf3i Před rokem

    Look is great !!!

  • @yakoubgr
    @yakoubgr Před rokem +1

    Great stuff lukas, thank you

  • @3-y86
    @3-y86 Před rokem

    Hi,
    Scenes what are at intro are without xparticles?

  • @aylinfranecki1105
    @aylinfranecki1105 Před rokem

    Please tell me, will there be a sequel?

  • @hoaeto2180
    @hoaeto2180 Před rokem

    I always waiting for your tutorial, but now you did an amazing one
    Go ahead and create more tutorials please

  • @bogdanciocART
    @bogdanciocART Před rokem +15

    Insane, Cinema 4D is getting slowly closer to X-Particles but still far yet 😅
    Thank you for those awesome tuts

    • @lukasthorup
      @lukasthorup  Před rokem +4

      Yeah it's wild👌

    • @ArgoBeats
      @ArgoBeats Před rokem +7

      Pyro actually looks way more versatile than xpExplosia, plus it's part of the C4D dynamics system so it can interact with other dynamics objects (softbodies, cloths...)

  • @bewellz
    @bewellz Před 11 měsíci

    Is it possible to bake 1 variation(no cloner)?

  • @mogaro7525
    @mogaro7525 Před měsícem

    Any ideas as to why when I cache the simulation the smoke stops colliding with the floor? The smoke hits the floor and spreads as per the tutorial, but when I cache the smoke just falls straight through the floor.

  • @kamrynhauck8824
    @kamrynhauck8824 Před rokem +1

    Super 🎯amazing

  • @leahgarrett7995
    @leahgarrett7995 Před rokem

    Thank! Just a like for your efforts!

  • @asifhassan6378
    @asifhassan6378 Před měsícem

    I cant turn off Surface Emission ... How to Trun it off in new version?

  • @everythingsfine3064
    @everythingsfine3064 Před rokem +1

    Can you do a tutorial explaining the Fields in depth? The whole layer system... looks so powerful but I dont know where to start

  • @KeyFur_NYC
    @KeyFur_NYC Před rokem +1

    Do you have a summary of the render settings you used. It looks great until rendering. Using redshift here and cant seem to find settings to make it render out the colors

    • @lukasthorup
      @lukasthorup  Před rokem +1

      You need to use the color user data node and then pipe that into a ramp

  • @lvl100gyattgigachad
    @lvl100gyattgigachad Před 4 měsíci

    How can I texture the particles though?

  • @bryanmathieu2503
    @bryanmathieu2503 Před rokem

    Great work!
    Is it possible to export Cinema 4D particles and pyro to Unreal Engine 5?

    • @lukasthorup
      @lukasthorup  Před rokem

      the pyro outputs a VDB as standard when you cache your sim. sp you can use that for the smoke

  • @lightandfury
    @lightandfury Před 4 měsíci

    Anyone else having an issue where the pyro object in their plain effector is flipped on the Z axis? Causing the animation to overlap as it unfurls?

  • @jaroslavprokop4280
    @jaroslavprokop4280 Před rokem +1

    Thank you for the lesson. There is one problem, how to render the first option? Neither the sweep nor the hair material shows the particles in the render.

    • @lukasthorup
      @lukasthorup  Před rokem +3

      you can use the redshift object tag, and then you can select hair stings as the render type

    • @lukasthorup
      @lukasthorup  Před rokem +2

      and for the sweep, try putting a connector object on the trails and then the sweep

  • @sikliztailbunch
    @sikliztailbunch Před rokem +1

    Have you also tried exporting the velocity of the sim and advect the particles with it?

    • @stemfourvisual
      @stemfourvisual Před rokem

      I also assumed this would involve exporting the velocity info :)

    • @Havealot
      @Havealot Před 4 měsíci

      You can do that but it's optional. You can use "live" velocity data for advection, cache or even load a stored velocity vdb sequence in the volume loader.

  • @user-ek1ku2yd8j
    @user-ek1ku2yd8j Před rokem

    Rendering is taught too

  • @tonidooley3491
    @tonidooley3491 Před rokem +1

    Haha the video is awesome, don't worry!

  • @geosmin1406
    @geosmin1406 Před 10 měsíci +1

    is the option for object voxel size gone in the latest c4d version? its not listed anymore

    • @Havealot
      @Havealot Před 4 měsíci

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Před rokem

    Woowwwww💥

  • @EverydayPancakes
    @EverydayPancakes Před rokem

    This is great. Can this advection work with the new cloth?

  • @Sebastian-lp7lw
    @Sebastian-lp7lw Před rokem +1

    So many of the settings have changed you now have pyro fuel and pyro emitter, I cant find the Voxel size any where haha

    • @lukasthorup
      @lukasthorup  Před rokem +1

      Got damn cinema!! hehe

    • @Havealot
      @Havealot Před 4 měsíci

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.

  • @kl00dx
    @kl00dx Před 2 měsíci +2

    How do I make the particles glow like in yours?

    • @evevisuals
      @evevisuals Před měsícem +1

      Technically I was playing with cinema 4d, the Tracer that you add, you must place a "Redshift Object" you change it to "Boxes" and try to decrease its size from smallest to largest. Once you have finished adjusting, put an emission material on the tracer and enable bloom.

  • @quentinremy6107
    @quentinremy6107 Před 8 měsíci

    Hello. Thanks for your tutoriel but I'm stuck. With object Attractor there is no "fields" to drop Pyro. Can you help me ?

    • @Havealot
      @Havealot Před 4 měsíci

      There was a bug in some version. Newer versions should have a fields tab in the attractor.

  • @Karo_MadDesigner
    @Karo_MadDesigner Před rokem +3

    How to render it with octane?

  • @calibre00
    @calibre00 Před 5 měsíci +1

    Hi really nice tutorial, I'm new to Pyro but... I have a problem though as the update to Pyro has changed the options and added others, for example the tag settings like Voxel size and surface emitter have all changed? how would I achieve the same effect ie with emission control via keyframes etc with these new changes/omissions? any help appreciated! thanks :)

    • @travishaggerty1430
      @travishaggerty1430 Před 5 měsíci

      Did you ever figure out the settings? I am stuck on that part a bit too.

    • @calibre00
      @calibre00 Před 5 měsíci

      @@travishaggerty1430 not yet sorry... I'm keen to find some references to the changes to the interface but haven't had any luck so far...

    • @travishaggerty1430
      @travishaggerty1430 Před 5 měsíci +1

      @@calibre00 Lol, I've been looking too. It seems they just took it out and then??? No clue. frustrating for sure.

    • @Havealot
      @Havealot Před 4 měsíci +1

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm. Surface emission is now in Emission mode to make it more explicit what the alternative to "surface" is.

  • @muratz1
    @muratz1 Před 17 dny

    I cannot stop pyro emission in 2024.0.2

    • @lukasthorup
      @lukasthorup  Před 17 dny +1

      Yeah stupid maxon changed it. So now you can animated the density from 0 to 1 or vise versa ☺️

  • @statelis
    @statelis Před rokem +1

    Can I render Pyro with V-Ray?

    • @lukasthorup
      @lukasthorup  Před rokem +1

      Yes you just have to use the v-ray VDB material

  • @sealishproductions
    @sealishproductions Před rokem

    I'm guessing your favourite dessert is rødgrød med fløde

  • @Elysium3D_
    @Elysium3D_ Před 10 měsíci

    why does it bring a pyro output for me instead of pyro?

    • @Havealot
      @Havealot Před 4 měsíci

      You are probably using a newer version of C4D. It's the same thing. It was just renamed for clarity. A lot of people confused the object holding the pyro emitter tag with the actual output of the simulation. Material assignment, meshing, caching, export, referencing grids as forces in Field force, all of that is done with the Pyro (Output) object.

  • @stemfourvisual
    @stemfourvisual Před rokem +2

    Thanks for this great tutorial - I hope its ok to suggest some improvements.
    There are several points where you just state "click this" or "set this to X", without any explanation as to why. Youve obviously worked through these processes and found the settings that worked best for you, but it would be super useful for us to know even slightly why. Not only does this increase our understanding while we learn the main steps, but also helps us understand what to come back and play with later, or even to troubleshoot if we run in to issues. I myself much prefer tutorials that arent just showing a process, but actually teaching the understanding behind the process.
    To give you one example, when you are setting up the cloner system, and you feel the height of the cloned cube needs to be longer - why? And when you state the cloned effect should display this circle at the centre - why? I can see we understand this ourselves later, but it would be great to have less of just instruction, and more teaching. Thanks!

    • @lukasthorup
      @lukasthorup  Před rokem +1

      Thanks for the comments mate, you're so right. I'm trying to make the content the best on CZcams, but sometimes I mis a beat. So thanks for reminding me of the importance of the process. This is is right on the nose of what I want me content to be.

    • @stemfourvisual
      @stemfourvisual Před rokem +1

      @@lukasthorup All good man and thanks for understanding my tone and how it was meant :)
      And of course thanks for all your hard work with these tuts, theyre a great resource!

  • @maybellkonopelski3704

    Great content! just go a bit more in detail!!

  • @sean.sullivan
    @sean.sullivan Před 6 měsíci

    Wow, nothing worse than getting half way through your absolutely brilliant tutorial to realize Maxon has gone and changed things AGAIN. Why would Maxon have decided to remove fields from the attractor or the deflector? They must have figured out another way to do this, using some node, or ticking some box somewhere, but having to figure out how to use this program all over again every other update is ridiculous and sending me quickly along to things like Blender. Maxon's propensity for constantly changing things is making me question spending (or rather wasting) any time on that software.

    • @eltobert
      @eltobert Před 6 měsíci

      it actually works again now with the 2024.2.0 update

    • @sean.sullivan
      @sean.sullivan Před 6 měsíci

      @@eltobert yeh, thanks man. I got it to work by going backwards or forwards to 2023.0.2 or 2023.2.2. I already forgot which, but it works.

  • @Willopo100
    @Willopo100 Před rokem

    cant offset cache. pretty dumb

  • @mrdixioner
    @mrdixioner Před 8 měsíci +1

    Blender developers will never understand that the settings in one panel are much (much) better and faster than their idiotic nodes, which take up a lot of screen space and a lot of time to study them, and some people believe that Blender will soon be ahead of Houdini and Cinema 4D: ))) Naive fools. Nothing simpler than C4D has yet been invented!!! 99% of needs are done without nodes!!! In addition, C4D works many times faster than Blender, this applies to all areas: particles, physics, animation, tracking, etc.

  • @Keleji
    @Keleji Před rokem

    is‘ amazing!

  • @DmitryDmitrov
    @DmitryDmitrov Před rokem

    and how to do this with v-ray