I don't think anyone has told you yet, but the Sicaran Punisher doesn't put out twice as many shots if it hasn't moved. That's the Arcus, it does however have 'Rolling Thunder' allowing it's shots to have Rending (if it doesn't move) but sacrifices shooting in the next shooting phase. I know on paper that seems a bit weak, but I would like some on table reports. Because I think 18 shots rending may actually do half decent damage to the backlines of a Predator or Vindicator squadron. However we must recognise what its true purpose is, daemon and horde mowing. That AP4 Str 5 is gonna lay down pain, and if you're in a pinch smack down with Rolling Thunder against Greater Daemons
Thanks for the clarification. I do all of these off the top of my head so I will make mistakes like that, which whilst obvious in hindsight aren't obvious to me when I have the mic switched on. You wouldn't believe how many long-pauses I have to edit out because I have to think what a unit was called hahaha
I am of the opinion that the best parts of the Horus Heresy books are when the writers do horrible things to Erebus for his snakelike scheming and plots. Getting to reenact these on the tabletop when someone bring Erebus is fun (Especially surrounding him with a lot of Very angry World Eaters and Kharn).
I think you forgot to mention that Erebus gives all your troops choices free dark channeling. I remember seeing a buddy of mine running pride of the legion with Erebus in his army. A ten man Tartoros terminator squad rolled demon special rule and was basically immortal for the whole game.
I thought with the current batch of HH rules in the new book all characters without Daemon couldn't join, but I could totally have misread that! Thanks for the update SirPug!
Ok, before I take a look at this video, I wanted to thank you once again. I started with a Word Bearer army to contrast my Night Lords earlier this month and kept it pretty basic (due to me playing it in a narrative campaign), I hope that this may give me some inspiration for when after the campaign is over. Just for those who care (so I guess absolutely no one) I've put the units I've built/ am building up here. Chaplain (Power Sword/Plasma Pistol/ Burning Lore) Diabolist (Tainted Weapon/Power Sword/ Burning Lore) Praetor (Blade/ Pistol/ Burning Lore) Primus Medicae (when not fielding the RoW) Tac Squad with CC-weapons (20) Tac Squad (10) Support Squad with 10x Melta Support Squad with 10x Plasma (the ten guy squads are in Rhinos) 10 Gal Vorbak 2 Contemptors Cataphractii Terminators (5) Apothecaries (2) Sicaran Arcus If this list sounds too hard (I haven't had much time to play Horus Geresy as of late and I'm just painting those units up before I buy new ones at the moment), it's just because my oponnent is fielding Ultramarines and told me that he'd be spamming those 2+ armor AP2 axe squads and the terminators. And he told me to bring some AP2 stuff myself then.
This list looks fine, but I don't get why you would use the RoW. The dark bretheren is the most restrictive RoW in the whole game beacause it gives you the most flexible advantage via chaos demons allies. But if you are not bringing demon allies, then the RoW is cumbersome. It prevents you from taking the Primus Medicae and heavy support options. And you are already fielding lots of Gal Vorbak, you should have enough demons already. My guess is thst the RoW is meant to be combined with an allied detachment led by a demon prince of the ruinstorm. (Seriously, Samus + LR proteus with disruptive array will really fuck with reserves)
The Mara'Gal could be funny in games of Zone Mortallis, if you ever going to play that, because he can simply walk through walls and doors, which can be super funny.
Marco Grunwald Great idea! My buddy and I recently bought one and are painting it up at the moment. He's playing Ultramarines and I am playing Word Bearers. Sk yes, that sounds really fun.
Generally good advice on units etc, but personally I'd suggest zardu over the kor phaeron / erebus pack despite his somewhat specialist rules. 1: he can take daemonology without the miscast negatives, 2: his warlord trait is good for ashen circle but doesn't restrict you to needing to use them, plus if i remember rightly it benefits ALL the dark channelling in your army so really helps you to fish for the S10 power fists on your sergeants or 20 man tac blobs with 5+ inv. He doesn't count as a second character ( I think fw wrote this wrong considering he gives zealot and is described as a chaplain) but you can just take a burning lore centurion as a power battery with suprise biomancy or something. Also the blade slaves can be used as tainted blade gal vorbak - I don't personally like them but some people swear by them
Just a thought on the Dark Apostle model: the chaos star is a separate piece from the rest of the backpack, you could just not include that and it'll look good. Yeah he'll still be swimming in scrolls but that suits the Word Bearers pretty well.
Can you explain: the "must sweeping advance" rule - see this all over the place - but surely ALL units will always sweeping advance? There's no reason not to (no downside or cost to doing it), and it's not presented as optional in the rulebook, just something you do at the end of combat. I assumed it was FW not knowing their own rules but you say it's "very handy". Really not clear why?
The rule is to keep your momentum of the charge. It comes into play when you charge into hand to hand. It's great in the cases of you hitting two units at once. You can also wipe out retreating units. The rule is a holdover from 7th edition where it was just as precarious. Locally, we had some issues with it when -sometimes- a compulsory advance like this took a squad whittled down to 3 or 4 models into a unit of 10-8. You'd snatch defeat out of the jaws of victory in a most glorious fashion.
The Legion Vanguard is a strange collection - it’s not very common to use a Breacher squad and an Assault squad in the same army. To top it off, neither Praetor will fit into either of those squads. The Mk III collection is more logical, but again, why is there a Terminator Praetor? Cataphractii are too slow to walk across the board so unless you’re playing Imperial Fists or Night Lords (they have teleporters) you’ll need a transport. In most cases that means a big squad in a Spartan or Kharybdis because cheaper transports can only fit five Terminators, including attached characters; only command squads and Deathshroud are smaller. Also, Leviathans pay off far more often if delivered in a Dreadnought Drop Pod (so I wouldn’t take one if running a rite of war that didn’t allow deep striking). That model is being redone. In short, I wouldn’t buy these bundles unless you had already written a list that made use of all the models.
Imo Zardu is better compare to Erebus and Korphy. Zardu is a daemon, can summon and grants good buff and blade slaves are awesome. Only bad stuf for Zardu is his WT trait is useless cause Ashen circle are just shit unit (and it makes me cry to say that cause the minis are awesome but str 3 flamers are a joke and they only have 2A each...) And for all assault units like Gal Vorbaks, Red butcher always consider assault transports like land raider, dreadclaw and so on. Lorgar is a killing machine compare to other primarchs cause of precog he is unkillable and always usefull to pick the powers you want/need to buff all you dudes. And I know rites of war are for more advanced players but for WB the Last of the Serrated Sun ROW is very good and cool to play but you have to focus from the start on Gal Vorbaks and drop pods unlike other classic legions which need the compulsory tac squads.
I don't think anyone has told you yet, but the Sicaran Punisher doesn't put out twice as many shots if it hasn't moved. That's the Arcus, it does however have 'Rolling Thunder' allowing it's shots to have Rending (if it doesn't move) but sacrifices shooting in the next shooting phase.
I know on paper that seems a bit weak, but I would like some on table reports. Because I think 18 shots rending may actually do half decent damage to the backlines of a Predator or Vindicator squadron.
However we must recognise what its true purpose is, daemon and horde mowing. That AP4 Str 5 is gonna lay down pain, and if you're in a pinch smack down with Rolling Thunder against Greater Daemons
Thanks for the clarification. I do all of these off the top of my head so I will make mistakes like that, which whilst obvious in hindsight aren't obvious to me when I have the mic switched on. You wouldn't believe how many long-pauses I have to edit out because I have to think what a unit was called hahaha
I am of the opinion that the best parts of the Horus Heresy books are when the writers do horrible things to Erebus for his snakelike scheming and plots. Getting to reenact these on the tabletop when someone bring Erebus is fun (Especially surrounding him with a lot of Very angry World Eaters and Kharn).
I'm a word bearers fan, and even I hate Erebus. I'm just waiting for Papa Smurf to cleave the bastard in two.
I think you forgot to mention that Erebus gives all your troops choices free dark channeling. I remember seeing a buddy of mine running pride of the legion with Erebus in his army. A ten man Tartoros terminator squad rolled demon special rule and was basically immortal for the whole game.
Deamon rule is not preventing some1 from joining them, deamonic instability is and gal vorbak do not have that rule.
I thought with the current batch of HH rules in the new book all characters without Daemon couldn't join, but I could totally have misread that! Thanks for the update SirPug!
Yeah it's just that nartheciums specifically don't affect daemons
*nartheciums only affect space marine units and characters, which gal vorbak are not.. but neither are primarchs...
I do remember that being the case for Chaos Daemons in 7th Edition, but I haven't read over the Word Bearers stuff yet.
Ok, before I take a look at this video, I wanted to thank you once again.
I started with a Word Bearer army to contrast my Night Lords earlier this month and kept it pretty basic (due to me playing it in a narrative campaign), I hope that this may give me some inspiration for when after the campaign is over.
Just for those who care (so I guess absolutely no one) I've put the units I've built/ am building up here.
Chaplain (Power Sword/Plasma Pistol/ Burning Lore)
Diabolist (Tainted Weapon/Power Sword/ Burning Lore)
Praetor (Blade/ Pistol/ Burning Lore)
Primus Medicae (when not fielding the RoW)
Tac Squad with CC-weapons (20)
Tac Squad (10)
Support Squad with 10x Melta
Support Squad with 10x Plasma
(the ten guy squads are in Rhinos)
10 Gal Vorbak
2 Contemptors
Cataphractii Terminators (5)
Apothecaries (2)
Sicaran Arcus
If this list sounds too hard (I haven't had much time to play Horus Geresy as of late and I'm just painting those units up before I buy new ones at the moment), it's just because my oponnent is fielding Ultramarines and told me that he'd be spamming those 2+ armor AP2 axe squads and the terminators. And he told me to bring some AP2 stuff myself then.
This list looks fine, but I don't get why you would use the RoW.
The dark bretheren is the most restrictive RoW in the whole game beacause it gives you the most flexible advantage via chaos demons allies.
But if you are not bringing demon allies, then the RoW is cumbersome. It prevents you from taking the Primus Medicae and heavy support options.
And you are already fielding lots of Gal Vorbak, you should have enough demons already.
My guess is thst the RoW is meant to be combined with an allied detachment led by a demon prince of the ruinstorm. (Seriously, Samus + LR proteus with disruptive array will really fuck with reserves)
You can use Ashen Circle as a regularly assault marine squad.
Another awesome vid. Thanks to you I've made my first Forgeworld order to start my Iron Hands.
The Mara'Gal could be funny in games of Zone Mortallis, if you ever going to play that, because he can simply walk through walls and doors, which can be super funny.
Marco Grunwald Great idea! My buddy and I recently bought one and are painting it up at the moment. He's playing Ultramarines and I am playing Word Bearers. Sk yes, that sounds really fun.
@@MephilesRider how did that game go may i ask? x)
Generally good advice on units etc, but personally I'd suggest zardu over the kor phaeron / erebus pack despite his somewhat specialist rules. 1: he can take daemonology without the miscast negatives, 2: his warlord trait is good for ashen circle but doesn't restrict you to needing to use them, plus if i remember rightly it benefits ALL the dark channelling in your army so really helps you to fish for the S10 power fists on your sergeants or 20 man tac blobs with 5+ inv. He doesn't count as a second character ( I think fw wrote this wrong considering he gives zealot and is described as a chaplain) but you can just take a burning lore centurion as a power battery with suprise biomancy or something.
Also the blade slaves can be used as tainted blade gal vorbak - I don't personally like them but some people swear by them
Just a thought on the Dark Apostle model: the chaos star is a separate piece from the rest of the backpack, you could just not include that and it'll look good. Yeah he'll still be swimming in scrolls but that suits the Word Bearers pretty well.
The latest HH Errata and FAQ chanaged the AP of the Ashen Circle's Axe-Rakes to 3 - does that change your estimation of them?
thank you so much for this video
So happy to learn you're doing the Auxilla and Mechanicum as well, thanks for these
I'm not the only one who for the longest time thought their name was World bearers right?.
Darion Grey you're thinking of word eaters
Word Eaters is a supremely metal name though.
Thirst of Sanguin
Hide the alphabet soup!
I used to in the 90's. You're not he only one
Hell yeah
I still dream of the day we will get a new Keeper of Secrets model.........
Your time has come
10,000 th! Let the Galaxy burn
What are your thoughts on using the new dark apostle for 30k?
Can you explain: the "must sweeping advance" rule - see this all over the place - but surely ALL units will always sweeping advance? There's no reason not to (no downside or cost to doing it), and it's not presented as optional in the rulebook, just something you do at the end of combat. I assumed it was FW not knowing their own rules but you say it's "very handy". Really not clear why?
The rule is to keep your momentum of the charge. It comes into play when you charge into hand to hand. It's great in the cases of you hitting two units at once. You can also wipe out retreating units.
The rule is a holdover from 7th edition where it was just as precarious. Locally, we had some issues with it when -sometimes- a compulsory advance like this took a squad whittled down to 3 or 4 models into a unit of 10-8. You'd snatch defeat out of the jaws of victory in a most glorious fashion.
What is your thoughts on the The mark III legion starter collection and the legion vanguard collections ?
Hussain Naser He already did a Prospero versus Calth video. He generally believes Calth is a better value for most legions barring Death Guard.
Elijah Weisberg ya I know those are two different bundles on the forgeworld site
The Legion Vanguard is a strange collection - it’s not very common to use a Breacher squad and an Assault squad in the same army. To top it off, neither Praetor will fit into either of those squads. The Mk III collection is more logical, but again, why is there a Terminator Praetor? Cataphractii are too slow to walk across the board so unless you’re playing Imperial Fists or Night Lords (they have teleporters) you’ll need a transport. In most cases that means a big squad in a Spartan or Kharybdis because cheaper transports can only fit five Terminators, including attached characters; only command squads and Deathshroud are smaller. Also, Leviathans pay off far more often if delivered in a Dreadnought Drop Pod (so I wouldn’t take one if running a rite of war that didn’t allow deep striking). That model is being redone.
In short, I wouldn’t buy these bundles unless you had already written a list that made use of all the models.
Carlos Sempere thanks for the insight.
Wait is there no loyalist word bearers
Where can I buy 30k figures
Forge world
@@stevepickford3004 thanks
Imo Zardu is better compare to Erebus and Korphy. Zardu is a daemon, can summon and grants good buff and blade slaves are awesome. Only bad stuf for Zardu is his WT trait is useless cause Ashen circle are just shit unit (and it makes me cry to say that cause the minis are awesome but str 3 flamers are a joke and they only have 2A each...)
And for all assault units like Gal Vorbaks, Red butcher always consider assault transports like land raider, dreadclaw and so on.
Lorgar is a killing machine compare to other primarchs cause of precog he is unkillable and always usefull to pick the powers you want/need to buff all you dudes.
And I know rites of war are for more advanced players but for WB the Last of the Serrated Sun ROW is very good and cool to play but you have to focus from the start on Gal Vorbaks and drop pods unlike other classic legions which need the compulsory tac squads.
The critical absence of #BlameLorgar in this comment section is downright heretical.
I try to be unbiased in these videos, the abuse will come later ;)