No One Actually Wants Realistic Games… Here’s Why

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  • čas přidán 25. 06. 2024
  • Some videos have been circulating around about mods that make Cyberpunk look like REAL life, so I HAD to try it for myself... and with that... I started to realize some things. We don't want realistic games. I found the same in Alan Wake 2, Stellar Blade, Minecraft, Resident Evil, Forza... almost any game you can think of. Usually these features get in the way of gameplay, let's explore that
    ==JOIN THE DISCORD!==
    / discord
    MODS I USED:
    Reshade for postprocessing effects: reshade.me/#download
    High-res textures (pick what you want): next.nexusmods.com/profile/Xi...
    LUT (color change): www.nexusmods.com/cyberpunk20...
    NextGen Dreams: • Cyberpunk 2077: POV Ph...
    GAHONG: • "Samurai Z" | UE5 Unre...
    Thorneful: • Forza Horizon 5 Gamepl...
    Arlo: • Gamers vs. YELLOW PAINT
    LTT: • PlayStation just kille...
    MKBHD: • Using Apple Vision Pro...
    0:00- My experience with realistic Cyberpunk
    1:33- Too realistic??
    1:54- Visual Clutter
    4:08- Yellow paint helps this lol
    5:55- Unrealistic guidance
    6:50- Driving in games is not realistic at all lol
    7:15- Depth of Field in games (blurry stuff)
    9:33- How I made Cyberpunk look like real life
    10:10- The Colors in games
    11:02- The Performance cost
    12:45- Lost in the sauce
  • Věda a technologie

Komentáře • 349

  • @Skeleleman
    @Skeleleman Před měsícem +145

    Art direction > Ultra Realism

    • @nevermind4328
      @nevermind4328 Před měsícem +7

      Have you looked at Neon White or NieR: Automata? They're fascinating while being zero realistic.

    • @Pikastation28
      @Pikastation28 Před měsícem

      I agree

    • @alargecorgi2199
      @alargecorgi2199 Před měsícem +4

      Nah, both are good. BOTH make sense for games. Everyone has wanted realistic graphics since 1980s. Just because some mod changes the color palette or adds too much depth of field doesn't mean anything for realistic graphics. People always have and will want real life graphics because they literally want to be in a life-like simulation that appeals to their fantasy. Does that mean you can't have anime life-sims? Of course not. But everyone wants different things and realistic graphics has always been a goal.

  • @A_xothermic
    @A_xothermic Před měsícem +351

    The main problem with every game trying to look "realistic" is that they look boring because they all look the same because of a lack of a distinct artstyle.

    • @stangamer1151
      @stangamer1151 Před měsícem +44

      This is partially true. Sony games, like Horizon, Days Gone, Spider Man, God of War, Ratchet & Clank, etc., do not really look very realistic, yet one can definitely call them beautiful, authentic, with unique art styles. Neither of these games use all the latest and greatest graphics techs, but still they look appealing and vivid.
      This is a real challenge to make a game, that runs well on a wide variety of hardware and looks great at the same time. Kudos to them.

    • @A_xothermic
      @A_xothermic Před měsícem +4

      @@stangamer1151 I can agree with you on that one. AAA studios need to take notes from them.

    • @JunLuden
      @JunLuden Před měsícem +20

      Realistic is boring 'cause real life is boring

    • @pdg_strix2447
      @pdg_strix2447 Před měsícem +4

      And this ll prob be worse in the years to come bc almost everybody just wants to use unreal

    • @A_xothermic
      @A_xothermic Před měsícem +4

      @@pdg_strix2447 and that's what I'm afraid of. Especially with this whole VRAM problem and the lack of optimisation and using upscaling as a backbone so the game "runs".

  • @kimnielsen8183
    @kimnielsen8183 Před měsícem +125

    Clarity and playability above all else, and then you have the eye candy

    • @evilous1
      @evilous1 Před měsícem +7

      not to mention "story." For me, the story is of greatest importance.

    • @kimnielsen8183
      @kimnielsen8183 Před měsícem +2

      @@evilous1 Oh I full heartedly agree, I was just thinking from a 'visual' perspective you could say :)

    • @R3TR0J4N
      @R3TR0J4N Před měsícem

      ya goddamn right.

    • @sola4393
      @sola4393 Před měsícem +1

      First thing I turn off in a game is head bobbing and those blurry stuff. It doesn't make sense when player is sitting/standing still playing a game. Involuntary head movement or any movement does not match with the current player's condition (as mentioned above they are sitting/standing still).
      The blurry stuff is also the same, they can't track where the player is looking at, how are they so sure which part to blur out. It only create unnecessary and unexpected blur on the screen. These things may only work on VR or simulation games, it is a nuisance for regular gaming.

    • @justjoe5373
      @justjoe5373 Před měsícem

      ​@@evilous1I'd like to be able to say the same but a lot of my favorite games story wise are ones I won't be replaying in a while, while my most played games are mainly games that are light on story, if they have any at all
      Gmeplay is what keeps me in

  • @SolidSoda
    @SolidSoda Před měsícem +47

    graphics or realism can never replace gameplay and plotlines. sure they're enhancing but not a replacement.

    • @Blafard666
      @Blafard666 Před měsícem +3

      Some games have both. Why do you guys want to oppose them at all cost ???

    • @SolidSoda
      @SolidSoda Před měsícem +9

      @@Blafard666 some games do, and that's fair too. what i mean to say is companies marketing solely on the graphics and how the game looks is despicable. rather than them focusing all their funds and time on making the game look better, they could actually make the game better at the cost of not so high graphics.

    • @ABeastGaming
      @ABeastGaming Před měsícem +2

      @@SolidSoda thats a personal opinion because tbh I would much rather have a game with insane graphics and mediocre gameplay than play a game with insane gameplay and mediocre graphics. and that's the truth "Good Graphics" sell better since it's eye candy

    • @lachlanB323
      @lachlanB323 Před měsícem +1

      Missed the point of the video. It is about how realism can actually hurt the experience as it makes it hard to know what the hell you're looking at.

    • @SolidSoda
      @SolidSoda Před měsícem

      @@lachlanB323 it is just my personal opinion about the topic in general, not on the video.

  • @argasasrgetthe9032
    @argasasrgetthe9032 Před měsícem +70

    definitely do not want yellow paint all over my game. regardless of graphics.

    • @alargecorgi2199
      @alargecorgi2199 Před měsícem

      That's on devs. An option to turn that off would make all the sense for people who don't want that.

    • @veilmontTV
      @veilmontTV Před měsícem +2

      ​@@alargecorgi2199they'll end up turning it back on when they get stuck for minutes over and over...

    • @chefaku
      @chefaku Před měsícem

      @@alargecorgi2199 a lot of hassle for something that is not going to change sales, it could still be used as a marketing strategy
      Thinking again, it actually wouldn't be that hard to implement

    • @Nicolo-ue9xu
      @Nicolo-ue9xu Před měsícem +1

      ​@@veilmontTVyep people will ask for the option and never use it

    • @changelingchild4299
      @changelingchild4299 Před měsícem

      Yellow paint is just a lazy alternative to good art direction and lighting to draw your attention.

  • @KhizarKhan2001
    @KhizarKhan2001 Před měsícem +42

    A game can be realistic and fun. When i play games like uncharted 4 and alan wake 2 admiring their graphics is part of the fun for me

    • @Blafard666
      @Blafard666 Před měsícem +8

      Exactly, people act like we don't have tens of games outhere looking stunning while being a delight to play... I don't get it, what are people playing ???

    • @justjoe5373
      @justjoe5373 Před měsícem +3

      Good looking and realistic aren't the same. Uncharted 4 is more vibrant than real life. Off the top of my head, the only game that looks both realistic and good is RDR 2

    • @adlibconstitution1609
      @adlibconstitution1609 Před měsícem +3

      ​@@justjoe5373 What are you talking about. U4 look like real people and that prison escape scene looked like a live action movie.

    • @THU31
      @THU31 Před 27 dny

      @@adlibconstitution1609 Live action movies usually don't look natural, though. They use many filters to alter the colors, just like in video games.
      Path tracing implemented by devs still retains their original art design. Those "realistic" mods completely change the look of the game, and in my opinion always for the worse. I've seen mods like this since the GTA IV era, and they always make games look exactly the same - natural and boring.

    • @DeltaNovum
      @DeltaNovum Před 25 dny

      I had the same feeling when I used to play airsoft inside of a forest. Have you seen the incredibly raytracing, reflections and materials irl!? Oh man did I enjoy those graphics as much as the gameplay.

  • @Vatayah
    @Vatayah Před měsícem +14

    Thats why i love games like Elden Ring. 5 years from now game will still look amazing and feel good to play, just like dark souls 3. Art style will beat realism for me easily anyday

  • @itson230
    @itson230 Před měsícem +21

    Yo Vex... your channel has grown quite a lot... been watching you since you had less than 500 subs. Keep it up bro. 💛

  • @AlexHusTech
    @AlexHusTech Před měsícem +24

    *If playing on a monitor I want the traditional way of playing, if playing on VR I want a more "realistic" version of the game*

  • @metroplex29
    @metroplex29 Před měsícem +10

    I love realistic graphics but damn the visual clarity is terrible in most titles. Horizon Forbidden West is graphically superior to Breath of the Wild for example, but the visual clarity in HFW is all over the place with so many particles and effects in the air making everything look grainy or sometimes there is so much detail in a small area that you don't even know what to see causing eye fatigue, this is something that doesn't happen to me in BOTW where everything looks "clean" so to speak due to its simplicity but with a very well-implemented artistic style..

  • @HanSolo__
    @HanSolo__ Před měsícem +6

    "I don't even have a 4090." My man - Vex!

  • @ChiekoGamers
    @ChiekoGamers Před měsícem +2

    No one staring at the graphics and fancy reflections all day. We need great storyline, optimized games and stable online servers.

  • @pimplefacedprick2595
    @pimplefacedprick2595 Před měsícem +3

    Your dog just sat its butt on your pillow...
    You're going to get pinkeye.

  • @Mantrevouir
    @Mantrevouir Před měsícem +5

    About 2 years ago i was actively playing mw3 on my ps3 because i had nothing else. I was Having fun everyday. At that point I thought if I buy a PC that can play the latest games on Max Graphics I'll have even more fun.But in the end it just meant that I tested all sorts of games, rarely finished anything and somehow can no longer get any satisfaction from video games. + I still played a lot of mw3 original on my pc either so nothing changed

    • @Blafard666
      @Blafard666 Před měsícem

      You sound depressed bro...

    • @Mantrevouir
      @Mantrevouir Před měsícem

      @@Blafard666 lol how could you tell i have Severe depression 🥲

  • @lllOmidlll
    @lllOmidlll Před měsícem +7

    Amazing for screenshots ( and thumbnails )

  • @POLARTTYRTM
    @POLARTTYRTM Před měsícem +13

    This is what I've been repeating for a long time. I couldn't care less about "realism" in a game and it looking "realistic". If I wanted realistic stuff simulating life-like stuff I would play a simulator, not a game. Games are supposed to be fun, out-of-the-box from our reality and distraction, artistic, otherworldly, an escape from the world where you can be who you want or do what you want depending on the game, it's a GAME, it can be anything, not to imitate every single detail of the real world, simulators exist for that.
    Good graphics are fine, yeah, and can make things more engaging for most people because of the immersion, but full-on life-like graphics? No, save that for simulators or make an option to mod the game into what you want, to look like a game or real-world characteristics inside a computer like the movie "Gamer" which is literally real life but people control other people in a video game in the real world.

    • @runipaulino6268
      @runipaulino6268 Před měsícem +3

      A game can be realistic and fun, a game can also be not realistic and fun

    • @POLARTTYRTM
      @POLARTTYRTM Před měsícem

      @@runipaulino6268 absolutely, but I'm talking about complete life-like graphics. I takes the aspect of it being a "game" away in my view.

    • @runipaulino6268
      @runipaulino6268 Před měsícem +1

      @@POLARTTYRTM if you like games with a more artsy style thats fine, but I really disagree with people that say because it looks real or has realistic gameplay its no longer a game.

    • @POLARTTYRTM
      @POLARTTYRTM Před měsícem

      ​@@runipaulino6268 I believe I didn't word what I meant properly. Let me rephrase it.
      It IS a game, but it just doesn't FEEL the same... like a normal game. I'm the type of person that couldn't care less about graphics. I play CS 1.6 to this day and it's calculator graphics, but the game is so fun and is so much to do and freedom, making your own mods, communities, maps, plugins, speedrun records, literally anything, like, surfing world records by pros are shown in tournament breaks along with movement mods like autobhop and kz, that just shows the length CS goes in giving it's community to make anything out of the game, there is just so much to do that it just never ends and there is ALWAYS, ALWAYS something new, it's what keeps it alive, from Source, to 1.6 to CS2, and 1.6 (my main game) is still one of the most played games (if you could somehow take into account all non-steam players).
      It's not graphics that will give life to your game, it's what that game gives back to the people who play it. That's why so many games fell off, they had insane graphics but offered nothing.

    • @runipaulino6268
      @runipaulino6268 Před měsícem

      @POLARTTYRTM Fair enough I agree with that, both styles have their place.

  • @Farathriel
    @Farathriel Před měsícem +3

    I am both hands on the same deck with you here Vex. With all the marvels of modding and ray tracing, I still find good visuals in the hierarchy to be lower than functionality. For example, properly baked graphics that are - first and foremost - clear, playable and visible are much more important than fidelity because at the end of the day when playing a game you will enjoy these visuals for a moment (which is like 3 maybe 4 hours). After that it's just you, the gameplay and all the inconveniences of hyperrealism, including the fact that you're probably either overpaying for a gpu or butchering the one that you have.
    What people oftentimes don't realize is that practical application of visuals is way more important then momentary awe that stems from top-notch graphical fidelity. Modders seem to suffer from this mentality that kind of enforces overly saturated, contrasted or monochrome color grading. More than that, I remember what games used to look like 15 years ago and some them were dead-awful with the amount of blur, bloom and other effects like that. Masking imperfections is one thing, another is obstructing the practicality of visuals in favor of fake realism.

  • @megurinemiku8201
    @megurinemiku8201 Před měsícem +2

    4:40 the first game I experienced with yellow paint is Dying light where yellow paints or fabric are scattered around to passively guide players around the game.

    • @Dregomz02
      @Dregomz02 Před měsícem

      Piss paint is now even in indie games like that wh40k shooter. It's insult to my intelligence.

  • @ViperCannabis
    @ViperCannabis Před měsícem +4

    2:32 💀 Not the casual gamer roast, Vex

  • @signe_stilett
    @signe_stilett Před měsícem +5

    I like realism. But I like style even more.

    • @xeschire706
      @xeschire706 Před měsícem +1

      I think we can combine both, but that requires a lot of creative investment to pull off well.

    • @signe_stilett
      @signe_stilett Před měsícem

      @@xeschire706 for sure. Design is all about what you emphasize and what you leave out

  • @Guts48
    @Guts48 Před měsícem +2

    The most important thing is to make a game good first

  • @theanglerfish
    @theanglerfish Před měsícem

    agree i really like that cozy lighting effects in drinking booths and pubs and also contrasty lit up and dark parts of alleys and all that

  • @kousei4999
    @kousei4999 Před měsícem

    Love your videos Vex!
    Also, What's the name of the soundtrack you used @ 3:24? sounds like a final fantasy or xenoblade chronicles soundtrack but I don't remember the exact name, help

  • @Raphy_Afk
    @Raphy_Afk Před měsícem +1

    If you think all forests are that dense, you have never or rarely entered a forest.
    It’s the opposite, the outside of a forest is dense but inside it’s empty at ground level because the light is stopped by the canopy.
    It’s the case for both tempered forests and rainforests. I’ve gone off trail in both.

  • @Vexcenot
    @Vexcenot Před měsícem

    It's stuff like this I constantly keep in mind when tweaking Minecraft shaders

  • @daviddamasceno6063
    @daviddamasceno6063 Před měsícem

    I agree with this 1000%. And I'm glad you made a video about this, Vex!

  • @skyknight0408
    @skyknight0408 Před měsícem +1

    Depth of field and motion blur are the only graphic options I always turn off because it looks better without them. RT usually looks a bit better when it's on, but not that much better to justify the performance drop, so I just let it stay turned off.

  • @Hi_Im_o2
    @Hi_Im_o2 Před měsícem +2

    only reason ill do this is to impress my parents and friends but i prefer stylized games like borderlands 3

  • @FLX1309
    @FLX1309 Před měsícem

    Another good video!

  • @MrEditorsSideKick
    @MrEditorsSideKick Před měsícem +2

    You can use the realistic lighting and color mod without raytracing.

  • @rohanchooramun7288
    @rohanchooramun7288 Před měsícem +3

    Whether we like it or not.... games has, is and will always become more and more realistic. That's how we went from crapy/boxy/pixilated graphics to what we have today.

  • @nuffsaid7759
    @nuffsaid7759 Před měsícem +1

    I want realistic detailed 8k textures in games without the blurring

  • @MonsieurKraken
    @MonsieurKraken Před měsícem +1

    Never noticed the yellow paint except in RE4. I noticed red one on Mirror's Edge and white paint on a ton of games (Indika has it recently) but damn why do I just notice the yellow paint right now 😂

    • @Nicolo-ue9xu
      @Nicolo-ue9xu Před měsícem

      Because like a normal person you don't give a damn if the developer let you know where to go 😂

  • @RyleyStorm
    @RyleyStorm Před měsícem +10

    As someone who owns a 4090. I can no longer afford games.

    • @NexY92
      @NexY92 Před měsícem +5

      🏴‍☠️🦜pirate ahoyyy

    • @RyleyStorm
      @RyleyStorm Před měsícem +2

      @NexY92 Lmaooo,its like buying a "ship of the line" to smuggle sugar and nothing else.

  • @S-Fish-yt3ib
    @S-Fish-yt3ib Před měsícem

    Where can you get safe mods or do they not exist, I have a 24gb 7900xtx and if I'm not dropping frames but getting better graphics
    I don't mind a few frames,, Thanks Vex Top Show have been watching a bit now just subscribed..👍

  • @lostinseganet
    @lostinseganet Před měsícem

    @7:45 you convinced me at depth of field. I do not like blur in my games. Be it for foreground or the background. Which will be a problem in VR and 3D without glasses options for games...
    @13:24 unless you are playing AR games.
    Cool story bro. I subbed.

  • @thedarkmask4155
    @thedarkmask4155 Před měsícem +2

    Bro doesn't even havaa 4090 🤯

  • @MrtnMrnv
    @MrtnMrnv Před měsícem +1

    I've played through the entire Cyberpunk game 4 times already. At this point I am really more interested in making it great looking and take screenshots, rather than replaying it again (of course, will do it again sometime). After using only AMD gpus for ever since I got my first gaming PC, last year I switched to Nvidia specifically to be able to enjoy Cyberpunk with maxed graphics and Path Tracing. Couldn't afford 4090, but got a pretty good deal on 4080.

  • @ironeleven
    @ironeleven Před měsícem +1

    The only game where I've ever felt like Depth of Field enhanced the experience was Alien: Isolation. When using the motion tracker, you had to manually toggle your focus between the tracker and your surroundings. You could turn DoF off, but having to constantly make that tradeoff of what to focus on while trying to avoid the alien really ratcheted up the tension.

  • @NatrajChaturvedi
    @NatrajChaturvedi Před měsícem

    Ironically, the only time Path Tracing actually makes a big enough difference imo is when implemented in very old or simplistic games like Quake, Minecraft, Doom or Portal BUT the thing is that it also requires an update to textures and ingame objects, surfaces to give that wow look. Path tracing alone does not achieve that wow look AND fps still plumets.

  • @lucasmenchone2826
    @lucasmenchone2826 Před měsícem

    okay, but, about the blurriness, do you imagine what it would look like if this mod supported VR eye tracking to render it sharp where you're looking? Just like PSVR2 does on the horizon call of the mountain. I think this would have fixed the inability to see some areas clearly (not considering the over-darkened areas).

  • @hexadecimal973
    @hexadecimal973 Před měsícem +4

    Nothing can beat the timeless beauty of pre rendered graphics

  • @randysalsman6992
    @randysalsman6992 Před měsícem +2

    How do you not like this settings/graphics? I frucking LOVE them, if I could I'd have every game this realistic. I'd love to play games like "The Witcher 3" and like every JRPG looking this good. I'd "jeez in my pants" if I got my games looking like this all of a sudden.🤤

  • @999plays
    @999plays Před měsícem +1

    10:38 i like cooler colors so the "realistic" one is better in my eyes

  • @diegosilang4823
    @diegosilang4823 Před měsícem

    The color hue in Cyberpunk is important to create cyberpunk mood, it is an artistic decision. Making it real life, well it is good for people who never own a car.

  • @michaelthompson9798
    @michaelthompson9798 Před měsícem +1

    Ultimately have the photo realism effect is another option at game devs disposal and gives them another option regarding a game’s visual style and consumers another mod choice which is great imo!😱😳🤯🥳👍

  • @TheIkonik
    @TheIkonik Před měsícem +1

    When mentioning Visual Clutter, it reminds me when my friend showed me Forspoken, when the first gameplay was revealed. It was like pitchforks in my eyes. Constant particles everywhere on every hit, movement, jump or such. I thought the fighting look cool, for sure, cos i'm into powered fighting, like Infamous, however, Forspoken instantly pushed me away with it's Visual Clutter. It obstructed the gameplay beyond my belief

  • @TheLordNugget
    @TheLordNugget Před měsícem +1

    The Fun Pimps got the "communicating directions" right with 7 Days to Die. They implemented a guide system through their POIs via light sources. If you see a torch, a lantern, a lit bulb, a candle, anything that is lit up, that is the way to go. It meshes perfectly with the game world and hints at the way to progress. The fact of the matter is, yellow paint is a cheat used by lazy devs who either do not know how to design an environment to be clear in which way to go, or don't have the ingenuity to design indicators that blend into the game world, or don't care to put in the effort to figure any of it out.

  • @KyoukiDotExe
    @KyoukiDotExe Před měsícem +2

    Gameplay comes first. It's a entertainment medium... I always hated how realism is preached.

  • @ayoo_wassup
    @ayoo_wassup Před měsícem

    Rendering DOF is honestly so great for vr. Lets you run some crazy intensive vr games with midrange hardware.

  • @dreadful4684
    @dreadful4684 Před měsícem +2

    The real colors look so much better imo

  • @rogerbowen5753
    @rogerbowen5753 Před měsícem +1

    Back in the 90's we were all losing our minds over Doom. Was it realistic, oh hell no! Was it damn good fun, can I get a hell yeah!?

  • @Doug_Fany
    @Doug_Fany Před měsícem

    The problem (for me) with the realistic games can be resumed in 3 things:
    1 - They just focus on real graphics (not gameplay)
    2 - Usually it gets too dark/bright.
    3- Not optimized (my potato turned into a baked potato)
    And with one of these it can really ruin your gameplay.

  • @biraloman2967
    @biraloman2967 Před měsícem

    this leads me to think, that devs knowws how to evoke emotions through colors and sound.
    they know when to show which scene when, and which location inside the game when.
    not only emoke emotion, but also to trigger our satisfactory hormone.

  • @digestedpigeon8922
    @digestedpigeon8922 Před měsícem

    Have u seen the nolvus v6 skyrim yet.

  • @prauwnsauce
    @prauwnsauce Před měsícem +1

    Listen the yellow paint sucks but if they don’t put it in I will be lost for 3 hours. Jedi survivor gives me a whole map and I still feel like a blind mouse sniffing cheese.

  • @mannen659
    @mannen659 Před měsícem

    DoF will be the next graphical effect after motion blur I will turn it off then. :'D

  • @LiljamezZz
    @LiljamezZz Před měsícem

    I think being lost can be sometimes be a good thing the get the players thinking but being confused is a bad thing

  • @FLX1309
    @FLX1309 Před měsícem

    I've seen these type of videos and some of these are soo good, but I would never play like that, because I feel like the not 100% realistic colors and effects fit the game way better!
    Also its CYBERPUNK there is almost no need to make it look even better

  • @TalosPCR
    @TalosPCR Před měsícem

    That's why I like Zelda BOTW and Zelda TOTK so much. Its graphics are good enough and the entire focus of the game is not to leave you lost looking for what to do because there is always something interesting on the horizon.

  • @hughmanwho
    @hughmanwho Před měsícem

    First person driving is a lot better than third person in VR with high fov. But without that.. yeah third person is better.
    Eye tracking and VR with that fuzzing.. could help a whole lot with improving performance too. dynamic foveated rendering for the win!
    Seems to me like you could replace paint with something that fits storyline.. incorporate things into cyberpunk like the HUD is eye implants or contacts or use magic spells or Red Dead style tracking to find where to go next.
    Also for VR: Try Vorpx or Depth3d reshade.. I bet that viewers would love to hear about it.

  • @phant0mdummy
    @phant0mdummy Před měsícem

    Im thinking of building a new pc, but im unsure what gpu to run. I don't care about RTX, and could get tons of raster performance with an AMD card. The only draw for going nvidia is that DLSS is better than FSR.
    But as im not going to use raytrace, i shoudnt need to lean on FSR or DLSS anyway, when the top end AMD cards handle games at 1440p well above 100fps.

  • @0x8badbeef
    @0x8badbeef Před měsícem

    The problem is the lack of contrast. This is a problem with 8-bit color. HDR is supposed to solve some of this problem by adding more bits to luminance/brightness. The real solution is 10-bit color. 12-bit color would even be better. But that sucks up bandwidth which means something has to give like resolution and/or frame-rate. This also points out that ray-tracing is a waste of time; if you want to see better, curated lighting is better.

  • @anitaremenarova6662
    @anitaremenarova6662 Před měsícem +1

    Speak for yourself, full PT slaps! Yet to play a more gorgeous game than Cyberpunk with it on, the fact that it works everywhere without any effort from the devs makes it the future.

  • @_jn0298
    @_jn0298 Před měsícem

    5:11 bros mesmerized by the plot

  • @shroomer7284
    @shroomer7284 Před měsícem

    at least in minecraft there are some shader mods that allow you to adjust the torch lighting but

  • @sias.2569
    @sias.2569 Před měsícem

    Game design and graphics are two completely different things. Did it occur to you that maybe the trees were meant to be an environmental hazard? Having both the dual purpose of immersion and also acting as obstacles to prevent your ability to avoid attacks? Like it or not, that’s an example of good game design, not bad.
    Yes, depth of field is pretty much something I always turn off. It can’t be implemented well without eye tracking. And yellow paint makes the player feel like a child. However, and this is important, it’s a false dichotomy to say it’s either the yellow paint or be lost for hours. Ocarina of time, no yellow paint. Half life, no yellow paint. Baldur’s gate 3, no yellow paint.
    And think about when yellow paint is used in games. It’s used to show that some object can be interacted with. It’s the same concept when computers or switches in games are lit up as green or red to show they can be interacted with or not. These tools are used to improve game pacing. If you playing a game and you are in a room full of computers, do you want to interact with every computer to trigger the cutscene? Or would you like a handy green light that lets you know what to interact with? The problem with yellow paint is that it is too intrusive to the point it breaks immersion. NOT that it helps you know which way to go. There are plenty of other ways to subtly hint to the player on how to progress. The problem is that yellow paint isn’t subtle.

  • @NuttsnBolts
    @NuttsnBolts Před měsícem

    I want more realism in graphics in games, but what I don't necessarily want is more simulation.

  • @00Resev
    @00Resev Před měsícem

    For a game to look and feel good with ultra realistic graphics, it needs to be designed to take advantage of that, otherwise you are handicapping yourself, and there aren't many games that will let you get away with that without giving off a very weird uncanny valley vibe.
    So instead, game developers opt for hyperrealism, making games look realistic, but exacerbating details and colors, to keep you in the moment, but detached from reality. There is never any doubt that its a videogame, neither visually, or psychologically.

  • @Guts48
    @Guts48 Před měsícem +1

    Pac man doesn't have Ray tracing yet it's still fun

  • @anthonypra8899
    @anthonypra8899 Před měsícem

    When I was young, I used to play in the woods a lot One of the problems is you don't see where you're going a lot of times, except for what's right in front of the flashlight. God help you if you drop the flashlight, and it's off. Man, you're just literally stumbling through the woods. to say that you can't see in the woods when it's dark without a flashlight. It's an understatement. The video game is not as bad, even with it as good as it is. It still is not as bad as real life.

  • @frankyfreestyle8400
    @frankyfreestyle8400 Před měsícem

    That thumbnail is from Driveclub, a 10 years old game and it looks amazing ngl.

  • @chrisrosenkreuz23
    @chrisrosenkreuz23 Před měsícem

    that's some diegetic non-diegetic paint if I've ever seen some

  • @yomatokamari
    @yomatokamari Před měsícem

    I have watched so many benchmarks, cyberpunk mostly, that I get turned off by the sound effects more than the visuals. I just turn off the benchmark once it comes on

  • @Jackjack1978.
    @Jackjack1978. Před měsícem

    At the end of the day, gaming is all about immersion and having fun in a fantasy environment. And everyone has different preferences. And this is where technology comes in. We want to push games as close as we can possibly get to photorealism And once we have reached that point We have unlimited options. Now we can make and play games exactly how we want them. It's the freedom of choice. Do we want photo realistic illumination, lighting, shadows, camera movement, colors..etc?
    If not, We can choose to turn them off or lower certain settings. But we need to keep pushing technology in games to make them look and feel as real as possible to have the option to play games how we want to play them and have them look as real as we want them to look.
    Because, like I said, gaming is ultimately about the ultimate escapism. Having great immersion and fun And the more options the better.

  • @kvernesdotten
    @kvernesdotten Před měsícem

    Idk if its just me but the higher fidelity we get to, the more I have a hard time separating what im looking at. Like, the more realistic a forest or foliage looks, and especially the higher fidelity and density it has, the harder it is to pick out objects or enemies from the background. Things that I normally would not have a problem picking out irl in the same circumstances. Im guessing its not just me since games have started to make anything of interest glow or have an outline, but its a shame because it makes some games very difficult to enjoy for me.

    • @kvernesdotten
      @kvernesdotten Před měsícem

      My theory on it is that since you are looking at a 2-dimensional flat screen, your brain is tricked into thinking it should be looking for depth when there isnt any, it just becomes extremely disorienting and cause you to lose your bearings.

  • @Skylancer727
    @Skylancer727 Před měsícem

    Honestly I tend to think even the creative intent isn't contrasty enough for my taste. I tend to use Nvidia Freestyle, just press Alt F3 in any game, and turn on a color modifier and sharpening filter.
    Some games I've noticed just turning on the sharpening makes textures that otherwise look muddy suddenly look hyper realistic. Just a couple days ago I was gobsmacked by the rock texture they use on Tatooine in Lego Star Wars Skywalker Saga. I just end up using this in nearly every game now.
    Still wish the simulated ray tracing was in all games though. Only one I know of is FFXV

  • @ChristopherYeeMon
    @ChristopherYeeMon Před měsícem

    The realistic graphics work in Alan Wake 2 because they serve the game tonally. It's a horror game so it has to feel stifling to fight a boss in the middle of the night in a forest.

  • @-Rizecek-
    @-Rizecek- Před měsícem

    The Division 2 / Metro Exodus / Battlefield 5
    More than 5 years old games.
    Still graphically gorgeous.
    Perfect optimization.
    Gameplay in native resolution.
    2022-2024
    DLSS+Unreal Engine+more realistic games=boring, unfun games with poor optimization...
    I've been a gamer for 15 years, but what PC Gaming has been doing for the last 4 years makes me cry... And we can thank one company and its name is NVIDIA...
    The constant chase for AI/DLSS/FSR and where we got it to... Nothing works today. Even $2,000 graphics cards can't handle 60FPS natively.

  • @nando3d491
    @nando3d491 Před měsícem

    Jean Renoir says that “in the history of all the arts, the arrival of perfect realism has coincided with a perfect decadence.” I suggest watching a video on CZcams where he argues this, it's called "Jean Renoir parle de son art 1961".
    V/O: We left off with the idea that dialogue is now irrevocably part of cinema, and we must be resigned to it and make the most of it. In addition to sound, the so-called "progress" in cinema: color, wide-screen, technical advances in filming, as well as in the way films are made. In the end, doesn't all this progress lead in the same direction, towards a more perfect realism? A technical realism.
    RENOIR: Of course. It's the same for all arts. We know that in the history of all arts, the arrival of perfect realism coincided with perfect decadence. Earlier, I used Greek art as an example. There are many examples. That one comes to mind. Forgive me if I repeat myself. For example, the art of tapestry. The first known tapestry was the Bayeux Tapestry. Queen Mathilde and her ladies passed their time weaving a tapestry while her husband William conquered England. Obviously,the wool she used was very primitive, probably greasy. The dyes were very primitive, probably vegetable-based, and some mineral-based. Only a limited palette of colors was used in this tapestry, yet this tapestry is probably one of the most beautiful in the world. Moving ahead several centuries, tapestries are still very primitive.
    For example, the Apocalypse tapestries of Angers. We see before us a marvelous world, not a dream world but a real world. The characters in the tapestry are modern. Every day on the street you meet people like the saints, kings, queens, sinners and angels in the tapestry. And God knows the technique was primitive! One fine day, good King Henry IV makes a huge blunder and kills the art of tapestry, kicks it in the head. With Sully. Which makes me wonder if the legends aren't complete fibs. Henry IV's stupidity about tapestry makes me doubt all the legends about his goodness. This is what he did. High-warp tapestry was invented, replacing low-warp, and it became possible to interweave the threads in a more subtle manner. At the same time, enormous progress had been made in dyes. The king decided to fund and elevate those making high-warp tapestries. The art of tapestry advanced, increasingly capable of imitating nature. Soon it was no longer necessary to simplify patterns for tapestries. They copied paintings, almost perfect likenesses of paintings by Boucher or Watteau. Today, tapestry is capable of total realism. Every shade is possible. Ten shades of green. All the shades of blue in the sky, from that of a pale cloud to deep blue. The outcome? Tapestry is finished. Now, artists like Lurçat try to artificially revive tapestry by shunning realism.
    Alas, something tragic occurs. It's an artificial attempt. It doesn't give us the Bayeux Tapestry. It sometimes makes me wonder whether man's gift for beauty isn't in spite of himself. His intelligence - What a devastating force! Intelligence is terrible. It makes us do stupid things. What if intelligence pushes us towards ugliness? What if intelligence makes us slaves, admirers of all that is ugly? What if our tendency to imitate nature is simply a tendency towards ugliness? The things we choose to imitate in nature aren't the most beautiful. I wonder whether in primitive times, all objects, not just art, were beautiful. It's a disturbing question. When we look at ancient Etruscan pottery, it's all beautiful. And don't tell me that every Etruscan potter was a genius! Why is it that when technique is primitive, everything is beautiful, and when technique is perfected, almost everything is ugly except things created by an artist talented enough to overcome technique? It's a disturbing question.
    This makes me wonder, in relation to our discussion on the performing arts - I wonder if our technical advances don't simply herald complete decadence. Technical perfection can only create boredom, because it only reproduces nature. Imagine we are able to perfectly recreate a forest with cinema. We can see the thickness of the bark on the trees. The screen is even larger. It surrounds the audience. We're really in the middle of the forest. We can touch the trees and smell the scent of the forest. There will be machines to emit the subtle odor of moss. What will happen? People will ride a scooter to a real forest and not to the movies. Why the hell would anyone go to a movie when they can have the real thing? So imitating nature can only lead to the death of an art form.

  • @NikoNOJ
    @NikoNOJ Před měsícem

    Got it to work in 4k on my 79xtx with uniscaler, more than comfy upscaling and rt tweaks.
    Turned it off pretty quick. Looks incredible, but is not fun.

  • @Skylancer727
    @Skylancer727 Před měsícem

    I mean bluring the bike out isn't really how your eyes work. Your eyes blur anything not directly in the center of vision. The only way to mimic this in games is either with eye tracking or with 3D images like 3D displays or VR.
    It's sort of like motion blur. The human eye can track even extremely fast objects, but your eyes have to track it. It's actually more an extension of the same depth of field effect.
    I'd say these effects make graphics less like the human eye and more like a camera. They seem to more target making video games look like a cinema camera recording and less like vision as vision just isn't possible without actual depth.

  • @KN-592
    @KN-592 Před měsícem

    3:40 black ops 2 vs black ops 3. 2 felt scarier than that game, something about lighting and ambience etc

  • @zacmccollum7144
    @zacmccollum7144 Před měsícem

    I really like for my game to look real AF. I turn off depth of field though, because my own eyes focus on what I'm actually looking at lol. And the devs might make make the game how they want it, but if I like it better how I want it, that's what I'm gonna choose every time. I'm never playing vanilla Skyrim ever again lol

  • @jawnTem
    @jawnTem Před měsícem

    I want a game that plays realistically but it doesn't have to look realistic. I don't want to play Minecraft or top down games because they don't feel real. Real to me is like DD1/2, Skyrim, etc. I want a game that makes me feel like I'm in a real world that takes me on an adventure giving me places to explore and things to do.

  • @mikfhan
    @mikfhan Před měsícem

    Spending more effort on graphics mean less on story/characters and gameplay/systems. AAA tech demos are the R&D department of indie AA games, funded by the players. I for one am thankful so many "early access" investors still exist xD

  • @Ph42oN
    @Ph42oN Před měsícem

    Even with those mods i wouldn't say it looks real life. Its more realistic but still looks kinda different.

  • @sonicthomasgamer
    @sonicthomasgamer Před měsícem

    Minecraft with certain shaders really needs HDR on an OLED screen with how dark they can be

  • @mm-yt8sf
    @mm-yt8sf Před měsícem

    i don't know what focus on eye tracking would be lke, but it seems like the most functional way to play a game where you want what youre looking at to be in focus would be to make everything in focus so we can glance at whatever we like. the real world is always in focus in one sense (not counting our eye, thing don't become fuzzy when no one's around) it's just our eyes that make specific things in foccus, so do i want the game to recreate the world for my real eyes to look at or to recreate what my gmee eyes would see. i'd like to keep control of my real eyes 🙂

  • @Chris-onyt
    @Chris-onyt Před měsícem

    I like rtx in Minecraft the rtx pack i use is a lot better with torch light but I do have to turn it off if I am trying to light my base up

  • @Bsc8
    @Bsc8 Před měsícem

    I want games with realistic gameplay, the graphics are just art style choices.
    _Edit: still can't notice the difference between the look of a good developed maxed out Raster game, and a slightly better Ray Traced shadows + reflections one._

  • @justjoe5373
    @justjoe5373 Před měsícem

    People forgot that video games were supposed to be games and are treating them like videos. My most played game looks like a little bit fancier Minecraft and my second most played is Euro Truck Sim. Following it is GTA 5/Online, came out a bit over 10 years ago for xBox 360 and PS 3
    It isn't about the photorealistic graphics. In fact if your graphics truly are photorealistic (not just high definition, like you could actually mistake it for real life) I'm gonna mess around with brightness and contrast among other things. FOV is AT LEAST 90 (if it can go higher all the better), motion blur off, depth of field off. I don't want it realistic, I want good looking. I have realistic IRL

  • @chefaku
    @chefaku Před měsícem

    6:50 i think driving is "annoying" in first person, because most people just do full throttle and expect all games to have gta v physics where you stop and turn arround fast, I would let the player have the possibility to switch between GTA IV or GTA V physics when selecting the difficulty

  • @Vorexia
    @Vorexia Před měsícem

    At the end of the day, what Vex is saying is really just an opinion. Obviously nobody wants too much clutter or a lack of direction in the games they play, but otherwise, preferences vary. No matter how much you yap about how "graphically altering the game with mods will going to ruin your gameplay, dumbass!!! haven't you heard about developer's intent?!?!? important buzzword!", some genuinely like the changes in saturation, colour tone, and graphics that various mods bring. A lot of people love higher-res textures, higher poly counts, higher object density, and true-to-life lighting. A lot of people would gladly play at 60 fps rather than 120 fps to accommodate those preferences... most don't even care about hitting 120 fps in singleplayer titles in the first place since they actually go outside. On console, plenty even play at 30 fps over 60 fps because they care much more about fidelity than performance. And that's fine, as long as there are settings to satisfy both parties. If you don't like the changes in gameplay and performance that come with shader packs or Minecraft RTX, you can just, you know.... play the normal Minecraft.

  • @ArtisChronicles
    @ArtisChronicles Před měsícem

    I'd play through Cyberpunk 2077 in a near realistic look. I'd either eventually get used to it or I'd find somewhere to camp for the in game night

  • @IbraheemJ7
    @IbraheemJ7 Před měsícem

    Hey there
    I was actually asking
    Rx 6750 xt 16 gb
    Or 4060 ti 8Gb - 16Gb?
    Using for:Gaming-Streaming-content creation

    • @NexY92
      @NexY92 Před měsícem

      6750 doesn't have 16 gb btw... But for content ofcourse Ngridia ..

    • @IbraheemJ7
      @IbraheemJ7 Před měsícem

      @@NexY92 oh yeah mb,
      But idk is rx a good gpu for content creation?
      Like it’s the best budget gpu for gaming

  • @Tenmo8life
    @Tenmo8life Před měsícem

    Mostly its just massive amounts of depth of field.
    I always turn of depth of field in all my games, my own eyes already have the depth of field effect

  • @Tyrian3k
    @Tyrian3k Před měsícem

    This has become quite a problem in modern games, period, and it's hardly a new thing, either. Been going on for a decade at least. Graphical fidelity is up to 11, but they forget that the player also needs to have visual cues that can be seen well. If the scenery is overloaded with detail, the important details stand out less and less as a result. Enemies blend into their surroundings, important objects blend in with unimportant ones and you often have an overload of effects to blind you on top of that. Motion blur, depth of field, bloom and exaggerated visual effects can be a massive pain when actually trying to play games.
    Sure, you can mark everything important in yellow paint, but that's hardly an elegant solution to the problem.
    To point at the depth of field in particular: Do your eyes work like that? Yes! Is it realistically implemented in games? No. Why? You need *eye tracking* to do it realistically. The games always take the center of the screen as the point/distance to focus on, but then you want to look at something different and you're suddenly looking *directly* at a blurry part of the environment.
    That's why that feature is *always* shit.

  • @Extra_Player-
    @Extra_Player- Před měsícem

    Today I still play clash of clan,Red Alert2(mental omega). They don’t have “realistic” but they have more fun than many AAA game right now.

  • @Calhounlaw12
    @Calhounlaw12 Před měsícem

    No, I absolutely DO want that. I can't have them now but I do want.