I will be back LIVE with The Outer Worlds in 30 minutes: czcams.com/video/H85Bqy8KAb8/video.html Note that youtube is not really working so there is a 50/50 chance you will be notified.
Hi ESO, So I dont know how best to contact you, but I wanted to reach out. I have watched about two hours of vids on the Clockwork mod for Skyrim and just LOVED your work. Also watched a video you posted a year ago re your move from Austria and the disaster which ensued. I hope all is well with you. Thanks for your awesome Skyrim content! It's the only game I play and you've helped me enjoy it even more! Bless you m8! Tom T Appleton, WI USA
A little explanation about how attributes affect skill points since I haven't seen it described anywhere else. The first point into a attribute increases the related skills by 3 each. Second point by 4; and the third by 5. So if you load down on a couple of attributes you will start with more skill points than if you spread out your attribute points. However after restarting the game several times, I would actually recommend new players do spread there attributes out increasing each by 1. There are several reasons for this. First, all of the attribute based dialogue options (aside from the low intel ones) seem to only require a single point in the associated attribute to unlock. I am about 20h in and have only ever encountered 1 dialogue option that required 2 perception, and I am not sure that I didn't just happen to lose my attribute point due to a food/drink debuff at the time I was talking. So by putting 1 point in each attribute you will have access to the widest array of dialogue options. Secondly, if you plan on using more than one skill in a single category you will actually begin to waist points once one of them reaches 50 if the other skill didn't reach 50 at the same time. For example in ESO sniper build if you wanted to lvl both Long Guns and Heavy weapons you would have to spend an extra 15 points in the ranged tree after Long guns hits 50 in order to get lvl heavy weapons up to 50 as well. Or if you wanted to lvl sneak and lockpick you would lose 12 skill points again. So the extra points you would get early by stacking an attribute start to get undone once your skill start to hit 50. Finally, while not necessarily unique to a spread build I wouldn't recommend new players lower attributes as the penalties for low attributes are much more sever than the benefits for raising them. This becomes doubly problematic if you take any of the flaws in the game, because if you aren't careful you can turn even an average attributed into a negative and suddenly your health will stop regening or you won't be able to crit or something.
Playing a variant on sniper/diplomat. Stength: below average Dex: average Int: very high Perception: high Charm: high Temp: average First skills in DIALOG and TECH Can talk myself out of anything and break into anything.
gary jonny there’s a perk that if you have 25 % health you get 25% damage so health regent is also can be dropped and get either high perception or high charisma
I'm using a combo, smart scientist and persuasive character. I also loot everything but I also use my ability to persuade and/or lie as much as possible to avoid battles and gain XP with normal NPCs. Seems to be a very viable character so far
I'm using this build, too. My melee points are still at base points. Science weapons... My melee with that 2-handed science hammer one-shots pretty much everything. Hacking and lock picking give you enough exp to power level really fast.
2 years later and I'm coming back for a touch up lol I hope you know that your content always stands the test of time because of its quality. You're the man!
Mate I keep hearing Bethesda fans complaining about it. I'm enjoying it, played many hours and hope they continue this series like Bethesda is with fallout and elder scrolls. Star field should be interesting too.
@@googlebarbaralernerspectre2581 If the "hard core" Bethesda fans are hating on it then it's a guaranteed buy for me since imo they have shit taste and disserve the disaster that is Fallout 76.
I have a sneaky solo sniper build going on on my supernova playthrough and it is insane I one shot almost all my enemies so no need for companions and addition to that I never have to worry about them permanently dying because they just hang out on the unreliable
“Converse” my friend. “…especially when you try to converse with people…” 5:05. Good video, very useful and to the point with no jarring music or fluff banter. Thank you for the tips
If you go full strength and up your intimidation, you can steal everything and just tell everyone, I'm doing whatever I want, and there all like. Oh ok then. I went smooth talking, beastly, gun nut. Dope build. I can talk my way through everything, and if I cant I gun my way🤣🤣
For the first build leave dex at average. You want to pick attributes based on their bonuses, as they are incredibly powerful and can't be conpensated for later. The stats you lose by lowering dex to average you make back very quickly. I would leave everything at averagr with +3 int and per for that build.
Social builds have been my thing since back in Fallout 1 and I love it when it works. I was happy when I got an achievement in Dragon Age for having killed 250 enemies without me inflicting damage on my own. I went softer in Outer Worlds with no attribute beneath Average, switched Average/Perception and made sure I was able to stealth/snipe.
I made a grognak build with below average intelligence and my character is dumb AF and gets treated like a child in most convo dialogues , pretty funny. good job obsidian.
for the sniper build I took points out of dexerity and put them into strength to get average strength since the reduction to time dilation does not strike my fancy and time dilation can be really powerful if you spec into it not to mention I just use a faster firing long gun at close ranged and it works fine even when not sneaking
Try it: The Lone Wanderer The Lone Wanderer build is all about ditching those pointless companions and hitting the road alone. It focuses on all-round ability and perks that bolster a totally solo style of play.
I started as engineer put most points towards dialogue leadership n hacking to get extra xp an more dialogue options also search everything, my guys r kinda op atm an im stocked up in everything.
Just wanted to point out that the reason why you didn't notice a difference in the time dilatation is because the penalty you get from below average strength only affects the movements you do during time dilatation, not the dilatation itself, so playing a sniper build you probably almost never used it, and when you did, you didn't run around during it so ofc you didn't see a difference.
@@josephmcdonagh8389 I don't have the game yet so I don't actually know how the stats will spread. Plus I'm thinking more like Spike from Cowboy Bebop who DEFINITELY didn't have high charisma lol
Sneaking lockpicking and speech r always the main things i do in fallout and elder scrolls game. So will b my main things on the outer worlds. Great video eso keep them ciming
Could you make a heavy gunner lockpick build, those two things I like the most but can't ever get the stats and skills right, love you guys by the way and am a big fan. Ty and keep on keeping on
I went with Str: Below Av, Dex: Good, Int: Very High, Perception: Good, Charm: Good and Temp: Good. I knew I wanted to be a smarty pants with some gun play and didn't really go for a sniper build. I mainly focus on Long Guns. My character uses the Mind Control Ray science weapon mostly while my companions wreck face. My next playthrough is going to be a super sneaky and ruthless assassin build.
Raising Dexterity to +2 is a mistake. It's much, much better to dump that attribute as well and pump those two points into Temperament for insane HP regen bonus.
Recently I pulled out outer world's and started replaying it and I noticed a deep dark secret at the start of the game when you create your character if you do the standard balanced build where you put one skill point on the six base abilities you start with the game with a total of 236 points on all your 18 skills including the bonus 20 points you get at the start which was the build I always used but when I started replaying the game I tried a different build I left strength on average adding One point to dexterity and charisma then two points to intelligence and perception and I then noticed something odd about the total skill points so I stopped and added them up and found out I then had a total of 303 total skill points including the bonus 20 points at the start of the game being a difference of a total of 67 points so how you create your character has deeper impact at the start of the game than you may think which is something that is really sneaky
Im playing a charismatic gunslinger build. I'm heavy on dextarity and handguns as well as intelligence and Charisma. And allllll the TTD perks. I can pull off red dead style moments and head shot a whole group of enemies with one TTD bar.
Melee weapons crit, the bonus crit damage from intelligence is important, I'd say more than the melee speed. I ran a melee build with +3 str, +2 dex, +3 int, -1 per, -1 cha, 0 tem.
All you need is prismatic hammer, a science weapon you can get as soon as you get to the groundbreaker. Use max strenght, dexterite and intelligence. Skill point in melee and tech. Go for 100 science and 60 2h melee the rest don't matter. Use perk that give bonus like + 50% dam with science weapon, faster swing, get 15% of dam back as health, etc. With this, you can upgrade your weapon and keep it 5 lvl aheah of you as you lvl up costing a max of 200 bits as your cost is capped. Use heavy hits only and with that, i 1 shot everything on supernova, 2 shots on rare Mega enemies and the final boss was a hair away from death after 2 shots. You never need healing, i do hits that do in the 15,000 dam range per hit to multiple targets while your little bullets do 50 to 100 dam to 1 target. there,s a video for that build, go find it.
I have played both ways on the strength build. It isn't as important to me since I play sniper style. However I find the effect of low carry weight is very inconvenient, especially without the carry and fast travel while burdened perks, which I also played without taking. Let's face it, a carry capacity of 80k with two companions sucks. I like to have some extra weapons and armors that are set up for specific tasks. I travel most with plus hacks and lockpick armor and have heavy armor for major fights, as well as long gun pluses for long range shooting etc. There are many situations where specific armor setups will help.
I’m all Companion Build. So I put little points in Offense. Until I get the Science Hammer weapon. Then I’m going offense player. But it doesn’t matter. It’s how you like playing. You can put points in anything. You can only max out 4 Skills I think, but with companions they can boost some of your skills way up so you can max out 5 I think. I’m not done playing.
My melee build is max strength and dex, all intimidate. Sometimes I used intimidate only to kill them right after, to make them die afraid lol I made sure my inhaler has items that give plus armor and melee speed/movement speed. When enemies hurt me I only become stronger
Melee is so goddamn fun in this game. I’m running a viking-style melee build with an axe, and I can clear out a camp of Marauders as soon as you finish saying “Hey what weapon is that?”
Carry weight isn't a problem for the most part due to the sheer number of work benches and vendor machines available. However, I have ran into issues where I had to break down things I wanted to sell just due to the sheer number of items I looted in a given area. The main problem for me was if/when you really wanna max your profits off creatures you kill in the wild (some hides etc are quite valuable) but the hides weigh like 2 or 3 carry weight each, had to drop many a leather
Melee build without Int...weakspot damage is vastly inferior to crit multiplier for melee. If you want a melee build go for Int over Dex/Perception (not saying put them at negative but 1 point is enough)
Have your strength your dexterity and your intelligence at very high the science from the tech that you get from intelligence it gives you an extreme Lee good damage when you use it with the science hammer that you can get on the ground breaker and it gives you a lot more elemental damage from the weapon because it shoots out all the elements at once when you do a power attack
Just wondering if you could make a Thor style melee build. Obviously 2 handed melee & science for tinkering but was wondering if you could do a proper guide on solo vs 2 companions builds in detail.
I went with the Gunslinger beautiful idiot build my main stats handguns, science for + crits with plasma, electricity and lockpicking, and my mid is intimidating and pick the asshole intimidation speech whenever possible plus my current armour is +22 handguns helmet and armour in total currently level 15 and so far lots of fun great game favourite handgun so far is raptor modded for plasma damage, + crits for muzzle also the bolter is also a good mid level pistol with high dps plus it’s very appealing to look at
I personally prefer hybrid builds. My fav is a melee & heavy weapon build. 3 to ST, 3 to Int, and either two or one poin into perception. With below average temperament and charm.
Hi ESO Sorry to bother you this is my first time playing outer world. I guess I got too excited and I make too many characters. I can delete some of them? Keep up the good work. Thanks
I am playing on hard 1st character Sniper build with average charm and no health regeneration. There is so much food lying around in the game, and at first i was not using it to heal.
I'm looking at this for my second go through the game, I'm really interested in "The Diplomat" build, but how is it possible to go through the game without having to kill anything? Aren't the Marauders mindless zombies that just attack you? How do you get out of that?
well he might mean that technically you might not need to kill anyone as your companions will be so OP they do all the dirty work. i love that play style
I’m playing a diplomat rogue with high science and hacking skills. Next I’ll play a diplomatic 2handed melee build. The speak softly but carry a big fuckin hammer build.
why would someone trade ability to slow down time and line shots/hits up for 1 level of handgun skill? dexterity is way overrated. in reality the main choice is perception (if playing sniper/handgunner) vs str if you playing heavy weapon/melee. then max intelect because its just too good to pass up with its crazy bonus to crit and its settled.
I will be back LIVE with The Outer Worlds in 30 minutes: czcams.com/video/H85Bqy8KAb8/video.html
Note that youtube is not really working so there is a 50/50 chance you will be notified.
What do I do for aptitude
Hi ESO,
So I dont know how best to contact you, but I wanted to reach out. I have watched about two hours of vids on the Clockwork mod for Skyrim and just LOVED your work. Also watched a video you posted a year ago re your move from Austria and the disaster which ensued. I hope all is well with you. Thanks for your awesome Skyrim content! It's the only game I play and you've helped me enjoy it even more! Bless you m8!
Tom T
Appleton, WI USA
A little explanation about how attributes affect skill points since I haven't seen it described anywhere else. The first point into a attribute increases the related skills by 3 each. Second point by 4; and the third by 5. So if you load down on a couple of attributes you will start with more skill points than if you spread out your attribute points.
However after restarting the game several times, I would actually recommend new players do spread there attributes out increasing each by 1. There are several reasons for this.
First, all of the attribute based dialogue options (aside from the low intel ones) seem to only require a single point in the associated attribute to unlock. I am about 20h in and have only ever encountered 1 dialogue option that required 2 perception, and I am not sure that I didn't just happen to lose my attribute point due to a food/drink debuff at the time I was talking. So by putting 1 point in each attribute you will have access to the widest array of dialogue options.
Secondly, if you plan on using more than one skill in a single category you will actually begin to waist points once one of them reaches 50 if the other skill didn't reach 50 at the same time. For example in ESO sniper build if you wanted to lvl both Long Guns and Heavy weapons you would have to spend an extra 15 points in the ranged tree after Long guns hits 50 in order to get lvl heavy weapons up to 50 as well. Or if you wanted to lvl sneak and lockpick you would lose 12 skill points again. So the extra points you would get early by stacking an attribute start to get undone once your skill start to hit 50.
Finally, while not necessarily unique to a spread build I wouldn't recommend new players lower attributes as the penalties for low attributes are much more sever than the benefits for raising them. This becomes doubly problematic if you take any of the flaws in the game, because if you aren't careful you can turn even an average attributed into a negative and suddenly your health will stop regening or you won't be able to crit or something.
Bro we still waiting for the aptitude in 2021
@Carlos Colon I like how in the vid he said I'll talk about it at the end.
His lie skill is quite high.
I love how when I started I used the same play style is used in new Vegas and it just works
It just works.
*It just works.*
It just works
Yes obsidian version of it just works
I feel with all this corporate business going on, i need to make a todd howard build, for the board!
Max charm, max lie, it just works!
Just wanted to say thank you for all the guides and content from Skyrim, Fallout serious and now outerworlds. Keep up the good work. Cheers to you.
I love how he sets the bar high for morality. Just steal everything just don't get caught. Lol
May as well since there is no karma system
Playing a variant on sniper/diplomat.
Stength: below average
Dex: average
Int: very high
Perception: high
Charm: high
Temp: average
First skills in DIALOG and TECH
Can talk myself out of anything and break into anything.
i also want to drop strength on below av but it will half your VATS time
gary jonny there’s a perk that if you have 25 % health you get 25% damage so health regent is also can be dropped and get either high perception or high charisma
@@nemesis7884 Doesnt it only half the VATS time while moving? meaning it doesnt effect u using it while standing still and shooting?
@@mikerosabal275 charisma isnt a thing dumbass
Not going to lie you're one of my favorite youtuber's. I'm so glad you arw covering this game
where's the part about aptitude you said you'd go over?
Right
@Prime Aggravator YesPrime is correct, its effectively a waste of 1 point since they all add +1 anyway whenever you level them.
Thats what i was thinking! What did you go with i went with scientist. Thats my go to
@Prime Aggravator it says i have to choose one
@@ESOdanny it wont let me continue without one
what aptitude you never went over at the end of the video!
I'm using a combo, smart scientist and persuasive character. I also loot everything but I also use my ability to persuade and/or lie as much as possible to avoid battles and gain XP with normal NPCs. Seems to be a very viable character so far
I'm using this build, too. My melee points are still at base points. Science weapons... My melee with that 2-handed science hammer one-shots pretty much everything. Hacking and lock picking give you enough exp to power level really fast.
Oh thank god someone else is using intelligence/charm build I thought I was an idiot picking those two even though it’s working really well.
I have always loved talking my way out of things so I'm doing a similar build.
New to this game and your introduction to builds has helped out no end. Very concise and to the point. Thanks 👍🏻
2 years later and I'm coming back for a touch up lol I hope you know that your content always stands the test of time because of its quality. You're the man!
LOL Same, I just noticed Obsidian had brought out another expansion, time to finally do the science build :P
I'm actually enjoying this game a lot and the lore. I don't understand why Bethesda fans are running it down...
Do you think so?
Mate I keep hearing Bethesda fans complaining about it. I'm enjoying it, played many hours and hope they continue this series like Bethesda is with fallout and elder scrolls. Star field should be interesting too.
@@googlebarbaralernerspectre2581 If the "hard core" Bethesda fans are hating on it then it's a guaranteed buy for me since imo they have shit taste and disserve the disaster that is Fallout 76.
It's the cucking
@Theron All open world games are just an illusion of choice as well. Name one open world game where I can actually do anything I want.
I wanted to make my character build similar to Star Lord's ✨
I have a sneaky solo sniper build going on on my supernova playthrough and it is insane I one shot almost all my enemies so no need for companions and addition to that I never have to worry about them permanently dying because they just hang out on the unreliable
“Converse” my friend. “…especially when you try to converse with people…” 5:05. Good video, very useful and to the point with no jarring music or fluff banter. Thank you for the tips
I put intelligence and perception on very high and use whatever gun I want and it works really well
If you go full strength and up your intimidation, you can steal everything and just tell everyone, I'm doing whatever I want, and there all like. Oh ok then. I went smooth talking, beastly, gun nut. Dope build. I can talk my way through everything, and if I cant I gun my way🤣🤣
For the first build leave dex at average. You want to pick attributes based on their bonuses, as they are incredibly powerful and can't be conpensated for later. The stats you lose by lowering dex to average you make back very quickly. I would leave everything at averagr with +3 int and per for that build.
Headshots? Psh im going for them chad Sneak Melee hits 😎
No one:
Eso: its fantastic...
Me: spiffy brit is that you?
Social builds have been my thing since back in Fallout 1 and I love it when it works. I was happy when I got an achievement in Dragon Age for having killed 250 enemies without me inflicting damage on my own. I went softer in Outer Worlds with no attribute beneath Average, switched Average/Perception and made sure I was able to stealth/snipe.
A diplomatic play through of the outer worlds sounds fun
I made a grognak build with below average intelligence and my character is dumb AF and gets treated like a child in most convo dialogues , pretty funny. good job obsidian.
for the sniper build I took points out of dexerity and put them into strength to get average strength since the reduction to time dilation does not strike my fancy and time dilation can be really powerful if you spec into it not to mention I just use a faster firing long gun at close ranged and it works fine even when not sneaking
Tried sniper and gunslinger builds. Tried a melee/crit build and am having a blast. The Mark 2 saber helps a lot
Try it: The Lone Wanderer
The Lone Wanderer build is all about ditching those pointless companions and hitting the road alone. It focuses on all-round ability and perks that bolster a totally solo style of play.
Do a TTD gunslinger build. It's like playing a John Woo movie lol
I started as engineer put most points towards dialogue leadership n hacking to get extra xp an more dialogue options also search everything, my guys r kinda op atm an im stocked up in everything.
Best build for supernova
i feel like a companion buid is very viable im playing on hard with a companion/charm build and its very fun
On Supernova, companions die pretty fast and stay dead permanently. Really reduces your effectiveness on a companion-based build
On hard, yes.. inspiration and determination are OP. Having strong companions makes the game a face roll
You never touched on the sniper aptitude!
These builds seem great! I'll have to try one out at some point
do you have a build for playing on supernova difficulty???
I completed supernova with very high strength dexterity and Temperment. Went with two hand block and stealth
So glad we get TOW vids from you
Just wanted to point out that the reason why you didn't notice a difference in the time dilatation is because the penalty you get from below average strength only affects the movements you do during time dilatation, not the dilatation itself, so playing a sniper build you probably almost never used it, and when you did, you didn't run around during it so ofc you didn't see a difference.
Planning to make a Space Cowboy Build.
High Perception, High Intelligence, High Dex, then kinda deal with the others as needed.
I would of thought a Space Cowboy would have slightly lower intelligence and more charm/charisma.
@@josephmcdonagh8389 I don't have the game yet so I don't actually know how the stats will spread. Plus I'm thinking more like Spike from Cowboy Bebop who DEFINITELY didn't have high charisma lol
I just want a space knight looking mercenary that goes around bashing people with a giant maul.
WTF Charm has something to do with Hack and Science?
Sneaking lockpicking and speech r always the main things i do in fallout and elder scrolls game. So will b my main things on the outer worlds. Great video eso keep them ciming
Yeah budddy
Loved the vid explained everything very well
I'm starting the game. I want to try a diplomat scientist.
i’m starting right now for the first time was that fun?
having no health re-gen is such a pain in the ass
Yes it really is, but once you get the perk that heals you when you get a kill makes the game so much better.
Nah, I played thru on hard with no health regen and never had any issue with having enough healing items
I am just starting a Diplomat Run of the game
Thank you for the starter guide. AND, your beard is awesome!
With below average Intelligence many of the skill checks are lowered substantially in dialogue. Also the comedic factor is great.
This game is super fun thanks for the character set up info vid 👍
Could you make a heavy gunner lockpick build, those two things I like the most but can't ever get the stats and skills right, love you guys by the way and am a big fan. Ty and keep on keeping on
Did he go over aptitude at the end of the video?
I'm on about been a heavy gunner twohanded melee tank guy. So prismatic hammer and ol' reliable
I went with Str: Below Av, Dex: Good, Int: Very High, Perception: Good, Charm: Good and Temp: Good.
I knew I wanted to be a smarty pants with some gun play and didn't really go for a sniper build. I mainly focus on Long Guns.
My character uses the Mind Control Ray science weapon mostly while my companions wreck face.
My next playthrough is going to be a super sneaky and ruthless assassin build.
Raising Dexterity to +2 is a mistake. It's much, much better to dump that attribute as well and pump those two points into Temperament for insane HP regen bonus.
Recently I pulled out outer world's and started replaying it and I noticed a deep dark secret at the start of the game when you create your character if you do the standard balanced build where you put one skill point on the six base abilities you start with the game with a total of 236 points on all your 18 skills including the bonus 20 points you get at the start which was the build I always used but when I started replaying the game I tried a different build I left strength on average adding
One point to dexterity and charisma then two points to intelligence and perception and I then noticed something odd about the total skill points so I stopped and added them up and found out I then had a total of 303 total skill points including the bonus 20 points at the start of the game being a difference of a total of 67 points so how you create your character has deeper impact at the start of the game than you may think which is something that is really sneaky
Im playing a charismatic gunslinger build. I'm heavy on dextarity and handguns as well as intelligence and Charisma. And allllll the TTD perks. I can pull off red dead style moments and head shot a whole group of enemies with one TTD bar.
Melee weapons crit, the bonus crit damage from intelligence is important, I'd say more than the melee speed. I ran a melee build with +3 str, +2 dex, +3 int, -1 per, -1 cha, 0 tem.
Started a build up. Maxed perception and lie and those. Got the one girl to go after maraders and she died. Got her armor with plus five tech
My first playthrough: Stealth Charmer. My second playthrough: Stupid Supernova!
The Master, bringing new, incredible content.
All you need is prismatic hammer, a science weapon you can get as soon as you get to the groundbreaker. Use max strenght, dexterite and intelligence. Skill point in melee and tech. Go for 100 science and 60 2h melee the rest don't matter. Use perk that give bonus like + 50% dam with science weapon, faster swing, get 15% of dam back as health, etc. With this, you can upgrade your weapon and keep it 5 lvl aheah of you as you lvl up costing a max of 200 bits as your cost is capped. Use heavy hits only and with that, i 1 shot everything on supernova, 2 shots on rare Mega enemies and the final boss was a hair away from death after 2 shots. You never need healing, i do hits that do in the 15,000 dam range per hit to multiple targets while your little bullets do 50 to 100 dam to 1 target. there,s a video for that build, go find it.
I have played both ways on the strength build. It isn't as important to me since I play sniper style. However I find the effect of low carry weight is very inconvenient, especially without the carry and fast travel while burdened perks, which I also played without taking. Let's face it, a carry capacity of 80k with two companions sucks. I like to have some extra weapons and armors that are set up for specific tasks. I travel most with plus hacks and lockpick armor and have heavy armor for major fights, as well as long gun pluses for long range shooting etc. There are many situations where specific armor setups will help.
I’m all Companion Build. So I put little points in Offense.
Until I get the Science Hammer weapon. Then I’m going offense player.
But it doesn’t matter. It’s how you like playing. You can put points in anything. You can only max out 4 Skills I think, but with companions they can boost some of your skills way up so you can max out 5 I think. I’m not done playing.
I like that you went over the intelligence skill and you said the word "conversate" lol. Jokes aside, good video. Thanks!
Conversate makes sense ?
@@DarkAlbino it's improper grammar. The correct word is converse.
@@Matt-cx3sc conversate is a word
@@DarkAlbino I'm looking for the comment that says it isn't a word...
@@Matt-cx3sc I'm looking for the comment where I asked
Totally forgot about the low intelligence conversation options
My melee build is max strength and dex, all intimidate. Sometimes I used intimidate only to kill them right after, to make them die afraid lol I made sure my inhaler has items that give plus armor and melee speed/movement speed. When enemies hurt me I only become stronger
whats a good job
cabezabuque, cabezayunque
Iv gone straight into the utility, speech lockpick/hack.. combat is super easy so you don’t need major gun/melee investments
I really like the game play. I am definitely getting this game for myself.
Melee is so goddamn fun in this game. I’m running a viking-style melee build with an axe, and I can clear out a camp of Marauders as soon as you finish saying “Hey what weapon is that?”
You didn’t mention anything about Aptitude dude! 🙈
is there an assassin build
You should have included aptitude Bruh. Appreciate the video.
Love your videos, keep em up!
Carry weight isn't a problem for the most part due to the sheer number of work benches and vendor machines available. However, I have ran into issues where I had to break down things I wanted to sell just due to the sheer number of items I looted in a given area. The main problem for me was if/when you really wanna max your profits off creatures you kill in the wild (some hides etc are quite valuable) but the hides weigh like 2 or 3 carry weight each, had to drop many a leather
Melee build without Int...weakspot damage is vastly inferior to crit multiplier for melee. If you want a melee build go for Int over Dex/Perception (not saying put them at negative but 1 point is enough)
I'm doing The Paladin Build from Fudgemuppet. That Prismatic Hammer...
You are so helpful
Can you make a Doom guy build? That would be awesome
YOUTHEBEST
Wow ESO you are good looking! 😅 Love your videos!
I definitely want the biggest armor and the biggest melee weapon, and make a build around that.
check fextralife's melee build
Have your strength your dexterity and your intelligence at very high the science from the tech that you get from intelligence it gives you an extreme Lee good damage when you use it with the science hammer that you can get on the ground breaker and it gives you a lot more elemental damage from the weapon because it shoots out all the elements at once when you do a power attack
Just wondering if you could make a Thor style melee build. Obviously 2 handed melee & science for tinkering but was wondering if you could do a proper guide on solo vs 2 companions builds in detail.
I’d probably be most average but higher charm and intelligence. Similar to my Fallout 4 character 10 charisma and intelligence.
I went with the Gunslinger beautiful idiot build my main stats handguns, science for + crits with plasma, electricity and lockpicking, and my mid is intimidating and pick the asshole intimidation speech whenever possible plus my current armour is +22 handguns helmet and armour in total currently level 15 and so far lots of fun great game favourite handgun so far is raptor modded for plasma damage, + crits for muzzle also the bolter is also a good mid level pistol with high dps plus it’s very appealing to look at
I personally prefer hybrid builds. My fav is a melee & heavy weapon build.
3 to ST, 3 to Int, and either two or one poin into perception. With below average temperament and charm.
You never went over aptitude
Aptitude is mostly just for flavor and doesn't have much effect really, like it's very a small benefit difference
I love this game it reminds me of fallout games
Its made by the developers of Fallout New Vegas
Yes its similar
im curious how do you complete the companion quest example with the diplomat build where u have to kill a mantis queen
Maybe let your companion kill the queen? You are technically not the one doing the killing lol
If you're on Normal, I meleed through end game with a 13 1h and 2h, and an average strength.
Hack and Lockpick are the only essential skills imo.
@@gunofbrixtonz nah..on normal thats a childs play :D
@@sPgLegion Yes. I just said that by stating a 13 in my melee skill was enough to kill things end game. 😐
Hi ESO Sorry to bother you this is my first time playing outer world. I guess I got too excited and I make too many characters. I can delete some of them? Keep up the good work. Thanks
Hey Eso, are you gonna continue this game?
I am playing on hard 1st character Sniper build with average charm and no health regeneration. There is so much food lying around in the game, and at first i was not using it to heal.
Are we getting another stream anytime today
Yes in the next hour!
@@ESOdanny Great cant wait
I'm looking at this for my second go through the game, I'm really interested in "The Diplomat" build, but how is it possible to go through the game without having to kill anything? Aren't the Marauders mindless zombies that just attack you? How do you get out of that?
well he might mean that technically you might not need to kill anyone as your companions will be so OP they do all the dirty work. i love that play style
i finish hard as solo sniper max int/per idk what build i play as SuperNova
I’m playing a diplomat rogue with high science and hacking skills. Next I’ll play a diplomatic 2handed melee build. The speak softly but carry a big fuckin hammer build.
Is it worth playing? Looking for a decent single player game.
I legit was waiting for a build guid before even launching the game
Now rhat my in game intelligence is below average most of my skill checks are in the 100s, is there a way to “fix” this?
why would someone trade ability to slow down time and line shots/hits up for 1 level of handgun skill? dexterity is way overrated. in reality the main choice is perception (if playing sniper/handgunner) vs str if you playing heavy weapon/melee. then max intelect because its just too good to pass up with its crazy bonus to crit and its settled.
You are awesome
I used to be an adventurer like you, until some shnob decided to shoot off my knee caps.
" let me guess...someone stole your adreno."
My cousins out fighting raptidons and what do I get? Guard duty