You dont know OOP

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  • čas přidán 30. 01. 2024
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Komentáře • 888

  • @junfour
    @junfour Před 3 měsíci +133

    Real OOP has never been tried

    • @madolite
      @madolite Před měsícem +18

      Yeah, just like capitalism, communism, science, and religion.

    • @NathanSmutz
      @NathanSmutz Před měsícem +8

      Perhaps it has; but only in some remote closed commune, requiring unexpected levels of commitment... The legend of SmallTalk.

    • @NathanSmutz
      @NathanSmutz Před měsícem +1

      Actually, I hear SmallTalk is awesome. It's typically used in its own special fully-modifiable programming environment.

    • @XX-ri1me
      @XX-ri1me Před 22 dny +1

      With an actor framework like proto actor you have actor objects that can send signals to each other. Feels like the original definition

    • @curio78
      @curio78 Před 8 dny +1

      No the problem is new programmers are not taught what is the architectural reason/goal for OOP. I have seen people still use OOP as if a tool for reusable code. Knowing what should and should not be reused is the first lesson in knowing why OOP even came about. If people knew why the reason would become obvious.. But mostly OOP is described in obscure definitions of encapsulation/ design patterns.
      OOP is simply a mechanism to aid in achieving the reason for its conventionalization.

  • @AnthonydeCruz
    @AnthonydeCruz Před 4 měsíci +212

    Object Oriented Primeagen

  • @Colonel1954Dz
    @Colonel1954Dz Před 3 měsíci +28

    Prime talking about traits as if they're fundamentally different from inheritance.
    A first level trait is an interface (and possibly a base implementation class), combination of traits can be seen as multiple inheritence.
    Fundamentally, the choice of your 'abstractions' is what defines how well either options do.
    If you create a bird abstraction with the underlying assumption that all birds can fly, then your abstraction is wrong.

    • @airkami
      @airkami Před měsícem +1

      You forgot to mention the kinds of birds that can’t fly: kiwi, penguin, ostrich, and dead

    • @zeppelinmexicano
      @zeppelinmexicano Před 9 hodinami

      @@airkami on top of birds what can't fly, how about an abstraction that accounts for birds that only fly three feet, like chickens? I mean they don't really fly-fly, but they can get off the ground, right? It gets absurd after a while because to create the abstraction "correctly" means you have foresight to account for everything in existence, or everything that can happen in advance. I dare say that even in biology that can't happen as we make discoveries. We need to account for the unknown somehow? Dunno, just asking.

  • @antheus_s
    @antheus_s Před 4 měsíci +181

    The "L" response from ChatGPT caught be off guard 🤣

    • @firen777
      @firen777 Před 4 měsíci +19

      16:21

    • @_mishi
      @_mishi Před 3 měsíci +9

      @@firen777 not all hero's have capes

    • @pinkzero281
      @pinkzero281 Před 2 měsíci

      which means you're not one of the hero@@firen777

    • @user-gh9cs9xu8f
      @user-gh9cs9xu8f Před 2 měsíci

      "not all heroes have capes" does not mean "no heroes have capes" @@pinkzero281

    • @c.Orange
      @c.Orange Před měsícem +1

      ​@@pinkzero281quite literally everyone here is a hero exept you.

  • @hinduGigaChad951
    @hinduGigaChad951 Před 4 měsíci +111

    Liskov Substitution principle: "If it looks like a duck, quacks like a duck, but needs batteries, you've got the wrong abstraction"

    • @davidlaraezm
      @davidlaraezm Před 3 měsíci +9

      what if we are talking about a duck toy?

    • @slipoch6635
      @slipoch6635 Před 3 měsíci +9

      @@davidlaraezm duck toy != a duck ;)

    • @helgenlane
      @helgenlane Před 3 měsíci +3

      That's why you should figure out and organise your data structure before actually implementing it in code, huh

    • @ska042
      @ska042 Před 3 měsíci +11

      ​@@helgenlane I don't know if that was deliberate, but you just summarized why inheritance hierarchies always end up sucking ass in real projects. In most projects, nobody can predict what the appropriate OOP-correct data structure will be because it changes over the course of the project, and adjusting those inheritance hierarchies to fit after thousands of lines of code have been written using them can be awful. That's less of an issue with a model that relies more on composition and traits/interfaces, keeps things more flexible even when stuff changes.

  • @someguyO2W
    @someguyO2W Před 4 měsíci +89

    As someone who's programmed in multiple paradigms, my favorite paradigm is whatever paradigm solves my problem for me.
    I have no qualms mixing functional with OOP. It all depends on what the problem is.

    • @thederpykrafter
      @thederpykrafter Před 3 měsíci +10

      I think most people get too caught up in one way being the right way, rather than being able to know when to use one or the other.

    • @someguyO2W
      @someguyO2W Před 3 měsíci +1

      ​@@thederpykrafterikr. But where's the fun in that?
      Even with strict design patterns, knowing when to break the rules is critical.
      In clojure, there's side effects. Even though it's functional.
      Globals and Singletons are bad, but sometimes they are the best solution.
      Why? Because in the real world we deal with these problems. Purity is impossible.
      The science is knowing the correct thing to do. The art is knowing when to do the incorrect thing.

    • @TheLucanicLord
      @TheLucanicLord Před 3 měsíci +4

      I will create an object with no real world significance with a load of methods with no persistent state, while totally deriding functional programmers.
      I will also crate an object with all the data in it, which I will call either O or wOrLD and pass he bloody thing everywhere.

    • @someguyO2W
      @someguyO2W Před 3 měsíci +3

      @@TheLucanicLord that sounds painful 😂😂
      I call it Context

    • @redpillsatori3020
      @redpillsatori3020 Před 3 měsíci

      @@thederpykrafterYES! This! These are tools to help you complete different tasks. Don't be too wedded to one paradigm or another. Learn as much as you can about all of them, and use the correct "tool" for the job(s).

  • @pavloburyanov5842
    @pavloburyanov5842 Před 3 měsíci +23

    I finished your "The Last Algorithms Course You'll Want", and .. it was awesome. You motivation message is now deep in my heart. Thank you for doing this!

  • @fullspecwarrior
    @fullspecwarrior Před 4 měsíci +23

    Getters and setters are a useful debugging aid, that's all i.e. you can stick a breakpoint on a setter to see when it gets changed and by who.

    • @defeqel6537
      @defeqel6537 Před 4 měsíci +9

      wouldn't a watcher do the same thing?

    • @kirkanos771
      @kirkanos771 Před 4 měsíci +2

      Their real benefit shines when using reflection features. That's the main reason of their existence instead of a mere method. They have no reason to exist in languages devoided of reflection capabilities.

    • @fullspecwarrior
      @fullspecwarrior Před 4 měsíci

      @@defeqel6537 It would

    • @jacksonlevine9236
      @jacksonlevine9236 Před 4 měsíci +1

      @@kirkanos771 I call them vampire languages

    • @kirkanos771
      @kirkanos771 Před 4 měsíci

      @@jacksonlevine9236 ironically, they are less vampiric when not having those features. As the main purpose of those libraries is to vampirize the code at runtime.

  • @defeqel6537
    @defeqel6537 Před 4 měsíci +21

    Just FYI Prime, Liskov's applies to Traits too, and any function pointer(ish thing)
    edit: as a practical example: a function calls another function via a pointer, and expects that function to return the same value with the same parameters with every call, but if some implementation returns a new value with each call it violates the principle and may lead to incorrect behavior

    • @rokker333
      @rokker333 Před 4 měsíci +2

      Exactly! It is a design principle that is valid where ever functional variance can be implemented. It also applies to non-OO languages like c when they provide dynamical behavioral variance.

    • @etodemerzel2627
      @etodemerzel2627 Před 2 měsíci

      Are you saying that the Liskov substitution principle is equivalent to pure functions?

    • @defeqel6537
      @defeqel6537 Před 2 měsíci

      @@etodemerzel2627 No. Pure functions do qualify, but Liskov's does not prohibit side effects, only that those side effects adhere to the interface. The example was of idempotence (which does not require purity), but another example could be an implementation that terminates the application; unless the interface permits that, such an implementation could exhibit undefined behavior (e.g. files left behind, or perhaps the termination function itself has been overwritten in memory, so instead of termination, some other behavior is triggered [not likely in modern languages, but Liskov's applies to assembly too, where self modification isn't that uncommon historically]).
      The principle is about the expectations / specifications of the interface, and reaches further than just the type information we can declare in modern languages.

  • @voswouter87
    @voswouter87 Před 4 měsíci +158

    The point of getters and setters is that the class can always take control of private data without changing the interface.
    You can trigger onchange listeners or reject the new value.
    But no, it almost never gets used.

    • @defeqel6537
      @defeqel6537 Před 4 měsíci +30

      Not only does it almost never get used, the "taking control" almost always requires adaptation in the client code anyway, at least long term, or you will just slowly create spaghetti. (taking control almost always means increasing the amount of responsibilities the class has)

    • @RMDetho
      @RMDetho Před 4 měsíci +15

      I've used setters sparringly, but I do use getters a lot, especially for things that Prime showed..
      If my class has lists, and I want to get the total from those lists I consider that those lists are properties themselves, length of those lists are in extension also properties of those properties, so a "public int TotalRecords {get { return list1.Count + list2.Count;}}" makes perfect sense.
      This is still a "method" with additional contextual information making it clear as day to anyone what this Property contains and that it's read only. There's literally no purpose for something like this be it's own function. I believe that functions/methods should contain some kind of operation on the data that isn't exclusively reading, while getters are perfect for those situations.
      Another use case is when writing object models for parsing json. Client maybe has cardinal directions as words ("up","down","left","right"), but for coding purposes it'd be more helpful to have this as an enum, so public Directions CardinalDirection {get { switch...case..."up": return Directions.Up;}}.
      With this approach my object importing is a lot simpler and I have immediate access to properties I need in the format I need them.

    • @kobi665
      @kobi665 Před 4 měsíci +3

      i dont entirely agree with that.
      sometimes, and for simple things, getters and setters are an east interface to connect two components when one has a very simple value that is only used in order to update anohter component, and also needed for other states.
      not everywhere, but useful.
      for example, a Unit's HP

    • @justanothercomment416
      @justanothercomment416 Před 4 měsíci +6

      This is why objects which are likely to require this type of control should use getters/setters but most should not. If your base class requires this type of control, use them. If it does not, don't. Then if needed, create special cases in the derived. Which will likely only be used in the special case derived, likely implying it should be private anyways. Which means the special case may well be hidden within the specialized derived implementation. Which brings us full circle that for the vast majority of cases, getter/setters should be avoided unless it's a requirement of the base.
      Contrary to one of the of gallery comments, composition does not avoid some of these complexity or issues in any way. It simply changes the surface area where it does.
      I'm honestly shocked so many people lack such a fundamental background on OOP yet are willing to rally against it.

    • @dhay3982
      @dhay3982 Před 4 měsíci +9

      I really like getters in C#. In other languages, usually I find necessary to write methods like len() to access read-only fields which is a little annoying.

  • @uima_
    @uima_ Před 4 měsíci +13

    I'm not finished the video yet, but I felt the inheritance in oop is like directory and the trait in rust is like tag in note taking management. And I love use tag more then directory.

  • @user-gq2bv6dm9s
    @user-gq2bv6dm9s Před 4 měsíci +13

    If you need ChatGPT to explain what Liskov Substitution is then I think you fall into the category of people you mentioned earlier in the video who have not used a paradigm seriously enough to justify having strong beliefs about it. This is a core principle of OOP. Liskov Substitution in practice is simply when you annotate the type of a parameter to be a base class, intending to pass in a subclass instance for the argument, like in the fashion of dependency injection. it is programming to an interface, not a particular implementation.

    • @defeqel6537
      @defeqel6537 Před 4 měsíci +2

      LSP is about more than just the interface, it's about behavior too. e.g. a subclass suddenly calling exit(-1), throwing an exception, etc. It's also about parts of the interface that we usually don't have explicit types for, e.g. if the interface specifies that a function returns integer values between 1 and 10, then a subclass might return values between 2 and 9, but not between 2 and 11. We usually don't have have a specific Int1_10 -type, but rather just int / i32 / etc, but the constraint still applies.
      But yeah, Prime is aware of the SOLID principles, but does not seem to understand them

    • @isodoubIet
      @isodoubIet Před 4 měsíci +1

      The problem I have with the LSP is that the only way to satisfy it for any nontrivial situation is to not use inheritance at all. Any nontrivial use of inheritance will break properties provable about the parent class, _that's why we use it._ But I agree with your overall claim.

    • @user-gq2bv6dm9s
      @user-gq2bv6dm9s Před 4 měsíci

      @@isodoubIet I have used inheritance extensively in my codebases over the years and don't find that to be true. I start with a base class representing some over-arching general entity in my domain, like an Item class in an RPG, then subclass multiple levels as necessary, like Weapon / Consumable, and have functions that take in any x of type Item, meaning that both Weapons and Consumables are passable as per the LSP.
      Could you elaborate on an example?

    • @helgenlane
      @helgenlane Před 3 měsíci

      ​@@user-gq2bv6dm9sI agree and I don't really know what that guy is talking about. But there are some situations when inheritance leads to weird solutions when an object must have properties that belong to two different types. Example: a car can have value and weight of type Item and hitpoints of type Entity. Which forces us to create carItem and carEntity which are later referenced by car object.
      It's not such a big issue, but can lead to confusing code, I guess.

    • @helgenlane
      @helgenlane Před 3 měsíci

      ​@@user-gq2bv6dm9sI agree and I don't really know what that guy is talking about. But there are some situations when inheritance leads to weird solutions when an object must have properties that belong to two different types. Example: a car can have value and weight of type Item and hitpoints of type Entity. Which forces us to create carItem and carEntity which are later referenced by car object.
      It's not such a big issue, but can lead to confusing code, I guess.

  • @blinded6502
    @blinded6502 Před 3 měsíci +3

    Here's my take on getters/setters: they are useful for math vectors. Just do "vec.length += 2" to make vector longer by 2. Or "vec.length = 1/vec.length".
    In fact, they are useful for many objects, that can have multiple parametrizations, but internally we just store one parametrization, as to not have multiple types doing same thing.

  • @tenshizer0
    @tenshizer0 Před 3 měsíci +4

    Duck typing is not checked only in runtime. In C#, a foreach loop uses duck typing and verify at compile time if the object has an "GetEnumerator" method (either a classic method, an implementation of IEnumerable, or an extension method)

  • @sbditto85
    @sbditto85 Před 3 měsíci +1

    Liskov still applies to interface/trait based programming. It means if something implements the interface it must do so without changing the intention of the interface. You can’t just pick and choose what methods of the interface you implement. (It may meant you need to split the interface or have the design wrong if something can only implement some of the interface)

  • @DirkScripts
    @DirkScripts Před 4 měsíci +1

    Loved hearing even a tiny bit of your thought on lua and metatables, I begun my coding journey in lua (im sure you can figure out where..) and the learning of metatables and metamethods was for me a godsend when I learned when, where and how to use it properly.
    Would love to see you go through some lua some day

  • @francis_the_cat9549
    @francis_the_cat9549 Před 4 měsíci +13

    I think you might be interested in Odins solution to this. While it generally behaves a lot like C, there is support for subtyping and generics. As a bonus there is even an (experimental) feature on the lsp called "fake methods" to make it easier to find the procedures that are associated with a struct.

  • @MagpieMcGraw
    @MagpieMcGraw Před 4 měsíci +286

    Liskov substitution means that when a function wants a "bird" as an argument, you should be able to pass a "sparrow" or a "chicken" and have the program stay correct. In other words, all subclasses must contain all data from their superclass.

    • @user-cy1rm5vb7i
      @user-cy1rm5vb7i Před 4 měsíci +69

      it does not say anything about data. It only states, that a base thing defines an assumption and that every child thing of that base thing must follow that assumption.
      Collections are a great example. Every collection is iterable, but pretty much all of them have different internal implementations. But, again, they all hold an assumption: a collection is a thing, that represents sets of things, might be empty, and you can access thins in the set one by one. It might be a continuous block of memory, a linked list of block of memory, a hash map, a file, a network socket, even a generative corotine, that spits stuff when asked.

    • @steveoc64
      @steveoc64 Před 4 měsíci +50

      Liskov was high on drugs
      There is no such thing as a bird.
      There are things with feathers, things that can fly, and things that tweet
      Traits/interfaces trump strict object definitions
      And duck typing with compile time checks trumps traits
      Java < Go < Rust < Zig

    • @user-qm4ev6jb7d
      @user-qm4ev6jb7d Před 4 měsíci +3

      ​@@steveoc64I disagree with that last part. Explicitly mentioned interfaces are better.
      Then again, I'm also against the "typeclass" mechanism, where the compiler finds the right implementation. Even *that* is too implicit for me.

    • @DWM864
      @DWM864 Před 4 měsíci +4

      "In other words, all subclasses must contain all data from their superclass." can you explain why??

    • @astronemir
      @astronemir Před 4 měsíci +3

      @@steveoc64duck typing with compile time checks: Python 🐍 with pre-commit strict type checking.
      😂😂😂

  • @rikschaaf
    @rikschaaf Před 4 měsíci +71

    Prime: OOP or FP?
    Me: yes

    • @gagagero
      @gagagero Před 4 měsíci +4

      Me: Smalltalk.

    • @colemanroberts1102
      @colemanroberts1102 Před 4 měsíci +2

      Found the scala dev

    • @BlazingMagpie
      @BlazingMagpie Před 4 měsíci +2

      @@gagagero Chad

    • @rikschaaf
      @rikschaaf Před 4 měsíci +2

      @@colemanroberts1102 Kotlin, but Scala is fun too. (Actually a java dev though professionally. Java+Lombok+Manifold can get quite close to Kotlin though)

    • @Alex-ry1gv
      @Alex-ry1gv Před 3 měsíci +2

      Crazy how long the discourse between paradigms has been going on when it's so obvious that 1. it's almost always domain/implementation dependent and 2. a combination of everything is almost always the best. Procedural by default with OOP concepts for managing data/custom data types and FP concepts for managing logic and control flow, and 1-2(max) layers of declarative functions wherever is practical with the rest prioritizing an imperative style. Extension traits and composition over inheritance every time for the OOP side and you're golden. Just need a good, *un-bloated* language with a best-in-class type-system (never used but I only hear great things about Hindley-Milner) that isn't trying to be a one-trick for once and devpression would plummet.

  • @petrus4
    @petrus4 Před 3 měsíci +4

    "OOP is a path to many abilities that some consider...unnatural."

    • @Oi-mj6dv
      @Oi-mj6dv Před 3 měsíci

      CLOS oop*

    • @petrus4
      @petrus4 Před 3 měsíci

      @@Oi-mj6dv What do you mean?

  • @deez_dev
    @deez_dev Před 4 měsíci +1

    I just wanna say that asking the chat for vote or testing something with coding or searching anything is VERY helpful,
    Thanks man..

  • @cod-the-creator
    @cod-the-creator Před 3 měsíci +4

    A video of a man reading an article.

  • @anonymous49125
    @anonymous49125 Před 4 měsíci +5

    getters and setter in c# can allow for private setting and public getting, so you can't change the property externally outside of the class, but the property can be accessed from outside of the class.
    uncle bob hates properties in this way because it adds 'side effects', so I generally try and not use them to add functionality when fields are changed... but a use case for that is: when the 'player score' int is increased, update the score ui to reflect this change. That is the case of 'just because you can doesn't mean you should' - and there is no communicated expectation that updating playerScore++; would do all manner of other things other than increase the int... and that can cause headaches and chasing down bugs. I generally would only use it for controlling member access...

    • @jadonbelezos2583
      @jadonbelezos2583 Před 2 měsíci

      personally, a great example of getters and setters. is one, you want read only access from the outside only. but internally allow it to change for getters
      and for setters, maybe the data being inserted alterted must meet some requirements that cant be statically typed checked. so you have the setter do the checking there

  • @AlexanderBorshak
    @AlexanderBorshak Před 4 měsíci +37

    There is a great definition of the OOP in the MIT 6.001 SiCP:
    "One powerful design strategy, which is particularly appropriate to the construction of programs for modeling physical systems, is to base
    the structure of our programs on the structure of the system being modeled. For each object in the system, we construct a corresponding computational object. For each system action, we define a symbolic operation in our computational model. Our hope in using this strategy is that extending the model to accommodate new objects or new actions will require no strategic changes to the program, only the addition of the new symbolic analogs of those objects or actions. If we have been successful in our system organization, then to add a new feature or debug an old one we will have to work on only a localized part of the system." (Part 3, Modularity, Objects, and State)
    Without any classes, SOLID, GoF, GRASP, inheritance, and other stuff.

    • @duncanw9901
      @duncanw9901 Před 4 měsíci +15

      "Mutable objects with message passing."
      Thank you for coming to my SmallTalk.
      (FP bro take btw)

    • @daven9536
      @daven9536 Před 4 měsíci +5

      The main keyword here being "hope"

    • @user-gq2bv6dm9s
      @user-gq2bv6dm9s Před 4 měsíci

      If the system you are modeling contains hierarchical relationships (most do), then you are not being faithful to this definition by avoiding inheritance for the sake of avoiding inheritance.

    • @AlexanderBorshak
      @AlexanderBorshak Před 4 měsíci

      @@user-gq2bv6dm9s Actually, nothing prevents you from building different objects with their own methods and fields, without inheritance. Taxonomy does not exist in the real world, and eagle, tit, and thrush are not inherited from birds, but unique things that have their own feathering, beak, and wings and they fly and feed in their own way. This is if we are extra-meticulous to the words in the definition. If not - we can rely on common sense and abstract out some stuff (aka methods) so far this does not interfere with us building the system.

    • @AlexanderBorshak
      @AlexanderBorshak Před 4 měsíci

      @@user-gq2bv6dm9s But in general, I cited this definition (from the MIT 6.001 SiCP) as an example of a fairly complete, but at the same time absolutely understandable definition of OOP, which is not overloaded with unnecessary details and restrictions. Like those that “if there are no classes, then it’s not OOP”, or “if there’s no encapsulation, then it’s not OOP” and the like. The OOP can be implemented in pure C, and it will quite be "Object Oriented" Programming, it simply will not fall under some definitions that are widely used as dogmas or axioms - although for some reason no one ever says when and why they became dogmas and axioms.

  • @rumplstiltztinkerstein
    @rumplstiltztinkerstein Před 3 měsíci +2

    I think that getters and setters are useful when we need to add some checks and boundaries to the attributes. Like, if we want to verify the parameters before modifying it, we create a get and set, where the set verifies the inputs. If there is no need to verify the data that we are setting, just make the attribute public.

  • @spencer3752
    @spencer3752 Před 2 měsíci +2

    41:33 "To a certain extend..."
    Bro is so OOP-brained he made a Freudian typo

  • @SergeAzel
    @SergeAzel Před 4 měsíci +3

    People love to tout that getters and setters for private members are "good" because they compile as functions and can replace that implementation with a calculation, or redirect to a different property, in the future.
    In practice, this rarely happens. The more commonly needed point for getters and setters, at least in some languages, is to define asymmetric access levels to state. Unless I am mistaken, in C# it is still impossible to grant public access to reading a member value, without either granting write access, or encapsulating via property.

    • @Fiercesoulking
      @Fiercesoulking Před 3 měsíci

      Strictly speaking you are right but C# simplify and hides getter and setter and reduce it to 1 liner so you need only change {get;set;} to {get;}. Actually encapsulation only makes sense when others work on your code or at least works as bridge like a public API or sever -client communication.

  • @GoYoops
    @GoYoops Před 4 měsíci +22

    Majority of Prime's viewers are college students and non professional devs, college students are taught Java in school which is OOP so the poll makes sense.

    • @recursiv
      @recursiv Před měsícem +1

      meh. In college, I never wrote any code to model AST nodes. After college, I found that a class hierarchy was the most natural way to do it I could find. Is it the best? I don't know. But it seems to work better for me than anything else I've seen. Skill issue? Maybe.

    • @s1lkysl1m83
      @s1lkysl1m83 Před 16 dny

      My college taught c++

  • @egemengol306
    @egemengol306 Před 4 měsíci +6

    How about erlang processes as objects? They fit those OOP definitions even better than classes. They hold state shared between a set of functions, fully encapsulated, effectively subtyped since eny message can be received by any process that accepts it. Sounds very OOP to me, you write them with FP though 🤘

  • @peterszarvas94
    @peterszarvas94 Před 4 měsíci +2

    go is just works, no fancy concepts, easy syntax, good standard library, fast...

  • @bonkers_dave
    @bonkers_dave Před 4 měsíci +3

    in c# getters and setters let you set breakpoints on prop change and also work a little better with intellisense. also if a class is defined in a dll, you can add code later to hook the getter or setter without altering the interface. so I kinda like them.

  • @AK-vx4dy
    @AK-vx4dy Před 4 měsíci +9

    @5:38 In ODIN you simply perifx function with struct type name car_add, car_delete and everything is clear, what belongs where

    • @jackmordaunt5410
      @jackmordaunt5410 Před 3 měsíci

      Yeah, the syntax argument is silly. You can also write Object Oriented code in Odin as well, it just doesn't have any specific syntax for it.

    • @amoskevitz
      @amoskevitz Před 18 dny

      What do you name a function that takes two things?
      Car_road_drive? Road_car_drive? Both?
      The power of typing "car." and getting a list of functions that are available is specifically what he referring to.

    • @AK-vx4dy
      @AK-vx4dy Před 18 dny

      @@amoskevitz first thing (argument) is treated as object on wich methods are called on other languages

  • @prism223
    @prism223 Před 4 měsíci +7

    Generic functions give the best of both worlds, e.g. Common Lisp Object System (CLOS)

  • @Bliss467
    @Bliss467 Před 4 měsíci +3

    Kotlin does well by eliminating all boilerplate to properties (fields with getter and setter) by basically just automatically wrapping declared fields in getters and setters. Still begs the question of why do it at all tho. Only advantage is that you can overload the get/set, which I like for pretty readability, but part of me thinks that code that does something expensive under the hood but just looks like a property access is code that’s lying to you.
    It’s just some part of me really want to obey data = noun, function = verb

    • @ea_naseer
      @ea_naseer Před 4 měsíci

      i actually like Kotlin's getter and setter for all object property assignment and referencing but I think there has to be a better syntax to whatever Kotlin is delivering

  • @sids911
    @sids911 Před 4 měsíci +4

    One of my favourite feature in c++ 23 is how good the concepts have gotten, its like attaching behaviour checks like requirements of methods and variables etc. I haven't touched C++ inheritance in a new project

    • @complexity5545
      @complexity5545 Před 4 měsíci +1

      C++ is kind of trying to phase out inheritance. Its still there, but programmers have been coding complex problems for the last 20 years and we know inheritance is bad (for non-gui stuff).

    • @sids911
      @sids911 Před 3 měsíci

      @@complexity5545 yeah the langauge proposal lead by bjarne stroustrup if I remember correctly, he wanted it to land in C++0x/11 but it didn't happen because of radical change in language. I am glad its here though, I absolutely hated the previous errors lead by templated code (its still here but concepts. are better)

  • @CouchProgrammer
    @CouchProgrammer Před 4 měsíci +6

    What OO in the end actually is Is discipline imposed upon the use of pointers to functions.
    Discipline imposed upon the indirect transfer of control and in exchange for that discipline we got a benefit and that benefit was
    The easy ability to structure our modules!
    So that the source code dependencies oppose the flow of control in most structured applications the flow of control points in the same direction as source code dependencies in a good object-oriented program
    And this is how you know it's a good object-oriented program key dependencies are inverted to point against the flow of control and that inversion is accomplished through polymorphism
    So the OO Paradigm is polymorphism which is discipline imposed upon indirect transfer of control.
    (c) Uncle Bob

    • @RoyRope
      @RoyRope Před 3 měsíci

      I see you know your clean architecture well

    • @CouchProgrammer
      @CouchProgrammer Před 3 měsíci

      @@RoyRope As my team lead said 8 years ago, I get paid to think, and in order to think you need to know things well.

  • @VietTranPhuoc
    @VietTranPhuoc Před 18 dny

    Getter and setter were actually rooted from C# concept that you can bind those attributes directly to UI components. So it's actually not for the better code, it's for better binding, which is not useful outside C#

  • @ofmouseandman1316
    @ofmouseandman1316 Před 4 měsíci +6

    You down with OOP (Yeah you know me)

  • @draganoidept
    @draganoidept Před měsícem

    I find it hilarious that this video was recomended to me as I am learning OOP from my course!
    Gotta say thats a win for a algorythm this time!

  • @Gennys
    @Gennys Před 4 měsíci +4

    45:40 I'd like to point out that getters and setters ARE methods. Having them appear as fields with assignments is just weird syntactic sugar and functionally unimportant. Especially in a language like JavaScript.

    • @tomiczdarko
      @tomiczdarko Před 3 měsíci

      I hate this in C# too. I just don’t get the point of properties. It really confuses beginners in programming.

  • @7edd7
    @7edd7 Před 4 měsíci +44

    He is Unlimited coding content provider

  • @landonyarrington7979
    @landonyarrington7979 Před 3 měsíci +2

    "We are using languages that force us to think in classes with architectures that don't require objects" 👏

  • @sproccoli
    @sproccoli Před 3 měsíci

    You could think of c as object oriented, just at a module level. If the identifier isn't extern, theres nothing pointing into it from the outside. So to access it, you have to access it through the outward facing public interface(methods/accessors) that were compiled into the module. Otherwise you would have to like, parse the memory of another module to in order to get at the data. Each module can matain the storage of a different collections of data types, and everyone else just points into these types via handles/pointers.

  • @gustavbw
    @gustavbw Před 15 dny

    19:50 thats y we do interface composition and ignore inheritance in all instances besides very specific, well-known, specialized cases.

  • @dnoordink
    @dnoordink Před 4 měsíci +22

    I use subtyping extensively in my c++ UI/rendering/game library. It is very useful for describing eg Window -> Control -> (Listbox / EditBox / Scrollbar) or other similar items that all have a position on screen, rendering and input similarities. I don't understand why people have such disdain for inheritance.

    • @brokula1312
      @brokula1312 Před 4 měsíci +12

      I guess it works until you have to duct tape the object graph. While it's pretty shallow it's all sunshine and rainbows.

    • @almantuxas9248
      @almantuxas9248 Před 4 měsíci +8

      What if I wanted to have something that's both a ListBox and an EditBox?

    • @Salantor
      @Salantor Před 4 měsíci +21

      Two levels deep is manageable. Ten levels though... I guess people are just burned out on way too big inheritance chains so they decided to just throw the entire concept out the window.

    • @defeqel6537
      @defeqel6537 Před 4 měsíci +3

      What if you have a control that needs to behave like both a listbox and a scrollbar?

    • @Daniel_Zhu_a6f
      @Daniel_Zhu_a6f Před 4 měsíci +1

      one does not need inheritance for that. in low-level languages like C, just cast a pointer of several types to a common type, that has same field offsets and sizes as the common part. it's also possible to do composition or exclusive unions.

  • @davidhenn2987
    @davidhenn2987 Před 3 měsíci +2

    Always when I tried to create a good inheritance chain (bird), I later in time find the "ostrich" and have to change all user to "flying bird)....

    • @helgenlane
      @helgenlane Před 3 měsíci

      That sounds like poor planning. 99% of the time it's predictable.

  • @brianviktor8212
    @brianviktor8212 Před 3 měsíci +1

    Exposing setters for properties is something I do sometimes. It's for rare-use things in classes, or things that allow the user to customize it for special cases. Like "ThrowExceptions", making the class instance's methods throw when exceptions occur, or "AllowGuests". Anything that is rather important is already in the constructor. What I want to avoid is putting ALL of these into the constructor. Imagine you can only create an instance of a class if you have like 20 parameters, and no indication to what is default, or what constellation makes sense (yes that would be sloppy code, but it's just an argument).

  • @JuusoAlasuutari
    @JuusoAlasuutari Před 4 měsíci +2

    Fighting off a creeping understanding of OOP is a daily struggle.

  • @PieterWigboldus
    @PieterWigboldus Před 6 dny

    I like functional programming for most things, define the input and output, just 1 way to do things.
    Oop is useful for side effects, the outer shield of the application.
    Both can be in a single system, if you have clear opinions where to use what.
    But i see a lot go full oop or full functional, and on a lot of code they it is less optimal, write more code then needed, more difficult tests, ...
    Best is to learn when to use what.

  • @flarone
    @flarone Před 4 měsíci +25

    Come to the black side, my son. Don't give up the coffee. Give up the cream and milk, the froth. the sugar.

    • @Jabberwockybird
      @Jabberwockybird Před 4 měsíci +2

      Like my coffee like my women 👩🏿

    • @isodoubIet
      @isodoubIet Před 4 měsíci +15

      @@Jabberwockybird Ground coarsely and dipped in boiling water?

    • @steveoc64
      @steveoc64 Před 4 měsíci +1

      @@Jabberwockybird roasted from greens using a portable heat gun and a frying pan, then ground and drawn through a glass syphon ?
      Yeah Boi

    • @andybrice2711
      @andybrice2711 Před 4 měsíci +1

      I'd say cycle off caffeine for a few days every couple of weeks. That way you don't get addicted, and it works more effectively.

    • @lemon__snicker5973
      @lemon__snicker5973 Před 4 měsíci

      @@andybrice2711 100 mg of caffeine, i.e., around just under 250 mL (1 cup) is all ya need in a single day. The hard part is keeping it limited to a single cup.

  • @adrianspikes6454
    @adrianspikes6454 Před 4 měsíci +3

    😂😂😂
    Everytime Prime talks bout C# i😢have that same question! How good is he at C#??
    OOP is more cumbersome but from an organizational standpoint, I think it's the best strategy.
    That being said, if you can't make ur C# code look like Zoran Horvat then I'm not sure what your aspirations are in the world of C#. His approach has functional and OOP blended together. Which is a true sign when you Master a programming language.
    Edit: hold up, prime does not know who Mrs. Liskov is?!? Wtf??

    • @user-gq2bv6dm9s
      @user-gq2bv6dm9s Před 4 měsíci +3

      I have seen multiple thumbnails/clips/titles from him dismissing OOP, only to find that he does not even know what liskov substitution is... Not a cool use of his influence in the programming space.

  • @uumlau
    @uumlau Před 4 měsíci +10

    The problem with inheritance (and LSP) is that it is strictly hierarchical. It breaks when real life introduces cross-cutting concerns across multiple classes with different inheritance trees. We get all the weird object names because the "fix" for cross-cutting concerns is to add new classes to make the hierarchy self-consistent. Then as the code runs into more and more reality, more and more classes are added to the hierarchy, because hierarchies are only occasionally applicable to some real life problems, but not most.

    • @user-gq2bv6dm9s
      @user-gq2bv6dm9s Před 4 měsíci +3

      You should not use inheritance to model everything because not everything in real life is hierarchical. Some things are compositional, and you should use composition to model them. But many things in real life are hierarchical, and it is awkward to avoid using inheritance in those scenarios.

    • @Andrei-zc1be
      @Andrei-zc1be Před 4 měsíci +1

      manually rebuilding inheritance tree over and over with ad hoc nodes that make no sense

    • @justanothercomment416
      @justanothercomment416 Před 4 měsíci +2

      @@user-gq2bv6dm9s Exactly. Some domains inherently lean into inheritance. Some into composition. Some into neither. The failure isn't OOP or composition or functional or whatever. It's the designer. The right tool is always the right tool. The trick is knowing when to use the right tool.

    • @justingirard6453
      @justingirard6453 Před 4 měsíci +3

      Awesome perspective

    • @ifeoraokechukwu1346
      @ifeoraokechukwu1346 Před 4 měsíci

      This reality which a lot of software engineers like you @uumlau paint is a compelling one. However, it's due to the abuse of inheritance and not inheritance itself. I recently believe that there's nothing wrong with inheritance as a tool for code reuse. Yet, there's everything wrong with how inheritance is used and implemented in most codebases around the world.
      Inheritance hierarchies should be built bottom-to-top and not top-to-bottom. All of the problems and issues people experience with inheritance has to do with software engineers building the hierarchies from top-to-bottom. Issues like tight coupling, deep levels of inherited classes.
      Most examples of inheritance innocently suggest you should create the parent class(es) first. This is wrong!
      When using inheritance create your sub class(es) first and build the hierarchy from the bottom (subclass) to the top (parent class). For instance, why do i need to create a Shape class before i create a Circle class OR Why do i need to create a Bird class before i create an Ostrich class ? Why ?
      There's no reason. Even the Java Standard Library got this wrong!
      And now for years and decades, we have carried on like this. Doing the wrong thing and expecting things to be fine and when they're not fine, we blame to tool. We blame inheritance for all the bad things that we encounter. When we should blame our ways and methods of using inheritance.
      Most of the nagging issues around Inheritance disappear when we build from bottom-to-top. We even discover that most of our parent classes become Abstract classes as opposed to concrete classes when we use inheritance properly.
      I know this because i have applied it to my work and seen better results.
      Read more here (in my article): isocroft.medium.com/the-growing-spate-of-ill-subjectivity-and-presentism-about-software-engineering-practices-c74c6bf34cad

  • @remrevo3944
    @remrevo3944 Před 4 měsíci

    On structural vs nominal typing/the usage of explicit traits:
    I would say the biggest upside of traits is that it has namespacing builtin.
    That way you can implement multiple traits with the same method names independently, which might otherwise be a big problem.

  • @aj98767
    @aj98767 Před 4 měsíci

    great content, prime. looking forward for more

  • @skyjug295
    @skyjug295 Před 4 měsíci +4

    The biggest problem I've found with oop(I'm a junior dev) is that it forces me to make my code into a specific structure that very easily loses its structure by implementing a virtual method in the superclass that doesn't belong there but ends up there anyways because it's easier and then if you want to change a class, you have to change every class that has that class, I've found it more useful when making something that needs to or benifits from hiding details behind abstractions.

    • @evancombs5159
      @evancombs5159 Před 4 měsíci +5

      To be blunt, that isn't an OOP issue but a skill issue. You are using inheritance wrong if you run into such a situation. It is a sign that you need to rethink how you are doing things.

    • @Fiercesoulking
      @Fiercesoulking Před 3 měsíci +1

      I'm confused virtual methods are the ones which are able to be overwritten in the inheritance so why are you run into problems with it ?

    • @mennovanlavieren3885
      @mennovanlavieren3885 Před 3 měsíci +1

      The biggest problem with OOP is that it is usually taught wrong. If they teach you inheritance as one of the major things to know, they are doing you a disservice. I agree with most things in this video.
      If you need to hold data and pass data around: use records (structs). Think about making the fields readonly.
      If you need to connect more distant parts of your code: use Interfaces that define behavior.
      If you have a thing that has internal state and some exposed behavior: use an object with public methods and private fields.
      Objects can implement one or more interfaces.
      Interfaces can extend other interfaces.
      Base classes and virtual methods are almost never used. Only in some cases and only within a single module. Never make public Base Classes. Use Interfaces.
      -- The way C++ "invented" OOP in the beginning was a big hack to make message passing work relatively fast with the technology of the time. That way of programming stuck around for to long. Now C++ is much better, but habits die hard.

    • @mayatrash
      @mayatrash Před 2 měsíci

      @@evancombs5159No. sometimes it’s best for the „code to do what the code needs to do“. OOP often feels like translating simple things into a completely different and very static way.

  • @riskyOriginal
    @riskyOriginal Před 3 měsíci +1

    In c# i dont bother with inheritance, I just use dependancy injection.
    Its much cleaner to me, just inject filght to sparrow and dont for the ostrich 🤷‍♂️

  • @Tony-dp1rl
    @Tony-dp1rl Před 4 měsíci +12

    Comparing the terror that is OOP with the theoretical intent of the original creator, is like comparing Nuclear Weapons to Relativity.

  • @gustavbw
    @gustavbw Před 15 dny +1

    As for properties on interfaces (assuming you mean member variables), I get your point if those variables are mutable. However, I find no better way of categorizing shared constants which for all intends and purposes are "global" for all implementations of that interface

    • @darkengine5931
      @darkengine5931 Před 15 dny

      Categorizing is one thing but encapsulating and hiding even immutable data which is effectively constant (never changing once initialized) is another. OO design doesn't just bundle data. It bundles data and functions over that data while hiding (preventing access to) its data. If you'll forgive my very long-winded ramble, this overarching philosophical desire to encapsulate and hide data often contorts and skyrockets the complexity of many codebases.
      To illustrate, consider a design document for a simple game which describes requirements like these:
      >> A light healing potion can heal a creature for 5 HP. However, the creature must be able to drink the potion: it must be conscious, be a biped possessing functional arms/hands, and a functioning digestive system. Therefore, creatures absent digestive systems such as androids (although they can drink if they possess a mouth but to no effect as they lack the digestive enzymes to break it down for its effect let alone the organs to heal) along with quadrupeds like dragons along with bipeds with broken arms can't drink potions. Note that trolls also cannot drink this potion as it interferes with their natural regenerative abilities. Creatures with alkaloid allergies given the nightshade ingredients in the potion will become poisoned instead of healed by it.
      If we use OOP, in which object -- and at what level of abstraction/concretion -- do we declare and define this functionality? Let's say we define it in a 'use(Creature)' method for LightHealingPotion (which is a concrete type of Consumable); that's likely the most organized place to distribute most of the complexity. However, we only have access to a Creature instance, so we can't know whether they are conscious, bipeds with functional arms/hands, have a digestive system, alkaloid allergies, mouths, or are trolls, let alone modify their HP or poison them unless we downcast or expose extra methods which query/transform the underlying information: all options which weaken the encapsulation and abstractness of our Creature design.
      If we step back and consider what we just did, we took a design requirement for the functionality of using a light healing potion and distributed the complexity of those requirements not only into one concrete object but spilling into an abstraction and potentially multiple concrete derivations of it. That is to say, using natural language as an analogue, we spread the complexity of the specific verbal action of using a light healing potion across multiple nouns. Some of that complexity may not need be repeated for each new rule, but we still dispersed some degree of complexity for a relatively simple rule across potentially many things.
      If we approach this with a competent procedural or functional design where we don't try to bundle verbs and nouns together, all the nouns become plain old data and the entirety of the complexity of using a LightHealingPotion would be distributed into a single function designed specifically to use it which can be a near one-to-one translation of the design requirement (the code almost writes itself). To avoid requiring a boatload of code duplication to use a light healing potion separately from an antidote potion and so forth, we can use polymorphism at the verb/function/action level rather than noun level.
      Consider how profoundly simpler our codebase will be, especially if we have to implement 300+ pages worth of such rules as in the case of an AD&D rulebook. The relative difference compared to even the best, SOLID-conforming, OO designs with genius-level abstractions will be enormous. Even in terms of line count, we're likely talking about at least a 20x difference between the functional or procedural version vs. the best-designed OO version.

    • @gustavbw
      @gustavbw Před 15 dny +1

      @@darkengine5931 Yeah I completely understand. I've been out of the OOP-phase for a while now, and usually keep any encapsulations rather shallow, if not completely ignoring inheritance and class-member-methods in turn for bounded generics and static pure functions. Even in Java you can gain about 90% of the convenience of inheritance that way - while not hiding anything and keeping most of the control flow pure.
      It mostly comes down to convention for me at this point - if I go 100% functional, no one where I work is going to understand wtf is going on. Even generics are still foreign to most - and I've already had my fair share of discussions about how and when to use lambdas.

    • @darkengine5931
      @darkengine5931 Před 15 dny

      @@gustavbw I have the same struggles in my team. We work in C++. I keep wanting to persuade members to favor pure functions but it is a slow progress to really sell the benefits, especially since I can't efficiently multithread my code nearly as much without locks since my colleagues are still writing objects whose methods I have to call which aren't thread-safe without syncs.
      What I like is a pragmatic idea like let's just try to work more and more functions that just input something and output something new, not input something and mutate it (this includes member functions/methods which mutate an object's member variables). I'm currently at the John Carmack stage 10 years ago where he was trying to persuade his team to favor more functional programming:
      >> The real enemy addressed by inlining is unexpected dependency and mutation of state, which functional programming solves more directly and completely. However, if you are going to make a lot of state changes, having them all happen inline does have advantages; you should be made constantly aware of the full horror of what you are doing. When it gets to be too much to take, figure out how to factor blocks out into pure functions (and don't let them slide back into impurity!)
      >> The whole point of modularity is to hide details, while I am advocating increased awareness of details. Practical factors like increased multiple checkouts of source files and including more local data in the master precompiled header forcing more full rebuilds do need to be weighed. Currently I am leaning towards using heavyweight objects as the reasonable break point for combining code, and trying to reduce the use of medium sized helper objects, while making any very lightweight objects as purely functional as possible if they have to exist at all.
      >> Most bugs are a result of the execution state not being exactly what you think it is.

  • @user-tg5hz2gw1t
    @user-tg5hz2gw1t Před 4 měsíci

    Nouns and verbs = queries and commands. Differentiate the two and you have command query separation.
    It's a good idea for low-level functions, but breaks down as you ascend your pyramid of abstractions. It's correlated but not equivalent to OOP, it has more to do with whether a program is stateful or not.

  • @BryonLape
    @BryonLape Před 3 měsíci +16

    The moment a programmer writes getters and setters, they are no longer doing OOP.

    • @ayoubelhioui2205
      @ayoubelhioui2205 Před 2 měsíci +6

      why?

    • @markusheimann5708
      @markusheimann5708 Před 2 měsíci

      @@ayoubelhioui2205Because it violates encapsulation. Whenever my users want me to show more than an empty screen, I tell them that it is not possible because I cannot expose the internal state of my objects to them.
      There are many bad getters and setters and there are many good getters and setters and there are many bad developers and only a few good developers.

    • @ghevisartor6005
      @ghevisartor6005 Před 3 dny

      ​@@ayoubelhioui2205 because if you manipulate those objects from a services for example you are just doing procedural code.

  • @isodoubIet
    @isodoubIet Před 4 měsíci

    As for structural typing and C++, it's been around since forever (templates). Concepts is just a better way of checking requirements on template parameters. The same kind of checking could still be done before, with a technique called SFINAE, at a compile time (and unfamiliarity to beginners) cost, but the important bit of structural typing is templates, not the checking.

  • @shamz1708
    @shamz1708 Před měsícem

    What makes Liskov principle nice for me is that in algebraic terms, every element from any algebraic structure is also an element of its algebraic superstructure. In this sense, it allows for very neat way to implement tools like topological / algebraic reasoning in code. Primarily used by analysts and scientists (albeit same).

  • @wzrd_sounds
    @wzrd_sounds Před měsícem +1

    "I don't want to have to have iterable as something I inherit from." Why?

  • @NoodleBerry
    @NoodleBerry Před 3 měsíci +2

    As a C++ enjoyer, structs with functions rock
    Yes I do create real classes but we love glorified buckets of data

    • @Oi-mj6dv
      @Oi-mj6dv Před 3 měsíci +1

      Glorified buckets of data is where is at

  • @jdawg443
    @jdawg443 Před 3 měsíci +1

    I'm one of the Haskell nerds that has mostly made peace with OOP. Classes are just what OOP languages have instead of variant types and pattern matching. And they're extensible in different ways, since classes allow adding new types without changing existing code, and variants allow adding new functions without changing existing code. But classes can't add new functions to the interface without changing existing code, and variant types can't add new variants without adding it to all the existing pattern matches. It is often useful to be able to add more types, so FP languages will generally have mechanisms to do it as well.
    As a rule, inheritance is often coupling a lot of complicated stuff together, which you can do in any language but this particular mechanism was heinously encouraged in the earlier days of OOP. I use interfaces and abstract base classes and rarely override methods.
    And don't make things too abstract out of the gate. Your system will never support every imaginable type of extension. Just focus on the extension that you need. This is also possible any language. I have no doubt that architects of the 90s and 00s would have made us hate Haskell and FP if it were the language de jure. We don't know how to make software still and we really really really didn't back then.
    Another failure was obviously that well behaved stateful objects would easily compose into a well behaved stateful program. Absolutely not the case.

  • @octavio2895
    @octavio2895 Před 3 měsíci +1

    Senior engineer at Netflix, 10+ of SWE experience, worked in academia, gave a very popular course about algorithms and didn't know about Liskov Substitution.

  • @NotMarkKnopfler
    @NotMarkKnopfler Před 4 měsíci +13

    The problem I'm having is I'm encountering people that do not understand procedural programming! Some people I work with think that my code is really weird because I rarely write classes. Their default position is to encapsulate and information hide. They are defending themselves against some imaginary future battle that is raging in their minds where the code has to be modified or re-factored, and "putting everything in classes makes it easier" - because they read it in a book in college. However, I've been writing code for money since 1988, and I can tell you that code re-factoring never happens. The code just gets junked and re-written from scratch. It really does. If you understand the problem domain, it's just easier to start from scratch unless the change is very trivial. For me, if I don't need multiple instances of something (I'm talking about C++ here) then it does not go into a class. It's that simple. Sometimes you are forced into them - for example in C# you'll often be given an object instance as a return type. Fair enough. I do like how the dot notation can make code self describing. In C++ I can get a similar effect from namespaces without requiring classes. OOP is fine, just don't over use it.

    • @arch126
      @arch126 Před 4 měsíci +9

      Hmm I wonder why code is easier to write from scratch then refactor when you made it hard to refactor 🤔

    • @NotMarkKnopfler
      @NotMarkKnopfler Před 4 měsíci +2

      @@arch126 To me, re-factoring non-trivial code requires getting into the mind of the person that wrote their code and understanding their style. I have been successful over the years in doing that - sometimes you know which colleague wrote a piece of code. However, it's often just too damn difficult, or too damn time-consuming. So it gets junked and re-written. I'm not saying it's the correct thing to do - I'm just saying that it happens.

  • @NuncNuncNuncNunc
    @NuncNuncNuncNunc Před 4 měsíci

    Just a guess, but maybe admonition against public access stems from needing "reactive" attributes before reactive was a thing, e.g. needing to perform a side effect or performing validation. Two use cases in modern JS are when the underlying structure is hiding some implementation detail, e.g. using setter to hide use of BehaviorSubject

  • @SimGunther
    @SimGunther Před 4 měsíci +6

    Only Alan Kay understands OOP. The rest just think classes (Simula style) = OOP, which is NOT the case.

    • @freesoftwareextremist8119
      @freesoftwareextremist8119 Před 4 měsíci +1

      You'll understand too once you've reached Lisp enlightenment.

    • @SimGunther
      @SimGunther Před 4 měsíci

      @@freesoftwareextremist8119 I have and knowing that closures are a poor man's objects & objects are a poor man's closures, SBCL is one of my best tools in my toolbox alongside NeoVim :)

    • @Oi-mj6dv
      @Oi-mj6dv Před 3 měsíci +1

      ​@freesoftwareextremist8119 ALL HAIL THE CLOS

  • @Holobrine
    @Holobrine Před 4 měsíci

    Does structural typing still let you explicitly implement some of the interfaces? I like purposefully implementing an interface and being forced to implement the necessary methods by the compiler

  • @gregroyclark
    @gregroyclark Před 4 měsíci +2

    "This is a gathering place of a lot of them" 😂
    Also don't quit coffee

  • @7th_CAV_Trooper
    @7th_CAV_Trooper Před 4 měsíci +1

    In 1995 we were building C structs with function pointers. These could live on the stack or heap. We created name spaces by building libs. Typedefs functioned as interfaces. No inheritance. Felt like OO to me.

    • @7th_CAV_Trooper
      @7th_CAV_Trooper Před 4 měsíci

      I found a code sample from the olden days. It was chipped into my stone tablet. Encapsulation and information hiding is for low trust societies. C programmers have no need for such things. We can also hold the entire program in our heads, so we don't need no stinkin' type safety either. It's void pointers all the way down baby.
      typedef struct
      {
      SCREEN_OBJECT_T so;
      int item_count,
      item_selected,
      top_item,
      display_count;
      void** sub_list;
      void (_far* DisplayItem)();
      void (_far* OnChange)();
      void (_far * OnScroll)();
      } LISTBOX_T;

  • @theonlyqwert
    @theonlyqwert Před 2 měsíci

    Getters and setters are good for bounds checking. Checking state like if its initilised. Im more embedded swe and when im working with some sensors which have to checked to see if they are live and safe to be polled/queried. Sure i can do other ways but getters and setters encapsulate this behaviour so its fast and slick.

  • @namewastaken360
    @namewastaken360 Před 4 měsíci

    I do like inheritance for a nice strategy pattern. That seems more nicely contained than having to pass in a implementation of an interface rather than just calling some abstract/virtual methods.

  • @br3nto
    @br3nto Před 4 měsíci

    20:26 you can get that same inheritance vs composition complexity when considering only interfaces (or rust traits). Like if using interfaces/traits to assign behaviour, at some point you need a way to require a thing that implements multiples of these interfaces/traits, at which point you’d probably introduce a new interface that implement these interfaces. So classes and subclasses aren’t where the complexity exists or where it’s defined. The classes are just implementing the complexity.

    • @arden6725
      @arden6725 Před 3 měsíci

      You wouldn’t make a new trait that requires other traits. You would write functions that expect some type that implements exactly what you need to use in that function

  • @johnphamlore8073
    @johnphamlore8073 Před dnem

    Example of violation of Liskov's Substitution Principle: The US TV comedy series WKRP in Cincinnati. "As god is my witness, I thought turkeys could fly!"

  • @RedDread_
    @RedDread_ Před 2 měsíci

    Getters and setters are only useful when you what to perform a task when a property is changed. For example in flutter when using providers you might what to notifyListeners when a property is changed so all the listeners all update

  • @ArthurAndersen1234
    @ArthurAndersen1234 Před 4 měsíci +1

    One amazing example of OOP done right is in "Dwarf Fortress". I recommend looking up how they did it!

  • @locobob
    @locobob Před 2 měsíci

    This guy is amazing. He can make an hour long video reading and reacting to an article interesting.

  • @StrengthOfADragon13
    @StrengthOfADragon13 Před 3 měsíci

    By analogy, Go sounds like a speed square, it's not gonna work for machinists precision, but if you are looking for a practical fast tool for general building it is typically pretty good

  • @neko6
    @neko6 Před 4 měsíci +1

    The use-case for getters and setters over functions/direct access isn't "it's better to hide the function" or "it's better to have a trivial getter/setter function over direct access"
    The real use-case is when you have code that exposes properties that are already being used directly (sometimes outside your control, like when you ship a library) and you want to change the underlying implementation without breaking clients
    Obviously there isn't a reason to expose a .length getter in new code, just expose .length() and it's clearer

  • @bigMax1337
    @bigMax1337 Před 15 dny

    29:39 Have to do Java at my job and our use case requires eclipse. Using getters and setters works much more reliably when you want to see where a member variable will be accessed from.
    However I think a lot of other IDEs handle that better. And I really don't wanna use eclipse anymore

  • @fludeo1307
    @fludeo1307 Před 4 měsíci +12

    The thing with abstraction is that everyone see the "limiting factor" as a downside.
    In my job, we had this internal project that it was about casual party games to "break the ice". The dynamic was: someone with an account creates a lobby, then you join with the phone and the game starts.
    The thing is i had to make a little framework for the games inside the server. So I use Inheritance to force the people in the future to follow the gameloop, so every game has the same structure.
    I used the "Limiting factor" so future devs dont end up making a mess. With that little framework we could make a game in just 1 to 2 days (all tested, back and frontend, only 2 devs).

    • @chudchadanstud
      @chudchadanstud Před 4 měsíci +1

      Not a game dev but we do the same for industrial automation and R&D.
      We use inheritance to handle most of the nitty gritty stuff, so that we only worry about project specifics. This also means that of someone goes off rails and builds something without documentation we at least know where to start reading and we can reconstruct the spec.

    • @SimonBuchanNz
      @SimonBuchanNz Před 4 měsíci +1

      How is this different to passing an implementation of a "game loop interface" to a "game runner"? (As opposed to using inheritance)
      Not to say that that's an argument against inheritance (at least by itself) but one of the biggest issues with OOP is not being able to consider other options than inheritance.

    • @fludeo1307
      @fludeo1307 Před 4 měsíci +3

      @@SimonBuchanNz you use inheritance when you want to implement something in the parent class, if you only have to define a "type" just use an interface.

    • @SimonBuchanNz
      @SimonBuchanNz Před 4 měsíci

      @@fludeo1307 I literally don't understand what you mean. That inheritance means you can call parent class methods? Sure, or you can pass in "this" to the interface, or you can not use a class and use free functions for common behavior, or whatever other features your language supports (eg Rust extension traits, Java/C# interface method defaults, ...)

    • @fludeo1307
      @fludeo1307 Před 4 měsíci +1

      ​@@SimonBuchanNz inheritance means you literally inherit behavior, data, and structure. if you pass "this" to the interface you still have to implement the method on the "child class", so you have the same code everywhere. Implementing the method in the parent class would save you writing the same method over and over.

  • @_grigoryta
    @_grigoryta Před 4 měsíci +1

    19:15 Well, isn't programming about getting things right? Isn't good design about getting things right?
    Good thing about these principles is that: 1) you don't really need to adhere to them (except for maybe S and O) 2) Your extension methods or mixins or addable traits or what have you don't really impact the adherance, except you have to implement them for every object you have (if you have lots)

  • @YonoZekenZoid
    @YonoZekenZoid Před 6 dny

    "I wonder why this video is so long..."
    15:45 "ah, now I know why this video is so long"

  • @TruthAndLoyalty
    @TruthAndLoyalty Před 4 měsíci +37

    inheritance has really specific use cases that don't come up that often. while technically useful, I don't think it should be considered a "pillar" of oop.

    • @twenty-fifth420
      @twenty-fifth420 Před 4 měsíci +13

      Tbf, Composition should replace it as a Pillar. Then again, the four pillars most people consider OOP, well not all are…exclusive to OOP.
      Namely Encapsulation or Polymorphism.

    • @paprikar
      @paprikar Před 4 měsíci +5

      True
      Its more (actually, all) about interface (contract) inheritance, not about actual code inheritance

    • @rokker333
      @rokker333 Před 4 měsíci +2

      I agree. But to give context: in the early days of OO like the 1980s and 90s, interfaces were mostly classes and not defined as an abstraction of its own. So, there were different methodology types of inheritance: type inheritance, interface inheritance and actually interface implementation. Bc the latter was only deriving from an interface and implement the behavior.
      Also, in the beginning type inheritance was much more praised. With experience "good" OO principles were defined. This is where LSP and Gang of Four come from.
      Nevertheless, inheritance is a pillar of oop. It is only not to mistakenly used where a has-a relationship is the better option. And that is often the case. A guiding principle is to think of if the relationship is static or dynamic.

    • @jongeduard
      @jongeduard Před 4 měsíci +3

      I agree too. I already did another reply like this, but my point was, when you leave inheritance away, OOP no longer conflicts with functional programming too.
      Somebody mentioned that OOP is actually more opposite too procedural than to imperative. This is at least correct for the concept of methods.
      Languages like Rust still use methods, which add behaviour, logic to data types, effectively turning those into objects.
      Polymorphism in functional programming languages is achieved via type variants, discrimated unions, like the enums in Rust. Generics are also used.
      And extension methods like C# has also count here, because these are often applied to interfaces, and are even used as a system of higher order functions known as LINQ.

    • @CottidaeSEA
      @CottidaeSEA Před 4 měsíci +2

      ​@@twenty-fifth420There are cases where inheritance is the superior option. I just don't trust myself or others to know when that is the case, because if it isn't then you're going to hate life.

  • @johnbell1810
    @johnbell1810 Před 3 měsíci +2

    OOP and FP are both obsolete. There's a new programming paradigm called Dysfunctional Programming. It provides a bipolar flexible path forward. Instead of "this" property, we have "dys" and "dat".

    • @aiacfrosti1772
      @aiacfrosti1772 Před 27 dny

      the "that" keyword, which always references the most recently referenced object that isn't "this"

  • @PieJee1
    @PieJee1 Před 4 měsíci

    I use very little inheritance since it's often used just to reuse the same methods. Always composition over inheritance. I see many people fail here.
    Most people don't understand Domain Objects either. Domain Objects are not:
    - using POPO/POJO/POCO objects
    - splitting your entities in categories.
    - using a data mapper as ORM
    The reason why people do think this has to do with that we use MVC where applying domain objects would result in 3 objects per domain (for request/validation, storing and for response/view). The result is that people try to move these 3 objects into one domain object and use things like decorators/attributes/annotations to apply to either all 3 of them.

  • @johnbell1810
    @johnbell1810 Před 3 měsíci +1

    OOPS is when you approve an PR that breaks production

  • @MrVinicius5000
    @MrVinicius5000 Před 4 měsíci +5

    I think people forget that a paradigm is not 100% bound to language. You can write OO code in c ,as well you can go procedural in java. OOP doesnt means infinte heritances with mixins and abstract classes with a bilion interfaces, its just a style of programming.

    • @NotMarkKnopfler
      @NotMarkKnopfler Před 4 měsíci +2

      Yeah - it can be abused. We've all seen code that abuses OOP principles more as a cock-measuring contest "ooh... Look how leet my OOP skills are" that result in a confusing and over-complex mess.

  • @gabrielbeaudin3546
    @gabrielbeaudin3546 Před 4 měsíci

    Getters and Setters are a problem since they introduce hidden control flow. For instance .Lenght in prime example add two fields but from the outside it looks like your just using a field, it could be doing an square root everytime but you wouldn't expect that from the syntax. In c# for instance properties are just regular methods under the hood so why having them in the first place, it gets compiled to SetLenth() and GetLenth().

  • @justgame5508
    @justgame5508 Před 4 měsíci

    If I want to provide behaviours for example with a bird I just use interfaces. IBird, IFlyingbird, IDrawable, ISerializable etc. Avoids the nested inheritance trees but provides the same benefits and makes DI, testing etc easier

  • @kuhluhOG
    @kuhluhOG Před 4 měsíci

    18:48 I have one gripe with the way Rust does it (don't know about Go) is that unrelated modules can attach behaviours too.
    Like if two different modules attach implementations of the same trait (like from a shared dependency) for the same struct (like from a different shared dependency), shouldn't that clash? Especially when you have a trait pointer to that struct?

    • @jadonbelezos2583
      @jadonbelezos2583 Před 2 měsíci

      techinically. you can either attach internal trait to external struct or a internal struct can implement an external trait. importantly this done at the crate level not module level
      the closest you can get to external to external is to create a new type that wraps over the old type.

    • @kuhluhOG
      @kuhluhOG Před 2 měsíci

      @@jadonbelezos2583what I mean in specific is:
      crate a: defines struct X
      crate b: defines trait L
      crate c: implements L for X internally, has a function which returns a Box which is an X
      create d: implements L for X internally, has a function which wants a Box

  • @nicholasbicholas
    @nicholasbicholas Před 4 měsíci +1

    borking liskov principle is like a right of passage

  • @grzegorzpolit219
    @grzegorzpolit219 Před měsícem

    OOP is about doing everything with some memory area only with set of functions, rest is only syntactic sugar.
    So you can be object oriented programmer even if you code in assembler. Change my mind ;)

  • @Joker22593
    @Joker22593 Před 4 měsíci +9

    I was taught that getters and setters should never ever be used, and then I was tasked to write a whole (simple) game engine without them. I have never used them since, and I understand the point of OOP much better than before.

    • @complexity5545
      @complexity5545 Před 4 měsíci

      This is the way.

    • @gardian06_85
      @gardian06_85 Před 4 měsíci +1

      if everything is getters and setters you have too many.
      if nothing has getters and setters; you have a struct with functions.
      the big thing is "if it needs to be validated it should have a setter" "if the member should never be written to externally it should have a getter"
      Getters and Setters are just special function overrides for the =operator on the member.

    • @Fiercesoulking
      @Fiercesoulking Před 4 měsíci

      There 2 ways you can write in OOP state and stateless . In one you get only operation results as object never manipulate the object itself and you are per default thread-safe but you have the cost of memory allocation like in FP. In the other you run often in getter/setter scenarios which is better for speed and memory optimization but also you have sometimes not all information all at once in this case it is from FP perspective like a closure. In general OOP is just making a list of your functions and variables under a name which doesn't oppose FP . Its more like the question of if you like your stuff messy or ordered but yes there is also stuff where OOP doesn't help like when you working internal data streams where everything is just logic . There FP is more helping hand when you are able to write in it.

  • @diamondjoe377
    @diamondjoe377 Před měsícem

    Getters and setters are great when it comes to restrictions. Si yes there is a point. Especially when you are dealing with other devs using your class

  • @stevenrosscarpenter
    @stevenrosscarpenter Před 6 dny

    "You dawgg, i heard you like objects"

  • @leshommesdupilly
    @leshommesdupilly Před 4 měsíci +2

    Virgin OOP vs Virgin FP vs Chad chatGPT

  • @markogalevski6088
    @markogalevski6088 Před 3 měsíci

    You can always add methods to your C structs by adding function pointers pointing to static functions that take pointers to the struct as the first argument...