The Most Realistic Sword Fighting Game of 2020!
Vložit
- čas přidán 2. 10. 2020
- It's still early in its development, but the demo shows very solid gameplay already, and highly effective mechanics. Who says realism and fun can't go together at all? There is nothing wrong with over the top action in games, but this is refreshingly different.
store.steampowered.com/app/10...
Hellish Quart is inspired by Bushido Blade, with its lack of health bars and potential for one-hit fight stoppers. The developers clearly did a lot of work to understand historical martial arts, and it's impressively well represented here.
This is not sponsored by the way, it's just my personal impression of the game so far. And based on that I can definitely recommend checking it out.
If you want to learn more about Polish saber fencing, I highly recommend Richard Marsden's book about it (affiliate links):
US: amzn.to/2g9Ytor
Canada: amzn.to/2fu0dY7
** Support the channel **
Help fund future videos, get bonus content and other rewards:
/ skallagrim
www.subscribestar.com/skallagrim
/ @skallagrim
Books about history and/or martial arts, swords, knives, video/audio equipment, and other stuff I recommend (as an Amazon Affiliate I earn commission through these links):
US - www.amazon.com/shop/skallagri...
Canada - amzn.to/2HeOCMA
Other ways to support the channel by shopping through affiliate links:
Kult of Athena, my favorite online store for reproductions of historical arms and armor, fantasy swords, etc:
ww4.aitsafe.com/go.htm?go=kult...
Where to get HEMA gear and practice swords:
www.woodenswords.com/?Click=1799
** Social media & merch **
How to contact me:
/ skallagrimnilsson
See a list of my video uploads:
/ _skallagrim_
/ skallagrimyt
Channel-related shirts and other merch:
skallagrim.spreadshirt.com/
teespring.com/stores/skallagrim
My side channel (for rambles, vlogs, opinions, gaming, etc):
/ @skallhalla
** Music **
Intro song:
"Illuminate" by Vindsvept
vindsvept.bandcamp.com/track/...
Outro:
"Highland Storm" by The Slanted Room Records
theslantedroom.weebly.com/ - Zábava
Hellish Quart dev here. Thank you so much for trying out our game, it's so awesome you liked it, it means the world to us, as we are your fans and subscribers for years now!
The demo will be out for everyone on October 5th and through whole Steam Game Festival!
thanks for bringing this masterpiece of a game to us
chin258456 good said my friend!
This game looks really unique. I wish you good luck with the development.
I'm in love with how authentic the Polish fighters look and fight. I'm definitely looking forward to seeing more of this game.
it's also for pc right..?
"Next time someone says realistic fighting in a game is boring challenge them to a duel to the death"
Skallagrim-great philosopher
Aristotel envies him
XD
@@peeeter4337 I wonder if there will be pole arms in this game when the developer updates it
And if this game has an update next time I hope skallagrim makes another vid about this
@@johnisaiah985 Pole arms need more atention
Imagine tournaments being played with this game. That'd be a neat change of pace from typical fighting games.
Agreed
I think that's why they made the arena stage, where there's nothing but the two characters and the ground they're standing on. Better performance and higher concentration.
I am totally looking forward to professional tournaments in this game! I loved the old game this was inspired by: Bushido Blade. I was wondering why it's been so many years since anyone has made a game with that combat mechanic.
I'm starting to play tournaments with my Chinese fans from Bilibili ;-)
@@kamilnovacgaming7692 Cool!
These animations are like unheard of for a small indie game. So crispy.
the dev is a former animator and mocap actor for the witcher 3, and it shows.
I was wondering where all those talented folks left to after Witcher 3
WOW LOOKS AWESOME 😀
Yeah, motion capture was heavily used & it looks amazing! Bought the game last week, love it!
The "defeated" animations are REALLY refreshing to see. So used to absurd over the top kill animations, to see a guy just grab his crippled leg and go down and the other fighter just acknowledge that as a win feels a lot more real.
hope they add more animations, maybe even more obviously lethal ones, like if you get a good slash at the neck blood just runs down over their chest and pools and they just collapse, or you get a wide slash on their abomen and they hold it like theyre trying to keep everything inside
@@viysnjor4811 On the steam page I could see some animations where for an example after getting a cut to the head they fall unconscious, also it says that the game shows cutting off body parts, so I guess they have a lot more of content coming in.
I've seen quite a few simple collapse animations for defeated enemies.
Sometimes I've seen a group all defeated by the same AoE power all select the same collapse animation and do beautifully synchronised kneeling faceplants.
One game that does neither over-the-top nor simple collapses is City of Heroes. The ragdoll effects in that can be hilarious.
I know that sounds like over-the-top, but it's more like you're watching a three-dimensional representation of a seven-dimensional starfish washing itself.
More realistic in context of a duel, anyhow.
What's wrong with over the top?
The Most Realistic Sword Duel in Movie History - Polish movie
The Most Realistic Sword Fighting Game of 2020! - Polish game
Very kurwa nice
Both features Olbryski :)
Daniel plays Kmicic, and his grandson Antoni does motion capture for one of the characters.
The poles have their shit figured out, gotta give it to them.
“And the winged hussars arrive” is a phenomena unbound from time.
and Polish saber
@@alizengin68 The Deluge / Potop
Funny how skal played this like a HEMA practitioner, not like a gamer. Within like 2 minutes, my friend and I realized that:
1) The L and R buttons are shortcuts to the grapples, and
2) If you land a grapple and continue to hit either the L or R it's an instant EXECUTION -L1 = decapitation, R1 = stomach slice
3) There seemed to be no way to stop this execution once the arm is grabbed, so seemed super OP (but it's possible we just couldn't figure out how)
There's also a chance to cut off opponent hands while fighting, but this seemed fairly rare considering how many solid hand shots are registered.
mmmmm. cool!
If you smash upper strike buttons, you can counter-grab and break free. I don't get whole rules, but I saved myself from execution several times.
dodge backwards to stop it
"You will duel Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers and more."
LOOKS LIKE MEAT IS BACK ON THE MENU BOYS
hahaha
I have to be honest janissaries could be one of the most hardest
Hungarian hussar?
Persian Qizilbash? No?
Swedish Reiters? Ive never seen Swedes represented in medieval times other than "Raah, Vikings, Valhalla blargiblargi!". Would be awesome to see Swedish Caroleans or some of Gustav Adolf's troops but that might be too similar to polish saber on the Carolean part.
The Swedes also had this interesting concept of a weapon that can almost be called a "Sword-Spear". Its basically a spear-handle with the guard and blade of short-sword on one end.
I like how the game, which´s demo isn´t even released, instantly has a community.
420th like.
@@cyrilgigee4630 have a dislike
Could possibly rival helltaker in terms of how fast the community were formed
The game looks this smooth in Early Access? You weren't kidding, this game has so much promise to be potentially the best sword fighting game ever.
It is pretty damn fluid for being just early access, wish them success
Really excited to see some people really pour their time into this game and get good at it, maybe start a competitive scene. Not sure that I have any desire to play myself lol
@Jakub Bończak Is it on Xbox?
@9 Mm Ghost of Tsushima is a solid 9/10 game, don't get me wrong, not some of the combat is definitely more fantasy. Moon stance sucks as an actual combat stance. Why would you ever leave yourself that open with the blade pointed away?
@9 Mm Even the spin moves? Don't get me wrong, stone stance is fucking great, but things like the water stance power attack? You can't smack a shield out of someone's hand by spinning.
Like I said, great game, but it's not the best sword game of all time, let alone the most realistic.
"It's inspired by Bushido Blade"
Aaaand I'm sold
hahahaaaa me too. how did it take this long to make another 1 shot sword game!!!??
Remember the revolver acrobat guy from the sequel? Infuriating. 😑
I've been waiting for a good game similar to Bushido Blade for some time.
I was specifically looking for this comment. Now, I'm waiting for 1st person view in future updates :)
Looking for this comment. I love that game. I still have my copy, but can't play it on anything.
those clothes and weapons are hella underrated and need more recognition in western media.
These clothes are really, really cool ngl
they look totqlly like polish nobility. qnd zell, the names are qlso polish
@@cannabico6621 it is Cossack and ottoman attire.
@@SkaterMisterAxe It's actually Polish on the left and Cossack on the right
@@polish3717 What polish you are talking about they are ottoman based on arabic clothing, also the swords are arabic
Most Polish game ever just from the menu
Polish-Ukrainian
@@Monkeybrain6260 Steppe
@@ChangedMyNameFinally69 Forest
@@Monkeybrain6260 Both?
Eastern European? Traditional Hungarian clothing is identical.
The movements are so realistic with those sound effect make anxiety of being cut go through the roof.
Yeah I think that's a great part of the realism. The genuine fear of being slashed or killed by that razor sharp blade.
It made me cringe seeing the realistic blood spurt and the splatter on the ground. This is going to be GREAT!!!
Just as I learned in knife training, expect to get cut.
Who the fuck put 2 ads in the yt videos
Term ok
The developer said that he won't implement the Sword and Buckler because of the controls and gameplay, he thought about it but decided to scrap the idea because it would be to complex and too much work/trial and error to implement it in the way that it would be good enough.
14:28 It's no random drunkard, it's Zagloba himself!
"Toż to Onufry Zagłoba we własnej osobie!". Sadly the actor that played this character, Krzysztof Kowalewski, died few weeks ago.
I like how the fighters survive all these cuts. It’d be so tempting to just go full video game and see gallons of blood while the physics engine throws severed body parts around, only for them to just start up again like nothing happened. But instead you see them reeling in pain and it makes me imagine just how many scars they must have after all this.
Yeah it's great, makes you think about how a duel would really go, it would be over in a few seconds often, after a single cut
Maybe they'll add a realism/survival mode where you only get one life against a bunch of opponents in a row
That's if they could even survive the blood loss and not to mention the infections that would follow.
@@FairlyUnknown Which is why (I guess) duels were short and single strikes. If you go all in, you're only going to get hit back, and you'll both die, most likely from injury complications.
That strike to the head that just collapses them seems pretty non survivable to me lol
Who are these Slavs that just fight each other to the death in an abandoned village?
The last two standing.
They were drinking... and one or the other tossed an insult. Or hit on a wrong girl.... or they just disliked eachother moustaches....
Hard to say really :P
Two of them arrived at the party wearing the same hat, and neither of them wanted to change.
It's based on a scene from polish book/movie "Deluge". Skall has a video about this.
Just slav things
Can guarantie you can say this is a realistic as you want but when it goes online matches will just be 10 year olds massing as many moves as possible and just hoping to hit you
I mean, that's kinda how 10 year olds fight with anything resembling a sword anyway.
But the steam page says LOCAL multiplayer only.
I mean, you can still use steam remote, but you won't have to play against a 10-year old
Which will get them to lose, and fast. Just like the real fencing. If you don't time your attack, you won't be able to defend.
@@LiminalHorror Look, there may be some terminology lost on me, but I see clear parallel between the game and my own (fairly limited) HEMA experience.
In game, if you spam, your opponent just relies on automatic parry and then picks a moment for a riposte. If you mess up the timing you can get struck, but you have plenty of time to time it.
In real life, if I just strike at a more experienced opponent, they step away or knock my blade to the side and stab me while my guard is low from inertia.
So, the only way to win in both game and real life is to anticipate the opponent's attack and time your strikes to it. Not as in "passive fuck" but as in ''basic sense of self preservation". Seems great and spam-proof to me.
The reactions from the character models when hit from varying degrees is pretty amazing, the recoils from a blow to the flat out just falling to the ground from what looks to be a death blow is so damn good. Sword play looks very fluid and natural given the state of the game. For early access this is looking to be a gem in the making, congrats to the devs for creating something unlike the other sword fighting games on the market. I hope this video gave them tons of attention to keep the project going for a long time, thank you for posting this Skallagrim \o/
It might be cool to see bandages appear on the fighters where they were wounded on the next round just like in Bushido Blade.
Good idea! Not sure how that would work with the amputation and decapitation animations though...
@@hellsing7310 No one shell pass!
No dude, getting cut with saber would instantly make you unable to continue fighting, that wouldn't make much sense in the game, unless you want to start with lower health after lost round
@@gamergrill4933 depends on the cut. If you got a cut with the blade close to the hilt or if edge alignment was bad you wouldnt just drop ded.
@@gamergrill4933 Fuck off with the realism argument. We like games that add in high amounts of real world logic but doesn't kill us in real life when we die
i allready feel that people are going to break the shit out of this game like they always do in the highest levels. Hope they polish the shit out of the game cuz it looks like it has a lot of promise
polish it. . . or Polish it?
@@DH-xw6jp yes
Finnish did the finish but the polish is Polish.
THey should polish it until it's finnished
I think it's going to at least need manual blocking. The auto-block makes it seem like a good player would have to strong of defense
This looks like what we’ve all been looking for, a more balanced realistic for honor.
Im getting the same vibes. It almost feels like what for honor would be if they only focused on the combat
@@thecanucklehead3034 yea, for honor is "fun" but its a headache and the balance issues just ruin it for me. I was soo hyped over that game and the devs just shit on it lol. Lets all hope this game sees a healthy release
Great comparison. Any idea as to whether it will be available on ps4?
Mordhau
@@UngaBunga-zw1ik that game has the usual chivalry problems
Nice, love the blood spray
I like the setting very much, there is not often we see Eastern Europe in games, aspecially of that time period. Good luck to the developers, will definitely watch their progress!
Nah theres a fair few actually, stalker, kingdom come. Various strategy games. Ww2 games. But I see what you mean
Don't worry, if this game world is located in Polish-Lithuanian Commonwealth, then the scenery will be very diverse. From the Ukrainian steppes to Alpine type mountains, from huts, to Hanzeatic cites, from wooden fortifications to Polish stone and Teutonic brick large castles, from khutors - farms to renesaince palaces.
So the combatants will be very diverse, from western style, to Tatars.
Surely there will be anachronistic giant Longinus with a double handed sword, so he is probably the everyones favourite character from the Sienkiewiczs trilogy, however it looks like he will be the woman in menu ;)
I really hope so, too. According to my pop-culture experience, that region is basically a blank space only relevant when conquered by Mongols, Ottomans or Nazis. Even Age of Empires II didn't bother until later add-ons.
@@HiopX Except the whole Witcher series, that happens in imaginary by still based on Central-Eastern European scenery (ok there are also Scandinavia and France ;). Hearts of Stones addon is a loosely adaptation of a Polish literature of the period, the number of references in other parts is countless, like "Gaude matter" hymn of Redania and the red Eagle in theirs emblem. Iron harvest also took places in this region. There is also a Czech game Kingdom Come, but probably it is more of Central Europe. However you probably refers to a romantic look at the wild steppes of Ukraine, then yes it is under rated topic indeed, there was only one mount&blade addon I remember (and STALKER, Half Life 2 (loosely), and a dozen of battlefield simulators that happens in unknown eastern European country :P
It's such a shame too. Amazing armor weapons and architecture and barely any games make use of the setting
Those faces after the duel are not crazy or something. They're actually gasping for breath.
They're just badly animated (for now) 😆
I like this idea better than the idea they're just bad animation
@@broyogurt3000 I mean it could be both. The mouth expression does look like they're catching their breath, but when you breathe like that your chest also will move. So polishing it up will make a proper feel
@@ushakova3101 true
This game has improved massively
At the 4:00 or 4:01 mark, you see the ragdoll physics in action and Skallagrim's arm dislocates. It's great.
The game needs:
1- WIDE variety of fighters from around the world.
2- Variety of weapons from around the world.
3- Variety of stages.
4- Character clothe customization based on their cultural background.
5- Character creation.
6- Lutes.
PERFECTION.
I hope more games adopt this mechanics. Imagine a Souls game like this.
I do wonder if it can be feasible. In this fighting game you are fighting 1v1 and with the camera fully and constantly oriented so you can see the attacks clearly. In Souls the camera changes position and you can fight multiple enemies so the player needs more visual cues for their attacks because of the amount of stuff happening around them.
It would be worth trying it out tho. Get some testers in it and get feedback.
Souls? Are you serious? Souls' Bosses are not good for that mechanics.
Imagine if any action game is like this. But it'll be really hard if there's more than one enemy.
ahistorical situations involving ancient Greeks fighting modern period swordsmen
bbillyk as a playable character that represents American martial arts
baseball bat as a weapon
Frenchie musketeers that stab everyone with one hit because their weapon is longer
Spaniards who can one-hit a samurai
Don't show that game to Reddit
Tbh customization possibilities are always really important for me in games, unlockable stuff also increases the player engagement, would love to see something like this
I’m a simple Ukrainian guy, I see Cossacks, I like it.
One cossack, two Polish noblemen.
ChillDude yeah, Barabash character looks like a cossack.
@@Veelaru Yeah, he is the cossack.
I'm very glad that they added typical Ukrainian cossack as a playable character
@@Loderyod You will be able to literally replay the scenes from With Fire and Sword. ;D
I know in this is in the 17th century but I really want them to add a medieval mode where you can play as knights with different weapons and armor to protect you so that you have to wear each other down and the fights are longer.
A lengthy duel can be likened to a long battle between 2 racing drivers for position. It demonstrates skill, speed, accuracy, and ultimately someone will just barely edge out the other.
Dark Souls players be like: ZWEIHANDER WHEN
I think you mean Chaos Zweihander +5.
the nut bucket i think you mean the bass cannon
yes indeed
Rolling when?
Wait till the Bloodborne players come
Seeing two talented players VS would be a thing of beauty to watch.
Online fights - perfect for the pandemic!
@@Serpillard Looking at the steam page it looks like it won't have online, which is a real pity
@@YeemRAG But in the game menu have an "online" options, makes me think. Because would make a real waste to make it only offline/splitscreen coop
herppdertpp if they don’t add it someone will mod it in
seems like a game with big defensive meta so it would prolly be staring contest
This looks awesome! And so much potential. Not just different types of swords and styles, but also using shields, armor, axes, shields...any combinations of equipment to make interesting matchups.
Make a longer video/review when it gets out
Thanks for the video! Will be looking for this one. Got me with the mention of Bushido Blade...been waiting for an update of that title!
Meanwhile in For Honor: FEINT SPAM INTENSIFIES
It’s pain, but it’s our pain lmao
I hate For Honor. I have tortured myself with that game for a year before I quit
I thought that game was gonna be the epitome of realistic combat in games then it just became a spamfest
*FEINT PUNCH INTO GUARDBREAK*
Feints are easy to deal with it’s just the bloody light spam
16:25 Yeah, actually Richard was wrong about that one. He confused "Eunuch's Cut" with Hellish Polish Quart. The Quart is an upward cut a bit similar to German "Zwingerhauw" and is actually aimed at the opponent's upper body usually face and neck.
Ah, thanks for the clarification. I may also have misremembered that, it's been a couple of years.
@@Skallagrim No, you remembered Richard's words correctly. I remember that seminar too.
@@Skallagrim If we want to be precise, subjective hellish come from the dealing that specific upward cut using sharpened end of false blade, which was messing with distance estimation of non-polish fencers. Or at last that is what I was always been told.
BTW. Fun fact - animations in the game are based on motion capture of few accomplished polish HEMA practitioners.
@@kamilri Wouldn't it be considered as "nyżek" rather than regular hellish?
@@kamilszadkowski8864 To tell the truth, I don't know. It just explanation I heard from someone who was much more into saber than me and I think that it make sense. But who knows if its true, I'm not a historian. Still, if we stick to that explanation, then according to it "polish hellish quart" was term used by foreigners who were mark by it when they think they are out of distance and in Poland the same move was probably called differently. In other words historically clear distinction between those terms may not be present, as they probably originated from different group of peoples.
I love what I am seeing from this game. Takes me back to the Bushido Blade series for sure.
i love the fluidity of the fighting mechanics. cant wait to see what other weapons and fighting styles are to come!
"You only have 4 buttons to attack? You have little options"
Me who's played a lotta Fighting Games with just the 4 buttons used and the D-Pad:
Are you sure about that?
I honestly hate how fighting games have moves. Like you have to do Up + B + Y + Y very precisely or something stupid to do a single special move. Injustice is a big offender in that trope.
@@cadunkus how else would you fit all moves on a controller? if a character has 50+ moves, you kinda have to use button-combinations :P besides, not all fighting games are like that. some have a very limited amount of attacks--one of the most popular being the Smash-series.
@@ecMonify Smash bros is fine. You have basic attacks, charged basic attacks, and special attacks and all of these can be used neutral, up, down, and sideways. That may result in a lot of moves but they only require pressing one button and moving the control stick which is easy to do.
But then you get games that have you press a long line of buttons in rapid succession to pull off a single move unique to a character and there's no way you could remember all those moves.
@@cadunkus That's why its considered to be one of the easiest fighting games.
Think of it as an exception, most fighting games are supposed to be like that, even the not-so-hard ones have those combinations that honestly are just a matter of training.I used to suck at them but I wanted to train and get good to beat my friends so here I am.
EvilUnicornLord there aren’t any special moves where you have to press more than 1 button to do a special move. Maybe combos but that’s just standard.
Poland and sabre fighting are super underrated in games. So proud of the devs to shed light on this setting :D
Heh, if only there was an Olgierd von Everec skin...
Agreed, Polish knighthood, rycerstwo or kawalerstwo, wasn't in any way lesser than English or French knighthood, it had all the same elements.
The clothes are ottoman and the swords are arabian..
@@emotionalvideos6897 Wrong. The clothes are Polish-Lithuanian, and the sabres are mostly Polish, and one character, Alexander, wields a North African nimcha.
@@TrueMentorGuidingMoonlight Lol what, you copied it from ottomans which it also was copied from arabs, the swords were also copied from arabian swords, Tf you are smoking, it is arabian, stop stealing others culture.
“Would you wait, sir? For the dribble to subside.”
Its an amazing feature that, even if the saber doesn’t connect, the duelist still positions his saber to block. You barely see that in games, but in real life, you would never try to estimate the reach of a weapon and not react because of that estimation.
L2/ Left Trigger changes to a state with the sword held further out btw. Also the pause menu has a movelist including combos and advanced moves. The depth in this game is pretty incredible.
In fighting game parlance you would call those attack strings and command normals
I really hope this comes to consoles one day when it’s fully released
are they going to nerf the red guy's cake? that boy is STACKED. that's a 3 tier cake if i ever seen one.
...and then there’s For Honor with vampires and direct impales that do 1 damage to a bare chest.
Still love you, For Honor.
"Ahhh brother! it seems you took a four on one beat down from a halberd, greatsword, kanabo, and a gladius! If not for your companion ordering that catapult to fire directly on your position and crush all five of you simultaneously... you surely would of died by the enemys hand...you would appear to require first aid, allow me t-"
Brother Mighty: "that will not be necessary my deeply voiced nobushi friend, tis but a flesh wound.. Now let us away! We must prevent them from doing the same as they did to me to our teammate! If we do not, they may just rage quit! Have at thee Minions of zone B!!"
I mean, For Honor was never "realistic"
Ubi: we want for honor to be realistic
Also Ubi: lets add an execution where you actually lift little rocks with the power of your mind, also lets add a big-ass snake (jormungandr) and mjolnir and also lets add a fucking shinigami...yeah (also why did they give jormungandr enemy of Thor a Hammr...?)
@Alex One-shot Vikings, Samurai, Wu lin and Knightz come together,
You can fight armored Knights with a katana etc etc.
@@kcyccyck6556 the big ass snake was confirmed to be a folk lore by the devs. meaning we were playing a exaggerated story people of the time were telling about the jorm event.
I'm a simple man, I see XVII century Pol-Lith duelling game, I click.
how did Lithuania get involved in this
@@lucasmroczynski5543 it's a fairly complex political issue with lots of backstabbing, spying and shit, but long story short - by having their high duke Yogaila enthroned as the King of Poland, which led to both countries unionizing after his line of dynasty died off. It was actually 100% unified into one organism in late XVIII century but it was a purely theoretical exercise since by then Poland was de facto a russian client state and the process of dismantling it in order to absorb it into 3 neighbouring empires had been going for a while
Nice video bro, I'll give it a try. Demo is downloading RN!
I'd really like it if they took another bit of inspiration from Bushido Blades: the ablity to choose different weapons, not just be assigned one. But have strengths and weaknesses with each character so each performs very differently in terms of speed and power. It's so cool to me that this, like Bushido Blade, has such simple controls but so much depth potential :) My only problem is whenever I watch videos about it I wanna go play it more :D
The duel between Wołodyjowski and Kmicic in Potop is the most badass fight scene ever put on screen... fight me
Realistic medieval games have been getting more popular; Splendid.
Indeed.
I don't want to ruin the fun, but It's set in a XVII century eastern europe, so it's not a medieval game
@@spartavis8904 correction to myself: Historically and realistically accurate sword fighting games
Now all we need is at least ONE ****ing game concerning Mesoamerica, and we're golden.
@@melanoc3tusii205 Yes please, preferably pre-1492.
I was actually wondering if you were going to cover it? Glad to see that you found the game
Excellent video and deep dive into what is undeniably my favourite title tackling the themes of swordplay.
The only correction I would make in the final assessment, is that while it is undoubtedly the most realistic sword combat game of 2020, it is not a stretch to confidently extend that to all time....
And just think...we have only touched a pre early access demo!!!!! It only gets better from here.
Bring on the French musketeer, and here is to hoping we get a Winged Hussar!!!!! :D
- Who did this?
- Poles...
- Those that are into cutting with saber and making games?
- Yup. The same ones.
- Aw shit here we go again...
I would not mind at ALL if Geralt and Olgierd were DLCs to this game
@@Dornatum Shit man if this game takes off they could have all kinds of stuff. I really hope it does, it simple but looks like a lot of fun. And that's coming from a fighting game player.
Something I just noticed: the way that Skall's character loses (by being struck non-lethaly on the crown of the head and forehead) is almost exactly how Andrzej Kmicic loses his duel against Michał Wołodyjowski in Potop.
Coincidence?
*I think not*
I mean, from what I've seen It's being made by a polish studio so I guess It's Just a cool easter egg
i think not.
I think The fight you mentioned is a core concept and main inspiration for this game
Potop was extremely popular in poland so probably not
I loved Bushido Blade! Always wondered why there aren't more games like it.
I've seen this on Steam and contemplated purchasing it and now I'm watching this and I'm intrigued.
11:15 So it's even got doubles and nobody scores from them? Perfect!
Can't wait for the longsword.
There are some materials showing both rapier and longsword. You need to just check Kubold CZcams channel
I'm all about the rapier, myself.
I think somehow it will be called Półtorak here. Hand-and-half one.
@@HanSolo__ I don't think so. Game is in English language.
@@maciej5866 Yeah I know, a tiny pun right here ;)
looks awesome! I hope they continue to work on it.
AWESOME! I've been waiting for a game like this since old Bushido Blade, there was another one that was being made but i think it got cancelled...
thank you! downloading now!
Skall, I just want to say your beard is an inspiration
Agreed
Did you see his beard beuty blog video?)
@@Ptochkaman of course, my friend
Unlockable Character: Henry of Skalitz
God be praised, Henry is here!
Mmm this is Ukraine not a Bohemia
Jesus Christ be praised
@@user-wd4bz2mf4m Both are realistic games set in medieval slavic locations. It could work.
Look everyone, Henry's come to see us
Reminds me of the szabla fights in Potop.
'If you beat Kmicic, you unlock him as a playable character and Prince Boguslaw is the final boss.'
Loved Bushido Blade. Excited to play this!
Skall - "If you just go in wildly flailing goonn dye".
"The way they move is realistic" - because it's all mo-cap.
Olgierd von Everec approves
not just that, it looks to be physics based ragdolls. meaning they don't have just pre-rendered movement, but they also react procedurally.
@@danilooliveira6580 Ragdoll physics being used in video games are mostly for death physics. Those are prerendered animations
@@nivelle641 I'm using "ragdoll" as a loose term here. I mean that the animations are reactive. doesn't matter the height of the character or where he attacks from, he will always parry correctly.
MikDan 88 hahaha i was thinking they moved like him the whole video
Wow. Seeing the realistic sword fighting in a realistic game does show me in some sense how historic sword fighting was.
Holy shit, I've been waiting for a game like this since forever. And there's also Hatashiai out there in development (hopefully)
The combat looks really interesting and the bushido blade style of fast kills really sells it. My only concern with a lot of realism focused games like this is that they tend to lose out on character design, limiting their possible audience. You can have more appealing, recognizable designs without dipping into anime ridiculousness.
There are a ton of armors and other designs that are cool as well as memorable that they can use
Out of the three in the demo so far, Jacek has the most appealing design. He just oozes "arrogant noble born" and I love it.
I like the character designs. They're cool, without being blatantly unrealistic. It helps that all their combat styles are very distinctive.
They could always go the road of historical plausibility, making up their own designs that fit with the time periods aesthetics and what they could feasibly have made and worn in that time and place without altering the sword fighting
@@secondandonly8032 great suggestion!
Fun fact: My CZcams adverts for this video were Bushido Blade and Die By the Blade Vlog!
I really enjoyed this video. I can't help but wonder if the developers are one of Skall's subs.
Edit: To anyone replying to this comment that the Developers said they were. I posted this an hour prior to them seeing and leaving their own comment.
Same
Same
Ditto
This reminds me VERY much of Bushido Blade but europe centric. BB was one of my favorite games of all time.
They are
Really excited for this one, I was a huge fan of bushido blade
You should play more of this if you havent already this was fun to watch
"They don't just flail around limply."
Looking at you, Exanima...
TBH, I have a lot of fun playing Exanima. Learning new ways to cut etc. was sooooo rewarding.
Hey that’s on you dude, sometimes you hit just right and send some underarmed pleb spinning across the arena
idk why but somehow i feel addressed lmao
@@exan6970 hmm i wonder why
compared to the jellyfish dueling simulator that Exanima was 4 years ago, the characters today look like they have an actual and even improved osteomuscular system lmao
What's up with Polish saber and realism? First the excelent Richard Marsden sparring videos, then the fight from the movie "Potop" and now this game?
Did Poles manage to come up with a fighting style which is both effective and entertaining to look at? It's flashy and deadly at the same time.
'Polish Sabre' is a modern creation based on what we THINK people used to fight like. There are no existing materials, treatises etc that actually cover it.
Be wary that anything you see regarding 'Polish Sabre' is basically a 'best guess'.
@@WozWozEre There are treatises from the 1800's and the descriptions from previous eras are pretty comprehensive. There are also mention of this style in foreign treatises, especially the German ones. Richard Marsden, the owner of one of Skall's former fighting schools wrote a book on the topic. You should check it out.
@@Gew219 in other words, there are no surving primary sources, so it is as PCU stated.Sad, and hopefully the style that has been developed is close to what was, but even harder to know than most.
@@scottmacgregor3444 exactly. Polish Sabre was a thing, but the thing that calls itself Polish Sabre today is just a reconstruction based on tenuous evidence. It's still cool though.
@@scottmacgregor3444 From what I know, the closest thing we have to a "primary source" is one Polish books from late 1800s, written based on interviews with retired duelists from late 1700s/early 1800s and a lot of second-hand mentions. This is due to the lack of any formalized schools. If a young noble was to be taught how to fight, he was taugh by older family members, their friends or hired veterans.
So what we have now may not be exactly a perfect reenactment of this style of fencing, but there may well have been a number of Polish duelists who fought in similar way.
PS: saber duels were suprisingly quite popular in 19nth century Polish higher society, and even between the World Wars (despite being officially outlawed, there was a set of unofficial and quite code outlining both the rules of actual duels, who could challenge or be challenged, on what basis, and so on). So potentially saber manuals from the interwar period could also be used (as they at least partially evolved from the earlier style of saber fencing).
this needs to come out on consoles! I'd play it all the time.
I remember playing bushido blade on ps2 as a kid. Now being older and understanding what it was drawing from, I can appreciate it for what it was at the time. May have to give this game a try too.
This has some crazy e-sports potential.
I agree, its more about skills to reading and feeling the opponent rather than picking weapons, map strategies and so on.
It all comes down to skills and timing
R3LL skills and timing is part of every game it’s not that special in this game
@@r3ll282 So... Fighting games? It'd be cool to see what a competitive scene would look like for this game, though.
fun police potential.
Please don't...don't ruin another game by e-sport
This game has a lot of potential and already looks pretty good.
I would like to see polearms and if possible a sort of character customization if possible
A customization to stats like move speed, swing speed, stance change speed and such would be interesting because when you fight against players that difference will test your skills and make it so every match will be different than before.
aye, character customization is coming eventually according to the dev. you can read about the planned features on the game's steam page
@@r3ll282 that sounds pretty wicked. Setups like moving slowly but able to strike like lightning or a fighter whose guards can be a gamble to take due to a low stat but very quick on their footwork
I love the camera here. Sooooo much better than other games.
13:12 Should be on their steam page. Even a simple interaction like this with that disengage was awesome.
When I saw the title I already knew which game you were going to talk about)
The flex on the blades is awesome. And when it zoomes in it has cutsceen vibes, because the hit detection is so great and the movement fast and fluid.
Yeah, noticed that... The wound and cut geometry match.
Been waiting for a game like this since i first played bushido blade 20 yrs ago
This game looks fantastic. Thanks for sharing 👍
I started hearing Taiko drums while watching this. At first I thought it was part of the video but then realized it was coming from outside. I don't know why there are taiko drummers there but they have great timing! :P
Alan S wut?
@@the24thcolossusjustchillin39 taiko is a drum a japanese drum he's saying the taiko drummers played at the right moment.
Dad oh thanks
This is brilliant! Kinda reminds me my first steps at saber fencing. And having in mind that with saber the simpliest moves and techniques you learn and polish them from the very beggining are quite often the deadliest it makes a lot of sence the game looks so simple yet sooo frikkin nice. Pretty nice historical details, rather well presented techniques, even the dynamics of saber fencing isn't so bad which is very rare.
Thank You very much for showing it Skall!
It looks very satisfying and real, great to see those games are starting to exist!
Bushido blade is my favourite sword game ever. This could be my new favourite. It looks incredible.
Do you know _Hatashiai_ that it is being develope by Maxi Stone? He has a channel here on CZcams where he shows his progress.
I guarantee If this was made by EA thered be a DLC for a dude with a Gun
*bushido blade flashbacks*
@@eligonzales186 LOL
I have watched this video 3+ times plz more
if they add Samurai, I am sold. I have been waiting for a Bushido Blade type fighter for Years!!! This is impressive as hell!
That grey Zagloba has some mad lunging skillz. And the wrist moulinet is out of this world :D
Zagloba means instabuy ;)
Yeah, but he moves like an old fart. I mean, when he's not lunging, his character moves like he's in a very thick syrup.
@@quint3ssent1a Well, Zagłoba IS an old fart. Not only he's an elderly man, but he's also a drunk and a glutton. No wonder he moves like that.
Who was reminded of The Deluge when you saw those quaint Polish cottages?
It's definitely based on that scene from The Deluge. And rest of The Trilogy. You have Kmicic, Zagłoba and Bohun (ok, maybe not Sienkiewicz one, more Komuda but still).
EXACTLY what i was waiting for all these years!
Looks amazing! Can't wait :)
I'm Polish and I just recently rewatched "With Fire and Sword"
you bet I'm in
I always impresses me how Polands video game industry has blown up over the last decade