10 Single Player Game Concepts THAT MAKE NO SENSE

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  • čas přidán 11. 06. 2024
  • Some things you end up doing or seeing in single player games just make absolutely no sense when compared to the real world. Here are some frustrating and silly examples.
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    0:00 Intro
    0:41 Number 10
    2:16 Number 9
    3:43 Number 8
    5:41 Number 7
    7:36 Number 6
    9:49 Number 5
    11:21 Number 4
    12:26 Number 3
    13:45 Number 2
    14:53 Number 1
  • Hry

Komentáře • 3,1K

  • @brandonreyes7113
    @brandonreyes7113 Před rokem +4386

    The fact that the only person who gets stuff done is the main character. Seems like everyone else just sits around and waits for you to wipe their butt for them.

    • @gameranxTV
      @gameranxTV  Před rokem +355

      😅

    • @brandonreyes7113
      @brandonreyes7113 Před rokem +522

      @@gameranxTV you’ll be tasked with saving the world but this one person needs a couple bottles of alcohol… oh and also you need too save this other persons marriage because you walked past them lmao

    • @scarymustache3853
      @scarymustache3853 Před rokem

      ​@@brandonreyes7113 NPCS are idiots

    • @junebug7117
      @junebug7117 Před rokem +16

      Yes

    • @CP077
      @CP077 Před rokem +63

      reminds me of when Viva La Dirt made a spoof about historical fps shooters or fps in general 💀

  • @dabmasterars
    @dabmasterars Před rokem +274

    when your character can survive a minigun burst in-game, but instantly faints from a single bullet when in cutscene

    • @gameranxTV
      @gameranxTV  Před rokem +25

      👆🏻

    • @ploopy8780
      @ploopy8780 Před rokem +38

      Like in RDR2 where Arthur can take 5 shots to the head, get beat to shit, stabbed, be set on fire, fly off a horse, fall off a cliff then drink some miracle tonic to feel better. Then the O'Driscoll's torture him for a little bit and he's fucked for months.

    • @Tsunami14
      @Tsunami14 Před rokem

      Meryl!

    • @okami9039
      @okami9039 Před rokem +15

      Lmfao reminds me of kiryu kazuma bro takes rocket launchers to his face and lives in game and cutscene pistol completely disables him

    • @tvctaswegia497
      @tvctaswegia497 Před rokem +4

      Still salty about Aerith dying while I had a hundred phoenix down but "nah she's toast. Roll cut scene" (yes I know of the canonical explanation. Still bitter.)

  • @SteveDowell-hb8ok
    @SteveDowell-hb8ok Před rokem +504

    I think, for me, the absolute worst of these sorts of things is the trope that when you are the chosen one or clearly the greatest, other characters refuse to help you until you complete some sort of quest for them. "Oh, your the savior of the world and you need XYZ to to safe it? Nope can't have it until you do this mundane task for me!"

    • @Loctorak
      @Loctorak Před rokem +91

      I simply cannot assist you in your attempt to save all our lives until you slaughter 5 of my sheep and bring me their pelts. Sorry.

    • @NewPaulActs17
      @NewPaulActs17 Před rokem +24

      the world is doomed but there isn't any time limit
      the 1st fallout gave you about a year- failing that, game over

    • @sleeper6548
      @sleeper6548 Před rokem +9

      I have been playing ultrakill a lot recently (I know it's not the whole story kinda game but listen to me)
      The way it portrays the story is actually pretty great, it doesn't put you in the place of chosen one, you are a mere object while the protagonist is actually the antagonist, and this just makes it so that you know you aren't the chosen one, there isn't anything special about you, it's the other guy, you are just a mere medium who is a killing machine, also I love how settings menu, the level select, graphics, and everything game play related somehow connects to the lore
      Would love to see more games portray there protagonist as an antagonist
      Btw 10/10 game (but no robot sex)

    • @angelichero6236
      @angelichero6236 Před 11 měsíci +7

      @@NewPaulActs17 or the legend of zelda majoras mask were it was a 3 day cycle that had to be constantly restarted by going back in time

    • @djw_tekken8490
      @djw_tekken8490 Před 11 měsíci +3

      The CZcamsr is the type of guy who will try to make a game with none of this "mistakes" and get the worst game of the year edition🤡🤡

  • @tomaspeixinho4447
    @tomaspeixinho4447 Před rokem +281

    In metal gear solid 1 and 2 (not sure about 4, though), the reason you couldn't pick up enemy guns (and at least in mgs2 they explain this in-game), was because they were id tagged. You needed to find a weapon in a container, meaning it still didn't have an owner yet. But yeah, there's no reason for it in mgs3, I think.

    • @Dann--
      @Dann-- Před rokem +11

      I was about to make the same comment haha

    • @DemonEvil283
      @DemonEvil283 Před 11 měsíci +20

      Also came to the comments for this. MGS is a bad example but that same trope happens a ton in other games with no reasoning.

    • @Chezbettyphase2
      @Chezbettyphase2 Před 10 měsíci +3

      I was just about to explain that lol

    • @P1zzatopp1n
      @P1zzatopp1n Před 9 měsíci +8

      mgs4 was like that too

    • @Dovah_Slayer
      @Dovah_Slayer Před 9 měsíci +3

      And then MGSV just said "fuck it now you can pick them up"

  • @norrislaw1983
    @norrislaw1983 Před rokem +634

    For me it is when you defeat a really tough enemy that joins your party and becomes borderline useless now that they are an ally. Just spent hours grinding to get strong enough to defeat this enemy and get them to join you and they are 1% of the strength they were as a boss.

    • @yootoobsuks4210
      @yootoobsuks4210 Před rokem +60

      Same thing goes for the enemy's weapon that hands you your ass repeatedly until you earn it and it might as well be a powderpuff.

    • @mikkelnpetersen
      @mikkelnpetersen Před rokem +36

      As enemy: 10.000 power
      As ally: 2 power

    • @CircusofPython
      @CircusofPython Před rokem +25

      This one makes me irrationally angry. I’d rather have the new ally be someone in the background rather than having them join my party. It breaks immersion hard

    • @isolatedtrader5482
      @isolatedtrader5482 Před rokem +5

      Kingdom Hearts

    • @jodinsan
      @jodinsan Před rokem +18

      Looking at _YOU_ Magus from Chrono Trigger.

  • @GinkoKara
    @GinkoKara Před rokem +383

    The lost of levels and gear was always a weird one but I did love the excuse you got in Neptunia V. "Why is my level 1 again? Didn't I save the world?" "Yes you did, but then you got so lazy and unproductive you actual lost those levels. They are like muscles, you gotta use them once in a while".

    • @WraithReaper09
      @WraithReaper09 Před rokem +48

      Neverwinter Nights Hoards of the Underdark was the first time I experienced it since it's the sequel to Shadows of Undrentide. You're staying at an Inn in Waterdeep and you have all your gear in a chest because you're sleeping. In the middle of the night you wake up to see a stranger in your room casting a spell to send the chest with all your gear away before then attacking you. Thus one of your motivations for going into the Underdark is to get your stuff back.

    • @Ramsey276one
      @Ramsey276one Před rokem +4

      Love this!
      ;)

    • @austinstone478
      @austinstone478 Před rokem +12

      Assassin's Creed Brotherhood. All of ezio's gear from the first game gets destroyed by a cannonball...

    • @Drenix
      @Drenix Před 11 měsíci +1

      The one game that had a decent explanation for it, and a sort of code (handed out in person in japan, iirc) was Megaman Star Force 2, where MC buys a new hardware, but it's obviously brand new so all your upgrades are gone; however the code I mentioned, some pattern unlock, gave you oretty much your hp/energy stats from the end of the previous game while you can still get those futher upgraded in this new game

    • @wgnd1614
      @wgnd1614 Před 6 měsíci

      that's an atrocious excuse...

  • @santiagovasquezgomez2136
    @santiagovasquezgomez2136 Před 8 měsíci +62

    That's what I love about games like OGRE3, the Metro trilogy and Bioshock Infinite.
    Side characters are not only remarkably charismatic, but they also are competent enough to help you

    • @ultimaterecoil1136
      @ultimaterecoil1136 Před 4 měsíci +1

      You gotta love when right before you meet khan you can notice his work to support you from the shadows as the bolts from his gun impale the guards. Metro series is the best

  • @DJresnoGaming
    @DJresnoGaming Před 4 měsíci +16

    5:41 To be fair, Jedi Survivor is a great example of a sequel that keeps all the gear you earned in the first game instead of just resetting you completely.

  • @ploopy8780
    @ploopy8780 Před rokem +516

    A game that handles the Number 1 issue really well is Dishonored 2. I was so excited when I saw you were able to destroy wooden doors.

    • @gameranxTV
      @gameranxTV  Před rokem +67

      👆🏻

    • @VIIKZEE
      @VIIKZEE Před rokem +58

      That's number 10.

    • @laxuscullen
      @laxuscullen Před rokem

      @@gameranxTV do you guys only fucking have a set of emojis that you are allowed to choose from? Will it hurt your fingers to type an actual proper sentence?

    • @westonholmes9503
      @westonholmes9503 Před rokem +20

      i remembered i assassinated the assassin boss on first playthrough of D1... second time found out there was that whole fight sequence blew my mind

    • @anamegoeshere
      @anamegoeshere Před rokem +6

      @@gameranxTV lets that about many many MANY GAMES that never update single player because the devs think the player will never play "single player" ever again.... so the devs only update MP too keep you playing it.... a good example of that is GTA V,

  • @kuno3336
    @kuno3336 Před rokem +324

    I love that Resident Evil has an entire in-universe corporation that makes puzzle-based security measures, and Umbrella and Racoon city were their biggest customers

    • @nixythepixy1029
      @nixythepixy1029 Před 11 měsíci +33

      I really want a dlc mission for ada where she just runs around painting the boxes for leon😂

    • @untouchableFBrunner
      @untouchableFBrunner Před 11 měsíci +15

      @@nixythepixy1029 that would be a hilarious spin on the mercenaries mode, and then add the merchant doing it as well and hanging blue medallions

    • @lumiereeclair
      @lumiereeclair Před 5 měsíci +3

      in the first resident evil, the spencer mansion was designed that way on purpose since the owner is "eccentric"

    • @sebastianschoefl
      @sebastianschoefl Před 5 měsíci

      @@lumiereeclair Wasn't it because they wanted it to be a Testsite for their Bioweapons against Stars Team? The more difficult it is to get around the liklier they have to face a BOW.

    • @lumiereeclair
      @lumiereeclair Před 5 měsíci +1

      @sebastianschoefl the Spencer mansion was built decades before stars team. While being a test site for bows wasn't the initial goal in its construction, it became a convenient location.

  • @burriminer7371
    @burriminer7371 Před rokem +37

    I think the most infuriating moments are when you whoop the boss's ass all over the place, but it cuts to a cutscene where you're either almost dead and barely making it and they're at full health, or it cuts to a scene where they're whooping your ass instead, even though throughout the fight you're laying waste to them.

  • @jodinsan
    @jodinsan Před rokem +70

    The variation on #6 that I think works well is when the short walls and crates that the character can climb have instead scuff marks instead of obvious paint. As if people frequently climb those walls or whatever and their feet puts the marks on the wall. It strikes a good balance between subtle and obvious, and it makes sense in-world.

    • @PalaceDude
      @PalaceDude Před 8 měsíci +6

      This was done well in the Prince of Persia series. The scratches and marks of previous use.

    • @rolfs2165
      @rolfs2165 Před 7 měsíci +6

      Also, you could turn the highlights off in Tomb Raider, IIRC.

    • @oditeomnes
      @oditeomnes Před 7 měsíci

      old Thief games up to the third installment had nothing. You just figured it out and you had a rope arrow that might work or not depending on how well you judge the shot in each situation.

    • @Justforvisit
      @Justforvisit Před 7 měsíci

      @@oditeomnes Tenchu as well

  • @tarunaygr
    @tarunaygr Před rokem +84

    One thing that happens a lot especially in the uncharted series are bridges or structures that have been around for centuries, but the second your protagonist decides to use it, they break

    • @jasondavis6516
      @jasondavis6516 Před rokem +17

      I can't remember which game, but I thought some character had made a joke about Drake's bad luck and that's why he's constantly falling through stuff.

    • @rfsantosc
      @rfsantosc Před rokem

      I recently played Tomb Raider and I was. Thinking that the WHOLE TIME!
      Like literally, the moment Lara steps on a bridge it falls, but before her thousand of enemies made took that same path without problem for a millennia.

    • @hoofhearted4
      @hoofhearted4 Před rokem +3

      i always figured, no one has been on that bridge or structure for centuries, so when Drakes on it, its handling something it hasnt had to and breaks.

    • @eclipsewaves
      @eclipsewaves Před 7 měsíci

      ​@@jasondavis6516 It's Schafer from Uncharted 2, the old guy who stayed in the lone Mongolian village with the snowy mountains after he became the sole survivor of his expedition team that got rolled and failed their mission to discover the true location of Shambhala.

  • @OnlyonXBOXONE
    @OnlyonXBOXONE Před rokem +288

    One concept I don't understand is how Bosses get stronger when you cut off their limbs or do enough damage to them to get to the next phase.

    • @frankgarrison3276
      @frankgarrison3276 Před rokem +66

      Boss level adrenaline? Who knows

    • @DatNygma
      @DatNygma Před rokem +10

      ​@Frank Garrison this was bout to b my reply. Nvm. 😂

    • @alexdiestler3383
      @alexdiestler3383 Před rokem +54

      Just in general - why is it that in most games, enemies operate at full strength until they keel over dead? Very few games seem to make it so that they bad guys slow down after you shoot them twice, slice them half a dozen times, and stick a grenade down their pants. They just keep coming at you like they got a good night’s sleep and a solid breakfast.

    • @tygerstrongquill8927
      @tygerstrongquill8927 Před rokem +24

      A wounded animal is more dangerous

    • @nickllama5296
      @nickllama5296 Před rokem +17

      It's the Hulk Hogan effect. They're psyching themselves up.

  • @raziel710
    @raziel710 Před 7 měsíci +115

    Gotta say Zelda: Tears of the Kingdom did come up with a good reason to strip Link of his power. The way you gain heart containers in lore isn't actually "gaining" it is removing the corruption that destroyed Link's arm and nearly killed him.

    • @mangomonngo
      @mangomonngo Před 4 měsíci +5

      That one was a pretty decent explanation, haha

    • @gabrielabatista6016
      @gabrielabatista6016 Před 4 měsíci +2

      Yeah, plus the time skip. Also, considering that he doesn't have the Sheikah Slate (and now we have the Purah Pad), it's not an unreasonable assumption that most of the armors and stuff that he got on the last game were inside of it. Plus, all of Sheikah Tech has been dismantled and the ending of BotW implies a lot of it was starting to stop functioning.
      I find it very easy to believe that it just stopped functioning after a while for whatever reason and the stuff inside of it was lost.

  • @noxon0670
    @noxon0670 Před 11 měsíci +40

    Something cool they could do about the boss health being zero but they are perfectly fine thing is instead cut it off around half health. They could extend the health bar to make up for it but that way it actually feels like they’re fine.

    • @Sesuaki19
      @Sesuaki19 Před 7 měsíci +3

      Like in Jedi Fallen Order?

    • @sebastianschoefl
      @sebastianschoefl Před 5 měsíci

      @@Sesuaki19 Or how they did it with Patches in Elden Ring?

    • @GwenActually
      @GwenActually Před 4 měsíci

      Hades did this in Elysium when you fight Asterius as a mini-boss, before fighting him later as a boss

  • @zachfry1588
    @zachfry1588 Před rokem +286

    For number 7, Assassin's creed brotherhood did it really well.
    You actually start of with whatever gear you had in Assassin's creed 2, but it gets destroyed when your town is invaded.

    • @gameranxTV
      @gameranxTV  Před rokem +38

      👍🏼

    • @jujuchonk
      @jujuchonk Před rokem +21

      I love the way Prototype did this. It teased your final form at the beginning.

    • @arjusarauis9901
      @arjusarauis9901 Před rokem +11

      Yeah, at least there are justifications in some games but for others? Protagonists doesn’t have a excuse not to lose them.

    • @LordDeShadow
      @LordDeShadow Před rokem +2

      In God of War 2 its explained when Zeus trick him

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Před rokem +1

      I thought it just gets buried under rubble, not destroyed.

  • @SupernovaeTech
    @SupernovaeTech Před rokem +136

    I appreciate how Portal and Portal 2 use the character "Ratman" to explain why there's already route markings for Chell

    • @joshc5309
      @joshc5309 Před rokem +10

      And even takes it all the way up by showing an area where he left the paint. Granted, a large amount of it is on the ground or in psychotic drawings on the wall.

    • @junoperberry
      @junoperberry Před rokem

      I'm Ratman

    • @blabafush7008
      @blabafush7008 Před rokem +4

      And For god of war Ragnarök, and the other one was in fact Atreus's mom that marked the path because she should see the future.

  • @Foxceptional
    @Foxceptional Před rokem +17

    #6 - you actually reminded me, this is something I really liked about horizon forbidden west. Excluding how janky Aloy can be when climbing, I really like that you can just use her visions/sight/focus and it will show where you can climb. So if you don’t use it, climbing is completely seamless and non invasive.

  • @ZeroBeat1
    @ZeroBeat1 Před rokem +13

    In your comparisons for Number 5, this reminds me of the original Mass Effect where Shepard didn't know how to use the sights on an assault rifle or shotgun or how to look through a sniper rifle's scope unless they had that weapon's talent available. It's especially egregious because Shepard is always capable of aiming down the sights for his or her pistol regardless of class and if you even have that talent unlocked, plus Shepard is supposed to be a highly-decorated combat veteran by the start of the game, and even completely untrained civilians can pretty quickly and easily figure out how to hold a weapon properly to enhance accuracy, especially if the weapon has a scope. Thankfully they fixed this in 2 and especially 3, and the Legendary Edition has ME1 Shepard finally able to use them all properly, you just can't necessarily get the accuracy and damage bonuses from talent points or the weapon's active ability.

  • @EvilAirplane180
    @EvilAirplane180 Před rokem +338

    I at least thought it was kinda cool the way they explained #6 in GoW. Kratos' wife could see the future and so painted all the places he and Atreus would go during their journey. Made it feel like she was with you the whole time.

    • @cqstle-
      @cqstle- Před rokem +34

      And in Ragnarok you can make the ledge highlights black so they don't stick out as much. Pretty cool.

    • @EvilAirplane180
      @EvilAirplane180 Před rokem +18

      I didn't realize that. That is pretty cool.

    • @asimepuse
      @asimepuse Před rokem +2

      You can turn it of in Tomb Taider too, if you raise the difficulty level

    • @PeterParker-ff7ub
      @PeterParker-ff7ub Před rokem

      but it was just paintings there.

    • @ystacalden
      @ystacalden Před 7 měsíci

      My dad is hopeless at picking up context clues. In Horizon Zero Dawn, he kept trying to climb unclimbable cliffs. I had to direct him to "look for the bird shit path" several times.
      In the sequel, I just set his first games settings with climb assist turned on .

  • @harutakami1313
    @harutakami1313 Před rokem +70

    for Number 6, all those paths that Kratos can climb/follows *were* canonically drawn for him by Faye, as she could see the future and knew the path he should take and so laid it out for him to follow.

    • @bradleymoore2797
      @bradleymoore2797 Před rokem +7

      Glad someone said this cause at the very least they had an explanation for it. I'm surprised he didn't say anything about Horizon Zero.

    • @1IGG
      @1IGG Před rokem +1

      That is the dumbest thing I heard today. So the devs think their players are mentally challenged?

    • @bradleymoore2797
      @bradleymoore2797 Před rokem +6

      @@1IGG There are quite a lot of people that don't read and got lost in older games for not paying attention to where to go. Or had to save and leave, but forgot the information to know where to go. People player complain, the devs normally make sure the path is crystal clear. Essentially, people don't like to figure out what to do or where to go if there's only one choice. Now if there's multiple paths, then yeah, they probably do.

    • @fleetadmiralj
      @fleetadmiralj Před rokem +3

      @@bradleymoore2797 I like how Forbidden West treated that, as an overlay from the focus. Totally makes sense in-universe

    • @bradleymoore2797
      @bradleymoore2797 Před rokem +2

      @@fleetadmiralj I wouldn't mind if every open world game took that Ubisoft or Zelda formula of being able to climb anything however.

  • @miguelfrancis64
    @miguelfrancis64 Před rokem +19

    In the Uncharted games (at least in 1 and 2 I haven't played them all yet) I was surprised to see that my companion actually clapped enemies and consequently that made the enemies turn their attention on him/her but they never died it was great.
    I finished the third game yesterday and it turns out that yes your companions can still lay enemies down for you and they will not die. I'm assuming the fourth game will be the same.

    • @Agent2090
      @Agent2090 Před 11 měsíci +6

      Uncharted and Last of Us both did a good job of making companions feel worthwhile. Wish other developers would take some notes.

    • @LegendOfKhaos12
      @LegendOfKhaos12 Před 9 měsíci +2

      @@Agent2090definitely need to play the 4th. Was prolly my favorite, that or the second

  • @ShelLuser
    @ShelLuser Před 8 měsíci +12

    About #7: that's the main reason why I _really_ appreciated the change from inFamous to inFamous II (back on PS3): they actually took this into account! I wasn't a nobody all of a sudden but still had most of my (upgraded) powers. However... it was time to learn new skills.

  • @Madmonkeman
    @Madmonkeman Před rokem +67

    Don't you all just love it when you go to work and have to grab 3 random statues and then place them in a specific position outside your office door, and then use a certain combination to activate just enough power (not too much, not too little) just to open the door to your office?

    • @gameranxTV
      @gameranxTV  Před rokem +7

      😅

    • @DeadVoivod
      @DeadVoivod Před rokem +5

      I would just turn around and go back home.

    • @pablotomasllodra4423
      @pablotomasllodra4423 Před rokem +4

      Didn’t a log in a Resident Evil game complain about that?

    • @jaredcrabb
      @jaredcrabb Před rokem +1

      ​@@pablotomasllodra4423 I think it was the 2 remake.

  • @GalathNox
    @GalathNox Před rokem +59

    I've always thought it was funny how you can walk into ancient sites that no one had supposedly visited in 100s or 1000s of years yet you find all the torches and lanterns still burning. Or how you can find useable items or health packs in them as well. Pretty sure the expiration/effective dates have long since passed.

    • @Ramsey276one
      @Ramsey276one Před rokem +6

      LIT TORCH INSIDE A TORCH IN A SUBMERGED CAVE

    • @idudahkepake
      @idudahkepake Před rokem +10

      Or gun parts that totally compatible inside a chest in a ruin that unhabited for thousand years.

    • @Ramsey276one
      @Ramsey276one Před rokem

      @@idudahkepake
      O
      M
      G
      XD

    • @vineousvondrake2456
      @vineousvondrake2456 Před rokem +2

      the elder scrolls games are pretty bad for doing that lol

    • @NewPaulActs17
      @NewPaulActs17 Před rokem +2

      at least in fantasy rpg's the lit torches in ancient dungeons can be explained away by "magic"
      looking at you, skyrim

  • @BlakeCerisano
    @BlakeCerisano Před rokem +6

    Number 7 is the reason I love the Legacy of Kain series because in Soul Reaver 2 you start the game with ALL your abilities you unlocked from Soul Reaver 1 and the game just adjusts it's gameplay to account for that and then you unlock new abilities as you play the sequel

  • @Sciguy95
    @Sciguy95 Před rokem +42

    I loved how they handled #7 in Horizon Forbidden West. They actually bring up that all your gear is gone and Aloy explains she had some trouble in her travels and lost all her stuff. It also did a great job with he climbing surfaces since they're mostly invisible until you scan with your focus.

    • @saadabbassre
      @saadabbassre Před rokem +2

      I found the climbing assist needlessly overdone, I'm guessing because they wanted to reduce the challenge in climbing present in Zero Dawn? Though I loved the glider, I hated having to find a path down in ZD after climbing.

    • @KhajiitLQ
      @KhajiitLQ Před rokem +9

      I also love that, in Jedi Survivor Cal has all of the main abilities from the first game and then we get more as we progress through the sequel

    • @ljubomirjovanovic2666
      @ljubomirjovanovic2666 Před 5 měsíci

      while i love the game, I think its a horrible way of justifying the loss of equipment, bc she just shrugs it off as "oh btw i lost all my gear, but convenietly kept the starter bow". One game that does it a bit better (but i still think its a bit irritating) is AC: Brotherhood, where you go through an event/mission where you see how you lose all your gear and why it happens.

    • @Sciguy95
      @Sciguy95 Před 4 měsíci +1

      @@ljubomirjovanovic2666 still makes a ton more sense than all your gear just magically disappearing for no apparent reason. After all, you go out alone in the dangerous wild, it's easy to see how an accident can make you lose all your stuff. And a simple bow would be a lot easier to acquire afterwards from any merchant you happen across than the specialized weapons you purchased and earned throughout the first game.

    • @ljubomirjovanovic2666
      @ljubomirjovanovic2666 Před 4 měsíci

      @@Sciguy95 that is a fair argument. But I also wish game devs would be more daring/experimental when creating sequels, for example they could have made HFW more focused on firearms

  • @ezrafaulk3076
    @ezrafaulk3076 Před rokem +54

    You explained number 9 so *perfectly* ; also, River City Girls 2 has a *comedic* explanation as to how Misako and Kyoko lost all their stat upgrades and moves, that explanation being that after they got expelled from their school, they sat on the couch at Kyokos place playing videogames for a whole two *months straight* ! *LOL!*

    • @bradleymoore2797
      @bradleymoore2797 Před rokem +3

      I enjoy the classic amnesia and slowly rediscovering all the things you used to do but slightly different.

  • @franck3279
    @franck3279 Před rokem +128

    The problem with doors is not limited to games. When filmoping that iconic scene in Shining, Jack Nickolson ripped the door appart in 2s on the first take and then had to be really careful to NOT use the axe efficiently.
    It also happened to me in real life. Door at work was keycard-protected, lost in my thoughts, I didn’t noticed it didn’t worked and removed the door frame from the cardboard wall (seriously, you could have just walked through the wall) before I noticed anything. Sure’ the boss had to yell at me, but the next week, there was a real wall.

    • @madprofet
      @madprofet Před rokem +16

      Tripped and fell through the wall next to a security door and into the secure area at a place I used to work. very VERY secure.

    • @shuaguin5446
      @shuaguin5446 Před rokem +6

      ok I got to ask. Are you guys from the USA ?

    • @0815Totaku
      @0815Totaku Před rokem +11

      @@shuaguin5446 only country i know of where the people refuses to use actual bricks and cement/concrete to build their houses. somebody said once to me its because of the hurricanes and their cheap to rebuild that way. makes no sence to me since i live next to a house thats over 300 years old got bombed in ww1 and 2 and also flooded multiple times in spring over the years, still standing like a champ.

    • @wernerhiemer406
      @wernerhiemer406 Před rokem +2

      @@0815Totaku Maybe their mindset is still on "go west!".

    • @BWA85
      @BWA85 Před rokem +1

      He managed to mince the first door because he spent time as a firefighter before he got into movies, so was adequately skilled in getting it done.

  • @spicysalad3013
    @spicysalad3013 Před 4 měsíci +1

    this is why I love BG3 - most doors are theoretically breakable, and the ones that aren't have a good reason, such as being a giant metal gate or sturdy door, and even then you can usually unlock them

  • @MittensMcMuffin
    @MittensMcMuffin Před rokem +4

    There's this funny contradiction in GTA online too. During one of the prep missions for Cayo Perico you can hear Pavel say "I managed to get some disguises, it's not like these people wear uniform. Your own mother would think you're a smuggler." But during the heist itself, he says "your disguise is not perfect. If the guards get a good look at you, they will put 2 and 2 together." Like, How is a proper smuggler supposed to be dressed? Your character is literally a criminal, he already looks the part no matter what.

  • @Pixli0n
    @Pixli0n Před rokem +123

    Number 3 also applies to a lot of just random objects you could otherwise put to use if you had the actual chance to pick them up. Especially in survival games, when the character could probably make use of that handy axe that's lying around, but refuses to pick it up because it isn't the right brand or something.

    • @ansky26
      @ansky26 Před rokem +31

      The Last of Us. I'm using scraps from a can of beans as an improvised shiv, but can't pick up the Rambo-brand combat knife from the dude that just tried to gut me.

    • @yootoobsuks4210
      @yootoobsuks4210 Před rokem +25

      The awesome weapons used as decor in the weaponsmith's shop when all he sells are crappy daggers and basic shortswords.

    • @JMac413410
      @JMac413410 Před rokem +6

      its because that's clearly a dollar store axe, it'll fall apart after the first swing... even if you dont hit anything with it XD

    • @NyghthawkesImagination
      @NyghthawkesImagination Před rokem

      That's because game developers don't buildcandy ranges or use simple descriptions for all items

    • @Dhalin
      @Dhalin Před 7 měsíci

      @@yootoobsuks4210 Those could be decorative/ceremonial pieces, and not pieces meant for actual battle. A decorative sword is very dull and probably poorly balanced and would hardly hurt a fly if you tried. In fact, several RPGs will even tell you this if you examine them whilst in a shop, the main character (or the shopkeeper) will say "those aren't battle-ready blades, they're just for decoration" ... other RPGs will have the weaponsmith located in a castle, and the stuff you see in the shop is meant for the soldiers... but the shopkeeeper can sell you a few daggers and odds-and-ends.

  • @robinmaas5649
    @robinmaas5649 Před rokem +141

    Number eight, a game that I kinda think does this really well is asura's wrath. Over the top cutscenes but the fighting scenes where you are actually in control (so no qte's) are JUST as overtop.
    Really love that game

    • @primepm8861
      @primepm8861 Před rokem +2

      Just about to comment. Great game.

  • @ifrit1937
    @ifrit1937 Před 9 měsíci +8

    I found the choice of Zelda being mentioned for point 7 funny as Nitnendo did find a way to make it make sense with the way Tears started and how Link goes from super link with the Master Sword and about 25 hearts to debuffed link without master sword (due to plot reasons) and 3 hearts (due to plot reasons at the start of the game).
    Also a bunny being the hardest boss in the game, even more so than the final boss or other superbosses reminds me of the Black Rabite in Trials of mana or the Bunny boss in Dragon's Crown (now that one's crazy and frightening if you've ever seen it lol).

    • @JBuckley1997
      @JBuckley1997 Před 6 měsíci

      Yeah the "of Mana" games are brutal with the "Black" enemies. In the GBA Sword of Mana it can be pretty ridiculous if you grind specific enemies too much after 1000 kills the enemy will stop spawning and instead spawn a "Black" version

  • @cputeq007
    @cputeq007 Před rokem +4

    Great example of poking fun at this is the dock area in Divinity: Original Sin. You see a treasure chest behind…a rope stretched across your path. They have some character comments about it - pretty good haha.

  • @juanpablofont3151
    @juanpablofont3151 Před rokem +102

    For me is the Ammo for your exact same weapon spread all over the place even when that place unexplored, a tomb or an other world. Like Mass effect adromeda, you arrive at an unexplored galaxy and lay all over the planets are ammo just for you.

    • @arno7163
      @arno7163 Před rokem +27

      Ah yes, tomb raider, by golly how convenient there's shotgun ammo for my particular shotgun in an undiscovered ruin

    • @wanchaiphukerd3422
      @wanchaiphukerd3422 Před rokem +8

      This.
      You are the first who ever enter this ruin. Here ammo for you gun the ruin prepare for you.😂

    • @thedeadpoolwhochuckles.6852
      @thedeadpoolwhochuckles.6852 Před rokem +17

      Fresh Dairy, fruit and Veggies all ready for you in those 2,000 yr plus tombs in Skyrim.

    • @Ylyrra
      @Ylyrra Před rokem +17

      The ammo is accidentally dropped by the person who goes in and lights all the sconces and wall torches 15 minutes before you visit.

    • @joshc5309
      @joshc5309 Před rokem +5

      ​@@thedeadpoolwhochuckles.6852 Full of lit candles.

  • @flaminyawn
    @flaminyawn Před rokem +90

    #9 makes sense if you think of the bar less as the enemy's health, and just as a representation of how much damage you need to deal to end the encounter.

    • @haikall5479
      @haikall5479 Před 11 měsíci +8

      Yess my favorite is from uncharted 4 where nathan never get shot hes just really lucky but when his health run out he actually get shot

    • @PalaceDude
      @PalaceDude Před 8 měsíci +3

      @@haikall5479 Whoa, I did not know that. That is a nice touch. I'll play it soon.

    • @TheMonk72
      @TheMonk72 Před 7 měsíci +1

      It's a way to look at it, but I'm not sure it addresses the problem. If every other enemy you've encountered to that point has died when their "finish encounter" bar is emptied then why not this one? Just have the bar stop before being empty. Change its colour or something, show that the bar isn't empty and go to cutscene. Still frustrating, especially when you've just shot them in the head with a sniper rifle or something and they just shrug it off, but thematically consistent.

  • @Blitzentine
    @Blitzentine Před 9 měsíci +4

    7. Jedi Survivor. You essentially get to keep all of the powers/gear from Fallen Order, they are either somewhat nerfed, transformed or the game makes up for it by adding new mechanics that require you to explore. I thought it was really well done.

    • @NinjaFlibble
      @NinjaFlibble Před 7 měsíci

      Horizon: Forbidden West did a good job with that as well. I personally don't think they did it as well as Survivor, though

  • @AzzRushman
    @AzzRushman Před 7 měsíci +4

    10- I really like it when characters in game reflect about reasons to not go on a certain path. It feels better than straight up invisible walls or unreasonable blockades.
    I mean, all they gotta do is be honest and I'll understand.

  • @GladioInanis
    @GladioInanis Před rokem +36

    For number 5, there was an Xbox game called Enchanted Arms where when you approach a ladder for the first time, the Player Character doesn't know what it is. The side characters had to explain to the MC what a ladder was and how to use it to climb up and down.

  • @drude247
    @drude247 Před rokem +74

    For number seven I always remember Banjo Tooie where you keep all of your abilities and never lose them and the developers actually came up with new abilities to learn.

  • @BigRheno
    @BigRheno Před rokem +2

    The new Tears of the Kingdom trailer actually counters what you’ve said by literally showing us Link having his arm cut off

  • @TheRewasder97
    @TheRewasder97 Před 11 měsíci +2

    In the recent Jedi Survivor, you start with everything you had in the previous game, and unlock more, newer skills to progress now.

  • @mistermann4163
    @mistermann4163 Před rokem +147

    With Number 7 it's always a joy when the developer gives you cross saves from prior games so that you do keep the gear at the beginning. Even if sometimes there's only one or two things missing, it's just nice to have as a sort of "Welcome back" to fans of the prior game with that little shortcut.

    • @katestewart100
      @katestewart100 Před rokem +1

      I think more games should find ways of doing cooler stuff with the *same* gear as progression - or have the gear swap out rather than stacking (like RDR2 - dumb that I can carry all of my guns, like 20-30 guns, on my horse...REALLY?)

  • @hypercynic
    @hypercynic Před rokem +172

    It is pretty frustrating to deal with number 9. Just make the health bar not hit zero... Not only is it logical, it's also surprising for the player who discovers they didn't have to fight as hard as they thought. There aren't many games that do this, but it definitely works well in games I've seen it in.

    • @Kumagoro42
      @Kumagoro42 Před rokem +15

      In those cases, I just consider the health bar just the representation of the character's ability to function. It got to zero, the character can't take it anymore and sometimes it's able to flee. You can see it clearly applied in Magic: The Gathering. Lore-wise, when a planeswalker reaches zero loyalty, they don't die, they just don't want to fight anymore and planeswalk away to safety.

    • @smilesfordays
      @smilesfordays Před rokem +18

      My favorite is Hades. The Minotaur when encountered early in that section, stops at half health, so he can still show up to the boss battle (a 2v1) but because you fought him he appears at 3/4 health… like he didn’t have enough time to heal… very vindicating! I love decisions that matter in games!

    • @6FStyleCo
      @6FStyleCo Před rokem +1

      ​@@smilesfordays I really wanna play that. I got rising hell and katana zero instead

    • @smilesfordays
      @smilesfordays Před rokem

      @@6FStyleCo I played it on switch so I could play at friends houses and it was an 80hr+ blast I still have more time left with. I hear it’s better on PC, and I could definitely see why for playability, but I liked portability and it was just fine. Really good game that rewards creative thinking, replay and diligence for the story line to eventually come together. 👌

    • @brockryan6483
      @brockryan6483 Před rokem +3

      You know the funniest thing to do with this is bosses that you cant actually beat even if you get thei hp to 0. Like in Ghost of tsushima in the very first boss battle on the bridge you actually cannot beat that boss even if you get it to 0. The fight only ends when you loose.

  • @philm94
    @philm94 Před 3 měsíci +1

    #8 - Resident Evil 2 has a great explanation for why everything is a puzzle; the police chief is an eccentric. There's even a note where you learn this because the guy is being called out as crazy.

  • @XamposGR
    @XamposGR Před rokem +2

    About the paint something to let you know where to go and what to climb,in Quantum Break it is explained by the lady (i am forgetting the names now) going back in time. It is HER that helps the protagonist (you,the player) move along the storyline. :)

  • @ErrormanGL
    @ErrormanGL Před rokem +104

    RPG Logic: One of the strong antagonists are really powerful and strong when you fight them. But when they joining your team or they become ally after defeating them. They are really weak.

    • @calendar6526
      @calendar6526 Před rokem +12

      Well, you defeated them, with immense damage. For sure they need time for recovery lol.

    • @mariantradafir3189
      @mariantradafir3189 Před rokem +3

      @@calendar6526 good one bro 👍😂😂

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Před rokem +6

      In Tokyo Mirage Sessions one of the guys who eventually becomes a party member one shots your entire team in one move. When you fight him again and he joins you, he somehow becomes much weaker.
      Kratos in Tales of Symphonia is another example. Your entire party has trouble taking him down and he usually ends up defeating you. Later on you can take him on with one character and he is much weaker.

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Před rokem +1

      @@calendar6526 That guy in Tokyo Mirage Sessions barely got hurt and he one shots your entire team.

    • @GinkoKara
      @GinkoKara Před rokem +4

      This is why in Valkyria Chronicles 4 when they let me field both Selvaria and Crymaria in boss form was a joy I thought wasn't possible. Especally after Selvaria was playable in 2 but was a slightly better scout.

  • @zachholstine
    @zachholstine Před rokem +33

    For me it’s the main character who can go into any building and take/break everything no consequence. Link with breaking the pots or any rpg where you literally just open people drawers, cabinets or treasure chests in their houses

  • @daymont6724
    @daymont6724 Před 8 měsíci +3

    In defence of #5 specifically Deus ex, MC had suffered a great trauma, so much so like 60% of his body was cut off and replaced by prostetics. And he only got a few month to get used to them. Game makes clear that by the start of the game you barely got to a point of your stuff working but you are so driven by wanting to find the bad guys behind the atack + being half bored of sitting on your ass you jumped early from recovery.
    In 2nd game simmilar deal he got blown into ocean, and while recovering he got even more implants, instaled which game explains as a wery bad instal progres (the medic literaly sais its shoddy job, half of things just welded to already existing stuff)
    My point is: if it has good explanation i dont mind it, but if its akin to "You tripped over a rock and all of you gear fel into a pit", then WTF game

  • @Joe4evr
    @Joe4evr Před rokem +4

    Re: Number 7: Neptunia V (being a direct sequel to Neptunia Mk II) made a fun twist on that concept. As is the standard for JRPGs, you see in the tutorial fight that Neptune starts back at level 1, but *Nepgear* is level 10. Neptune immediately objects "Why is my little sister stronger than me?" to which Gear replies to the effect of "You've only been on your lazy butt playing video games."

  • @Case_
    @Case_ Před rokem +73

    Even worse than a door you can't destroy despite absolutely being capable of are the unscalable knee-high walls you can encounter in many games. Dark Souls 2 is a perfect example, since there such an obstacle is literally everything that prevents you from accessing the late game areas.

    • @Ramsey276one
      @Ramsey276one Před rokem +7

      So many RPGs would have Mario as A GOD! Jumping in those games is a feat!
      So many times I have gone through areas that I don’t stop thinking “I could jump that… I could jump there… MY 308 lbs chocolate ass CAN JUMP THERE in ONE move instead of three puzzles!!”
      XD

    • @yootoobsuks4210
      @yootoobsuks4210 Před rokem +2

      How about Bloodborne with their 1-foot stack of books that you got hung up on during a boss fight?

    • @siyzerix
      @siyzerix Před rokem

      Well, ds3 and ds1 aren't exactly better. I mean why must I battle foes on tight rope beams to get to the next part? Or why do I gotta fight those knights on thin ledges? Is there really no other way?
      Or ds3, where you HAVE to progress the way fromsoft tells you to progress. You HAVE to beat the other lords of cinder before getting a crack at lothic. that's even worse than ds2 sotfs because in ds2 you can skip the 4 main bosses. Ds3, you can't skip 'em.

    • @Case_
      @Case_ Před rokem

      @@siyzerix Sure, but that's unrelated to what we were talking about here. I guess technically you can count the Archives doors as an example of the unbreakable door, but at least it's not an ankle high "wall". Game sequence doesn't *have* to be breakable at any cost.

    • @siyzerix
      @siyzerix Před rokem

      @@Case_ That is very much true. That knee high wall is BS. Causes weird progression paths, similar to the case in ds3's archives door.
      I just dislike this nonsense BS in the souls games. Wish fromsoft would update or alter them, but I guess they can't be bothered to.

  • @Afr0Punk
    @Afr0Punk Před rokem +175

    I believe that they actually do explain in MGS why Snake can't use enemy weapons. I believe it was explained that enemies use smart guns coded to the soldiers that carry them from what I remember.

    • @tobitroyer9429
      @tobitroyer9429 Před rokem +15

      Exactly 👏👍 they do this in almost every game.

    • @iamskyfall
      @iamskyfall Před rokem +27

      Nano machines!

    • @scrublordfinesse4359
      @scrublordfinesse4359 Před rokem +6

      Yeah i think that was established in the first mgs too

    • @DocMufasa
      @DocMufasa Před rokem +27

      Correct, it was first said officially in Metal Gear Solid that the guns were some sort of smart gun. It was also a prevalent plot point in MGS4.

    • @dannyinferno6747
      @dannyinferno6747 Před rokem +2

      @@DocMufasa that gets fixed tho near the beginning of the game tho in mgs4

  • @xao_phan580
    @xao_phan580 Před 9 měsíci +11

    I always found it to be the other way around for DMC, Bayonetta and MGR actually. Once in control, you could actually do way crazier and cooler stunts than those in cutscenes. Of course, they did demand a decent understanding of mechanics and what can cancel into what to get there.

    • @BainesMkII
      @BainesMkII Před 7 měsíci +4

      The video honestly muddles the topic by making it about player skill instead of just leaving it at the cutscene portrayal of a character being far beyond what the gameplay portrayal would imply is possible. Which itself bleeds into other topics on the list.

  • @zubhanwc3
    @zubhanwc3 Před rokem +4

    For number 9, i tend to imagien it more as that character having more hp and/or abilities that they haven't shown yet. The hp that we see is how much they have to end this fight, but often times, during a rematch, they have more than 2x the amount of hp that they had before. Sometimes far more.
    So really, its just them going easy on us

  • @Ivotas
    @Ivotas Před rokem +19

    "Everything is falling appart but man, that door is in great shape!" You had me on the floor with that statement, Falcon.^^

  • @faylinnmystiquerose2224
    @faylinnmystiquerose2224 Před rokem +39

    For number 7, Baldur's Gate 1 and 2 come to mind as bucking that trend(also one of the earliest series I recall that let you export your character to the sequel), you might not have all the cool gear you acquired by the end of Baldur's gate for the second game, because you know, you were captured and tossed into some mad mage's dungeon/lab and they sold off all your stuff, but you're not starting back from level 1 and you have access to more gear, and better gear too, because higher levels.

    • @justinlast2lastharder749
      @justinlast2lastharder749 Před rokem +1

      Forgotten Realms in general is does that. Neverwinter Nights, you could save your Character and infinitely replay them or export them to the Expansions.
      Balder's Gate Dark Alliance, Drizzt and Artemis Entreri come equipped with the Lore Accurate top rank weapons.
      I love the setting, haven't brought myself to play the more recent travesty because I've been reading Drizzt for 20 years and I don't want to ruin the concept I have wanted for years.

    • @kewing827
      @kewing827 Před rokem +1

      I always thought the export a character from BG2 xpac and then importing them into the original BG2 exploit was fun. Start BG2 with a crazy high level main character. Was amazing with a monk. Basically made you untouchable and a One Punch Man.

    • @isidornimages
      @isidornimages Před rokem +1

      Pre-dating Baldur's Gate was another DnD based game, Eye of the Beholder. In both sequels, you could import your characters and gear from the previous game. I loved that.

  • @itsmohdmustafa
    @itsmohdmustafa Před rokem +3

    7:24 I remember grinding my ass off for hours in Assassin's Creed 2 to get the black Altair armour, you know all those tombs and stuff. I was actually very happy when the next game (Brotherhood) started with Ezio wearing that armour with Max stats, but then 5 minutes into the game he decides to take a bath and the armour gets destroyed 💀

  • @Marteen1793
    @Marteen1793 Před rokem +1

    Well golden sun 2 allows you to carry all djinn and other stuff from your gs savefile, so you really feel that you continue the story right after the ending of the first one

  • @connoryoung1892
    @connoryoung1892 Před rokem +17

    I love that sekiro addressed number nine on this list in that you fight Genichiro three times, but the second time you beat him it's revealed that he is not mortal and find out that a special weapon is needed

  • @btmbino2994
    @btmbino2994 Před rokem +9

    Am I the only one who finds gameranx a “comfort show”? Like I turn on a gameranx video just to have it play in the background while I clean or cook 😂 idk man but I enjoy em

    • @gameranxTV
      @gameranxTV  Před rokem +4

      👌👌

    • @ploopy8780
      @ploopy8780 Před rokem +1

      haha I do this as well. I'll put them on when I'm doin work from home all the time.

    • @CP077
      @CP077 Před rokem +1

      likewise, reminds me of telecast gaming cable channels back then, or the feel good list similar to watchmojo.

  • @matthewbush3360
    @matthewbush3360 Před 8 měsíci +2

    In reference to number seven, Star Wars Jedi series did surprise me by letting us keep all of his abilities and gear from the first game. They just added more for you to discover

  • @ararepotato1420
    @ararepotato1420 Před 7 měsíci +2

    I would love to see a "canon" mode be introduced into the game, where you play as the character you see in the cutscenes.

  • @NotMe6044
    @NotMe6044 Před rokem +135

    On the topic of #7, I was actually impressed by Forbidden West sequel progression (not losing all her gear in fluke mudslide; that was stupid). Basically all the skills you had to unlock in Zero Dawn were default abilities in FW. Sure Aloy took a 59 level downgrade, but the important level stuff was still there. I wish more sequels did stuff like that

    • @andrewcarter9649
      @andrewcarter9649 Před rokem +30

      Zero Dawn also has a great excuse for the obviouse handholds, they're Brave Trails hammered into the rock faces by the locals as a way to get around their mountainous home.

    • @gmr9701
      @gmr9701 Před rokem +17

      Same thing with Jedi Survivor. You start the game with all the basic abilities unlocked, force push, pull and slow, also double jump and wall running

    • @NotMe6044
      @NotMe6044 Před rokem +8

      @@gmr9701 Yeah! I did a little happy dance when I realized that

    • @Macrochenia
      @Macrochenia Před 7 měsíci +11

      Aloy also still has the endgame armor from Zero Dawn. It just had the batteries finally give out so it no longer provides a forcefield.

    • @NinjaFlibble
      @NinjaFlibble Před 7 měsíci +6

      @@gmr9701
      I was very impressed with how Survivor and Forbidden West didn't nerf the protagonist in between games. Particularly Survivor nailed it, I think. Mass Effect 2 did a good job with the nerfing between games, though. Very understandable reason.

  • @sinmenon4347
    @sinmenon4347 Před rokem +39

    For Number 7 a good example of a character who never loses powers is Raziel from Soul Reaver. In the sequel he keeps the skills from the previous game and gains more power. Only after Soul Reaver 2 when you start Defiance something happens and ONE of his abilities gets downgraded for story-reasons but the mechanic that comes in place gives some depth to the existing systems... Can be a hit or miss tho.

    • @bradleymoore2797
      @bradleymoore2797 Před rokem +1

      I could have sworn batman got all his stuff in the next games too in the arkham series.

  • @oddeofreq
    @oddeofreq Před 8 měsíci +1

    from what i understand, Snake not being able to pickup guns from soldiers was written into the lore. The guns have a build in security feature that wont let anyone fire the gun except who the gun is registered to (using nanites). thats why snake had to find guns that were not used by anyone(unregistered) THEN he could use them.

  • @MrGuardian1816
    @MrGuardian1816 Před 6 měsíci +1

    I love the one where you might have a companion and all of the enemies will completely ignore them and focus on only you

  • @liban747
    @liban747 Před rokem +53

    Lol kratos can't even destroy a barrier made me laugh 😂😂😂

  • @sjmcc13
    @sjmcc13 Před rokem +18

    #3 Snake could pick up others guns in MGS4, but they had security locks so you had to go through another step to be able to use them

    • @h.t.8190
      @h.t.8190 Před rokem +3

      Codec calls in mgs2 tell you the weapons are ID locked and Raiden/Snake could only use unregistered weapons

  • @rolanddavid1490
    @rolanddavid1490 Před 6 měsíci +1

    The thing that gets me is travelling past senseless terrain barriers that appear to have no purpose other than to slow you down. Like your doors example except mountains, cliffs and stuff.

  • @digital_nobody
    @digital_nobody Před rokem

    This channel helps me more than therapy did..
    keep it up gameranx..
    binge watching every evening..

  • @DrakeWolfKnight
    @DrakeWolfKnight Před rokem +40

    I love how I've never thought of any of the points here but they make absolute sense. And now I can't unsee them because they are absolutely true. This channel is the best ❤

    • @gameranxTV
      @gameranxTV  Před rokem +7

      🤝

    • @alyssavanderklift9296
      @alyssavanderklift9296 Před rokem

      i feel like i've only seen that done semi-good once and that was in the sqeenix thief game where it's just surfaces covered in birdsh*t, but i stil found it odd that birds only take a dump on THOSE edges and everywhere else was 'clean' compared to that. so far from what i've seen most well done and least visualy intrusive approach and yet a flawed idea.

  • @mbasile1000
    @mbasile1000 Před rokem +4

    Beginning my petition to change the number transitions to a darker background so I’m not blinded watching these before bed (even using the lowest brightness on my phone).
    Love the videos guys thanks for the daily content

  • @hiimspee828
    @hiimspee828 Před 11 měsíci +2

    for # 8, prototype and prototype 2 are fantastic at not making cutscene MC so much more badass than player controlled MC. Really plays on the god tier power fantasy in a way that still feels rewarding to master.

  • @iainkilcar7463
    @iainkilcar7463 Před rokem +2

    For number 8 I've got a funny story for that one. In splinter cell conviction there's s really badass moment where sam fischer shows up at third echelon and blows up something outside while saying the line "the name's fischer, i used to work here" in response to the receptionist. Well on my first playthrough i watched this cutscene before leaping over a piece of cover and getting riddled with bullets from the now alert guards, yeah turns out blowing shit up get's you noticed.

  • @ploopy8780
    @ploopy8780 Před rokem +13

    You guys always deliver! Love comin home and watchin the newest gameranx vid after work.

  • @J4-R0
    @J4-R0 Před rokem +27

    Weirdly the thing that gets me the most is how in games people constantly keep journals, logs or research documents (granted this one actualy makes sense) with great details explaining the lore, timeline of events, the specific weakness of upcoming ennemies and hints or the solution to the next puzzle; all of that in obvious places or ones that are super easy, barely an inconvenience to reach.

    • @geehammer1511
      @geehammer1511 Před rokem +2

      Yeah like the original Resident Evil 4 where they leave notes telling us their plans. Not played any remakes so idk if those notes made into RE4R.

    • @Samuitsuki
      @Samuitsuki Před 5 měsíci +1

      I enjoyed the reference.

  • @Nemesis_T-103
    @Nemesis_T-103 Před 6 měsíci +1

    In terms of characters losing equipment between games, Ys IX has a fun reference to this when Adol is being interrogated and scolded for losing innumerable numbers of ultimate weapons and legendary objects from all over the world on a regular basis. Ys 8 also does a fairly good job of explaining why the main character cant keep all of his equipment what with him getting in a shipwreck and losing his legendary gear you actually get to use in the first battle.

  • @CorpusOrganic
    @CorpusOrganic Před 9 měsíci +1

    #6. i remember before that. when it was trial and error. like in final fantasies. pressing against every wall to check for secret areas. it easily tripled the amount of time to explore areas

  • @mrturret01
    @mrturret01 Před rokem +16

    Number 6 has become far more common because of all of the extra visual noise that exists in detailed environments. It's also why games have been highlighting interactive objects more.

  • @gorgha3988
    @gorgha3988 Před rokem +13

    The colored climbing points may not make a lot of sense, but as someone who is severely visually impaired, I really appreciate that feature. A lot. Same with any game with a 'survivor sense/detective vision/eagle vision' type mechanic.

    • @tvctaswegia497
      @tvctaswegia497 Před rokem

      For those people who demand 'realism' in the latest Tomb Raider you can turn that off. Or get even more assistance, it's up to you, play it your way.

  • @TheThird1977
    @TheThird1977 Před rokem +6

    For #4, the mansion in Resident Evil was canonically designed as an escape room-style puzzle house for guests of the Spencer family. That gives a story reason for the puzzle elements.

  • @Aeturnalis
    @Aeturnalis Před rokem +1

    In Shadow of the Tomb Raider, the two harder difficulty modes have the white path paint disabled, you have to figure out what you can climb on by yourself.

  • @gameskyjumper1721
    @gameskyjumper1721 Před rokem +20

    Keys are just in places for gameplay collecting purposes. In Resident Evil Village, to get to the factory you need to insert vials onto the hundred years old stone mechanism to raise the bridge from underwater. The vials was only just made yesterday with Rose's body parts in them. And the factotry was still running all this time. So really how do the villagers been traveling to the factory in their normal daily routine?

    • @jpoy21
      @jpoy21 Před rokem

      Yeah. And also, why the hell would you place the vials containing parts your child in the pedestal just to raise a bridge? Unless you're a heartless father, the most sensible thing to do is collect the parts of your daughter (if you really, REALLY want to do it) and bury them in one place.

  • @drdrako98
    @drdrako98 Před rokem +3

    7:39, in GOW 2018, it’s explained at the end that Fay painted the paths for Kratos and Atreus since she foresaw and planned out their entire journey. This is the only game I know that gives a lore reason why everything is nicely labeled. And then it doesn’t make sense in the sequels……

  • @joeytumbleson9723
    @joeytumbleson9723 Před rokem

    I really enjoy videos like these because once they're done I feel somewhat like a normal person.
    Nice to know I'm not the only one thinking this way

  • @alvarojcamposg
    @alvarojcamposg Před rokem +1

    Number 7 a perfect example would’ve been Castlevania Symphony Of the Night. What a huge tease.

  • @Spikeba11
    @Spikeba11 Před rokem +12

    I liked how in Wasteland if you leveled your strength to absurd levels you could punch through doors and walls. There was one invulnerable door, but it wasn't in an invulnerable wall! XD
    In the Murdock flash series(available now on steam as a port, series never finished) You could port your save from one game to the next to keep all your skills and levels(I don't remember if you keep inventory)

  • @ashedtogether
    @ashedtogether Před 7 měsíci +1

    #6 Does my head in. Not so much because it doesn't make sense in the game world, more... like I feel it's ruined the climbing puzzles. I remember the early Tomb Raiders, when you saw a ridge or something and would wonder, "huh, maybe I could use that to shimmy across to there and then ... whatever?" Having every climbing route marked out feels kinda like someone just sitting over your shoulder shouting out spoilers all the time, and perhaps a little patronizing. I want to work it out myself!

  • @hansdaimler865
    @hansdaimler865 Před 2 měsíci

    FALCON! the best voice over for the channel existing

  • @ToxicPanda1000
    @ToxicPanda1000 Před rokem +6

    What also doesn’t make sense is how sometimes your character cannot go prone or even crouch sometimes. Yet half the time this occurs is in an action or stealth game where you would expect that to be a basic ability that anyone could do.

  • @jallerlepine3596
    @jallerlepine3596 Před rokem +6

    Number 7 reminds me of how Banjo Tooie managed it. You learn all those moves in Kazooie and when you start Tooie, you still have all the moves from Kazooie AND you learn more moves on top of that. I appreciated it back in the days.

  • @distanceyaself8975
    @distanceyaself8975 Před rokem +2

    At least deadpool actually forgets his ammo bag 😂

  • @Beateau
    @Beateau Před 7 měsíci +1

    #2 was really great in those HALO games that you could swap your allies weapon. So they would be sitting there shooting them just tickling them, and you take THE SAME GUN, shoot them in the foot, and they fall over.

  • @James-gj8rn
    @James-gj8rn Před rokem +5

    Game: "you can't jump over this waist high wall"
    Me: "well that's a load of bollocks right there"

  • @paulnolan4971
    @paulnolan4971 Před rokem +3

    I love Falcon's 'Bird's-eye view' critiques. More please ^^

  • @spazman12342
    @spazman12342 Před 4 měsíci

    Jedi Survivor did a good job at actually building the game with the abilities you unlocked in the previous game in mind. You don't lose anything from Fallen Order to Survivor, you just get a bunch of new abilities on top of those old ones you unlocked.

  • @Peachymochi86
    @Peachymochi86 Před 4 měsíci +1

    Interested to hear about your take on TOTK now that we know that it DOES make sense that he's missing things... because his sword was damaged and lost, and he's quite literally in a different timeline than before (right?) this stuff annoys me so bad, and I was even more annoyed that the world in TOTK had subtle changes but then realizing that Zelda going back in time had a sort of butterfly effect and so the world is largely the same but many aspects are different was kind of low key brilliant

  • @ReplaceWoN
    @ReplaceWoN Před rokem +3

    The bunny reference is from Monty Python, which is actually kinda hilarious.