dave longsdorf Well, ive never been able to see the screen very well so i cant play Melee at a high level. I play Bowser because he's the biggest and i can tell where he is on the screen the easiest.
Important to note that when you play a crouch-cancel heavy opponent, dair makes a better approach than nair because it beats CC. Another cool thing is Falco's alternatives to shine after a dair or a nair. If you react to your spacing after the dair, or your opponent's smash DI, you can use uptilt to hit behind you or dtilt to hit in front of you. Both have really great combo potential!
You really should have mentioned for lower level players that double laser from ledge IS good if the opponent is too far to punish it, which does happen
It's just too helpful in keeping up with the pace of inputs for falco. They're fast but they're not as fast as you can press the button so it's good to keep those timings fresh in game.
This video is actually one of the most helpful videos I've ever watched! I've seen things like these happen to my friend who mains Falco. Now I can help him grow as a better player by showing him this video and also exploit these mistakes myself and punish other Falcos who may be doing these mistakes. Thanks SSBM Tutorials! Great video!
3:45 - 4:12 Can't be more accurate than this. the amount of times i have to tell people to work on their basics/fundementals is insane. Thank you based Kira.
Hahaha this is great! My falco friends worst habit is that on ledge he always jumps up then side b's into me thinking its going to work this time but it never works and he gets down throw kneed every time 😂
Falco's starting out should also learn what recovery options they have. Yes illusion is great, but exploited if done over and over again at similar heights. Wall jump recoveries and air dodge to stage are valid recovery options as much as Up B and side b.
fox is most popular at the high and top levels, but at low and mid, falco dominates and can seem unbeatable because players don't know how to counter him effectively
here's my list of common marth mistakes (netplay scrub): 1.) Forward smash in neutral, almost never worth it, try to only forward smash airborne opponents, opponents in hitstun or for edgeguarding. 2.) Using nair as an approach, this is a great way to get shield grabbed. Nair is better used for airborne opponents, or to catch opponents running into you. If you want to approach use well spaced immediate/delayed sh fairs 3.)Too much jumping, marth doesn't want to be caught in the air, try to stay grounded and get your opponent above/infront of you. Maintain this as well as center stage 4.) Excessive use of dash attack. In most situations wavedash or dash-crouchcancel d-tilt is better. 5.) Not grabbing enough. However much you grab you can probably be grabbing more, i've screwed around with grab as my only approach in dashdance/wavedash/tomahawk(empty jumps) and done decently before lol. It's one of the most reliable options marth has, if you can learn to get consistent follow-ups they will put fear into your opponent.
I was actually going to quit playing Falco for a bit because I thought I had waaaaay too many bad habits but thankfully this video popped up on my phone notifications. I can identify with every one except 5 and maaaybe 4. Really eye opening and it made me realize some mistakes I was doing (dair on shield too much, same amount of lasers) so now I can work on them. Always love the Falco vids, thanks Kira!
I noticed many of these myself before this video. Feels good to know I'm actually playing smarter as I go. I think another reason people think play Falco the way they do is because they see all these strong players do all these crazy combos and whatnot and think "WOW, I want to be the guy that can do that!" but don't realize it will require years of constant practice, and on top of that there's applying it to your game, which won't come easy. There's players who can double shine your shield and do multishines out the ass but can't shffl consistently. Learn the basics and actually learn the game people!
As a marth main trying to learn how to beat this character, it gives me life. Lazers mainly get the best of me until i applied sh double fair or fair oos and also up tilting aerial approaches to grab combos
dair is actually no worse than nair on shield. it has two more frames of landing lag, but you also hit the ground two frames earlier due to the extended downwards ECB. the reason that dair seems less safe on shield is because it is easier to hit high on the shield (and thus give your opponent more time before you land) due to the downward reaching hitbox. however, nairs that hit the top of the shield are also shield grabbable. if you time or space your dairs to hit the middle or bottom of the shield, it is just as safe as nair. also, double laser from the ledge is safe unless your opponent is close enough to counter it, and for most characters this means being in ledgedash range. it is an excellent mixup and under no circumstances should you stop doing it. you just need to mix it up obviously, like most other things in the game. also, spot dodging or rolling after you tech is an important mixup. once your opponent starts waiting it out, you can mix in tech into ftilt, jab, fsmash, wavedash, etc. basically, doing this enough to make your opponent start baiting it gives you a hundred more mixup options. if you never do it, it's just as bad as never doing getup attack and just always letting your opponent cover multiple getup options fearlessly. and if your opponent goes for non-guaranteed grab followups, you should always spot dodge until they stop doing it. why give up free shines in the interest of correcting a "bad habit?"
I'm a new falco player and these are pretty spot on. I'm lucky enough to be able to play friendlies pretty much everyday so I've been slowly noticing some of these things. Now I just gotta practice then. THANKS!
I don't deny that these mistakes are some easy fat to trim, but here are a couple counterpoints. Falco's up B is so short, that you need to initiate dangerously close to the stage. To mix in up B you must have your jump, and ideally shine stall to trick your opponent. His wings are, how you say, clipped. The mistake I make the most as falco is trying to uptilt to follow up down air at too low of a percent. Shine is your friend.
You should make top fox mistakes. I have a few suggested ones here. 1) Mindlessly doing short hop nair in neutral. Tons of foxes just nair where their opponent is. Mix it up! High nair on shield is not safe. Do late nair, overshoot the nair, undershoot it to bait something. Anything but braindead nair where the opponent is, unless you wanna get dashdance/shield grabbed. 2) Thinking dair is safe on shield. Guess what? It's not and you will get shield grabbed. If you're going to dair, try to cross up their shield. Be prepared to waveshine backwards if your crossup hits however. 3) Slacking on second-hit up airs. Please, people are learning to SDI, so adjust and practice nailing that second hit only when trying to finish a stock. 4) Not using short hop single laser. A SHFF laser is much better in faster-paced matchups, because it lets you react faster to enemies, applies just enough pressure to force an approach, and leaves you less open too. Double lasering against falcon is a horrible idea. 5) Not using running shine. There is so much more to fox's neutral than nair and dair. Running shine is such a strong tool in neutral that makes you unpredictable and is really hard to react to at close range, especially if you've been using a lot of sh aerial approaches in the match. 6) Not using drillgrab. Super underutilized tool that is a fantastic mixup and even a great way to end stocks without up smash or dashdance grab. Use it! 7) Slacking on chaingrabs. A spacie-on-spacie chaingrab requires deceptively quick timing, but are lethal if they start. Practice getting every percent down, react to different DI's, learn when to end the chaingrab with a move to start an edgeguard. Also, practice being chaingrabbed. Get those half-DI's down! 8) Using getup attack too much. We have a wakeup, frame 1 option. Use it! But not predictably. 9) Going for overly difficult punishes. Instead of drillshining or going for a thunders, just go for a waveshine to up throw/smash, and chase from there. You'll sacrifice 10 percent or so at the cost of stronger consistency. Idk which ones are the "top" mistakes, but these are definitely noteworthy. I would love for this series to continue :)
I think I might switch back to falco. Used to be my best until I learned puff and peach. And lately I've been grinding Fox thinking it would be valuable to learn him. After all, I wanted to improve my tech skill and hand/finger movement overall as well.
If your opponent is at kill % and you're just trying to close out that stock, keep your back turned to them as much as possible in neutral. Makes placing a bair or utilt so much easier. it seems simple but once this was pointed out to me it made my life a whole lot easier
My falco friend gets upset when I power shield the lasers, and then says that marth is broken, even though I've sent him the Marth matchup guide. He will then proceed to play like a lvl 3 vanilla melee CPU and throw out f smash until he dies
I catch myself using d-air all the time because when you face lower to mid level players they aren't as on point with punishing it. However even lower level players will eventually start punishing it and that's gotten me so many times
I think an even bigger mistake than shooting the same number of lasers before going in is shooting their first laser at the same time every time whenever neutral resets (also just predictable lasers in general). It makes it super easy to power shield or approach if you know when that first laser is coming out
most of my friends don't know tech, and aren't interested in learning it, so I wind up beating them by just spamming Dair shffls when I'm on the offensive, and shield grabs when I'm on the defensive. as a result, I tend to fall for the "too many down airs" point. it's a tough habit to break when it wins me just about every game I play... until I actually enter a tourney and get wrecked.
My friend sd's basically every game, so when I win he says "Whatever, you only won cuz I SD". He will then proceed to get salty because he isn't winning even though he's ranked higher than I am on our state pr.
Falco is always the bane of new players until they learn that most low level falcos suck at approach mixups and have no idea how to combo DI. Then it gets really fun.
Worst habit I see from Falcos is exclusively using Nb to wall out enemies. It's really safe, it can be reliable, but it can get really predictable, and its viability gets limited by intricate vertical/platform movement.
My friends falco always tries to recover go back to the stage quickly by after grabing the ledge and instant double jump to side b, which I always counter it with running to the place and hitting him
I've seen a lot of falcos spam jump after they shine, so they waste there 2nd jump and then have the chance to get punished if they weren't fast enough to combo
yo just tried switching to falco and the thing about dairing too much and predictable number of lasers got me. I'm glad someone out there is willing to think for me cause I'm sure not.
didn't watch the video but double laser off the ledge is in this video
(WOW HOW DID U KNEW OMGGGGGGG (its sarcasam
nice. funny.
Matthew Villanueva "it's the hardest thing Falco can do tho"- Mang0
Dessaw that's how I feel tbh, I don't care if it's good it looks cool
CoBeX31 So you don't care if you take a gigantic L, then? Ok.
i don't do any of these things, however i noticed one thing you did miss.
at least half the stocks we lose are self destructs.
Shoo hoo That's probably more of a Falcon thing
I think that's a both thing.
Shoo hoo bruhhh so tru
Well... you're not wrong 😝
:'(
1:55 - the most brutal callout in Smash history
Ligit got roasted hard just by gameplay lmao
Falco's biggest weakness: Circus Music
????
Google Westballz circus music
That video was just a whole bunch of stupid...
...I'm not sure what to think? :/
*chain grab intensifies*
@@Puncake
*Marth and FD intensifies*
This is good stuff. Maybe make it a whole series; "7 Mistakes All ____ Make?"
Accj21 Mistakes all [insert low tier character] make: picking the character
Doesn't even need to be 7 mistakes. Could be "X mistakes all Y characters Make"
why low tier?
Andrew Ricklefs i take it youre to blind to see how good the top tiers are? i bet you main pichu
dave longsdorf Well, ive never been able to see the screen very well so i cant play Melee at a high level. I play Bowser because he's the biggest and i can tell where he is on the screen the easiest.
I used to do predictable lasers and dair over nair. After changing it up I'm 2X better.
Gimr why isn't one punch gimz at smash summit 2017?
Koby Ichimasa they said I couldn't come. they run a tight ship.
Important to note that when you play a crouch-cancel heavy opponent, dair makes a better approach than nair because it beats CC.
Another cool thing is Falco's alternatives to shine after a dair or a nair. If you react to your spacing after the dair, or your opponent's smash DI, you can use uptilt to hit behind you or dtilt to hit in front of you. Both have really great combo potential!
but double laser from ledge is the most gangster thing a person could do in the game.
"Let Mango know ASAP so he can stop getting 17th at majors"
rekt [x]
not rekt [ ]
thou shalt always double laser from the edge
man this is racist, way to profile falco mains
Seank7 rofl
Seank7 Falcoist
that's like saying blackist
Blackism is a real problem in this country dude
I agree. And I hate it. I'm sorry. I meant it in a different way.
You really should have mentioned for lower level players that double laser from ledge IS good if the opponent is too far to punish it, which does happen
Kira can you do a video on how to extend falco combos as much as possible? I usually end up falling short.
Hit the lab
Practice, get a feel for everything, take calculated risks
jumping off stage for a down air, and not getting back
Also showing off their tech skill
all. the. time.
*Circus music intensifies*
I relate to this WAyTOOMuCH 😂
It's just too helpful in keeping up with the pace of inputs for falco. They're fast but they're not as fast as you can press the button so it's good to keep those timings fresh in game.
As soon as I saw the thumbnail i thought of the Moon saying "short hop double laser is not safe Mango"
The mistake that you did was not making a "Are You A Mewtwo Player?" video. Prepare yourself, cause I'm coming for you.
Look out for Darell, Kira. You'll get no sympathy from him!
Sorry, no one here likes Ike :(
Darell Arocho Mistake all Mewtwo mains make. Picking Mewtwo.
He's playing as Mewtwo, not Ike. If you know what I mean.
make sure to not approach with dair
Famous Mewtwo players:
- Taj
- ...
- ????
- I guess Leffen, sometimes?
This video is actually one of the most helpful videos I've ever watched! I've seen things like these happen to my friend who mains Falco. Now I can help him grow as a better player by showing him this video and also exploit these mistakes myself and punish other Falcos who may be doing these mistakes. Thanks SSBM Tutorials! Great video!
3:45 - 4:12
Can't be more accurate than this. the amount of times i have to tell people to work on their basics/fundementals is insane.
Thank you based Kira.
What a eye opener. I switched to Fox because of my own mistakes. Couldn't stop shine approaching and spamming down air.
Here is my favourite: Switching to Fox after losing one game as Falco on netplay, making improvement with the character way harder.
Worst mistake my Falco friends have is that they get hit. And Isai clearly stated not to get hit. Psh...noobs.
Hahaha this is great! My falco friends worst habit is that on ledge he always jumps up then side b's into me thinking its going to work this time but it never works and he gets down throw kneed every time 😂
Ah, the amount of D-air spam I utilize. Perhaps one day I'll fix this issue, but it's just so much fun.
It's like drugs
then again Melee is like a drug
Put nair before dair, and problem solved
I always forget to nair rip it's so good too
Falco's starting out should also learn what recovery options they have. Yes illusion is great, but exploited if done over and over again at similar heights.
Wall jump recoveries and air dodge to stage are valid recovery options as much as Up B and side b.
1:58
Wow, did he just taunt that spotdodge? And he even got away with it, damn, what a savage haha
1:35 SHOTS FUCKING FIRED (hopefully not from the ledge though)
Isn't Fox by far the most popular character in the game according to the data we've seen? Why'd you say Falco is?
I know at least on smashboards Fox is listed as a main more by a huge margin.
fox is most popular at the high and top levels, but at low and mid, falco dominates and can seem unbeatable because players don't know how to counter him effectively
I was thinking the same thing
well by top players, but at lower levels falco is more popular due to his less demanding playstyle and pretty easy neutral.
SSB_Seal I thought Falcon was the most popular overall
double laser from ledge is only bad if your opponent is right near you.
"Stop using down air." Look what happens when you take that out of context lol.
Can I see top 5 marth mistakes?
Naruto Fan I think he already did that
ItsBasicGamer No this is the first time he makes this type of video.
The top 5 Marth mistakes are Forward Smash.
Oh god...
here's my list of common marth mistakes (netplay scrub):
1.) Forward smash in neutral, almost never worth it, try to only forward smash airborne opponents, opponents in hitstun or for edgeguarding.
2.) Using nair as an approach, this is a great way to get shield grabbed. Nair is better used for airborne opponents, or to catch opponents running into you. If you want to approach use well spaced immediate/delayed sh fairs
3.)Too much jumping, marth doesn't want to be caught in the air, try to stay grounded and get your opponent above/infront of you. Maintain this as well as center stage
4.) Excessive use of dash attack. In most situations wavedash or dash-crouchcancel d-tilt is better.
5.) Not grabbing enough. However much you grab you can probably be grabbing more, i've screwed around with grab as my only approach in dashdance/wavedash/tomahawk(empty jumps) and done decently before lol. It's one of the most reliable options marth has, if you can learn to get consistent follow-ups they will put fear into your opponent.
I was actually going to quit playing Falco for a bit because I thought I had waaaaay too many bad habits but thankfully this video popped up on my phone notifications.
I can identify with every one except 5 and maaaybe 4. Really eye opening and it made me realize some mistakes I was doing (dair on shield too much, same amount of lasers) so now I can work on them. Always love the Falco vids, thanks Kira!
I noticed many of these myself before this video.
Feels good to know I'm actually playing smarter as I go. I think another reason people think play Falco the way they do is because they see all these strong players do all these crazy combos and whatnot and think "WOW, I want to be the guy that can do that!" but don't realize it will require years of constant practice, and on top of that there's applying it to your game, which won't come easy.
There's players who can double shine your shield and do multishines out the ass but can't shffl consistently. Learn the basics and actually learn the game people!
As a marth main trying to learn how to beat this character, it gives me life. Lazers mainly get the best of me until i applied sh double fair or fair oos and also up tilting aerial approaches to grab combos
double laser from ledge isn't a mistake, it's a way of life
"what's your falco friend's worst habit"
being bad
I stopped doing these and I think I'm finally seeing improvement!
I had considered most of these before watching, and Falco's my secondary. we in there
Only came for the ledge hop double laser Section. Was not disappointed when you brought up The Moon.
im literally heading to a tournament rn and you post this. my only big problem out of all of these is lasers, thanks for the tip
My favorite part about watching SSBM Tutorials is the music and the in depth guides.
Keep up the good work!!
dair is actually no worse than nair on shield. it has two more frames of landing lag, but you also hit the ground two frames earlier due to the extended downwards ECB. the reason that dair seems less safe on shield is because it is easier to hit high on the shield (and thus give your opponent more time before you land) due to the downward reaching hitbox. however, nairs that hit the top of the shield are also shield grabbable. if you time or space your dairs to hit the middle or bottom of the shield, it is just as safe as nair.
also, double laser from the ledge is safe unless your opponent is close enough to counter it, and for most characters this means being in ledgedash range. it is an excellent mixup and under no circumstances should you stop doing it. you just need to mix it up obviously, like most other things in the game.
also, spot dodging or rolling after you tech is an important mixup. once your opponent starts waiting it out, you can mix in tech into ftilt, jab, fsmash, wavedash, etc. basically, doing this enough to make your opponent start baiting it gives you a hundred more mixup options. if you never do it, it's just as bad as never doing getup attack and just always letting your opponent cover multiple getup options fearlessly. and if your opponent goes for non-guaranteed grab followups, you should always spot dodge until they stop doing it. why give up free shines in the interest of correcting a "bad habit?"
This video is a big help for me, I dual main Falco/Marth, so now I can look at myself play and try to avoid these mistakes :)
Me too
My brother mains Falco and I main Mario. Whenever he's at the ledge, he jumps to side b. The funny thing is, I use a side b as well ;)
Of course this video comes out before I attend my first SSS tomorrow
dair on sheild is definitely my biggest issue on this list
the ending to this video is so true, 99 percent of falcos just cheese their way to mid level then plateau, and I'm a falco player lmao
Hi Kira thanks for the video!
I saw you at SoCal Colosseum today--thanks for organizing everything!
How do you improve when everybody is miles ahead of you?
put in more time/effort than them
i think everyone has that one friend that plays falco and just does the same thing over and over again thinking it'll work even once lol
I'm a new falco player and these are pretty spot on. I'm lucky enough to be able to play friendlies pretty much everyday so I've been slowly noticing some of these things. Now I just gotta practice then. THANKS!
I don't deny that these mistakes are some easy fat to trim, but here are a couple counterpoints. Falco's up B is so short, that you need to initiate dangerously close to the stage. To mix in up B you must have your jump, and ideally shine stall to trick your opponent. His wings are, how you say, clipped. The mistake I make the most as falco is trying to uptilt to follow up down air at too low of a percent. Shine is your friend.
I love how in almost every clip PPMD is doing the right thing
# of lasers before approaching is HUGE. I cant believe i never took this into consideration
Can you do a guide on how to commentate?
L+R+A+Start+Fox. There promblem solved.
Thanks Hax$
You should make top fox mistakes. I have a few suggested ones here.
1) Mindlessly doing short hop nair in neutral. Tons of foxes just nair where their opponent is. Mix it up! High nair on shield is not safe. Do late nair, overshoot the nair, undershoot it to bait something. Anything but braindead nair where the opponent is, unless you wanna get dashdance/shield grabbed.
2) Thinking dair is safe on shield. Guess what? It's not and you will get shield grabbed. If you're going to dair, try to cross up their shield. Be prepared to waveshine backwards if your crossup hits however.
3) Slacking on second-hit up airs. Please, people are learning to SDI, so adjust and practice nailing that second hit only when trying to finish a stock.
4) Not using short hop single laser. A SHFF laser is much better in faster-paced matchups, because it lets you react faster to enemies, applies just enough pressure to force an approach, and leaves you less open too. Double lasering against falcon is a horrible idea.
5) Not using running shine. There is so much more to fox's neutral than nair and dair. Running shine is such a strong tool in neutral that makes you unpredictable and is really hard to react to at close range, especially if you've been using a lot of sh aerial approaches in the match.
6) Not using drillgrab. Super underutilized tool that is a fantastic mixup and even a great way to end stocks without up smash or dashdance grab. Use it!
7) Slacking on chaingrabs. A spacie-on-spacie chaingrab requires deceptively quick timing, but are lethal if they start. Practice getting every percent down, react to different DI's, learn when to end the chaingrab with a move to start an edgeguard. Also, practice being chaingrabbed. Get those half-DI's down!
8) Using getup attack too much. We have a wakeup, frame 1 option. Use it! But not predictably.
9) Going for overly difficult punishes. Instead of drillshining or going for a thunders, just go for a waveshine to up throw/smash, and chase from there. You'll sacrifice 10 percent or so at the cost of stronger consistency.
Idk which ones are the "top" mistakes, but these are definitely noteworthy. I would love for this series to continue :)
Aabrar Rahman I actually only use Short Hop Single Laser for Fox.
I think I might switch back to falco. Used to be my best until I learned puff and peach. And lately I've been grinding Fox thinking it would be valuable to learn him. After all, I wanted to improve my tech skill and hand/finger movement overall as well.
ok
If your opponent is at kill % and you're just trying to close out that stock, keep your back turned to them as much as possible in neutral. Makes placing a bair or utilt so much easier. it seems simple but once this was pointed out to me it made my life a whole lot easier
Surprisingly I don’t do the laser numbers thing to often but I self destruct a lot and I always spot dodge after a tech
the lasers are easily my big issue. I gotta mix it up a lot more. thanks for showing a solution!
My falco friend gets upset when I power shield the lasers, and then says that marth is broken, even though I've sent him the Marth matchup guide. He will then proceed to play like a lvl 3 vanilla melee CPU and throw out f smash until he dies
what a baby
I catch myself using d-air all the time because when you face lower to mid level players they aren't as on point with punishing it. However even lower level players will eventually start punishing it and that's gotten me so many times
so are we just going to ignore the fact that the clip at 1:52 has the best example of being called out for a move possible
Dash-dancing is pretty much the only thing i do. That is beside Wavedashing, Waveshining, Dashing, Walking, Attacking, defending etc
I think an even bigger mistake than shooting the same number of lasers before going in is shooting their first laser at the same time every time whenever neutral resets (also just predictable lasers in general). It makes it super easy to power shield or approach if you know when that first laser is coming out
I have a friend that is a falco main and he does like 3/7 things u said. I would like to see more "reads for main characters".
Damn, this tune/music in these videos have really grown on me.
Wow thanks to this video I know why I'm not improving that much. Thanks man
The thing about side B is that it's kinda tough to intercept with other characters
Bad lasers and bad Dairs, this has enlightened me. Thank you
I definitely laser the same way everytime and didn't realize it until i watched this video, thanks ;)
I always used to mix up between 1 laser, 2-3 lasers and 27 lasers. Most people don't bother counting to 27.
Perfect timing
I main Yoshi but I've been learning falco so I have a high tier secondary and I've learned so much just by watching PPMD.
i used to throw out too many f smashes but now im over that phase and i use it at rare occasions now
I'm Guilty To All of These. Especially #6 and #1.
most of my friends don't know tech, and aren't interested in learning it, so I wind up beating them by just spamming Dair shffls when I'm on the offensive, and shield grabs when I'm on the defensive. as a result, I tend to fall for the "too many down airs" point. it's a tough habit to break when it wins me just about every game I play... until I actually enter a tourney and get wrecked.
My friend sd's basically every game, so when I win he says "Whatever, you only won cuz I SD". He will then proceed to get salty because he isn't winning even though he's ranked higher than I am on our state pr.
Some of these I didn't realize made so trying to change strategies will be rough
That's funny. I actually fire bird too much since I like choice of angles despite phantasm is quicker, longer distance and can spike.
If you don't play Falco just look at it as "7 Common Habits Falcos Have"
Falco players' worst habit is picking Fox by accident at the character select screen then switching back to Falco.
Falco is always the bane of new players until they learn that most low level falcos suck at approach mixups and have no idea how to combo DI. Then it gets really fun.
and i thought i was more noob for approaching with nairs :o
Love the background music.
Worst habit I see from Falcos is exclusively using Nb to wall out enemies. It's really safe, it can be reliable, but it can get really predictable, and its viability gets limited by intricate vertical/platform movement.
What I got from this video is that PPMD is the guy to watch to learn Falco.
Samuel vi Britannia westballz , mango, ppmd all are great falco players for different reasons, you should watch them all
My friends falco always tries to recover go back to the stage quickly by after grabing the ledge and instant double jump to side b, which I always counter it with running to the place and hitting him
I've seen a lot of falcos spam jump after they shine, so they waste there 2nd jump and then have the chance to get punished if they weren't fast enough to combo
My friend always forward smashes at the ledge. Easy shield grab everytime
you are a psychic! YOU GOT ALL OF MY MISTAKES
I'd really like to see this kind of video for Falcon as well as some more Doc or Ganon tutorials
My lasering is too predictable and I always d-air when approaching
yo just tried switching to falco and the thing about dairing too much and predictable number of lasers got me. I'm glad someone out there is willing to think for me cause I'm sure not.
Every new player seems to either pick up Falco or Falcon. Maybe they are the most accessible? Or the coolest? I dunno.
You forgot the part where no falco has ever used their brain except for papi pinon el fuego Santi
Always doing an aerial after shine during shield pressure instead of shine grab
I think my number one mistake is not mixing up the height of my aerials on approaches.
I used to be a falco and switched to fox for a lot of these reasons may have to give him another go