I don't get to watch all your videos Ryan, but I am continually so impressed at how prolific you are at releasing Blender content. Not just content, but content that is very informative and well presented. I admire your energy and enthusiasm.
This is really helpful. During school I got to play around with substance painter a lot but my sub ran out and one of my favorite things was how easy it was to make bump and normal maps. And since switching to blender I haven't had a clue on how to do anything like that, so thank you for making such a concise video on those!
I've never really commented on your videos, but I've seen a bunch of them since I started Blender back in January. Great content, you've helped me so much.
The good fortune of you literally posting this the day before I searched for it is awesome. And then I had to come back to it again today (a day later) to reference something in the video (your settings). THANKS.
Ryan, awesome tutorial..... you answered a lot of my questions in just one video, I'm a beginner and I wish I came to this video first before I spent so much time watching others !
hey i tried a pumpkin tuto of you lately and i think you could be the new donut, using this style of tuto is a cool manner to teach beginners (i'm not) but if i learned with a tuto like this i would have learn way quicker.
@@RyanKingArt brother can you make next tut on uv mapping because because when i'm trying to doing uv editing in vertax modeling or any any hard object i am facing a lots of issues with them
Why did I never think to do this. I usually procedurally generate my materials 100% of the way through but the one thing I've been needing to start doing is making trim sheets and better bump / normal maps. This might be the perfect solution to that problem I've been looking for.
Thank you! it was very helpful! I hope Blender Devs make a better Texture Painting tools like Substance Painter in Blender! but this one is also very helpful!
Ryan i really hope you see this ive been binging your videos for the last few months and i think youre single handly taught me so much texturing and procurdural texturing im hopeing to become good enough to make games at a proper studio
Hey, thanks for the video. Btw I had a question. What if I wanted to paint some base colour over the bump created? For example, if I created engravings on a cube, and i wanted to give emphasis to those engravings by painting a slight black, can I do that ?
A very systematically structured lesson in methodological regard! I think you use notes to help you structure the steps of your lessons - would it be possible to make this notes available somehow? Would be definitely very helpfull!
Yes, I do write out a basic script, or outline, for my tutorials, so that I remember all of the steps and have a structured guide for when I film my videos, but its not really something I think people would find useful. Its super rough, there are miss-spellings, and it just a little script I make for myself for filming.
Thank you so much for the tutorial! One question though, what is the difference between a Bump Map and a Normal Map? And do you have a tutorial where I can learn about Normal Map, Displacement Map, etc? Thanks
HI THERE! i hope you are okay! so i had a few problems wwith painting texture, when i was painting on the surface it was showing it upside down, like i painted up and the painting showed down lol. then iit wasnt showing at all on the 3d view but it was showing on the 2d is frustatinggggggg, thank youuu
Awesome tutorial. Just have one random question from a begginer perspective. When I draw the bumps on one side of my selected sides, it inverts to the other side as well. Any idea how to fix this? I tried to selected and deselect the oclude and backface culling options, but it continues to do it anyway.
Cool! Blender Guru made a video called: How to make a GREAT Tutorial. The video was made a while back, but the advice he gives still applies today! I'd highly recommend watching it. Here is the link: czcams.com/video/o6o_6R2lbE4/video.html If you start posting Blender tutorials on your channel, be sure to let me know, and I will check out your videos. Maybe I can give you some more advice then. : )
Thank you very much! But is there any way to "snap" this painting to the grid? For example - if I want to draw two bump points directly at the center of the face... or I just need to use a Photoshop for this? I modelling a window for game asset, and I want to draw screws at some faces. I want to draw them perfectly.
oh in the end you mentioned the soften brush, thats great, i just wish there was a setting in the nodes to prvent the jagged edges in the first place, imagine having to soften the edges of a whole model :D
Hey I noticed when I paint normals on my model it sill show the edges of the polygon almost looking like I didn’t apply smooth shade even though I did. Do you know if there a way to fix this? Also amazing tutorial btw! It helped understand normals a bit more
Newbie question... you said you CAN change it from a bump map to a normal map... can you explain why we would want to do that? What benefits are there to doing it?
Well for instance, if your creating a 3d model or 3d asset that your selling, and you want to use the standard color, roughness, and normal maps, then you might want to convert the bump map to normal map. Or maybe you want to use the model in a game engine, or another 3d program, and the other program or game engine only supports normal maps, but not bump maps. In most cases, you can just use a bump map, and it should work totally fine, but there may be some cases where you'd want to convert it to a normal map.
Two ways: 1> make the brush size much smaller and set how deep you want the scratches to be, then each brush stroke you make will be one scratch. 2> obtain or make an image of greyscale scratches. load that image in place of the Cloud Noise texture and either use the Anchored option to draw in each scratch image or use the Stencil option to "rub in" the scratch texture.
If you go to the shading section and choose your cube, on the Principal BSDF shader, there are a bunch of values like metallic, roughness etc. You can change it there to have different looks
I have a weird issue: If I set my image node to "non-color" with a starting value of 50% gray like you do here, the 50% gray of the texture displays as ~75% gray on the image editor (like in your vid at 4:00 ). Then, if I use a 50% gray brush, if I paint on the image editor it behaves as expected (the color is unchanged / it "erases" the bump map), but then if I instead paint on the 3d model itself, it paints a value that results in a negative bump on the mesh (which shows up on the image editor as 50% gray). So the brush paints a different color based on whether it's in image editor or 3d view. Is there a way to stop this? If I just use the image in normal linear color mode, it seems to work fine.
Sculpting is where you actually change the shape and geometry of the object, where as this is just a fake bump. normal maps and bump maps make the object appear bumpy, while keeping the objects topology flat. So its basically fake bump, but it works really well, especially for video games where the models need to be low poly.
Does the density of vertices on planes matter after applying such normal maps? Will the face with 4 vertices, after applying the thus created normal map, look as if it was made of more density?
No, its a texture, so its different then the objects topology. The topology can be very low, even just a single plane, but the bump texture makes it look like its more detailed.
Open shaders window.. create new image texture.. name it normal and don't connect it to anything.. with your new "normal image selected, go to bake, in the drop down select normals, and click bake. Go to image viewer and save that normal you just baked.. done
you can use Control Z, or you can change the brush color back to the default mid grey color, that the texture was originally colored. Change all the RGB values to .5 Then paint with that color.
It doesn't work for me. I've been trying for 2 days to figure out how to get this to work, but nothing. I don't want to have to buy another program to do this but it looks like I might have to. Why can't blender just work?
watch the part on 3:07 again. You have to set up the bump texture. it has to be perfectly grey because in height map texture black=no changes white= change so if it's grey then it will be in the middle by default so you can draw on it with white or black. also it's important to UV unwrap the object
@timur sokol I did all of that. Whatever was wrong with it, the issue was with another model in the project. I moved it to a new project and it worked fine, for a while.
the problem with this method is that it is impossible to see anything that you are doing on the UV map, and thus impossible to use the advanced features available only in UV map window editing, maybe because it is gray and you are painting with a gray brush? Anyhow this caused me no end of pain trying to figure out and I cannot recommend this tutorial for that reason
@@RyanKingArt That's funny. I started out as a texture artist doing my "Art Therapy" with mostly Substance Painter and missed out on a deep understanding of procedural texturing because I though it slowed down rendering too much and any procedural set with a mix shader couldn't be baked out to game engines which was mostly what I did this stuff for... mods to PC games... Now with learning more about Geonodes and procedural textures I see how I was mostly mistaken... mostly because I don't want to use game engines to render anymore... That being said, until you watch a tutorial from Substance Painter guy, (prior to Adobe buying everything everyone dared create that they didn't create) who's so condescending you want to strangle him, but you don't and he doesn't teach but holds back more than he shows... you haven't lived. I looked to see if I could share a link but to my surprise he ain't there in the Adobe Substance 3D land. Nothing missed, but the burn. Stay safe, and enjoy what you can for as long as you can, because Idt we have as much time as everyone thinks.
*Texture Painting for Beginners:* czcams.com/video/6jT4K0JpGNs/video.html
*Texture Painting Tutorial Playlist:* czcams.com/play/PLsGl9GczcgBsVJWWIEWDBhRtDOA1mUF3i.html
ok brother thanks
ryan! what if i want to animate the roughness or bump maps?
I don't get to watch all your videos Ryan, but I am continually so impressed at how prolific you are at releasing Blender content. Not just content, but content that is very informative and well presented. I admire your energy and enthusiasm.
thank you! I appreciate it.
I totally agree.
Excellent video. Clear and concise and easy to follow along.
Glad you liked it!
Texture paint is alsways one of those things i always did on other software, so i had no idea where to start.
Thank you for the tutorial!
This is really helpful. During school I got to play around with substance painter a lot but my sub ran out and one of my favorite things was how easy it was to make bump and normal maps. And since switching to blender I haven't had a clue on how to do anything like that, so thank you for making such a concise video on those!
very cool! Hope the video is helpful!
This is a cool and satisfying concept. (Painting bumps to geometrical shapes)
yeah its really fun!
I've never really commented on your videos, but I've seen a bunch of them since I started Blender back in January. Great content, you've helped me so much.
glad my videos are helpful!
Thank you for explaining this thoroughly!
you're welcome!
I swear i was looking for a tutorial about painting normal maps and i saw your video was uploaded 2 minutes ago.
What a coincidence 😳
Haha cool! Great timing I guess. thanks for watching.
The good fortune of you literally posting this the day before I searched for it is awesome. And then I had to come back to it again today (a day later) to reference something in the video (your settings). THANKS.
thanks for watching!
I saw your other video and was like: I hope he does a bump video as well. And now here we are.
Yep! Thanks for watching!
Pls never stop making these videos
I'm trying to make Blender tutorials for a living, so if that works out, I plan to continue to make Blender content long term! 👍
oh lovely thank you just what i was looking for
You’re welcome!
Thanks for the videos, they are an orderly, necessary guide without skipped steps.
Glad you like them!
Your teaching style is fantastic, I have already learnt many things from yours videos.
glad to hear that!
hahaha i love synchronicity, this is exactly what i need for my project right now
Haha thanks!
I just searched this topic yesterday and now its recommended to me !! U gotta love yt algo sometimes 🔥🔥
Cool! Hope you find the video helpful!
amazing 🤩🤩
Thanks 👍👍
amazing tutorial
glad you like it!
There is a reason why he is king
haha thanks. But King is just my last name
Ryan, awesome tutorial..... you answered a lot of my questions in just one video, I'm a beginner and I wish I came to this video first before I spent so much time watching others !
Glad it was helpful! thanks for watching.
As a Maya user of 4 years..... I need to learn blender, cuz plugins are cool asf
cool lesson)
thanks
Thank you Ryan for this tutorial.
you're welcome!
hey i tried a pumpkin tuto of you lately and i think you could be the new donut, using this style of tuto is a cool manner to teach beginners (i'm not) but if i learned with a tuto like this i would have learn way quicker.
you are really hard working guy thanks brother for making these types for tut for us
you're welcome! I'm trying to make Blender tutorials for a living, so I'm trying to grow my business fast. : )
@@RyanKingArt brother can you make next tut on uv mapping because because when i'm trying to doing uv editing in vertax modeling or any any hard object i am facing a lots of issues with them
@@nothingsingh753 I already have a tutorial on UV unwrapping for beginners. Link is in the description.
Thank you!
You're welcome!
@@RyanKingArt Do you think is it possible to add edge wear?
Excellent tutorial as always! Hope you are having a good week.
thanks!
Why did I never think to do this. I usually procedurally generate my materials 100% of the way through but the one thing I've been needing to start doing is making trim sheets and better bump / normal maps. This might be the perfect solution to that problem I've been looking for.
hope it helps!
Thank u for all tutorials! I would know if you have a tutorial for Huion setting working in Blender?
This is really helpful for me. Thank Bro.
glad it helped!
Thank you bro, very helpful ❤️
glad its helpful!
Thank you! it was very helpful! I hope Blender Devs make a better Texture Painting tools like Substance Painter in Blender! but this one is also very helpful!
yeah I hope Blender's texture painting tools get improved. Thanks for watching!
That was fantastic... I should practice this a lot. Thank for the time and the video... 👍
thanks for watching!
you are the best, mate
thanks!
謝謝!
thank you for your support!
Amaziiing! Thanks a lot! ✨
you are very welcome! thanks for watching.
5:11 That scared the crap out of me because we have the exact same Huion tablet and table color in that photo
Oh haha
@@RyanKingArt Awesome and helpful tutorial though man! Keep up the great work
Ryan i really hope you see this ive been binging your videos for the last few months and i think youre single handly taught me so much texturing and procurdural texturing im hopeing to become good enough to make games at a proper studio
Cool! Thanks for watching. 👍
You could also sculpt the texture and bake that into a normal map. I use a method similar to the one in the video for retouching normal maps.
Ahh yeah that would work too 👍
Sculpt the texture? Can you explain your method to me? It might be useful for me!
Great tutorial!!! Thanks a lot!!! New subscriber!
Thanks for the sub!
It's helpful.. thanks ❤️
Glad it was helpful!
It's great!!!
thanks!
Hey, thanks for the video. Btw I had a question.
What if I wanted to paint some base colour over the bump created? For example, if I created engravings on a cube, and i wanted to give emphasis to those engravings by painting a slight black, can I do that ?
A very systematically structured lesson in methodological regard!
I think you use notes to help you structure the steps of your lessons - would it be possible to make this notes available somehow?
Would be definitely very helpfull!
Yes, I do write out a basic script, or outline, for my tutorials, so that I remember all of the steps and have a structured guide for when I film my videos, but its not really something I think people would find useful. Its super rough, there are miss-spellings, and it just a little script I make for myself for filming.
Where was this 3 months ago when I was searching for this
hope it helps!
I feel like this wouldn't require retopology if done well. Is this a good way to replace the sculpt pipeline?
i'm guessing that if i turn the strength off the stencil would be evenly painted?
Is there any way to lock the brush size?
When i zoom in/out the brush size is relevant to my perspective and not the mesh.
Thank you so much for the tutorial! One question though, what is the difference between a Bump Map and a Normal Map? And do you have a tutorial where I can learn about Normal Map, Displacement Map, etc? Thanks
HI THERE! i hope you are okay! so i had a few problems wwith painting texture, when i was painting on the surface it was showing it upside down, like i painted up and the painting showed down lol. then iit wasnt showing at all on the 3d view but it was showing on the 2d is frustatinggggggg,
thank youuu
Awesome tutorial. Just have one random question from a begginer perspective. When I draw the bumps on one side of my selected sides, it inverts to the other side as well. Any idea how to fix this? I tried to selected and deselect the oclude and backface culling options, but it continues to do it anyway.
i never knew this was possible.
well now you know! 😀 👍
Sir, may you give me some tips about how to make good blender tutorials? I am looking forward to starting my own channel.
Cool! Blender Guru made a video called: How to make a GREAT Tutorial. The video was made a while back, but the advice he gives still applies today! I'd highly recommend watching it. Here is the link: czcams.com/video/o6o_6R2lbE4/video.html
If you start posting Blender tutorials on your channel, be sure to let me know, and I will check out your videos. Maybe I can give you some more advice then. : )
Nice work. When are you making a helicopter?
not sure. I get a lot of tutorial requests, so I'm not able to make all of them.
I am having issues with my session crashing after numerous strokes, does anyone know what could be causing the issue?
Thank you very much!
But is there any way to "snap" this painting to the grid? For example - if I want to draw two bump points directly at the center of the face... or I just need to use a Photoshop for this?
I modelling a window for game asset, and I want to draw screws at some faces. I want to draw them perfectly.
I would also really like to figure this out. I haven't been able to find any helpful answers elsewhere.
Noice
Thank you!
very helpful, thank you, i'm just getting jaggy edges from texture painting onto any object, any idea?
oh in the end you mentioned the soften brush, thats great, i just wish there was a setting in the nodes to prvent the jagged edges in the first place, imagine having to soften the edges of a whole model :D
yeah. thanks for watching!
Hey I noticed when I paint normals on my model it sill show the edges of the polygon almost looking like I didn’t apply smooth shade even though I did. Do you know if there a way to fix this? Also amazing tutorial btw! It helped understand normals a bit more
Newbie question... you said you CAN change it from a bump map to a normal map... can you explain why we would want to do that? What benefits are there to doing it?
Well for instance, if your creating a 3d model or 3d asset that your selling, and you want to use the standard color, roughness, and normal maps, then you might want to convert the bump map to normal map. Or maybe you want to use the model in a game engine, or another 3d program, and the other program or game engine only supports normal maps, but not bump maps. In most cases, you can just use a bump map, and it should work totally fine, but there may be some cases where you'd want to convert it to a normal map.
please make a videos realistic car modling
thanks for the tutorial request.
How do I paint "scratches"? The blender brush is too round, would it have to be something more "sharpen"?
Two ways:
1> make the brush size much smaller and set how deep you want the scratches to be, then each brush stroke you make will be one scratch.
2> obtain or make an image of greyscale scratches. load that image in place of the Cloud Noise texture and either use the Anchored option to draw in each scratch image or use the Stencil option to "rub in" the scratch texture.
Does some one know how to make a conical stroke with pressure like in Photoshop or Zbrush?
how did you switch from normal blue cube to metallic cube?
If you go to the shading section and choose your cube, on the Principal BSDF shader, there are a bunch of values like metallic, roughness etc. You can change it there to have different looks
I’m having issues where the software keeps crashing after a few strokes. I have 32gb of ram, so is there any way to solve this?
hmm, I don't know why its crashing. Sorry.
I have a weird issue: If I set my image node to "non-color" with a starting value of 50% gray like you do here, the 50% gray of the texture displays as ~75% gray on the image editor (like in your vid at 4:00 ). Then, if I use a 50% gray brush, if I paint on the image editor it behaves as expected (the color is unchanged / it "erases" the bump map), but then if I instead paint on the 3d model itself, it paints a value that results in a negative bump on the mesh (which shows up on the image editor as 50% gray). So the brush paints a different color based on whether it's in image editor or 3d view. Is there a way to stop this? If I just use the image in normal linear color mode, it seems to work fine.
Great video.
Thanks!
how to you get the straight lines?
change the brush stroke method to line, then click and drag. I go over that in the tutorial.
👍👍👍
thanks!
Thanks for the tutorials ❤️ ... but what is the difference between this method in texture paint and sculpting?!!!
Sculpting is where you actually change the shape and geometry of the object, where as this is just a fake bump. normal maps and bump maps make the object appear bumpy, while keeping the objects topology flat. So its basically fake bump, but it works really well, especially for video games where the models need to be low poly.
@@RyanKingArt ahaaaaa I got it now, thanks again
Does the density of vertices on planes matter after applying such normal maps? Will the face with 4 vertices, after applying the thus created normal map, look as if it was made of more density?
No, its a texture, so its different then the objects topology. The topology can be very low, even just a single plane, but the bump texture makes it look like its more detailed.
But how do you erase a particular bump map? Is it even possible to erase a particular area?
You can just paint back the original mid-grey color, to erase areas.
@@RyanKingArt oh thank you, yt being yt didn't notify me of your answer, i'm sorry, i'll try that!
Will you make a full face rigging tutorial for humans? Not rigify.
I get a lot of tutorial requests, but thanks for the idea 👍
how can you erase
you can paint back in the original mid-grey color.
Um what do you mean? Playlist won't help, can you show me how to bake bump to normal map
Open shaders window.. create new image texture.. name it normal and don't connect it to anything.. with your new "normal image selected, go to bake, in the drop down select normals, and click bake. Go to image viewer and save that normal you just baked.. done
How to erase a paint stroke? There is no eraser brush. I know ctrlz is a option but can you show to erase using a eraser brush.
you can use Control Z, or you can change the brush color back to the default mid grey color, that the texture was originally colored. Change all the RGB values to .5 Then paint with that color.
Found it, select blend mode (next to color pick) and set it to exclusion. You only need to smashet it many times.
It doesn't work for me. I've been trying for 2 days to figure out how to get this to work, but nothing. I don't want to have to buy another program to do this but it looks like I might have to. Why can't blender just work?
watch the part on 3:07 again. You have to set up the bump texture. it has to be perfectly grey because in height map texture black=no changes white= change so if it's grey then it will be in the middle by default so you can draw on it with white or black. also it's important to UV unwrap the object
@timur sokol I did all of that. Whatever was wrong with it, the issue was with another model in the project. I moved it to a new project and it worked fine, for a while.
@@ravvij9643 weird
the problem with this method is that it is impossible to see anything that you are doing on the UV map, and thus impossible to use the advanced features available only in UV map window editing, maybe because it is gray and you are painting with a gray brush? Anyhow this caused me no end of pain trying to figure out and I cannot recommend this tutorial for that reason
I like your tutorials!! They are very usefull, but bro, you repeat yourself sooooooooo much hahahaha
sorry about that. thanks for the feedback, and thanks for watching
Free substance painter be like:
Lol : )
I'm starting to become suspicious my sub to Adobe for Painter may have been unwise...
I've never used that program before, so I'm not sure how good it is compared to Blender.
@@RyanKingArt That's funny. I started out as a texture artist doing my "Art Therapy" with mostly Substance Painter and missed out on a deep understanding of procedural texturing because I though it slowed down rendering too much and any procedural set with a mix shader couldn't be baked out to game engines which was mostly what I did this stuff for... mods to PC games... Now with learning more about Geonodes and procedural textures I see how I was mostly mistaken... mostly because I don't want to use game engines to render anymore...
That being said, until you watch a tutorial from Substance Painter guy, (prior to Adobe buying everything everyone dared create that they didn't create) who's so condescending you want to strangle him, but you don't and he doesn't teach but holds back more than he shows... you haven't lived. I looked to see if I could share a link but to my surprise he ain't there in the Adobe Substance 3D land. Nothing missed, but the burn.
Stay safe, and enjoy what you can for as long as you can, because Idt we have as much time as everyone thinks.
👍👍👍
Thanks! : )