Houdini Tutorial | Chalky Colorful Explosion

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  • čas přidán 12. 09. 2024
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Komentáře • 49

  • @prencie1155
    @prencie1155 Před 3 měsíci +1

    For those of you here in 2024. Use a transform pieces SOP instead of copy stamp!

  • @stephenbester6323
    @stephenbester6323 Před 4 lety

    Very nice tutorial! Lots of tricks in here for an intermediate Houdini user. Thanks!

  • @simoneadami5003
    @simoneadami5003 Před 4 lety +3

    Hi Vladyslav! great tutorial man! I really enjoyed. I was trying to make some r&d starting from your set up and having the particles colliding with a static object like a sphere but I'm experiencing some problem I can't solve. The points on the geometry are affected by the copy node and I see particles or pieces of the voroniod attached on it. How can I avoid this?
    I'm pretty sure this is for the variable PT that has @ptnum in the value but get really get how to bypass that and tell it to don't affect my static object.
    Thanks in advance if you can help. Cheers!

  • @Ra00Da
    @Ra00Da Před 4 lety +5

    Good tutorial, but sometime you go too fast.

  • @arielenriques
    @arielenriques Před 8 měsíci

    When I try to copy the pieces to the particles, for some reason I get the entire sphere, not the pieces. I check again but everything looks like you did

  • @stillfirst1
    @stillfirst1 Před 2 lety +1

    Hey, great tut! As of Houdini 19.5, the copy-stamp node doesn't exist anymore and I really suck at for-each loops. Does anybody know how to copy the voronoi fracture pieces onto the particles at around minute 15? Thanks!

  • @massimobaita7178
    @massimobaita7178 Před 4 lety

    Great! Thank You very much!

  • @brendanthompson2082
    @brendanthompson2082 Před 4 lety +2

    anyone have the VEX written out? I'm new and am making some syntax errors I can't find.

  • @spacetimelapses3988
    @spacetimelapses3988 Před 4 lety

    oh my gosh i really want to try that explosion but i couldn't never find a good tutorial ;)

  • @reecefranklyn7092
    @reecefranklyn7092 Před 3 lety +1

    How would I export this out for Cinema 4D and Octane?

  • @petermarks9455
    @petermarks9455 Před 2 lety +1

    Hi, great tutorial, but I have a syntax problem within the Object Merge. For Object 1 I use /obj/sphere1/Fracture_OUT. That seems fine, but for the group I have piece’stamp(“/obj/sphere1/copy1”, “PT”, 0)’ and that does not work as a valid group. I’m using single quotes between piece and stamp and at the end, piece’stamp(….)’. I think that is what you show, but it’s not working. Does anyone know the correct syntax for this entry in the Group1 line? If I just use “obj/sphere1/copy1”, “PT”, 0 I get a valid group just not the correct group (without piece or stamp). Thank you!

    • @smyrkphace
      @smyrkphace Před 2 lety +6

      Hey this had me for a sec too. Its a ` backtick. depending on your layout it lives under the ~ sign, top left of your kb. Add this and the function color returns.

    • @geonwood8876
      @geonwood8876 Před 2 lety

      @@smyrkphace thanks you saved my time

  • @doziefranklin2490
    @doziefranklin2490 Před 8 měsíci

    Tutorials like this is why Houdini is scary to beginners. Cause WHAT THE F###K!

  • @smyrkphace
    @smyrkphace Před 2 lety

    Cant seem to get the second dop net to register the vdbfrom polygons as a source. As soon as you connect the pyro solver you get a bounding box, I follow exact steps and its not showing the vdb bbox even when check solve first frame. any ideas?

  • @mrblackyblack
    @mrblackyblack Před 2 lety

    Main object - sphere1 - (smoke in the end of video) , redshift cannot see it. No RenderView Picture. Any Ideas ? Please Help...

  • @AI_cinematic
    @AI_cinematic Před rokem

    What would you study in such lessons. Why is you neurotically twitching with your mouse and jumping into sections. The crater and the method you found the most difficult.

  • @whatsup1439
    @whatsup1439 Před 4 lety

    Hi how would you change the color to more pyro-ish instead of rainbow?

  • @lynked
    @lynked Před 4 lety +3

    1:24 how did you visualized normals on the sphere?

    • @MotionDesignersCommunityTV
      @MotionDesignersCommunityTV  Před 4 lety +1

      Attribute visualization in Houdini
      1) You can right click on a node, display node parameters and click on an attribute, it will display it in the scene view.
      2) You can also click X on a node, it will append a visualize node, you can set it to visualize any kind of attribute.
      3) You can customize your own visualizers in Houdini, just right click on the button at the bottom right of the scene view. You'll be able to set new visualizers.
      4) You can Vizualise some attributes with the Color node, by setting it in "Attribute from Ramp" :)
      In the current case, and if you're not familiar with all those methods, I'll simply suggest to use the first method, simply display node infos and click on the attribute :)
      Cheers,
      Max

    • @lynked
      @lynked Před 4 lety

      Motion Designers Community thank you I really appreciate your help but there's a problem that after writing VEXpression as showed and clicking on the attribute nothing changes
      But I can see at the geometry spreadsheet that v[x] v[y] v[z] are calculated

    • @MotionDesignersCommunityTV
      @MotionDesignersCommunityTV  Před 4 lety +2

      @@lynked Hit the D key! Did you inspected the scene view parameters?
      Cheers

    • @lynked
      @lynked Před 4 lety

      Motion Designers Community absolutely, I tried literally every checkbox but it seems there's nothing similar to the ones in the video

    • @lynked
      @lynked Před 4 lety +5

      @@MotionDesignersCommunityTV omg I just did it
      Thank you so much for your help you're the best
      All I had to do is to click visualization box in the scene view and visualize v attribute with not the point but vector (for those who is having the same problem)
      Cheers :)

  • @fudge500
    @fudge500 Před 4 lety +1

    Hi Vladyslav, thanks for the tutorial. I can't seem to transfer the colour to Redshift. I've added the colour channel in the Redshift Volume node but nothing seems to change. Any thoughts? Running version 17. Thanks

  • @Arcron
    @Arcron Před 4 lety

    How did you change your Houdini network background to the grid? 2

  • @ryan3dartist
    @ryan3dartist Před 4 lety

    Hi! how would you add rotations to the debri?

  • @odiagam5755
    @odiagam5755 Před rokem

    i had to download houdini 18 just to follow to tutorial because newer version doesn't have copy stamp :(

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 3 lety +8

    I think you are not fast enough, please do it even faster so that its really not follow able..... it's a tutorial dude, dont rush that quick! God damn😂

    • @AshleyGlover
      @AshleyGlover Před 3 lety

      I agree, lucky CZcams does have the slow down function.

  • @smyrkphace
    @smyrkphace Před 2 lety

    Dude either started smoking cigars, or his balls dropped at 17:45 lol. Thanks for the quality tut. Im still stuck tho haha! see below

  • @dropsyou9213
    @dropsyou9213 Před 4 lety

    only version 18 ?

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 Před 4 lety

      No, 17+ would be fine too. That's why I used legacy pyro here, instead of sparse.

    • @dropsyou9213
      @dropsyou9213 Před 4 lety

      @@vladyslavlavrenov9167 thx ;D

  • @AshleyGlover
    @AshleyGlover Před 3 lety

    On Houdini 18.5.499.
    I am getting an error on the "init" function on the attrubute wrangler 2:
    #include "voplib.h"
    vector inti_v = normalize(@P);
    float freq = chf('freq');
    float offset = chf('offset');
    float noise = xnoise(@P * freq + offset); rand(@ptnum) * 2;
    noise = vop_bias(noise, chf('bias'));
    @v = lerp(init_v, @v, noise) * 15;
    @v *= noise;
    Any idea what what is wrong?

    • @bluebluevfx8328
      @bluebluevfx8328 Před 3 lety

      #include "voplib.h"
      vector init_v = normalize(@P);
      float freq = chf('freq');
      float offset = chf('offset');
      float noise = xnoise(@P * freq + offset) * rand(@ptnum) * 2;
      noise = vop_bias(noise, chf('bias'));
      @v = lerp(init_v, @v, noise) * 15;
      @v *= noise;

    • @matteofar6117
      @matteofar6117 Před 2 lety

      i have the same problem ... did you find a solution ?

    • @GASpedal426
      @GASpedal426 Před rokem +2

      @@matteofar6117 #include worked for me.

    • @matteofar6117
      @matteofar6117 Před rokem

      @@GASpedal426 thanks !