The Depth in Arkham Combat

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  • čas přidán 2. 06. 2024
  • Arkham Combat gets a bad rap for its simplicity, but its forgiving counter system hides a deep and thoughtful core set of mechanics.
    Here is the link for the supplemental material - bgagnon93.github.io/batman-ar...
    I learned web development for this video. The least you could do is subscribe!
    00:00 - Intro
    00:57 - Arkham Asylum
    1:57 - How City improves the formula
    4:29 - Difficulty
    5:33 - Experience Points and Challenge Rooms
    6:44 - The Interactive Portion
    8:00 - New Game Plus
    8:42 - Conclusion
  • Hry

Komentáře • 441

  • @sup3414
    @sup3414 Před 4 lety +245

    0:09 That's so funny how the music was in sync with Batman's and the enemies' hits😂

    • @ethanrogers3528
      @ethanrogers3528 Před 3 lety +14

      I’m glad I’m not the only one that noticed that.

    • @Cosmicmorales
      @Cosmicmorales Před 3 lety +7

      I WAS JUST ABOUT TO COMMENT THAT LMFAO.

    • @StickyBM
      @StickyBM Před 3 lety +11

      Just wanted to drop by and say how fitting your comment is- originally the idea for "freeflow" was actually a rhythm based combat system during it's early phases of development.
      But yes that timing was really good omg

    • @oldsnake7793
      @oldsnake7793 Před 2 lety +4

      I couldnt imagine how long it took him to get that to happen

    • @facxsimileart4144
      @facxsimileart4144 Před rokem +2

      That was so Edgar Wrighty

  • @mrclaymore6374
    @mrclaymore6374 Před 4 lety +107

    Ah yes, the combat in arkham city...I love the moment when you don't even feel the controller in your hands and just doing some combos without getting punched. When everything is under your control...God what a game.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety +3

      The game plays by itself 🤦‍♂️

    • @g2.a6
      @g2.a6 Před 2 lety +22

      It's like a Zen state. Very satisfying

    • @DarkInception
      @DarkInception Před rokem +11

      *Extremely Satisfying*
      Especially the music swells and crescendos in the background as your combo multiplayer builds.

    • @jimmy22334
      @jimmy22334 Před 11 měsíci +7

      @@CrowofYharnamnot really, you can button mash if you want but that only scratches the surface of the combos you can pull off. Anyone can punch and block but using gadgets is so satisfying

    • @AAllen-br8it
      @AAllen-br8it Před 9 měsíci +2

      ​@CrowofYharnam play on hard with no armor then 🐱

  • @lewisdavidson571
    @lewisdavidson571 Před 4 lety +89

    If people actually tried to use the “just press x and y” tactic they’d be dead and bored so fast. Not only does it not work because each counter takes a second of animation and a misplaced counter opens you up to attack, but also no combos to truly explore what the game can do.

    • @danielsebastian3299
      @danielsebastian3299 Před 3 lety +6

      Hello, I hold a playstation world record on a survival map in batman arkham city and x and y can definitely get you through the game with the occasional stun for brutes and titans but I agree that it would be boring. In my opinion they should have made it so that you can only counter certain enemy types by using the quick fire gadgets, that would spice things up a little, they probably didn't do it though because the profit motive limits/prohibits their creativity and combat design significantly.

    • @immaculatesquid
      @immaculatesquid Před 3 lety +6

      @@danielsebastian3299 i think arkham combat is the closest to perfection we have ever seen. It can be so easy, but also so difficult to master at the same time. I like the variety of the arkham knight challenge maps too, because I could get 3 stars easy with Batman on one map and then really have to try my ass off to do the same with Robin.

    • @danielsebastian3299
      @danielsebastian3299 Před 3 lety +2

      @@immaculatesquid its the most fun combat system I have ever played. Most combat systems are fun for a while but they get boring, repetitive and extremely tedious after a while. To make the system perfect, they don't have to change anything fundamentally, just change some of the details.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      None of that matters when the game plays by itself

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      @@immaculatesquid it's never hard the game plays by itself

  • @Roge9
    @Roge9 Před 4 lety +286

    always found the combat satisfying in these games.

    • @KillerPojo12
      @KillerPojo12 Před 3 lety +6

      Incredibly satisfying. What would be another combat game with similar satisfying fighting mechanics? Any thing helps.

    • @immaculatesquid
      @immaculatesquid Před 3 lety +5

      @@KillerPojo12 i havent found any tbh aside from the Arkham 4. Assassins Creed 3 is very close. AC Brotherhood and Revelations also have pretty good combat. Although Revelations gets annoying.

    • @KillerPojo12
      @KillerPojo12 Před 3 lety +2

      @@immaculatesquid lol funnily enough I was a fan of AC until Revelations and basically everything afterthat. wasn't fun anymore. but I may need to revisit Ark 4 and beat it again. cheers.

    • @ransam8299
      @ransam8299 Před 3 lety +3

      @@KillerPojo12 you might like shadow of mordor

    • @spinny003
      @spinny003 Před 2 lety +2

      @@KillerPojo12 It's not the same style but quite satisfying nonetheless: Shadow of Mordor.

  • @DavetheTurnip
    @DavetheTurnip Před 5 lety +147

    Great overview of just how complex a simple system can be if the player wants it to be, but also how through point bonuses, the game incentivizes variety and mastery. Well explained 😃

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +13

      The predator missions offer a lot of cool intricacies as well (knocking enemies off ledges with the gel, electrical charge, and batclaw is awesome!). There are challenge rooms for those too, but they're pretty much just "knock out a guard by doing this", instead of ranking you on time, or score.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety +1

      The combat isn't complex 😂😂😂

    • @spirit_504
      @spirit_504 Před 2 lety +2

      @@CrowofYharnam yeah it is

    • @enzoamore8971
      @enzoamore8971 Před 7 měsíci +2

      It's like DMC. The combat is easy if you just spam, but it's very complex when you try to be stylish.

    • @non-fictionaltoughguy1208
      @non-fictionaltoughguy1208 Před 4 měsíci

      @@CrowofYharnam it’s complex, especially if you decide to do this without gadgets unlike @orangelightings ,it’s much more difficult straight hands

  • @MCFPapa
    @MCFPapa Před 5 lety +129

    The bat swarm isn't useless. You can beat up an Abramovici without stunning him until your combo is charged and use the bat swarm to keep any other thugs from trying to hit you and then keep on hitting the Abramovici, repeating this cycle until he's taken down and then you can fight the other thugs when you already have at least a x40 combo built up.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +25

      True, I always go after Abronovich first for the high multiplier and the opportunity to use all four of the special moves in sequence (as to not forget any). I would use the move more frequently in challenge maps, purely to keep guards alive for longer, but in terms of raw damage output it's eclipsed by other moves.
      You're right, though, it's not useless.

    • @robertreynolds9961
      @robertreynolds9961 Před 3 lety +1

      I use big guys to build up combos. Tuen quick take downs

    • @sleazy_voiceovers
      @sleazy_voiceovers Před 3 lety +2

      U dont need to stun Abramovici tho

    • @tjknight
      @tjknight Před rokem +1

      Also makes shit like quick fire gel or batclaw slam less prone to get you punched

    • @arjuna6224
      @arjuna6224 Před 2 měsíci

      ​@@sleazy_voiceoversthe surrounding enemies can be a pain in the ass, so stunning him with the batswarm leaves him open for more hits and less chance that you will be attacked by him and the goons surrounding him.

  • @PostMesmeric
    @PostMesmeric Před 5 lety +161

    The Arkham games have kind of gotten a bit of unwarranted lukewarm reception these days and I believe the combat system is one reason why. But you explored the underlying complexity of this mechanic well, and I think combined with your straight-ahead vocal delivery and clean editing style, you're gonna being moving up in this CZcams world faster than you might expect. Ya done good, sir.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +11

      Haha, well we'll see about that! Thanks for the kind words.
      I took a look at some of your stuff as well - specifically your look at Last Day of June, a game I had been eyeing for a long time, but no one I paid any attention to really spoke up about it. Think I'm going to give it a try at some point over the three day weekend now.

    • @manuelmateo3392
      @manuelmateo3392 Před 2 lety

      Only really the last two.

    • @baki484
      @baki484 Před 2 lety +3

      @@manuelmateo3392 I think it's just the hate for batman that's been going around lately. Apparently you're not a real gamer for complimenting this system. I'm constantly learning even today this system is as deep as you want it to be. Especially with CZcamsrs like batman arkham videos who actually play the game masterfully.

    • @mike04574
      @mike04574 Před 2 lety +6

      one of the most critically acclaimed trilogies inall ofgaming lol.

    • @JackycakesV2
      @JackycakesV2 Před 6 měsíci

      @@mike04574quadrilogy*

  • @doodleBurgers
    @doodleBurgers Před 5 lety +44

    I wish you talked about Knight more because it adds a lot of new combat moves.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +7

      I honestly could not even manage to get consistent footage of it. It even stutters in what little footage I did capture. I just upgraded my PC though, so I hope that's not a problem in the future.

    • @B3D_FPV
      @B3D_FPV Před 5 lety +4

      @@OrangeLightnings Hi mate, thanks for the analysis on my favourite game series. Just a heads up, the reason for stutter in Arkham Knight is due to texture streaming, & as such you really should be running it on an SSD & use the Tweak Tool to further improve it: steamcommunity.com/app/208650/discussions/0/523890046870624615/
      Also CPU frequency helps a lot, >4GHz really smooths it out. Also the PhysX settings (apart from Enhanced Rain} really mess up your frametimes, I would disable them.
      Loved your Nightcrawler vid, keep up the good work! Cheers :)

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +7

      The trick I used was to build an entirely new PC with a 1080 TI!
      I really appreciate comments like this, because otherwise I never know what the problem is. I should be more conscientious of these kinds of options in the future, I didn't install the FAR mod in Nier until my second playthrough, for example. Digital Foundry does a great job of outlining exactly what to do with new PC games, but I don't always check.
      I'm glad you enjoyed Nightcrawler!

  • @alexhopper10
    @alexhopper10 Před 5 lety +32

    That's a great analysis. There are so many people on CZcams who talk about games, but you stand out.

  • @pieinyourfacestreax5138
    @pieinyourfacestreax5138 Před 5 lety +15

    I might have found the most underrated channel ever. Your delivery is straightforward and your monologuing isn't boring at all. Keep up this quality and you could go quite far.

  • @roymustang85
    @roymustang85 Před 4 lety +8

    Propably the only video on youtube that explains why the combat in Arkham games is better than most people think.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Definitely isn't that good it's extremely dull and shallow one button to win

    • @arjuna6224
      @arjuna6224 Před 3 měsíci +1

      ​@@CrowofYharnamsaid by someone who is terrible at these games, you are probably the same guy who got annoyed at the mere existence of shield and knife guys, guys with stun sticks who can't even be stunned through normal means, so try some original criticism.

  • @velocityrapture7047
    @velocityrapture7047 Před 3 lety +11

    In asylum the batarang and the batclaw in combat count towards the variation bonus though which helps in the challenge maps

  • @BC21beats
    @BC21beats Před 4 lety +17

    I thought the games were way too easy until I started playing the combat challenges makes it way more satisfying to master those multi combos

  • @StreetTaco
    @StreetTaco Před 4 lety +6

    To be fair Spider-Man 2 did the dodge/counter thing first and imo it was much more satisfying to play with.

    • @SabbyNeko
      @SabbyNeko Před 3 lety

      That's insane to me. Spider-Man 2 was a good swinging system held hostage by a horrible game.

    • @DatPRGuy2017
      @DatPRGuy2017 Před rokem +1

      @@SabbyNeko Me when I lie

  • @pr0tored129
    @pr0tored129 Před 5 lety +3

    Damn I just found your channel and I'm baffled you don't have more subs. You've put so much effort and thought into your videos it's amazing! You went as far as to make an entire score calculating tool just to display your point better! Who does that!? Keep up the good work man

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety

      I figure the best way to stand out on a platform full of folks making great content, is to do what they don't. Thanks for your support, that's the payoff that makes it worth it.

  • @Hauptseite
    @Hauptseite Před 5 lety +15

    That opening bit earned a like. Great analysis and tight editing. Loved it.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +3

      The intro took me an entire evening, so I really appreciate you calling it out.

    • @Hauptseite
      @Hauptseite Před 5 lety +1

      Haha, I appreciate the hard work that goes into editing. I've done lots of editing of videos and audio and understand it is a slow and tedious job, usually with little rewards beyond your own satisfaction. Also, that opening bit is precisely what I think of whenever someone claims you can beat the games with just strike and counter. They're not terribly hard games, to be fair, but they're not _that_ easy either.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety

      Clicking things into place still requires a lot of guess work for me, so that satisfaction is pretty high when something feels "right".
      When you drop the difficulty down low, they really are THAT easy, but if you want a challenge, you can self impose one (use the gadgets!) or try to get a high score in Riddler's Revenge. Trying to wipe the map in predator missions as fast as possible ALWAYS feels great too. Arkham Knight is just plain difficult to finish on hard, because enemies are so much more aggressive.

    • @Hauptseite
      @Hauptseite Před 5 lety

      As a big fan of Arkham Asylum and Arkham City, I welcome an increased challenge in Arkham Knight. If the game breaking bugs and instability of the PC version has been wiped clean, I'll be getting that soon after upgrading my graphics card.
      As to the difficulty of the prior games, I've never once played the games on easy and never even played City on normal. I played Asylum on normal when I first got it back in early 2010, nearly beat the game, someone deleted my save forcing me to restart from scratch, so I just started on hard to make up for that. Never looked back. Hard, to me, is the only way to play these games. I've managed to get in the top 100 on multiple ranked challenge maps too (PS3 version) so I take some joy in those accomplishments, but some of them are just insanely difficult.
      The story mode feels like a breeze after trying the challenge maps for a few hours.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety

      Knight still isn't all the way there on PC (it even stutters in my footage). Its challenge maps and predator missions both feel like a huge step back from City, but if you want a challenge I actually think you'll find one in the campaign. Certain enemies punish you for using the evade, and the hits come in much faster than they do in Asylum and City. It's a polarization game, but I think there's a lot to love about it. Gotham is breathtaking, and it does the "one shot" thing before God of War got a ton of credit for doing it "first".

  • @e2rqey
    @e2rqey Před 5 lety +1

    Your putting out great content! Earned my sub in 2 videos. I can tell you put a huge amount of work into every video. Your definitely gonna blow up. I'm rootin' for ya!

  • @ioda006
    @ioda006 Před 3 lety

    Came here looking for descriptions of different game fighting mechanics. Very nicely done!

  • @dudescrawny5859
    @dudescrawny5859 Před 4 lety +3

    I'm amazed at how you don't have more subscribers. This is one of the best analysis videos I've seen, and it definitely shuts down the two button argument hard.
    I would love to see your opinion of other combat systems like Devil May Cry and Sekiro too, both of them being very different from Arkham and each other, and still being my favourites.

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      I tried something on Sekiro back when it first came out, but it didn't come together. LOVE the combat system. One on one duels feel amazing, especially when enemy attack patterns become ingrained in muscle memory. Too much of the game is about getting the right spacing with groups of enemies, which is what Souls games were all about, but I thought it worked against this one. I would die (twice) for a sequel with more tough boss fights.
      I only played DMC5 once, and the combat never really clicked with me. I didn't quite understand the depth, I never got it feeling great in my hands. I think I would have to play it a lot more to really 'get' it, but I wasn't willing to devote the time. I defer to TGBS on that one.

    • @dudescrawny5859
      @dudescrawny5859 Před 4 lety +2

      @@OrangeLightnings that's okay man. Great to hear that you loved Sekiro. I played through the game five times and am currently on my sixth playthrough and I absolutely agree with what you said. Deflecting feels you feel like a god when you know the enemy patterns.
      As for DMC, I understand if you didn't like it. It's one of the most complex combat systems out there, and although it's easy to pick up, it takes a ton of time to master. I still suck at it, but I think I'm moderately able to piece together simple combos. Just in case you want to see the full experience of the system, I suggest you watch a video by donguri990. No pressure tho!

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Lol it's still two buttons at the end of the day the combat is extremely shallow the game plays by itself

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Devil may cry actually requires skill unlike this trash

  • @DPhoenix237
    @DPhoenix237 Před 5 lety +34

    Good video, but 'that useless throw is replaced with a useless bat swarm' SERIOUSLY misses the point of the best and probably most broken thing that they added in Arkham City.
    The bat swarm adds multiple hits to your combat multiplier whilst stunning enemies and not doing any damage. It's incredible because it adds to your score and variety without knocking out thugs, leaving more of them alive to use other attacks on and increase your variety score for the encounter. It's amazing for both increasing how much experience you get in the in-game encounters, and also for getting high scores in the combat trials. I don't know if they changed it in the remaster, but it's godlike in the original version of City.
    There is a reason they toned it down in the subsequent games, both in terms of how early you can get it in the tree and in terms of it not adding hits to the combo counter.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +10

      Oh wow, I never realized. I use the move plenty, but didn't realize it impacted the multiplier. It was my "go-to" in challenge maps (and the disarm) because you could get some free points without hurting any guards.
      If it truly iterates your multiplier, I stand corrected, because that's a BIG boost.

    • @DPhoenix237
      @DPhoenix237 Před 5 lety +5

      @@OrangeLightnings Yeah it's pretty great; they nerfed it in Origins and Knight. Great video though.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      @@DPhoenix237 One of the things that disappointed me about Knight was the way it "mandated" variety, instead of giving you a bonus for it. You'd use the batclaw to tear off electric fields, or the REC to overcharge electric hands, so everything would get used, but you wouldn't really get much more XP for style. Further, XP was doled out so generously in side missions, that the variety you earn in combat was negligible. I also just really wish their were more four round challenge maps. That said, I have an otherwise really positive opinion on Knight, it's easily one of the best games of the past few years.

    • @DPhoenix237
      @DPhoenix237 Před 5 lety +5

      @@OrangeLightnings 100% agree, Knight was excellent, but most of the ability points came from side missions. Bit strange.

  • @krvr989
    @krvr989 Před 3 lety +1

    This videos editing is one of the best i have ever seen. Good job :)

  • @LaNoLaCola
    @LaNoLaCola Před 3 dny

    Throwing goons out of the combat arena was fun as hell in asylum, and the upgraded bat claw being able to bring up to three opponents to the ground to maximize on the ground takedown multiplier is also incredibly useful

  • @BiodegradableYTP
    @BiodegradableYTP Před 5 lety +11

    An orange lightning bolt striking down on this hot-button opinion topic. Nice.

  • @Blawg815
    @Blawg815 Před 2 lety +3

    I love watching pros playing the games and how advanced their movement is I wanna start practicing to be as good as them

  • @SWTobito0702
    @SWTobito0702 Před 4 lety +2

    I am honestly surprised you only have rougly 6600 subs and even more so that you weren't recommended to me until today. You're channel is awesome, man! Consider me a new subscriber of yours.

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety

      I'm grateful for the CZcams algorithm, nobody is entitled to an audience. Thanks for watching!

  • @GameBrainOfficial
    @GameBrainOfficial Před 5 lety +10

    Well executed video mate, good stuff!

  • @brucew565
    @brucew565 Před 4 lety +14

    I loved your analysis. Finally glad to come across someone who understands the combat system. In my opinion, the Arkham combat is an industry-class melee-based combat system with a wide variety of permutations and combinations. It always pisses me off that people just shrug this combat system off as a "glorified QTE". They must not know what QTEs really are. I hope they don't completely overhaul the combat system in the new Batman game owing to this vocal minority. Dude this video honestly deserves way more views. Great Job!!

    • @g2.a6
      @g2.a6 Před 2 lety +2

      The hate for the Arkham combat always baffled me. When you truly get into the flow ir just feels and looks amazing and smooth. The takedowns and gadgets are pretty awesome too

    • @baki484
      @baki484 Před rokem

      ​@@g2.a6 I mastered Spiderman 2018 and miles morales hours on spectacular difficulty I don't even feel the difference playing in ultimate.
      ln arkham I'm still finding new approaches and animations in the arkham games barring arkham asylum.
      The game is suffering for its accessibility. Simple to use difficult to master approach in its design elements.

  • @ccc-hk6gz
    @ccc-hk6gz Před 11 měsíci

    Genius video overall. Funny and nice intro and out to. Nice separation of Arkham games very strategic and smart

  • @mycubiclepenguin868
    @mycubiclepenguin868 Před 4 lety +5

    Great video, but I've personally never had a problem with the combat's simplicity and was completely unaware that some others actually did. Most games can be simplified in such a way - for example, any FPS revolves around aiming and firing, but there's obviously more to that. Despite Arkham combat's simplicity, it NEVER gets boring, and that's ultimately what matters. It is a videogame after all.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      There is nothing to batmans combat it it's the most simplistic combat ever

  • @jvraghavaramasharma120
    @jvraghavaramasharma120 Před 3 lety +4

    8:38 thank you, that's one of the reasons why I love pc gaming....

    • @M64bros
      @M64bros Před 2 lety

      That was Very Interesting..... I didn't know you can do that?

  • @sandwich1601
    @sandwich1601 Před 5 lety +2

    I've watched almost all your videos in the span of a week and I have to say this is a great channel. I like the subject matter and the angle in which you discuss things. Keep it up!
    BTW I don't know if you're a fan of any particular 00's arcade racing games but I'd definitely watch a video about it.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +1

      I'm going to get into trouble for my infatuation with Burnout: Paradise

  • @justinkerstholt81
    @justinkerstholt81 Před 5 lety +7

    Really loved the Arkham games yet I didn't know the combat could be this complex, I guess I should play the games and try to get better at the combat. Great video!

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +6

      Boot it up on NG+ if you can, keep all those gadgets, and see what you can do with 'em. You can also get pretty creative in the predator missions, if you don't want to wait around for a silent takedown. The Arkham games control like a dream.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      It's definitely NOT complex it's one fucking button 🤦‍♂️

  • @AftermathRain
    @AftermathRain Před 4 lety +3

    I hope you do a video talking about Knight's combat. Its depth is superior to City's. You should also talk about the insane amount of setups the stun+beatdown gives you. Other than that, amazing video.

  • @Dustinzero117
    @Dustinzero117 Před 5 lety +11

    I can't wait for you to grow in popularity.
    Fantastic video!
    I'm quite interested on how Spider-man PS4 will compare with the Arkham games once it comes out.
    Hoping for the best

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      I'm really optimistic for Spider-Man. His moveset looks really expressive, it just looks like there's so much you can do at any given time. It also looks like it differentiates itself from Arkham in a lot of ways. I can't wait to get my hands on it.

  • @davidscott3412
    @davidscott3412 Před 4 lety +7

    This is a very good analysis. Compared to other players that played arkham games, you are a smart and observant player, one thing this video needed are the animation cancel moves and the tips and tricks veterans use such as how in arkham knight it is better to batclaw combo brutes for a 1 hit KO. Animation cancels are also crucial for 100% mastering the combat, stuff like how you don't have to counter two thugs coming up to you with only one strike and a counter to the other and other stuff like the beware of other thugs when performing the ground pound and how you should pick your targets especially in arkham knight. Amazing video tho 10/10

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety

      How's the batclaw 1 hit KO brutes? I never figured that out!

    • @davidscott3412
      @davidscott3412 Před 4 lety

      @@OrangeLightnings not the batclaw, the batclaw combo in arkham knight that you unlock, 8 XP points. The one where on normal thugs he pulls them to him and do an aerial backflip, use that on any brute that requires a beatdown and boom 1 hit K.O

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      Oh shit that's slick, I'll have to go back to that game and experiment with the gadgets more. Sounds like that game did more with the unlocks than I realized.

    • @davidscott3412
      @davidscott3412 Před 4 lety +1

      @@OrangeLightnings if you don't have that unlocked you can also freeze grenade them and strike them normally, if you leave them for last a few freeze grenades and some punched would do the trick too

    • @davidscott3412
      @davidscott3412 Před 4 lety

      @@OrangeLightnings i have discord if you want to communicate more swiftly, ChemboyFernando#1769

  • @BaronR
    @BaronR Před 5 lety +1

    Every small channel that I sub below 10k grows to be really good and big. I think it's Your time mate :D Great vids!

  • @emptymelodies3316
    @emptymelodies3316 Před 10 měsíci

    Great video! Wanna add that I recently beat Jokers Carnival and I couldn’t have done it as easily without Batswarm. That came in clutch when I focused on the bigger dudes like the twin and Titan. Kept everyone else off me while I pounded them.

  • @drizzypuffs523
    @drizzypuffs523 Před 5 lety +1

    About time someone gets it and can eloquently string the words to describe it!

  • @Myotiss22
    @Myotiss22 Před 4 lety +4

    Thanks for your labour, it was awesome. The only thing I can say as a HUGE Batman fan, you know the both of best fight games of gamer world. 👌👍

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety

      Thanks!
      You can be the first to try out my new calculator - I wanted to remake this after some new learning: bgagnon93.github.io/batman-arkham-combat/
      (Updates slowly because GH pages :/ )

  • @bradenhogan2
    @bradenhogan2 Před 3 lety +6

    Should make one about the depth in the predator sections. The system is implemented so organically that nobody notices it exists
    Batman’s stated goal is to make criminals afraid. Fear is turned into an adaptive difficulty in these games. The more people in a room Batman takes out silently (in other words, the more efficiently you beat the encounter), the quicker and more afraid the criminals will get. You as the player are aligned with Batman because you both want to do well and make enemies afraid
    The catch is that the more afraid enemies become, the more quickly and sporadically they move, and the more often they look behind them. This all makes it slightly more difficult to sneak up to them and take them down. If you go into an encounter guns-a blazing, the fight will take longer to advance, which means it will take longer for criminals to reach the sporadic, “terrified” state. You get punished with longer times for less efficient play, but you get challenges with more sporadic and varied enemy behavior earlier if you take them out quickly
    The better you do, the game gets slightly harder
    This effect is neutered by the fact that in the games after Asylum, you’re given so many gadgets that the last 1-2 guys being in “Terrified” state aren’t much of a threat because you can disable or disarm their gun, or do any other number of things. This could’ve been balanced better, at least on higher difficulties - perhaps putting more enemy types that force you to use your disruptor and smoke early on and allowing more enemies to reach the “Terrified” state at the same time, but the system is still great on a conceptual level
    I just wish they pushed this mechanic to a further extreme. I always trash Origins for not doing new stuff, but imagine it implemented something like the nemesis system in the Mordor series where the better you get at quickly and stealthily taking out enemies in predator encounters, the more quickly enemies become spooked in general and it gets more difficult to maintain the same level of play. A year 2 game would suit itself perfectly to this because your actions as the player would directly affect Batman’s early development as a legend, which affects how the game plays out. They could’ve had enemies that were more easily alerted to you, they could’ve had pre-activated mines/traps for players that did well where some players wouldn’t have that, and they could’ve thrown more enemies of different variations in while players on the lower end would see less enemies and more standard enemies. This system would’ve simultaneously prevented the criticism that the game didn’t do anything to innovate and also gave the game it’s own unique place in the Arkham series - both things it desperately lacked and needed
    Great mechanic, perfect for Batman - wish more people noticed it’s depth!

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety +3

      YOU should make it :)
      Nemesis is an incredibly good fit for Batman, considering he doesn't kill his enemies. It's easy to imagine certain leaders taking important responsibilities should they defeat you, and return if you defeat them.
      I think Arkham City absolutely nailed the Predator sections. You could take it slow and quiet, or you could go in fast and (somewhat) loud. The imbalance of being outgunned made these encounters some of my favorites, the risk vs reward is huge! Similar to the hand to hand combat, the skill floor is pretty low, and the ceiling is reasonably high. There's a score counter, but it's pretty marginal, and I found it hard to get excited about.
      I thought Knight really suffered in making larger arenas, and by adding enemies that you couldn't quickly eliminate. I don't have very many kind words for Origin.

  • @ramp8536
    @ramp8536 Před 3 lety +2

    Hey man, I just saw this video, I want to say it's great, and I especially love the part at 2:18 where you list off the functions of Batman's gadgets in sync with the gameplay. Great stuff!

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety +1

      Getting that timed right in gameplay took over a dozen attempts. Thank you so much for noticing the little stuff, makes it worth it :)

  • @kizuma4269
    @kizuma4269 Před 10 měsíci

    A great video that made me enter the combat of this series

  • @dmdizzy
    @dmdizzy Před 4 lety +3

    These style of combat systems, the two-button combo-buildup system? I love them. They make me feel like my character is a combat god. Shadow of Mordor/War are where I first encountered it.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Lol you feel it because the a.i is absolute garbage

    • @nik774
      @nik774 Před 2 lety +1

      @@CrowofYharnam no one cares about you.

  • @elliottobelliotnwaobi4779

    Watching this put a smile on my face - good times. Shoutouts Rocksteady Studios.

  • @hunterofhunters1326
    @hunterofhunters1326 Před 4 lety +4

    I'm loving this channel, great analysis.
    As a guy who has gotten the platinum trophy for every Arkham game (Origins excluded), the combat is complex and hard to be perfect at, and anybody who says otherwise is bad at it.

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      Arkham Origins excluded for good reason if you ask me - I could never find the rhythm in that one.

    • @hunterofhunters1326
      @hunterofhunters1326 Před 4 lety

      @@OrangeLightnings To be honest I cant say, I played it when I was 11 on the Xbox 360, and I didn't realise what makes a game good or not so I loved it to death.
      It's also my first Arkham game so I remember it fondly, but other than that I see no reason why it's a great game other than the boss fights, only nostalgia.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 Před rokem

      that doesn't make sense: if you're bad at it, fhen why would you say it's hard?

  • @jackmcmorrow9397
    @jackmcmorrow9397 Před 2 měsíci

    free flow is a great way to describe it, since it all kind of comes down to mashing X and occasionally pressing Y and even more rarely B

  • @matthewkim2983
    @matthewkim2983 Před 5 lety +3

    Hey Orange Lightning. Great video. Some questions though. Which game is your favorite in the series? Which game had the best combat in your opinion? And which batsuit was your favorite? And did you enjoy the game and the combat in Arkham Origins? Again, fantastic video!

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      Favorite game is TOUGH - I thought the predator segments really dropped off in Knight, and it's disappointing that the creative boss battles with Mr. Freeze and Raj were replaced with the Batmobile, BUT Gotham is just breathtaking, and dropping in to pick up side missions because you see a building engulfed in flames, or a Manbat in the skies feels like you are being stretched thin, like you imagine Batman would be. Knight is full of creativity, passion, and ambition, all polished to the nth degree, but sometimes that ambition gets in the way. It's really close, between City and Knight, I guess I prefer to PLAY City, but explore in Knight.
      Combat is ALSO tough, but I think it's City - On harder difficulties, Knight's enemies become more (too) aggressive, and it's not as fun to play when they're all armed to the teeth in the late game. I think City feels great from start to finish on any difficulty, it throws fewer enemies at you, so you can be a little more thoughtful and less reactive in how you deal with them.
      Batsuit - I don't have a favorite, I love how they all get beat up over the course of the game. Knight's looks the least "goofy", but Asylum and City both lean better into their camp.
      Arkham Origins... well let's just say there's a reason it didn't come up. I didn't like Gotham at all, it just stretched out City's map to the detriment of the game, and I NEVER found the rhythm in the combat. The gameplay doesn't grow out of where it ended in City, it doesn't move the franchise forward at all. Troy Baker played an amazing Joker, though, and I'll always think of it as one of his best performances.
      How would you answer these questions?

    • @matthewkim2983
      @matthewkim2983 Před 5 lety

      Thanks for the reply. Interesting thoughts on Arkham Origins. I actually really enjoyed the combat and the gothic snowy Gotham we got to explore. The shock gloves in that game were overpowered but it was a nice way to let loose when you're getting overwhelmed.
      My favorite game? It's either City or Knight. I definitely have more nostalgia for City since its the first Batman game I ever played, but Knight is the most expansive and the one I always return too. There's just so much content and new variety with the combat and new enemy types. Best combat for sure, but like you said, it does get very challenging.
      Favorite batsuit? It's either the Batsuit worn in Arkham City or the Arkham Knight armored Batsuit he upgrades too that lets him perform fear takedowns. Can't decide between either though. Arkham City's batsuit has the classic comic book aesthetic but Arkham Knight's Batsuit has that high-tech militaristic look that I also really love. Two extremes, but both look amazing and both capture the look of Batman.
      I'm really enjoying this channel. Keep up the great work Orange Lightning!

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      Oh MAN I forgot about the shock gloves in Origins, it's been years since I played that one.
      You just reminded me how much I loved the military in Knight - the sense of escalation and scale is handled really well throughout the series. The military is really clever about the ways it tries to stay one step ahead of Batman, but he's always got something up his sleeve. It really pushes him to his limit. It's amazing how far Rocksteady came as a studio in just 3 games, and I cannot wait to see what they do next.
      Glad your enjoying these, this particular video was especially difficult.

    • @matthewkim2983
      @matthewkim2983 Před 5 lety

      Your analysis in this video was incredible! Don't sweat it.

    • @Great_Scott_
      @Great_Scott_ Před 5 lety

      Obviously the Arkham City batsuit is the worst and most paradoxical Batman design ever created.

  • @ryszakowy
    @ryszakowy Před měsícem

    the fact that arkham games actually allow noobs to beat them by attack and counter mashing
    AND allow us the batman personifications
    and absolute arkham veterans to do awesome montages with use of all gadgets and strategies
    speaks volumes on how well the games were made

  • @HURRHURRR
    @HURRHURRR Před 7 měsíci +1

    The Arkham knight: ohhh he’s gettin good GOD DAMIT

  • @connorforce01
    @connorforce01 Před 5 lety +5

    After 4 games with this combat system, I only mastered it in Arkham Knight, Knife dodging felt so poorly explained that it took me 4 games to figure it out, and I still not think the way I do it is correct, but hey, it works for me.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      You need to hold triangle (or Y), and press back on the stick on each stab. If you press triangle AND press back on the stick on each stab, he'll do the takedown. The game is weirdly forgiving about giving you the takedown, and it makes the move feel REALLY inconsistent, and confusing.

    • @connorforce01
      @connorforce01 Před 5 lety

      Yeah, I pull the stick in a direction and press Y/Triangle at the same time for each attack.
      Example: Y+>, Y+

    • @pieinyourfacestreax5138
      @pieinyourfacestreax5138 Před 5 lety

      Connor Force Same, I only figured it out on my 3rd play through AC, and I still can't do it right, probably because I go for the take-down and miss everytime.

    • @idontwant2beasoldiermama241
      @idontwant2beasoldiermama241 Před 5 lety

      You need to hold back and press triangle at the same time to dodge knifes/swords
      And if you're going for the take down, then you do the same, but stop pressing the buttons between attacks, and then press them again when they're about to hit.
      It's all about the timing, swords are faster than knifes and hit 4 times.

  • @thatsaweirdone
    @thatsaweirdone Před 10 měsíci

    Arkham Combat is really close to my heart. At a (fairly) young age, when I played games casually, the Arkham combat was the system which pushed me to wish to develop a profound knowledge of the system. I don't know how, and I don't know if I can now, but I found a website which gave me exactly what I wanted; all the rules I needed to know. That allowed me to skyrocket my skill and experience in the games, making my playthroughs infinitely more enjoyable and enthralling.
    To help some who might not know;
    -Your combo will be rest after 1 second of combat inactivity (by combat inactivity I refer to moves which are not part of the combat loop; running, crouching, etc.)
    -Your combo will be reset at 2 dodges. You can do 1 dodge, but if you perform a second one, combo goes to zero
    -But Redirect doesn't have that limitation (Redirect is the dodge performed by vaulting above enemies' heads). You can do a Redirect infinite times without your combo resetting
    -Ground Pound ks the most rewarding move in your arsenal (75 points), which explains why the move doesn't give i-frames and takes long to finish. This information allows you to maximise your point-gain from an encounter
    -Batclaw Slam is useful to reposition quickly throughout the arena
    -Multi-Ground Takedowns and Batswarm have a multiplier for how many people hit with their effects. If you hit 5 people with a combo of 35, you get 5 times 35 times the points for the move. Same goes for Multi-Ground Takedown
    -Putting down the Explosive Gel (applicable for Arkham City and Origins only) on the ground will not break your combo; however, detonating it with no enemies around will break your combo streak
    -Redirecting Aerial Attacks is a thing. For that, you start the Aerial Attack on one enemy, then use a direction and press the Strike button (Note; Arkham Origins, for no fathomable reason, lengthened the animation for this move, making it a risky move with people around

  • @Oatlis
    @Oatlis Před 4 lety +2

    This video may be old but is still really good so how do you do that move where you jump off an enemy during the aerial takedown? I never figured it out

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      Ahhh! The move I do to feel cool as hell!
      Before the aerial attack lands, point the stick toward another enemy and strike (Square or X). It's satisfying, and a MUCH safer way to use that move.

  • @flyingbird8695
    @flyingbird8695 Před 11 měsíci

    I just love how the critical hits depend of skill instead of a %chance compared to most games

  • @BaixaIntencidad
    @BaixaIntencidad Před 3 měsíci

    4:29 Dude, when I started Arkham Origins, I played an Arkham game on PC for the first time (two days ago), it had such a difference in the way you play, you have to use the camera to change the gliding direction, you need to look to where you're punching, the scroll button as stun is such a good, but such a bad choice, just as the counter button

  • @ryanhoxie
    @ryanhoxie Před 5 lety +6

    Also, does anyone else prefer Arkham City combat to Arkham Knight? There just seems to be something about the Arkham Knight combat that I don't really like when compared to Arkham City. Still not really sure what it is though.

    • @anxjos
      @anxjos Před 5 lety +1

      Knight is way less floaty and more responsive and fluid imo

    • @idontwant2beasoldiermama241
      @idontwant2beasoldiermama241 Před 5 lety +3

      Arkham City it's my favourite Arkham game, it's the perfect Batman game, but gameplaywise, I prefer Arkham Knight, Rocksteady really perfected the combat system

    • @leonpaelinck
      @leonpaelinck Před 2 lety

      In some ways I found the combat in Knight a bit "too much" but in other ways it feels way better. But I absolutely HATED the Titans or Twins in City. Those were much more fun in Asylum

  • @TheLingo56
    @TheLingo56 Před 5 lety +1

    I'm curious, do you prefer the controller to mouse and keyboard? I've never been able to play the Arkham games with controller because the camera movement felt so slow and I never felt like I was in direct control of Batman. Do you find it easier on mouse and keyboard? Also what's the trick to playing the game well on controller?

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +1

      Something I noticed when editing footage was the "slo-mo" you get on certain moves. I would use that to swing the camera around to find my next target. The aerial attack and ground pound have long animations, so I would regularly look around during those moves. The evade is always "safe", so I would use that when I'm wondering what to do next. I'm actually more curious how you'd play this game without analogue sticks? The right stick is the camera, but I point the left stick at the person I'm going to hit, they don't even have to be on screen. I feel like using WASD for that would be imprecise.

    • @TheLingo56
      @TheLingo56 Před 5 lety

      Maybe that's why I found it hard to switch to a controller. On mouse and keyboard, you aim the direction that you want Batman to attack with using the camera. Based on what you're describing on the controller you use the analog stick to aim Batman's direction, not the camera.
      For a better explanation, on keyboard and mouse, I mostly just press and release W and move the camera around. On a controller, it seems you only occasionally touch the camera but you're always changing the direction that Batman is facing.
      I might also be crazy, it's been probably 3 years since my last playthrough so I could be remembering things wrong. I definitely do recall the combat system being immensely jarring switching between the two though and it was specifically the combat camera that was the reason. I also wonder if it's the reason I could never play Arkham Knight with its inconsistent frame pacing and performance. It's much more jarring and obvious when you're constantly moving the camera around with your mouse.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety

      >On a controller, it seems you only occasionally touch the camera but you're always changing the direction that Batman is facing.
      That's exactly it! I move the camera around, but I don't need to move it to target enemies. Sounds like KBM would have a completely different feel to it for that reason.
      Arkham Knight's combat also has a different flow to it, particularly on hard. Enemies are VERY aggressive. Going from a couple days of City to an afternoon with Knight was a surprisingly difficult adjustment. That PC port was also terrible.

  • @fazecoomsock
    @fazecoomsock Před 5 lety +1

    I think why I play new game plus is to see the bat suit shaped well again

  • @Alcatrax_
    @Alcatrax_ Před 5 lety +4

    Wtf this is a cool channel why does it have so few views

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      You'd be surprised how many small channels put out great content. Most people subscribe to large channels, but most channels are small, it's just statistics. 500 views looks modest, but it's kind of amazing to me that more people watched this video than were in my graduating class.

  • @non-fictionaltoughguy1208
    @non-fictionaltoughguy1208 Před 4 měsíci

    The only game I mastered the combat in using fame data, distance and timing is how you keep your combo up knowing which moves can Batman land depending on how long you hold the attack button, his wind up varies based on how long you hold the button

    • @OrangeLightnings
      @OrangeLightnings  Před 4 měsíci

      Woah, are you telling me holding the punch button will create a longer windup? I never knew that!

    • @non-fictionaltoughguy1208
      @non-fictionaltoughguy1208 Před 4 měsíci

      @@OrangeLightnings yup youre welcome, glad you learned something new today

  • @overloadingbrain
    @overloadingbrain Před 5 lety +6

    Dude with all due respect the throw takedown in AA wasn't that useless, you know. In challenges you could use it to throw someone deep down in the sewers or throw them at the security gates like the ones at 1:48 which is good if the challenge has a timer cause it finishes their asses off immediately .

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      How dare you disrespect by rightly calling out my error!
      I wish I experimented more before calling the move useless. The bat swarm isn't really useless either. It can rack up more points depending on how many bad guys are caught in the swarm. It's the best special move to aid in score attack.

  • @_ShadowBat
    @_ShadowBat Před 3 lety +1

    Can you tell me where did you get that bat swarm effect at 0:11 ? I know it's from the games before the death scenes but I can't find it anywhere. Is it inside a upk file?

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety

      You can't find it because I made it! It's a capture of a death sequence in a well lit area. Unfortunately, I don't have the video file, or the project file anymore. I remember how I did it though.
      I used chroma key to remove the black, then I put it on a white background (the bats would all show up as white), keyed out everything that wasn't white (now the background is alpha), then I colored in the bats black. I did it this way because there were too many dark colors to key out the background without also screwing up the bats (you can still see the imperfections if you pause the video). It was easier to remove the bats than it was to remove the background, if that makes sense.
      I'll admit, it took me a few hours and a lot of swearing to get it 'right', I really didn't know what I was doing. I think this probably could be accomplished in one step in a lot less time. I also think using some masks could have removed the residual 'smudge' that made it through.
      I really wish I still had the file for you, I would have been so happy to pass that along.

    • @_ShadowBat
      @_ShadowBat Před 3 lety

      @@OrangeLightnings Which program did you use for the chroma key? And from which Arkham game did you record the death scene?
      I really want to try and create it and then use it some videos I'm working on

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety

      @@_ShadowBat I used the Chroma Key plugin in Vegas Pro, but you could do the same thing with After Effects or Premiere of you prefer.
      I used Arkham City for the effect, specifically in the Joker arena with all the karts that will try to knock you over. It's pretty brightly lit, and so it sticks out from the background

  • @Micah__
    @Micah__ Před 3 lety +1

    I want a Rocksteady Daredevil game!

  • @Iamthekinght
    @Iamthekinght Před 5 měsíci

    Arkham city had my fav combat for sure

  • @knowwho2673
    @knowwho2673 Před 4 lety

    Awesome video btw

  • @austin7280
    @austin7280 Před 5 lety +1

    Which Arkham game do you think has the most diverse combat? (Besides Arkham knight, I’ve already played that; I’m just trying to figure out which Arkham game I want to play).

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +1

      Diverse? The answer is definitely Knight. City and Origins are about the same, but I think City has the best feeling combat in the series overall. That's the one I would highly recommend.

    • @austin7280
      @austin7280 Před 5 lety

      Alright. Thx bud

  • @spiraldj
    @spiraldj Před 4 lety +3

    Don't hear anyone complaining about Insomniac's combat system in Spiderman. It's basically copying Arkham combat. The truth is the Batman Arkham series revolutionized video game combat

    • @leonpaelinck
      @leonpaelinck Před 2 lety

      Not really.

    • @leonpaelinck
      @leonpaelinck Před 2 lety

      It has some similarities but they're definitly not copied.

    • @spiraldj
      @spiraldj Před 2 lety +1

      @@leonpaelinck The animations are different but it's built on the same system. Sure there are different abilities, but at its core it's the same. Looking back at this comment, I regret framing Insomniac as a copy cat when they were in actually just inspired by Arkham (I don't think anyone would disagree with that).

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Assassins creed DID and batman copied it

  • @rjthehoodlum1914
    @rjthehoodlum1914 Před rokem

    My new favorite video

  • @jaykob2482
    @jaykob2482 Před 4 lety +2

    Why do I keep dropping combos?! I'm 10% into Arkham Asylum and I'm not "bad" at combat, generally speaking. I basically just assault an enemy until I see the icon above another enemy's head, indicating that he's going to attact and then I evade, and repeat the process. Sometimes I get a short combo string going, but I simply can't keep it going and I don't know why! Please help!

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety

      You can do your first three punches on the same enemy, but after that, you outright knock each foe you hit on the ground. As soon as your combo is over 3, you have to alternate your target. Don't hit the same guy twice in a row, or Batman will punch the air. Let me know if it works!

    • @jaykob2482
      @jaykob2482 Před 4 lety

      @@OrangeLightnings
      Thanks for the help, I appreciate it! I'll let you know within a couple days because I've been really busy. So should I hit an enemy two, three times and then alternate between other enemies, and continue to repeat the process? What do I press to cover a long distance to hit the next enemy like you do? Also, instead of dodging an attack when an enemy's "head signal" goes off with triangle, do I "jump" to the next enemy like you? Because sometimes I feel like dodging makes me drop a combo; but I could be wrong because I'm not that experienced. I mean, it works for preserving my health and defeating foes, but I drop combos constantly. Thanks again, bro.

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      @@jaykob2482 Strike an enemy 3 times, after that, distance doesn't matter. You could strike in the direction of someone on the other side of the arena and Batman will flip and spin ALLLL the way over to punch them. That's not the case before your third punch, where you have to be hitting someone close. It's the same button as your ordinary strike (square).
      I tend to jump over enemies more than counter because it's easy for me to press triangle too early in anticipation of the head signal and screw it up. There's nothing wrong with evading or countering in those circumstances, that's just how I play.
      As long as you're jumping over an enemy's head, your combo won't drop. If you jump "away" (not over a goon), I think your combo stays up, unless you do that twice.
      It takes a little time, you're still early game.

    • @jaykob2482
      @jaykob2482 Před 4 lety

      @@OrangeLightnings
      Yea, that makes sense, I just have to practice. I guess I need to be patient with myself because I'm learning a new combat system and it's still early in the game like you said. You're the man for taking time out of your day to help me.

    • @OrangeLightnings
      @OrangeLightnings  Před 4 lety +1

      It's my pleasure.

  • @hughmanatee7626
    @hughmanatee7626 Před 5 lety +2

    I remember how much my hands would hurt after facing off against bosses like Ra’s al ghul and Joker with goons on Hard New Game+
    Felt like a champ every time lol

  • @taylord5381
    @taylord5381 Před 2 lety +1

    Man, it's no dmc, but the sound effects and animations alone make arkham combat so fun.

    • @slkjvlkfsvnlsdfhgdght5447
      @slkjvlkfsvnlsdfhgdght5447 Před rokem +1

      it's not supposed or trying to be dmc. it's perfect (almost) gor what it is

    • @enzoamore8971
      @enzoamore8971 Před 7 měsíci

      It is like DMC in a way. The combat is easy if you're boring, but complex if you want to be stylish. Both games aren't about beating the enemies, but to do cool and epic moves.

  • @hughmanatee7626
    @hughmanatee7626 Před 5 lety +1

    Arkham City is one of my favorite games and the challenge room with the new game+ on highest difficulty made it insanely fun!
    I remember spending whole days trying to get the highest possible score for those super challenges of 3 different scenarios: Combat, Predator, Combat or Predator, Combat, Predator etc

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      I didn't get to talk about them here, but the predator challenges were SOOO great, you could always do some really creative stuff. Trying to find a fast route to clear a room ALWAYS felt amazing.

    • @hughmanatee7626
      @hughmanatee7626 Před 5 lety +1

      While I have you here I might as well tell you your content has good quality. I've already watched your Uncharted 4, Deus Ex Human Revolution, and Night In the Woods videos I'll go back to make sure I liked them lol
      Edit: mentioned wrong game

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +2

      @@hughmanatee7626 haha! Thanks, I appreciate that.

    • @thefunder1
      @thefunder1 Před 5 lety

      Check out my friend's world record on Lost City (extreme) predator challenge ; czcams.com/video/BMluUTMGHHk/video.html

    • @utsavbasu1048
      @utsavbasu1048 Před 4 lety

      I am bad at this combat, fun is that i beat asylum at normal and failed miserably at the 2nd last fight of 2 titans but out of overconfidence of finishing the game I started city at hard and now I can't even go out a fight without dying.

  • @MeggaMann_theBlueLion
    @MeggaMann_theBlueLion Před 4 měsíci

    As someone who just discovered Arkham Knights last week I fell in love instantly with the combat and couldn’t believe I missed this all these years.
    Now I’m going back and started Origins last night and will play all games in chronological order just to get back to Knights. Best comic book hero game imo.
    Spider-Man take notes

    • @hiwebula
      @hiwebula Před 4 měsíci

      Yes man, Superman is superior and more compared compare to easy game Spiderman

    • @MeggaMann_theBlueLion
      @MeggaMann_theBlueLion Před 4 měsíci

      @@hiwebula what I’m saying is the devs of spider-man should take notes that a regular human hits hard and takes out enemies the way he does. When Spider-Man is 10x’s stronger so his hits should look harder than Batman’s.
      Superman has nothing to do with this

  • @diegocastro5351
    @diegocastro5351 Před 5 lety +2

    I hope the new arkham game has martial artists

  • @Snacks256
    @Snacks256 Před 3 lety +4

    The issue for me is the difference between depth and complexity. Most of the tools are methods of crowd control. Knock enemies over, pull an enemy closer and knock them over, disable an enemy. They don't fundamentally transform Batman's core movement and attacks. When I play on Hard with counter indicators turned off, I definitely need to pay more attention to each enemy and maximizing crowd control so each fight doesn't simply drag on forever, but there's no killer technique to really advance my efficiency, just knock enemies over and multi finisher before they wear down my health. Dealing with multiple enemy types is less like switching stances/ styles in Nioh, DMC, or Yakuza, and more like a game of Bop It. Something like shuriken cancel or s in Ninja Gaiden and jump cancel in Devil May Cry fundamentally change the game; jump cancel in particular can be incorporated into almost every single move in Devil May Cry. But Batman is of course not a character action game, it needs to be stylish with minimal execution barrier. It's why Batman can move at superhuman speed with a single button press, so you don't lose your combo just because the AI meandered out of range. I feel like developers realized the limitations (and of course fatigue) of the combat and moved on to new trends (Soulslike combat?), rather than trying to advance it.
    I'm not sure how depth can be added to the basic attack/ counter fundamentals without turning it into a slower, more meticulous experience. You could incorporate directional dodging like God Hand and give it a higher reward than a basic counter, give Batman some "fixed" animations for certain moves instead of every attack past x3 combo being a random flying kick, but at that point you're just making a Batman skin for Yakuza or maybe Sleeping Dogs, not an advancement of Arkham's combat.

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety +3

      I think Rocksteady really pushed this combat system as far as they possibly could by the time they got to Knight. It's hard to imagine any future game in this franchise supporting greater depth in action, which is why Gotham Knights and Suicide Squad are both emphasizing co-op and RPG elements. To the enthusiasm of.... well... not me. I appreciate the room City provided for self-imposed challenges, I still can revisit it for that reason. Going loud in a room of armed enemies is a certain kind of thrill, for example.
      DMC, Bayonetta, and God Hand all place a lot of importance on your positioning and direction, which is where a lot of their complexity comes from. Arkham forgoes all of that, and as you point out, it limits what's possible. If position and orientation don't matter, then a lot of the work is being done for you. Enemies all punch at the same speed, and can all be rendered helpless once knocked over. Knight added more diversity, but more demanding enemies restricted the expression you had in a fight. Knight's combat imposes way more pressure to satisfy the demands of the particular encounter, it's so much more reactive, you have to play it one way.
      If you want something more technical, the entire combat system's gotta go. The fundamentals only allow so much - and I don't think Rocksteady can advance upon it further.
      I hope you're already watching GamingBrit, his channel is made for you.

    • @Snacks256
      @Snacks256 Před 3 lety +1

      @@OrangeLightnings I've watched GamingBrit.
      They've already made 3 games, and now their next game is just Batman with co-op and no Batman. They seem like too good of a developer to commit to only a single niche, it's disappointing. I guess Suicide Squad at least won't be a beat em up.

  • @Qladstone
    @Qladstone Před 2 lety +1

    8:38 Thank goodness!

    • @M64bros
      @M64bros Před 2 lety

      I didn't know you can do that!?!?!?

  • @TheLuconic
    @TheLuconic Před 3 lety

    Now if only we can perfect this for online he play. I mean like add counters, parties and moves that break block, special evasion skills, a lot like a fighting game but not too complex like Tekken. The tools are there.

  • @gaellorenzo3006
    @gaellorenzo3006 Před 4 lety +2

    in my opinion batman arkham games has the best combat.. it makes you feel like batman, i remember just going there on the city knocking everyone out lol :P

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      It's trash it's for babies no skill needed just mash square and triangle

    • @hammerite6418
      @hammerite6418 Před 2 lety +1

      @@CrowofYharnam my god you are pathetic you’ve commented on a video calling people babies for enjoying a combat system go outside and touch some grass your not being “witty” with these comments your acting like a total douche you people give souls fans a bad name your pathetic nothing more nothing less

    • @Dctctx
      @Dctctx Před měsícem

      @@CrowofYharnamdo that and see how far you get

    • @CrowofYharnam
      @CrowofYharnam Před měsícem

      @Dctctx get a life loser this was 2 years ago

  • @CrazyJay_456
    @CrazyJay_456 Před 9 měsíci

    8:37 YESSSSSSS! thank you

  • @ethironassbeaterr26
    @ethironassbeaterr26 Před rokem

    I always wanted to play this game

  • @leonkenedy2988
    @leonkenedy2988 Před 5 lety +2

    I dont know why they removed Batswarm from City and not put it into Knight. It was a great move for crowded control and gives you more of a breathing room like the EMP from the Batmobile. Also, if we are also talking about the predator gameplay it was kind of underwhelming (well not to the extreme) as well.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +1

      Predator gameplay was underwhelming in Knight you mean? I totally agree. City had balanced these sections really well, Knight did not.

    • @leonkenedy2988
      @leonkenedy2988 Před 5 lety

      You should do a video about the predator gameplay. It would be interesting to see the changes.
      And yes, it was underwhelming in some area. Especially the fear takedown, they are basically discourage you from trying to really stealthy now. Not too mention, the ability to batclaw the enemy off the ledges. I loved that move and tactic but they seem to just removed it for some reason.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety +1

      @@leonkenedy2988 I keep thinking about doing it, but I just have less to say about them. In City, you could get really creative pulling or pushing people off ledges, almost every gadget could be integrated in clever ways. I don't just want to list all the fun things City did though - and all the things Knight ruined.
      But while I'm here, WHY did Knight invalidate so many tactics with the fear takedown. The best strategy was no longer to be clever and creative - find a lone soldier, strangle them, then fear 3 more that are just standing around. This design choice made one of the core pillars of the game into a chore.

    • @leonkenedy2988
      @leonkenedy2988 Před 5 lety +1

      An in depth video about both the Asylum, City and Knight stealth gameplay would be enough time. I think you are one of the best person for this in delth stealth gameplay. You should do it.
      And yeah, it still stunned why Rocksteady decided to do that. Dont fix what was already perfect before. It would be great if they could just replace the fear takedown with the ultra batclaw from Asylum or make it so that you can only use it once or twice. Also, the gadget in Knight are not really well used anymore like in City does. I missed those.

    • @OrangeLightnings
      @OrangeLightnings  Před 5 lety

      @@leonkenedy2988 Oh time is no issue for me - depth is! I wouldn't rule it out, but I'd want to take an interesting angle on it rather than just show off my mad skills at the game.

  • @likedvidsz
    @likedvidsz Před 2 lety +1

    Great video

  • @thefalsekingslayer3717
    @thefalsekingslayer3717 Před 3 lety +1

    It's like a real time game of chess where you don't take turns

  • @xxedgy_outsiderxx9978
    @xxedgy_outsiderxx9978 Před 3 měsíci

    better than i realize wow

  • @gameragodzilla
    @gameragodzilla Před rokem

    When it comes to game depth, there’s a difference, I suppose, between “skills based depth” and “tactics based depth”. Probably not the best words to use, but I’ll define the former as “how to do something” while the latter is “what to do”. Arkham combat is a system where the skills based aspect is very low, due to the controls being very simplified compared to other combat systems. I don’t need to memorize complicated button combos or get pitch perfect timing to pull something off. But I think the tactical depth, especially for later Arkham games, certainly is quite there since there are many enemy types, with different types of moves, health, vulnerabilities, etc. which require the player to think about. So while each individual move is easy to pull off, I still need to constantly know which move to use at which time to maximize efficiency and minimize damage.
    And honestly, the types of games I enjoy playing generally always emphasizes the latter more than the former. Now they’re not mutually exclusive, since plenty of games have both, but I generally prefer games where the execution of certain moves is actually fairly simple while the tactical thought is very in depth. The reason comes down to how the player improves. To improve skills, you require constant repetition. Do the thing you’re trying to pull off over and over again until you can do it easily. Personally I find that type of practice and improvement boring. Whereas to improve tactics, you have to actually look at the situation and come up with a plan. And if the plan doesn’t work, you have to go back, figure out why it didn’t work, and correct what you think is the mistake. That allows for more thinking and problem solving which I think is more engaging than rout repetition to get something down.
    And that’s why I love Arkham combat so much. All the controls are very simplified so pulling stuff off compared to other games is easy with many stuff automated, but the gameplay still has depth due to all the different variables you still have to consider and when and where to do what.

  • @14isoldenough
    @14isoldenough Před rokem +1

    I had ot down. Its been three years and i lost it.

  • @JacobSmith-zh1df
    @JacobSmith-zh1df Před 5 lety +1

    thank you.

  • @zakenmaru8612
    @zakenmaru8612 Před 3 lety +1

    Really, people dislike the combat? Most people I've seen online and in person love it, myself included! Hands down best combat system in any game I've played so far!

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      The Combat is for idiots people who don't like to think just spam a button to win lol combat system for babies

    • @nik774
      @nik774 Před 2 lety +2

      @@CrowofYharnam The game punishes mindless button spam.

  • @oscarchavezavellan2738
    @oscarchavezavellan2738 Před 3 lety +2

    I remember losing brain cells when matthewmatosis called this combat "a glorified quit-time event" , I was like "seriously? You're just gonna ignore all the options and variations this game can provide?". I'd get that kind of commentary on an assassin's creed game, but not here.

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety

      He's really good, it's a shame he came to that conclusion. It's risky throwing stones when you have a pedigree for being comprehensive in your work. I like to think he feels differently.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      There are no options or choices in this game it's mash square then triangle then jump over an enemy the combat is laughably awful

    • @arjuna6224
      @arjuna6224 Před 2 měsíci

      ​@@CrowofYharnam"mash square and triangle" mashing in the Arkham games will just get you hit a lot of times, besides there are enemies with shields and stun batons who you can't hit directly, you can destroy their weapons with Batman's disarm and destroy, and using gadgets to your advantage, with other characters you have to press the stun button two times and the jump to takedown a shield enemy and redirect and hit the stun enemy from behind, so there is no mashing.

  • @XViper123
    @XViper123 Před 2 lety +1

    Best combat in any game I've ever played.

  • @DragonBallG69
    @DragonBallG69 Před 5 lety

    I don't know how i discovered this channel, but I'm really fucking glad i did. Your content is both incredibly well written and brilliantly edited.
    In my opinion, Arkham Knights combat is the best in the trilogy, though I'm biased because it's also my favorite.
    If i had any complaints about it, it would be that the game doesn't give the player legitimate reasons to use most of the combat moves. For example, it's great that you can use gadgets while gliding, and how you can launch directly into an attack from the Batmobile, however there are no gameplay scenarios that specifically take advantage of them. The same goes for many of the other combat moves. I feel like the majority of the combat moves are just bonus shit that you can do to kind of personalize your own fighting style, as they aren't really essential to master.
    The supplex that you can do after each melee KO by holding R2 + O looks fucking badass and all, but it doesn't serve any real purpose outside of that, as not once will you ever be encouraged to use it, or be presented with gameplay situations where you'll need to take tactical advantage of it. In fact the game doesn't even tell you how to pull off the supplex, or that it even exists for that matter.
    The combat in Knight is at its worst, too overcomplicated with redundant, unnecessary moves that serve no real purpose. At its best, it's fast, fluid, fun, responsive, exhilarating, and absolutely spectacular to just watch.
    Middle Earth does a good job of recreating its own flavor of the Arkham freeflow combat, as does Sleeping Dogs, Mad Max and The Witcher 3 (though the latter i believe gets way too much praise)

  • @avocadoman4157
    @avocadoman4157 Před 3 lety

    Ok so I’ve recently been playing Batman Arkham aylusm and theres this move that I’m pretty sure it’s the called the super combo takedown or something but anyways in Xbox to do this move you have to press B then Y but I’ve been doing that for ages and it’s not working and yes my combo meter thing or whatever it is, it’s over x8 and still when I press b then y it doesn’t work

    • @OrangeLightnings
      @OrangeLightnings  Před 3 lety

      That's the takedown, and you've you to it with your XP in the menu.
      You don't press B THEN Y, you press B AND Y (at the same time).
      Best of luck, let me know if you get it!

    • @avocadoman4157
      @avocadoman4157 Před 3 lety

      @@OrangeLightnings thank you so much for telling me this, fighting hasn’t been this easy before and why didn’t the game tell me this like it told me what buttons to press but didn’t tell me how I guess or maybe it did and I wasn’t listening but I don’t know, thank you

  • @FoxMairena
    @FoxMairena Před rokem +1

    0:42 and they say Batman doesn't kill

  • @Batman-nz2ue
    @Batman-nz2ue Před 4 lety +2

    Hard difficulty all the time with new games baby.

  • @latbat58
    @latbat58 Před 3 lety +3

    Arkham combat is simply a masterpiece. No exaggeration. They did an amazing job. It is fun, looks n feels amazing, fits the game perfectly, easy to learn and hard to master.
    After all these years I don't remember much about arkham city but I still remember how amazing it look and felt to destroy enemy weapons after unlocking its move.

    • @CrowofYharnam
      @CrowofYharnam Před 2 lety

      Combat is garbage there is no strategy all that happens is the game plays by itself

  • @techbro_4309
    @techbro_4309 Před rokem

    Once you actually realise how deep the combat can be, it feels like you're playing an entirely different game with endless possibilities!!

  • @ryanhoxie
    @ryanhoxie Před 5 lety +1

    I, too, dislike the cat woman sections. Especially that when you have the DLC the game opens with it rather than with the great Hugo Strange opening.

  • @henker69
    @henker69 Před 4 měsíci

    for me, city was the peak of the franchise. even though later titles looked slightly better city was the one for the books - perfect package. watching your video makes me wanna rock it once again but on my pc and controller. but: i recall that the so-called "game-of-the-year"edition came up with a horrible bug or two.
    1. malfunction when saving the game (save itself went "normal", no crash, no error-reports but when starting the game again nothing was saved, back to zero every time
    2. much worse: the mapping for the controller was completely messed up, not only one damn single button was mapped as in the ps3-version, even the camera was inverted, almost like sabotage.
    checked many forums, contacted some reel inside-pc-cracks, tried all possible approaches (at least all those that came to my humble mind): ingame, patch, bugfix, alter the engine.ini, x-padder/x360 - outcome next to zero. somehow i finally managed to alter the right-hand-buttons (set the properties of the file to "read only" after changing) and guess what. next day everything back to zero, even the file's properties were reset to standard value - never seen that before and even now i wonder that this was possible and how. retrying prooved again pointless.
    that's why: does any know about the matter or had same problems with that "goty"-edition or are there any other working solutions in the meantime? in many posts i read that it seemed to be a problem with that"goty"-edition only. i'm not the type for resigning or giving up so easily. but after 7 days of canstantly tryin and trying , my controller ended up in tyni pieces after being tossed at the wall

  • @arno7163
    @arno7163 Před 2 lety

    Arkham origins could have revamped the combat system to make it so we could have player vs player experience with the deathstroke fight. Unfortunately as a experienced player it was too easy the 1st time I played it so I purposely died so the fight could be longer and experience all his moves.
    If WB development didn't drop the ball they could have started a new type of vs games

  • @SianaGearz
    @SianaGearz Před 3 měsíci +1

    That's a very good vid. Wonder where the dude disappeared to.

  • @mookiedt
    @mookiedt Před 3 lety +1

    Certain enemies have to be hit with one specific attack isn't complex. You just have even less options if you don't use gadgets. Even now it's still unappealing to me. You have a counter button and a ridiculous dodge roll. A game with some depth is going to be easy with those and gadgets.