How to Texture Paint Bump Maps in Blender (Tutorial)

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  • čas přidán 20. 08. 2024

Komentáře • 164

  • @RyanKingArt
    @RyanKingArt  Před rokem +5

    *Texture Painting for Beginners:* czcams.com/video/6jT4K0JpGNs/video.html
    *Texture Painting Tutorial Playlist:* czcams.com/play/PLsGl9GczcgBsVJWWIEWDBhRtDOA1mUF3i.html

    • @nothingsingh753
      @nothingsingh753 Před rokem +1

      ok brother thanks

    • @drawnimo
      @drawnimo Před rokem

      ryan! what if i want to animate the roughness or bump maps?

  • @Josabooba
    @Josabooba Před rokem +31

    I don't get to watch all your videos Ryan, but I am continually so impressed at how prolific you are at releasing Blender content. Not just content, but content that is very informative and well presented. I admire your energy and enthusiasm.

  • @randomtask99
    @randomtask99 Před rokem +10

    Excellent video. Clear and concise and easy to follow along.

  • @RadiantMantra
    @RadiantMantra Před rokem +2

    Texture paint is alsways one of those things i always did on other software, so i had no idea where to start.
    Thank you for the tutorial!

  • @turtlelearns3d
    @turtlelearns3d Před rokem +4

    This is really helpful. During school I got to play around with substance painter a lot but my sub ran out and one of my favorite things was how easy it was to make bump and normal maps. And since switching to blender I haven't had a clue on how to do anything like that, so thank you for making such a concise video on those!

  • @TonyIsCool45
    @TonyIsCool45 Před rokem +4

    This is a cool and satisfying concept. (Painting bumps to geometrical shapes)

  • @mangoesfly1594
    @mangoesfly1594 Před rokem +2

    I've never really commented on your videos, but I've seen a bunch of them since I started Blender back in January. Great content, you've helped me so much.

  • @thewhynots9007
    @thewhynots9007 Před rokem +8

    Thank you for explaining this thoroughly!

  • @Glitch-tn4xg
    @Glitch-tn4xg Před rokem +1

    I swear i was looking for a tutorial about painting normal maps and i saw your video was uploaded 2 minutes ago.
    What a coincidence 😳

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Haha cool! Great timing I guess. thanks for watching.

  • @ZeroDean
    @ZeroDean Před rokem

    The good fortune of you literally posting this the day before I searched for it is awesome. And then I had to come back to it again today (a day later) to reference something in the video (your settings). THANKS.

  • @bowasmr
    @bowasmr Před rokem +1

    I saw your other video and was like: I hope he does a bump video as well. And now here we are.

  • @MeesterWhite238
    @MeesterWhite238 Před rokem +1

    Pls never stop making these videos

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      I'm trying to make Blender tutorials for a living, so if that works out, I plan to continue to make Blender content long term! 👍‍

  • @cherthecat
    @cherthecat Před 9 dny

    oh lovely thank you just what i was looking for

  • @user-go4pc8ix2v
    @user-go4pc8ix2v Před rokem +2

    Thanks for the videos, they are an orderly, necessary guide without skipped steps.

  • @smartwork4862
    @smartwork4862 Před rokem

    Your teaching style is fantastic, I have already learnt many things from yours videos.

  • @dmk351
    @dmk351 Před rokem

    hahaha i love synchronicity, this is exactly what i need for my project right now

  • @kucklowmusic9184
    @kucklowmusic9184 Před rokem

    I just searched this topic yesterday and now its recommended to me !! U gotta love yt algo sometimes 🔥🔥

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Cool! Hope you find the video helpful!

  • @blenderstuffs
    @blenderstuffs Před rokem +2

    amazing 🤩🤩

  • @keygenkeygen4296
    @keygenkeygen4296 Před rokem +1

    amazing tutorial

  • @dertobbe1176
    @dertobbe1176 Před 18 dny

    There is a reason why he is king

    • @RyanKingArt
      @RyanKingArt  Před 18 dny

      haha thanks. But King is just my last name

  • @stopfakenews8368
    @stopfakenews8368 Před rokem

    Ryan, awesome tutorial..... you answered a lot of my questions in just one video, I'm a beginner and I wish I came to this video first before I spent so much time watching others !

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Glad it was helpful! thanks for watching.

  • @Allan-Jay
    @Allan-Jay Před 4 měsíci

    As a Maya user of 4 years..... I need to learn blender, cuz plugins are cool asf

  • @user-lb8vp9wz6s
    @user-lb8vp9wz6s Před 2 měsíci

    cool lesson)

  • @satglob4839
    @satglob4839 Před rokem

    Thank you Ryan for this tutorial.

  • @S9universe
    @S9universe Před 9 měsíci

    hey i tried a pumpkin tuto of you lately and i think you could be the new donut, using this style of tuto is a cool manner to teach beginners (i'm not) but if i learned with a tuto like this i would have learn way quicker.

  • @nothingsingh753
    @nothingsingh753 Před rokem +1

    you are really hard working guy thanks brother for making these types for tut for us

    • @RyanKingArt
      @RyanKingArt  Před rokem +2

      you're welcome! I'm trying to make Blender tutorials for a living, so I'm trying to grow my business fast. : )

    • @nothingsingh753
      @nothingsingh753 Před rokem

      @@RyanKingArt brother can you make next tut on uv mapping because because when i'm trying to doing uv editing in vertax modeling or any any hard object i am facing a lots of issues with them

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      @@nothingsingh753 I already have a tutorial on UV unwrapping for beginners. Link is in the description.

  • @LiveMusicRec
    @LiveMusicRec Před 2 měsíci

    Thank you!

    • @RyanKingArt
      @RyanKingArt  Před 2 měsíci

      You're welcome!

    • @LiveMusicRec
      @LiveMusicRec Před 2 měsíci

      @@RyanKingArt Do you think is it possible to add edge wear?

  • @CosplayZine
    @CosplayZine Před rokem

    Excellent tutorial as always! Hope you are having a good week.

  • @Creepersaregriefers
    @Creepersaregriefers Před rokem

    Why did I never think to do this. I usually procedurally generate my materials 100% of the way through but the one thing I've been needing to start doing is making trim sheets and better bump / normal maps. This might be the perfect solution to that problem I've been looking for.

  • @mariopelaez5263
    @mariopelaez5263 Před 4 měsíci

    Thank u for all tutorials! I would know if you have a tutorial for Huion setting working in Blender?

  • @mrrainny27
    @mrrainny27 Před 6 měsíci

    This is really helpful for me. Thank Bro.

  • @gkrcreations5906
    @gkrcreations5906 Před rokem +1

    Thank you bro, very helpful ❤️

  • @makanansari144
    @makanansari144 Před rokem

    Thank you! it was very helpful! I hope Blender Devs make a better Texture Painting tools like Substance Painter in Blender! but this one is also very helpful!

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      yeah I hope Blender's texture painting tools get improved. Thanks for watching!

  • @ThePytercoyote
    @ThePytercoyote Před rokem

    That was fantastic... I should practice this a lot. Thank for the time and the video... 👍

  • @nanni2743
    @nanni2743 Před rokem

    you are the best, mate

  • @chao0707
    @chao0707 Před 6 měsíci +1

    謝謝!

  • @yannakaren
    @yannakaren Před rokem

    Amaziiing! Thanks a lot! ✨

    • @RyanKingArt
      @RyanKingArt  Před rokem

      you are very welcome! thanks for watching.

  • @sephuni
    @sephuni Před 2 měsíci

    5:11 That scared the crap out of me because we have the exact same Huion tablet and table color in that photo

    • @RyanKingArt
      @RyanKingArt  Před 2 měsíci +1

      Oh haha

    • @sephuni
      @sephuni Před 2 měsíci

      @@RyanKingArt Awesome and helpful tutorial though man! Keep up the great work

  • @jacobjeleniewski8694
    @jacobjeleniewski8694 Před rokem

    Ryan i really hope you see this ive been binging your videos for the last few months and i think youre single handly taught me so much texturing and procurdural texturing im hopeing to become good enough to make games at a proper studio

  • @chaosordeal294
    @chaosordeal294 Před rokem

    You could also sculpt the texture and bake that into a normal map. I use a method similar to the one in the video for retouching normal maps.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Ahh yeah that would work too 👍‍

    • @moshojr
      @moshojr Před 6 měsíci

      Sculpt the texture? Can you explain your method to me? It might be useful for me!

  • @rmf4209
    @rmf4209 Před rokem

    Great tutorial!!! Thanks a lot!!! New subscriber!

  • @shubhamartist2001
    @shubhamartist2001 Před rokem

    It's helpful.. thanks ❤️

  • @chohsunlu
    @chohsunlu Před rokem

    It's great!!!

  • @wolfheart5408
    @wolfheart5408 Před 5 měsíci +1

    Hey, thanks for the video. Btw I had a question.
    What if I wanted to paint some base colour over the bump created? For example, if I created engravings on a cube, and i wanted to give emphasis to those engravings by painting a slight black, can I do that ?

  • @vl4997
    @vl4997 Před rokem +1

    A very systematically structured lesson in methodological regard!
    I think you use notes to help you structure the steps of your lessons - would it be possible to make this notes available somehow?
    Would be definitely very helpfull!

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Yes, I do write out a basic script, or outline, for my tutorials, so that I remember all of the steps and have a structured guide for when I film my videos, but its not really something I think people would find useful. Its super rough, there are miss-spellings, and it just a little script I make for myself for filming.

  • @Daminoa
    @Daminoa Před rokem

    Where was this 3 months ago when I was searching for this

  • @Manas-co8wl
    @Manas-co8wl Před 6 měsíci

    I feel like this wouldn't require retopology if done well. Is this a good way to replace the sculpt pipeline?

  • @joelarmour
    @joelarmour Před 11 měsíci

    i'm guessing that if i turn the strength off the stencil would be evenly painted?

  • @ZuluZizo
    @ZuluZizo Před 7 měsíci

    Is there any way to lock the brush size?
    When i zoom in/out the brush size is relevant to my perspective and not the mesh.

  • @mustafasaidhelal99
    @mustafasaidhelal99 Před 10 měsíci

    Thank you so much for the tutorial! One question though, what is the difference between a Bump Map and a Normal Map? And do you have a tutorial where I can learn about Normal Map, Displacement Map, etc? Thanks

  • @hilarysol23
    @hilarysol23 Před 3 měsíci

    HI THERE! i hope you are okay! so i had a few problems wwith painting texture, when i was painting on the surface it was showing it upside down, like i painted up and the painting showed down lol. then iit wasnt showing at all on the 3d view but it was showing on the 2d is frustatinggggggg,
    thank youuu

  • @carlosfernandes4814
    @carlosfernandes4814 Před rokem

    Awesome tutorial. Just have one random question from a begginer perspective. When I draw the bumps on one side of my selected sides, it inverts to the other side as well. Any idea how to fix this? I tried to selected and deselect the oclude and backface culling options, but it continues to do it anyway.

  • @Fred19768
    @Fred19768 Před rokem +1

    i never knew this was possible.

  • @DylanNeedsSleep64
    @DylanNeedsSleep64 Před rokem +1

    Sir, may you give me some tips about how to make good blender tutorials? I am looking forward to starting my own channel.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Cool! Blender Guru made a video called: How to make a GREAT Tutorial. The video was made a while back, but the advice he gives still applies today! I'd highly recommend watching it. Here is the link: czcams.com/video/o6o_6R2lbE4/video.html
      If you start posting Blender tutorials on your channel, be sure to let me know, and I will check out your videos. Maybe I can give you some more advice then. : )

  • @mht7538
    @mht7538 Před rokem

    Nice work. When are you making a helicopter?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      not sure. I get a lot of tutorial requests, so I'm not able to make all of them.

  • @Prysmatyc
    @Prysmatyc Před rokem

    I am having issues with my session crashing after numerous strokes, does anyone know what could be causing the issue?

  • @ssaohbao4420
    @ssaohbao4420 Před rokem +1

    Thank you very much!
    But is there any way to "snap" this painting to the grid? For example - if I want to draw two bump points directly at the center of the face... or I just need to use a Photoshop for this?
    I modelling a window for game asset, and I want to draw screws at some faces. I want to draw them perfectly.

    • @sogpop
      @sogpop Před 10 měsíci

      I would also really like to figure this out. I haven't been able to find any helpful answers elsewhere.

  • @DylanNeedsSleep64
    @DylanNeedsSleep64 Před rokem +1

    Noice

  • @postmodernerkindergartner960

    very helpful, thank you, i'm just getting jaggy edges from texture painting onto any object, any idea?

    • @postmodernerkindergartner960
      @postmodernerkindergartner960 Před rokem

      oh in the end you mentioned the soften brush, thats great, i just wish there was a setting in the nodes to prvent the jagged edges in the first place, imagine having to soften the edges of a whole model :D

    • @RyanKingArt
      @RyanKingArt  Před rokem

      yeah. thanks for watching!

  • @Icarus3128
    @Icarus3128 Před rokem

    Hey I noticed when I paint normals on my model it sill show the edges of the polygon almost looking like I didn’t apply smooth shade even though I did. Do you know if there a way to fix this? Also amazing tutorial btw! It helped understand normals a bit more

  • @glenn_r_frank_author
    @glenn_r_frank_author Před rokem +1

    Newbie question... you said you CAN change it from a bump map to a normal map... can you explain why we would want to do that? What benefits are there to doing it?

    • @RyanKingArt
      @RyanKingArt  Před rokem +6

      Well for instance, if your creating a 3d model or 3d asset that your selling, and you want to use the standard color, roughness, and normal maps, then you might want to convert the bump map to normal map. Or maybe you want to use the model in a game engine, or another 3d program, and the other program or game engine only supports normal maps, but not bump maps. In most cases, you can just use a bump map, and it should work totally fine, but there may be some cases where you'd want to convert it to a normal map.

  • @sherazawan4887
    @sherazawan4887 Před rokem

    please make a videos realistic car modling

  • @Hiuzk
    @Hiuzk Před rokem

    How do I paint "scratches"? The blender brush is too round, would it have to be something more "sharpen"?

    • @disruptive_innovator
      @disruptive_innovator Před rokem +1

      Two ways:
      1> make the brush size much smaller and set how deep you want the scratches to be, then each brush stroke you make will be one scratch.
      2> obtain or make an image of greyscale scratches. load that image in place of the Cloud Noise texture and either use the Anchored option to draw in each scratch image or use the Stencil option to "rub in" the scratch texture.

  • @DaaronIrwing
    @DaaronIrwing Před rokem

    Does some one know how to make a conical stroke with pressure like in Photoshop or Zbrush?

  • @user-yf5gs5ux8t
    @user-yf5gs5ux8t Před 10 měsíci

    how did you switch from normal blue cube to metallic cube?

    • @wolfheart5408
      @wolfheart5408 Před 5 měsíci +1

      If you go to the shading section and choose your cube, on the Principal BSDF shader, there are a bunch of values like metallic, roughness etc. You can change it there to have different looks

  • @Prysmatyc
    @Prysmatyc Před rokem

    I’m having issues where the software keeps crashing after a few strokes. I have 32gb of ram, so is there any way to solve this?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      hmm, I don't know why its crashing. Sorry.

  • @tciddados
    @tciddados Před 10 měsíci

    I have a weird issue: If I set my image node to "non-color" with a starting value of 50% gray like you do here, the 50% gray of the texture displays as ~75% gray on the image editor (like in your vid at 4:00 ). Then, if I use a 50% gray brush, if I paint on the image editor it behaves as expected (the color is unchanged / it "erases" the bump map), but then if I instead paint on the 3d model itself, it paints a value that results in a negative bump on the mesh (which shows up on the image editor as 50% gray). So the brush paints a different color based on whether it's in image editor or 3d view. Is there a way to stop this? If I just use the image in normal linear color mode, it seems to work fine.

  • @anth5189
    @anth5189 Před rokem

    Great video.

  • @shyguyscool
    @shyguyscool Před 11 měsíci

    how to you get the straight lines?

    • @RyanKingArt
      @RyanKingArt  Před 11 měsíci

      change the brush stroke method to line, then click and drag. I go over that in the tutorial.

  • @cekconi1773
    @cekconi1773 Před rokem

    👍👍👍

  • @4969588
    @4969588 Před rokem

    Thanks for the tutorials ❤️ ... but what is the difference between this method in texture paint and sculpting?!!!

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Sculpting is where you actually change the shape and geometry of the object, where as this is just a fake bump. normal maps and bump maps make the object appear bumpy, while keeping the objects topology flat. So its basically fake bump, but it works really well, especially for video games where the models need to be low poly.

    • @4969588
      @4969588 Před rokem +1

      @@RyanKingArt ahaaaaa I got it now, thanks again

  • @somebodynobody3941
    @somebodynobody3941 Před rokem

    Does the density of vertices on planes matter after applying such normal maps? Will the face with 4 vertices, after applying the thus created normal map, look as if it was made of more density?

    • @RyanKingArt
      @RyanKingArt  Před rokem +2

      No, its a texture, so its different then the objects topology. The topology can be very low, even just a single plane, but the bump texture makes it look like its more detailed.

  • @astromonkey1757
    @astromonkey1757 Před rokem

    But how do you erase a particular bump map? Is it even possible to erase a particular area?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      You can just paint back the original mid-grey color, to erase areas.

    • @astromonkey1757
      @astromonkey1757 Před rokem +1

      @@RyanKingArt oh thank you, yt being yt didn't notify me of your answer, i'm sorry, i'll try that!

  • @Spittoon
    @Spittoon Před rokem

    Will you make a full face rigging tutorial for humans? Not rigify.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      I get a lot of tutorial requests, but thanks for the idea 👍‍

  • @dania8567
    @dania8567 Před rokem

    how can you erase

    • @RyanKingArt
      @RyanKingArt  Před rokem

      you can paint back in the original mid-grey color.

  • @cloud694
    @cloud694 Před 11 měsíci

    Um what do you mean? Playlist won't help, can you show me how to bake bump to normal map

    • @Feanom
      @Feanom Před 4 měsíci

      Open shaders window.. create new image texture.. name it normal and don't connect it to anything.. with your new "normal image selected, go to bake, in the drop down select normals, and click bake. Go to image viewer and save that normal you just baked.. done

  • @sandeepjadhav5973
    @sandeepjadhav5973 Před rokem

    How to erase a paint stroke? There is no eraser brush. I know ctrlz is a option but can you show to erase using a eraser brush.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      you can use Control Z, or you can change the brush color back to the default mid grey color, that the texture was originally colored. Change all the RGB values to .5 Then paint with that color.

    • @alm988
      @alm988 Před rokem

      Found it, select blend mode (next to color pick) and set it to exclusion. You only need to smashet it many times.

  • @ravvij9643
    @ravvij9643 Před rokem

    It doesn't work for me. I've been trying for 2 days to figure out how to get this to work, but nothing. I don't want to have to buy another program to do this but it looks like I might have to. Why can't blender just work?

    • @TimurSokol
      @TimurSokol Před rokem

      watch the part on 3:07 again. You have to set up the bump texture. it has to be perfectly grey because in height map texture black=no changes white= change so if it's grey then it will be in the middle by default so you can draw on it with white or black. also it's important to UV unwrap the object

    • @ravvij9643
      @ravvij9643 Před rokem

      @timur sokol I did all of that. Whatever was wrong with it, the issue was with another model in the project. I moved it to a new project and it worked fine, for a while.

    • @TimurSokol
      @TimurSokol Před rokem

      @@ravvij9643 weird

  • @todamont
    @todamont Před rokem

    the problem with this method is that it is impossible to see anything that you are doing on the UV map, and thus impossible to use the advanced features available only in UV map window editing, maybe because it is gray and you are painting with a gray brush? Anyhow this caused me no end of pain trying to figure out and I cannot recommend this tutorial for that reason

  • @penlacara
    @penlacara Před rokem

    I like your tutorials!! They are very usefull, but bro, you repeat yourself sooooooooo much hahahaha

    • @RyanKingArt
      @RyanKingArt  Před rokem

      sorry about that. thanks for the feedback, and thanks for watching

  • @Mr_Also
    @Mr_Also Před rokem +1

    Free substance painter be like:

  • @jeffreyspinner9720
    @jeffreyspinner9720 Před rokem

    I'm starting to become suspicious my sub to Adobe for Painter may have been unwise...

    • @RyanKingArt
      @RyanKingArt  Před rokem

      I've never used that program before, so I'm not sure how good it is compared to Blender.

    • @jeffreyspinner9720
      @jeffreyspinner9720 Před rokem

      @@RyanKingArt That's funny. I started out as a texture artist doing my "Art Therapy" with mostly Substance Painter and missed out on a deep understanding of procedural texturing because I though it slowed down rendering too much and any procedural set with a mix shader couldn't be baked out to game engines which was mostly what I did this stuff for... mods to PC games... Now with learning more about Geonodes and procedural textures I see how I was mostly mistaken... mostly because I don't want to use game engines to render anymore...
      That being said, until you watch a tutorial from Substance Painter guy, (prior to Adobe buying everything everyone dared create that they didn't create) who's so condescending you want to strangle him, but you don't and he doesn't teach but holds back more than he shows... you haven't lived. I looked to see if I could share a link but to my surprise he ain't there in the Adobe Substance 3D land. Nothing missed, but the burn.
      Stay safe, and enjoy what you can for as long as you can, because Idt we have as much time as everyone thinks.

  • @ambrishsingh7363
    @ambrishsingh7363 Před rokem

    👍👍👍