How to Optimize Mesh in Blender for GAME ENGINES

Sdílet
Vložit
  • čas přidán 7. 04. 2024
  • ►► Our Blender courses & resources - www.blenderbros.com
    ►► Get 10%OFF on Plasticity purchase (coupon code: BLENDERBROS) www.plasticity.xyz/
    ---------------------------------------------------------------------------------------------------------------------------------------------
    MY FAVORITE BLENDER ADDONS:
    ⚙️HARDOPS and BOXCUTTER
    gumroad.com/a/95646835
    www.blendermarket.com/creator...
    🔨 Decal/Mesh Machine/Machin3 Tools:
    www.blendermarket.com/creator...
    ⛮ KITOPS 2/ Design Magic / Eevee + Cycles Materials System
    gumroad.com/a/779940979
    blendermarket.com/creators/al...
    🔌Cablerator
    gumroad.com/a/877982835
    www.blendermarket.com/product...
    💾Power Save / Power Link / Power Backup
    gumroad.com/a/1073542259
    www.blendermarket.com/creator...
    🧘‍♂️ Zen UV / ZenBBQ
    gumroad.com/a/10482803
    www.blendermarket.com/product...
    🐝UV Packmaster 3
    gumroad.com/a/1027609715
    blendermarket.com/creators/gl...
    ☝️Mech Squad Collection and more
    gumroad.com/a/634688627
    ️‍🔥Skribe - Screencast key program
    gumroad.com/a/483153107/lcdne
    **Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
    -----------------------------------------------------------------------------------------------------------------------------
    BLENDER BROS LINKS & SOCIALS:
    💻 Website - www.blenderbros.com/
    🏪 Gumroad - gumroad.com/theblenderbros
    📡Blender Market - blendermarket.com/creators/bl...
    ☎️ Discord - / discord
    🖼️ Instagram - / blenderbros3d
    🎨 Artstation - www.artstation.com/blenderbros
    📣FB Group - / blenderhardsurface
    CONTACT:
    📱 Inquiries/questions - info@blenderbros.com
    **Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
    🧩My personal links (stores / websites / portfolios)
    ➤linktr.ee/ryuurui

Komentáře • 26

  • @PonteRyuurui
    @PonteRyuurui  Před 4 měsíci +2

    ➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart

    • @g0me2z
      @g0me2z Před 4 měsíci

      Can you provide the games titles where we can see your assets ?

  • @najhonbanjon
    @najhonbanjon Před 4 měsíci +2

    very cool thank you for this video

  • @JustLucik
    @JustLucik Před 2 dny

    "Те кто говорят, что нельзя использовать нгоны... просто незнают как ими нужно пользоваться" - превращать в трисы.... ГЕНИАЛЬНО

  • @ramyissa20
    @ramyissa20 Před 4 měsíci +1

    This was actually very useful

  • @juliaalder2007
    @juliaalder2007 Před 4 měsíci +1

    So... 😏 Is it generally a good idea to clear all the sharp edges before exporting? AND what comes first? Triangulating or unwrapping?

  • @kolkutta
    @kolkutta Před 4 měsíci

    New vision. Great. I really love that new philosophy

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 Před 4 měsíci +1

    As usual really good and useful information from you Ryu (Josh is probably creating a 5 minutes design video with a cube right now). It would be cool to see a re topo game assett heavily influenced by sub d, where reducing the subdivision level in the low poly drastically change the main high poly shape of the object.

    • @PonteRyuurui
      @PonteRyuurui  Před 4 měsíci +1

      lol, and reg the subd, well just make sure that you can still bake onto the LP, that is basically the guideline there

  • @mythicanomaly3079
    @mythicanomaly3079 Před 4 měsíci

    good job ponte

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před 4 měsíci

    Before ChatGPT-3 was severely degraded, I tried to make a plugin that would select every other row. I managed to get it to work with 3 steps as opposed to what I wanted (selection of a row with perpendicular lines and have it select those as checker deselect). I guess if you try with the paid version, it would work.

  • @StrongmanLi-pz7sl
    @StrongmanLi-pz7sl Před 4 měsíci

    quite technical, especially at the last part, I think I need to watch all the meshmachine3 tutorials first.

  • @Giacomo_Bolognesi
    @Giacomo_Bolognesi Před 11 dny

    I don't get the part where UVs are not affected by the one segment bevel. Should UVs be made after the mesh has gone through triangulation retopology?

    • @PonteRyuurui
      @PonteRyuurui  Před 11 dny

      No. Get this and learn how to do it properly. www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0

  • @Peter-xg2qb
    @Peter-xg2qb Před 4 měsíci +1

    He's back!

  • @DevilDaggersFan
    @DevilDaggersFan Před 4 měsíci +3

    Great video, but you miss one part - exporting mesh to game engine :(

    • @semydev
      @semydev Před 4 měsíci

      Just Export fbx and import to for example unreal or Unity or maybe godot(then use gltf) and drag into the file system and then import

    • @1989johno
      @1989johno Před 4 měsíci

      ​@@semydev... Wait until you do , lighting issues , lod issues , baking complications ... This is bad practice ...

    • @semydev
      @semydev Před 4 měsíci

      @@1989johno so… how to? I’ve done it like this for many years

    • @GameDragon2k
      @GameDragon2k Před 3 měsíci

      ​@1989johno Yeah, I don't understand how that's bad practice. It's been done this way for decades.

  • @eduardo0250
    @eduardo0250 Před 4 měsíci

    Would really be good to see your approach to modelling following a 2d concept

  • @Peter-xg2qb
    @Peter-xg2qb Před 4 měsíci

    Star =M3+2

  • @alirezarezaei2976
    @alirezarezaei2976 Před 4 měsíci +2

    I think there is a bit of misunderstanding here
    Quads are the kings of 3d modeling but that doesn't mean that you should have your game-ready models in quads
    That means you should always have a quad-meshed version of your model in case if you ever want to go back and edit it.
    I mean everybody knows how easy it is to work with quads and make selections
    But when you talk about game game-ready assets that you want to import into the game engine?
    Yeah you are right
    So I think it's better to not mix these two facts together
    Love your content