I Spent 12 HOURS Developing My Game and THIS is What Happened...

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  • čas přidán 3. 07. 2024
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    Progress has been slow lately, so today let's take on a challenge! to make up for a few months of little to no progress on my game, we're going to sit down, shut off from the world and dive into developing my game for 12 hours!!! it'll be a hard task but at least I'll get myself to my some good steps forward!
    Join the discord for any help you need! : / discord
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    / @thegamedevcave
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Komentáře • 12

  • @FrameFusion00
    @FrameFusion00 Před měsícem +1

    4:50 pls do
    you could make some just chatting live streams you could get some great ideas

    • @thegamedevcave
      @thegamedevcave  Před měsícem +1

      if youre interested, the live stream where i draw in a lot of the world map is more or less just that, me talking about the lore and coming up with parts on the fly. things have changed a bit since then but not that much :)

  • @beniilo7248
    @beniilo7248 Před měsícem

    A video on a unlimited save game slot would be appreciated I can’t seem to work it it out or find videos on it

  • @SanyaBane
    @SanyaBane Před měsícem

    My progress of 3 years of gamedev (not full-time though) is practically non-existent. I've created some mechanics, but stuck with AI system.
    After I've managed to solve some AI issues.... I've changed game engine from Unity to Unreal and now doing everything from zero :D

    • @thegamedevcave
      @thegamedevcave  Před měsícem

      i switched from unity to unreal after 6 months and it took me like 3 months to get anywhere near back to where i was, i feel your pain xd

  • @davidbolt9370
    @davidbolt9370 Před měsícem

    please tell me how you managed to make the dropdown menu for the levels
    when i search for something like a level variable type within blueprints, none of them allow me top pick available levels😓

    • @thegamedevcave
      @thegamedevcave  Před měsícem

      yeah it's really annoying, blueprints dont allow you to make a level type variable, you need to do it in a weird workaround. if you get a "load level by instance" node and then promote that level instance pin to a variable you can have a level variable. They really dont work very well though (as i show in thsi video with values getting wiped) so i'm guessing unreal doesn't want you to use those as actual variables.

    • @davidbolt9370
      @davidbolt9370 Před měsícem

      @@thegamedevcave
      damn i wanted to use a blueprint data struct to have a handy drop down, but i guess i gotta use a different way ; (
      thx for the quick response, really appreciate it!

  • @KristianKivisalo
    @KristianKivisalo Před měsícem

    No one cares about the save files, that’s time wasted. These are fun videos to watch 👍🏻 But I must say, this game seems rather boring.

    • @thegamedevcave
      @thegamedevcave  Před měsícem

      no one cares about the save files? I'm not sure i get what you mean there?
      as for the game looking boring, it very much is in development so i would hope that that improved over time 😅

    • @KristianKivisalo
      @KristianKivisalo Před měsícem

      @@thegamedevcave It’s my opinion that very few people care about more than 10 save files. I believe and hope you will get there with the game, just takes so much work. My comment was to say that getting stuck on trivial things just eats up the dev’s time with not much results.

    • @thegamedevcave
      @thegamedevcave  Před měsícem +1

      @@KristianKivisalo ah right, the thing is, making 10 save slots or making 100 save slots doesn't really take up any more time to dev. literally just 1 value difference.
      But you're right, people probably wont need more than 1 for the most part, and when they do it'll only be a handfull, which is why i didn't actually go with the idea of letting users make infinitely many save files. that would just be wasting a lot of time for something that really doesn't matter.