How To Model in Plasticity Step By Step

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  • čas přidán 21. 08. 2024
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Komentáře • 71

  • @PonteRyuurui
    @PonteRyuurui  Před 3 měsíci +3

    ►► The Hard Surface Academy - www.blenderbros.com/academy

  • @Diablo0K
    @Diablo0K Před 3 měsíci +24

    Great Tutorial Please Make Some More Plasticity Tutorials.

  • @karts_n_crafts
    @karts_n_crafts Před 3 měsíci +5

    Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!

  • @DaCapitalist1
    @DaCapitalist1 Před 3 měsíci +4

    Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.

  • @JacksSpaceGames
    @JacksSpaceGames Před 3 měsíci +1

    Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.

  • @suizenjiful
    @suizenjiful Před 3 měsíci +2

    plasticityのチュートリアルは非常にありがたいです。動画を作ってくれてありがとう

  • @AlexAntuna
    @AlexAntuna Před 2 měsíci +2

    Happy to see you making Plasticity videos too! Love your videos and all the knowledge you share!

  • @dimaworld2448
    @dimaworld2448 Před 3 měsíci +1

    Thank you very much for the free course SciFi Terminal Modeling Tutorial, I could never imagine that with zero knowledge you can learn so much !

  • @aleksei7479
    @aleksei7479 Před 3 měsíci +2

    More plasticity pls

  • @VGModelling
    @VGModelling Před 3 měsíci +3

    Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +3

      genius ty, that was driving me nuts

  • @coryseaward975
    @coryseaward975 Před 3 měsíci

    Yes.. We need more product design tutorials .. Letsssssssssss Goooooooooo

  • @chaninja001
    @chaninja001 Před 3 měsíci

    Great tutorial thank you! You can use the Trim tool to do that tedious curve cutting faster, allows you to drag select all the curves you want to cut.

  • @Jindrich-Nomadex
    @Jindrich-Nomadex Před měsícem +1

    35:26 just move both lines and curve to the same plane. than cut

  • @polystirenman1
    @polystirenman1 Před 3 měsíci +1

    Hi. Great tutorial! Please, make more about Plasticity.

  • @RicheUK
    @RicheUK Před 27 dny

    Great, I found it very helpful
    Many Thanks, more please :)

  • @user-xx4ls5gk4f
    @user-xx4ls5gk4f Před 3 měsíci

    Thank you! You are the best. Please continue to make videos with Plasticity program and full piplan please on creating 3D model.

  • @designerrrr
    @designerrrr Před 3 měsíci +1

    great job❤

  • @artkozhevnikov
    @artkozhevnikov Před 2 měsíci

    Webcam! Finally can see u! Thats a grate upadte! =)

  • @iKaGe01
    @iKaGe01 Před 3 měsíci +1

    If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci

      ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading

    • @iKaGe01
      @iKaGe01 Před 3 měsíci

      @@PonteRyuurui I didn't know this. The obj export doesn't allow you to select plasticity faces like the bridge does to UV easier which is a shame

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +1

      @@iKaGe01 ya but if you run a hs mesh then you can easily UV it based on angles in blender

    • @takerefuge3d
      @takerefuge3d Před 3 měsíci

      @@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +1

      @@takerefuge3d yeah i did tweak with those and could not replicate perfect shading on tricky areas that i got with max obj export for the same model

  • @AleksandarPopovic
    @AleksandarPopovic Před 3 měsíci

    What a trip with this piece of software, like when I dream blender, but it good, some stuff is good some is not, it's no perfect tools I don know...

  • @user-xd4zl2rv8p
    @user-xd4zl2rv8p Před 3 měsíci

    Thanks for tutor! waiting for the next video)

  • @mohamedhamed3572
    @mohamedhamed3572 Před 2 měsíci

    Amazing!

  • @traumwelt1975
    @traumwelt1975 Před 3 měsíci

    thanks a lot ^^

  • @gregoriocarreno
    @gregoriocarreno Před 3 měsíci

    Amazing

  • @In-Project
    @In-Project Před 3 měsíci

    Revolution!)

  • @Martin-bx1et
    @Martin-bx1et Před 2 měsíci

    When you get to the basic shape at 23:05, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?

    • @PonteRyuurui
      @PonteRyuurui  Před 2 měsíci +1

      very easy with bridge tool, you could also use raise degree on the faces

  • @ervinshikhaliev2070
    @ervinshikhaliev2070 Před 3 měsíci

    Grat job

  • @bilalhassadeya3804
    @bilalhassadeya3804 Před 3 měsíci

    So what should i learn, plasticity or blender with boxcutter and hardops modeling

  • @UnchartedWorlds
    @UnchartedWorlds Před 3 měsíci

    Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +1

      we did, not the best results atm, quad remesher is not great with edge loop placement, QR is best for sculpt retopo

  • @johngonzalez9621
    @johngonzalez9621 Před 3 měsíci

    Great video! ❤ Can you show us how to make a low poly from this mesh?

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +1

      you go on fiverr and hire someone for $5/hour to do it for you mate

    • @johngonzalez9621
      @johngonzalez9621 Před 3 měsíci

      @@PonteRyuurui 😆😆

  • @JamesBrett2008
    @JamesBrett2008 Před měsícem

    So I could take the raw model into unreal and nanite can deal with all the polys so no remodelling/retopologising needed?

  • @MrEbawu
    @MrEbawu Před 3 měsíci

    Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +2

      So you're saying that you'd rather cut trees with an axe as oppopsed to a chain saw because it needs fuel to operate?

    • @MrEbawu
      @MrEbawu Před 3 měsíci

      @@PonteRyuurui i got it man. Cant wait for another plasticity video tho. Pls cover topology if possible

  • @In-Project
    @In-Project Před 3 měsíci +1

    Can you please tell me where I can see the list of commands for the radial menu? To make your own.

  • @reddy6024
    @reddy6024 Před 3 měsíci

    Bro I don't have GPU can I use a laptop to learn blender to make simple hard surfacing models.please suggest

    • @PonteRyuurui
      @PonteRyuurui  Před 3 měsíci +1

      you can but rendering will be a pain

  • @Mr2e2e2e2
    @Mr2e2e2e2 Před 3 měsíci

    👏👏👏

  • @Karol_Jaźwiński
    @Karol_Jaźwiński Před 2 měsíci

    in 14:00 I just selected both edges, pressed "L" and it lofted them. Maybe I fucked something up but I dont see any reason for splitting the edge

  • @cbmashetty4924
    @cbmashetty4924 Před měsícem

    which software is this ?

  • @haylspa
    @haylspa Před 2 měsíci

    Alpha version!??? I thought Studio version was the everything unlocked version!????

    • @PonteRyuurui
      @PonteRyuurui  Před 2 měsíci +1

      I know that in this woke ass world you kids forgot what alpha means, but have a day off mate

  • @hashman63
    @hashman63 Před 3 měsíci

    Too bad, Plasticity doesn't work with the wacom tablet in navigation mode like Blender.

  • @yakusa_3dart
    @yakusa_3dart Před měsícem

    excelent for your channel discovery Plastcity and Bridge to blender_amazig!

  • @Augustein
    @Augustein Před měsícem

    Peachy

  • @Diablo4stopdying-lb4wk
    @Diablo4stopdying-lb4wk Před měsícem

    Looking forward to more plasticity projects, I've had enough of blender, 6 years and I'm bored of it.