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Sim Racing Field of View (FOV) - Sim Racing Explained Quick!

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  • čas přidán 10. 02. 2020
  • Sim Racing Field of View Calculators:
    dinex86.github.io/FOV-Calcula...
    andyf.me/fovcalc.html
    www.projectimmersion.com/fov/
    Because we all have different gaming setups, sim racing software can't know how how far you sit from the screen or the size of your monitor, and therefor how the field of view of the in-game camera should be set to make sure that there's no disconnect between your in-game vision, and your real world vision. And that's the goal here, to sync up your real world view with that in the game.
    Field of view calculation takes into account the size of the monitor, essentially your window into the racing sim, and the distance that your eyes are positioned from the monitor.
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Komentáře • 326

  • @grrinc
    @grrinc Před 4 lety +224

    You have the potential to end up looking like the old fella from Pixars UP!

  • @DanDiMaggio
    @DanDiMaggio Před 4 lety +95

    There is no amount of help videos that will convince people about FOV. We've all done it over and over.

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +10

      You may well be right! :)

    • @JJ-pi3wz
      @JJ-pi3wz Před 4 lety

      Whoever didn't listen is really missing out. When i got mine set properly it was way easier to see my marks and i gained a full second and a half on my lap times. Your video was the first i saw on this subject. Also feels way more natural too

    • @AndreaP76
      @AndreaP76 Před 4 lety +8

      @@JJ-pi3wz Your personal experience doesn't matter. I did the same once and felt the same and I would have agreed with you, and I noticed I was going faster too. But that didn't last long. I was faster but I was losing consistency, especially during races instead of hotlapping, when I missed reference points my errors were more severe and so on. Going back to the default setting for example in ACC I was faster than before, I could see better around me and that led me to be more consistent and, like I said, faster again. And that's why you can't compare the flat surface of a monitor to what you think you would see in real life. The calculation may be mathematically correct but it's still not the same thing. Also, some people can prefer a dashcam view because that's what they would see behind their wheel, while others prefer the default view to see what they would see in a real car (talking about ACC, David Perel is one of them, but other real pilots prefer to do the same). For me, the helmet cam in ACC gives me so much visual and "feeling" feedback that I can't go back after I've tried it. It's really just a personal preference, what's good for you may not be good for someone else. I can't use low fovs in sims and fps games, because I get that bit of motion sickness and that feeling of always having a zoomed view like I was looking through a sniper rifle, someone else could simply tell me "wtf are you talking about?" because they have no problems with that etc...So, if the "correct fov" works for you, good, the whole discussion for sure helps people find what's best for them, but don't assume that a perfect setting "on paper" can be perfect for anyone.

    • @zwenkwiel816
      @zwenkwiel816 Před 3 lety

      still doesn't stop me from posting this link for everyone who's still wrong XD

  • @jonboy602
    @jonboy602 Před 4 lety +36

    One thing I see rarely get mentioned in these vids is the fact that camera position can be set independently from FOV, and will give you the ability to see more of the cockpit. I suspect many people adjust their FOV incorrectly because they otherwise have the feeling their nose is mashed against the steering wheel, which is also not realistic (unless you set your seat position like my Gran). It would have been worth mentioning this I think. iRacing for example requires you to be psychic to figure out camera position adjustments on your own.

  • @sidneygosselin3168
    @sidneygosselin3168 Před 4 lety +113

    I put the setting in and I’m supposed to use 12 degrees in asseto corsa lol

    • @MateoLiveBett
      @MateoLiveBett Před 2 měsíci +1

      Same bruh said 16.9 some fucking bullshit

    • @user-wf7pe3zb8q
      @user-wf7pe3zb8q Před měsícem

      At least you will have a full screen clearly readable view of... the speedometer....

  • @boostedmedia
    @boostedmedia Před 4 lety +6

    I'm calling the FOV police! Seriously though, flawlessly explained mate.

  • @vatch07075
    @vatch07075 Před 4 lety +121

    "Just... WOW." Perfectly put, Chris. I feel like this subject can be the poster for beating a dead horse. So much info out there. Plus, it really is a bit of a preference. Unless you ask the FOV police... there's always one in the crowd. You have a way with words, and a way of getting to the point. Nice one, once again!

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +8

      Thanks Ed. I was really surprised just how often I was being asked about it. It seems simple on the surface, but there's no explanation in any of the sims. Seems like an oversight to me.

    • @vatch07075
      @vatch07075 Před 4 lety

      @@ChrisHaye exactly what led me to research the topic until i understood it. Your reference to Empty Box is a great one.

  • @Tom-zc9gs
    @Tom-zc9gs Před 4 lety +31

    I have an ultrawide 34' and I've tried several tweaks. I sit about 75cm from the monitor, and I used to use a FOV of 33-35 degrees in ACC. While I've recognised the ease of better judging some of the brake zones, I've never felt like I was comfortable enough with the view during racing. At points I would still manage to be unable to track the apex and follow the line through the tighter corners because of it. Adjusting seat position doesn't work as well for me, because going as far back as I'd like tends to clip with the driver viewmodel.
    I've experimented for a while with 45 and found myself a bit more comfortable, then recently went back to the ACC default FOV to see the difference. My preference is now around 50ish degrees, but I might still tweak it a bit more to arrive at a better compromise between wider view and long distance definition.
    I feel the math-correct FOV works on a theoretical basis, but in actual basis we have to account for not just our eyesights, our position relative to the screen (my seat position in the rig is slightly below the wheel and the screen) the flatness of the screen and whatnot... and then there's the matter of personal preference.
    I feel more immersed when I can see the hands and wheels in the cockpit, while it is most inefficient for competitive simracers. I also feel like I need to see more out of the sides to have a better idea of the space between me and another car when going side by side through a corner, instead of simply assume where they are.
    In the end I believe nobody should be slammed for using "incorrect FOV", as we're simracers and we pretend driving cars through a flat screen, so no need to get jumpy at a virtual simulation that should give us first and foremost enjoyment, not random slandering. It's great to be informative like Chris did in his video, not so great to impose ideas on others.

  • @JIGCARR
    @JIGCARR Před 4 lety +5

    This video has totally changed my sim racing experience for the better Chris, I’ve made a large adjustment and what a difference! Thank you for the great content 👏👏

  • @2JZ.4ME
    @2JZ.4ME Před 4 lety +9

    I had a go at this and I reckon it took about 1 minute of driving until it just clicked and I realised the sheer gravitation this change will make. I am slower, I am overwhelmed by the increased violence of the cars movements but the force feedback feels so much more relevant with the information on screen. It's hard to explain but my car control is infinitely better now. My ability to catch slides and keep the car in a straight line is unparalleled as well as my judgement of upcoming corners. I thought it was my equipment this whole time but it was just the FOV (would never have guessed). I went from 70 to 38.5 and wow. I'm going to be smashing my fastest lap times in no time. Thank you very much!

  • @spizzlo
    @spizzlo Před 4 lety +36

    Great video Chris. You did however leave out how FOV and sitting further forward/back are two different settings. You can have the "correct" FOV and still move back to see the mirrors, for example. Maybe you didn't want the video to be overly long, but I think that is relevant information for people when figuring out FOV settings.

  • @TheGeldman99
    @TheGeldman99 Před 4 lety +5

    I just discovered your channel, watched 2 vids and laughed over 10 times. So helpfull, clear and fun to watch! I've subbed.

  • @Lunadix28
    @Lunadix28 Před 3 lety +1

    I think this is a video that every simracer have to see. thank you

  • @AidanMillward
    @AidanMillward Před 4 lety +53

    But muh... Oh, you did that bit...
    It's annoying for me that iRacing's FOV only goes to 45, since in rf2 I'm running 39. And yes, I get comments about the FOV too, looks totally normal for me but I guess if you're watching on a phone, tablet or your own ultrawide 4k ultra turbo plasma monitor it'll be different.
    But that's how the world looks to me through these spectacles :P

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +18

      I used to respond with "did you just assume the size of my monitor" - but that got old pretty quickly!

  • @andrewbonhomme8069
    @andrewbonhomme8069 Před 4 lety

    I dislike wasting my time on poor quality videos and what I like about your videos Chris is that I’ll learn something and it’ll be presented in a thought out way. Congrats on another beauty

  • @murphxmurph
    @murphxmurph Před 4 lety +12

    Something I never see touched on in the FOV discussion is adjusting the in game seat position once you've set your FOV. I'm a lot more comfortable with mathematically correct FOV when I move the seat position around to better represent how the interior should look from the drivers POV. It seems like most sims start out with a crazy high FOV, then scoot the camera forward to get an accurate cockpit view. So after lowering the FOV, the seat position needs to be pushed back, and sometimes raised up a bit. I like to make the steering wheels match up and use the third person camera to figure out some markers I can use to configure an accurate driver's eye position, ie the eyes are just above the dash, level with a weld on the roll cage, etc. I'll forego a little bit of accuracy to see the in car display comfortably above my sim wheel. Depending on which sim and car you're using, the eye level isn't always pitched properly to the horizon either so that's something I also like to double check. I've noticed some AC mods have really weird seat positions as well, and formula cars tend to need some adjustment to feel right in a GT style seating position.

    • @FINALLYQQQQAVAILABLE
      @FINALLYQQQQAVAILABLE Před 4 lety

      Adjusting the seat position is crucial. Also, the eye level should be pitched to the horizon only if the monitor is perfectly at eye level. Otherwise it might be beneficial to match the in-game camera angle to the plane determined by your eyes and the center of the monitor. That way the virtual horizon will match the natural horizon.

  • @mcmdigitalracing7481
    @mcmdigitalracing7481 Před 2 lety

    Hey Chris, really enjoy and appreciate your informative videos! Great no nonsense delivery and content...

  • @emsbikestories2491
    @emsbikestories2491 Před 4 lety +2

    Used this video to fix my FOV and got almost 2 seconds quicker and understand some map geometry better! Insane difference and importance of this can't be understated!

  • @bravo86831
    @bravo86831 Před 4 lety

    Dude no joke I randomly came across your videos. Just because I was googling Simulator racing. And I just want to tell you that your videos are so high quality what they're about are important things that people need to know if they really want to do get serious interest in raising or making a Sim rig I just want to tell you good job.

  • @amped96
    @amped96 Před 4 lety

    Wow. I'm new to trying out "real sims" and all my history of virtual racing was mostly Gran Turismo. I was super skeptical watching this video and even more skeptical after seeing the tiny recommended FOV for Assetto Corsa, but I tried it out. WOW. This is the first time driving virtually that its ever felt so natural. Braking is now so much more realistic and easier to judge. Thanks for making this and I like your other videos as well.

  • @mauriceroijen7486
    @mauriceroijen7486 Před rokem

    Great info, great video. This helps a lot. Thank you so much Chris. Let's go and try some settings.

  • @alphalobster8021
    @alphalobster8021 Před 4 lety +5

    Brilliant explanation. The new goto vid on the subject I'll wager...

  • @TheMightyDodger
    @TheMightyDodger Před 4 lety +1

    I’ve got a simple solution for the FOV issue... VR! At least with my Pimax 5K+ it’s just a game changer!!!
    But seriously, thank you for this absolute awesome video! Absolute top notch, as always! Thank you!😃✌🏻

  • @nielsverwoerd9499
    @nielsverwoerd9499 Před 4 lety

    Really Nice explanation ive been struggeling to get My POV right

  • @daronwebster6510
    @daronwebster6510 Před 3 lety

    never paid much attention to this. Did the calculator... big changes to the way I normally race however lap times dropping and I can sense what the car is doing much better. This is a free upgrade!!!

  • @rafaellordelo1755
    @rafaellordelo1755 Před 4 lety +8

    Dude, that was soooo enlightening to me!! Even my lap times are better just fixing that!!!!! Thank you so much!

  • @jaredvanbergen7904
    @jaredvanbergen7904 Před 4 lety +2

    Nice and concise.

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +1

      Thanks Jared. Much appreciated :)

  • @andymb601
    @andymb601 Před 4 lety

    My main sim of choice is Project Cars 2, and what I like to do is put my camera directly above or in front of my steering wheel, then set the FOV to the widest. So now I don't have any unnecessary interior on my screen and I can see the full width of my car. Then you get the sense of speed as a side bonus, and not entirely unnecessary! I'll probably bring it down a bit after watching this though. Can't wait to give it a try!

  • @ecrook84
    @ecrook84 Před 4 lety

    I´m kind of new in Sim Racing and heard about the FOV Thing but didn´t really take care of it. Know i decided to give shot and calculate my FOV. At first i was shocked and thought i did something because on a 34" 21:9 with 100cm the calculated FOV is really slow. I started my test track and didn´t get properly around the frist corner and would instantly turn it back tho old FOV. But after i watched your video i gave it a nother shot and man your are right. With still some crashes in case of the changed angle i beat my PB of 20sec.
    Thank you for the explanation

  • @squeakers27
    @squeakers27 Před 4 lety

    Yeah I prefer to see out of the windscreen mostly rather than seeing 40% of the car's interior haha but you really did explain it very very well

  • @WuschelWolf
    @WuschelWolf Před 4 lety +31

    Actually one of the main reasons why I moved forward to VR so I don't have to mess around with an FOV of 55° anymore. :D

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +8

      Yeah, I must admit, having much wider view in VR is very nice. Also, swapping between sims feels a lot more fluid.

    • @KacKLaPPeN23
      @KacKLaPPeN23 Před 4 lety +7

      cries in 19° in Assetto Corsa
      yea... DIY simrig with a 21" screen, I ended up using almost double the "perfect" value just so I could see more than half the width of the track.

    • @dsi24
      @dsi24 Před 4 lety +5

      My favorite part about switching to VR was how much it felt like I just took off the blinders compared to my correct FOV, and that was on 3x 24 inch 16:9 monitors. The feel of scale and distance didn't change outside of 3D making it even easier to judge (especially near-car, I get way closer to the walls/off-track than before), just so much more open/freeing.

    • @dadvader6197
      @dadvader6197 Před 4 lety

      @@KacKLaPPeN23 find yourself a used tv on CL, cheaper than a monitor

    • @eVieww
      @eVieww Před 4 lety +2

      @@dadvader6197 and say goodbye to low input lag and pixel response times ;D

  • @ashleighcurtis
    @ashleighcurtis Před 4 lety

    David Sampson has a fantastic video all about Iracing FOV it's probably one of the best out there 👍

  • @shadowrealm_95
    @shadowrealm_95 Před rokem

    Very clear and helpful, i find the fov was too close using my small monitor (42 degrees), but i found that headtrackers help immensly. I would recommend getting one if you can't afford the space and or money for a large monitor or a triple mon setup

  • @larsnienberg5488
    @larsnienberg5488 Před 4 lety +5

    1:40 Now that's a reference I haven't heard in a long time!

    • @larsnienberg5488
      @larsnienberg5488 Před 3 lety

      @Armathynx Yes, at least that's what I thought of when I heard it

  • @ProSimRacing
    @ProSimRacing Před 4 lety +9

    Great explanation buddy, sometimes it's just better to keep things simple to avoid confusion. Sometimes it feels like a discussion on "field of view" is like "beating a dead horse" as the saying goes, it seems like some people will never get it no matter how you try to explain to them the benefits of having the proper FOV. Great video as usual buddy, keep up the great work.

  • @gearmeister
    @gearmeister Před 4 lety +13

    A much needed explanation.... I used the "future proof" or the 2nd calculator you showed... also, for most everyone, the steering wheel should be barely exposed in the FOV, if at all.... thanks, man

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +2

      Heh, I mean if you've got a 50" screen sat right behind your wheel it's fine to have see some of the drivers knees ;)

    • @gearmeister
      @gearmeister Před 4 lety

      @@ChrisHaye lol..... 😂😂😂😂 good one....

    • @gearmeister
      @gearmeister Před 4 lety

      @@ChrisHaye What we're after here is a simulation of what you'll see sitting in the driver's seat in a real race car.... I guess if you're really short like granny, you might have trouble seeing over the wheel... 😂😂😂

    • @panvlk
      @panvlk Před 4 lety

      To be honest, from the remark about the steering wheel it doesn't seem like you understood the explanation:).

    • @gearmeister
      @gearmeister Před 4 lety +1

      @@panvlk I added the steering wheel part based on a general concensus about line of sight, i.e., if you are looking at your racing wheel, there's not much need to have the in game wheel glaring at you, or up too high. I was simply adding to, because as Chris stated, there's too many who don't have a grasp on the proper adjustment.

  • @Zeppelinpuppy
    @Zeppelinpuppy Před 8 měsíci +1

    Danke schön :)

  • @azaralamouri5140
    @azaralamouri5140 Před 4 lety +2

    1 important thing to make it feel better, (maybe this is because I need to see what I would REALLY SEE IF THE SCREEN WAS A WINDOW PUT AT THE SAME DISTANCE FROM MY EYES AS THE SCREEN, IS PUT AND I SEE THROUGH IT WHAT I WOULD SEE IN REAL LIFE?).
    That thing is that sometimes I feel I would like to get the car seat closer to the dash, or to make the driver longer, or the seat higher, or change the pitch angel to feel my level right, or see the road better or the hood or the car dash.
    But if the screen was that window and your answer to the question I asked was "yes", then there is only 1 way to set NOT ONLY THE FOV, but also the pitch and angel. Imagine that the same you are in the same car seat on the same road at the same uphill or downhill. You SHOULD see always see the same thing.
    Now, why all those too many details, because all the friends I asked said it's not an important issue. Even I have never found online any way to adjust those numbers to make you see in the screen what you would see in real life based on the height of that window or frame (I mean screen).

    • @azaralamouri5140
      @azaralamouri5140 Před 4 lety +2

      1 more question, and please help me here because my brain isn't working. We are sitting stationary and to correctly simulate that empty frame (screen) from which we see the world, should we unlock the horizon and then what we see (from the road) changes according to whether we are going up or down hill?
      Maybe those issues are already known by gamers but I don't know them, because since I started driving sims until my VR failed I only use VR.

    • @azaralamouri5140
      @azaralamouri5140 Před 4 lety +2

      And for those who don't know,VR gives you correct realistic Field of view. And they are even better than the 49 inch super ultra wide monitors.

  • @biki515
    @biki515 Před 4 lety

    thanks alot mate

  • @LordFarquaad007
    @LordFarquaad007 Před rokem

    I’ve heard other Sim racing channels talk about the peripherals being beneficial because you can look further into the upcoming turn in and perform a better Apex exit.

  • @gopherchucksgamingnstuff2263

    Great vid Chris, I still play in VR so no field of view adjustment. But it does still look good and feel fast.

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +2

      Yeah, I probably should have mentioned that VR makes all of this go away. I can just imagine someone trying to measure the distance between their eyes and the screen on their VIVE :P

    • @LordMonkus
      @LordMonkus Před 4 lety

      @@ChrisHaye oh shit, you mean I shouldn't be trying to measure that ? lol jk, great video
      I remember when I first setup a "proper" fov in rFactor years ago and it felt slow at first but once I got used to it it really was so much better and made for better consistency. Nowadays it's VR all the way.

    • @gopherchucksgamingnstuff2263
      @gopherchucksgamingnstuff2263 Před 4 lety

      @@ChrisHaye Well you could just say, the closer the lens the wider field you have. just try not to let your eyelid scrape on it lol.

  • @bradwhiteuk
    @bradwhiteuk Před 4 lety +2

    As a relative sim-racing newcomer playing on a 24 inch monitor sat about 30 inches from my face I have to say that the ~22.5° vertical/38° horizontal that is recommended for me seems much too narrow. I think this is because the FOV calculators don't at all factor in your ability to move your eyes or head left to right. Also the width of your monitor (unless you're running a triple-screen or ultrawide setup) is really unlikely to stretch to your eye's actual FOV (including your peripheral vision) as you sit, so the resulting FOV from these calculators can be somewhat like looking at the racetrack through a postage stamp, or with your chin perched on the dashboard.
    When I worked out my ideal FOV i started with these calculated values and adjusted them to taste, which is what I highly recommend to others.

    • @bradwhiteuk
      @bradwhiteuk Před 4 lety

      @@WhiteHawk77 I kinda agree, and that's sort of what I'm saying. The calculators are strictly correct mathematically, but when your window into the world is small it's really not suitable to rely on their values. You can say my monitor is the problem - I agree it's obviously not ideal - but regardless the calculators don't provide the best solution for all users, and I think that should be stipulated and that others (particularly single monitor users) should know not to blindly stick with the "correct" FOV.
      This is a weirdly militant subject, where people (even guys like David Perel) are often derided for doing it wrong. I think it's not a black and white situation, and some significant amount of leeway should be acceptable for individual taste and situation.

    • @thesnitch7
      @thesnitch7 Před 4 lety +1

      Immersion and correct outside world scaling definitely has limitations with small monitors. The only real answer is to get a bigger monitor in your case. But it really depends on what experience your looking for.
      For immersion and accuracy of driving to braking points and apex's and consistant lap times - bigger is better.
      If you're looking for some fun driving - 24" is fine.

  • @krzysztofm484
    @krzysztofm484 Před 4 lety

    Well done vid. Sad thou, that some people dont get it and argue.

  • @Manowarmx3
    @Manowarmx3 Před 3 lety +1

    As someone who is involved with real racing i can tell you that not seeing the apex through some corners with the "correct" fov means that you need to dial it down. I find a *1.2 to what the calculators give you is more in line.
    This ofc. does not apply to 3 screen setups!

  •  Před 4 lety

    The video that Empty Bwaax made set me up ages ago with this aspect of sim racing.

  • @aeiouxs
    @aeiouxs Před 4 lety

    Great video Chris and love your sense of humour in your writing ;)
    My personal OCD is triggered when I see Barry Rowlands @ SRG with his cockpit view rolling and pitching wildly instead of staying firmly locked *cos its on a flibbin' $20,000 4DOF rig* but, hey, that's just me :'D

  • @sunny113866
    @sunny113866 Před 4 lety

    Friggen great vid

  • @Redslayer86
    @Redslayer86 Před 4 lety

    I once tried to use the FOV other people told me I should use. After 45 minutes, I was still 3 seconds a lap slower. So, I went back to what I liked.

  • @DKSimulationGaming
    @DKSimulationGaming Před 4 lety

    Great video 👍, does moving the seat position forward or back affect the FOV?

  • @XRedcomet
    @XRedcomet Před 4 lety

    I didn't understand what the fuss was all about until I actually tried changing my FOV... For me, tweaking just -6 degrees in Assetto Corsa ended up equalling SECONDS off lap times nearly instantly - it was like my Medium tires suddenly became Super Softs. Previously difficult corners suddenly became much more manageable, particularly ones with long braking zones. My lap times became much more consistent and I wasn't spinning or crashing nearly as much as I used to. Sounds like a panacea, but to be honest I am still far away from my "ideal" calculated FOV - which is impossibly small because I'm pretty much forced to sit fairly far away from my 46'' TV at home. So thanks Chris for also pointing out that sometimes compromise is unavoidable!

  • @vMaxDaniel
    @vMaxDaniel Před 4 lety +4

    90° is like driving seated on the rear wing! 😂
    In my case, I'm in last group. I calculated my FOV and then slightly adjusted to get just a tiny bit of side vision, mainly to look better at the corners apex when turning left on left side steered car.
    I think one other tool to help the vision, is after setting the right FOV, is to play with the seat position.
    Like, one can have 30° FOV and the image will set on top of the dashboard, but pulling the seat back, will keep the FOV but will give more side vision.

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +1

      Wide angle eyes!

    • @vMaxDaniel
      @vMaxDaniel Před 4 lety +1

      @@ChrisHaye lol that reminded me of that dude, that in the movie armageddon, is seated on top the atomic bomb 😂😂

    • @tvrdy3
      @tvrdy3 Před 4 lety

      How much back is ok? Is it good to move seat back?

  • @thesnitch7
    @thesnitch7 Před 4 lety +2

    Good vid.
    But - I would have liked to see you go thru the ability to adjust the inside view of the car.
    This is so people can see more dash or mirrors or wheel in their view or get their face off the windscreen and STILL have a reasonable FOV.
    They go together.
    Many people don't realise they can have the best of both worlds.

    • @Rapid_GT
      @Rapid_GT Před 4 lety

      For which sim though ? i'm sure ppl can and have already made the required adjustments to their liking.

  • @goranmajnaric556
    @goranmajnaric556 Před 2 lety

    Big thing what should be included in every sim is to move your set forward and setting height, which would get you close to the windsheld, and + you can boost some more fov for sense of speed.

  • @HomieFFM
    @HomieFFM Před 4 lety

    Yes, just YES! that's how it is! :D

  • @Pillokun
    @Pillokun Před 4 lety +1

    Kind of felt like this was a response to David Perel where he recently said in a live stream that he does not matter about using correct fov :P

    • @Pillokun
      @Pillokun Před 3 lety

      @@designamk1160 Of course it does, it affect how sharp the turns appears to you. When you run with a too high fov compared to what you should run, you may simply not turn the wheel enough and try to get into the turns at way too fast speeds. Proper Fov is important if you want to be fast.

  • @Omahamaho
    @Omahamaho Před 4 lety

    3:32
    I knew you loved Wip3out

  • @captain_sly-d5186
    @captain_sly-d5186 Před 9 měsíci

    While you are driving, if you close your right eye you have the exact view angle of the standard racing games cockpit view. Meaning that in racing games every pilot have only one eye working.

  • @HerjungleBarou
    @HerjungleBarou Před 4 lety

    Could you do a guide on battling? Etiquette, how to properly pass, how to defend, etc? Thank you

  • @Gustinelli
    @Gustinelli Před 4 lety +11

    So, calculator said my fov in AC should be 15, now i can't see shit.

    • @hstevefrancis1003
      @hstevefrancis1003 Před 3 lety +2

      so you should move the screen to your steer wheel a lot more or a bigger screen at current position

    • @Gustinelli
      @Gustinelli Před 3 lety +2

      @@hstevefrancis1003 i did both of those, but now I just use default fov(54) or 40

    • @nivracer
      @nivracer Před 3 lety

      My calculated fov is like 30, I sue somewhere between 35-40 on my laptop.

    • @jesuisFORTIO
      @jesuisFORTIO Před 3 lety

      @@nivracer mine was 30 too, i start using it and its great, looking fowards to setup triple monitors to see a bit more

  • @RACER-dz8uh
    @RACER-dz8uh Před 4 lety +1

    I just line up my wheel till the round bit sits on the round bit of the dash only see rev counter in most cars and can drive fine like this as wheel displays gears. Roughly 30° fov. In ACC. And going by calculator that's what I should use. Nice.

  • @JCTiggs1
    @JCTiggs1 Před 4 lety

    While setting the proper fov may be correct for the setup someone is using, I still prefer to add several more degrees degrees above the 'proper' FOV since I want to have a better sense of speed, after all it is a racing sim. Doing this increases the 'perceived' speed since it makes the stationary objects 'appear' to pass by faster.

  • @neonnerd1364
    @neonnerd1364 Před 4 měsíci

    The best fov is the one that works best for you. There's no best go to number. Personally I use about 72 degrees because it's just enough to see mirrors and still retain a good sense of depth out of the windshield. At least for me.

  • @Kurvz
    @Kurvz Před 4 lety

    Nice short sweet and to the point Chris thanks, just a question is the FOV affected when you move forward in the view settings, or should it be set just from default view.
    As I like what I can see in the cockpit but not sure about my FOV will check tomorrow thank again keep up the good work

    • @zerofox975
      @zerofox975 Před 4 lety +3

      Moving your seating position does not affect the FOV, they are separate from each other.

    • @thesnitch7
      @thesnitch7 Před 4 lety

      @@zerofox975 This

  • @projectkhan2962
    @projectkhan2962 Před 4 lety +5

    Bro, this came out a day early.
    EmptyBox's Vid came out on 12.02.18 xD

    • @ChrisHaye
      @ChrisHaye  Před 4 lety

      Ahhh, totally didn't spot that. Good eyes!

  • @jasperherridge3168
    @jasperherridge3168 Před 4 lety

    The only time I've changed the FOV is on the F1 game, where I've maxed it out so I can see the mirrors while racing offline in cockpit cam

  • @doc7000
    @doc7000 Před 4 lety

    Ultra wide monitor helps out, I know this is why people use triple monitors. However one ultra wide gives you the best of both worlds as it gives you a wider view while being simpler and easier to run then 3 monitors. However VR will render the 3 monitor setup for mostly people who get motion sickness in VR.

  • @freejrs
    @freejrs Před 4 lety +4

    Why not just set the correct FOV then move the ingame seat back a bit to gain more peripheral vision?? Always worked for me.

  • @Chitown388
    @Chitown388 Před 5 měsíci

    it makes sense! Unfortunately, two different calculators gave two drastically different FoV. FOV-calculator gave 36.8-degree horizontal FoV and fovcalc gave 55.9-degree H-FoV for the same input of 34" curved triple screen monitors and 710cm distance from eye to screen. No wonder why this is confusing!

  • @battycrease2005
    @battycrease2005 Před 4 lety

    I like having a higher fov when using my monitor but when I want it to be more realistic I use vr. I find it to be the best of both worlds for me.

  • @oddmanout6914
    @oddmanout6914 Před 4 lety

    Thanks for the video I'll be back here when I get triple screens.
    In VR I sometimes feel like I need to move the seat position forward too much. I drive a Wrangler so I'm used to have a really good view on the road. Would you recommend using the auto position option in AC for example or is it really just personal preference?

    • @ChrisHaye
      @ChrisHaye  Před 4 lety

      Yeah, seat position is personal preference. Moving it doesn't alter the geometry. I go from driving my wife's crossover, to my MX5 on a daily basis, so I have no idea what the view out of a car windscreen should look like :P

  • @sergeikat01
    @sergeikat01 Před 4 lety +2

    Hey Chris, is this still valid for VR, or do I not have to adjust for that? Thanks!

  • @niekie1999
    @niekie1999 Před 4 lety +5

    6:15 I’m glad you mentioned it. People seem way to obsessed with a “correct” fov, just use whatever feels comfortable. My fov is way higher than the mathmatical fov simply because my monitor isn’t very large, and is quite far away. And since I don’t have the space for adjustment of either of those things, I’m stuck with a way to high fov, and honestly, it feels fine.

  • @RoadRunner1980
    @RoadRunner1980 Před 3 lety +1

    According to various calculators my FOV would be so narrow that I can't even look into the next corner. Absolutely unplayable.

  • @OffTheBreakPB
    @OffTheBreakPB Před 4 lety +1

    Great video Chris! What about VR and FOV/positioning?

    • @whysoslow1999
      @whysoslow1999 Před 4 lety

      VR fov is always perfect. Then you just set your ingame seating position so that it looks comfy. So ingame wheel not too far or too close. You can even go as far as to copy your real seating position, using the headset as measurement kind of.

    • @OffTheBreakPB
      @OffTheBreakPB Před 4 lety

      @@whysoslow1999 Thanks for the reply. I've been struggling with the seating position. The height and distance don't quite seem right sometimes depending on the car and game. Dirt especially, I find it hard to get setup

  • @yogxoth1959
    @yogxoth1959 Před 4 lety

    Unless you have three gigantic screens that allow you to see both side mirrors at the same time, or VR, hood view seems the most realistic to me.

  • @glutenfreesr9858
    @glutenfreesr9858 Před 4 lety +3

    So you can race actually from in car view.... Mind blown!

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +12

      I only race from the Heli-cam. Give it a Scalextric vibe!

    • @MajorWolf72
      @MajorWolf72 Před 4 lety

      Difference between games and sims 😜

  • @3A--Axel
    @3A--Axel Před 4 lety

    Thanks Chris ! unfortunately a lot of pilots use a bad FOV :/

  • @Finreii
    @Finreii Před 6 měsíci

    Doing a bit of research on the perception of speed in video games as a whole at the moment, and one thing I've found interesting is how much the way you play can affect your preference on settings like FOV.
    Simracing seems to be the main game you play, and I am assuming you have spent a fair amount on your setup and play a bit competitively. as such, you focus on your game seamlessly lining up with the real world so that you can more accurately judge your cars movements and position. However I own a T300RS GT and spread my time across a variety of games instead of focusing on one (including MMO's, FPS and some other genres) and I prefer a slightly higher FOV while racing for the sense of speed as it makes me feel more immersed.
    This might negatively affect my judgement of position and movement a bit, but for me that's okay as I am not changing it to be competitive, I am changing it so it can feel a bit cooler! Infact, matching my FOV with my real life view is a completely new concept to me. I guess because of the types of games I play, I have just never looked into it.
    Awesome video! Short, precise and informative. :)

  •  Před 4 lety

    I do find myself compelled to tweak the FOV from car to car, for example when you get a vehicle that has a huge annoying rear view mirror that obscures half the view. I really wish that more sim racers would allow you little concessions to realism such as making the physical interior mirror invisible.

  • @XSTAYUPX
    @XSTAYUPX Před 4 lety

    I have been looking for this setting in forza since I can remember. My complete downfall is depth of field

  • @GregzVR
    @GregzVR Před 4 lety

    It matters even _more_ in VR, with some headset having 90deg, and others having 180 deg FOV.

    • @welshy4638
      @welshy4638 Před 4 lety

      It doesn't matter at all as the FOV is set automatically for VR irrespective of what headset you are using.

    • @GregzVR
      @GregzVR Před 4 lety

      welshy 46 - I’m not referring to the in-game FOV settings, I’m referring to to the actual varied hardware FOV of the headsets themselves. ;-)

    • @welshy4638
      @welshy4638 Před 4 lety +2

      @@GregzVR Which has no bearing on the context laid out in this video which is dealing with FOV for monitor users.

  • @PinkiesBrain
    @PinkiesBrain Před 8 měsíci

    I am one of those really struggeling with the "correct" fov..
    Just taking your vid- you go 200! in it on a pretty narrow course. And it looks like 80-100 kmh. For me it takes away all the thrill from a race. And I can barely imagine this is all "correct" while I understand that it probably mathematically is- at least with the math we use for it. It kind of works if you use cars like gt3, gt4 with lots of aero. But as soon as you take a stock car it feels like skating on ice.

  • @notdreadyet33
    @notdreadyet33 Před rokem

    FOV is simple. In ACC though, the standard Cockpit camera Distance seems to be completely random from on car to another.

  • @aggressivesloth4675
    @aggressivesloth4675 Před 4 lety +1

    Measuring the screen size in Inches and the distance from the monitor is a nice demonstration of how messy the Brits are with measurements

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +1

      Yeah, I can't defend that at all! We "converted" to Metric, somewhat. But at least in this case, those were the units the FOV calculator demanded ;)

    • @aggressivesloth4675
      @aggressivesloth4675 Před 4 lety

      ​@@ChrisHaye We still use inches as primary measurements for monitors and laptops though.
      I find it easier to picture a 24 inch monitor than a 61cm monitor but that might just be because we've always used inches for monitors

    • @GloveSlapnz
      @GloveSlapnz Před 4 lety

      same with height I know relatively how tall someone is if I'm told in feet and inches but try tell me somethings 5 miles and I'd have a hard time with it.

  • @MendicantBias1
    @MendicantBias1 Před 3 lety +1

    The human eye is only capable of seeing 30 FOV anyway

  • @G00DBYEP0RKPIE
    @G00DBYEP0RKPIE Před 4 lety

    Mine would be close to 50⁰ on this vid but I turn off hands and wheel because I find them distracting. I more so rely on the dash data so I make sure I can see most of that.

  • @husnainanwaar1992
    @husnainanwaar1992 Před 4 lety

    Just use the front wing camera less stress on the CPU and GPU . You will get higher FPS

  • @steamedyams18
    @steamedyams18 Před rokem

    I have some issues with this. 1) You're saying the right FOV setting balances your real world perspective with the screen and game space, which is all well and good, but your camera position is placed where the driver model's head is which means your perspective isn't actually where it should be since you already have your real arms and wheel right in front of you and yet you're seeing another pair of arms and a wheel, which adds too much distance from where the real world view should transition to the in-game one. Your camera position should be forward enough that the in-game wheel overlaps your real wheel.
    2) In regards to a high FOV: it's not just about the sense of speed, but also of depth perception. When the FOV is low, everything looks big and easy to see on screen but then it also looks like it's squished narrowly onto the same plane. With a higher FOV, things that are far away look obviously smaller than things up close. This massively improved my braking and steering control, leading to faster laps, so your claim that this is just a crutch that doesn't make a difference is false. What works for you won't necessarily work for someone else and vice versa. No one should be discouraged from trying this out if it actually ends up helping them.

  • @xXExtremeGameXx
    @xXExtremeGameXx Před 4 lety

    Another great vid Chris. Can't believe your having to do this. FOV is a personal preference, theres no right or wrong.

  • @ericvtec-lb3mg
    @ericvtec-lb3mg Před 10 měsíci

    Arms and wheel Disabled Option is the best setting and This what ACC & Grid Legends have on the options unlike forza Motorsport and other Fz games playing the cockpit full view with the A.i in away of your view while using your own wheel feel so arcade and when u switch to second cockpit view u lose the left-hand side mirror and u feel so close to the dash. Forza Motorsport need to added this option to feel a little bit of emersive to the game while using your own wheel.

  • @chereveco666
    @chereveco666 Před 4 lety

    Hello, nice video!! I have a 35" AOC Q3583 Curved Ultra Wide monitor, I mostly play DiRT 2.0, what should it be the optimal distance to my eyes, and the FoV? Thanks...

  • @pearlio7297
    @pearlio7297 Před 3 lety +1

    VR is where it’s at

  • @George4ski
    @George4ski Před 6 měsíci

    Very well explained :)
    What’s the track name mate?

  • @TheBoostedDoge
    @TheBoostedDoge Před 3 lety

    EVERYONE ON THE FLOOR!! Fov police coming through!

  • @alec7568
    @alec7568 Před 4 lety

    Here's a suggestion for a discussion video like this: assists, how they work and how using them or not will effect your experience in different cars and tracks. Everyone seems to have this eletist opinion of you have to always have the assists turned off to be fast but that just makes no sense to me. I find I'll always be faster in a car with abs turned on as apposed to turning it off. I do however enjoy driving with what you would call factory settings, if a car doesn't have TC or abs in real life I won't use it in a sim. I do still tend to drive with TC turned off universally because I do enjoy the slight challenge of throttle control.

    • @rarewhiteape
      @rarewhiteape Před 4 lety +1

      All the fast guys in GT Sport use the highest ABS setting possible. For them it is not about how fast you are but what tools you have at your disposal to beat the other guy.
      But the other guy is using it too and then it comes back to how fast you are!

    • @alec7568
      @alec7568 Před 4 lety

      @@rarewhiteape I couldn't agree more. I also just find that I don't enjoy driving without abs unless the car actually doesn't have abs in real life. I'm not the fastest guy around so for me the biggest part of the experience is enjoying myself. Speed will come with that as I go.

  • @GrizzySC
    @GrizzySC Před 4 lety

    I have been using a fov calc for a while but what about games like ACC that let you set your fov and then also be able to move you camera in the cockpit. I often find myself moving the camera forward while keeping the fov set to me by the calculator. How does this secondary level of fov adjustment come into play??

  • @christopherlees3684
    @christopherlees3684 Před 4 lety +7

    The FOV calcs look nothing like when I’m in VR. Makes the corners too sharp

    • @ChrisHaye
      @ChrisHaye  Před 4 lety +5

      Yeah, VR really spoiled me for a long time. Perfect FOV and a 90-110 degrees of vision is pretty great which every way you look at it!

  • @ryz3n_
    @ryz3n_ Před 4 lety +2

    so i have a 19 inch monitor how much should my fov be?

  • @MajorWolf72
    @MajorWolf72 Před 4 lety

    You could have shown a few crass examples from posts on the net, people driving from their back seat basically, because that is what I see as the most common mistake out there. And some are like „but when I was 3 my mom told me I would get eye cancer if I was so close to a screen...“ Yeah, right, like getting cancer from wind mills, I guess... 😂 Some very Pro racers drive „off-FOV“, take Max Bennecke for example with 35 degrees side monitor angles. Me, I‘m on 180 degree FOV at 60 degrees side angles on my triple so far and for the time being it suits me well. But who can say how I feel in a year or two... So, true: It IS personal preference, BUT there are seriously wrong setups out there as well. So all in all a video needed very much! Best, FOV Police 👋🏻😜

  • @kidShibuya
    @kidShibuya Před 4 lety +1

    What lab conditions? Who has actually tested this? I put the numbers in for AC with my 55inch setup and basically I have a bumper cam. Can see the tip of a steering wheel and that's it. Not sure if driving or flying.

  • @blasianbandit1281
    @blasianbandit1281 Před 4 lety

    I never new this was a thing I that it was just personal preference