Create A Japanese Village In Blender! - Concept Art Kitbash Tutorial

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  • čas přidán 5. 06. 2024
  • My Arstation Store: www.artstation.com/kevinjick/...
    My Japanese Village Kitbash set for Blender is now available on my Artstation store page! This is a personal kitbash set based around Japanese village architecture and props. Visit my store for more information.
    In this video I also provide an overview of the concept art process! I cover everything from the initial question of "Why are you making this?" to the idea, reference gathering, sketching, 3D blockout, and photoshop paintover. Thanks for watching!
    _________________________________________________________________________________________________________
    Follow on Instagram for more concept art updates:
    / kevinjickart
    My Portfolio:
    www.artstation.com/kevinjick
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Komentáře • 31

  • @shagundamadia319
    @shagundamadia319 Před 19 dny +9

    That rendering tip from camera clip is so good and clever!

    • @kevinjickart
      @kevinjickart  Před 19 dny

      Thanks! Im glad you like it! It has helped me a ton / saved me a ton of time

  • @russelp9666
    @russelp9666 Před 17 dny

    Love this tut. Thank u Kevin! ❤

  • @somadardiansyah4981
    @somadardiansyah4981 Před 15 dny +1

    What an amazing piece, sir! I absolutely love it. The cloud brush looks cool. Would you mind sharing where you found it?

    • @kevinjickart
      @kevinjickart  Před 15 dny

      Thank you, I'm glad you liked it!! Ahh so I got some of these cloud brushes a while ago from Shaddy Safadi - I am not sure has still has them available for download. I think there are free brushes you can probably download!
      John Park sometimes has brushes with his Gumroad Patreon tutorials, for example 'S2 Assassin tutorial' seems to come with brushes

  • @clomomo5350
    @clomomo5350 Před 22 dny

    amazing! I love it.

  • @jonathansuparta3857
    @jonathansuparta3857 Před 20 dny

    really cool

  • @BoarsInRome
    @BoarsInRome Před 17 dny

    Thank you for the tips. Subscribed

  • @sparshrawt
    @sparshrawt Před 19 dny

    thanks a lot for the tutorial sir

  • @philjpark
    @philjpark Před 15 dny

    Next level my dude!

  • @2110299
    @2110299 Před 18 dny

    stunning , subscribed !

  •  Před 19 dny

    Japan is so clean that birds have learnt to clean up their poop ^^
    Really cool tut. Using canera clip is because your mist doesnt have enough data in 8 bit? Maybe having one in exr in another 32bit psd could be faster to copy masks, that can be soft too unlike the clip?

    • @kevinjickart
      @kevinjickart  Před 19 dny

      Hahaha, yea thats totally it xD
      And yea, thats why I havent been using mist pass for masks, I felt like the edges would not be as perfect as I liked - but that is a cool idea with the mist pass you laid out here! I think there is definitely room for the mist pass to be used for masks as well, that is super cool

    •  Před 19 dny

      @@kevinjickart One good thing with the mist for mask, is that you can paint with a soft brush in overlay mode before you contrast the Mist, in order to "bend" it, so it's not a perfect flat plane in front of the camera, but you can push one element so it remains in the mask ect..
      Just in Cycles it will display the volumetrics too, so you can do a render with 1 sample where you deactivated the volumes, and save that as exr 32bits. In the world settings you can set the far & near planes of the mist, and the interpolation, to have more data far or near ect.. This way it should be possible to have super clean flexible Z masks, without the banding / dither you have in 8bit.

    • @kevinjickart
      @kevinjickart  Před 19 dny +1

      This is awesome - next level stuff man! I gotta try it out, thanks a ton for the tips with this. Hearing your method really opens up the possibilities with just the mist layer and using it for masks and blending, that's awesome

  • @comic_compo
    @comic_compo Před 13 dny

    Hello Kevin, I have a problem of trying to find a way to grab an existing 3d model and entering into the interior because some sketchup files provide access to outside of the house, but not much of view from inside out (hard angle controls), allowing me to use as a reference for photobashing etc. Do you perhaps have a recommendation for 3d newbie (mac user). Also, did you make the kit? How long does it take?

    • @kevinjickart
      @kevinjickart  Před 12 dny +1

      Hey! Thanks for the questions - These 3d models are for Blender, so I am not sure they would work with SketchUp. They were also designed for use as exterior models (no interiors were build for these) so if you wanted interiors, they would need to be custom made. I do provide some wall pieces / wall panels in the kitbash set so you could theoretically make it yourself!
      For a new 3d user on mac, I would definitely recommend Blender! It is free, there are a ton of tutorials here on CZcams to learn all the steps and it is an amazing program. I would try out different tutorials, but Blender Guru has great introductory tutorials and Ian Hubert has great tips and tricks for when you picked up the basics.
      And yes! I did make the kit. It took a while but it was really fun for me to make :) Certain elements were made in 3D coat as well (a program good for sculpting). If you are just starting out, start out with Blender though! They have good sculpting tools in the program as well.

  • @Last0wner
    @Last0wner Před 22 dny

    what if I can't sketch at all? whats another way I could go about thumbnailing my ideas?

    • @kevinjickart
      @kevinjickart  Před 22 dny

      Hey! I would say even small sketches, such as pen and paper is totally fine even if you are new at it! It can be simple shapes, thats totally okay!
      If for example you know a bit of 3d, you can block out a space in 3D using boxes and cylinders and then start from there.
      Another thing you can try is finding a reference, such as a street on google maps or a cool reference photo and then take a screenshot and draw ontop of it. you can use it as a base and change things up a bit based on your story. The #1 thing is practice!

  • @cg_meleegod
    @cg_meleegod Před 18 dny

    is this the same course Environment Concept Art - Japanese Stilt City on ur Artstation? or just a short version of it bro?

    • @kevinjickart
      @kevinjickart  Před 18 dny +1

      Hey man! This is not exactly the same but it goes over some similar stuff - the Stilt City tutorial is much more in depth and covers also the Blender side of things; such as how I model, texture, navigate in Blender, render, etc.

    • @cg_meleegod
      @cg_meleegod Před 17 dny +1

      @@kevinjickart thank you

  • @graciedesign
    @graciedesign Před 12 dny +2

    Real art from a real artist, not AI.