[Vinesauce] Vinny - The Backrooms 1998
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- čas přidán 12. 09. 2024
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Stream date: Jun 12th, 2022
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July 12th, 2022 Stream:
[Pre-Stream] Chuck Salamone Collab with Red Vox, Brief thoughts on the Xbox Live Showcase ► • [Pre-Stream] Chuck Sal...
Sunday Sauce ► • [Vinesauce] Vinny - Su...
[BRB Talk] Vinny went to Spencer's to get a gift. Hilarity ensues. ► • [BRB Talk] Vinny went ...
Iron Lung ► • [Vinesauce] Vinny - Ir...
[Technical Difficulties] The Backrooms 1998 ► • [Technical Difficultie...
The Backrooms 1998 ► • [Vinesauce] Vinny - Th...
#Vinesauce #Vinny #TheBackrooms
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Firefox Add-on ► chatreplay.stream/firefox
Use this link if you don't want the extension, are on mobile, or want theater mode ► chatreplay.stream/watch?v=UngSU5XRzjs
Salami
@@pellythepenguin3558 salami alaikum
I feel like turning the backrooms into a traditional horror game that relies on jumpscares and spooky monsters completely misses the point of why people are fascinated by the concept of the backrooms in the first place.
The curse of decent concepts becoming mainstream.
@@MrWolfSnack Go five seconds without saying normies challange
I feel like it doesn't matter. The only thing important is if the interpretation stands on it's own as it's own creation. I feel this works. An endless maze where you have to mark your path to keep track while being pursued. It's like the old myth of the minotaur, which has surprisingly not been used so much in video games. And also, there's different "layers" to the backrooms in the built up lore. The only issue is that you view things one way only, which is limiting. View things from a bigger perspective instead of wanting things to conform to your expectations.
@@bloodyidit4506 Having to mark your own path is a pretty cool concept imo, especially for a backrooms game. Except this game... Isn't really a backrooms game, since there are so many 'creepy' objects and decorated rooms that act as landmarks for navigation. Sadly that one good idea that actually has potential is brought down by the game trying too hard to be a horror game, rather than nailing its few unique ideas.
@@MrWolfSnack furry = opinion invalid
25:55 i thought this was actual game ambience, like a jumpscare was coming, and then i heard the fart
I was gonna say the same thing!
Felt like there was a completely different horror game in development and the dev decided to just move all the assets they made for that into the backrooms because it was popular.
Compare this game to Anemiopolis; a liminal space game about being alone in a never-ending corridor full of pools.
Anemiopolis is a walking simulator with 1 tense moment, this game is a puzzle/horror streamer game that capitalises on a meme to attract players. Anemiopolis has polish and sticks to what it designs to do, this game took a concept and dumbed it down like Hollywood.
Why I chose Anemiopolis? It'd be nice to see Vinny play a good liminal space game, seeing he has an interest in those (maybe make it his next liminal spaces video?)
@@scrittle Maybe it was someone else but I thought he played that one
@@scrittle It costs money for it’s beta. That’s just a slap in the face for what it’s worth.
I prefer the "vast loneliness" version of the backrooms, but there's no reason why the two can't exist at the same time. It definitely stuck the landing a lot better than SCP-3008 did.
who was that scp again? i either forgot or dont know it yet
@@f1r3ny4n infinite ikea
not like it exists lmao
The original Backrooms creepypasta text implied there were monsters though. Very rare, but you had to pray they didn't find you.
@@morgantodd3748 Yeah, it's very interesting that now the general consensus is, "there are no monsters on level 0 ever"
watching this live and seeing everyone on chat trying to make Vinny laugh like a hyena to get himself caught was one of this year's highlights for me, what an experience
49:16 to skip jumpscare
The health meter is strange, the entire time I thought it was a sideways paintbucket
I only noticed it for the first time like 10 minutes after Vinny got the spray gun, and thought that was how much paint you had left and it automatically refueled.
This is the closest way Vin will ever do a Try Not to Laugh challenge.
also closest thing to vinesauce asmr
didn't he do a no laugh challenge on 4/20/2022 when he did the Justin Beiber singalong about peaches with "random" lyrics each time
@@KimeramonRocks that's that bitch
I like how in addition to being blind the monster also has severe ADHD and is magnetically repelled by lockers
Vinny "doing the loud" was hilarious imo. Mainly because it was in complete disregard to the whole "be quiet or else" vibe the game had been beating into the player up to that point.
No need to be sorry, Vinny.
Vinny quietly snortling while playing a cheesy horror game is all i needed today.
Ahh, yes. Blood, gore, and monsters, exactly everything the backrooms is not about.
Empty office space?? IM GOING INSANE AGHHHHHHHHH
Still better than trying to make a second SCP out of this shit.
O, it is my new backrooms floor, a 69420th floor, called "Cockblock". It is the same as orifinal, but instead of office it is a parking lot and it is filled with pictures of chikens and if you'll touch any of it you will summon the hoard of monsters and the only way to get rid of them is to leave the floor.
@@АлексейЮрловский Its not any better its basically just swapping one meme for another.
The worst thing is this is just a spooky haunted house game wearing Level 0 because people recognize it
@@sdjslkdjlsskldjslkdjsl8262 Eh, I still enjoy the Backrooms, I just find stuff like this irritating more than anything, give it a while, these haunted house games will filter out, so far, Enter the Backrooms is the most faithful game so far, mostly...
The bathroom 1998
The catastrophic shit of 1998
One of those later jumpscares was so damn loud I could hear it through my headphones while they're sitting away from me, that's completely unnecessary.
Oh but don't you know? Volume=SCARY! Because subtly is for cowards and execution is for losers! (According to these devs and other hack horror devs)
It's not Vinny's fault
not defending jumpscares, but if that is the case your volume is too loud in the first place (seriously)
It pains me to no end that not only did the creators miss the gist of the backrooms, but they cared so little about attention to detail that they wore those super modern skate shoes in a recording that’s supposed to take place in ‘98.
honestly despite the annoying and unearned jumpscares I feel like this honestly made a really great streaming game specifically. The way the game was actually connected to the mic and the ability to draw on walls and shit + the obvious memes that come from Spicy Fried Chicken meant if nothing else it was an incredibly engaging stream. I think Vinny balancing staying quiet while constantly being jumpscared and trying not to laugh at Spicy Fried Chicken was hilarious
Vinny refusing to take the horror game seriously is the best possible way this could've gone. The fart and the metal clang sound effects both killed me.
Come for the overdone creepypasta, stay for the spicy fried chicken.
Oh hey, that’s Little Timmie’s favorite meal!
Hi Timmy!
Its not all creepypasta though, not the murder case. The part about Timothy's last meal is true. The dev is trash. Didn't even bother hiding it. This wasn't a passion project, it was a scummy cash grab using the tragic death of a child and an "easy to build" currently popular setting "the backrooms".
@@Zarkyun what
@@Zarkyun oh so like YIIK with Elisa Lam
"No Jumpscare Mode will still contain jumpscares" Ok, that's pointless then. I love "horror" games that solely rely on jumpscares
*screams suddenly in your face*
*stock unity asset tries to fuse its character model with you*
I would hope it is only ones like that first introduction of the monster
but it deletes all those camera ones
@@YumekuiNeru ...& adds _more_ farts.
Or was that Vinny?
14:30 Vinny almost has his own arc of the Jerma debt
@Amidamaru we have to keep appeasing him, or else he'll
@@MFG1243 Rip MFG, Jerma has taken another one too soon 😢
17:02
Holy crap Lois, I'm in the backrooms! *Nyehehehehe*
Remember da time we went to the backrooms?
The game was at it's best before the monster showed up. Then it lost everything good and was only carried by the microphone compatability and Vinny desperately trying not to laugh or make loud noises
So did you like the video or not?
I love it when the protagonist feels the urge to break the 4th wall long enough to tell the player to shut the fuck up.
to be fair, vinny did gain 5 viewers
Lost 1000 but gained 1005
Honestly, I enjoyed the original post of the backrooms, but the simplicity of it is what really made it neat. Expanding on it almost seems counter-intuitive to what made it so popular in the first place. I think the only thing I've seen since that hasn't killed the feeling of the idea, but has been an expansion of the idea was something someone said along the lines of "there is no monster, the structure itself is hostile".
Obviously, everybody is free to interpret as they will, and there will likely be more content related to "The Backrooms" of extremely varying quality, but I figured I'd give my two cents completely unsolicited in this here comment section. You're welcome.
Didn't the original post also mention that if you get the attention of something else in the Backrooms it's already too late? (Which is probably where a majority of the horror chodes hopped on to make it another creepypasta)
I think the Backrooms (and weird liminal spaces/settings) would work better as less of a horror game and more of a dreamlike walking simulator.
On a related note, when is someone going to make a game that stimulates dreams realistically
That'd actually be neat, like LSD: Dream Emulator but made now (And with better controls and more interactivity, though it was a PS1 game). Would've been remembered more than this game is going to be in a few months
@@Trynt33 hadn't heard of LSD: Dream Emulator before, but yeah, someting like that
@@bolicob It's a fairly neat game, would recommend a let's play or walkthrough for the experience portion, though the gameplay does nail a dreamlike disorientation and even changes depending on stuff like mood
@@Trynt33 this would be cool as shit. Idea for a game contest maybe
There's a liminal space game about pools that's surprisingly scary/fun
I know it's not supposed to be, but the monotone way the journalist says the kid ran around with his arms cut off is the funniest shit
I think my interest in "the backrooms" and "liminal spaces" and the like is different than most people's. I have a similar interest in malls like Vinny has talked about, and when the backrooms first started making rounds, I liked it because it reminded me of an empty department store. It was oddly cozy/comforting. The fact that it and other liminal space stuff have taken off as a horror trope makes me feel like my interest is misplaced, but these are still neat sometimes. I also think having different interpretations on what the backrooms can be is totally fine too, it was pretty open-ended to begin with
i personally just like it when its more unexplained...
i think adding in a bunch of monsters and different "floors" ruins it
I'm in the exact some boat, these environments just seem calming rather than uncomfortable.
is this really an uncommon opinion? I was under the impression that this kind of backrooms stuff was only so well known because a decent chunk of its fans are loud about it
@@thag_simmons It definitely might seem more skewed than it actually is, yeah. Because I know a lot of other people into dead malls and the like enjoy this too, so it already had that built in audience, but the horror stuff tends to get more attention and conversation
I definitely enjoy liminal spaces but I wouldn't call them "comforting".
people were giving that one chatter so much shit for pointing out why adding things to the backrooms defeats the point, and then game goes and proves why adding shit in fact, does not work
backrooms was never really meant to be anything other than a creepy, idle post
I'd love to see the sales if they legit stuck to empty rooms and hallways. Vinny made a good point, that would have been even bigger dogshit that would've gotten almost no playtime.
@@Kruciate If it was actually made by someone with care for the subject and a brain to execute it, something that plays on the horror of an absolutely devoid environment until your mind starts playing tricks on you could've been something, like Superliminal but with a horror twist
What we got instead was a product made by someone still stuck in 2014 who thinks Amnesia and Slender are the hottest shit and goes "Backrooms? That'll put my name on the map! Let's only rip off the aesthetics so Twitch fans can bug people to play it."
@@Kruciate Vinny more highlighted another easy trap to fall into on the opposite side, but it's totally possible to do an interesting take on an emptier backrooms. Turn it into a psychological horror experience where you're not being spooked by blood and abandoned objects or anything like that, but by occasional blink-and-you-miss-it glimpses of shadows in the distance, hallways disappearing, ominous/discomforting atmospheres, rooms that make no sense, etc. You'd have to go more in depth with the concept and work on creating an experience that actually consistently builds on the tension (likely leading up to some sort of monster encounter), but it'd be doable with enough time, deliberation, and dedication.
I appreciate the replies, but I'm gonna have to disagree. I'm not saying this dev did right with the encounters you deal with, but this is a creepypasta game. Standards shouldn't be sky high because the source material relies on someone being pulled out of their life and into these empty rooms. Translates much better in a real-life scenario, but in a game, it can't rely on that element. This wasn't supposed to be a scary game, just a post, because it's the same as getting lost in the woods. It's that dread you feel in your chest when you realize you're lost. Not wandering for hours and wondering what the next empty room holds. I'm happy the dev didn't stick to the source 100%, but I think it can be done better.
Actually decent backrooms content is few and far between. I think Kane Pixels does it the best
Here's some feedback: The monster is hilarious and not scary at all once you see it and can examine it for the first time
It's hard to do the whole "Don't let them see the monster" thing in interactive media, but this game is through the perspective of a camera recording. What if the footage was corrupted, or some kind of post processing effect was there to obscure the monster, in line with the recording technology? Obfuscate the monster, don't let people see what it can do exactly, and it'll stay scarier for longer.
Walk, a game that Joel played in his haunted PS1 games streams, did that quite well actually. You could see the monster but it was always blurred by a glitchy, pixely visual effect. Made the whole thing way more uncanny, I loved it.
Like the monsters in soma, theyre glitchy to the sight
Explain how it is scary ‘not’ to see a monster. That is just pure pseudo-intellectualism that tryhards like you keep parroting
Little Timmy really loves his spicy chicken, really wanting to share it with you
Vinny whispering "spicy fried chicken" is the ASMR I needed.
The story of the kidnapped boy is that of Timothy King, a 1977 kidnapping victim. It is a genuinely terrifying and chilling case, and the games author should be goddamn ashamed of themselves.
Not to mention they didn't even need to use that missing persons case (or any real cases, in fact). They didn't even get the details right and simply just used his name and minor details. It feels so out of place being in the backrooms and is just tasteless in general. They could've as easily just changed the victims name to any made up one.
really? well that makes this whole thing a lot worse!
thanks dev for honoring the memory of a victim who experienced an absolutely horrifying thing for a child with "spicy chicken"
I don't think the developers should feel bad at all, because sure it was a little bit in poor taste but so many people have done stories like this in the past using real world stories and they were also in poor taste but they are well liked. Truly it could've been worse since the developer could've used all the actual information from the case which too me would've been bad but the way they did it was better in my opinion.
@@BIGBOYGAMING03 Dev found.
Dude who cares
I feel like having blood everywhere kinda defeats the whole point of the backrooms
Same with there being bugs and everything skittering around, hardly a disturbingly empty void world when there's an insect ecosystem lol.
I want there to be more Kane pixels like world to explore.
Yeah there's still a monster but it's used very sparingly and the backrooms themselves are scary for giving an Eldritch location vibe
i feel like having nothing in the backrooms kinda defeats the point of a video game
@@its-amemegatron.9521 kanes monster concept is so good you exactly worded it out in a way I wish I could have.
@@gavinojames1
Yeah, especially since the reason of it's existence having some a sort of grounding explanation with the bacteria mutating to adapt to the new surroundings
I hate when cool ideas are beaten to death and neutered by the internet zeitgeist.
To be fair, the zeitgeist has been doing that long before the internet.
Yeah, the entire point of the Backrooms was it being totally empty. What made it scary was the idea of being trapped and alone, wandering around and seeing the same yellowed walls and hearing the same buzzing lights, until you finally starve. When you try to turn it into a game, your only options are to abandon the entire premise and add a monster or some setpieces, or make it insufferably boring.
@@oktayyildirim2911 Or just the possibility/idea of something else being there. So any monsters you see are just your own delusions.
@@NatetheNerdy I know but the internet has accelerated it to ridiculous speed. Ludicrous, even.
@@oktayyildirim2911 The third option is to put a lot of time and effort into making it a subtle psychological horror experience, but that's a lot harder of a task than most of these devs are willing to take on.
18:01
I think Vin took it personally when he was talking about the limiter earlier and I said some of my favorite highlights were of him screaming in pain from loud noises.
:)
Making a horror game comical is a challenge and they nailed it
genuinely one of the funniest segments I've seen in a while
I love how this game is basically the ultimate test of asking people who make money off of habitually not being able to shut the fuck up to shut the fuck up.
So this game uses your mic, but has a voiced protagonist? What?
Tony Hawk really fucked up this time
A good start, I like the lore, monster design, and the 90s camera aesthetic but it's got a lotta room for improvement. The rooms are filled with too much stuff that it ruins the feeling of emptiness. Also, does there have to be a jumpscare for every collectible? It gets predictable at that point. Anyways, I give it 3 Spicy Fried Chickens
liminal horror has devolved into a 2010 horror game
I swear watching this is like seeing the fucking slender movie again
i aplaud the production value that this game has, but i feel like this developer doesn't really know what makes liminal spaces (and by proxy the backrooms) creepy. a lot of the supposedly "creepy" things they put in the game are so surface-level; it's like they pulled inspirations from other games and thought "since it worked in that, it should work in this, right?" without really considering the context that they were used in, especially with something as novel of a premise as the backrooms.
this direction resulted in a game where all intrigue and nuance you had in the original premise have faded away in substitute for a very bland extension of the original material that just blends in with the rest of mediocre, not-bad-but-not-great-either horror games. this direction is not something i'm very fond of, evidently, but to each their own. if people like it, then cool; more power to them.
the stream was fucking hilarious though. i haven't belly-laughed so hard in a while.
Yeah, also did they really think the Little Timmy table with the radio talking in creepily omniscient and gruesome detail about his death wasn't super OBVIOUSLY a PT rip-off?
And like you said, it's a copy of the original thing that misses the point and just becomes funny.
Him and his death are a reference to a real world event that occurred. I'll paste a comment from another video here that explains this case in more detail.
"The ending is based on an actual coldcase. His name was Timothy King and he was a victim of the Oakland County Child Killer. His mom actually went on the news and begged for his safe return and said when she got him back she would give him his favorite, KFC chicken. When they found his body an autopsy revealed that his last meal had in fact been KFC. As gruesome and exaggerated as this game was, it doesn’t beat the horror of reality."
I kinda like that this is based off of something that actually happened, but the game doesn't take the topic seriously at all with how much it pushes "spicy fried chicken". Just feels disrespectful to the actual victim being used as inspiration for the game.
@@sdjslkdjlsskldjslkdjsl8262 It's an environment which creates a unique set of emotions, and has a very different impact from person to person. I'd say that's a very interesting premise for something.
@@sdjslkdjlsskldjslkdjsl8262 well rather they overestimate the elasticity of the idea and wear it out like children telling each other scary stories at a sleepover, they don't know when enough is enough
you can't make liminal spaces scary in video game form without adding things to it
the 'serious homer' face was excellent. at 30:00
14:15 Ooh, I've got that exact clown piggybank from my grandparents.
Don't ask me what it is with Italian grandparents and ceramic clowns.
24:47 Vinny is the next Houdini with this escape.
I'm surprised to see no top comments have mentioned that this game is actual based on a real cold case and with my knowing that, it's extremely awkward hearing Vin laugh about the fried chicken line. I thought it was dumb and silly too, until I learned that is actually a real detail in the case. I think it's cool to make games based on real life horror, but the way that detail was included (particularly the end credits memory thing) comes off as very distasteful. The name of the kid is even the same first name. Timothy King, along with 3 other kids, in the late 1970s, were tragically taken. Just thought folks should know about the real case that inspired this game and send some prayers or respectful thoughts towards the kids and their families.
“Remember, remember, the 5th of November.”
Btw I looked into that dall•e thing (idk if Vinny mentioned this ‘cause I skipped around) and it was fake, someone swapped the text.
I can't believe that Vinny made a reference to "hey everybody I'm looking at gay porno."
"Spicy Fried Chicken"
-Radio 2022
Nothing can ever top ringbing carlos
@@EthVortexShield who is that
original backrooms is Tarkovsky's Stalker
"Peak corners."
🤦🏻♂
F7 is spell-check, guys.
the entire counter-strike community spells peek like peak and i am a broken man because of it
Lame game, but Vinny made it entertaining at least.
and he gained 5 viewers. so good on him
One night I was playing Super Mario 64 while swimming through Dire Dire Docks upon my usual business. Mario then turned his head at a 40° angle and said, "Shhh-fuck!". Then my mother came into the room and said, "Are you swearing?", and I said, "It was Mario! Not me!". My mother then grabbed me by the ear and she threw me into the bathroom, and I went "OOF!". She jumped on my face and did the "ground-pound". She then swung me around by the hair and said "So long gay Bowser!"
31:05 seeing the monster as I did, I would not have been able to hold my laughter dude. I'd straight up be killed from guffawing so loud. I commend you on holding back your laughter.
this works better as a video/written series much like scp
The devs who made this game have obviously never done their research on the backrooms and were like “lol idk just throw in some blood and jumpscares”.
Loud equals scary right?
I already experienced this from Jacksepticeye's video, i don't need to see it again, so i'll just say this. fun concept, decent spooky atmosphere, but it over-does it with the loud and obnoxious jumpscares to a frustrating degree, where you feel scared, yes, but hardly any of it is earned and it just makes you want to track the dev down and punch them in the face each time a jumpscare happens. That "I'm right beside you" jumpscare, if that happened in this video, like i said, not in the mood to sit through this game a second time, was by far the most dumb and annoying jumpscare. It throws these at you every couple minutes and it never gets any less annoying.
I think the best way i could have put it was, if this game was a comedy, the main joke would be someone delivering minimal setup for a joke (if you're lucky) and then screaming and hoping you laugh, just every time you feel like you're getting comfy, the guy screams again. Also the screaming guy is invisible and makes no sound when he runs, so every couple minutes it's just an invisible stand up comedian running up to you and screaming at the top of his lungs in a desperate attempt to make you laugh.
If Vinny played with jumpscares turned off then i just typed out this whole message for nothing but that is a risk that for some reason i am willing to take.
Man, this game could've been something if it was actually a parody of shitty horror games that have come out in the last 10 years, like making a Slender clone but the horror is slipping on soap or stepping on rakes that hit you in the face (Complete with overused horror sting when it happens)
I saw 8BitRyan play this and it was such a letdown. Too many unnecessary jumpscares, the confusion of liminality as simply "spooky empty rooms", puzzles that are not clear in the slightest, all wrapped up by an out of nowhere cliche ending. Joel would have a field day with this one.
At least Twitch Chat made things interesting by turning this game into "Try Not To Laugh"
i watched jacksepticeye play this and i don't even think HE liked it very much
@Virrad i recommend solar sands' video on liminal spaces for a more comprehensive evaluation but the long and short is that the idea of liminal spaces refers to images that capture familiar scenery in unfamiliar context. the most common examples are flash photos of empty indoor pools with the lights turned off, and they are typically recorded with older, lower-quality cameras to evoke a sense of nostalgia. seriously though, solar sands liminal space video, check it out
@@lambdog Nexpo also covers liminality and liminal spaces in "Disturbing Things Around The Internet Vol. 13". It's just one segment of multiple but he does a pretty good job getting that eerie feeling across.
@@lambdog that’s more so the idea of the ‘eerie’ nature of the backrooms and not the definition of a liminal space, because that already has a definition. A liminal space is simply an area used to go between one primary area, and another. Like a hallway, a staircase, a railway ect. But the backrooms is errie generally because it both feels like a transitional area, and like it could be the primary area. So many ways to go, but you’re already at your destination already.
17:05 holy crap Lois we're in the backrooms
This is worse than that time we went to the backrooms!
Ah... My favorite year of Nickelodeon.
18:01 just unlocked so many early internet memories holy SHIT.
Let's see ...
The trope of "this isn't funny guys!" is twofold, on one hand it's simply the trope of it being used in many horrors. On the other hand it's supposed to be the character knowing this isn't right and trying to persuade themselves that it's all fine.
As for the backrooms itself the whole idea is it's completely empty with a continual hum of the lights being the only sound and no windows out so you have no bearing of these continual hallways, where they go and what direction you're going in.
A game which would break the fourth wall while you explore this emptiness would be far better, giving streamers and gamers lots of random, different experiences. For example controls going weird, seeing things which vanish when you get near, walls moving, other sounds moving behind you but you don't see what they are, screen having odd effects etc.
And then through either yourself or a random time limit you just re appear in the real world. NO actual monsters (other than in the players mind) and NO actual deaths.
I like to imagine Vinny in a real life and death scenario where he has to keep quiet from the monster but he can't stop using his funny soundboard and gets killed.
Today, on "Why do i dislike most horror games"
Oh my God that radio report on Little Timmy was fucking awfully written.
This game is really great.
... In that MST3K sort of way.
I think this would have been a scary game, had the monster actually looked like the pictures on the wall, like a swirling, squirming, black creature. The actual monster looked so dumb.
honestly kinda freaked me out despite vinny's goofin, just the mix of shoddy Vaseline camera physics and hard to make out monster designs with the slow build got me. Just need to get rid of the random jump scares and audio hikes and they got something here
Should've been it's own game honestly.
no one would play this if it didnt say backrooms
lmfao my gut's gonna burst!! DesertP in chat, for those who don't have chat replay, at 39:57, said "this is what its like when dennis the menace is avoiding mr wilson" and i fucking cracked. i just exploded.
Only creepy shit is, like Res 8 Baby, is the kid noises. Just so chilling. Like using what scp-939(? If i recall my numbers right) does of imitating a past victim, using a kids glee and eldritch horror doning kids clothes. So chilling. But yeah the jumpscares so unnecessary.
Too bad you couldn't keep the skateboard...
_Thrashin' Thru Teh BackRooms_
The moral of the story is wear a helmet. Because all this game is portraying is what happened to a skateboarder who did a kickflip, and sent himself into a coma after failing the trick.
ty for the sudnay stream
I love how some folks are treating The Backrooms as if it's some sophisticated piece of high art that should never be disrespected, like bro it literally originated from a fucking 4chan post, it's not that deep.
Hope Vinny goes back to playing random shitty horror/shooter games regularly again.
I get that this game isn't really accurate to the Backrooms Loreᵀᴹ, but seeing as it's a made up interpretation of a made up setting that were both conceptualized by random people on the internet for the sole purpose of being spooky, I feel that maybe that's not a fair thing to judge the game on. What is a fair thing to judge the game on is its over-reliance on jumpscares and cliche horror game tropes, such as the classic and overused "find a number of items to beat the game" set up.
That's what I'm saying, so many people are bashing this game for all the wrong reasons
@@asdadsgsaadasf6043 I would agree if not for the fact that spooky yellow hallways was the only defining feature of the Backrooms when it was originally created and all the extra lore that people attribute to it was tacked on over time by various random people from across the internet who have various different and sometimes conflicting interpretations of what it is and not intentionally designed that way from the ground up. And more importantly, because the setting of a game is mostly just a vehicle to deliver the gameplay, opinions of it are subjective and based purely on how much you care about it, which is why I said it's much more fair to judge it on the gameplay, which objectively falls into certain tropes that are objectively not done very well here.
@@DolusVulpes I mean the original idea was more than just spooky yellow rooms. It was more the concept of suddenly being trapped in an endless, slightly discomforting environment that makes no sense, and then the author tossed in the idea that there are creatures residing there that are beyond your understanding or ability to stop them.
I put November 5, 2024 into Dall-E and got yearbook pictures
I just got a bunch of Trains...
The No Jumpscare mode text being flanked by baby emoji after seeing what the actual jumpscares are in this game feels. Really undeserved lmao. There's a decent premise here but ultimately it's pretty boring
If you liked Slenderman here he is again but yellow
Jumpscares are fine if you can have them on or off but there's no need for the volume to be so idiotically loud. These devs do realize that you can hurt a person's ears with bullshit like that don't they? Puppet Combo games do it too and it just ruins the experience, even if you have the volume lower.
15:20 Psycho chat almost deprives streamer of spicy fried chicken.
Amazing how the game that's just pressing buttons and taking grainy photos in a rusty sub is more entertaining than this
man if you watch this in 480p it's super realistic, but when you switch to 1080 it's just any horror video game pt inspired ever
I wish these liminal-space games would stop having speaking protagonists... It totally kills the vibe.
oh yes, loud noises setting off my anxiety is totally equivalent to a horror experience... maybe I should punch the developer in the groin and call it psychological horror, god I hate jump scare crutches
You're mad because they scare you even though you think you should be better than that.
@@morgantodd3748 I'm not scared of it, I suffer from small anxiety attacks caused by loud noises, but go off acting like you know how my mess of a mind works more than I do...
@@MenxiGoblinQueen Anxiety sounds pretty scary to me.
Why would you watch anything horror related if loud noises set you off?
In fact, why do you watch Vinny when a lot of the time that's exactly what he's all about?
Seems more like a you problem really.
@@jamesmccomb9525 horror isn't about loud noises you over-cooked flipflop
Damn the dev must of been super insecure if he needed to cash in on something popular instead of having faith in an original idea
I'm really in the mood for KFC right now. Anyone else?
The era of screamer horror games seems to be over. There have been too many.
Epic puke camera bob
and vagene
Backrooms became popular because of its absurdity right?
endless maze in an office like building, with a doodle character that kills you. Like even if you remove the doodle character, the idea of starving to death in a place like that is terrifying enough. I don't know why people think the monster is the scariest thing in these type of games, and if your going to add them - make them interesting
everyone was all like 'dis gaem no es spooki, lol tropes funni haha' meanwhile I was in severe PANICK mode
I don't do well in spooky environments. 😂
Hah, same. Something about video games - IRL spooky environments don't do much to me?
Great, another shitty "horror" game jumping on the Backrooms bandwagon without understanding why people find it spooky.
“No clip into the backrooms” ok man you can chill on the hostility for adaptations of a general concept
The backrooms are not horror game material.