Blender Tutorial: Face Rig with Rigify for Beginners

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  • čas přidán 25. 08. 2024
  • In this tutorial you'll learn how to rig a face under 10 minutes! Easy Blender beginner friendly tutorial!
    Make sure to enable Rigify under Edit/Preferences

Komentáře • 63

  • @DubstepGodOfficial
    @DubstepGodOfficial Před rokem +8

    Thanks, among all the videos out there, this was the only one that solved my problem.

  • @nyu3801
    @nyu3801 Před rokem +7

    You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!

  • @rafan.studio
    @rafan.studio Před 20 dny

    I just discovered your channel and this video is fantastic! Your honesty about the challenges in creating 3D art is refreshing and motivating. As a graphic designer who has worked with static designs for years, I recently started updating my skills in motion design and have been posting my studies on my channel. Good luck to us both!

  • @Pixelanimation
    @Pixelanimation Před 10 dny +1

    Thank you so much for the eye solution ❤❤❤❤

  • @nikomozz8147
    @nikomozz8147 Před rokem +8

    Fantastic Tutorial!
    I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost
    In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap.
    Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀

  • @dorothymorris6536
    @dorothymorris6536 Před rokem +12

    absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it

    • @blendera
      @blendera  Před rokem +2

      Glad it helped! Thank you for your comment

  • @RC-abv
    @RC-abv Před 5 měsíci +3

    Thanks!!
    I was stuck on eye rig, then i saw your video and i got it

  • @annuusolankii5942
    @annuusolankii5942 Před rokem +4

    great and easy to understand tutorial

  • @danielnorton9803
    @danielnorton9803 Před rokem +7

    7:12- face rig qaurter
    7:15- face rig from the front
    7:26- face rig from side (wireframe)

  • @KrissieFox
    @KrissieFox Před rokem +11

    Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem....
    Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig.
    Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.

    • @subscriptionsmail3940
      @subscriptionsmail3940 Před 11 měsíci +2

      Thank you for taking the time out to come back and update your query!

    • @xvi.2654
      @xvi.2654 Před měsícem

      hey, how do i change the type of the existing head bones, I can't figure this out

    • @KrissieFox
      @KrissieFox Před měsícem

      @@xvi.2654 I'm not sure, I haven't used rigify in a long time now, as I eventually figured out ways to manually rig my characters eyes and mouth. But later I can do some research on it for you.

    • @xvi.2654
      @xvi.2654 Před měsícem +1

      @@KrissieFox i figured another way out😅, thanks for replying tho

    • @KrissieFox
      @KrissieFox Před měsícem

      @@xvi.2654 Glad to hear :) Good luck with your model!

  • @marioCazares
    @marioCazares Před 9 měsíci +1

    Thank you!

  • @xyz-bn4qz
    @xyz-bn4qz Před 7 měsíci +1

    nice one, thanks

  • @7309TEO
    @7309TEO Před měsícem

    Before you generate rig dont forget APPLY ALL TRANSFORM.

  • @444cyx
    @444cyx Před 21 dnem

    Hey, mine is not properly rigging and it creates like a small meta rig whilst not changing any face proportion.

  • @emirtimur1068
    @emirtimur1068 Před rokem +1

    Thank you so much

  • @gitaecookiemonster2892
    @gitaecookiemonster2892 Před 11 měsíci +1

    Your video is amazing! I'd like to see animating part too

  • @cg_lexus
    @cg_lexus Před 4 měsíci +1

    I love you!

  • @apachon
    @apachon Před 11 měsíci +1

    Nice !

  • @Nykey97
    @Nykey97 Před 25 dny

    I'm rigging a highly customized character. Is there a way I can create my own controls from scratch? Rigify won't do it for me

  • @clevertonlara3044
    @clevertonlara3044 Před měsícem

    Fantastic, tks!

  • @user-mb9mc3st5v
    @user-mb9mc3st5v Před 10 měsíci +3

    Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
    What should I do?
    THANKS!

    • @nicola-xk5cp
      @nicola-xk5cp Před 9 měsíci

      Looks like it has to do with the parent that you have assigned to the bone004

    • @Korean_Million_Youtuber
      @Korean_Million_Youtuber Před 9 měsíci +2

      That happened to me as well. How did you fix it?

    • @Izdonnie
      @Izdonnie Před 8 měsíci

      same problem here, need a fix

  • @yogeshgaikwad3546
    @yogeshgaikwad3546 Před 2 měsíci

    Thank you

  • @heavenstarcraft
    @heavenstarcraft Před rokem +1

    similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth
    also how do i attach the rigify head to a skeleton? i only did the head in the meta rig

  • @metinozkantar8789
    @metinozkantar8789 Před rokem +13

    ı did all the steps right but ı cant pose my character why is that happening

    • @blendera
      @blendera  Před rokem +6

      Could be a lot of things, did you parent it correctly, are you in a pose mode, did you generate your rig without any bone problems?

    • @metinozkantar8789
      @metinozkantar8789 Před rokem +14

      @@blendera ı solved the problem by scaling 10 times larger (problem was bone heat weighting failed)

    • @blendera
      @blendera  Před rokem +8

      Glad you solved it!

  • @leonpijudo6875
    @leonpijudo6875 Před 7 měsíci

    the forehead bones are disconnected by default. How do i connect them with the eyebrows?

  • @user-wk7vg5zf3s
    @user-wk7vg5zf3s Před 3 měsíci

    Can you provide sample link ❤❤❤❤ the 3d sample link

  • @RobertoECC
    @RobertoECC Před 5 měsíci

    Excellent!
    What about tongue and teeth?

  • @KavindyaSewwandi996
    @KavindyaSewwandi996 Před 2 měsíci

    from where u got that eyes?

  • @truenopai2409
    @truenopai2409 Před rokem

    Gracias.

  • @Japleen_Couture
    @Japleen_Couture Před rokem

    I tried but the face is not deforming only he body is please suggest fix

  • @zoso3103
    @zoso3103 Před rokem

    hello, I have a character face, and I'm doing what you re doing, I press generate rigg but its copying the face bones, its not generating the conrollers why ?

    • @raegatan2110
      @raegatan2110 Před 6 měsíci

      you deleted some bones so it cant generate the rig

  • @bme4285
    @bme4285 Před rokem

    Nice. But if I already have a rig for the body and not decide to add the face rig, what do I do? Do I just parent the model with the face again or is there a way to merge the two rigs as one? Not sure if I’m making any sense

    • @kunemann
      @kunemann Před rokem

      I believe you can just join them with J...

  • @inxendere
    @inxendere Před rokem

    i love you.

  • @tee-hee9553
    @tee-hee9553 Před 6 měsíci

    it looks so scary to do rig. weight paint not enough

  • @jofresilva
    @jofresilva Před rokem

    Muito bom

  • @traumgamer2
    @traumgamer2 Před rokem

    It's Not working

  • @aak409
    @aak409 Před rokem

    Thanks Sweetheart

  • @alpha-centaury
    @alpha-centaury Před rokem +2

    That beautiful Slavic accent...💌💖💝💘
    Ukrainian probably. 🥰😘

    • @blendera
      @blendera  Před rokem +2

      You're good, it is Slavic. Thank you

  • @user-qm8ml6lu4r
    @user-qm8ml6lu4r Před 8 měsíci

    自分用のメモ 8:38

  • @user-ws3lh5so5i
    @user-ws3lh5so5i Před rokem

    your voice makes me feel certain sensations in my body, whats wrong with me

  • @motivationtiktokvideo8667

    NYC video

  • @masasuzuki1762
    @masasuzuki1762 Před rokem

    But my rig doesn't follow the model, when the head move the rig stay still in the air

    • @roni501
      @roni501 Před rokem

      Parent the rig to the model or vice versa using the hierarchy

    • @masasuzuki1762
      @masasuzuki1762 Před rokem +1

      @@roni501
      Can't parent the rig to model: loop parent error
      Parent model to rig: the position is wrong when it moving
      The context is that I have different rig for the body already, when I pose the body and the head move, the newly added head rig don't follow properly even when parented. I think the correct way is combine 2 rig but I haven't found a way to do that.

    • @kunemann
      @kunemann Před rokem +1

      @@masasuzuki1762 Select the Rig for the Face, then Shift-Select the Body-Rig in Object Mode. Press J on your Keyboard. Now you are left with a single Rig for the Body and Face. You may need to attach the Face-Bone to the Neck manually

    • @masasuzuki1762
      @masasuzuki1762 Před rokem

      @@kunemann ah yes I figured it out this way as well!