Star Citizen 3.23.1 PTU | Water Caustics Visual Polish Testing

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  • čas přidán 11. 05. 2024
  • Water Caustics Visual Polish Testing on Hurston and Clio.
    Build: 3.23.1 PTU
    Patch Notes: robertsspaceindustries.com/sp...
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  • Hry

Komentáře • 32

  • @amiththomas3884
    @amiththomas3884 Před měsícem +19

    I see you are a fellow immersion and fidelity junkie. Love your videos :)
    CIG need to add mild foam/vfx at object intersection with water and it's good

    • @Gregoses
      @Gregoses Před měsícem

      and fix rivers

    • @henriquelopes9899
      @henriquelopes9899 Před měsícem

      omg this, tons of foam and splash sounds when something interacts with it and if done right it's peak immersion

  • @a1pha_star
    @a1pha_star Před měsícem +7

    This game is going to be insane! ❤

  • @itsuk1_1
    @itsuk1_1 Před měsícem +4

    now imagin a subnautica style alien ocean planet with ancient ruin and creature beneath the surface

    • @cicio7777
      @cicio7777 Před měsícem

      Hopefully CIG reads your comment. Awesome ideas! Underwater game loops, creatures etc

    • @Mad_Mec
      @Mad_Mec Před měsícem

      Great idea

  • @omnislide
    @omnislide Před měsícem +5

    Beautiful. I wonder if the dynamic water caustics are based on what's left of CryEngine's code. Crysis 3 had similar effects.
    This game will look phenomenal once ray tracing (especially GI) is enabled

    • @FunkThompson
      @FunkThompson Před měsícem +1

      I mean, lots of CryEngine stuff remains in StarEngine. Just very much iterated upon by this point. CryEngine had some surprising physics capabilities, limited by the hardware of the time.

  • @novarexus64
    @novarexus64 Před měsícem +8

    Can't wait until we can swim, figure it won't be long since it's similar to how Eva works

    • @puwaGT
      @puwaGT Před měsícem +1

      Cant wait for swimming suit for explore under the sea

    • @rhetor4mentor13
      @rhetor4mentor13 Před měsícem

      depends on priorities though. It could be worth 6months of prototyping, development and polishing... but that time may not be scheduled for years. I can't wait though, it'd be great to interplay with the survival mechanics: lose gear to lighten up and avoid drowning but expose yourself to the elements more.

    • @novarexus64
      @novarexus64 Před měsícem +1

      @rhetor4mentor13 I had figured it'd be necessary to have in for sq42 but who knows

  • @twelvewingproductions7508
    @twelvewingproductions7508 Před měsícem

    Nice... now they need to consider buoyancy.
    I'm pretty sure any space suit would have enough displacement that it would float. So now their next task would be swimming and designing actual diving suits.
    They can probably use a modified version of their new EVA mode to pull this off.
    Thanks for sharing this.

  • @imviciously
    @imviciously Před měsícem +1

    Great video wow

  • @slopedarmor
    @slopedarmor Před měsícem

    finally star citizen has better water than crysis 1. 2 years ago i didnt know if that would ever happen. looks awesome, im happy

  • @TheWasd1234
    @TheWasd1234 Před měsícem +2

    so good

  • @slopedarmor
    @slopedarmor Před měsícem +1

    i think maybe they could add some dust thats suspended in the water, under water.

  • @i_cri_evertim
    @i_cri_evertim Před měsícem +1

    CIG needs to add water splashes SFX

  • @bloodyblase3074
    @bloodyblase3074 Před měsícem

    It's a lot less slimy now, that's good to see

  • @starcetus
    @starcetus Před měsícem

    Does this work in the 890’s pool?

  • @kotonizna
    @kotonizna Před měsícem

    Pitumbu juice is the goat

  • @wopsterke
    @wopsterke Před měsícem

    That walking against the wind tho... Can't believe its still ingame

  • @tsrmmercy836
    @tsrmmercy836 Před měsícem

    4:22 I can't help but notice the screen bleeds of the water surface reflection of objects Infront. It breaks so much immersion with this technique of rendering. Why Star Citizen why. Why must there be screen reflection bleeding for the sunlight!!!!!!!!!

    • @runipaulino6268
      @runipaulino6268 Před měsícem +3

      Wym

    • @Laymann311
      @Laymann311 Před měsícem +2

      @@runipaulino6268I have no clue what this guy is saying 😂

    • @thumpertron
      @thumpertron Před měsícem +1

      I think he might mean the issue with screen space rendering not rendering reflections at the edges of the screen?

    • @runipaulino6268
      @runipaulino6268 Před měsícem

      @@thumpertron oh got it

    • @melonytoni9016
      @melonytoni9016 Před měsícem +1

      raytracing would fix that.