How to Create a Magic System

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  • čas přidán 28. 06. 2024
  • Over the years of building magic systems, I uncovered a 7 Stage Process everyone goes through while building their system. Let's look at what those stages are and what you need to do to start building.
    I’ve developed a magic-building tool called The Magic System Blueprint and is designed to quickly give you a holistic understanding of any magic system. I’m currently running a crowdfunding campaign on Indiegogo for it and you can check it out at:
    www.indiegogo.com/projects/th...
    Join Me on Patreon | / crrowenson
    Restrictions May Apply: Building Limits for Your Magic ➤ amzn.to/2NVlwJo
    Sanderson's 2nd Law of Magic ➤ www.brandonsanderson.com/sand...
    Text Version of the Video ➤ crrowenson.com/magic/creating...
    Articles on the Viral Magic System ➤ crrowenson.com/walkthroughs/m...
    Chapters:
    00:00 Intro
    00:45 Stage 1: Inspiration
    02:48 Stage 2: Idea Generation
    04:33 Stage 3: Alignment
    06:21 Stage 4: Definition
    07:43 Stage 5: Restrictions
    10:24 Stage 6: Testing
    13:20 Stage 7: Iteration
    15:20 Review

Komentáře • 329

  • @VestigialLung
    @VestigialLung Před 2 lety +225

    The situation you found with banking infected blood to make larger portals reminds me of the doping scandal that hit the cycling world several years back. One of the main things that a lot of them we’re doing was called blood doping, where in the weeks preceding a race, they’d pull a bunch of blood out of themselves, spin it down to concentrate the red blood cells, then inject those right before the race. It was a nightmare to detect b/c it’s just the person’s natural blood, no other chemicals involved, so something like what you described absolutely would happen in a world where that was possible.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +35

      Very interesting! I didn't know about that. I could definitely see something like that coming into play with the viral-based magic

    • @VestigialLung
      @VestigialLung Před 2 lety +25

      @@themagicengineer5314 I had a boss years ago who was really into cycling. Lance Armstrong was incredible at organizing the doping. Their favorite method involved a team dog. They had a false bottom in the dog crate, where they stored the blood bags. Inspectors never bothered checking the crate b/c it’s just a dog crate. Unethical as hell, but also fascinating.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +15

      @@VestigialLung WOW! No kidding?! That's crazy and definitely going into a story somewhere

    • @Alakrit
      @Alakrit Před rokem +4

      Reminds me of the vampires in blade 2

    • @themagicengineer5314
      @themagicengineer5314  Před 9 měsíci +3

      lol. kind of, yeah@@Alakrit

  • @SolDMars
    @SolDMars Před 2 lety +216

    Just as a fun pastime, I had loosely designed a elemental magic system where you start to gain negative personality traits associated with an element the better you got at using it, but when I finished the loose overview I made of the system it seemed oddly familiar. And then I realized I accidentally fleshed out the very vague magic system I created with my brother when I used to play pretend with him as kid, I even assigned the same negative traits to the respective elements our characters used to have.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +41

      That's sounds like fun. What are some of the trait/element pairings, if you don't mind me asking

    • @SolDMars
      @SolDMars Před 2 lety +88

      @@themagicengineer5314 For example, the trait associated with light (the element my character had) is Arrogance. You metaphorically get blinded by your own light, and become self-absorbed and convinced of your invicibility. Wind (my brother's character's element) makes people spacey. Your thoughts get carried to unusual places and as such people have problems understanding your thought processes. Generally every element can be separated into Physical and Mental Effects, and Nature. Each category can be further separated into Active effects and Passive effects, but the passive Nature is always a negative character trait.

    • @magpineapple
      @magpineapple Před 2 lety +27

      @@SolDMars sounds sick

    • @themagicengineer5314
      @themagicengineer5314  Před 9 měsíci +8

      @@SolDMars Definitely sounds interesting!

  • @ryanratchford2530
    @ryanratchford2530 Před 2 lety +104

    This was good. I’ll try applying this to my preexisting system.

  • @RunningOnAutopilot
    @RunningOnAutopilot Před 2 lety +49

    Seed crystals seem like a cool idea to base a magic system around

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +17

      wow... so obvious and yet I never actually considered that. Sounds like you've got your next magic system ;)

    • @pashahlis7941
      @pashahlis7941 Před 2 lety +4

      In what way? Can you elaborate what you mean by seed crystals (as opposed to the term as used in the video I mean) when they are used in a magic system?

    • @RunningOnAutopilot
      @RunningOnAutopilot Před 2 lety

      @@pashahlis7941 crystal magic is already part of the zeitgeist so when I heard seed crystals described as the tiny crystal bits that scientists grow crystals around I was primed to think adding control over a fast crystal growth to that process and also maybe some new age mysticism if I can make it fit
      VIBRATIONS

    • @ZerogunRivale
      @ZerogunRivale Před rokem +4

      Seed crystals, while not what the system is based around, do play a part in the later books of Brent Weeks' Lightbringer series.

  • @mollof7893
    @mollof7893 Před 2 lety +75

    Keeping it simple makes it, simple. From my experience having a simple core consept, then go deeper is a good method.
    When making a big magic system with a lot of stuff, it could end up feeling very unconected and random.
    When building on that core consept things usualy feel more conected and a progression of what's established.
    Having a broad system of course can work but I find it harder to do.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +12

      Agreed. Some of the systems I've been most frustrated with were crammed full of things that didn't seem to fit together

  • @frontrider3240
    @frontrider3240 Před 2 lety +42

    Brandon did more work on "Silence Divine" during covid, so there is no shame when something inspires you.The title is a desiase, that makes you deaf, but lets you control gravity. It is used to keep cities afloat above a destroyed world.

  • @karinadeniseandersonpark5096

    I struggle with testing my system. I try to think through the pros/cons/problems of my system and then one day weeks into the project realize a new angle that undermines what I've created. Any advice on how to test my system? Questions to ask myself?

    • @themagicengineer5314
      @themagicengineer5314  Před 3 lety +44

      The factors mentioned in the video are the best place to start. I call them "The Paths to Godhood". Examining how a magic-user can generate infinite power, knowledge, accessibility, or wealth are all potential issues. Also, consider how easy it is for a magic-user to kill or incapacitate other characters.
      In general, put yourself in front of a challenge and see how you could use the magic to bypass it. See how far you can take the solution and how trivial you can make the challenge become.
      If you'd like some examples, I have a couple blog posts where I go through the process with my Viral Magic System.
      crrowenson.com/walkthroughs/magic-building-walkthroughs/broke-my-viral-magic-system/
      crrowenson.com/walkthroughs/magic-building-walkthroughs/fixed-viral-magic/
      And please ask more questions if you have them :)

    • @themagicengineer5314
      @themagicengineer5314  Před 3 lety +22

      I'll also add this topic to my list of future video ideas

    • @robynshine
      @robynshine Před 2 lety +7

      I have also found that writing out scenes or just scene descriptions with one or two aspects of the magic system that I am testing in mind works a treat. Once I get those aspects to a point where they don't break too much anymore, I give those passages to friends because the fresh eyes find issues better than mine (that have stared at these problems forEVER) do. Hope that helps too. :)

    • @robynshine
      @robynshine Před 2 lety +2

      @@themagicengineer5314 Excited to see this. :D

    • @BKPrice
      @BKPrice Před rokem +3

      I am writing a number of stories to flesh out the world of my main series. One of them, of course, is for the magic system. These are stories that might or might not get published, but are there to put the concept I am exploring through its paces and try to poke holes in it that I can then fix.

  • @baacloud
    @baacloud Před 2 lety +61

    It's rare to stumble across something this interesting, then to scroll down and see under 1k subs. I can safely say you've earned more and that this creative topic is surely something I would wanna play around with myself down the line. I can already imagine some kind of reality-warping magic system powered and harnessed by the very desire to escape from reality. Keep up the good work dude, and I'll keep tabs, this is hella cool and inspiring

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +8

      thank you so much; it means a lot. It was a nerve-wracking experience taking the step onto CZcams. Who am I kidding, it's STILL nerve-wracking ;)

    • @themagicengineer5314
      @themagicengineer5314  Před 5 měsíci +1

      Thanks for the questions@@caitlyncarvalho7637 . Unfortunately, this isn't something I'm comfortable discussing here. All of my videos relate to magic systems in fiction stories

  • @dimanarinull9122
    @dimanarinull9122 Před 2 lety +56

    I am currently making a card game based on a magic system and this is actually helpful in creating the lore of the game.
    I have 3 types of spells in this game:
    a sign - a fast simple spell that is very limited and is mostly used for small effects and interfering with Runes.
    a rune - a slower spell that takes up a bit more time to use and has more utility
    and the final one
    a channeled spell - an extremely slow spell that takes WAY longer to cast and has a ton of room for interference but yields significantly more power than possible using the other types of spells.
    the power is harvested from spirits that can be converted into familiars that assist or augment your spells with different effects.
    and I would probably add potions or artifacts to give the game a bit more flexibility in the next test run.
    I used Magic: The Gathering as inspiration for the game mechanics but reimagined the game in a sorcerer vs sorcerer fight like in Slay the Spire rather than planeswalkers summoning creatures or shifting the lands.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +18

      Sounds interesting. Are you planning on crowdfunding, or is the game just something you're making for fun?

    • @dimanarinull9122
      @dimanarinull9122 Před 2 lety +2

      @@themagicengineer5314 it's something I currently make for fun(I like creating games, and this is not the first one I've made).
      I might actually make it for real if it comes out decent, but I'm not really sure I can or even should croudfund a game that have 0 art and not even a full set of cards to play.
      maybe after the first set of cards is finalized I'll go for croudfunding to hire a graphic designer to do the art and pay some printing facility in my area to create the finished cards.
      for the most part I just printed out the demo cards in my home printer and tested them out like that.
      for board games I carved wood or 3d printed the parts I needed.
      additional game update: Channeled spells are called rituals now and they will be set face down till they are activated using their cost at the appropriate time or till someone interfere with them.
      it requires a spirit to hold the ritual till it's activated(meaning you don't get energy from it) so you can't just play them willy-nilly.

  • @lks_mobile
    @lks_mobile Před 8 měsíci +9

    I love what you said about harvesting the blood of someone infected to, almost industrially, create huge portals because that's actually the first thing I thought of when you mentioned this part of your magic system. Personally I love leaving these kinds of things in on purpose because I am very convinced humans will abuse whichever advantages they can find and this can make for such interesting worldbuilding... or an interesting villain's motivation. Or an interesting class system.

    • @themagicengineer5314
      @themagicengineer5314  Před 8 měsíci +3

      100% and I'm SO glad to hear me and my friend are the only ones to think this way!

    • @bencressman6110
      @bencressman6110 Před 2 měsíci +1

      @@themagicengineer5314what?! No way! Why intentionally make your story generic when the very worldbuilding you’ve worked so hard on provides fascinating and original implications? I’m defs on the side of taking the implications and following them to their logical conclusions and then using that in your story.

  • @zachariaravenheart
    @zachariaravenheart Před 2 lety +10

    I already have a solid magic system, but I never stop coming up with new ideas for it. My stuff constantly evolves. Also, there are things that I've moved away from, but returned to after a while and finding better ways to utilize those ideas. Always good to revisit old ideas.

  • @Epsilon246
    @Epsilon246 Před 2 lety +27

    I once created my own magic system for fun. The idea was that you took raw mana and "shape" it with certain "qualities" that belong to certain "catagories". There were a few ways to go about it each with their own limitations. You could shape th magic yourself, but every person poseses a quality for each catagory and how compatible you are with a certain magic is determined by how well the qualities match. Alternatively one could use a catalyst to shape the magic for you, but this was more diifficult and carried the risk of catastrophic backfire if you made a mistake. Finally their were spirits who inherently are very strong with a specific form of mana, some of them being unique to spirits, but could only exist in the world under certain conditions, one could form a pact with them to borrow their strength and allowing the spirit to exist in the world, the catch being the bond was permanent and you it's not possible to form more than one.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +4

      what were some of the qualities and categories?

    • @Epsilon246
      @Epsilon246 Před 2 lety +6

      @@themagicengineer5314 Well one of the catagories is "form" and has the qualities "solid, liquid, formless" so magics that are "substantive" (e.g. ice, fire) have one of these qualities while magics that aren't (e.g. force) don't have one. One other aspect was not all the catagories were quite so literal, one catagory was colour for example and the best colour was not always so obvious.
      Another aspect I came up with is that some creatures naturally have catalyst body parts (e.g. harpy bones and feathers being catalysts was what allowed them to fly) and it was through observing these animals that the second method was discovered.

  • @thewizard1152
    @thewizard1152 Před 2 lety +17

    This is a great video! I didn't realize it wasn't about d&d until I was about a third of the way through but the advice completely applies whether you're writing a novel or a campaign!

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +5

      I'm so glad! I work hard to make these useful to storytellers of all kinds

  • @Wolfie15
    @Wolfie15 Před 2 lety +12

    Thank you Algorithm, I was looking for a video about magic systems

  • @StarlitSeafoam
    @StarlitSeafoam Před 2 lety +10

    Thanks for this; I love your focus on storytelling. As a writer, it's helpful to be reminded to consider the story implications of a magic system, especially since my magic system will probably exist across many different stories, each with its own needs. This was supremely helpful for getting my brain exited, again, and reminding me that I can explore the implications of what I already have rather than needing to add more to it.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +2

      Glad you enjoyed it! There is a lot of value to be found in deeper explorations of our content before we start sprawling outward... of course that doesn't ever stop me from sprawling lol

  • @Chareidos
    @Chareidos Před 2 lety +10

    Whenever I have my thoughts about something like a "Magic System", and have that core idea, my next step is mostly after Idea-Generating to do something, which I assume is similar to that Alignment Step: to ask Questions!
    In your example: Where did the Virus come from? How fast and how impactful did the public, communities or just anybody received that phenomenon?
    I could imagine, that the source was found decades ago on an expedition to a very remote place, maybe subterranean, which had been since then secured by military. They found something very old or from another world (classic). They took it to their Labs for highly classified stuff to analyze its properties and the cause for them (SCP/Area 51 Vibes again). It had a lot of useful abilities, which could be utilized for strategic pourpose, if someone could just produce the neccesary amount. It was found, that these attributes of that thing is being naturally inherent in their tissue, and if you could find the genetic sequence for these "metaproteins" to be build in living cells, you eventually could genetically engineer it into any lifeform.
    So they decided to use a virus as a vector for implementation on human subjects after experimenting on Goats, Chimps and what not. [insert many wild ideas here about many failed and several successful side-projects].
    With that background, it is possible to have some hidden antagonist, who already does some crazy shit with it. Someone who found out all the stuff before the protagonist or the public got aware of that and already made Portals and had build up a network. But with increasing reach and logistical effort, it became harder to "contain" from the public. It went out of control, spread among the global sphere, lead to disruption in the social and political fabric... and if that would not be enough, it lured the attention of something else, tingeling with portals...sending stuff through and all the infected begin to have disturbing dreams and act strange!
    From creeping Terrors, eldritch Horror, Hellish Doomsday Invasion, Terrible Mutations with Zombieapocalypse Vibe, or just having less friendly looking misunderstood, benevolent Entities welcoming Earth to the Pancosmic Portal Network.
    Hmm... I think I should really considering to get at writing again.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +3

      Oooo, definitely feeling the SCP and Resident Evil vibes coming off of that concept!
      Those broader questions can definitely be part of alignment, but I find myself exploring them more and more when mapping out Blueprints of the magic system. I don't have many videos on the topic yet, but you can learn more about the Magic System Blueprint here (czcams.com/video/IievN6OXQP4/video.html).
      Open-ended questions are tricky. They can be terrific for driving thought experiments, but I've found they trip up a lot of people. In the end, it's about figuring out what works for you

    • @Chareidos
      @Chareidos Před 2 lety +3

      @@themagicengineer5314 yea...you are right, I might be too much influenced by Warhammer40k Lore or Lovecraftian Horror and tend to love stories, where humans are playing with things they should not and encounter things, which put you in place.
      A well established Themepark of very related Tropes to explore.
      But using blood to make portals is inviting a lot of Ideas and maybe Visitors!
      I love that Idea and hope to hear more from that! ;)

  • @CasstheAquarian
    @CasstheAquarian Před 2 lety +10

    This video is so pleasant. You are such a calming and grounding presence. Everything was really helpful and gave me lots of inspiration for creating my first magic system. Thanks for the lovely work!

  • @thisrandomdude_
    @thisrandomdude_ Před 2 lety +7

    I wish this was more popular, you really know your stuff. This will be incredibly useful if I ever make a story involving a magic system.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +3

      Thank you so much! I really appreciate the vote of confidence. I'm already floored by how much this video has taken off. I'm hoping that with time, and more videos of course, we can build a positive community of magic-builders!

  • @nicholaslewis862
    @nicholaslewis862 Před rokem +4

    I'm working on a science fiction series, but fundamentally I'm building a magic system. There is technology/magic that follows rules and affects the characters, so I found your video very useful. Thank you!

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      Excellent! The next video that I'm working on now is all about the true difference between magic and technology, so I think you'll find that one especially interesting

    • @nicholaslewis862
      @nicholaslewis862 Před rokem

      @@themagicengineer5314 seems like I found your channel at the perfect time. I look forward to it!

  • @craftable_
    @craftable_ Před 2 lety +9

    This video is great help, but it’s too underappreciated, keep up the great work!

  • @ProjectEchoshadow
    @ProjectEchoshadow Před 2 lety +62

    My favourite part was that he didn’t remove the loophole entirely so it could still happen in universe but is impractical for the story. I want it to be possible to gain omnipresence but with the draw back of your concentration being so segmented you practically don’t exist

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +15

      That would definitely be interesting. I'll have to think about how that could play out in the system

    • @ProjectEchoshadow
      @ProjectEchoshadow Před 2 lety +7

      @@themagicengineer5314 basically omnipotence is a thing to avoid. But maybe some people might be mistaken and strive for it but if they succeed they’ll just vanish.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +6

      @@ProjectEchoshadow WIth the viral magic, it's easier to limit those problems. Any such strain could just be extremely deadly. So you're all-powerful... until you die

    • @shawncaton8777
      @shawncaton8777 Před 2 lety +4

      @@themagicengineer5314 While watching I came up with a system based on the human senses. Example: Sight magic allows one to affect any thing they can physically see. It gos deeper if you know about the senses that are not normally talked about, like the sense of balance, or the sense of self orientation. That last one is cool because it allows the user to affect their own orientation in relation to their surroundings without having to be subjected to a normal body's limitations. The exception is it might kill them if they over use it. Think of it like a hyper flexible contortionist. What is your opinion on this idea?

    • @shawncaton8777
      @shawncaton8777 Před 2 lety

      @@tristanmitchell1242 YES! That! Thank you. My text library does not include that word, so I couldn't spell it right. (On tablet). Anyways, This is what think tanks are for. You just made my idea even better. Just think of the cool uses a magic system based on senses could produce.

  • @ethanwalsh5441
    @ethanwalsh5441 Před 2 lety +3

    This is amazingly well done and is going to help me a lot organizing the development of magic systems I’ve been working on for years thank youuu!

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      Great to hear! If you get stuck or have questions, don't hesitate to contact me through my website

  • @GinHindew110
    @GinHindew110 Před 11 měsíci +4

    A big point is that every power system still requires balance on the fly, every use of magic requires a mini revision to make sure its not an unbalanced exploit as compared with other abilities

    • @themagicengineer5314
      @themagicengineer5314  Před 11 měsíci +4

      That is ESPECIALLY true when you're dealing with superheroes or any kind of high-powered magic. The bigger the impact the magic has and the stronger it makes the characters, the easier it is to skew the balance and the more importance it is to test regularly

  • @AdamCollings
    @AdamCollings Před měsícem +1

    I love this process for creating magic systems. I'll definately be using it.

    • @themagicengineer5314
      @themagicengineer5314  Před 29 dny

      So glad to hear it! Thanks for the comment and be sure to let me know if you have any questions

  • @BloodStormWarriors
    @BloodStormWarriors Před 3 měsíci +1

    what i rly like and find cool is, how detailed, interconnected and deep thought of the magic system of your´s is!! - this is mopre than cool, i kind of love that!!! rly rllyyy coool!!!!

    • @themagicengineer5314
      @themagicengineer5314  Před 3 měsíci

      Thanks! I really appreciate that :) Thanks for watching and commenting!

  • @ElasticGiraffe
    @ElasticGiraffe Před 2 lety +4

    Just started the series, and your videos are incredibly helpful and well done. Subscribed with notifications.
    Totally agree that testing is the most fun stage. A magic system can potentially lead to plot holes when it has been revealed to the reader/player and then it's underutilized in the narrative, but also I think it can lead to a sense of deus ex machina when it hasn't been sufficiently introduced or explained, yet it comes, apparently, out of nowhere to get characters out of a sticky situation.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      Glad you like them!
      And you're absolutely right about the plot holes. There's also another aspect to integrating your magic system into the story I'm trying to work out. It's related to engaging your reader, connecting the magic to parts of your story, and balancing the magic's presence throughout the arc.
      I'm still missing some important pieces so that's all I've got at the moment, but I'm working on it.

  • @hu5kay
    @hu5kay Před 2 lety +3

    My god, I love your setup behind you! Thanks for the video!!

  • @inventadordehistorias
    @inventadordehistorias Před 2 lety +7

    I'll try doing this myself and see how it goes, the 2nd iteration will be with more people involved!!
    Best of luck!!

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +2

      Definitely let me know how that goes! Adding extra people can make such a huge difference in the end result. If you find you're all meandering too much, try setting time limits on your brainstorming. That can really shake things up

  • @quentinnaravel2602
    @quentinnaravel2602 Před rokem

    I discover your channel and i think you will realy help me with my current project. Thank you!

  • @brimerwelpippy4972
    @brimerwelpippy4972 Před 4 měsíci +1

    Towards the end i was expecting you to say that you had characters whose blood was transfused into other people, thus allowing the characters to teleport into the other peoples bodies 🤣 diabolical .
    Great video and channel. Very excited to watch more. Thank you for your work

    • @themagicengineer5314
      @themagicengineer5314  Před 4 měsíci

      *Happy Gasp* That. Is. An. AMAZING IDEA!!!!
      I assumed they did blood transfusions to infect people but I didn't think of litereally portaling things INTO people's bodies!

  • @Faramous
    @Faramous Před 25 dny +1

    Thanks for the video

  • @ajkonecny6830
    @ajkonecny6830 Před 8 měsíci +2

    Very interesting and a helpful start at creating my 1st idea of a magic system.
    So to give you some background info I'm currently brainstorming my own sci-fi story idea. Since i was very young (Currently 20) I've been interested in Science, especially in Astronomy. I'm thinking about implementing a lot of Astronomy concepts, like gravity, dark matter & dark energy, the fundamental forces of our universe in my parallel setting, and the particles that make up the universe. I.E the building blocks of atoms to life itself. However I'm thinking or trying to sorta spicing things up by maybe trying to do it where my Emperor character, for example, through his high-tech technostaff can manipulate space-time itself through the help of his master The Singularly, a being made out of dark energy and is a cosmic parasite to my cosmic mythical gods that are out of some sort of horror movie or smth. Basically I really enjoyed this video and wondered if you had a vid about sci-fi and fantasy with magic concepts?

    • @themagicengineer5314
      @themagicengineer5314  Před 8 měsíci +1

      I'm so glad you found the vidoe interesting and helpful.
      Can you help narrow down what you're looking for in terms of magic concepts? Are you just looking for a bunch of system ideas, a more detailed discussion about Sci-Fi vs Fantasy, the nuances of building tech-magic, or something else entirely?

  • @drbuni
    @drbuni Před 6 měsíci +1

    Thank you, this was very informative!

    • @themagicengineer5314
      @themagicengineer5314  Před 6 měsíci

      So glad to hear it! Let me know if you have questions or content you'd like me to address in one of my videos.

  • @DeadPressed4444
    @DeadPressed4444 Před rokem +2

    Been binging your videos and I've always felt like it's only a matter of time before you mention Sanderson

  • @susanbuckminster282
    @susanbuckminster282 Před 2 lety +3

    Thank you!

  • @Brennende_Rose
    @Brennende_Rose Před 10 měsíci

    Cool background! I love the finely worked wood with these cravings. :0

  • @Crayon_Egbert
    @Crayon_Egbert Před 8 měsíci +1

    I had a silly little idea of a simple enough system, it's the typical elemental with healing magic in it's own category, but you can create variations/ subtypes of elements, like, water can become= snow and ice, acid, etc.
    But the catch is that you slowly change physically and emotionally, like someone who uses fire magic starts breathing out smoke and becomes irritable easily, i think that's a good reason as to why not everybody would learn Magic, since that could worsen your life and potencially distance others fron you

    • @themagicengineer5314
      @themagicengineer5314  Před 8 měsíci

      That sounds like fun for sure!

    • @Crayon_Egbert
      @Crayon_Egbert Před 8 měsíci

      ​@@themagicengineer5314And It is! Im currently working on a way to make magic more limited, also a way to create sub elements and maybe custom spells for the user, i'm thinking of something like- a glyph that the person creates, places their magic item and they can now use it, and all spells have an amount of uses until they need to be recharged back at the glyph, or maybe some form of Magic battery

  • @angie-tq4ew
    @angie-tq4ew Před 2 lety +2

    Very helpful. Thank you!

  • @Royalscriber5633
    @Royalscriber5633 Před 7 měsíci +1

    Been working on a story for a while and I've basically made science/nature the same thing as magic. From the point of the Big Bang till the end of the story magic was natural but misunderstood due to it's use by intelligent beings. Light and Dark were the first entities known to exist and when they met all was created starting with Chaos. It was through Chaos that Life was born, through Light that Life grew and prospered, and through Dark that Life struggled to be better when given Choice. Light is seen as Divine, Chaos is Elemental on a cosmic level, and Dark is all that breaks Natural Order and Corruption. The Alpha Trinity is the magic system formed and mastering all three is near impossible due to the necessary steps to use them being rather different and at times conflicting. Light thrives off of Will, positivity, and purity. Chaos thrives off of Intelligence, Instinct, and focus. Dark thrives off of Negativity, Blood, and Sacrifices. Some specific spells for each even have chants needed in Light and Dark where Light usually requires biblical verses and positive phrases Dark is not only opposite but some actually require the spell to be said backwards for Dark is parallel to Light in all aspects and thus stronger the more it differs.

  • @Lie_Nal
    @Lie_Nal Před 9 měsíci +1

    It's so useful and inspiring, just what I needed! I'm your new subscriber btw❤

    • @themagicengineer5314
      @themagicengineer5314  Před 9 měsíci +1

      So glad to hear it! I hope the rest of the videos prove helpful as well. And thank you for subscribing!

  • @jakariashafin1695
    @jakariashafin1695 Před rokem

    Man You are underrated this stuff is so much better than other videos I've seen.
    Edit: a few spelling mistakes.

  • @busterampleforth9806
    @busterampleforth9806 Před 2 lety +1

    Great vid, thanks!

  • @QPint
    @QPint Před rokem +2

    Found this video after starting my own project and trying to make my magic system work and be different enough. Crazy thing is, it just so happens to also be a viral-based magic system!

    • @OwlHouseFan9721
      @OwlHouseFan9721 Před rokem

      That’s cool. My story is literally based off a Roblox Maple Hospital Roleplay I did with a player a few times lol I even added extra characters. I’m still trying to add more restrictions though

    • @themagicengineer5314
      @themagicengineer5314  Před rokem

      That's so cool! I hope the video has been helpful

  • @johnstfleur3987
    @johnstfleur3987 Před 2 lety +2

    Thank You Very Much Sir.

  • @JonathanMandrake
    @JonathanMandrake Před 8 měsíci +1

    For me, iteration was the 2nd step. I had this seed crystal of a Cultivation-like affinity system, but the actual affinities as well as possible other magical system were what I wanted to refine. I took basic Elements, like Fire Water Air, split them up into components, like Light and Heat for Fire and recombined them in new ways. Adding and removing small parts helped refine the system to a point where i had a reasonable system, however then, the story inspiration is what allowed me to finalize these affinities and build the rest of rhe magic system as well as other things around this core.

    • @themagicengineer5314
      @themagicengineer5314  Před 8 měsíci

      And that is GREAT example of adapting the process and stages to fit your needs. Ever person, system, and story is a little different and some times require more scrambling of the 7 stages than others

  • @LOGICZOMBIE
    @LOGICZOMBIE Před 2 lety

    GREAT WORK

  • @hyronvalkinson1749
    @hyronvalkinson1749 Před 5 dny +2

    12:06
    I set up a minor antagonist to becomes a god after their complex plan finally comes together. The last remnants of the old generation almost get the most improbable of wins, but due to infighting and old grudges they essentially allow the new villain to kill them all.
    Now I have my protagonists with no old gen help and against the most difficult foe possible... and I've written myself into a corner. Really sucks to suck. :/

    • @themagicengineer5314
      @themagicengineer5314  Před 5 dny

      Tell me more about this corner you've written yourself into

    • @hyronvalkinson1749
      @hyronvalkinson1749 Před 5 dny +1

      @@themagicengineer5314 Thematically the old generation was full of hubris (in different forms) and insane egos. These flaws essentially came full circle and thematically closed the loop on their arcs by having their failures manifest itself into an unkillable god that they accidentally created. They had lived their lives as superior in almost every aspect to everyone else, so having the new antagonist kill them (and only by them fighting each other instead of the obvious threat) was long-deserved comeuppance. The best of them did hint in his final words that final hope still exists via the protagonists.
      So thematically, avoiding that scenario is difficult but doable. However, I want to leave it mostly untouched since it's such a great ending for everyone who died and such a great ascension for this new antagonist. However, now he has reality-warping powers (who's only limit is his mind - this could possibly be exploited but I can't figure out how) and the protagonists (powerful as they are) are hopeless against such a threat... except some of the old gen have hope in the protagonists. Why? I'm trying to figure that out. And I'm stuck.
      How do you access the mind of someone who has powers over seemingly everything else? This is final boss sort of stuff so thankfully I don't have to worry much about story-breaking after-effects. The antagonist should (hopefully) be put down or at least meaningfully-threatened.

    • @themagicengineer5314
      @themagicengineer5314  Před 3 dny +1

      @@hyronvalkinson1749 Well you have a couple of options you can explore.
      - Maybe the god's power isn't as overwhelming as they THINK it is. There might be nuances and limitations they can discover and exploit as the story progresses
      - maybe the god's power CHANGES over time, developing flaws and weaknesses
      - Maybe the protagonists ultimate goal is to become a rival got that is equally powerful. Not necessarily defeating the antagonist, but balancing it out
      - they could defeat the god through non-magical means by tricking it, taking advantage of vices, or otherwise acting outside the magic system.
      A lot of times when we end up in a "corner" it's because we've become too focused on using a specific type of solution. We have LOTS of tools at our disposal as writers, so if you can't find a solution with one tool, spend some time considering what other tools you have and how THEY might do the job.
      I hope this helps. Good luck defeating the unstoppable god!

  • @EGGM4N
    @EGGM4N Před 4 měsíci +1

    I like how your brain thinks. Because the moment you mentioned the blood portal thingy, I immediately thought of how you can essentially harvest someone for portal magic juice and you also mentioned it after.
    Probably because I had a similar idea.. Y'know, now that my own work leads to *a* similar conclusion to someone who has honed their craft, I'm very much happy with my magic system.

  • @Christine-ks6jq
    @Christine-ks6jq Před 2 lety +1

    i like this. subbed

  • @Bs-yj4yg
    @Bs-yj4yg Před 2 lety +1

    Super cool video

  • @happyhafer1403
    @happyhafer1403 Před 2 lety +1

    your video is definitely helpful.
    i can now define where my problemes with my magic systems started.
    i had two that got ages to get right, or at least without major inconsistences.
    the first being a mostly standard fantasy world magic system with elemental attributes, well technically its four similar magic systems but those details are irrelevant here. the hard limits i imposed where no time travel, no travel to other worlds, no permanent brainwashing/mindcontrol and no messing with souls on a fundamental level. souls could be reshaped, temporarily captured and even put into artificial bodies but not permanently since that would interfere with the reincarnation system i needed to be in place for a main plot mechanic. the problem was that i planned to have the MC be a dungeon core for a good part of the story and they needed to have the ability to save the souls of their monsters to get bossmonsters to grow and not loose interesting characters whenever a strong adventurer sweeps through. but that ability directly interferes with my soul hard limits. after thinking for a long time i figured out that i had to put extra restrictions on when the reincarnation system is activated and define more detailed how dungeons bind those souls to them.
    the second magic system i call the constellation rune system. if you look long enough into the nightsky at certain times a year while being in certain geografic areas and if your look through certain crystal lenses, then you can learn a spell rune. and the lenses also decide whether you learn a minor or major spell rune or an attribute rune that can add a certain effect to your spells. and certain constellations are only active once every few centuries and bring chaos into the existing power balance. the problem i ran into for this system was mostly on the story/world building side. i wanted to give the MC a slight advantage by having him have an unheard of attribute rune early in the story and had to think how the world would react to that, as the magic system was controlled by a religion and they hunted down any troublesome figures before they could pose a problem. and i had planned to later on make the MC figure out that lenses could be stacked which opens up a whole new layer ontop and how to not get him hunted down after the first use.
    now that i think about it, i also had a different rune system in the works.
    in that system everyone could make their own runes by filling shapes with intentions and rules. it would take at least a week of deep concentration to empower a new rune to the point where it stabilises and gains permanence. it is possible to learn other peoples runes easier than it is to make your own. and because of that, the world i had in mind would stick to three different rune systems that have different rules and are only somewhat compatable. as a hard rule i impose that runes become vastly most efficient if you base them on actual physical processes but with enough magic power and sufficiently empowered runes you could do pretty much anything.
    as a result, the first system focusses on simple spells that create things from nothing and are therefore inefficient, the second focusses on more complex spell effects based on physics which brings greater power but has the drawback of being harder to control unless you are very familiar with the underlaying process, and the third system is a pretty incomplete symbolic programming language system. all three systems work well enough on their own but when combined, there are lots of problems and the world struggles with it.
    for example system one has things like 'create water' and 'telekinesis' as spell runes, the second system has 'flame tornado' and 'repair weapon' as spell runes, while the third has 'create'+'fire'+'ball shape'+'from hand'+'projectile' runes to create a fireball spell.
    if anyone wants to use these ideas, go ahead, i don't mind at all. just tell me when and where you post a story with them, so i can read it too. thanks in advance~

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      Sounds interesting. Is this all for a story or are you working on a game system? Or maybe, just maybe, a combination of both in the form of a LitRPG story?!
      Also, I'm so glad this video was helpful :)

  • @tolkraft1883
    @tolkraft1883 Před 2 lety +6

    I enjoyed the video and it did bring some things to my attention.... or, more so it gave me a different perspective on things I'd already thought that I had considered. Greatly appreciate the content.
    If I could build upon this...
    I feel like the Alignment stage should actually be the first stage. More accurately, combined with the Inspiration stage as they really feel like the same thing. Know the goal of the magic system extends both to what is actually possible and the emotions you mean to provoke from the reader. The Alignment section was really the section that I think got my brain working the most. There is a huge difference in what Gandalf's magic evokes compared to Nen from Hunter x Hunter, or comparing your generic anime magic system to something like the super limited and mysterious unnatural happenings in, say, A Song of Ice and Fire. Do you want your audience to be struck with youthful wonder at the amazing potential your magic system might bring? Or do you want them to feel the existential nightmare of what it actually means for one individual who is just as flawed as any other human being to be able to not only withstand a nuclear warhead to face but punch with the force of one?
    This, I feel, is the most important step. Not to say that it is the most difficult or time consuming, if you know that you want honest to goodness super heroes who each have individualized powers then great, move on to the next step. But you have to consider this in the earliest stages and keep it in mind the whole way through, I think.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      Alignment very well could be the first step you need to take. I've found many people start in different places when building a magic system. It's all about figuring out what works for you

  • @justyce_yt
    @justyce_yt Před 18 dny +1

    A Soft-Rational Magic System? I'm now lost 😵‍💫. I'll probably be looking at Sanderson's laws.

    • @themagicengineer5314
      @themagicengineer5314  Před 17 dny

      No worries. I'm always here to answer questions and I've got regular Q&As if you want to walk through anything. Also, here's some stuff that might help:
      www.brandonsanderson.com/sandersons-first-law/
      czcams.com/video/YvyffF35V2I/video.html
      czcams.com/video/iMLT8QQHEyM/video.html

  • @pleasurefairy6903
    @pleasurefairy6903 Před 6 měsíci +1

    I actually really liked your system

  • @toaron8882
    @toaron8882 Před 2 lety +3

    I have finally stumbled upon the answers I seek. Thank you Algorithm.

  • @magpineapple
    @magpineapple Před 2 lety +1

    first couple minutes in and im actually entertained and getting ideas

  • @zubbworks
    @zubbworks Před 2 lety +4

    Nice video.
    Really struggleing to get my magic to do what I want it to. It mostly works, it's just my brain wants to turn it into a science that fits like it was real. Like why does this stuff work this way if that dosn't work. I don't know how to explain it.
    I like the way final fantasy does their's, never really "got" dnd's, liked the charm of battleon's. Just not getting mine done.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      look at your core concept and see if you can identify some underlying theory or patterns. That's where it all needs to start. If you're really stuck, feel free to email me or set up a consultation and we'll see if we can get you sorted out

  • @Lazypackmule
    @Lazypackmule Před 2 lety +3

    I had a problem with a magic system that I wanted to be extremely logical and understandable, requiring only the right knowledge and enough power, akin to something like computer programming- it simply wasn't usable for more abstract magical things that can inject more interesting aspects and twists into a story, unless I were to just include a bunch of new extremely specific rules to the system every time I wanted to do something it wouldn't easily cover, which would just come off as random asspulls that would only damage the stories I could tell with it, not to mention the universe that would have to operate on this system
    The solution ended up being relatively straightforward, I just kept fleshing out how it worked, where it came from, and what you could use it for, until I had other usable systems that would exist as a consequence of the first one, a universe full of gods, demons, and other such things that could do wackier and more arbitrary stuff while still being on some level understandable and having built-in limitations

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      Very Nice Work!
      It's super cool how, if we know how to do it, we can build magic systems on top of one another. Each of them ends up incredibly different, but they're still connected.
      Again, good job! Not everybody stumbles on what you just did.

  • @ClickToPreview
    @ClickToPreview Před rokem +1

    So watched the video and immediately came up with an idea for a sort of elemental Alchemancy. First the practitioner drinks a tonic to infuse the "spell" or "power" into their bloodstream (a little alcohol is the "solvent" - Ever heard the term "drunk with power"? lol), and then repeats an incantation while holding a wand/staff as the channeling device (wood is the conduit, a crystal tip is the aperture). Power is based on tonic purity which is regulated by law, duration is based on amount ingested with diminishing returns not to mention the side effects of impurities building up (which could make you mad and addicted with power unless you detox for a while). If you are not touching wood or holding a wand/staff when you say the incantation, then your FLESH becomes a feedback conduit and your HEART becomes the aperture i.e. you will die a most agonizing death and everyone around you will be in for one hell of a show. Just though I'd share my preliminary idea :)

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      I like that. I think that kind of concept could work really well in a LitRPG story where the readers thrive on that kind of detail and nuance. Sounds like something readers of the Divine Dungeon series by Dakota Kraut might like

  • @daviola1234
    @daviola1234 Před 9 měsíci +1

    I created a magic system based on colors, where you get the power based in wich color you use(but you have to "activate" them before). After I ran out of colors, I started to use the materials(like different types of metal, gemstones and some others); I also created creatures and even lore around the powers. Your videos will help me a lot to organize it all

    • @themagicengineer5314
      @themagicengineer5314  Před 9 měsíci +1

      You could also dig into the attributes of color instead of just the color itself. Saturation, Contrast, pigment density, reflection index, and so on.

    • @daviola1234
      @daviola1234 Před 9 měsíci +1

      @@themagicengineer5314 that's a cool idea, thanks!

  • @danielloosjr396
    @danielloosjr396 Před 8 měsíci +1

    I am a writer as a hobby, and I want to have more anime elements in my stories as I don't really like or enjoy them. I may be at stage two or three, and I am unsure about whether I am done with two of the abilities, as for one of those two and one other, they are connected to a planned story as extremely plot significant or lore significant. When it comes to the other, I'm not sure about, it has already been used in a story in such a way that it impacts the story, and it does fit with what the protags job is. They deal with zombies. I also have one that I'm not sure about as I don't have many ideas for this one. It's a time manipulation ability, and the only way I could balance it so far is by making it very common. I specialize in cosmic horror, and I plan on having a character completely op because of wanting them to be the cosmic horror and be seemingly unstoppable. I am a discovery writer, and to be honest, I would have potentially used that unintended use of harvesting the blood to make an antagonist more intimidating and only possible out of how many resources they have. I think I may be at something besides the first iteration ( I hate the idea of discarding everything and starting over) it is a bit different than it used to be, but not significantly however the part about the abilities being nullified by an enemy just being more powerful is gone now. I also have one more that isn't important to the plot so far, but it is one of the two most developed ones I have, and I would prefer to make it important or at least fit than discard it. I want some monsters to remain possible to fight while with others, not so much.

  • @rileydanes5456
    @rileydanes5456 Před rokem +2

    I’m here because I’m stuck in making a side project to prepare myself for the project I really want to do xD.
    I’ve spent so long world building for my old project and fleshing out plot idea but I want some practice drawing by making a different interesting simple comic of the same genre, before I get started on drawing out my original project. The problem is I keep circling back and unconsciously making too similar concepts to my original project. It’s so annoying T^T)

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      Hmmm. That can be frustrating. Maybe spend some extra time in the Idea Generation stage until you have a lot of ideas that are different enough from the original. Then you can focus in on what's NEW and build a system from that.
      Hope this helps!

  • @henryfleischer404
    @henryfleischer404 Před 5 měsíci +1

    I've been working on stage 1 of a magic system inspired by programming in Ruby and Basic. And programming in general. In it, magicians use wands, which are similar to interpreters, and scrolls, tablets, books, and metal plates, which are similar to programs. The most powerful magicians have mastered the universes equivalent to Assembly language, taking months to write the most efficient spells to do simple things.
    The main problem I have is limitations. The control side is extremely limited, as everything needs to be specified, as humans have no inherent control over magic. Using magic creates heat in the wand and a bit in the program, but I don't know what it's initial source of energy is, or if it should be relevant at all. The heat would already encourage making wands out of metal, and giving them cooling fins like an RTG or machine gun, and means that powerful spells need large, underwater wands.

    • @themagicengineer5314
      @themagicengineer5314  Před 5 měsíci +1

      How you've explained it, it seems to be working alright. The limitations come in managing the energy, programing, and materials just like when dealing with energy and power systems in reality.
      As for the true source, it doesn't sound like that's essential at the moment. The most important thing is understanding whether it's external to the users and if it's finite, infinite, or renewable. From what you're saying, it sounds like an external renewable source of power for the magic artifacts/channels

  • @dadaim7711
    @dadaim7711 Před 10 měsíci +1

    I only wish renown Magickians was willing to have this dialogue.

  • @RazKun
    @RazKun Před rokem +1

    Im gonna need direction to whatever book/game/show this viral blood magic thing was used for :D

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      Nothing yet... emphasis on YET. I'll definitely let you know when that changes :)

  • @jammydodger222Xxd
    @jammydodger222Xxd Před 2 lety

    I just subscribed based on the video titles alone. I'm getting ready to write my first novel so I'm hoping some of the advice here is going to be useful. That said it's 4 in the morning and I need to sleep ha I'll watch the videos tomorrow, or later today I guess

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      Thank you for the kind words. I hope you find them helpful. Oh, and let me know if you have specific questions or would like videos on certain topics

  • @FiveGeeksBlog
    @FiveGeeksBlog Před 2 lety +1

    I want to play this game!

  • @bonumonu5534
    @bonumonu5534 Před 9 měsíci +1

    First time on your channel and i just have to say that other than amazing content, your face expressions are very... expressive. Caught myself staring at you like i myself was under the spell just watching your face move and mold after every thought. Its kinda cool bro
    Sorry for intruding

    • @themagicengineer5314
      @themagicengineer5314  Před 9 měsíci

      *blush* Thanks so much! I do get pretty animated when talking about this stuff. I'm glad that you found the video interesting and helpful!

  • @lukebubar7126
    @lukebubar7126 Před 2 lety +2

    Wuxia Super Origin Ephemeral Grandmaster: "Dont worry child, I too can build a magic system."
    *Proceeds to change the word Magic to Qi*

  • @FollowNdFeel
    @FollowNdFeel Před 2 lety +2

    Awesome little videos here, dude. I gotta say, though, I’m using this info to flesh out a video game…
    Have you ever tried applying these to a game(tabletop, virtual, etc) setting?

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      Yes! I regularly use these stages when worldbuilding and developing magic for any tabletop RPG games I run.
      I haven't had the pleasure to work on a video game with anyone, but the principles and process are applicable everywhere

  • @FakeFlameSprite
    @FakeFlameSprite Před 2 lety +3

    one of the ideas I've been playing with for a few of my game ideas it to have the source of magic be a finite resource, so that over the course of this world's history, gaining magic transforms from a tool to make people's lives easier as a way of interacting with or manipulating natural aspects of the world in area around you, to more of a power bargaining chip in wars and political issues. I think it would be cool to use this and the in universe religion to loosely tie all of my games together. could probably do with more iterating though

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      That would be really interesting to see as a player over the course of multiple campaigns or story arcs!

  • @LegacyOfGi
    @LegacyOfGi Před 4 měsíci +1

    Weirdly enough, I actually came up with the restrictions for my magic system before anything else, even idea generation.
    The world that uses it is a post-post-apocalyptic future that essentially reverted back to medieval days because all forms of technology were outlawed. Thematically, the magic is meant to represent the status quo we’re made to just accept, while technology represents rebellion and justice for those who can’t live in that status quo (like the protagonist, who’s literally disabled and can’t use magic).
    With all that in mind, the first thing I had to figure out was “how do I make magic equal to, or even *worse* than technology?”. The answer was pretty simple when I realized how similar magic and technology actually are. They can do a lot of the same things, and we often see stories about primitive civilizations coming across technology and calling it magic. They only really have one difference, and that’s where the energy comes from. Magic is always fueled by the users themselves or the gods who created it, while technology is fueled by external resources.
    So basically, the main restriction for magic is that it’s impractical to use it to replace technology, because you would get tired very quickly (and if you pushed yourself too hard, you could even black out or die). And even if there’s no limits to the human imagination, there is a limit to every human’s energy, so some things are just flat out impossible even if you could theoretically craft a spell for it. Like creating entire pocket dimensions, for example. You could achieve a similar result by making a video game though.
    Technology on the other hand is only limited by having to actually follow the laws of science and physics.

    • @themagicengineer5314
      @themagicengineer5314  Před 4 měsíci

      Very interesting! I always find it fascinating to see the different approach vectors people have into their stories

  • @BeyondTomorrowNow
    @BeyondTomorrowNow Před měsícem

    Thanks for the process, I will definitely apply this. But have a question. In my world I want variety, for instance a medium who connects with the dead via life force, a martial artists that uses life force to enhance their fighting and a spirtualist who learned to shape life force into constructs. How can I still have that variety while implementing your and others advice concerning these niche magic systems. My niche isn’t blood, or seed crystals, or bones, but “mentalism” and the accessing and manipulating of this ubiquitous life force.

  • @toekneemart5597
    @toekneemart5597 Před 2 lety +1

    Am I the only one who's thoughts instantly turned to magic crystals and how something like that would affect the world the moment he started talking about crystals(I mean talk about inspiration coming from anywhere I literally got this inspiration from you talking about how to start with something specific and small for inspiration)

  • @lordrwbyandnepwatcher1387

    This is going to help my worldbuilding skills too I think

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      Glad to hear it! I've adopted this approach many components of storytelling. But I'm a sucker for structure

  • @jared-vinncimafranca1701
    @jared-vinncimafranca1701 Před 2 lety +4

    I feel like I've stumbled onto a gem

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      Thank you :) that means a lot to me. I plan on releasing a lot more videos in the future. I'm just slow at it

  • @TheZiiFamily
    @TheZiiFamily Před 2 lety +1

    Hey this is helpful thanks
    and you look like thor and the science guy kyle hill

  • @forgesoulfire1320
    @forgesoulfire1320 Před 3 měsíci

    Those who go out to harvest the portal strain infected blood could be call Floaters or maybe Poppers, playing off that phrase "Once they pop (start harvesting) they don't stop!"

    • @themagicengineer5314
      @themagicengineer5314  Před 3 měsíci

      LOL. The way you wrote that though gave me a new idea. Something like Left 4 Dead, where the viruses create various forms of monsters and people go out and harvest the infected fluids to perform magic

  • @Nazo-kage
    @Nazo-kage Před 2 lety

    Interesting little fact:
    I actually created a homebrewed D&D enemy A warforged Wizard that looks like that bacteria picture on the thumbnail (without eyes)
    It’s called: S.C.U (Synthetic Caster Unit)“Casters”
    The mostly specialize in utility spells, and worst of all if they’re used in ambush scenarios they’ll have the Leomund’s tiny hut prepared, so while enemy units just start walking out of protective bubbles that weren’t there a moment ago they can stay in and cast all they need since they don’t fight directly they just work at keeping concentration type spells going.
    And they have Featherfall for drop troops.

  • @maravreloaded
    @maravreloaded Před 9 měsíci +2

    The magic virus reminded me of the Pokérus.

  • @MyUsernameIsGoofy
    @MyUsernameIsGoofy Před rokem +1

    I once made up a magic system when i was bored based on the 4 elements and these magic Crystals that could hold elemental energy.
    The crystals could be found over the entire world in their respective environment (so like fire Crystals in hot places, water crystals in seas, air crystals in the high mountains, and earth deep in the caves)
    People could use the crystals and become able to control the element of the crystal. If someone were to stab themselves with a crystal and allow it to stay in, they could gain the magic, but at a risk.
    The crystal would drip its energy into your veins, and could travel with the blood to places it shouldn't, causing a high chance of death.
    If you were strong enough to survive, you would be able to control your new power.
    At first, in Early stages of humanity, before technology even existed, the crystals were seen as artifacts, and those who had their power were like gods, ordering those who did not have it to do whatever they wished, forming a religion that traveled all the way to present day.
    I feel like i might add more lore to this, but idk yet

    • @themagicengineer5314
      @themagicengineer5314  Před rokem

      I love that! A nice risk/reward setup with some terrible body-horror potential. Also seems like an excellent foundation for a video game magic system

  • @danthiel8623
    @danthiel8623 Před rokem +1

    Seed crystal huh I like 👍

  • @Shabazz117
    @Shabazz117 Před 2 lety +2

    This video is great help, I'm currently trying to define my magic system the inspiration was nen from hunter x hunter. I plan to explain the magic system as a manifestation of the users will and currently have 3 expressions of this that people can use with those being your will manifesting as a result of your personality forexample one character has an ability called T.A.G (touch and go) and it basically allows the user to switch places with things hes touched as well all teleport back to places hes already marked and summom items that are marked. Another character has a wind based ability that comes as a manifestation of his own will but he also has a hereditary ability passed on by his father that was with him at his birth essentially giving him two expressions of will his will. I have plans for other characts to have abilities that have similar mechanics to lycanism but I'm not sure if that should be an expression of an hereditary will power or something on its own. The third form happens when you inherit somome else's will, kind of like a teacher passing a mission or philosophy to a student, right now the only cases of those I've considered was the main character who has the wind ability learning how to cretate artificial voids to mimic the ability of one of his mentors who had a void based will power, he does this by removing the air in an area to pull opponents into his attacks by making a vaccum. Another idea I had for inherited will powers were for certain nations to have warriors who can have shared inherited abilities as well the skilled combatants or higher ranked soilders to have their own unique will power as well as using some inherited skills from their culture.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      I'll have to check out Hunter X Hunter. If it's as interesting as the system you're proposing, I think I'm going to like it

    • @Shabazz117
      @Shabazz117 Před 2 lety

      @@themagicengineer5314 hunter x hunter is definitely in my top 3 anime just because how well defined and thought out the nen system is having 5 types of aura feilds as well as a handful of basic applications that must be mastered before creating a signature attack or unique hatsu as they call it in universe, the only issue I had with the series was that 2 or 3 arcs happen before the main characters are introduced to the system but a lot of workd building happens within that time frame. One of my favorite parts of the series is how they highlight both master level nen users as well incompetent ones who were unable to fully grasp the magic system and made a lack luster ability because of their lack of knowledge.

  • @morfeuszgodefroy422
    @morfeuszgodefroy422 Před 4 měsíci +11

    You look like Thor and Jesus at the same time.

  • @walterroche8192
    @walterroche8192 Před 2 lety +3

    This has some interesting points, though I disagree with stage 3 since it forcefully defines story elements instead of being an aid to the story.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +2

      Feel free to drop or morph whatever you need to so the process works for you. All of this is about finding the best approach for you, not trying to identify a best approach for *everyone*

  • @jormungaurd
    @jormungaurd Před 9 měsíci

    Thank you for this. This really helped me design the magic system for the main character of a book I'm writing. She lives in a world where technology and magic are both present. Her specific type of magic is genetic and allows her to control and manipulate technology but is tied to her emotions specifically anger. With the magic she can transform one piece of technology into any other piece of technology of the same tech level, aka she can transform a sniper rifle into a machine gun, but she can't transform a pogo stick into a machine gun. Her magic pretty much allows her to control the atoms that make up the technology. But any byproduct energy created by the moving of the atoms is absorb by the mage acting like a drug effect, causing a release of dopamine. So extremely powerful technomancers are rare because they tend to blow themselves up chasing that high. Yes, she can cause technology to explode by "setting the atoms free", but she can only do this when extremely pissed off which is limited due to the drug effects.

    • @jksupergamer
      @jksupergamer Před 8 měsíci

      I think a suggestion for you is something from just normal physics. Setting atoms free releases HUGE amounts of energy. So I think you could use that as like a massive risk factor when using magic. So you kinda have to always keep your emotions in check.

    • @jormungaurd
      @jormungaurd Před 8 měsíci

      @@jksupergamer Yeah, that is pretty much one of the risk factors that I have her dealing with. I do have the magic enabling a little more control than what normally would happen though. But I've got it that due to the dopamine hit that they get from each explosion the more often they use it the more addicted to using it they become, and the less control over it they have. Thus eventually the lose all control of the explosion. Makes it so it's not just a control on the magics power, but also explains why there's so few extremely powerful technomancers.

    • @jksupergamer
      @jksupergamer Před 8 měsíci +1

      @@jormungaurd already one step ahead i see

  • @aleksandrvysokov4391
    @aleksandrvysokov4391 Před 2 lety +1

    what is magic system and why do I need it would be a good way to start this video

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      I talk about that a bit in another video (czcams.com/video/W4Czzz7NX7E/video.html), but I can see how that would be helpful at the start of a conversation like this.
      Would a playlist of the videos help with that kind of information flow?

  • @improvementTime10.3.17

    4:05 idea generation

  • @writerducky2589
    @writerducky2589 Před rokem +1

    "Anything can be a seed crystal, a picture, a character concept, your plot, anything."
    Me: "I'll just take the word 'seed crystal,' thank you."
    Seriously though, the idea of a seed crystal might actually help my system. Just needs some mulling over.
    Great video.

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      lol Sounds great! Be sure to let me know what your final seed crystal is... if you're comfortable sharing it

    • @writerducky2589
      @writerducky2589 Před rokem +1

      In the end I'm still not entirely sure😅 I kinda want a soft magic system, but keep trying to figure out its rules, making it hard(er).
      I've been thinking something along the lines of; magic is particles in the air. Magic users can use these directly to do magic.
      Natural high concentrations of particles over time form crystals. These can be used directly to perform magic or to create magical artefacts.
      If the crystals are left alone and they reach a certain age and/or size, the magic in them will become twisted and cause problems (I.e. exploding spells and whatnot). The magic of the world needs to be purified or "in constant motion" so to speak.
      Humans used to have the ability to use magic, but because of history very few can anymore, leading crystals to grow rampant and release their twisted magic as a miasmic fog that over time twists the minds of those who enter it.
      As such, humans currently live in settlements shielded by barriers powered by refined crystals. These are artefacts from the bygone age and won't last forever.
      The story is set at a time when the fog covers all the land and the barriers are losing power.
      That's the gist of it, anyway. Writing the actual story would probably help me specify what it is I really need the magic to do and what I need to know about it.

    • @themagicengineer5314
      @themagicengineer5314  Před rokem +1

      @@writerducky2589 Remember that you can build a hard-rational system for yourself but then weave it into the story in such a fashion that it feels like a soft-irrational system to your readers.
      Do the development you need to do for yourself and then craft it into the experience you want for your readers

  • @Ryak1234
    @Ryak1234 Před 2 lety +2

    How do you go with Idea generation? Any techniques to recommend?

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety

      I like to use mindmaps and time-boxing. Identify the 2-3 core concepts you want to brainstorm around (I call them brainstorming pillars) and then give your self a limited amount of time and write down everything you can think of related to the pillars. I usually start with Effects, Themes and Mediums, and Really Cool Hats as my pillars.
      You might find this podcast episode helpful: exolore.captivate.fm/episode/building-magic-systems-part-2

    • @Ryak1234
      @Ryak1234 Před 2 lety

      @@themagicengineer5314 Thanks for the quick reply!

  • @saadinhalf
    @saadinhalf Před 2 lety +1

    Man just created a magic system that creates magic systems

  • @breadfan590
    @breadfan590 Před 2 lety +1

    How would you define the difference between a hard-irrational system and a soft-rational system?

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      A great question. I talk about that quite a bit in these two videos, if you haven't already seen them
      czcams.com/video/YvyffF35V2I/video.html
      czcams.com/video/5JSFlWsR4Uk/video.html

  • @authorsatoshi9148
    @authorsatoshi9148 Před rokem +1

    Hello guys and authors. If mistborn is a progression fantasy. How would you make allomancy progressive? Thanks

    • @themagicengineer5314
      @themagicengineer5314  Před rokem

      Interesting question. I would focus on individual variables and slowly increas them as the characters grow in power.
      Range of effect for sensing, force behind a steel push, number of simultaneous objects you can pull on, and so on. I personally would also set it so characters start with a single metal and unlock additional ones at certain tiers of progression
      what about you?

  • @yewwowduck
    @yewwowduck Před 2 lety +1

    What's the magic system you used to get rid of your pupils.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +2

      That would be a side-effect of being a lizard-person. Sometimes the contact lenses get stuck and don't properly track my eye movements

  • @jojostar6563
    @jojostar6563 Před 2 lety +1

    I did stage 1

  • @Karak-_-
    @Karak-_- Před 2 lety +1

    10:25 Sooo, with some engeniering, could you make a blood flueled portal gun?

  • @mcstabman5638
    @mcstabman5638 Před 11 měsíci +1

    Im working on a magic system based on runes. But rather than the runes themselves causing magic itself, they're a means to communicate with a force of existence that everything living has a connection to. Runes are magic's language, and magic types are merely expressions of the fundimental force's influence over other things. Though Sorcerers have a VERY limited influence on said force when compared what it can do, which grows slowly as they become more experienced. I'd detail everything but its a huge W.I.P and currently VERY LARGE

    • @themagicengineer5314
      @themagicengineer5314  Před 10 měsíci

      Nice! I have something very similar where it's all about the conversation and relationship with the greater entities so they will perform how you want and when you need them to.
      Sounds like you're having a good time with it. Is this for a novel then?

    • @mcstabman5638
      @mcstabman5638 Před 4 měsíci

      ​@themagicengineer5314 so far ya, mostly just a passion project.
      It's kinda core thing is divergence, like how insatiably people try to pursue the "perfect" version of something and end up hard-focusing to the point of tunnelvision (aka most 3rd gen or younger magic types tend to be more gimmicky, such as acid or glass manipulation)

  • @JadeDragonRaze
    @JadeDragonRaze Před 2 lety +1

    I have many characters anad story ideas. I am trying to think of a unififed magic system and world where they can all coexist. Istead of coming up with like 5 different worlds and magic systems.

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      I'd recommend writing down everything you've decided so far and then start looking for underlying patterns and themes you can apply to all of them. That can make it feel cohesive and connected

    • @JadeDragonRaze
      @JadeDragonRaze Před 2 lety +1

      @@themagicengineer5314 thank :)

  • @justsomeguywithahandlebarm2456

    god this was so useful for my power system addiction

    • @themagicengineer5314
      @themagicengineer5314  Před 2 lety +1

      Awesome! Glad to hear it. I mean... um... sorry about your addiction. You may need help ;)

  • @godstenrules
    @godstenrules Před 2 měsíci +1

    My mermaid world is figured betwen magical and non-magical merfolk, but even within the magical society, there is division between each subdivision.
    Im currently trying to think of a way to build a magical system

    • @themagicengineer5314
      @themagicengineer5314  Před 2 měsíci +1

      I hope the video helped. If your stuck for ideas, I do have videos talking more about seed crystals and even more articles on the topic on my website crrowenson.com