i just recently got into it but for me anno 1800 is one of the most enjoyable games ever. thats setting, mood, music (sss tier music), animations, art, the level of scalability. its also surprisingly performant for a game that has so much detail. (i like to imagine at least 1 guy is still at blue byte, who worked on battle isle, a series of tactics games i loved in the 90s.) where it falls apart is on the challenge aspect. many of the dlcs break the game flow and dont really integrate well into a 1-2-3 session multiplayer game, the settings menu is lackluster, combat is lackluster, diplomacy is an afterthough and so on. which isnt to say it makes the game in any sense bad, its just a game that is best played to either relax and build or to challenge your self in the sense of record setting. its not great if you try to play it like you would play against the storm, as a ruleset challenge.
New player with a few hundred hours here too. Love the game but feel like some bits are too OP and break away from realism. Like coffee from wheat or some of the specialists make it a pursuit of them rather than the core game. I got town hall rum and the fur/wool specialist and it wiped out a big chunk of the new world challenge.
…..Ubisoft just keeps getting worse and worse with their games imo they have a few things here and there that are good but wow have they gone down hill over the past decade just look at skull and bones and it sucks the Anno series cud have been the best city building ever but they dropped the ball in a lot of way ls on th series
Because you mention Bruno Ironbright: The specialists I absolutely looooove are the kinds that change productions in a way that makes my world more interconnected and allow me to use certain game mechanics a lot more than just 'base game'. Like producing dung in enbesa, using arctic gas for my fertilizer production,or one I wish I had discovered earlier that changes perfume and mezcal to use beeswax and hibiskus leafs. I love those because they create some use and 'dependency' for enbesa that I was missing for example.
For me this is the definitive game, I have played more than a thousand hours since its release and I don't get bored, since my childhood playing "Simcity 4" a game like Anno 1800 was everything I imagined. I can be happy just playing this game for the rest of my life
Only last night have I reached Tower of Power with global population of about 100,000 after three odd years playing the game casually. It’s taken me a long time to discover some of the items you’re talking about. For the playability of the basic items for me it’s when I try to setup all my islands as close to self sufficient and cashflow hasn’t got close to the beginning of true wealth of 30k per minute in my mind. I can totally respect any player past 500 hours in this game would stop caring about them, but as the introduction items that they are at worker and artist level for the first dozen starts, they are very handy to understand the value of time spent finding the higher up items. Can’t wait to see how this game gets modded over the next 5 years. Going to stay subscribed to see if you do a retrospective after 10 years to see if any of your thoughts here get resolved by the community in that time
Great video man. I just got back into Anno 1800 after not clicking with it way back in 2019. Your videos have been invaluable for making the game easier and more enjoyable for me, especially things like calculating good profitability and properly stocking trade routes. I'm sure you've been sick of 1800 for a while now lol. Looking forward to the next big game you can sink your teeth into.
As an avid 1404 fan I only started 1800 last month and my first all dlc sandbox yesterday. Your channel has shown me a lot in terms of this massive scale rendition in the Anno series. With your knowledge of the game play incorporated into the videos i find them valuable in how I play this game. I'm constantly in the production screen now and it does make a difference in how I build my city up. This game is amazing and I expect my new dlc run to last into next year so I want to thank you for continuing with these 1800 vids for new players to this installment from a great franchise.
The influence cost of items should scale with the quality. With influence being the limiting factor, there's no reason to use the low quality items. It would also add another lever for balancing the broken legendary items
Anno 1800 is the pinnacle of the series to me, surpassing even my beloved 1404. I think its success can be attributed to the following: 1. The return to a historical setting. The science fiction based 2205 and 2070 seemed a bit cold and stale to me. There's something in this series that just fits a more historical setting. 2. Speaking of that historical setting, The industrial revolution really doesn't have a lot of city building games so 1800 is novel and a great time period for a city builder. Most city builders seem to either be modern (ex. the awesome City Skylines) or medieval (Banished, Farthest Frontier). 1800 seems fresh because there just aren't many builders during that time frame. 3. It's beautiful. The entire art style, the choice of colorful cities and lush islands means that no matter what you build, it's going to be very pretty. People want to sit back and marvel at their creation and 1800 lets you do that. 4. Getting away from forced and unnecessary online components. Whether it's the 2205 market or Diablo 3's auction house, unwanted online components don't belong in a single player game and turns off a lot of players. Thank God they were pulled out of this game. 5. And, of course, an amazing game play loop. This game is about spinning plates and there's always - ALWAYS - something demanding your attention. Whether it be an expedition, another region, the AI competitors or quests, there's always something beckoning. That's why disasters sound good but probably isn't a good idea because there's already so much going on that it can feel overwhelming. Someone who has 2,000+ hours in the game can deal with that. Someone who has just 100 is probably going to turn the game off when their cobbled together production line crashes due to a drought.
I think the mini-games introduced in base Anno 1800 and the DLCs also helped to break the monotony and make the game addicting. Mini-games such as: - The Ego/First person mode, which while experimental had its own quests, you could ride and interact with many objects and just enjoy your creations along with your citizens. - The diving mini-game with the salvager and the treasure maps. - Expeditions, taking a leaf from Choose your Own adventure books from the 80s and 90s. - The newspaper, which was interesting to play around it, along with the different articles. - Old Nate and gathering scrap for him in both the Cape and the Arctic. - Docklands puzzle building, how to connect everything in a pleasing and functional manner. My favourite is the Expeditions, as I love those Choose your Own adventure books and they were a fresh take on that genre.
Be super keen if they can update their game engine to handle multicore systems properly, at the end game even on my system (13900k + 4090) it lurches between 50 FPS to 80 FPS been huge islands. Looking at the CPU utilisation it looks like it's mostly pegged at 3-4 cores. It's a shame the end game gets laggy because the gameplay the end is super fun
With items and specialists I just don't like how they allow you to bypass entire production chains. Some tuning and optimization is fine, but things should be balance around you needing to build those factories.
if i could change something about anno it would be adding a toggle for market fluctuations (the more soap i sell, the less money i get), some numbers rebalancing and more and rescaled victory conditions.
Got into Anno 1800 in late 2023...I can't imagine running multiple islands in the New and Old World without a statistics screen. Those must have been dark days!
I have been playing 1800 since release, and let me tell you: those were dark times indeed. Back then, I got around that mostly by overproduction and spamming more trade ships.
I kept restart because old built wasn’t optimised for new DLC. Feels like now the good time to really build that final gameplay where you have every DLC enabled.
The lower tier items are very useful in games without Neutral Traders or Expert games, but especially in Expert games without Neutral Players. Non set items are also very useful in expert games. Especially without Research Institute.
40:40 this is something i would like to see.. This mechanic is in the scenario Proud and Peddlers.. In fact, the mechanic of Seasons of silver with the changing weather is also nice, for a Crown Falls-only type of playthrough
I recently played a few hundred hours of Anno and I used DX12. I decided to test it because I had got a new core upgrade (MB, CPU, RAM) and I specifically wanted to test if DX12 would have a performance impact in late game scenario (turns out, it really does. Improved my framerates by about 10-15 FPS on my 2080Ti while viewing crown falls in a late game scenario with about 250k pops. Obviously map areas with few entities, DX12 doesn't really have a performance improvement. But it does in dense cities.). Like you mentioned, I could've swore that DX12 was really unstable before, which was why I used to always play with DX11. But this time round, I don't know if they did an update that massively improved it, or if the move to Windows 11 had an impact, or if my hardware upgrade contributed to it (IE maybe my old core had an instability that I just never identified. This 7950X build has certainly felt a lot more stable than my old 1950X build), but DX12 mode this time round has been rock solid. I literally played every day for hundreds of hours worth of play without a single crash. I assumed Ubisoft must've fixed it between the last time I played and now. But now with your specific highlighting of DX12 stability remaining a persistent issue is making me question that assumption.
No, they have never made any updates to the engine to handle the DX12 issue. The problem is they don't know what really causes it. Sometimes it is hardware related, sometimes OS related, sometimes software... there is no direct answer with a direct solution.
Taka, I'd love to see a list from you on the cosmetic packs and which ones you think are worthwhile. I just bought Amusements and Vibrant Cities and was a bit underwhelmed.
Agree 100% with the clipping issue dev decision - the devs do make some poor design decisions (as every company does), but they refuse to nerf/correct those oversights. I assume not to offend the min/max people...but doesn't every game make decisions that earlier players don't like? Players get over it, and it makes the overall game experience more enjoyable.
I am brand new to the game and glad to finally learn the AIs cheat. I rushed steel production so I could own lots of islands and was able to get a monopoly on pepers only for the AI to still beat me to investors. So as a simulation it kinda fails. Still fun however
I played hundreds of hours of 2070 and 1404 but unfortunately 1800 never quite scratched that same itch. Its damn beautiful and complex, with tonnes going on at any one time, it can be alot to handle, anno games are addictive and relaxing too. i just ended up not enjoying the multi session gameplay, even though i dreamed of it for 2070, 2205 and 1800 missed the mark and made it more frustrating than enjoyable for me, amoung other issues.
You really boosted the enjoyability of this game. Many players like me lost interest in the game. The level of complexity and the missing guidance on important mechanics were the reasons for me. You gave us these insights and tactics that made the game not so obscure anymore. It now was fun
AI Cheating: This burnt me. Considering I spent hundreds upon hundreds of hours in the older annos (1602 and 1503), it was rather clear that the AIs in those games did not cheat. Or at least, their threshold for cheating was a lot lower and it was more believable. It was child's play to take control of the AI player via save game magic, remove all of their resources, then switch back to my own color and see their settlements slowly fall apart because they need food, but can't build any food production because they have on tools left Items: 100% agree. If the game had some kind of story mode, where you are slowly introduced to some items that help you out, that might be able to justify there being so many trade union and town hall items.. but, no story campaign like in 1404, that sucked. I don't like having to try to min/max items on my ships and to build my industry around trade unions. I think all the items in 1800 except for maybe a few dozen could be removed, and the game would still be just as good as it is now. I did totally forget that the items in 1404 were island wide, and you could only use a few of them at a time. I liked that. You had to pick and chose, not endlessly reroll for a good item Bugs: Likely not the developer's decision to classify everything as do not fix. They likely hope that the players will come out with an unofficial patch. That is disheartening.. I remember when games shipped on disk were 100% done and MAYBE had a small patch you could download online.. but now everything is live service.
What's the point of dynamic market (which normally i would adore) if there is not enough money sinks. Anno is about optimizing for money (population comes second imho), so there is no money problem. If you dig out resources almost out of thin air then inflation is expected.
Anno has always been about optimizing for resource management. Anno 2205 was the first game was you would end insanely wealthy with millions of coin pretty easily.. and even that it would take some time. 1800 made it even easier with easy, static pricing for goods that sold for a LOT of coin and easy to produce and high tax base. Before that, money was something that would take a LONG LONG time to pile up because overall taxes were low and you made money from trading mostly... and spent it as fast as you got it. Your POV is kinda why a lot of us DON'T like this system now... it's about getting super rich quick and removes all the challenge of economic management
Second thought: you are right. I didn't consider how much money we are in fact getting from passive trade static prices. Wonder what would gameplay would look like. To me it's the best help to start thigh rolling, and then it's too easy. No money sinks late game anyway
I completely agreed that everything was too much after season 3. So many things to look out for. Empires of the sky yes was a disappointment. It looked awesome but the execution was just not there. I hope they learn from it though
I agree on so many points. Hopefully the devs and project leads of the next Anno will watch your video. I too sumarized my thoughts on this some time ago: czcams.com/video/mYks6_2APio/video.htmlsi=AGeUidVPqrD-mlSo
I really would like the next one to not have a main session like the old world and supporting sessions like the new world or Enbesa. Instead I'd like them to have two (maybe more with DLC) equal regions, which complement each other. Would be cool if we could even choose where to start. Rising of the New World is my favorite DLC, because it makes the NW a place of its own instead of somewhere I go from time to time when I need coffee. Enbesa, as beautiful as it is, is for many nothing more than a means to get the overpowered item machine running. I can live with fewer sessions if they are more interdependent instead of having a main hub that all is centered around. And please, don't give us mechanics that let us skip production chains. That's lame.
i just recently got into it but for me anno 1800 is one of the most enjoyable games ever. thats setting, mood, music (sss tier music), animations, art, the level of scalability. its also surprisingly performant for a game that has so much detail. (i like to imagine at least 1 guy is still at blue byte, who worked on battle isle, a series of tactics games i loved in the 90s.) where it falls apart is on the challenge aspect. many of the dlcs break the game flow and dont really integrate well into a 1-2-3 session multiplayer game, the settings menu is lackluster, combat is lackluster, diplomacy is an afterthough and so on. which isnt to say it makes the game in any sense bad, its just a game that is best played to either relax and build or to challenge your self in the sense of record setting. its not great if you try to play it like you would play against the storm, as a ruleset challenge.
New player with a few hundred hours here too. Love the game but feel like some bits are too OP and break away from realism. Like coffee from wheat or some of the specialists make it a pursuit of them rather than the core game.
I got town hall rum and the fur/wool specialist and it wiped out a big chunk of the new world challenge.
@@4879danielyeah playing for challenge doesnt really work well if so much is broken and there is no stringent goal that limits what you can go for
This is one of the best city builders ever made so much in this game to build and keep track of everytime I play I learn something new
…..Ubisoft just keeps getting worse and worse with their games imo they have a few things here and there that are good but wow have they gone down hill over the past decade just look at skull and bones and it sucks the Anno series cud have been the best city building ever but they dropped the ball in a lot of way ls on th series
Because you mention Bruno Ironbright: The specialists I absolutely looooove are the kinds that change productions in a way that makes my world more interconnected and allow me to use certain game mechanics a lot more than just 'base game'.
Like producing dung in enbesa, using arctic gas for my fertilizer production,or one I wish I had discovered earlier that changes perfume and mezcal to use beeswax and hibiskus leafs.
I love those because they create some use and 'dependency' for enbesa that I was missing for example.
For me this is the definitive game, I have played more than a thousand hours since its release and I don't get bored, since my childhood playing "Simcity 4" a game like Anno 1800 was everything I imagined. I can be happy just playing this game for the rest of my life
Great to see a „historian“ approach to Anno 1800. Wonderful video. Thank you.
Only last night have I reached Tower of Power with global population of about 100,000 after three odd years playing the game casually. It’s taken me a long time to discover some of the items you’re talking about. For the playability of the basic items for me it’s when I try to setup all my islands as close to self sufficient and cashflow hasn’t got close to the beginning of true wealth of 30k per minute in my mind. I can totally respect any player past 500 hours in this game would stop caring about them, but as the introduction items that they are at worker and artist level for the first dozen starts, they are very handy to understand the value of time spent finding the higher up items. Can’t wait to see how this game gets modded over the next 5 years. Going to stay subscribed to see if you do a retrospective after 10 years to see if any of your thoughts here get resolved by the community in that time
Great video man. I just got back into Anno 1800 after not clicking with it way back in 2019. Your videos have been invaluable for making the game easier and more enjoyable for me, especially things like calculating good profitability and properly stocking trade routes. I'm sure you've been sick of 1800 for a while now lol. Looking forward to the next big game you can sink your teeth into.
As an avid 1404 fan I only started 1800 last month and my first all dlc sandbox yesterday. Your channel has shown me a lot in terms of this massive scale rendition in the Anno series. With your knowledge of the game play incorporated into the videos i find them valuable in how I play this game. I'm constantly in the production screen now and it does make a difference in how I build my city up. This game is amazing and I expect my new dlc run to last into next year so I want to thank you for continuing with these 1800 vids for new players to this installment from a great franchise.
The influence cost of items should scale with the quality. With influence being the limiting factor, there's no reason to use the low quality items. It would also add another lever for balancing the broken legendary items
Anno 1800 is the pinnacle of the series to me, surpassing even my beloved 1404. I think its success can be attributed to the following:
1. The return to a historical setting. The science fiction based 2205 and 2070 seemed a bit cold and stale to me. There's something in this series that just fits a more historical setting.
2. Speaking of that historical setting, The industrial revolution really doesn't have a lot of city building games so 1800 is novel and a great time period for a city builder. Most city builders seem to either be modern (ex. the awesome City Skylines) or medieval (Banished, Farthest Frontier). 1800 seems fresh because there just aren't many builders during that time frame.
3. It's beautiful. The entire art style, the choice of colorful cities and lush islands means that no matter what you build, it's going to be very pretty. People want to sit back and marvel at their creation and 1800 lets you do that.
4. Getting away from forced and unnecessary online components. Whether it's the 2205 market or Diablo 3's auction house, unwanted online components don't belong in a single player game and turns off a lot of players. Thank God they were pulled out of this game.
5. And, of course, an amazing game play loop. This game is about spinning plates and there's always - ALWAYS - something demanding your attention. Whether it be an expedition, another region, the AI competitors or quests, there's always something beckoning. That's why disasters sound good but probably isn't a good idea because there's already so much going on that it can feel overwhelming. Someone who has 2,000+ hours in the game can deal with that. Someone who has just 100 is probably going to turn the game off when their cobbled together production line crashes due to a drought.
just passed 1000 hours played this week, great game
Love the content got into this back when anno 1600 was out
I think the mini-games introduced in base Anno 1800 and the DLCs also helped to break the monotony and make the game addicting.
Mini-games such as:
- The Ego/First person mode, which while experimental had its own quests, you could ride and interact with many objects and just enjoy your creations along with your citizens.
- The diving mini-game with the salvager and the treasure maps.
- Expeditions, taking a leaf from Choose your Own adventure books from the 80s and 90s.
- The newspaper, which was interesting to play around it, along with the different articles.
- Old Nate and gathering scrap for him in both the Cape and the Arctic.
- Docklands puzzle building, how to connect everything in a pleasing and functional manner.
My favourite is the Expeditions, as I love those Choose your Own adventure books and they were a fresh take on that genre.
Be super keen if they can update their game engine to handle multicore systems properly, at the end game even on my system (13900k + 4090) it lurches between 50 FPS to 80 FPS been huge islands. Looking at the CPU utilisation it looks like it's mostly pegged at 3-4 cores. It's a shame the end game gets laggy because the gameplay the end is super fun
With items and specialists I just don't like how they allow you to bypass entire production chains. Some tuning and optimization is fine, but things should be balance around you needing to build those factories.
Yep, too many break away from realism and that spoils it. You can make soap from wood, but coffee with wheat and hops makes no sense.
I love Bluebyte beautiful world and animations since Settlers 3.
Excellent video, thanks for all your content.
if i could change something about anno it would be adding a toggle for market fluctuations (the more soap i sell, the less money i get), some numbers rebalancing and more and rescaled victory conditions.
Yeah, for realism it would help. No way the prison needs that much soap at that price
Got into Anno 1800 in late 2023...I can't imagine running multiple islands in the New and Old World without a statistics screen. Those must have been dark days!
I have been playing 1800 since release, and let me tell you: those were dark times indeed. Back then, I got around that mostly by overproduction and spamming more trade ships.
I kept restart because old built wasn’t optimised for new DLC. Feels like now the good time to really build that final gameplay where you have every DLC enabled.
The lower tier items are very useful in games without Neutral Traders or Expert games, but especially in Expert games without Neutral Players.
Non set items are also very useful in expert games. Especially without Research Institute.
40:40 this is something i would like to see.. This mechanic is in the scenario Proud and Peddlers.. In fact, the mechanic of Seasons of silver with the changing weather is also nice, for a Crown Falls-only type of playthrough
Definitely use the AI shipyard to give myself a head start :)
Agreed Taka!
Never forget the pandemics we used to have with ships passing illness through islands like it was (pre)covid!
I recently played a few hundred hours of Anno and I used DX12. I decided to test it because I had got a new core upgrade (MB, CPU, RAM) and I specifically wanted to test if DX12 would have a performance impact in late game scenario (turns out, it really does. Improved my framerates by about 10-15 FPS on my 2080Ti while viewing crown falls in a late game scenario with about 250k pops. Obviously map areas with few entities, DX12 doesn't really have a performance improvement. But it does in dense cities.). Like you mentioned, I could've swore that DX12 was really unstable before, which was why I used to always play with DX11. But this time round, I don't know if they did an update that massively improved it, or if the move to Windows 11 had an impact, or if my hardware upgrade contributed to it (IE maybe my old core had an instability that I just never identified. This 7950X build has certainly felt a lot more stable than my old 1950X build), but DX12 mode this time round has been rock solid. I literally played every day for hundreds of hours worth of play without a single crash. I assumed Ubisoft must've fixed it between the last time I played and now. But now with your specific highlighting of DX12 stability remaining a persistent issue is making me question that assumption.
No, they have never made any updates to the engine to handle the DX12 issue. The problem is they don't know what really causes it. Sometimes it is hardware related, sometimes OS related, sometimes software... there is no direct answer with a direct solution.
Try the animated cursor fix from nexusmods. Or you could try older version of nvidia driver to fix the performance issue.
Taka, I'd love to see a list from you on the cosmetic packs and which ones you think are worthwhile. I just bought Amusements and Vibrant Cities and was a bit underwhelmed.
Agree 100% with the clipping issue dev decision - the devs do make some poor design decisions (as every company does), but they refuse to nerf/correct those oversights. I assume not to offend the min/max people...but doesn't every game make decisions that earlier players don't like? Players get over it, and it makes the overall game experience more enjoyable.
I am brand new to the game and glad to finally learn the AIs cheat. I rushed steel production so I could own lots of islands and was able to get a monopoly on pepers only for the AI to still beat me to investors. So as a simulation it kinda fails. Still fun however
What mods did you use in the video?
Not sure what's wrong with DX12 but Civilization 6 has the same instability problem so I always use DX11.
You are the best
anno is worth it every new year :D
I played hundreds of hours of 2070 and 1404 but unfortunately 1800 never quite scratched that same itch.
Its damn beautiful and complex, with tonnes going on at any one time, it can be alot to handle, anno games are addictive and relaxing too.
i just ended up not enjoying the multi session gameplay, even though i dreamed of it for 2070, 2205 and 1800 missed the mark and made it more frustrating than enjoyable for me, amoung other issues.
You really boosted the enjoyability of this game. Many players like me lost interest in the game. The level of complexity and the missing guidance on important mechanics were the reasons for me. You gave us these insights and tactics that made the game not so obscure anymore. It now was fun
AI Cheating: This burnt me. Considering I spent hundreds upon hundreds of hours in the older annos (1602 and 1503), it was rather clear that the AIs in those games did not cheat. Or at least, their threshold for cheating was a lot lower and it was more believable. It was child's play to take control of the AI player via save game magic, remove all of their resources, then switch back to my own color and see their settlements slowly fall apart because they need food, but can't build any food production because they have on tools left
Items: 100% agree. If the game had some kind of story mode, where you are slowly introduced to some items that help you out, that might be able to justify there being so many trade union and town hall items.. but, no story campaign like in 1404, that sucked. I don't like having to try to min/max items on my ships and to build my industry around trade unions. I think all the items in 1800 except for maybe a few dozen could be removed, and the game would still be just as good as it is now.
I did totally forget that the items in 1404 were island wide, and you could only use a few of them at a time. I liked that. You had to pick and chose, not endlessly reroll for a good item
Bugs: Likely not the developer's decision to classify everything as do not fix. They likely hope that the players will come out with an unofficial patch. That is disheartening.. I remember when games shipped on disk were 100% done and MAYBE had a small patch you could download online.. but now everything is live service.
My go to game, when you want to just build, slower pace of game
Regarding the pre release staying on one session: you still can, with items and kahina i guess...
Yeah it is possible, but with a lot of effort and challenge... not what the original idea was.
@@TakaCZcams absolutely in agreement
Problem is getting started, just restarted for 2 hours to try and get a 'fun' map seed. I want AI close together and good fertility on main islands...
The only time I restart is if I get saltpetre on any starting island I want to settle.. and maybe grapes, less than 3 iron, or less than 5 oil.
What's the point of dynamic market (which normally i would adore) if there is not enough money sinks. Anno is about optimizing for money (population comes second imho), so there is no money problem. If you dig out resources almost out of thin air then inflation is expected.
Anno has always been about optimizing for resource management. Anno 2205 was the first game was you would end insanely wealthy with millions of coin pretty easily.. and even that it would take some time. 1800 made it even easier with easy, static pricing for goods that sold for a LOT of coin and easy to produce and high tax base. Before that, money was something that would take a LONG LONG time to pile up because overall taxes were low and you made money from trading mostly... and spent it as fast as you got it. Your POV is kinda why a lot of us DON'T like this system now... it's about getting super rich quick and removes all the challenge of economic management
Second thought: you are right. I didn't consider how much money we are in fact getting from passive trade static prices. Wonder what would gameplay would look like. To me it's the best help to start thigh rolling, and then it's too easy. No money sinks late game anyway
I completely agreed that everything was too much after season 3. So many things to look out for. Empires of the sky yes was a disappointment. It looked awesome but the execution was just not there. I hope they learn from it though
Wait, what? Who is Bruno? Items? Specialist? ... #404ErrorInMyBrain
I agree on so many points. Hopefully the devs and project leads of the next Anno will watch your video.
I too sumarized my thoughts on this some time ago:
czcams.com/video/mYks6_2APio/video.htmlsi=AGeUidVPqrD-mlSo
I'm ready for a new game.🫡
I really would like the next one to not have a main session like the old world and supporting sessions like the new world or Enbesa. Instead I'd like them to have two (maybe more with DLC) equal regions, which complement each other. Would be cool if we could even choose where to start. Rising of the New World is my favorite DLC, because it makes the NW a place of its own instead of somewhere I go from time to time when I need coffee. Enbesa, as beautiful as it is, is for many nothing more than a means to get the overpowered item machine running. I can live with fewer sessions if they are more interdependent instead of having a main hub that all is centered around.
And please, don't give us mechanics that let us skip production chains. That's lame.