[Vinesauce] Vinny - The Backrooms 1998

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  • čas přidán 12. 09. 2024
  • The Backrooms 1998 on Steam ► store.steampow...
    Vinny plays The Backrooms 1998 for PC on Vinesauce!
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    Stream date: Jun 12th, 2022
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    July 12th, 2022 Stream:
    [Pre-Stream] Chuck Salamone Collab with Red Vox, Brief thoughts on the Xbox Live Showcase ► • [Pre-Stream] Chuck Sal...
    Sunday Sauce ► • [Vinesauce] Vinny - Su...
    [BRB Talk] Vinny went to Spencer's to get a gift. Hilarity ensues. ► • [BRB Talk] Vinny went ...
    Iron Lung ► • [Vinesauce] Vinny - Ir...
    [Technical Difficulties] The Backrooms 1998 ► • [Technical Difficultie...
    The Backrooms 1998 ► • [Vinesauce] Vinny - Th...
    #Vinesauce #Vinny #TheBackrooms

Komentáře • 350

  • @vinesaucefullsauce
    @vinesaucefullsauce  Před 2 lety +27

    You can get a replay of the chat on CZcams with the ChatReplay Extension on your browser:
    Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
    Firefox Add-on ► chatreplay.stream/firefox
    Use this link if you don't want the extension, are on mobile, or want theater mode ► chatreplay.stream/watch?v=UngSU5XRzjs

  • @vissova
    @vissova Před 2 lety +517

    I feel like turning the backrooms into a traditional horror game that relies on jumpscares and spooky monsters completely misses the point of why people are fascinated by the concept of the backrooms in the first place.

    • @gkraith2995
      @gkraith2995 Před 2 lety +106

      The curse of decent concepts becoming mainstream.

    • @angelnati8297
      @angelnati8297 Před 2 lety +105

      @@MrWolfSnack Go five seconds without saying normies challange

    • @bloodyidit4506
      @bloodyidit4506 Před 2 lety +19

      I feel like it doesn't matter. The only thing important is if the interpretation stands on it's own as it's own creation. I feel this works. An endless maze where you have to mark your path to keep track while being pursued. It's like the old myth of the minotaur, which has surprisingly not been used so much in video games. And also, there's different "layers" to the backrooms in the built up lore. The only issue is that you view things one way only, which is limiting. View things from a bigger perspective instead of wanting things to conform to your expectations.

    • @medli7725
      @medli7725 Před 2 lety +37

      @@bloodyidit4506 Having to mark your own path is a pretty cool concept imo, especially for a backrooms game. Except this game... Isn't really a backrooms game, since there are so many 'creepy' objects and decorated rooms that act as landmarks for navigation. Sadly that one good idea that actually has potential is brought down by the game trying too hard to be a horror game, rather than nailing its few unique ideas.

    • @ulqinaku8471
      @ulqinaku8471 Před 2 lety +8

      @@MrWolfSnack furry = opinion invalid

  • @zonarde
    @zonarde Před 2 lety +316

    25:55 i thought this was actual game ambience, like a jumpscare was coming, and then i heard the fart

    • @Serucipe
      @Serucipe Před 2 lety +10

      I was gonna say the same thing!

  • @devzozo
    @devzozo Před 2 lety +164

    Felt like there was a completely different horror game in development and the dev decided to just move all the assets they made for that into the backrooms because it was popular.

    • @scrittle
      @scrittle Před 2 lety +7

      Compare this game to Anemiopolis; a liminal space game about being alone in a never-ending corridor full of pools.
      Anemiopolis is a walking simulator with 1 tense moment, this game is a puzzle/horror streamer game that capitalises on a meme to attract players. Anemiopolis has polish and sticks to what it designs to do, this game took a concept and dumbed it down like Hollywood.
      Why I chose Anemiopolis? It'd be nice to see Vinny play a good liminal space game, seeing he has an interest in those (maybe make it his next liminal spaces video?)

    • @devzozo
      @devzozo Před 2 lety

      @@scrittle Maybe it was someone else but I thought he played that one

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans Před 2 lety +1

      @@scrittle It costs money for it’s beta. That’s just a slap in the face for what it’s worth.

  • @Balblair
    @Balblair Před 2 lety +436

    I prefer the "vast loneliness" version of the backrooms, but there's no reason why the two can't exist at the same time. It definitely stuck the landing a lot better than SCP-3008 did.

    • @f1r3ny4n
      @f1r3ny4n Před 2 lety +9

      who was that scp again? i either forgot or dont know it yet

    • @YokaiDisorder
      @YokaiDisorder Před 2 lety +34

      @@f1r3ny4n infinite ikea

    • @BuruKyu
      @BuruKyu Před 2 lety +5

      not like it exists lmao

    • @morgantodd3748
      @morgantodd3748 Před 2 lety +38

      The original Backrooms creepypasta text implied there were monsters though. Very rare, but you had to pray they didn't find you.

    • @TrueLadyEvilChan
      @TrueLadyEvilChan Před 2 lety +14

      @@morgantodd3748 Yeah, it's very interesting that now the general consensus is, "there are no monsters on level 0 ever"

  • @gangalot
    @gangalot Před 2 lety +221

    watching this live and seeing everyone on chat trying to make Vinny laugh like a hyena to get himself caught was one of this year's highlights for me, what an experience

  • @cs0555
    @cs0555 Před 2 lety +42

    49:16 to skip jumpscare

  • @thelastpanda01
    @thelastpanda01 Před 2 lety +44

    The health meter is strange, the entire time I thought it was a sideways paintbucket

    • @disposable_income_andy
      @disposable_income_andy Před 2 lety +6

      I only noticed it for the first time like 10 minutes after Vinny got the spray gun, and thought that was how much paint you had left and it automatically refueled.

  • @orelpuppington5846
    @orelpuppington5846 Před 2 lety +258

    This is the closest way Vin will ever do a Try Not to Laugh challenge.

    • @ponimacaroni
      @ponimacaroni Před 2 lety +21

      also closest thing to vinesauce asmr

    • @KimeramonRocks
      @KimeramonRocks Před 2 lety +18

      didn't he do a no laugh challenge on 4/20/2022 when he did the Justin Beiber singalong about peaches with "random" lyrics each time

    • @IndoorSitup
      @IndoorSitup Před 2 lety

      @@KimeramonRocks that's that bitch

  • @nepdisc3722
    @nepdisc3722 Před 2 lety +49

    I like how in addition to being blind the monster also has severe ADHD and is magnetically repelled by lockers

  • @slimjim2321
    @slimjim2321 Před 2 lety +44

    Vinny "doing the loud" was hilarious imo. Mainly because it was in complete disregard to the whole "be quiet or else" vibe the game had been beating into the player up to that point.
    No need to be sorry, Vinny.

  • @SassyTheSkyDragon
    @SassyTheSkyDragon Před 2 lety +34

    Vinny quietly snortling while playing a cheesy horror game is all i needed today.

  • @FeRReTNS
    @FeRReTNS Před 2 lety +258

    Ahh, yes. Blood, gore, and monsters, exactly everything the backrooms is not about.

    • @GG-ou7it
      @GG-ou7it Před 2 lety +40

      Empty office space?? IM GOING INSANE AGHHHHHHHHH

    • @АлексейЮрловский
      @АлексейЮрловский Před 2 lety +53

      Still better than trying to make a second SCP out of this shit.
      O, it is my new backrooms floor, a 69420th floor, called "Cockblock". It is the same as orifinal, but instead of office it is a parking lot and it is filled with pictures of chikens and if you'll touch any of it you will summon the hoard of monsters and the only way to get rid of them is to leave the floor.

    • @KaiserMattTygore927
      @KaiserMattTygore927 Před 2 lety +13

      @@АлексейЮрловский Its not any better its basically just swapping one meme for another.

    • @MenxiGoblinQueen
      @MenxiGoblinQueen Před 2 lety +5

      The worst thing is this is just a spooky haunted house game wearing Level 0 because people recognize it

    • @MenxiGoblinQueen
      @MenxiGoblinQueen Před 2 lety

      @@sdjslkdjlsskldjslkdjsl8262 Eh, I still enjoy the Backrooms, I just find stuff like this irritating more than anything, give it a while, these haunted house games will filter out, so far, Enter the Backrooms is the most faithful game so far, mostly...

  • @firelinksunlight9692
    @firelinksunlight9692 Před 2 lety +40

    The bathroom 1998

  • @KaiserMattTygore927
    @KaiserMattTygore927 Před 2 lety +57

    One of those later jumpscares was so damn loud I could hear it through my headphones while they're sitting away from me, that's completely unnecessary.

    • @Trynt33
      @Trynt33 Před 2 lety +16

      Oh but don't you know? Volume=SCARY! Because subtly is for cowards and execution is for losers! (According to these devs and other hack horror devs)

    • @anonymouslucario285
      @anonymouslucario285 Před 2 lety +2

      It's not Vinny's fault

    • @YumekuiNeru
      @YumekuiNeru Před 2 lety +3

      not defending jumpscares, but if that is the case your volume is too loud in the first place (seriously)

  • @RECTANGLE339
    @RECTANGLE339 Před 2 lety +14

    It pains me to no end that not only did the creators miss the gist of the backrooms, but they cared so little about attention to detail that they wore those super modern skate shoes in a recording that’s supposed to take place in ‘98.

  • @calzonecave
    @calzonecave Před 2 lety +19

    honestly despite the annoying and unearned jumpscares I feel like this honestly made a really great streaming game specifically. The way the game was actually connected to the mic and the ability to draw on walls and shit + the obvious memes that come from Spicy Fried Chicken meant if nothing else it was an incredibly engaging stream. I think Vinny balancing staying quiet while constantly being jumpscared and trying not to laugh at Spicy Fried Chicken was hilarious

  • @marquiseMindfang
    @marquiseMindfang Před 2 lety +22

    Vinny refusing to take the horror game seriously is the best possible way this could've gone. The fart and the metal clang sound effects both killed me.

  • @blobbem
    @blobbem Před 2 lety +285

    Come for the overdone creepypasta, stay for the spicy fried chicken.

    • @Sonnance
      @Sonnance Před 2 lety +21

      Oh hey, that’s Little Timmie’s favorite meal!

    • @KaiserMattTygore927
      @KaiserMattTygore927 Před 2 lety +1

      Hi Timmy!

    • @Zarkyun
      @Zarkyun Před 2 lety +26

      Its not all creepypasta though, not the murder case. The part about Timothy's last meal is true. The dev is trash. Didn't even bother hiding it. This wasn't a passion project, it was a scummy cash grab using the tragic death of a child and an "easy to build" currently popular setting "the backrooms".

    • @LangstonDev
      @LangstonDev Před 2 lety +6

      @@Zarkyun what

    • @DakkaSolae
      @DakkaSolae Před 2 lety +6

      @@Zarkyun oh so like YIIK with Elisa Lam

  • @rubeusvombatus
    @rubeusvombatus Před 2 lety +221

    "No Jumpscare Mode will still contain jumpscares" Ok, that's pointless then. I love "horror" games that solely rely on jumpscares

    • @hollenhammer
      @hollenhammer Před 2 lety +34

      *screams suddenly in your face*

    • @XombieLejon66
      @XombieLejon66 Před 2 lety +28

      *stock unity asset tries to fuse its character model with you*

    • @YumekuiNeru
      @YumekuiNeru Před 2 lety +5

      I would hope it is only ones like that first introduction of the monster
      but it deletes all those camera ones

    • @favoritemustard3542
      @favoritemustard3542 Před rokem +1

      @@YumekuiNeru ...& adds _more_ farts.
      Or was that Vinny?

  • @TheGlitched64
    @TheGlitched64 Před 2 lety +51

    14:30 Vinny almost has his own arc of the Jerma debt

    • @MFG1243
      @MFG1243 Před 2 lety +5

      @Amidamaru we have to keep appeasing him, or else he'll

    • @skellish
      @skellish Před 2 lety +1

      @@MFG1243 Rip MFG, Jerma has taken another one too soon 😢

  • @simonsimons1252
    @simonsimons1252 Před 2 lety +27

    17:02
    Holy crap Lois, I'm in the backrooms! *Nyehehehehe*

    • @LangstonDev
      @LangstonDev Před 2 lety +13

      Remember da time we went to the backrooms?

  • @naransolongoboldbayer8030
    @naransolongoboldbayer8030 Před 2 lety +109

    The game was at it's best before the monster showed up. Then it lost everything good and was only carried by the microphone compatability and Vinny desperately trying not to laugh or make loud noises

  • @MrSonny6155
    @MrSonny6155 Před 2 lety +13

    I love it when the protagonist feels the urge to break the 4th wall long enough to tell the player to shut the fuck up.

  • @marti5420
    @marti5420 Před 2 lety +68

    to be fair, vinny did gain 5 viewers

  • @ryanrombalski378
    @ryanrombalski378 Před 2 lety +21

    Honestly, I enjoyed the original post of the backrooms, but the simplicity of it is what really made it neat. Expanding on it almost seems counter-intuitive to what made it so popular in the first place. I think the only thing I've seen since that hasn't killed the feeling of the idea, but has been an expansion of the idea was something someone said along the lines of "there is no monster, the structure itself is hostile".
    Obviously, everybody is free to interpret as they will, and there will likely be more content related to "The Backrooms" of extremely varying quality, but I figured I'd give my two cents completely unsolicited in this here comment section. You're welcome.

    • @Trynt33
      @Trynt33 Před 2 lety +6

      Didn't the original post also mention that if you get the attention of something else in the Backrooms it's already too late? (Which is probably where a majority of the horror chodes hopped on to make it another creepypasta)

  • @bolicob
    @bolicob Před 2 lety +30

    I think the Backrooms (and weird liminal spaces/settings) would work better as less of a horror game and more of a dreamlike walking simulator.
    On a related note, when is someone going to make a game that stimulates dreams realistically

    • @Trynt33
      @Trynt33 Před 2 lety +9

      That'd actually be neat, like LSD: Dream Emulator but made now (And with better controls and more interactivity, though it was a PS1 game). Would've been remembered more than this game is going to be in a few months

    • @bolicob
      @bolicob Před 2 lety +5

      @@Trynt33 hadn't heard of LSD: Dream Emulator before, but yeah, someting like that

    • @Trynt33
      @Trynt33 Před 2 lety +4

      @@bolicob It's a fairly neat game, would recommend a let's play or walkthrough for the experience portion, though the gameplay does nail a dreamlike disorientation and even changes depending on stuff like mood

    • @crakhaed
      @crakhaed Před 2 lety +3

      @@Trynt33 this would be cool as shit. Idea for a game contest maybe

    • @scrittle
      @scrittle Před 2 lety +2

      There's a liminal space game about pools that's surprisingly scary/fun

  • @danem2215
    @danem2215 Před 2 lety +19

    I know it's not supposed to be, but the monotone way the journalist says the kid ran around with his arms cut off is the funniest shit

  • @NikoAnesti
    @NikoAnesti Před 2 lety +84

    I think my interest in "the backrooms" and "liminal spaces" and the like is different than most people's. I have a similar interest in malls like Vinny has talked about, and when the backrooms first started making rounds, I liked it because it reminded me of an empty department store. It was oddly cozy/comforting. The fact that it and other liminal space stuff have taken off as a horror trope makes me feel like my interest is misplaced, but these are still neat sometimes. I also think having different interpretations on what the backrooms can be is totally fine too, it was pretty open-ended to begin with

    • @yikes8317
      @yikes8317 Před 2 lety +38

      i personally just like it when its more unexplained...
      i think adding in a bunch of monsters and different "floors" ruins it

    • @JTSYoRHa
      @JTSYoRHa Před 2 lety +9

      I'm in the exact some boat, these environments just seem calming rather than uncomfortable.

    • @thag_simmons
      @thag_simmons Před 2 lety +18

      is this really an uncommon opinion? I was under the impression that this kind of backrooms stuff was only so well known because a decent chunk of its fans are loud about it

    • @NikoAnesti
      @NikoAnesti Před 2 lety +8

      @@thag_simmons It definitely might seem more skewed than it actually is, yeah. Because I know a lot of other people into dead malls and the like enjoy this too, so it already had that built in audience, but the horror stuff tends to get more attention and conversation

    • @jamesmccomb9525
      @jamesmccomb9525 Před 2 lety +12

      I definitely enjoy liminal spaces but I wouldn't call them "comforting".

  • @KrypticAsylum
    @KrypticAsylum Před 2 lety +70

    people were giving that one chatter so much shit for pointing out why adding things to the backrooms defeats the point, and then game goes and proves why adding shit in fact, does not work
    backrooms was never really meant to be anything other than a creepy, idle post

    • @Kruciate
      @Kruciate Před 2 lety +7

      I'd love to see the sales if they legit stuck to empty rooms and hallways. Vinny made a good point, that would have been even bigger dogshit that would've gotten almost no playtime.

    • @Trynt33
      @Trynt33 Před 2 lety +10

      @@Kruciate If it was actually made by someone with care for the subject and a brain to execute it, something that plays on the horror of an absolutely devoid environment until your mind starts playing tricks on you could've been something, like Superliminal but with a horror twist
      What we got instead was a product made by someone still stuck in 2014 who thinks Amnesia and Slender are the hottest shit and goes "Backrooms? That'll put my name on the map! Let's only rip off the aesthetics so Twitch fans can bug people to play it."

    • @KonoGufo
      @KonoGufo Před 2 lety +4

      @@Kruciate Vinny more highlighted another easy trap to fall into on the opposite side, but it's totally possible to do an interesting take on an emptier backrooms. Turn it into a psychological horror experience where you're not being spooked by blood and abandoned objects or anything like that, but by occasional blink-and-you-miss-it glimpses of shadows in the distance, hallways disappearing, ominous/discomforting atmospheres, rooms that make no sense, etc. You'd have to go more in depth with the concept and work on creating an experience that actually consistently builds on the tension (likely leading up to some sort of monster encounter), but it'd be doable with enough time, deliberation, and dedication.

    • @Kruciate
      @Kruciate Před 2 lety +4

      I appreciate the replies, but I'm gonna have to disagree. I'm not saying this dev did right with the encounters you deal with, but this is a creepypasta game. Standards shouldn't be sky high because the source material relies on someone being pulled out of their life and into these empty rooms. Translates much better in a real-life scenario, but in a game, it can't rely on that element. This wasn't supposed to be a scary game, just a post, because it's the same as getting lost in the woods. It's that dread you feel in your chest when you realize you're lost. Not wandering for hours and wondering what the next empty room holds. I'm happy the dev didn't stick to the source 100%, but I think it can be done better.

    • @tacothedank
      @tacothedank Před 2 lety +1

      Actually decent backrooms content is few and far between. I think Kane Pixels does it the best

  • @aeveryhawk3036
    @aeveryhawk3036 Před 2 lety +95

    Here's some feedback: The monster is hilarious and not scary at all once you see it and can examine it for the first time
    It's hard to do the whole "Don't let them see the monster" thing in interactive media, but this game is through the perspective of a camera recording. What if the footage was corrupted, or some kind of post processing effect was there to obscure the monster, in line with the recording technology? Obfuscate the monster, don't let people see what it can do exactly, and it'll stay scarier for longer.

    • @looroouwu
      @looroouwu Před 2 lety +9

      Walk, a game that Joel played in his haunted PS1 games streams, did that quite well actually. You could see the monster but it was always blurred by a glitchy, pixely visual effect. Made the whole thing way more uncanny, I loved it.

    • @lucibvee
      @lucibvee Před 2 lety +1

      Like the monsters in soma, theyre glitchy to the sight

    • @lingricen8077
      @lingricen8077 Před 2 lety +1

      Explain how it is scary ‘not’ to see a monster. That is just pure pseudo-intellectualism that tryhards like you keep parroting

  • @LeudieBlues
    @LeudieBlues Před 2 lety +35

    Little Timmy really loves his spicy chicken, really wanting to share it with you

  • @1objection
    @1objection Před 2 lety +8

    Vinny whispering "spicy fried chicken" is the ASMR I needed.

  • @CPCGamer
    @CPCGamer Před 2 lety +117

    The story of the kidnapped boy is that of Timothy King, a 1977 kidnapping victim. It is a genuinely terrifying and chilling case, and the games author should be goddamn ashamed of themselves.

    • @PondScummer
      @PondScummer Před 2 lety +71

      Not to mention they didn't even need to use that missing persons case (or any real cases, in fact). They didn't even get the details right and simply just used his name and minor details. It feels so out of place being in the backrooms and is just tasteless in general. They could've as easily just changed the victims name to any made up one.

    • @KrypticAsylum
      @KrypticAsylum Před 2 lety +58

      really? well that makes this whole thing a lot worse!
      thanks dev for honoring the memory of a victim who experienced an absolutely horrifying thing for a child with "spicy chicken"

    • @BIGBOYGAMING03
      @BIGBOYGAMING03 Před 2 lety +2

      I don't think the developers should feel bad at all, because sure it was a little bit in poor taste but so many people have done stories like this in the past using real world stories and they were also in poor taste but they are well liked. Truly it could've been worse since the developer could've used all the actual information from the case which too me would've been bad but the way they did it was better in my opinion.

    • @jamesmccomb9525
      @jamesmccomb9525 Před 2 lety +41

      @@BIGBOYGAMING03 Dev found.

    • @scrungo7610
      @scrungo7610 Před 2 lety

      Dude who cares

  • @Sprech41
    @Sprech41 Před 2 lety +58

    I feel like having blood everywhere kinda defeats the whole point of the backrooms

    • @KonoGufo
      @KonoGufo Před 2 lety +17

      Same with there being bugs and everything skittering around, hardly a disturbingly empty void world when there's an insect ecosystem lol.

    • @its-amemegatron.9521
      @its-amemegatron.9521 Před 2 lety +6

      I want there to be more Kane pixels like world to explore.
      Yeah there's still a monster but it's used very sparingly and the backrooms themselves are scary for giving an Eldritch location vibe

    • @cryptidcloud
      @cryptidcloud Před 2 lety +1

      i feel like having nothing in the backrooms kinda defeats the point of a video game

    • @gavinojames1
      @gavinojames1 Před 2 lety +2

      @@its-amemegatron.9521 kanes monster concept is so good you exactly worded it out in a way I wish I could have.

    • @its-amemegatron.9521
      @its-amemegatron.9521 Před 2 lety +2

      @@gavinojames1
      Yeah, especially since the reason of it's existence having some a sort of grounding explanation with the bacteria mutating to adapt to the new surroundings

  • @Convicted_Melon
    @Convicted_Melon Před 2 lety +105

    I hate when cool ideas are beaten to death and neutered by the internet zeitgeist.

    • @NatetheNerdy
      @NatetheNerdy Před 2 lety +16

      To be fair, the zeitgeist has been doing that long before the internet.

    • @oktayyildirim2911
      @oktayyildirim2911 Před 2 lety +27

      Yeah, the entire point of the Backrooms was it being totally empty. What made it scary was the idea of being trapped and alone, wandering around and seeing the same yellowed walls and hearing the same buzzing lights, until you finally starve. When you try to turn it into a game, your only options are to abandon the entire premise and add a monster or some setpieces, or make it insufferably boring.

    • @lukeeichenlaub3183
      @lukeeichenlaub3183 Před 2 lety +6

      @@oktayyildirim2911 Or just the possibility/idea of something else being there. So any monsters you see are just your own delusions.

    • @Convicted_Melon
      @Convicted_Melon Před 2 lety +13

      @@NatetheNerdy I know but the internet has accelerated it to ridiculous speed. Ludicrous, even.

    • @KonoGufo
      @KonoGufo Před 2 lety +12

      @@oktayyildirim2911 The third option is to put a lot of time and effort into making it a subtle psychological horror experience, but that's a lot harder of a task than most of these devs are willing to take on.

  • @LoponStormbased
    @LoponStormbased Před 2 lety +13

    18:01
    I think Vin took it personally when he was talking about the limiter earlier and I said some of my favorite highlights were of him screaming in pain from loud noises.
    :)

  • @C7007
    @C7007 Před 2 lety +6

    Making a horror game comical is a challenge and they nailed it

  • @TheEddGould
    @TheEddGould Před 2 lety +10

    genuinely one of the funniest segments I've seen in a while

  • @99sins
    @99sins Před 2 lety +122

    I love how this game is basically the ultimate test of asking people who make money off of habitually not being able to shut the fuck up to shut the fuck up.

  • @Yohoat
    @Yohoat Před 2 lety +15

    So this game uses your mic, but has a voiced protagonist? What?

  • @Arrested_at_Waffle_House
    @Arrested_at_Waffle_House Před 2 lety +18

    Tony Hawk really fucked up this time

  • @Isatino
    @Isatino Před 2 lety +9

    A good start, I like the lore, monster design, and the 90s camera aesthetic but it's got a lotta room for improvement. The rooms are filled with too much stuff that it ruins the feeling of emptiness. Also, does there have to be a jumpscare for every collectible? It gets predictable at that point. Anyways, I give it 3 Spicy Fried Chickens

  • @heroofkvatch8276
    @heroofkvatch8276 Před 2 lety +72

    liminal horror has devolved into a 2010 horror game

  • @Discopope
    @Discopope Před 2 lety +21

    I swear watching this is like seeing the fucking slender movie again

  • @najwan3672
    @najwan3672 Před 2 lety +125

    i aplaud the production value that this game has, but i feel like this developer doesn't really know what makes liminal spaces (and by proxy the backrooms) creepy. a lot of the supposedly "creepy" things they put in the game are so surface-level; it's like they pulled inspirations from other games and thought "since it worked in that, it should work in this, right?" without really considering the context that they were used in, especially with something as novel of a premise as the backrooms.
    this direction resulted in a game where all intrigue and nuance you had in the original premise have faded away in substitute for a very bland extension of the original material that just blends in with the rest of mediocre, not-bad-but-not-great-either horror games. this direction is not something i'm very fond of, evidently, but to each their own. if people like it, then cool; more power to them.
    the stream was fucking hilarious though. i haven't belly-laughed so hard in a while.

    • @treefingers6572
      @treefingers6572 Před 2 lety +19

      Yeah, also did they really think the Little Timmy table with the radio talking in creepily omniscient and gruesome detail about his death wasn't super OBVIOUSLY a PT rip-off?
      And like you said, it's a copy of the original thing that misses the point and just becomes funny.

    • @AurelianSkies
      @AurelianSkies Před 2 lety +18

      Him and his death are a reference to a real world event that occurred. I'll paste a comment from another video here that explains this case in more detail.
      "The ending is based on an actual coldcase. His name was Timothy King and he was a victim of the Oakland County Child Killer. His mom actually went on the news and begged for his safe return and said when she got him back she would give him his favorite, KFC chicken. When they found his body an autopsy revealed that his last meal had in fact been KFC. As gruesome and exaggerated as this game was, it doesn’t beat the horror of reality."
      I kinda like that this is based off of something that actually happened, but the game doesn't take the topic seriously at all with how much it pushes "spicy fried chicken". Just feels disrespectful to the actual victim being used as inspiration for the game.

    • @jamesmccomb9525
      @jamesmccomb9525 Před 2 lety

      @@sdjslkdjlsskldjslkdjsl8262 It's an environment which creates a unique set of emotions, and has a very different impact from person to person. I'd say that's a very interesting premise for something.

    • @treefingers6572
      @treefingers6572 Před 2 lety +9

      @@sdjslkdjlsskldjslkdjsl8262 well rather they overestimate the elasticity of the idea and wear it out like children telling each other scary stories at a sleepover, they don't know when enough is enough

    • @cryptidcloud
      @cryptidcloud Před 2 lety

      you can't make liminal spaces scary in video game form without adding things to it

  • @annapocalypsezero4719
    @annapocalypsezero4719 Před 2 lety +12

    the 'serious homer' face was excellent. at 30:00

  • @VulpeRenard
    @VulpeRenard Před 2 lety +14

    14:15 Ooh, I've got that exact clown piggybank from my grandparents.
    Don't ask me what it is with Italian grandparents and ceramic clowns.

  • @HushVox
    @HushVox Před 2 lety +7

    24:47 Vinny is the next Houdini with this escape.

  • @ManiacTenshiMakenshi
    @ManiacTenshiMakenshi Před 2 lety +16

    I'm surprised to see no top comments have mentioned that this game is actual based on a real cold case and with my knowing that, it's extremely awkward hearing Vin laugh about the fried chicken line. I thought it was dumb and silly too, until I learned that is actually a real detail in the case. I think it's cool to make games based on real life horror, but the way that detail was included (particularly the end credits memory thing) comes off as very distasteful. The name of the kid is even the same first name. Timothy King, along with 3 other kids, in the late 1970s, were tragically taken. Just thought folks should know about the real case that inspired this game and send some prayers or respectful thoughts towards the kids and their families.

  • @Hamartia64
    @Hamartia64 Před 2 lety +6

    “Remember, remember, the 5th of November.”
    Btw I looked into that dall•e thing (idk if Vinny mentioned this ‘cause I skipped around) and it was fake, someone swapped the text.

  • @AROAH
    @AROAH Před 2 lety +7

    I can't believe that Vinny made a reference to "hey everybody I'm looking at gay porno."

  • @f1r3ny4n
    @f1r3ny4n Před 2 lety +30

    "Spicy Fried Chicken"
    -Radio 2022

  • @vacuumboots
    @vacuumboots Před 2 lety +11

    original backrooms is Tarkovsky's Stalker

  • @JMUDoc
    @JMUDoc Před 2 lety +11

    "Peak corners."
    🤦🏻‍♂
    F7 is spell-check, guys.

    • @jakesommer3914
      @jakesommer3914 Před 2 lety +3

      the entire counter-strike community spells peek like peak and i am a broken man because of it

  • @supertoasting1011
    @supertoasting1011 Před 2 lety +83

    Lame game, but Vinny made it entertaining at least.

    • @marti5420
      @marti5420 Před 2 lety +23

      and he gained 5 viewers. so good on him

  • @FelipeJaquez
    @FelipeJaquez Před 2 lety +17

    One night I was playing Super Mario 64 while swimming through Dire Dire Docks upon my usual business. Mario then turned his head at a 40° angle and said, "Shhh-fuck!". Then my mother came into the room and said, "Are you swearing?", and I said, "It was Mario! Not me!". My mother then grabbed me by the ear and she threw me into the bathroom, and I went "OOF!". She jumped on my face and did the "ground-pound". She then swung me around by the hair and said "So long gay Bowser!"

  • @williamrodabaugh4315
    @williamrodabaugh4315 Před 2 lety +6

    31:05 seeing the monster as I did, I would not have been able to hold my laughter dude. I'd straight up be killed from guffawing so loud. I commend you on holding back your laughter.

  • @stardreamos1311
    @stardreamos1311 Před 2 lety +7

    this works better as a video/written series much like scp

  • @garrettgarner438
    @garrettgarner438 Před 2 lety +4

    The devs who made this game have obviously never done their research on the backrooms and were like “lol idk just throw in some blood and jumpscares”.

  • @nado1908
    @nado1908 Před 2 lety +9

    Loud equals scary right?

  • @sackfu7952
    @sackfu7952 Před 2 lety +23

    I already experienced this from Jacksepticeye's video, i don't need to see it again, so i'll just say this. fun concept, decent spooky atmosphere, but it over-does it with the loud and obnoxious jumpscares to a frustrating degree, where you feel scared, yes, but hardly any of it is earned and it just makes you want to track the dev down and punch them in the face each time a jumpscare happens. That "I'm right beside you" jumpscare, if that happened in this video, like i said, not in the mood to sit through this game a second time, was by far the most dumb and annoying jumpscare. It throws these at you every couple minutes and it never gets any less annoying.
    I think the best way i could have put it was, if this game was a comedy, the main joke would be someone delivering minimal setup for a joke (if you're lucky) and then screaming and hoping you laugh, just every time you feel like you're getting comfy, the guy screams again. Also the screaming guy is invisible and makes no sound when he runs, so every couple minutes it's just an invisible stand up comedian running up to you and screaming at the top of his lungs in a desperate attempt to make you laugh.
    If Vinny played with jumpscares turned off then i just typed out this whole message for nothing but that is a risk that for some reason i am willing to take.

    • @Trynt33
      @Trynt33 Před 2 lety +8

      Man, this game could've been something if it was actually a parody of shitty horror games that have come out in the last 10 years, like making a Slender clone but the horror is slipping on soap or stepping on rakes that hit you in the face (Complete with overused horror sting when it happens)

  • @Goldenblade14
    @Goldenblade14 Před 2 lety +74

    I saw 8BitRyan play this and it was such a letdown. Too many unnecessary jumpscares, the confusion of liminality as simply "spooky empty rooms", puzzles that are not clear in the slightest, all wrapped up by an out of nowhere cliche ending. Joel would have a field day with this one.
    At least Twitch Chat made things interesting by turning this game into "Try Not To Laugh"

    • @lambdog
      @lambdog Před 2 lety +2

      i watched jacksepticeye play this and i don't even think HE liked it very much

    • @lambdog
      @lambdog Před 2 lety +6

      @Virrad i recommend solar sands' video on liminal spaces for a more comprehensive evaluation but the long and short is that the idea of liminal spaces refers to images that capture familiar scenery in unfamiliar context. the most common examples are flash photos of empty indoor pools with the lights turned off, and they are typically recorded with older, lower-quality cameras to evoke a sense of nostalgia. seriously though, solar sands liminal space video, check it out

    • @Goldenblade14
      @Goldenblade14 Před 2 lety +6

      @@lambdog Nexpo also covers liminality and liminal spaces in "Disturbing Things Around The Internet Vol. 13". It's just one segment of multiple but he does a pretty good job getting that eerie feeling across.

    • @id-null
      @id-null Před 2 lety +4

      @@lambdog that’s more so the idea of the ‘eerie’ nature of the backrooms and not the definition of a liminal space, because that already has a definition. A liminal space is simply an area used to go between one primary area, and another. Like a hallway, a staircase, a railway ect. But the backrooms is errie generally because it both feels like a transitional area, and like it could be the primary area. So many ways to go, but you’re already at your destination already.

  • @treefingers6572
    @treefingers6572 Před 2 lety +18

    17:05 holy crap Lois we're in the backrooms

    • @LangstonDev
      @LangstonDev Před 2 lety +4

      This is worse than that time we went to the backrooms!

  • @WilfredCthulu
    @WilfredCthulu Před 2 lety +10

    Ah... My favorite year of Nickelodeon.

  • @AggroNoobs
    @AggroNoobs Před 2 lety +3

    18:01 just unlocked so many early internet memories holy SHIT.

  • @LeeONardo
    @LeeONardo Před 2 lety +2

    Let's see ...
    The trope of "this isn't funny guys!" is twofold, on one hand it's simply the trope of it being used in many horrors. On the other hand it's supposed to be the character knowing this isn't right and trying to persuade themselves that it's all fine.
    As for the backrooms itself the whole idea is it's completely empty with a continual hum of the lights being the only sound and no windows out so you have no bearing of these continual hallways, where they go and what direction you're going in.
    A game which would break the fourth wall while you explore this emptiness would be far better, giving streamers and gamers lots of random, different experiences. For example controls going weird, seeing things which vanish when you get near, walls moving, other sounds moving behind you but you don't see what they are, screen having odd effects etc.
    And then through either yourself or a random time limit you just re appear in the real world. NO actual monsters (other than in the players mind) and NO actual deaths.

  • @tomdylan2074
    @tomdylan2074 Před 2 lety +4

    I like to imagine Vinny in a real life and death scenario where he has to keep quiet from the monster but he can't stop using his funny soundboard and gets killed.

  • @ChicDead26
    @ChicDead26 Před 2 lety +2

    Today, on "Why do i dislike most horror games"

  • @jakegordon1575
    @jakegordon1575 Před 2 lety +4

    Oh my God that radio report on Little Timmy was fucking awfully written.

  • @Vulkans
    @Vulkans Před 2 lety +3

    This game is really great.
    ... In that MST3K sort of way.

  • @SWISS-1337
    @SWISS-1337 Před rokem +1

    I think this would have been a scary game, had the monster actually looked like the pictures on the wall, like a swirling, squirming, black creature. The actual monster looked so dumb.

  • @aki_firebird
    @aki_firebird Před 2 lety +1

    honestly kinda freaked me out despite vinny's goofin, just the mix of shoddy Vaseline camera physics and hard to make out monster designs with the slow build got me. Just need to get rid of the random jump scares and audio hikes and they got something here

  • @Magma_Seb
    @Magma_Seb Před 2 lety +5

    Should've been it's own game honestly.

  • @pinkgoth6
    @pinkgoth6 Před 2 lety +3

    no one would play this if it didnt say backrooms

  • @shelby5809
    @shelby5809 Před 8 měsíci

    lmfao my gut's gonna burst!! DesertP in chat, for those who don't have chat replay, at 39:57, said "this is what its like when dennis the menace is avoiding mr wilson" and i fucking cracked. i just exploded.

  • @MartyAraragi
    @MartyAraragi Před 2 lety +2

    Only creepy shit is, like Res 8 Baby, is the kid noises. Just so chilling. Like using what scp-939(? If i recall my numbers right) does of imitating a past victim, using a kids glee and eldritch horror doning kids clothes. So chilling. But yeah the jumpscares so unnecessary.

  • @favoritemustard3542
    @favoritemustard3542 Před rokem +1

    Too bad you couldn't keep the skateboard...
    _Thrashin' Thru Teh BackRooms_

  • @yalestormofficial
    @yalestormofficial Před 5 měsíci +1

    The moral of the story is wear a helmet. Because all this game is portraying is what happened to a skateboarder who did a kickflip, and sent himself into a coma after failing the trick.

  • @genericname957
    @genericname957 Před rokem +1

    ty for the sudnay stream

  • @IndoorSitup
    @IndoorSitup Před 2 lety +15

    I love how some folks are treating The Backrooms as if it's some sophisticated piece of high art that should never be disrespected, like bro it literally originated from a fucking 4chan post, it's not that deep.

  • @simonsimons1252
    @simonsimons1252 Před 2 lety +4

    Hope Vinny goes back to playing random shitty horror/shooter games regularly again.

  • @DolusVulpes
    @DolusVulpes Před 2 lety +33

    I get that this game isn't really accurate to the Backrooms Loreᵀᴹ, but seeing as it's a made up interpretation of a made up setting that were both conceptualized by random people on the internet for the sole purpose of being spooky, I feel that maybe that's not a fair thing to judge the game on. What is a fair thing to judge the game on is its over-reliance on jumpscares and cliche horror game tropes, such as the classic and overused "find a number of items to beat the game" set up.

    • @BIGBOYGAMING03
      @BIGBOYGAMING03 Před 2 lety +7

      That's what I'm saying, so many people are bashing this game for all the wrong reasons

    • @DolusVulpes
      @DolusVulpes Před 2 lety +6

      @@asdadsgsaadasf6043 I would agree if not for the fact that spooky yellow hallways was the only defining feature of the Backrooms when it was originally created and all the extra lore that people attribute to it was tacked on over time by various random people from across the internet who have various different and sometimes conflicting interpretations of what it is and not intentionally designed that way from the ground up. And more importantly, because the setting of a game is mostly just a vehicle to deliver the gameplay, opinions of it are subjective and based purely on how much you care about it, which is why I said it's much more fair to judge it on the gameplay, which objectively falls into certain tropes that are objectively not done very well here.

    • @KonoGufo
      @KonoGufo Před 2 lety +4

      @@DolusVulpes I mean the original idea was more than just spooky yellow rooms. It was more the concept of suddenly being trapped in an endless, slightly discomforting environment that makes no sense, and then the author tossed in the idea that there are creatures residing there that are beyond your understanding or ability to stop them.

  • @Redeadhunter
    @Redeadhunter Před 2 lety +3

    I put November 5, 2024 into Dall-E and got yearbook pictures

  • @astrobstrd
    @astrobstrd Před 2 lety +15

    The No Jumpscare mode text being flanked by baby emoji after seeing what the actual jumpscares are in this game feels. Really undeserved lmao. There's a decent premise here but ultimately it's pretty boring

  • @gum8191
    @gum8191 Před 2 lety +4

    If you liked Slenderman here he is again but yellow

  • @CoryPelizzari
    @CoryPelizzari Před 2 lety +8

    Jumpscares are fine if you can have them on or off but there's no need for the volume to be so idiotically loud. These devs do realize that you can hurt a person's ears with bullshit like that don't they? Puppet Combo games do it too and it just ruins the experience, even if you have the volume lower.

  • @rixius1005
    @rixius1005 Před 2 lety +1

    15:20 Psycho chat almost deprives streamer of spicy fried chicken.

  • @QuestionableObject
    @QuestionableObject Před 2 lety +4

    Amazing how the game that's just pressing buttons and taking grainy photos in a rusty sub is more entertaining than this

  • @JingRoku
    @JingRoku Před 2 lety

    man if you watch this in 480p it's super realistic, but when you switch to 1080 it's just any horror video game pt inspired ever

  • @Swaggless
    @Swaggless Před 2 lety +4

    I wish these liminal-space games would stop having speaking protagonists... It totally kills the vibe.

  • @MenxiGoblinQueen
    @MenxiGoblinQueen Před 2 lety +17

    oh yes, loud noises setting off my anxiety is totally equivalent to a horror experience... maybe I should punch the developer in the groin and call it psychological horror, god I hate jump scare crutches

    • @morgantodd3748
      @morgantodd3748 Před 2 lety +4

      You're mad because they scare you even though you think you should be better than that.

    • @MenxiGoblinQueen
      @MenxiGoblinQueen Před 2 lety +2

      @@morgantodd3748 I'm not scared of it, I suffer from small anxiety attacks caused by loud noises, but go off acting like you know how my mess of a mind works more than I do...

    • @morgantodd3748
      @morgantodd3748 Před 2 lety +3

      @@MenxiGoblinQueen Anxiety sounds pretty scary to me.

    • @jamesmccomb9525
      @jamesmccomb9525 Před 2 lety +1

      Why would you watch anything horror related if loud noises set you off?
      In fact, why do you watch Vinny when a lot of the time that's exactly what he's all about?
      Seems more like a you problem really.

    • @MenxiGoblinQueen
      @MenxiGoblinQueen Před 2 lety

      @@jamesmccomb9525 horror isn't about loud noises you over-cooked flipflop

  • @justinsinger2505
    @justinsinger2505 Před 2 lety +3

    Damn the dev must of been super insecure if he needed to cash in on something popular instead of having faith in an original idea

  • @kip258
    @kip258 Před 2 lety +3

    I'm really in the mood for KFC right now. Anyone else?

  • @CyanideSublime
    @CyanideSublime Před 2 lety +1

    The era of screamer horror games seems to be over. There have been too many.

  • @DasAntiNaziBroetchen
    @DasAntiNaziBroetchen Před 2 lety +5

    Epic puke camera bob

  • @hobthatnob
    @hobthatnob Před měsícem

    Backrooms became popular because of its absurdity right?
    endless maze in an office like building, with a doodle character that kills you. Like even if you remove the doodle character, the idea of starving to death in a place like that is terrifying enough. I don't know why people think the monster is the scariest thing in these type of games, and if your going to add them - make them interesting

  • @blurplepie
    @blurplepie Před 2 lety +12

    everyone was all like 'dis gaem no es spooki, lol tropes funni haha' meanwhile I was in severe PANICK mode
    I don't do well in spooky environments. 😂

    • @spagamoto
      @spagamoto Před 2 lety +3

      Hah, same. Something about video games - IRL spooky environments don't do much to me?

  • @hideus_ex9222
    @hideus_ex9222 Před 2 lety +57

    Great, another shitty "horror" game jumping on the Backrooms bandwagon without understanding why people find it spooky.

    • @VentA_7
      @VentA_7 Před 2 lety +10

      “No clip into the backrooms” ok man you can chill on the hostility for adaptations of a general concept

  • @goawaypleasethanks
    @goawaypleasethanks Před 2 lety +2

    The backrooms are not horror game material.