14 - Working with SOPs and MATs - TouchDesigner Tutorial: Beginner Crash Course
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- čas přidán 5. 09. 2021
- Get access to 90+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial
Course Downloads: iihq.tv/BeginnerDownloads
TouchDesigner Beginner Crash Course Contents
00 - Introduction: • 00 - Introduction - To...
01 - Get Started & Downloads: • 01 - Get Started & Dow...
02 - Mouse Navigation: • 02 - Mouse Navigation ...
03 - Creating Operators: • 03 - Creating Operator...
04 - Network Navigation: • 04 - Network Navigatio...
05 - Signal Flow: • 05 - Signal Flow - Tou...
06 - Hotkey Notes: • 06 - Hotkey Notes - To...
07 - Operator basics: • 07 - Operator Basics -...
08 - Parameters & Operator Info: • 08 - Parameters & Oper...
09 - TouchDesigner User Interface: • 09 - TouchDesigner Use...
10 - Working with TOPs: • 10 - Working with TOPs...
11 - Working with CHOPs: • 11 - Working with CHOP...
12 - Working with COMPs: • 12 - Working with COMP...
13 - Working with DATs: • 13 - Working with DATs...
14 - Working with SOPs and MATs: • 14 - Working with SOPs...
15 - Outputting Content: • 15 - Outputting Conten...
16 - Next Steps: • 16 - Next Steps - Tou...
17 - Create background content in TouchDesigner quickly and easily: • Create background cont...
18 - Trails & Frame Delays in TouchDesigner: • Trails & Frame Delays:...
19 - Reactive GPU Particles in TouchDesigner: • Reactive GPU Particles...
20 - Generative Geometric Design in TouchDesigner: • Generative Geometric D...
21 - Audio Reactive Analog Content in TouchDesigner Tutorial with Crystal Jow: • Audio Reactive Analog ...
22- Generative Visuals with Particles & Kinect in TouchDesigner with Crystal Jow: • Generative Visuals wit...
23 - 2D Texture Slicing in TouchDesigner: • 2D Texture Slicing: To...
What You'll Learn in TouchDesigner Beginner Crash Course:
- The fundamentals of the TouchDesigner paradigm: Never used a node-based programming environment before? I walk you through the basics of TouchDesigner logic and workflows, explaining exactly what nodes and wires are and how they work. This includes a walkthrough of the basic settings and preferences you can leverage in TouchDesigner that set you up for success and make your life easier.
- Discover all six of the operator families used by TouchDesigner, and how they integrate with the TouchDesigner workflow. I’ll walk you through an example project for each of them. Operator families include…
Signal processing and channel data (CHOPs)
Compositing and texture manipulation (TOPs)
Procedural 3d and rendering (SOPs)
Data processing (DATs)
Materials and shading (MATs)
User interface and controls (COMPs)
- Real time generative graphics basics: From generating graphics using dynamic noise data in real-time to audio-responsive 3D geometry, we’ll go through multiple examples of how to start creating beautiful generative content in TouchDesigner. Interactive, immersive, generative media is the reason you’re investing in learning TouchDesigner, and my course helps you get started creating it right away.
- Simple, day-1 preset system: Most TouchDesigner preset systems are too complicated for beginners. With my day-1 preset system, anyone can start creating presets without any prior TouchDesigner experience, which is a massive advantage most people don’t have when they’re starting out.
- Time-saving keyboard shortcuts and application tricks: This should be intuitive, but it’s not. Having these under your belt from the get-go is huge time-saver.
Read more info on SOPs on our blog: interactiveimmersive.io/blog/...
This was so informative. Just started and I understand much more. Thanks
Really glad to hear it was helpful! Thanks for watching :)
Thank you for your explanation. It is very professional and thorough. It not only teaches us the operation steps, but more importantly, you explain the principle and mechanism behind it. Thank you so much for your dedication.
Thank you. Cheers!
man that is so cool. you did a great job explaining it. my favorite part is using the movie file in into the color map on phong. didn't realize you could do that. so sick! loving your videos more and more. excited to dive in deeper and keep experimenting
Thanks for the kind words! We're glad you're enjoying our content! That's a great way to texture 3D content with 2D textures! Once you're done this course there are some great content making tutorials at the end you'll enjoy :)
Thanks! Nice and clear.
Our pleasure! Thanks for watching!
Great tutorial!!! Thank you very much.
Our pleasure. Glad you liked it!
Man... How long i searched for that geometry input xD
Thanks for amazing tutorial 👍
No problem! It likely wont be the first or last thing you spend a while searching for but glad we could help with this one :)
Thank you a lot for this series! Is there a way to output the audio (to be able to hear the mic or the audiofile in while playing)?
Absolutely, you can create an Audio Device Out CHOP and plug your audio signal from the mic or audio file directly into it (before you do all the analysis).
Hey I am following this tutorial in the latest version of TouchDesigner and I am not getting any kind of feedback on my operator windows of the CHOPs. Is this normal? Do I have to toggle a setting or something? Please let me know. Thank you so much for these tutorials
Thank you so much for making this course ! I have some problem at 16:48. My sphere1 can not be rendered in render1 after i set up the light. Can anybody please help me ?
Our pleasure! I would double check that the purple render flag is turned on for the In SOP that is inside of the geo1 Geometry COMP. If that flag is turned off, you won't see the sphere in your output. Elburz starts covering flags around 14:50 in the video, and turns the rendering flag on around 15:43, if you'd like to see an example.
If the In SOP's render flag is turned on, also double check that the render flag is turned on for the geo1 COMP. If both of those render flags are set to on, double check in your Render TOP that the Geometry Parameter is set to '*' (without the single quotes). That'll make sure that it's pulling in and displaying the correct geometry. Hope that helps!
i have the same set up as you however my video does not play in the render node. it works perfectly fine in the geo node but it just shows me a white sphere in the render - how can i fix this?
A couple things to check:
- Have you assigned the Phong MAT to the Geometry COMP? If it's not assigned, you'll see the Torus within the Phong MAT's viewer textured correctly with the image, but the noisy sphere in the Geo COMP will still be grey.
- Have you added a light to the scene? Without this, the rendered shape will be black.
- If you have added a Light COMP, have you adjusted the Dimmer parameter on the Light page? If this is set too high, the shape in the Render TOP will appear white.
- Do you see any error messages? This might give further clues about what the issue might be. Hope that helps!
Hi Interactive, thanks for these videos. Subbed to the channel. I was just wondering - how would you make the blob here look smoother and less n64? Upping the stats on the sphere, or are there other tricks? I notice it's a bit gritty here, in a digital aliased kinda way. Happy new year!
Great question! You can increase the frequency (polygon mode) or rows/columns (mesh mode) of the sphere to smooth things out. It's also worth trying some of the different primitive types that are available (primitive, mesh and polygon especially) to see which one performs and looks the best for your needs.