Top 15 Most Reoccurring Raid Mechanics & Terms FFXIV Veterans (Boomers) Use
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- čas přidán 29. 06. 2024
- Ever wonder what the hell someone means when they say something like Dynamo, Chariot or Proteans? Well I made this video in hopes of clearing all those questions up!
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UHM AKSHUALLY! Exaflare originated in Deltascape v4 savage as Emptiness, but technically you could say even sooner the first boss of doma castle uses the very first exaflares albeit with telegraphs. But since Exaflare as a name has gotten reused so much, and I guess its literally illegal for CBU3 to create a final boss without Exaflares, thats what stuck.
Also the flare marker on players originated with Cruise chaser's GA100, But Exdeath in deltascape v4 was a more notorious use, hence why we call them "Flare markers" now
And lastly, a reoccurring mechanic that is important to know about is "White Hole" and its antithesis "Charybdis". White hole is a mechanic where a player needs to be full HP before something happens or theyll be instantly killed, turned to stone, or rendered incurable and other bad things etc. The name comes from Exdeath in Deltascape v4 savage as its the name of the cast players needed to be max HP for, However I believe the earliest iteration is from Midas savage during Winged Justice's Gavel. A selected player needed to be max HP before and remain full when Gavel finishes casting, But its has shown up again and again under various names mostly as a Doom requiring full HP. Heartless archangel (God Kefka), The Accretion debuff (O9s Chaos), Thunder god Cidolfus has one, Seat of Sacrifice has one, Phoinix has one, P8s phase 2 has one right before the final transition, and even some uncleansable dooms encountered randomly or in dungeons will fall off when healed to full (Last boss of The Dead Ends for example). Usually this is coupled with a "Charybdis" mechanic, something that sets your HP to a value of 1 or 1%. Charybdis is just the name of a specific aoe that does this, a classic Final Fantasy-ism, but it can also include things like Tail Screw, The infamous "math section" of Construct 7, or debuffs like Beyond Death which force you to purposefully die to a mechanic and be left at 1% HP
Some big ones I always remember is 'towers' or 'particle beam' for AoEs where a person has to stand in them to take the damage to avoid raidwide damage. There's also 'meteor' which is stypically what I call the ones you call Flare, but I know some people use meteor for mechanics you have to break Line of Sight with to avoid getting killed by. Comet is also a common term for something that drops on players and needs to be put in a certain spot to resolve a later mechanic.
To add to the confusion, I call what you call towers "meteors" as a short form of "meteor tower" and what you've described other people calling "meteors" (something you have to break LOS with) "comets" 😂
11:00 Flare the name comes from O4, exdeath. But the first actual fight that had the flare mechanic though was A11, but there it was called "GA-100" so nobody wanted to use that name.
Silly 🦎 you are now in my bingo book
Thank you, this was very educational. While it sounds logical to name a Mechanic after its first iteration, it still feels so very silly. Like I am pretty sure more people know what a Donut is than having seen Dynamo from Nael herself
Actually it is very crucial especially for casters like Black Mage. The term donut and lunar dynamo are different. For lunar dynamo, the only space spot is the middle or the place where it originated. While donut shares the same safe spot but also it can be safe if you run far enough. Knowing the difference between the two and calling it correctly is crucial for caster to either stay ranged or stay close to boss.
@@hkoizumi3134 That's a very good point, didn't even think of those roomwide ones
@@hkoizumi3134 Which is weird that Dynamo is considered a full room with a small safe spot when the original Dynamo was safe if you were far enough away.
@@hkoizumi3134Then call that a Dragon's Voice.
Other people have touched upon it, but the proximity AOE/Targeted Proximity markers that we refer to as flares debuted in two areas.
As someone mentioned, the proximity markers on the ground originated in Ultima Weapon.
The first time we got the three arrow marker that targets a player was in Sephirot, but those I believe were stacks in that form. It wasn’t until Cruise Chaser that it was used as full on proximity damage larger.
Pro-tee-enz is how it's pronounced. Makes it less confusing with Proteins.
Ahh thank you, I was about to make this comment 😅
In that bit about wild charge, OH MY GOD THAT MAKES SO MICH SENSE!!! I always wondered why Harrowing Hell was such a brutal heal check on normal mode because I was always at the front of the arena preparing for the knockback afterwards!!! That explains why most groups I've ran with after group up near the middle of the arena then move forward for the knockback!!!
Syrcus Tower is probably the most common first time seeing the divebomb
Edit: actually, if you don't mind, I think it might be worth me listing some examples of these mechs in casual content, so that sprouts and casual players have examples they've seen to refer to. Happy to do this myself at some point.
Thank you for this video! Very informative and I learned something new!
A variation of Akh Morn exists in Minstrel's Ballad: Shinryu's Domain. Rather than it being a continuous stack like what was explained in the video, it is a single hit shared tank buster. It is the ONLY variation of Akh Morn (as far as I am aware anyway)
Tsukuyomi's stack is also multi-hit
@@iPlayOnSpica What I'm talking about is the other way around. There are other multi-hit AoE's in the game, and they have gotten far more common recently. What I am talking about is a variation of an attack that has the name "Akh Morn". "Akh Morn" in Shinryu's Domain does something different than any other attack named "Akh Morn" in the game.
Defamation tends to be a very non-descriptive term for a big aoe targeted on a player that comes up often.
Defamation being the name of the debuff in Soul of the Creator. Its just a huge aoe targeted on or baited by a player. I'm almost certain giant aoes on players occurred before Creator, but since O12s reused the exact look of the debuff icon from Alex Prime, but with a new, super confusing name (Critical Overflow Bug), thats when Defamation as a name and descriptor stuck.
(Not specifically correcting you, just adding more info to your good suggestion)
I genuinely forgot that term, even though I use it myself... Good catch!
My favourite silly term is "haircut" to reference an AOE that simply covers half the arena. I believe it comes from the Weeping City of Mach.
Surprised that T7 Shriek and Voice did were not in this video. Well Shriek at least not being in the video as there are quite a few fights where you had to look away from a party member, but only P6 comes to mind for any mechanic similar to cursed voice.
P8s actually had both shriek and voice, you have to cursed voice the snakes in order to kill them, and later in the phase you have to use the petrified snakes to block double shrieks.
A good one for sure... it was on the list but I decided to cut it out, maybe that was a mistake but part of me felt like shrieks and voices weren't needed... if I expand on this series I'll be sure to give them justice
E2S and E12S both had shriek mechanics as well!
"Electric Slide" is another that partially came back recently in P2S. When the body charges 4 people while the head hops around slamming the other four.
It originated in O12S (?) I think, and you'd have 2 sets of numbers, one through 4, to resolve as two entities would charge each player, by colour and in order, doing distance based damage.
That's what everyone just calls limit cut
Ah, so the obscure Dynamo and Chariot stuff is actually just a donut and a biscuit. Why yes, now it makes sense...
After finishing the whole video 2 other mechanics that i have been seeing more frequently, especially as a endwalker new FF player was the concepts of "Mario Cart" type movements or "Playstation Symbol" Pairrings. While these Names definatelly dont sound as epic as actually refering to an Iconic Boss Fight Mechanic, i still think it is terms people go like "yes ... and?" at first glance when hearing it. Cheers, the video was great and mentioning the specific fights/origins is interesting for sure for players that werent around at the time. Good job as always. xoxo
Mario Cart is not really a mechanic, more of a strat people use to solve mechanics, it just means moving around in a circle.
Playstation symbols/pairs as a mechanic were just added in endwalker and will probably end on such a list but they're too new for now
Mario kart is just optical sight.
I've been raiding since the beginning in 2013. And my static since 2014. We all use these terms frequently. If you raid long enough like veterans, you notice they recycle these mechanics. If you've ever wondered how some group clear the raid so quickly, using terms like this help immensely.
Yeah I get you, I think the important thing here is relating a new mechanic to an old one, for example when P2S used the arrows, that was a mechanic from Emerald weapon, just slightly different! Or how P6S had a limit cut mechanic but it was more akin to a mechanic from Diamond weapon! It's stuff like this that helps people catch onto new mechs fast for sure!
Arrows/slides might have been 1 worth mentioning.
Wondering if tertious terminus est will ever return
i feel like while some mechs are actually specific enough to need a name (protean comes to mind, not just a simple spread), most of the time it's just confusing to have names like dynamo chariot when in/out is more easily understood lol -- but then again, i couldn't care less for anything beyond ex/unreal so i guess it's not a problem i'll worry about :P
Yeah, I've only ever known it as in/out, but I've heard the other terms so it's good to know what those players mean
If you hear dynamo it refers to a specific thing… in/out can easily be missed in a discord voice chat
I’ve been mistaking a Nisi for a different mechanic for the longest time, only to just now understand it’s the same as how Rot works in the Omega Protocol. It’s like entering enlightenment
Welcome in the Raiding World of FF14. I had so many of these Moments when you saw a Mechanic the first time, just thinking WTF and after you saw a Replay you just thought "Wait a Minute i saw this already in a differend Fight"
@@DantoriusD Truth brother, lots of research has made me notice how similar things often are, even with my lack of current endgame content. Unless watching guides on fights counts in some manner.
@@VashimuXIV with watching Guides,Train your Rotation and have the will to imprpve youre already better than 90% of the Entire Playerbase 😂😂😂
@@DantoriusD I think I might have unreasonable expectations then for what is expected of people that want to do content that’s been out for long time then, because I thought that was normal to do. Blind progress is fun of course, but I feel comfortable knowing what to expect rather than play the: “How many Vulnerability Stacks can I get?”. Maybe I am hardcore in denial and I need to accept that.
not sure if it's specific to my DC, but when i raid people refer to flare only if it's placed on a player. When it's on the ground we call it 'Proximity'
I don't mind most of the names, a lot of them are either semi-explanatory at a minimum or very FF14-esque. The two I hate are chariot and dynamo, those are just dumb jargon gibberish that have easily replaceable options (ie circle/donut) that any MMO player would understand. At least something like "Wild Charge" mostly describes the style of the attack, if not the exact mechs, you can guess what it means.
Yeah I agree, hence the thumbnail... its probably the 2 terms I have the most issue with, just saying in or out is simple, easy and won't confuse newer players!
Often in ultimates (and sometimes in savage too) you will have a mechanic called a Trio based on things like quickmarch trio in UCoB. A trio is basically just three mechanics that happen at the same time. Usually something like tank busters, spreads, and stacks. Generally you will have marked or debuffed players that have to satisfy one part of the mechanic and unmarked players that have to sort themselves based on role or position and satisfy the rest. Another one is Prey where a player gets a red arrow marker and has to do their own individual mechanic. (DSR two players are chosen and have to drop meteors around the edge of the arena.) I don't remember the origin on this one tho. Also i guess meteors but that one can either be a big dps check with multiple "meteors" to kill or something like behemoth meteors where you have to hide behind a rock OR a mechanic where you are dropping meteors where your character is standing. I guess if you don't know what a mechanic is called then just say meteors and you're probably right.
the first trio was called that because of the three bosses involved, not the three mechanics at the same time. usually downtime as well
a trio doesn't actually have anything to do with the number of mechanics, it's just a major extended downtime mechanic. e.g wormhole formation or sanctity of the ward
Strangely enough I had never heard the ground targeted proximity AOEs be called Flares, that term has always been reserved to the player targetted versions.
Ground based usually are called Meteors in all circles I know (but I'm no savage raider)
When I hear meteors, I picture the actual meteors falling that need to be soaked (i.e. Zurvan) or destroyed before they fall (i.e. Thordan, Xande) or LOS'd (i.e. Behemoth, Strix).
My first time experiencing the Shiva mechanic was during Tsukoyomi normal (the fans). So satisfiying to learn how it works on my own, after dying to it an embarassing number of times 😅
That mech is also in the Titania extreme raid and the number of people who died to it still astounds to this day.
P10s bonds are essentially enumerations.
Here are some corrections:
Exaflares first appeared in O4S tho they had a different indicator and were named different.
The deadliest pyretic is in DRS because it outright kills you if you move during it.
Divebombs originated from Twintania; Turn 5 of BCoB
Proteans hit twice in the savage version with the same "bait first hit, dodge second" that flamethrower uses.
Enumeration also somewhat existed in a much worse version in the form of Ballistic Missle in BcT8. Players targeted by it would get locked into place and have a number of rings around them indicating how many players needed to soak it. Because you got stuck in place, and usually stacked until the mechanic started, the rings would often overlap, causing players to have to be in one ring but not the other by standing on the very edge. It was much more of a pain in the ass and I'm glad they simplified it.
I think Flares came from Ultima's Bane? It came out in 2.1, Garlean ships would fall from the sky and land in parts of the arena. Either way, one of the oldest mechanics :)
Witnessing Akh Morn when it first released with Bahamut was insane. In an age when mechanics were still being developed, seeing the boss call down a giant beam of light over and over shaking your screen every time while your healers struggled to keep up was terrifying. Crazy that it's so common place now.
Ultima is one of the early instances of the mechanic, but the Flare terminology came from O4 where the name first appeared. It should also the first time where player marked Flares happened hence the name.
@shadowkunai12 You're correct that the term "Flare" came from ExDeath, but the mechanic symbol originally came from Creator, specifically Cruise Chaser with GA-100 I believe the mechanic was called.
Also Minstrel's Ballad: Thordan's Reign is the first time the stack marker appeared with Dragon's Rage.
dunno if anyone mentioned meteors, which are when a thing is dropped on top of the player but then remains to be used for a later mechanic
generally meteors are some combination of a flare or targeted aoe, and depending on which meteors you are referring to, having two or more in close proximity will cause the raid to wipe.
afaik we haven't seen meteors in a while but it never hurts to know
MOST of the time meteors are used to break line of sight between you and the boss for some kind of mechanic that can either result in death or a vuln stack depeding on the difficult of the fight
however in turn 4 of second coil, meteors work a bit differently and you had a few that turn into golems, but describing t9 meteors without a visual aid is kinda difficult (for me anyway) to describe
this also brings me to line-of-sight mechanics or LoS mechanics. not to be confused with a gaze which requires you to look away from a boss. A line-of-sight mechanic requires an object to be between you and the boss. A few examples of this are Ecliptic Meteor used by King Behemoth in Labyrinth of the Ancients, Curtain Call used by Amon in Syrcus Tower, and the stomp used by Sawtooth in Void Ark. there's sometimes a bit of leeway for how close you need to be to the object to not take damage, but general rule of thumb is you want to be close enough to the object that is blocking the mechanic. however if you are too close to the center of the object's hitbox, you may still take damage anyway
Another mechanic to be familiar with is Forced March. This mechanic is incredibly simple. Either at the end of the boss' cast or at the end of a debuff timer, your character will move in a direction relative to the direction your character is currently facing. This was introduced by the final boss of Sirensong Sea in Stormblood.
Spell-In-Waiting is another more recent mechanic to be familiar with as well. Spell-In-Waiting mechanics are where the boss shows a telegraph for a mechanic or AoE configuration which you must remember for later when the stored mechanic resolves.
Good video but one recurring term I keep seeing not listed in here was "Mario Kart", I had to dig kind of deep to find out wtf it means and why I keep seeing the term pop up in different raids, like TEA, Storm's Crown EX, and P9S, and apparently it means to gradually run a lap around some center point, be it a boss's hitbox or the entire arena. What I still don't get is where the term "Mario Kart" comes from in the first place
Mario kart originates from the last fight of second coil of bahamut in which a possible solution to one of the mechanics was to stack as a group and run simultaneously around the edge of the arena in a big circle. Because it looks like playing mario kart that's how it got the name.
It's more a strategy rather than a mechanic though
Here's one: Squalls. Everybody is targeted with untelegraphed AOEs, so the strat is to all stack up to drop the AOEs and quickly run out (sometimes they're targeted with several AOEs in succession so they keep moving together). A recent example of this is Venom Squall in P5 (and a recent example of multiple in a row comes in Sewage Eruption from P2).
Speaking of several AOEs in quick succession, when targeted on just, like, 1-3 players with that yellow flashing arrow marker under you, I call that a Tracer, but I'm not sure if there's a funny name for it. It's the kind that shows up pretty often in alliance raid fights like Cloud of Darkness, Thunder God Cid, and Engels.
Also Doritos. That one's not named after a specific mechanic, it just refers to the red triangles that show up above your head that indicate you have to stack specifically with another player with the red triangle.
oh yeah, their origin is in Twisters from Bahamut.. You will hear it a lot from raid statics who’ve been around a while
Chariot and Dynamo annoys me for no reason, that mechanic began with Chimera with ram's/dragon's voice
It's more to do with WHO perpetuated it. It was mainly used by ppl progging ucob nael phase. Since hard core raiders tent to become cemented to how they resolve things. They perpetuated it and it caught on as more ppl did ults.
THANK YOUUUU for this!!!!!!!
One of the earliest player targeted Flares I can remember is in A11 normal already.
Actually i think its quite interesting you get a complete New Mechanic in a Normal Raid and then its not used till the Next Expansion in a Raid often you get new Mechanics introduced in a Savage/Ultimate and they later appearing regular in a Dungeon but not with Exaflares.
its important to note that Enumeration for Swindler, the number of players in the aoe have to be exact, no more or no less. Although SE broke away from that and its just # of players or more.
Although the one in P10S is an enumeration (role stack) that kills anyone in it if the number is below 4.
Also technically Ahriman from Void Ark has one as well with its death and flare spells.
I thought shiva referred to spreads/splash aoes. The ground aoes i always called frost rune
Also u forgot to mention sin and suffering. A 2 player soak light/dark aoe that originated from sophia. Its been used in most EW exs
And is there a name for move out - then in wall mecanic from mt gulg last boss where she shot out in 3 ways
Its been used in e7 and tower at paradigms breach.
Magnets might have also been worth a mention
When i do callouts for my friends i say "innie" and "outtie" for chariot and dynamo 😅
Hang on, don't Hot Wing/Tail also appear in Nidhogg's fight at the end of The Aery, along with the normal version of FSoF?
Yes they do
The version of the Aery now if it uses Hot Wing/Tail might be new, Aery's main mechs used to be Sable and Scarlet Price, focusing more on Nidhogg's eyes theme, with wing/tail being more retroactive, much like how Aglaea Climb in Meridanum is a retroactive "first" use of the ability where it was first *seen* in an Endwalker dungeon
A kinda Enumeration-like mechanic is in one of the Endwalker trials. The markers are not on a person but on two meteors. Someone is marked as a pushback and the rest of the party has to get pushed back so the meteors have the right amount of people in them.
that's not exactly enumeration, but that fight does /actually/ have them!! im unsure if they're there in normal, but they show up during stardust and gales 2 :]
Omg I completely forgot Enumerations came up in EX6 >
Baba, Rubi and Golb all have 2 player enumerations aswell outside of the towers part
Funny enough enumeration also show up in E6S, P10s, EX7 and every criterion dungeon boss (if you attempt to take a duo stack with 3 players then all 3 players die).
Add any mechanic that includes water terms (cascade, hydro,tsunami), they generally do knockback either from impact zone or from arena sides
Oh good shout! And how thunder generally means in for a donut AoE and fire is usually a point blank AoE!
@@AzuriteTV Thunder also often a coneshaped cleave or tankbuster and fire a partner/(light) party stack. Just look at P9s xd
there is also the term "tower"
I thought Towers were self explanatory, but if I ever expand on this series I'll add them to the list!
Hot Wing and Hot Tail *was* used in the Normal of Nidhogg.
I forgor
@@AzuriteTV Happens. xD
That fight was only RECENTLY added. In aery nidhog before 6.0 the fight was completely different and he did not use them
@@Sugar-bz5np The Normal of Nidhogg was referencing the Trial and not the Dungeon. Since it's called the Final Steps of Faith (Normal) but everyone just calls it Nidhogg Normal.
Biggest one for me coming over from wow was the constant use of cardinals and inter-cardinals, made no sense to me as english isnt my first language :D
I am disapointed there wasnt the friendship ender mechanic mentioned, also known as Shriek from T7
I understand some mech names but dynamo, chariot and protean are pretty idiotic imo
... saying donut/circle/pizza literally solves the mechanic instead of making people have to associate a mech with another mech that most people at this point have never seen.
I personally go with doughnut/point-blank/scurry-and-scatter (or just clock. clock works too.)
Isn’t Styx a naming pattern unique to Elidibus? I think only Zodiark and P11 Themis have this attack
Exaflares did not originate in ucob, but actually in the fight that unlocks ucob, omega 4 savage.
hotwing/hot tail did appear in nidhogg normal, but they had the orange aoe indicators on the floor, since this is casual content. the indicators were removed for EX.
proximity damage indicators were first seen in the Ultima weapon fight in Praetorium, i believe? the airships crashing into the sides of the arena. Flarebuster markers were first seen in o4s.
The "flarebuster" marker showed up originally as GA-100 in cruise chaser, not exdeath. Exdeath just gave it the name "flare" that stuck.
Never met a player that calls donuts dynamos...
When I saw that with the positions for #5 Proteans I thought more of pizza
Enums aren't that uncommon in endwalker. It's a big part of Golbez EX and Barbariccia EX, and I feel like there are a few more fights where I've seen em.
Yeah you're right, I don't do extremes enough and I just forgot >
@@AzuriteTV all g, it's understandable
thought it was the aery dungeon hot wing us first seen
The way he pronounces some words is hilarious 😂
limit cut has become a term also favored by zoomers with an ever expanding variety of meanings
Numbers? Must be a limit cut.
Actually not because Limit Cut just means you get usually charged in a specific Order.
You have P2 Limit Cut where the Numbers just looks differend since you have 2 Targets that charge at you at the Same Time. Then you have P9 Limit cut where you get Charged at and even p12 Limit Cut where you also get charged.
The only "Limit cut" or "Numbers" Mechanic i can think of is in p3s where you have to stack in a Specific Order to dmg the Sacks.
I dont mind the Term "Limit Cut" for every Number Mechanic since you always have at least a good Hint in how to solve a Mechanic at the First Pulls or Indicate whats happening..
feels boomer
Wait, there is someone else than mrhappy who keeps calling donuts dynamos?
You'd be surprised
I tend to see it whenever I raid with vets. They've all usually cleared ultimates like ucob and raided since hw. They literally refuse to refer to it as anything else even though biscuit and doughnut are fine
I'm still saying "pro-tea-in" and "proteins" makes me cringe 😅
FF dictionary
I hate then people say limit cut for every ball mechanic, its not a limit cut its flood ray, or levinstrike ect. Protean is another overly used term.
I don't mind the usage of Limit Cut, almost everyone knows what it means... I do however hate the term proteans.. I don't think it's that hard to just call spreads, which is something I do even though I've played since ARR
It’s pro-tee-ans, not proteins. You’re pronouncing it wrong.
First !
I honestly can't stand how mechanics get tied to names like this. It's incredibly frustrating, close-minded and downplays the new bosses themselves.
Blame the devs for recycling mecanics like phoinix literally copying optical sight even thr orbs
to each their own but dynamo/chariot is still the stupidest way to explain mechanics lol not only is it a mouthful and hard to remember, it's completely counterintuitive when learning mechs. like if you need to explain things to a new player they obviously won't know what those are or what they represent, you know, because they're new 🙄 it's fitting for coils, nothing else. this part of FF vocabulary just needs to die.